<?xml version="1.0" encoding="utf-8" ?>

<!--
	Each coverage value is relative to its parent.
	Remaining body part coverage (100% minus coverage of all child nodes) is a chance to hit exactly this part.
	Damage "starts" at corePart, and then "goes deeper" until it hits remaining body part coverage or leaf node
  - this body part is then hit.
-->

<BodyDefs>

	<BodyDef>
		<defName>QuadrupedAnimalWithBeak</defName>
		<label>quadruped animal with beak</label>
		<corePart>
			<def>Body</def>
			<height>Middle</height>
			<depth>Outside</depth>
			<parts>
				<li>
					<def>Spine</def>
					<coverage>0.03</coverage>
					<depth>Inside</depth>
				</li>
				<li>
					<def>Stomach</def>
					<coverage>0.03</coverage>
					<depth>Inside</depth>
				</li>
				<li>
					<def>Heart</def>
					<coverage>0.03</coverage>
					<depth>Inside</depth>
				</li>
				<li>
					<def>LeftLung</def>
					<coverage>0.03</coverage>
					<depth>Inside</depth>
				</li>
				<li>
					<def>RightLung</def>
					<coverage>0.03</coverage>
					<depth>Inside</depth>
				</li>
				<li>
					<def>LeftKidney</def>
					<coverage>0.03</coverage>
					<depth>Inside</depth>
				</li>
				<li>
					<def>RightKidney</def>
					<coverage>0.03</coverage>
					<depth>Inside</depth>
				</li>
				<li>
					<def>Liver</def>
					<coverage>0.03</coverage>
					<depth>Inside</depth>
				</li>
				<li>
					<def>Neck</def>
					<coverage>0.22</coverage>
					<height>Top</height>
					<parts>
						<li>
							<def>Head</def>
							<coverage>0.75</coverage>
              <groups>
                <li>HeadAttackTool</li>
              </groups>
							<parts>
								<li>
									<def>Skull</def>
									<coverage>0.25</coverage>
									<depth>Inside</depth>
									<parts>
										<li>
											<def>Brain</def>
											<coverage>0.70</coverage>
											<depth>Inside</depth>
										</li>
									</parts>
								</li>
								<li>
									<def>LeftEye</def>
									<coverage>0.12</coverage>
								</li>
								<li>
									<def>RightEye</def>
									<coverage>0.12</coverage>
								</li>
								<li>
									<def>LeftEar</def>
									<coverage>0.08</coverage>
								</li>
								<li>
									<def>RightEar</def>
									<coverage>0.08</coverage>
								</li>
								<li>
									<def>Nose</def>
									<coverage>0.10</coverage>
								</li>
								<li>
									<def>Beak</def>
									<coverage>0.25</coverage>
									<groups>
									<li>Beak</li>
									</groups>
								</li>
							</parts>
						</li>
					</parts>
				</li>
				<li>
					<def>FrontLeftLeg</def>
					<coverage>0.1</coverage>
					<height>Bottom</height>
					<parts>
						<li>
							<def>FrontLeftPaw</def>
							<coverage>0.15</coverage>
							<groups>
								<li>FrontLeftPaw</li>
							</groups>
						</li>
					</parts>
				</li>
				<li>
					<def>FrontRightLeg</def>
					<coverage>0.1</coverage>
					<height>Bottom</height>
					<parts>
						<li>
							<def>FrontRightPaw</def>
							<coverage>0.15</coverage>
							<groups>
								<li>FrontRightPaw</li>
							</groups>
						</li>
					</parts>
				</li>
				<li>
					<def>RearLeftLeg</def>
					<coverage>0.1</coverage>
					<height>Bottom</height>
					<parts>
						<li>
							<def>RearLeftPaw</def>
							<coverage>0.15</coverage>
						</li>
					</parts>
				</li>
				<li>
					<def>RearRightLeg</def>
					<coverage>0.1</coverage>
					<height>Bottom</height>
					<parts>
						<li>
							<def>RearRightPaw</def>
							<coverage>0.15</coverage>
						</li>
					</parts>
				</li>
			</parts>
		</corePart>
	</BodyDef>
	

</BodyDefs>