<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <!-- Wolf - Bear -->
  <ThingDef ParentName="AnimalThingBase" ADogSaidBody="LegsTail">
    <defName>Wolfbear</defName>
    <label>wolfbear</label>
    <description>A Wolf / Bear hybrid. Very similar to the standard timber wolf, but with better stamina</description>
    <statBases>
      <MoveSpeed>5.0</MoveSpeed>
      <ComfyTemperatureMin>-50</ComfyTemperatureMin>
      <MarketValue>370</MarketValue>
    </statBases>
    <verbs>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>1.65</defaultCooldownTime>
        <meleeDamageBaseAmount>11</meleeDamageBaseAmount>
        <meleeDamageDef>Scratch</meleeDamageDef>
        <linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>20</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>1.65</defaultCooldownTime>
        <meleeDamageBaseAmount>11</meleeDamageBaseAmount>
        <meleeDamageDef>Scratch</meleeDamageDef>
        <linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>20</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>2.1</defaultCooldownTime>
        <meleeDamageBaseAmount>11</meleeDamageBaseAmount>
        <meleeDamageDef>Bite</meleeDamageDef>
        <linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>20</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>1.65</defaultCooldownTime>
        <meleeDamageBaseAmount>3</meleeDamageBaseAmount>
        <meleeDamageDef>Blunt</meleeDamageDef>
        <commonality>0.01</commonality>
        <linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
      </li>
    </verbs>
    <race>
      <body>QuadrupedAnimalWithPawsAndTail</body>
      <predator>true</predator>
      
      <baseBodySize>1</baseBodySize>
      <baseHungerRate>0.18</baseHungerRate>
      <baseHealthScale>1.5</baseHealthScale>
      <foodType>CarnivoreAnimal</foodType>
      <leatherInsulation>1.0</leatherInsulation>
      <gestationPeriodDays>22.5</gestationPeriodDays>
      <nameOnTameChance>1</nameOnTameChance>
      <trainableIntelligence>Advanced</trainableIntelligence>
      <wildness>0.75</wildness>
      <nuzzleMtbHours>120</nuzzleMtbHours>
      <manhunterOnDamageChance>1</manhunterOnDamageChance>
      <manhunterOnTameFailChance>0.018</manhunterOnTameFailChance>
	  <useLeatherFrom>WolfTimber</useLeatherFrom>
      <useMeatFrom>WolfTimber</useMeatFrom>
      <litterSizeCurve>
        <points>
          <li>(0.5, 0)</li>
          <li>(1, 1)</li>
          <li>(2, 1.7)</li>
          <li>(3, 0.7)</li>
          <li>(3.5, 0)</li>
        </points>
      </litterSizeCurve>
      <lifeExpectancy>14</lifeExpectancy>
      <lifeStageAges>
        <li>
          <def>AnimalBaby</def>
          <minAge>0</minAge>
        </li>
        <li>
          <def>AnimalJuvenile</def>
          <minAge>0.2</minAge>
        </li>
        <li>
          <def>AnimalAdult</def>
          <minAge>0.45</minAge>
          <soundWounded>Pawn_Dog_Injured</soundWounded>
          <soundDeath>Pawn_Dog_Death</soundDeath>
          <soundCall>Pawn_Dog_Call</soundCall>
          <soundAngry>Pawn_Dog_Angry</soundAngry>
        </li>
      </lifeStageAges>
      <soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn>
      <soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding>
      <soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss>
    </race>
  
  </ThingDef>
  <PawnKindDef ParentName="AnimalKindBase">
    <defName>Wolfbear</defName>
    <label>wolfbear</label>
    <race>Wolfbear</race>
    <combatPower>75</combatPower>
    <canArriveManhunter>false</canArriveManhunter>
    <wildSpawn_spawnWild>false</wildSpawn_spawnWild>
	<lifeStages>
      <li>
        <label>wolfbear puppy</label>
        <labelPlural>wolfbear puppies</labelPlural>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/Wolf/Wolfbear/Wolfbear</texPath>
          <drawSize>3</drawSize>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Dessicated/CritterDessicatedMedium</texPath>
          <drawSize>1</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/Wolf/Wolfbear/Wolfbear</texPath>
          <drawSize>2.5</drawSize>
          <shadowData>
            <volume>(0.25, 0.3, 0.25)</volume>
            <offset>(0,0,-0.15)</offset>
          </shadowData>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Dessicated/CritterDessicatedMedium</texPath>
          <drawSize>1.5</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/Wolf/Wolfbear/Wolfbear</texPath>
          <drawSize>3.0</drawSize>
          <shadowData>
            <volume>(0.3, 0.4, 0.3)</volume>
            <offset>(0,0,-0.15)</offset>
          </shadowData>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Dessicated/CritterDessicatedMedium</texPath>
          <drawSize>1.95</drawSize>
        </dessicatedBodyGraphicData>
      </li>
    </lifeStages>
  </PawnKindDef>

  <!-- Wolf - Boomalope -->
  <ThingDef ParentName="AnimalThingBase" ADogSaidBody="LegsTail">
    <defName>Wolfalope</defName>
    <label>wolfalope</label>
    <description>A Wolf / Boomalope hybrid. A very dangerous predator that tends to explode when confronted with prey too large for them</description>
    <statBases>
      <MoveSpeed>5.5</MoveSpeed>
      <ComfyTemperatureMin>-30</ComfyTemperatureMin>
      <MarketValue>370</MarketValue>
    </statBases>
    <verbs>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>1.65</defaultCooldownTime>
        <meleeDamageBaseAmount>9</meleeDamageBaseAmount>
        <meleeDamageDef>Scratch</meleeDamageDef>
        <linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>20</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>1.65</defaultCooldownTime>
        <meleeDamageBaseAmount>9</meleeDamageBaseAmount>
        <meleeDamageDef>Scratch</meleeDamageDef>
        <linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>20</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>2.1</defaultCooldownTime>
        <meleeDamageBaseAmount>11</meleeDamageBaseAmount>
        <meleeDamageDef>Bite</meleeDamageDef>
        <linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>20</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>1.65</defaultCooldownTime>
        <meleeDamageBaseAmount>3</meleeDamageBaseAmount>
        <meleeDamageDef>Blunt</meleeDamageDef>
        <commonality>0.01</commonality>
        <linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
      </li>
    </verbs>
    <race>
      <body>QuadrupedAnimalWithPawsAndTail</body>
	  <deathActionWorkerClass>DeathActionWorker_BigExplosion</deathActionWorkerClass>
      <executionRange>4</executionRange>
      <predator>true</predator>
      
      <baseBodySize>0.85</baseBodySize>
      <baseHungerRate>0.18</baseHungerRate>
      <baseHealthScale>0.99</baseHealthScale>
      <foodType>CarnivoreAnimal</foodType>
      <leatherInsulation>1.0</leatherInsulation>
      <gestationPeriodDays>22.5</gestationPeriodDays>
      <nameOnTameChance>1</nameOnTameChance>
      <trainableIntelligence>Intermediate</trainableIntelligence>
      <wildness>0.75</wildness>
      <nuzzleMtbHours>120</nuzzleMtbHours>
      <manhunterOnDamageChance>1</manhunterOnDamageChance>
      <manhunterOnTameFailChance>0.018</manhunterOnTameFailChance>
	  <useLeatherFrom>WolfTimber</useLeatherFrom>
      <useMeatFrom>WolfTimber</useMeatFrom>
      <litterSizeCurve>
        <points>
          <li>(0.5, 0)</li>
          <li>(1, 1)</li>
          <li>(2, 1.7)</li>
          <li>(3, 0.7)</li>
          <li>(3.5, 0)</li>
        </points>
      </litterSizeCurve>
      <lifeExpectancy>14</lifeExpectancy>
      <lifeStageAges>
        <li>
          <def>AnimalBaby</def>
          <minAge>0</minAge>
        </li>
        <li>
          <def>AnimalJuvenile</def>
          <minAge>0.2</minAge>
        </li>
        <li>
          <def>AnimalAdult</def>
          <minAge>0.45</minAge>
          <soundWounded>Pawn_Dog_Injured</soundWounded>
          <soundDeath>Pawn_Dog_Death</soundDeath>
          <soundCall>Pawn_Dog_Call</soundCall>
          <soundAngry>Pawn_Dog_Angry</soundAngry>
        </li>
      </lifeStageAges>
      <soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn>
      <soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding>
      <soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss>
    </race>
  
  </ThingDef>
  <PawnKindDef ParentName="AnimalKindBase">
    <defName>Wolfalope</defName>
    <label>wolfalope</label>
    <race>Wolfalope</race>
    <combatPower>75</combatPower>
    <canArriveManhunter>false</canArriveManhunter>
    <wildSpawn_spawnWild>false</wildSpawn_spawnWild>
	<lifeStages>
      <li>
        <label>wolfalope puppy</label>
        <labelPlural>wolfalope puppies</labelPlural>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/Wolf/Wolfalope/Wolfalope</texPath>
          <drawSize>1.8</drawSize>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Dessicated/CritterDessicatedMedium</texPath>
          <drawSize>1</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/Wolf/Wolfalope/Wolfalope</texPath>
          <drawSize>2.5</drawSize>
          <shadowData>
            <volume>(0.25, 0.3, 0.25)</volume>
            <offset>(0,0,-0.15)</offset>
          </shadowData>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Dessicated/CritterDessicatedMedium</texPath>
          <drawSize>1.5</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/Wolf/Wolfalope/Wolfalope</texPath>
          <drawSize>3</drawSize>
          <shadowData>
            <volume>(0.3, 0.4, 0.3)</volume>
            <offset>(0,0,-0.15)</offset>
          </shadowData>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Dessicated/CritterDessicatedMedium</texPath>
          <drawSize>1.95</drawSize>
        </dessicatedBodyGraphicData>
      </li>
    </lifeStages>
  </PawnKindDef>

  <!-- Wolf - Chicken -->
  <ThingDef ParentName="AnimalThingBase" ADogSaidBody="LegsTail">
    <defName>Wolfchicken</defName>
    <label>wolfchicken</label>
    <description>A Wolf / Chicken hybrid. You know the saying: when you let the wolves guard the hen house, there's bound to be a few chicken dinners. Well, not anymore</description>
    <statBases>
      <MoveSpeed>6</MoveSpeed>
      <ComfyTemperatureMin>-10</ComfyTemperatureMin>
      <MarketValue>370</MarketValue>
    </statBases>
    <verbs>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>1.65</defaultCooldownTime>
        <meleeDamageBaseAmount>7</meleeDamageBaseAmount>
        <meleeDamageDef>Scratch</meleeDamageDef>
        <linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>16</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>1.65</defaultCooldownTime>
        <meleeDamageBaseAmount>7</meleeDamageBaseAmount>
        <meleeDamageDef>Scratch</meleeDamageDef>
        <linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>16</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>2.1</defaultCooldownTime>
        <meleeDamageBaseAmount>11</meleeDamageBaseAmount>
        <meleeDamageDef>Bite</meleeDamageDef>
        <linkedBodyPartsGroup>Beak</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>16</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>1.65</defaultCooldownTime>
        <meleeDamageBaseAmount>3</meleeDamageBaseAmount>
        <meleeDamageDef>Blunt</meleeDamageDef>
        <commonality>0.01</commonality>
        <linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
      </li>
    </verbs>
	<comps>
      <li Class="CompProperties_EggLayer">
        <eggUnfertilizedDef>WolfchickenEggUnfertilized</eggUnfertilizedDef>
        <eggFertilizedDef>WolfchickenEggFertilized</eggFertilizedDef>
        <eggFertilizationCountMax>1</eggFertilizationCountMax>
        <eggLayIntervalDays>5</eggLayIntervalDays>
        <eggCountRange>1</eggCountRange>
      </li>
    </comps>
    <race>
      <body>QuadrupedAnimalWithBeak</body>
	  
      <predator>false</predator>
      
      <baseBodySize>0.65</baseBodySize>
      <baseHungerRate>0.18</baseHungerRate>
      <baseHealthScale>0.79</baseHealthScale>
      <foodType>VegetarianRoughAnimal</foodType>
      <leatherInsulation>1.0</leatherInsulation>
      <gestationPeriodDays>15</gestationPeriodDays>
      <nameOnTameChance>1</nameOnTameChance>
      <trainableIntelligence>Intermediate</trainableIntelligence>
      <wildness>0.75</wildness>
      <nuzzleMtbHours>120</nuzzleMtbHours>
      <manhunterOnDamageChance>1</manhunterOnDamageChance>
      <manhunterOnTameFailChance>0.018</manhunterOnTameFailChance>
	  <useLeatherFrom>WolfTimber</useLeatherFrom>
      <useMeatFrom>WolfTimber</useMeatFrom>
      <litterSizeCurve>
        <points>
          <li>(0.5, 0)</li>
          <li>(1, 1)</li>
          <li>(2, 1.7)</li>
          <li>(3, 0.7)</li>
          <li>(3.5, 0)</li>
        </points>
      </litterSizeCurve>
      <lifeExpectancy>14</lifeExpectancy>
      <lifeStageAges>
        <li>
          <def>AnimalBaby</def>
          <minAge>0</minAge>
        </li>
        <li>
          <def>AnimalJuvenile</def>
          <minAge>0.2</minAge>
        </li>
        <li>
          <def>AnimalAdult</def>
          <minAge>0.45</minAge>
          <soundWounded>Pawn_Dog_Injured</soundWounded>
          <soundDeath>Pawn_Dog_Death</soundDeath>
          <soundCall>Pawn_Dog_Call</soundCall>
          <soundAngry>Pawn_Dog_Angry</soundAngry>
        </li>
      </lifeStageAges>
      <soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn>
      <soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding>
      <soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss>
    </race>
  
  </ThingDef>
  <PawnKindDef ParentName="AnimalKindBase">
    <defName>Wolfchicken</defName>
    <label>wolfchicken</label>
    <race>Wolfchicken</race>
    <combatPower>75</combatPower>
    <canArriveManhunter>false</canArriveManhunter>
    <wildSpawn_spawnWild>false</wildSpawn_spawnWild>
	<lifeStages>
      <li>
        <label>wolfchicken puppy</label>
        <labelPlural>wolfchicken puppies</labelPlural>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/Wolf/Wolfchicken/Wolfchicken</texPath>
          <drawSize>1.05</drawSize>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Dessicated/CritterDessicatedMedium</texPath>
          <drawSize>1</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/Wolf/Wolfchicken/Wolfchicken</texPath>
          <drawSize>1.7</drawSize>
          <shadowData>
            <volume>(0.25, 0.3, 0.25)</volume>
            <offset>(0,0,-0.15)</offset>
          </shadowData>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Dessicated/CritterDessicatedMedium</texPath>
          <drawSize>1.5</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/Wolf/Wolfchicken/Wolfchicken</texPath>
          <drawSize>2.2</drawSize>
          <shadowData>
            <volume>(0.3, 0.4, 0.3)</volume>
            <offset>(0,0,-0.15)</offset>
          </shadowData>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Dessicated/CritterDessicatedMedium</texPath>
          <drawSize>1.95</drawSize>
        </dessicatedBodyGraphicData>
      </li>
    </lifeStages>
  </PawnKindDef>

  <!-- Wolf - Muffalo -->
  <ThingDef ParentName="AnimalThingBase" ADogSaidBody="LegsTail">
    <defName>Wolffalo</defName>
    <label>wolffalo</label>
    <description>A Wolf / Muffalo hybrid. Not incredibly good as a pack beast, but a very fast wool producer</description>
    <statBases>
      <MoveSpeed>5.2</MoveSpeed>
      <ComfyTemperatureMin>-60</ComfyTemperatureMin>
      <MarketValue>370</MarketValue>
    </statBases>
    <verbs>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>1.65</defaultCooldownTime>
        <meleeDamageBaseAmount>7</meleeDamageBaseAmount>
        <meleeDamageDef>Scratch</meleeDamageDef>
        <linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>16</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>1.65</defaultCooldownTime>
        <meleeDamageBaseAmount>7</meleeDamageBaseAmount>
        <meleeDamageDef>Scratch</meleeDamageDef>
        <linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>16</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>1.65</defaultCooldownTime>
        <meleeDamageBaseAmount>8</meleeDamageBaseAmount>
        <meleeDamageDef>Blunt</meleeDamageDef>
        <commonality>0.01</commonality>
        <linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
      </li>
    </verbs>
	<comps>
      <li Class="CompProperties_Milkable">
        <milkDef>Milk</milkDef>
        <milkIntervalDays>2</milkIntervalDays>
        <milkAmount>5</milkAmount>
      </li>
      <li Class="CompProperties_Shearable">
        <woolDef>WoolMuffalo</woolDef>
        <shearIntervalDays>5</shearIntervalDays>
        <woolAmount>17</woolAmount>
      </li>

    </comps>
    <race>
      <body>QuadrupedAnimalWithPawsAndTail</body>
	  
      <predator>false</predator>
     
      <baseBodySize>1.5</baseBodySize>
      <baseHungerRate>0.18</baseHungerRate>
      <baseHealthScale>0.89</baseHealthScale>
      <foodType>VegetarianRoughAnimal</foodType>
      <leatherInsulation>1.0</leatherInsulation>
      <gestationPeriodDays>15</gestationPeriodDays>
      <nameOnTameChance>1</nameOnTameChance>
      <trainableIntelligence>Advanced</trainableIntelligence>
      <wildness>0.75</wildness>
      <nuzzleMtbHours>120</nuzzleMtbHours>
      <manhunterOnDamageChance>1</manhunterOnDamageChance>
      <manhunterOnTameFailChance>0.018</manhunterOnTameFailChance>
	  <useLeatherFrom>WolfTimber</useLeatherFrom>
      <useMeatFrom>WolfTimber</useMeatFrom>
	  <packAnimal>true</packAnimal>
      <litterSizeCurve>
        <points>
          <li>(0.5, 0)</li>
          <li>(1, 1)</li>
          <li>(2, 1.7)</li>
          <li>(3, 0.7)</li>
          <li>(3.5, 0)</li>
        </points>
      </litterSizeCurve>
      <lifeExpectancy>14</lifeExpectancy>
      <lifeStageAges>
        <li>
          <def>AnimalBaby</def>
          <minAge>0</minAge>
        </li>
        <li>
          <def>AnimalJuvenile</def>
          <minAge>0.2</minAge>
        </li>
        <li>
          <def>AnimalAdult</def>
          <minAge>0.45</minAge>
          <soundWounded>Pawn_Dog_Injured</soundWounded>
          <soundDeath>Pawn_Dog_Death</soundDeath>
          <soundCall>Pawn_Dog_Call</soundCall>
          <soundAngry>Pawn_Dog_Angry</soundAngry>
        </li>
      </lifeStageAges>
      <soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn>
      <soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding>
      <soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss>
	  
    </race>
  
  </ThingDef>
  <PawnKindDef ParentName="AnimalKindBase">
    <defName>Wolffalo</defName>
    <label>wolffalo</label>
    <race>Wolffalo</race>
    <combatPower>75</combatPower>
    <canArriveManhunter>false</canArriveManhunter>
    <wildSpawn_spawnWild>false</wildSpawn_spawnWild>
	<lifeStages>
      <li>
        <label>wolffalo puppy</label>
        <labelPlural>wolffalo puppies</labelPlural>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/Wolf/Wolffalo/Wolffalo</texPath>
          <drawSize>1.5</drawSize>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Dessicated/CritterDessicatedMedium</texPath>
          <drawSize>1</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/Wolf/Wolffalo/Wolffalo</texPath>
          <drawSize>2.5</drawSize>
          <shadowData>
            <volume>(0.25, 0.3, 0.25)</volume>
            <offset>(0,0,-0.15)</offset>
          </shadowData>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Dessicated/CritterDessicatedMedium</texPath>
          <drawSize>2.5</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/Wolf/Wolffalo/Wolffalo</texPath>
          <drawSize>3</drawSize>
          <shadowData>
            <volume>(0.3, 0.4, 0.3)</volume>
            <offset>(0,0,-0.15)</offset>
          </shadowData>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Dessicated/CritterDessicatedMedium</texPath>
          <drawSize>3</drawSize>
        </dessicatedBodyGraphicData>
      </li>
    </lifeStages>
  </PawnKindDef>

</Defs>