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<ThingDefs>

  
 
<ThingDef ParentName="BenchBase">
    <DefName>GeneticExtractionTable</DefName>
    <label>genetic extraction table</label>
    <ThingClass>Building_WorkTable</ThingClass>
    <Description>A genetic engineering workbench.</Description>
    <graphicData>
      <texPath>Things/Building/GeneticExtractionTable</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3.5,1.5)</drawSize>
      <damageData>
        <rect>(0.3,0,2.7,1)</rect>
        <cornerTR>Damage/Corner</cornerTR>
        <cornerBR>Damage/Corner</cornerBR>
      </damageData>
    </graphicData>
 
    <costList>
      <Steel>200</Steel>
      <Component>3</Component>
    </costList>
    <AltitudeLayer>Building</AltitudeLayer>
    <fillPercent>0.5</fillPercent>
    <useHitPoints>True</useHitPoints>
    <statBases>
      <MaxHitPoints>50</MaxHitPoints>
      <WorkToBuild>1500</WorkToBuild>
      <Flammability>1.0</Flammability>
      <Beauty>-8</Beauty>
    </statBases>
    <Size>(3,1)</Size>
    <DesignationCategory>Production</DesignationCategory>
    <Passability>PassThroughOnly</Passability>
    <pathCost>70</pathCost>
    <hasInteractionCell>True</hasInteractionCell>
    <interactionCellOffset>(0,0,-1)</interactionCellOffset>
    <surfaceType>Item</surfaceType>
   
    <inspectorTabs>
      <li>ITab_Bills</li>
    </inspectorTabs>
    <building>
      <spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
    </building>
	<comps>
      <li Class="CompProperties_Power">
        <compClass>CompPowerTrader</compClass>
        <startElectricalFires>true</startElectricalFires>
        <basePowerConsumption>120</basePowerConsumption>
      </li>
      <li Class="CompProperties_Flickable"/>
      <li Class="CompProperties_AffectedByFacilities">
        <linkableFacilities>
          <li>ToolCabinet</li>
        </linkableFacilities>
      </li>
      <li Class="CompProperties_Breakdownable"/>
    </comps>
    <researchPrerequisites><li>GeneticEngineering</li></researchPrerequisites>
	<designationCategory>GeneticsTab</designationCategory>
  </ThingDef>
  
<ThingDef ParentName="BuildingBase">
    <DefName>GenePod</DefName>
    <label>genepod</label>
    <ThingClass>Building_WorkTable</ThingClass>
    <Description>Genetic material samples are combined and grown in this laboratory.</Description>
    <graphicData>
      <texPath>Things/Building/GenePod</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(2,4)</drawSize>
     
    </graphicData>
    <castEdgeShadows>false</castEdgeShadows>
    <costList>
      <Steel>200</Steel>
      <Component>4</Component>
    </costList>
    <AltitudeLayer>Building</AltitudeLayer>
    <fillPercent>0.5</fillPercent>
    <useHitPoints>True</useHitPoints>
    <statBases>
      <WorkToBuild>2000</WorkToBuild>
      <MaxHitPoints>180</MaxHitPoints>
      <Flammability>1.0</Flammability>
    </statBases>
    <Size>(2,4)</Size>
    <DesignationCategory>Production</DesignationCategory>
    <Passability>PassThroughOnly</Passability>
    <pathCost>70</pathCost>
    <hasInteractionCell>True</hasInteractionCell>
    <interactionCellOffset>(0,0,-2)</interactionCellOffset>
    <surfaceType>Item</surfaceType>
   
    <inspectorTabs>
      <li>ITab_Bills</li>
    </inspectorTabs>
    <building>
      <spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
    </building>
	<comps>
      <li Class="CompProperties_Power">
        <compClass>CompPowerTrader</compClass>
        <startElectricalFires>true</startElectricalFires>
        <basePowerConsumption>210</basePowerConsumption>
      </li>
      <li Class="CompProperties_Flickable"/>
      <li Class="CompProperties_AffectedByFacilities">
        <linkableFacilities>
          <li>ToolCabinet</li>
        </linkableFacilities>
      </li>
    </comps>
    <researchPrerequisites><li>GeneticEngineering</li></researchPrerequisites>
		<designationCategory>GeneticsTab</designationCategory>

</ThingDef>

<ThingDef ParentName="BuildingBase">
    <DefName>AdvancedGenePod</DefName>
    <label>advanced genepod</label>
    <ThingClass>Building_WorkTable</ThingClass>
    <Description>Genetic material samples are combined and grown in this laboratory. The vats of growth compound accelerate some of the most difficult experiments.</Description>
    <graphicData>
      <texPath>Things/Building/GenePodAdvanced</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(4,4)</drawSize>
     
    </graphicData>
    <castEdgeShadows>false</castEdgeShadows>
    <costList>
      <Steel>300</Steel>
      <Component>4</Component>
	  <OrganicPulp>15</OrganicPulp>
	  
    </costList>
    <AltitudeLayer>Building</AltitudeLayer>
    <fillPercent>0.5</fillPercent>
    <useHitPoints>True</useHitPoints>
    <statBases>
      <WorkToBuild>3000</WorkToBuild>
      <MaxHitPoints>180</MaxHitPoints>
      <Flammability>1.0</Flammability>
    </statBases>
    <Size>(4,4)</Size>
    <DesignationCategory>Production</DesignationCategory>
    <Passability>PassThroughOnly</Passability>
    <pathCost>70</pathCost>
    <hasInteractionCell>True</hasInteractionCell>
    <interactionCellOffset>(0,0,-2)</interactionCellOffset>
    <surfaceType>Item</surfaceType>
   
    <inspectorTabs>
      <li>ITab_Bills</li>
    </inspectorTabs>
	<comps>
      <li Class="CompProperties_Power">
        <compClass>CompPowerTrader</compClass>
        <startElectricalFires>true</startElectricalFires>
        <basePowerConsumption>300</basePowerConsumption>
      </li>
      <li Class="CompProperties_Flickable"/>
      <li Class="CompProperties_AffectedByFacilities">
        <linkableFacilities>
          <li>ToolCabinet</li>
        </linkableFacilities>
      </li>
    </comps>
    <building>
      <spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
    </building>
    <researchPrerequisites><li>AdvancedGeneticEngineering</li></researchPrerequisites>
		<designationCategory>GeneticsTab</designationCategory>

</ThingDef>

<ThingDef ParentName="BuildingBase">
    <DefName>Pulper</DefName>
    <label>pulper</label>
    <ThingClass>Building_WorkTable</ThingClass>
    <Description>Turns wood and organic resources into a pulp, useful as a base organic compound.</Description>
    <graphicData>
      <texPath>Things/Building/Pulper</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(2,4)</drawSize>
     
    </graphicData>
    <castEdgeShadows>false</castEdgeShadows>
    <costList>
      <Steel>50</Steel>
      <Component>1</Component>
    </costList>
    <AltitudeLayer>Building</AltitudeLayer>
    <fillPercent>0.5</fillPercent>
    <useHitPoints>True</useHitPoints>
    <statBases>
      <WorkToBuild>500</WorkToBuild>
      <MaxHitPoints>100</MaxHitPoints>
      <Flammability>1.0</Flammability>
    </statBases>
    <Size>(2,3)</Size>
    <DesignationCategory>Production</DesignationCategory>
    <Passability>PassThroughOnly</Passability>
    <pathCost>70</pathCost>
    <hasInteractionCell>True</hasInteractionCell>
    <interactionCellOffset>(0,0,-2)</interactionCellOffset>
    <surfaceType>Item</surfaceType>
   
    <inspectorTabs>
      <li>ITab_Bills</li>
    </inspectorTabs>
    <building>
      <spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
    </building>
	<comps>
      <li Class="CompProperties_Power">
        <compClass>CompPowerTrader</compClass>
        <startElectricalFires>true</startElectricalFires>
        <basePowerConsumption>40</basePowerConsumption>
      </li>
      <li Class="CompProperties_Flickable"/>
      <li Class="CompProperties_AffectedByFacilities">
        <linkableFacilities>
          <li>ToolCabinet</li>
        </linkableFacilities>
      </li>
    </comps>
    <researchPrerequisites><li>GeneticEngineering</li></researchPrerequisites>
		<designationCategory>GeneticsTab</designationCategory>

  </ThingDef>
  
  <ThingDef ParentName="BuildingBase">
    <DefName>TissueGrowingVat</DefName>
    <label>tissue growing vat</label>
    <ThingClass>Building_WorkTable</ThingClass>
    <Description>Accelerates growth of organic structures, allowing accelerated development of genetically manipulated hybrid implants.</Description>
    <graphicData>
      <texPath>Things/Building/TissueGrowingVat</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(2,4)</drawSize>
     
    </graphicData>
    <castEdgeShadows>false</castEdgeShadows>
    <costList>
      <Steel>150</Steel>
      <Component>2</Component>
	  <OrganicPulp>4</OrganicPulp>

    </costList>
    <AltitudeLayer>Building</AltitudeLayer>
    <fillPercent>0.5</fillPercent>
    <useHitPoints>True</useHitPoints>
    <statBases>
      <WorkToBuild>500</WorkToBuild>
      <MaxHitPoints>100</MaxHitPoints>
      <Flammability>1.0</Flammability>
    </statBases>
    <Size>(2,3)</Size>
    <DesignationCategory>Production</DesignationCategory>
    <Passability>PassThroughOnly</Passability>
    <pathCost>70</pathCost>
    <hasInteractionCell>True</hasInteractionCell>
    <interactionCellOffset>(0,0,-2)</interactionCellOffset>
    <surfaceType>Item</surfaceType>
   
    <inspectorTabs>
      <li>ITab_Bills</li>
    </inspectorTabs>
    <building>
      <spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
    </building>
	<comps>
      <li Class="CompProperties_Power">
        <compClass>CompPowerTrader</compClass>
        <startElectricalFires>true</startElectricalFires>
        <basePowerConsumption>120</basePowerConsumption>
      </li>
      <li Class="CompProperties_Flickable"/>
      <li Class="CompProperties_AffectedByFacilities">
        <linkableFacilities>
          <li>ToolCabinet</li>
        </linkableFacilities>
      </li>
    </comps>
    <researchPrerequisites><li>HumanoidGeneticEngineering</li></researchPrerequisites>
		<designationCategory>GeneticsTab</designationCategory>

  </ThingDef>
  
</ThingDefs>