<ModMetaData>
	<name>GeneticRim</name>
	<author>Sarg</author>
	<targetVersion>0.17.0</targetVersion>
	<description>Extract DNA from animals and hybridize them to create new, exotic species!
	从动物身上提取DNA并杂交，创造新物种！汉化说明在下面。

&lt;size=24&gt;Features&lt;/size&gt;
- Extract genes from Bears, Chickens, Boomalopes, Muffalos, Wolves, Reptiles and Insectoids, and create hybrids of these species.
- A bearalope is different from a boombear, so there are 25 new species to experiment with, plus 6 from insectoids, 7 from reptiles and 5 from Thrumbos, for a total of 43. Some very useful, others... less so.
- Once you research the advanced genetic engineering tech, you can also extract genes from Thrumbos and hybridize them!
- By extracting humanoid genes, you can mix them with animal genes and create several hybrid implants to improve your colonists.

&lt;size=24&gt;Issues&lt;/size&gt;
Some of the biggest animals might flicker. This is to be expected, since a few of them are bigger than Thrumbos!
The Boombeetle is a ranged creature, and the code for it is beta, so expect erratic behaviour.

&lt;size=24&gt;Notes&lt;/size&gt;
How do I progress? Here is a mini-guide:
- First, research the tech.
- Build a Pulper to get organic pulp from wood, and a Genetic Extraction Table to get DNA from animals and to build empty incubators.
- Kill the animals to extract their genes.
- Build the Gene Pod to mix the genes of different animals, and fill an empty incubator with the mixture.
- The incubator will hatch in a day. Keep it warm! You will need to tame the creature afterwards, of course.
- Results are random! If you mix Bear and Chicken, you might get a Bearchicken or a Chickenbear. Or the experiment can also go wrong...
- Finally, research the Insectoid Genome, Reptilian Genome and the Advanced genetic engineering techs, build the Advanced Gene Pod and experiment with Insectoids, Reptiles and Thrumbos to get the strongest creatures in the game.
- On a different path, you can research humanoid genetic engineering, and develop hybrid implants to modify your colonists. Yeah, you can create a colonist that lays chicken eggs twice a day. It's hilarious and disgusting.

&lt;size=24&gt;Plans for the future&lt;/size&gt;
- Armoured and Plant-like creatures
- Hybrids with creatures from other animal mods
- Weird special abilities for the existing creatures

&lt;size=24&gt;Compatibility&lt;/size&gt;
Made compatible with A Dog Said using the auto patcher: http://steamcommunity.com/sharedfiles/filedetails/?id=944381237
Should be savegame compatible and not break anything. Should!

&lt;size=24&gt;Changelog&lt;/size&gt;
v1.3: Added reptile hybrids and squashed many many bugs (25/8/17)
v1.2: Added hybrid humanoid / animal implants (21/8/17)
v1.1: Added the whole Insectoid hybrid family, with new tech. Added skill requirements and electricity requirements (20/8/17)
v1.01: Compatibility with A Dog Said (18/8/17)
v1.0: Release (17/8/17)

&lt;size=32&gt;汉化版&lt;/size&gt;

&lt;size=24&gt;特征&lt;/size&gt;
- 从熊、鸡、爆炸安洛普、野牦牛、狼、爬行动物和虫族中提取基因，创造这些物种杂交种。
- 一个熊安洛普不同于爆炸熊，所以有25个新品种可供试验，再加上虫族楼中，爬行动物7种，敲击兽5种，总数为43种。一些很有用的，其他的…呵呵。
- 当你研究了先进基因工程技术，你可以从敲击兽提取基因并且进行杂交！
- 提取人类基因，你可以将它们与动物基因混合，并创造几种杂交生物仿生体来提升你的殖民者。

&lt;size=24&gt;问题&lt;/size&gt;
一些过于巨大的动物可能会闪烁。这是预料之中的，因为很少有比敲击兽还大的动物！
由于爆炸甲虫是远程生物而且它的代码在测试中，所以可能出现古怪行为。

&lt;size=24&gt;提示&lt;/size&gt;
我该如何进行，这里有一个迷你指南：
- 首先，研究技术。
- 建立一个碎浆机用来从木材得到有机浆，建立基因提取桌用来提取动物的DNA，建立空孵化器。
- 杀死动物来提取他们的基因。
- 建立基因舱混合不同动物的基因，然后用混合物填充空孵化器。
- 孵化器将在一天内孵化。保持温暖！当然，在此之后你需要驯服这只动物。
- 结果是随机的！如果你把熊和鸡的基因混合，你可能会得到一个熊鸡或鸡熊。或者实验也可能发生错误…
- 最后，研究虫族基因组，爬行动物基因组和先进基因工程技术，构建先进基因舱进行关于虫族、爬行动物和敲击兽的实验来获得游戏中最强的生物。
- 另一条道路的话，你可以研究人类基因工程，发展杂交生物仿生体来强化你的殖民者。是的，你可以创造一个一天生两个蛋的殖民者。它又搞笑又恶心。

&lt;size=24&gt;未来计划&lt;/size&gt;
- 装甲生物和植物化生物
- 与其他动物MOD的动物杂交
- 对现有的生物添加奇怪的特殊能力

&lt;size=24&gt;兼容性&lt;/size&gt;
使用此补丁自动与A Dog Said兼容，补丁：http://steamcommunity.com/sharedfiles/filedetails/？ID = 944381237
应该与现有存档兼容，不会破坏任何东西。应该！

&lt;size=24&gt;更新日志&lt;/size&gt;
v1.3: 补充爬行动物杂交，修复许多bug (25/8/17)
v1.2: 添加杂交生物仿生体 (21/8/17)
v1.1: 添加整个虫族杂交家族，新研究，增加技能要求和电力要求 (20/8/17)
v1.01: 与A Dog Said兼容 (18/8/17)
v1.0: 发布 (17/8/17)

		</description>
</ModMetaData>