<?xml version="1.0" encoding="utf-8" ?>
<Defs>
    


	
	
	
	
  <!-- Bear - Boomalope -->
  <ThingDef ParentName="AnimalThingBase" ADogSaidBody="Legs">
    <defName>Bearalope</defName>
    <label>bearalope</label>
    <description>A bear / boomalope hybrid. Not as strong in melee as a pure bear, but its unstable chemical reservoirs explode with great force when it dies. Unfortunately, the extreme virulence of these chemicals is harmful to the creature, and they have very short, miserable lifespans.</description>
    <statBases>
      <MoveSpeed>4.0</MoveSpeed>
      <ComfyTemperatureMin>-30</ComfyTemperatureMin>
      <MarketValue>550</MarketValue>
	  <LeatherAmount>25</LeatherAmount>
    </statBases>
    <verbs>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>2</defaultCooldownTime>
        <meleeDamageBaseAmount>13</meleeDamageBaseAmount>
        <meleeDamageDef>Scratch</meleeDamageDef>
        <linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>18</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>2</defaultCooldownTime>
        <meleeDamageBaseAmount>13</meleeDamageBaseAmount>
        <meleeDamageDef>Scratch</meleeDamageDef>
        <linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>18</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>1.65</defaultCooldownTime>
        <meleeDamageBaseAmount>13</meleeDamageBaseAmount>
        <meleeDamageDef>Bite</meleeDamageDef>
        <linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>18</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
	  <li>
		<verbClass>Verb_MeleeAttack</verbClass>
		<defaultCooldownTime>1.65</defaultCooldownTime>
		<meleeDamageBaseAmount>6</meleeDamageBaseAmount>
		<meleeDamageDef>Blunt</meleeDamageDef>
		<commonality>0.01</commonality>
		<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
	  </li>
    </verbs>
    <race>
	  <herdAnimal>false</herdAnimal>
      <predator>true</predator>
      <body>QuadrupedAnimalWithPaws</body>
	  <baseHungerRate>0.35</baseHungerRate>
	  <foodType>OmnivoreAnimal, OvivoreAnimal</foodType>
	  <intelligence>Animal</intelligence>
	  <deathActionWorkerClass>ExplosionTypes.DeathActionWorker_BiggerExplosion</deathActionWorkerClass>
      <executionRange>6</executionRange>
      <wildness>0.80</wildness>
      <baseBodySize>1.5</baseBodySize>
      <baseHealthScale>1.5</baseHealthScale>
      <lifeExpectancy>4</lifeExpectancy>
      <gestationPeriodDays>45</gestationPeriodDays>
      <manhunterOnTameFailChance>0.018</manhunterOnTameFailChance>
      <manhunterOnDamageChance>1</manhunterOnDamageChance>
	  <useLeatherFrom>GrizzlyBear</useLeatherFrom>
      <useMeatFrom>GrizzlyBear</useMeatFrom>
      <trainableIntelligence>Intermediate</trainableIntelligence>
	  <lifeStageAges>

	   <li>
          <def>AnimalBaby</def>
          <minAge>0</minAge>
        </li>
        <li>
          <def>AnimalJuvenile</def>
          <minAge>0.4</minAge>
        </li>
        <li>
          <def>AnimalAdult</def>
          <minAge>0.8</minAge>
          <soundWounded>Pawn_Bear_Injured</soundWounded>
          <soundDeath>Pawn_Bear_Death</soundDeath>
          <soundCall>Pawn_Bear_Call</soundCall>
          <soundAngry>Pawn_Bear_Angry</soundAngry>
        </li>
      </lifeStageAges>
      <soundMeleeHitPawn>Pawn_Melee_BigBash_HitPawn</soundMeleeHitPawn>
      <soundMeleeHitBuilding>Pawn_Melee_BigBash_HitBuilding</soundMeleeHitBuilding>
      <soundMeleeMiss>Pawn_Melee_BigBash_Miss</soundMeleeMiss>
    </race>
  </ThingDef>
  
  <PawnKindDef ParentName="BearBase">
  
    <defName>Bearalope</defName>
    <label>bearalope</label>
    <race>Bearalope</race>
    <combatPower>200</combatPower>
    <canArriveManhunter>false</canArriveManhunter>
    <wildSpawn_spawnWild>false</wildSpawn_spawnWild>
    <lifeStages>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/Bears/Bearalope/Bearalope</texPath>
          <drawSize>1.8</drawSize>
          <shadowData>
            <volume>(0.4, 0.3, 0.3)</volume>
            <offset>(0,0,-0.2)</offset>
          </shadowData>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Muffalo/MuffaloDessicated</texPath>
          <drawSize>1.0</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/Bears/Bearalope/Bearalope</texPath>
          <drawSize>2.5</drawSize>
          <shadowData>
            <volume>(0.6, 0.45, 0.45)</volume>
            <offset>(0,0,-0.25)</offset>
          </shadowData>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Muffalo/MuffaloDessicated</texPath>
          <drawSize>1.2</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/Bears/Bearalope/Bearalope</texPath>
          <drawSize>3.0</drawSize>
          <shadowData>
            <volume>(0.8, 0.6, 0.6)</volume>
            <offset>(0,0,-0.3)</offset>
          </shadowData>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Muffalo/MuffaloDessicated</texPath>
          <drawSize>1.9</drawSize>
        </dessicatedBodyGraphicData>
      </li>
    </lifeStages>
  </PawnKindDef>
  <!-- Bear - Chicken --> 
  <ThingDef ParentName="AnimalThingBase" ADogSaidBody="Legs">
    <defName>Bearchicken</defName>
    <label>Bearchicken</label>
    <description>A bear / chicken hybrid. Nicknamed "owlbear" by the colonists. Much weaker in melee than a bear, but it lays eggs, and can obviously defend itself in combat much better than a chicken</description>
    <statBases>
      <MoveSpeed>3.0</MoveSpeed>
      <ComfyTemperatureMin>-10</ComfyTemperatureMin>
      <MarketValue>100</MarketValue>
	  <LeatherAmount>20</LeatherAmount>
    </statBases>
    <verbs>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>2</defaultCooldownTime>
        <meleeDamageBaseAmount>8</meleeDamageBaseAmount>
        <meleeDamageDef>Scratch</meleeDamageDef>
        <linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>15</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>2</defaultCooldownTime>
        <meleeDamageBaseAmount>8</meleeDamageBaseAmount>
        <meleeDamageDef>Scratch</meleeDamageDef>
        <linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>15</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>1.65</defaultCooldownTime>
        <meleeDamageBaseAmount>7</meleeDamageBaseAmount>
        <meleeDamageDef>Bite</meleeDamageDef>
        <linkedBodyPartsGroup>Beak</linkedBodyPartsGroup>
      </li>
	  <li>
		<verbClass>Verb_MeleeAttack</verbClass>
		<defaultCooldownTime>1.65</defaultCooldownTime>
		<meleeDamageBaseAmount>6</meleeDamageBaseAmount>
		<meleeDamageDef>Blunt</meleeDamageDef>
		<commonality>0.01</commonality>
		<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
	  </li>
    </verbs>
	
	<comps>
		<li Class="CompProperties_EggLayer">
			<eggUnfertilizedDef>BearChickenEggUnfertilized</eggUnfertilizedDef>
			<eggFertilizedDef>BearChickenEggFertilized</eggFertilizedDef>
			<eggFertilizationCountMax>1</eggFertilizationCountMax>
			<eggLayIntervalDays>2.3</eggLayIntervalDays>
			<eggCountRange>
				<min>1</min>
				<max>2</max>
			</eggCountRange>
		</li>
    </comps>
	
    <race>
	  <herdAnimal>false</herdAnimal>
      <predator>false</predator>
	  <body>QuadrupedAnimalWithBeak</body>
	  <baseHungerRate>0.35</baseHungerRate>
	  <wildness>0.70</wildness>
      <baseBodySize>0.5</baseBodySize>
      <baseHealthScale>0.75</baseHealthScale>
      <lifeExpectancy>15</lifeExpectancy>
      <gestationPeriodDays>10</gestationPeriodDays>
	  <foodType>VegetarianRoughAnimal</foodType>
	  <useLeatherFrom>GrizzlyBear</useLeatherFrom>
      <useMeatFrom>GrizzlyBear</useMeatFrom>
      <trainableIntelligence>None</trainableIntelligence>
      <manhunterOnTameFailChance>0.010</manhunterOnTameFailChance>
	  <manhunterOnDamageChance>0.5</manhunterOnDamageChance>
	  <mateMtbHours>10</mateMtbHours>
     
      <useMeatFrom>GrizzlyBear</useMeatFrom>
	  <lifeStageAges>
        <li>
          <def>AnimalBabyTiny</def>
          <minAge>0</minAge>
					<soundWounded>Pawn_Chick_Call</soundWounded>
					<soundDeath>Pawn_Chick_Call</soundDeath>
					<soundCall>Pawn_Chick_Call</soundCall>
					<soundAngry>Pawn_Chick_Call</soundAngry>
        </li>
        <li>
          <def>AnimalJuvenile</def>
          <minAge>0.12</minAge>
        </li>
        <li>
          <def>AnimalAdult</def>
          <minAge>0.3</minAge>
          <soundWounded>Pawn_Chicken_Wounded</soundWounded>
          <soundDeath>Pawn_Chicken_Death</soundDeath>
          <soundCall>Pawn_Chicken_Call</soundCall>
          <soundAngry>Pawn_Chicken_Angry</soundAngry>
        </li>
      </lifeStageAges>
	  <soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn>
      <soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding>
      <soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss>
     
    </race>
  </ThingDef>
  <PawnKindDef ParentName="AnimalKindBase">
  
    <defName>BearchickenKind</defName>
    <label>Bearchicken</label>
    <race>Bearchicken</race>
    <combatPower>40</combatPower>
    <canArriveManhunter>false</canArriveManhunter>
    <wildSpawn_spawnWild>false</wildSpawn_spawnWild>
	<labelMale>bearchicken rooster</labelMale>
    <labelFemale>bearchicken hen</labelFemale>
    <lifeStages>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/Bears/Bearchicken/Bearchicken</texPath>
          <drawSize>1.8</drawSize>
          <shadowData>
            <volume>(0.4, 0.3, 0.3)</volume>
            <offset>(0,0,-0.2)</offset>
          </shadowData>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Dessicated/CritterDessicatedSmall</texPath>
          <drawSize>1.9</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/Bears/Bearchicken/Bearchicken</texPath>
          <drawSize>2.5</drawSize>
          <shadowData>
            <volume>(0.6, 0.45, 0.45)</volume>
            <offset>(0,0,-0.25)</offset>
          </shadowData>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Dessicated/CritterDessicatedSmall</texPath>
          <drawSize>2.0</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/Bears/Bearchicken/Bearchicken</texPath>
          <drawSize>3.2</drawSize>
          <shadowData>
            <volume>(0.8, 0.6, 0.6)</volume>
            <offset>(0,0,-0.3)</offset>
          </shadowData>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Dessicated/CritterDessicatedSmall</texPath>
          <drawSize>2.3</drawSize>
        </dessicatedBodyGraphicData>
      </li>
    </lifeStages>
  </PawnKindDef>
  <!-- Bear - Muffalo -->
  <ThingDef ParentName="AnimalThingBase" ADogSaidBody="Legs">
    <defName>Bearffalo</defName>
    <label>bearffalo</label>
    <description>A bear / muffalo hybrid. Produces milk and wool, and is a pack animal, like a muffalo, while being slightly better in combat. It is a bit too temperamental for a pack beast.</description>
    <statBases>
		<MoveSpeed>4.3</MoveSpeed>
     
      <ComfyTemperatureMin>-60</ComfyTemperatureMin>
      <MarketValue>500</MarketValue>
    </statBases>
    <verbs>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>2</defaultCooldownTime>
        <meleeDamageBaseAmount>14</meleeDamageBaseAmount>
        <meleeDamageDef>Scratch</meleeDamageDef>
        <linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>16</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>2</defaultCooldownTime>
        <meleeDamageBaseAmount>14</meleeDamageBaseAmount>
        <meleeDamageDef>Scratch</meleeDamageDef>
        <linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>16</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>1.65</defaultCooldownTime>
        <meleeDamageBaseAmount>13</meleeDamageBaseAmount>
        <meleeDamageDef>Bite</meleeDamageDef>
        <linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>16</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
	  <li>
		<verbClass>Verb_MeleeAttack</verbClass>
		<defaultCooldownTime>1.65</defaultCooldownTime>
		<meleeDamageBaseAmount>6</meleeDamageBaseAmount>
		<meleeDamageDef>Blunt</meleeDamageDef>
		<commonality>0.01</commonality>
		<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
	  </li>
    </verbs>
	<comps>
      <li Class="CompProperties_Milkable">
        <milkDef>Milk</milkDef>
        <milkIntervalDays>2</milkIntervalDays>
        <milkAmount>6</milkAmount>
      </li>
      <li Class="CompProperties_Shearable">
        <woolDef>WoolMuffalo</woolDef>
        <shearIntervalDays>25</shearIntervalDays>
        <woolAmount>50</woolAmount>
      </li>
    </comps>
    <race>
	  <herdAnimal>true</herdAnimal>
	  <predator>false</predator>
	  <foodType>VegetarianRoughAnimal</foodType>
      <wildness>0.80</wildness>
      <baseBodySize>1.5</baseBodySize>
      <baseHealthScale>1.9</baseHealthScale>
      <lifeExpectancy>25</lifeExpectancy>
      <gestationPeriodDays>25</gestationPeriodDays>
      <manhunterOnTameFailChance>0.090</manhunterOnTameFailChance>
      <useLeatherFrom>GrizzlyBear</useLeatherFrom>
      <useMeatFrom>GrizzlyBear</useMeatFrom>
      <packAnimal>true</packAnimal>
	  <trainableIntelligence>Intermediate</trainableIntelligence>	
      <body>QuadrupedAnimalWithPaws</body>
	  <baseHungerRate>0.35</baseHungerRate>
	  <intelligence>Animal</intelligence>
      <manhunterOnDamageChance>1</manhunterOnDamageChance>

	  <lifeStageAges>

	   <li>
          <def>AnimalBaby</def>
          <minAge>0</minAge>
        </li>
        <li>
          <def>AnimalJuvenile</def>
          <minAge>0.4</minAge>
        </li>
        <li>
          <def>AnimalAdult</def>
          <minAge>0.8</minAge>
          <soundWounded>Pawn_Bear_Injured</soundWounded>
          <soundDeath>Pawn_Bear_Death</soundDeath>
          <soundCall>Pawn_Bear_Call</soundCall>
          <soundAngry>Pawn_Bear_Angry</soundAngry>
        </li>
      </lifeStageAges>
      <soundMeleeHitPawn>Pawn_Melee_BigBash_HitPawn</soundMeleeHitPawn>
      <soundMeleeHitBuilding>Pawn_Melee_BigBash_HitBuilding</soundMeleeHitBuilding>
      <soundMeleeMiss>Pawn_Melee_BigBash_Miss</soundMeleeMiss>
    </race>
  </ThingDef>
  <PawnKindDef ParentName="BearBase">
  
    <defName>Bearffalo</defName>
    <label>bearffalo</label>
    <race>Bearffalo</race>
    <combatPower>110</combatPower>
    <canArriveManhunter>false</canArriveManhunter>
    <wildSpawn_spawnWild>false</wildSpawn_spawnWild>
    <lifeStages>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/Bears/Bearffalo/Bearffalo</texPath>
          <drawSize>1.8</drawSize>
          <shadowData>
            <volume>(0.4, 0.3, 0.3)</volume>
            <offset>(0,0,-0.2)</offset>
          </shadowData>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Muffalo/MuffaloDessicated</texPath>
          <drawSize>1.0</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/Bears/Bearffalo/Bearffalo</texPath>
          <drawSize>2.5</drawSize>
          <shadowData>
            <volume>(0.6, 0.45, 0.45)</volume>
            <offset>(0,0,-0.25)</offset>
          </shadowData>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Muffalo/MuffaloDessicated</texPath>
          <drawSize>1.2</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/Bears/Bearffalo/Bearffalo</texPath>
          <drawSize>3.5</drawSize>
          <shadowData>
            <volume>(0.8, 0.6, 0.6)</volume>
            <offset>(0,0,-0.3)</offset>
          </shadowData>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Muffalo/MuffaloDessicated</texPath>
          <drawSize>1.9</drawSize>
        </dessicatedBodyGraphicData>
      </li>
    </lifeStages>
  </PawnKindDef>
  <!-- Bear - Wolf -->
  <ThingDef ParentName="AnimalThingBase" ADogSaidBody="LegsTail">
    <defName>Bearwolf</defName>
    <label>bearwolf</label>
    <description>A bear / wolf hybrid. Strong like a bear, and fast like a wolf. Excellent as a rapid strike force, but their fast metabolism means they need a lot of food.</description>
    <statBases>
      <MoveSpeed>4.75</MoveSpeed>
      <ComfyTemperatureMin>-50</ComfyTemperatureMin>
      <MarketValue>370</MarketValue>
    </statBases>
    <verbs>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>1.5</defaultCooldownTime>
        <meleeDamageBaseAmount>15</meleeDamageBaseAmount>
        <meleeDamageDef>Scratch</meleeDamageDef>
        <linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>25</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>1.5</defaultCooldownTime>
        <meleeDamageBaseAmount>15</meleeDamageBaseAmount>
        <meleeDamageDef>Scratch</meleeDamageDef>
        <linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>25</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>1.65</defaultCooldownTime>
        <meleeDamageBaseAmount>15</meleeDamageBaseAmount>
        <meleeDamageDef>Bite</meleeDamageDef>
        <linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>21</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
	  <li>
		<verbClass>Verb_MeleeAttack</verbClass>
		<defaultCooldownTime>1.65</defaultCooldownTime>
		<meleeDamageBaseAmount>8</meleeDamageBaseAmount>
		<meleeDamageDef>Blunt</meleeDamageDef>
		<commonality>0.01</commonality>
		<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
	  </li>
    </verbs>
	
    <race>
	  <body>QuadrupedAnimalWithPawsAndTail</body>
      <baseBodySize>1</baseBodySize>
      <baseHungerRate>1.25</baseHungerRate>
      <baseHealthScale>2.75</baseHealthScale>
      <lifeExpectancy>15</lifeExpectancy>
      <gestationPeriodDays>27</gestationPeriodDays>
      <manhunterOnTameFailChance>0.1</manhunterOnTameFailChance>
	  <useLeatherFrom>GrizzlyBear</useLeatherFrom>
      <useMeatFrom>GrizzlyBear</useMeatFrom>
	  <wildness>0.80</wildness>  
	  
	  <foodType>OmnivoreAnimal, OvivoreAnimal</foodType>
	  <intelligence>Animal</intelligence>

      <manhunterOnDamageChance>1</manhunterOnDamageChance>

      <trainableIntelligence>Advanced</trainableIntelligence>
	  <lifeStageAges>

	   <li>
          <def>AnimalBaby</def>
          <minAge>0</minAge>
        </li>
        <li>
          <def>AnimalJuvenile</def>
          <minAge>0.4</minAge>
        </li>
        <li>
          <def>AnimalAdult</def>
          <minAge>0.8</minAge>
          <soundWounded>Pawn_Bear_Injured</soundWounded>
          <soundDeath>Pawn_Bear_Death</soundDeath>
          <soundCall>Pawn_Bear_Call</soundCall>
          <soundAngry>Pawn_Bear_Angry</soundAngry>
        </li>
      </lifeStageAges>
      <soundMeleeHitPawn>Pawn_Melee_BigBash_HitPawn</soundMeleeHitPawn>
      <soundMeleeHitBuilding>Pawn_Melee_BigBash_HitBuilding</soundMeleeHitBuilding>
      <soundMeleeMiss>Pawn_Melee_BigBash_Miss</soundMeleeMiss>
    </race>
  </ThingDef>
  <PawnKindDef ParentName="BearBase">
  
    <defName>Bearwolf</defName>
    <label>bearwolf</label>
    <race>Bearwolf</race>
    <combatPower>90</combatPower>
    <canArriveManhunter>false</canArriveManhunter>
    <wildSpawn_spawnWild>false</wildSpawn_spawnWild>
    <lifeStages>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/Bears/Bearwolf/Bearwolf</texPath>
          <drawSize>2.4</drawSize>
          <shadowData>
            <volume>(0.4, 0.3, 0.3)</volume>
            <offset>(0,0,-0.2)</offset>
          </shadowData>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Muffalo/MuffaloDessicated</texPath>
          <drawSize>1.0</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/Bears/Bearwolf/Bearwolf</texPath>
          <drawSize>3.0</drawSize>
          <shadowData>
            <volume>(0.6, 0.45, 0.45)</volume>
            <offset>(0,0,-0.25)</offset>
          </shadowData>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Muffalo/MuffaloDessicated</texPath>
          <drawSize>1.2</drawSize>
        </dessicatedBodyGraphicData>
      </li>
      <li>
        <bodyGraphicData>
          <texPath>Things/Pawn/Animal/Bears/Bearwolf/Bearwolf</texPath>
          <drawSize>3.7</drawSize>
          <shadowData>
            <volume>(0.8, 0.6, 0.6)</volume>
            <offset>(0,0,-0.3)</offset>
          </shadowData>
        </bodyGraphicData>
        <dessicatedBodyGraphicData>
          <texPath>Things/Pawn/Animal/Muffalo/MuffaloDessicated</texPath>
          <drawSize>1.9</drawSize>
        </dessicatedBodyGraphicData>
      </li>
    </lifeStages>
  </PawnKindDef>

  </Defs>