<Globalization:GlobalizationResourceDictionary 
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:sys="clr-namespace:System;assembly=mscorlib"
    xmlns:Globalization="clr-namespace:WPFSharp.Globalizer;assembly=WPFSharp.Globalizer"
    Name="en-US"
    LinkedStyle="en-US-style"
    >

    <sys:String x:Key="Generic_ErrorLabel">Error</sys:String>
    
    <!-- Application -->
    <sys:String x:Key="Application_RunAsAdministratorTitle">Run as Administrator</sys:String>
    <sys:String x:Key="Application_RunAsAdministratorLabel">This application requires administration priviledges to access ALL functionality. Would you like to Run as Administrator?</sys:String>
    <sys:String x:Key="Application_RunAsAdministrator_FailedTitle">Run as Administrator Failed</sys:String>
    <sys:String x:Key="Application_RunAsAdministrator_FailedLabel">Sorry, this application could not be Run as Administrator, reverting back to user priviledges.</sys:String>


    <sys:String x:Key="Application_DataDirectoryTitle">Select Data Directory</sys:String>
    <sys:String x:Key="Application_DataDirectoryLabel">It appears you do not have a data directory set. The data directory is where your profiles and SteamCMD will be stored. It is not the same as the server installation directory, which you can choose for each profile. You will now be asked to select the location where the Ark Server Manager data directory is located. You may later change this in the Settings window.</sys:String>
    <sys:String x:Key="Application_DataDirectory_DialogTitle">Select a Data Directory</sys:String>
    <sys:String x:Key="Application_DataDirectory_ConfirmTitle">Confirm location</sys:String>
    <sys:String x:Key="Application_DataDirectory_ConfirmLabel">Ark Server Manager will store profiles and SteamCMD in the following directories:\r\n\r\nProfiles: {0}\r\nSteamCMD: {1}\r\n\r\nIs this ok?</sys:String>
    <sys:String x:Key="Application_Profile_SaveFailedTitle">Failed to save profile</sys:String>
    <sys:String x:Key="Application_Profile_SaveFailedLabel">Failed to save profile {0}.  {1}\n{2}</sys:String>

    <!-- Updater Window -->
    <sys:String x:Key="AutoUpdater_Title">ARK Server Manager - Updating...</sys:String>
    <sys:String x:Key="AutoUpdater_Status">Status</sys:String>
    <sys:String x:Key="AutoUpdater_Status_CleaningSteamCmd">Cleaning up SteamCMD...</sys:String>
    <sys:String x:Key="AutoUpdater_Status_DownloadingSteamCmd">Downloading SteamCMD...</sys:String>
    <sys:String x:Key="AutoUpdater_Status_UnzippingSteamCmd">Unzipping SteamCMD...</sys:String>
    <sys:String x:Key="AutoUpdater_Status_RunningSteamCmd">Authorizing SteamCMD...</sys:String>
    <sys:String x:Key="AutoUpdater_Status_InstallSteamCmdComplete">SteamCMD installed</sys:String>
    <sys:String x:Key="AutoUpdater_Status_CheckForNewServerVersion">Checking for new server version...</sys:String>
    <sys:String x:Key="AutoUpdater_Status_DownloadNewServerVersion">Downloading new server version...</sys:String>
    <sys:String x:Key="AutoUpdater_Status_DownloadNewServerComplete">Server download complete</sys:String>
    <sys:String x:Key="AutoUpdater_Status_Complete">Complete</sys:String>
    <sys:String x:Key="AutoUpdater_Status_Cancelled">Cancelled</sys:String>
    <sys:String x:Key="AutoUpdater_CancelButtonLabel">Cancel</sys:String>

    <!-- CommandLine Window -->
    <sys:String x:Key="CommandLine_Title">Command Line</sys:String>
    <sys:String x:Key="CommandLine_CopyButtonLabel">Copy to clipboard</sys:String>
    <sys:String x:Key="CommandLine_CopyButton_ConfirmTitle">Copied to clipboard</sys:String>
    <sys:String x:Key="CommandLine_CopyButton_ConfirmLabel">Done!</sys:String>
    <sys:String x:Key="CommandLine_CopyButton_ErrorTitle">Copy to clipboard failed.</sys:String>
    <sys:String x:Key="CommandLine_CopyButton_ErrorLabel">Clipboard could not be opened. Another application may be using it. Please try closing other applications and trying again.</sys:String>

    <!-- CustomConfigDataWindow Window -->
    <sys:String x:Key="CustomConfigData_Title">Custom Config Data</sys:String>
    <sys:String x:Key="CustomConfigData_ProcessButtonLabel">Process</sys:String>
    <sys:String x:Key="CustomConfigData_CancelButtonLabel">Cancel</sys:String>

    <!-- Mod Details Window -->
    <sys:String x:Key="ModDetails_Title">Mod Details</sys:String>
    <sys:String x:Key="ModDetails_ProfileTitle">Mod Details - {0}</sys:String>
    <sys:String x:Key="ModDetails_Load_FailedTitle">Load Mod Details Error</sys:String>
    <sys:String x:Key="ModDetails_Load_FailedLabel">An error occurred while retrieving the mod details.\r\n{0}</sys:String>
    <sys:String x:Key="ModDetails_Refresh_FailedTitle">Refresh Mod Details Error</sys:String>
    <sys:String x:Key="ModDetails_Reload_FailedTitle">Reload Mod Details Error</sys:String>
    <sys:String x:Key="ModDetails_Save_FailedTitle">Save Mods Error</sys:String>
    <sys:String x:Key="ModDetails_Save_UnknownTitle">Unknown Mod Types</sys:String>
    <sys:String x:Key="ModDetails_Save_UnknownLabel">There are one or more mods that have not been downloaded, this could prevent the map mods and total conversion mods being detected properly. Do you want to continue?</sys:String>
    <sys:String x:Key="ModDetails_Unsaved_Title">Unsaved Changed</sys:String>
    <sys:String x:Key="ModDetails_Unsaved_Label">You have made changes that have not been saved to the profile, if you continue your changes will be discarded. Do you want to continue?</sys:String>
    
    <sys:String x:Key="ModDetails_TotalCountLabel">Total Count:</sys:String>
    <sys:String x:Key="ModDetails_FilterLabel">Filter:</sys:String>

    <sys:String x:Key="ModDetails_IndexColumnLabel">#</sys:String>
    <sys:String x:Key="ModDetails_ModIdColumnLabel">Mod ID</sys:String>
    <sys:String x:Key="ModDetails_TitleColumnLabel">Name</sys:String>
    <sys:String x:Key="ModDetails_TypeColumnLabel">Mod Type</sys:String>
    <sys:String x:Key="ModDetails_LastUpdatedColumnLabel">Last Updated</sys:String>

    <sys:String x:Key="ModDetails_AddModsTooltip">Add mods to the list.</sys:String>
    <sys:String x:Key="ModDetails_LoadModsTooltip">Load mod list from server mods folder.</sys:String>
    <sys:String x:Key="ModDetails_MoveModUpTooltip">Move mod up in the list.</sys:String>
    <sys:String x:Key="ModDetails_MoveModDownTooltip">Move mod down in the list.</sys:String>
    <sys:String x:Key="ModDetails_RefreshModsTooltip">Refresh mod list information.</sys:String>
    <sys:String x:Key="ModDetails_ReloadModsTooltip">Reload mod list from profile.</sys:String>
    <sys:String x:Key="ModDetails_RemoveModTooltip">Remove mod from the list.</sys:String>
    <sys:String x:Key="ModDetails_RemoveAllModsTooltip">Remove all mods from the list.</sys:String>
    <sys:String x:Key="ModDetails_SaveModsTooltip">Save mods back to the profile.</sys:String>

    <!-- Workshop Files Window -->
    <sys:String x:Key="WorkshopFiles_Title">Workshop Details</sys:String>
    <sys:String x:Key="WorkshopFiles_ProfileTitle">Workshop Details - {0}</sys:String>
    <sys:String x:Key="WorkshopFiles_Load_FailedTitle">Load Workshop Items Error</sys:String>
    <sys:String x:Key="WorkshopFiles_Refresh_FailedTitle">Refresh Workshop Items Error</sys:String>

    <sys:String x:Key="WorkshopFiles_TotalCountLabel">Total Count:</sys:String>
    <sys:String x:Key="WorkshopFiles_SelectedCountLabel">Selected Count:</sys:String>
    <sys:String x:Key="WorkshopFiles_LastRefreshedLabel">Last Refreshed:</sys:String>
    <sys:String x:Key="WorkshopFiles_FilterLabel">Filter:</sys:String>
    <sys:String x:Key="WorkshopFiles_FilterExistingLabel">Filter out existing mods</sys:String>

    <sys:String x:Key="WorkshopFiles_SelectedColumnLabel">Selected</sys:String>
    <sys:String x:Key="WorkshopFiles_ModIdColumnLabel">Mod ID</sys:String>
    <sys:String x:Key="WorkshopFiles_TitleColumnLabel">Name</sys:String>

    <sys:String x:Key="WorkshopFiles_AddTooltip">Add mod</sys:String>
    <sys:String x:Key="WorkshopFiles_AddSelectedTooltip">Add selected mods</sys:String>
    <sys:String x:Key="WorkshopFiles_ReloadTooltip">Reload workshop information</sys:String>
    <sys:String x:Key="WorkshopFiles_UnselectTooltip">Unselect all</sys:String>

    <!-- Progress Window -->
    <sys:String x:Key="Progress_Title">Progress</sys:String>
    <sys:String x:Key="Progress_UpgradeServer_WindowTitle">Update Progress - {0}</sys:String>
    <sys:String x:Key="Progress_ReinstallSteamCmd_WindowTitle">SteamCMD Progress</sys:String>

    <!-- Shutdown Window -->
    <sys:String x:Key="ShutdownWindow_Title">Server Shutdown</sys:String>
    <sys:String x:Key="ShutdownWindow_ProfileTitle">Server Shutdown - {0}</sys:String>
    <sys:String x:Key="ShutdownWindow_ShutdownRestartOptionsLabel">Shutdown/Restart Options</sys:String>
    <sys:String x:Key="ShutdownWindow_ShutdownIntervalLabel">Countdown Length</sys:String>
    <sys:String x:Key="ShutdownWindow_ShutdownIntervalTooltip">The number of minutes to countdown before the server will shutdown.</sys:String>
    <sys:String x:Key="ShutdownWindow_RestartServerLabel">Restart server after shutdown</sys:String>
    <sys:String x:Key="ShutdownWindow_RestartServerTooltip">If enabled, the server will be immediately restarted after it is shutdown.</sys:String>
    <sys:String x:Key="ShutdownWindow_BackupWorldFileLabel">Backup world file after shutdown</sys:String>
    <sys:String x:Key="ShutdownWindow_BackupWorldFileTooltip">If enabled, the world file will be backed up after shutdown.</sys:String>
    <sys:String x:Key="ShutdownWindow_ShutdownButtonLabel">Shutdown</sys:String>
    <sys:String x:Key="ShutdownWindow_ShutdownButtonTooltip">Perform a server shutdown with countdown.</sys:String>
    <sys:String x:Key="ShutdownWindow_RestartButtonLabel">Restart</sys:String>
    <sys:String x:Key="ShutdownWindow_RestartButtonTooltip">Perform a server restart with countdown.</sys:String>
    <sys:String x:Key="ShutdownWindow_StopButtonLabel">Stop</sys:String>
    <sys:String x:Key="ShutdownWindow_StopButtonTooltip">Stop the server immediately, without a countdown.</sys:String>
    <sys:String x:Key="ShutdownWindow_CloseButtonLabel">Close</sys:String>
    <sys:String x:Key="ShutdownWindow_CloseButtonTooltip">Close the window and cancel the server shutdown.</sys:String>

    <!-- GlobalSettings Window -->
    <sys:String x:Key="GlobalSettings_Title">Ark Server Manager</sys:String>
    <sys:String x:Key="GlobalSettings_VersionLabel">Version:</sys:String>
    <sys:String x:Key="GlobalSettings_RunAsAdministratorLabel">Enable Run as Administrator Prompt on Startup</sys:String>
    <sys:String x:Key="GlobalSettings_ManageFirewallLabel">Manage firewall settings automatically</sys:String>
    <sys:String x:Key="GlobalSettings_DataDirectoryLabel">Data Directory:</sys:String>
    <sys:String x:Key="GlobalSettings_SetLocationButtonLabel">Set Location...</sys:String>
    <sys:String x:Key="GlobalSettings_LanguageSelectionLabel">Language</sys:String>
    <sys:String x:Key="GlobalSettings_ServerStartupLabel">Server Startup Options</sys:String>
    <sys:String x:Key="GlobalSettings_CustomLevelXPIncreasePlayerLabel">Player Level Increase:</sys:String>
    <sys:String x:Key="GlobalSettings_CustomLevelXPIncreasePlayerTooltip">The amount of XP to be increased when adding a new custom level.</sys:String>
    <sys:String x:Key="GlobalSettings_CustomLevelXPIncreaseDinoLabel">Dino Level Increase:</sys:String>
    <sys:String x:Key="GlobalSettings_CustomLevelXPIncreaseDinoTooltip">The amount of XP to be increased when adding a new custom level.</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCmdRedirectOutputLabel">Output SteamCMD to the progress window</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCmdRedirectOutputTooltip">If enabled, the SteamCMD output will be shown in the progress window instead of the command window. NOTE: if enabled, this could cause your server and mods updates to fail.</sys:String>
    <sys:String x:Key="GlobalSettings_ValidateProfileOnServerStartLabel">Validate profile on server start</sys:String>
    <sys:String x:Key="GlobalSettings_ValidateProfileOnServerStartTooltip">If enabled, when you manually start the server, a basic validation is performed on the server and mod files. NOTE: Will not be performed if Ark Mod Management enabled.</sys:String>
    <sys:String x:Key="GlobalSettings_ServerUpdateOnServerStartLabel">Perform server and mod update on server start</sys:String>
    <sys:String x:Key="GlobalSettings_ServerUpdateOnServerStartTooltip">If enabled, when you manually start the server, the server and mod files will be updated to the latest version. NOTE: Will not be performed if Ark Mod Management enabled.</sys:String>
    <sys:String x:Key="GlobalSettings_UpdateModSettingsLabel">Mod Update Settings</sys:String>
    <sys:String x:Key="GlobalSettings_UpdateModWithServerLabel">Update mods when updating server</sys:String>
    <sys:String x:Key="GlobalSettings_UpdateModWithServerTooltip">If enabled, the mods will be updated when the server is updated.</sys:String>
    <sys:String x:Key="GlobalSettings_ForceUpdateModsLabel">Force mod file downloads</sys:String>
    <sys:String x:Key="GlobalSettings_ForceUpdateModsTooltip">If enabled, the mods will be downloaded from steam even if the server has the latest version. Enabling can fix mod corruption issues.</sys:String>
    <sys:String x:Key="GlobalSettings_ForceCopyModsLabel">Force mod file copying</sys:String>
    <sys:String x:Key="GlobalSettings_ForceCopyModsTooltip">If enabled, the mod files will be copied to the server folder even if the server has the latest version. Enabling can fix mod corruption issues.</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCmdCredentialsLabel">Use Anonymous Credentials</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCmdCredentialsTooltip">Controls whether the anonymous user is used to download from SteamCMD.</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCmdUsernameLabel">Username:</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCmdUsernameTooltip">The user name associated with the steam account.</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCmdPasswordLabel">Password:</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCmdPasswordTooltip">The password associated with the steam account.</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCMDAuthenticateButtonLabel">Authenticate</sys:String>
    <sys:String x:Key="GlobalSettings_AutoUpdateLabel">Enable Auto Update</sys:String>
    <sys:String x:Key="GlobalSettings_CacheDirectoryLabel">Cache Directory:</sys:String>
    <sys:String x:Key="GlobalSettings_CacheDirectoryTooltip">This is where the automatic updater will cache copies of the server files.</sys:String>
    <sys:String x:Key="GlobalSettings_UpdateIntervalLabel">Update Interval:</sys:String>
    <sys:String x:Key="GlobalSettings_UpdateIntervalTooltip">How often to check Steam for server updates, in hours and minutes (hh:mm). Set to 00:00 to disable.</sys:String>
    <sys:String x:Key="GlobalSettings_UseSmartCopyLabel">Use smart cache copy</sys:String>
    <sys:String x:Key="GlobalSettings_UseSmartCopyTooltip">If enabled, when the automatic updater copies files from the cache folder to the server folder, it will check the file time. This will speed up the copy as it will only copy changed files.</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownLabel">Shutdown Options</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownGraceIntervalLabel">Grace Period:</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownGraceIntervalTooltip">The amount of time in minutes to broadcast messages about the upgrade before shutting down and upgrading the server.</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownMessage1Label">Message 1:</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownMessage1Tooltip">This message will be displayed upon shutdown when there is 2 or more minutes left.</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownMessage2Label">Message 2:</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownMessage2Tooltip">This message will be displayed upon shutdown when there is 1 minute left.</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownMessage3Label">Message 3:</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownMessage3Tooltip">This message will be displayed when the server is about to shutdown.</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownWorldSaveLabel">WorldSave Message:</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownWorldSaveTooltip">This message will be displayed upon shutdown when the world is about to be saved.</sys:String>
    <sys:String x:Key="GlobalSettings_EmailSettingsLabel">SMTP Email Settings</sys:String>
    <sys:String x:Key="GlobalSettings_EmailHostLabel">Host:</sys:String>
    <sys:String x:Key="GlobalSettings_EmailHostTooltip">The name or IP address of the host used for SMTP transmissions.</sys:String>
    <sys:String x:Key="GlobalSettings_EmailPortLabel">Port:</sys:String>
    <sys:String x:Key="GlobalSettings_EmailPortTooltip">The port used for SMTP transmissions.</sys:String>
    <sys:String x:Key="GlobalSettings_EmailUseSSLLabel">Use SSL</sys:String>
    <sys:String x:Key="GlobalSettings_EmailUseSSLTooltip">Whether to use Secure Sockets Layer (SSL) to encrypt the connection.</sys:String>
    <sys:String x:Key="GlobalSettings_EmailUseDefaultCredentialsLabel">Use Default Credentials</sys:String>
    <sys:String x:Key="GlobalSettings_EmailUseDefaultCredentialsTooltip">Controls whether the DefaultCredentials are sent with requests.</sys:String>
    <sys:String x:Key="GlobalSettings_EmailUsernameLabel">Username:</sys:String>
    <sys:String x:Key="GlobalSettings_EmailUsernameTooltip">The user name associated with the host account.</sys:String>
    <sys:String x:Key="GlobalSettings_EmailPasswordLabel">Password:</sys:String>
    <sys:String x:Key="GlobalSettings_EmailPasswordTooltip">The password associated with the host account.</sys:String>
    <sys:String x:Key="GlobalSettings_EmailFromLabel">From:</sys:String>
    <sys:String x:Key="GlobalSettings_EmailFromTooltip">The from address for the e-mail message.</sys:String>
    <sys:String x:Key="GlobalSettings_EmailToLabel">To:</sys:String>
    <sys:String x:Key="GlobalSettings_EmailToTooltip">The address collection that contains the recipients of the e-mail message. Separate multiple email addresses with a comma (,).</sys:String>
    <sys:String x:Key="GlobalSettings_EmailTestButtonLabel">Send Test Email</sys:String>
    <sys:String x:Key="GlobalSettings_EmailNotifySettingsLabel">Email Notify Settings</sys:String>
    <sys:String x:Key="GlobalSettings_EmailNotify_AutoUpdateLabel">Auto-Update</sys:String>
    <sys:String x:Key="GlobalSettings_EmailNotify_AutoUpdateTooltip">If enabled, an email will be sent if the server is updated during the auto-update process.</sys:String>
    <sys:String x:Key="GlobalSettings_EmailNotify_AutoRestartLabel">Auto-Restart</sys:String>
    <sys:String x:Key="GlobalSettings_EmailNotify_AutoRestartTooltip">If enabled, an email will be sent when the server is restarted during the auto-restart process.</sys:String>

    <sys:String x:Key="GlobalSettings_DataDirectoryChange_ConfirmTitle">Confirm changing data directory</sys:String>
    <sys:String x:Key="GlobalSettings_DataDirectoryChange_ConfirmLabel">Changing the data directory will move any existing profiles to the new location, but it will not move any server installations. Do you still want to change this directory?</sys:String>
    <sys:String x:Key="GlobalSettings_DataDirectoryChange_FailedTitle">Failed to change data directory</sys:String>
    <sys:String x:Key="GlobalSettings_DataDirectoryChange_FailedLabel">There was an error changing the data directory: {0}\r\nPlease correct the error and try again, or contact technical support for assistance.</sys:String>

    <sys:String x:Key="GlobalSettings_CacheDirectoryTitle">Select Cache Directory</sys:String>
    <sys:String x:Key="GlobalSettings_CacheDirectory_ErrorTitle">Invalid cache directory</sys:String>
    <sys:String x:Key="GlobalSettings_CacheDirectory_ErrorLabel">The cache directory must specify a valid location or the cache update period must be 0.</sys:String>
    <sys:String x:Key="GlobalSettings_CacheTaskUpdate_ErrorTitle">Update task failed</sys:String>
    <sys:String x:Key="GlobalSettings_CacheTaskUpdate_ErrorLabel">Failed to update the cache task. Ensure you have administrative rights and try again.</sys:String>
    <sys:String x:Key="GlobalSettings_CacheUpdate_EnabledTitle">Updates enabled</sys:String>
    <sys:String x:Key="GlobalSettings_CacheUpdate_EnabledLabel">Server cache will update every {0} minutes.</sys:String>
    <sys:String x:Key="GlobalSettings_CacheUpdate_DisabledTitle">Updates disabled</sys:String>
    <sys:String x:Key="GlobalSettings_CacheUpdate_DisabledLabel">Server cache updating disabled.</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCMDAuthentication_DisabledTitle">SteamCmd Authentication Disabled</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCMDAuthentication_DisabledLabel">You have chosen to redirect the steamcmd output to the progress window. You are not able to use your steam credentials, you must use anonymous credentials.</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCMDAuthentication_DisabledTooltip">To use your steam credentials you must turn off the Output SteamCMD to the progress window option.</sys:String>

    <!-- 
    Main Window 
    
    This is the portion of the main window at the top - the part which is not part of any profile.
    -->   
    <sys:String x:Key="MainWindow_Title">ARK Server Manager</sys:String>
    <sys:String x:Key="MainWindow_ArkNameLabel">ARK Server Manager</sys:String>
    <sys:String x:Key="MainWindow_NewProfileTooltip">Create a new server profile.</sys:String>
    <sys:String x:Key="MainWindow_CloseProfileTooltip">Delete the server profile.</sys:String>
    <sys:String x:Key="MainWindow_VersionLabel">Version:</sys:String>
    <sys:String x:Key="MainWindow_MyIpLabel">My Public IP:</sys:String>
    <sys:String x:Key="MainWindow_MyIpTooltip">The IP address players use to connect to your server.</sys:String>
    <sys:String x:Key="MainWindow_MyIpError">Invalid IP address or hostname</sys:String>
    <sys:String x:Key="MainWindow_RefreshMyIpTooltip">Attempt to determine your current public IP</sys:String>
    <sys:String x:Key="MainWindow_DonateTooltip">Like what you see and want to show your appreciation?  Donate here!</sys:String>
    <sys:String x:Key="MainWindow_SteamCMDTooltip">Reinstall SteamCMD from the internet.</sys:String>
    <sys:String x:Key="MainWindow_OpenRCONTooltip">Open remote console</sys:String>
    <sys:String x:Key="MainWindow_OpenLogFolderTooltip">Open ASM logs folder</sys:String>
    <sys:String x:Key="MainWindow_OpenSettingsTooltip">Open Global Settings</sys:String>
    <sys:String x:Key="MainWindow_OpenHelpTooltip">Open Help</sys:String>
    <sys:String x:Key="MainWindow_UpdateToLabelFormat">Upgrade to {0} now!</sys:String>

    <sys:String x:Key="MainWindow_ProfileLoad_FailedTitle">Profile failed to load</sys:String>
    <sys:String x:Key="MainWindow_ProfileLoad_FailedLabel">The profile at {0} failed to load. The error was: {1}\r\n{2}</sys:String>
    <sys:String x:Key="MainWindow_ProfileDelete_Title">Delete Profile {0}?</sys:String>
    <sys:String x:Key="MainWindow_ProfileDelete_Label">Are you sure you want to delete this profile?\r\n\r\nNOTE: This will only delete the profile, not the installation directory, save games or settings files contained therein.</sys:String>
    <sys:String x:Key="MainWindow_Donate_Title">Make a donation?</sys:String>
    <sys:String x:Key="MainWindow_Donate_Label">Ark Server Manager is an open-source project, provided completely free of charge. You can still donate if you would like; however you are under no obligation. If you wish to donate, your browser will open to PayPal's website where you may donate as little or as much as you like. Would you like to donate now?</sys:String>
    <sys:String x:Key="MainWindow_Upgrade_Title">Upgrade available</sys:String>
    <sys:String x:Key="MainWindow_Upgrade_Label">Version {0} is now available. To upgrade the application must close. Close and upgrade now?</sys:String>
    <sys:String x:Key="MainWindow_Upgrade_FailedTitle">Upgrade failed!</sys:String>
    <sys:String x:Key="MainWindow_Upgrade_FailedLabel">Unable to run the update process. Please report this.\r\nException: {0}\r\nStacktrace: {1}</sys:String>
    <sys:String x:Key="MainWindow_SteamCmd_Title">Reinstall SteamCMD</sys:String>
    <sys:String x:Key="MainWindow_SteamCmd_Label">If you proceed the entire SteamCMD folder will be removed including all mod cache downloads.\r\nAre you sure you want to reinstall SteamCMD?</sys:String>
    <sys:String x:Key="MainWindow_SteamCmd_FailedTitle">Reinstall SteamCMD Error</sys:String>
    <sys:String x:Key="MainWindow_SteamCmd_FailedLabel">An error occured while trying to reinstall SteamCMD. This has left SteamCmd in an unstable state, try reinstalling again or please report this.\r\nException: {0}</sys:String>

    <!-- General Menu strings -->
    <sys:String x:Key="Menu_File">_File</sys:String>
    <sys:String x:Key="Menu_File_Exit">_Exit</sys:String>

    <sys:String x:Key="LanguageSelectionLabel">_Language</sys:String>

    <sys:String x:Key="SliderUnits_Multiplier">x</sys:String>
    <sys:String x:Key="SliderUnits_Percentage">%</sys:String>
    <sys:String x:Key="SliderUnits_Seconds">seconds</sys:String>
    <sys:String x:Key="SliderUnits_Minutes">minutes</sys:String>
    <sys:String x:Key="SliderUnits_Items">items</sys:String>
    <sys:String x:Key="SliderUnits_XP">xp</sys:String>
    <sys:String x:Key="SliderUnits_Players">players</sys:String>
    <sys:String x:Key="SliderUnits_Tribes">tribes</sys:String>

    <!--
    Server Settings
    
    These are the profile settings, grouped by section.
    -->   

    <!-- Server Settings - General -->    
    <sys:String x:Key="ServerSettings_ProfileLabel">Profile:</sys:String>
    <sys:String x:Key="ServerSettings_ProfileTooltip">The name for the server profile.  This is not the public name users will see in Ark.  For that, set the 'Server Name' field.</sys:String>
    <sys:String x:Key="ServerSettings_InstalledVersionLabel">Installed Version:</sys:String>
    <sys:String x:Key="ServerSettings_InstalledVersionTooltip">The version of the Ark server that is currently downloaded.</sys:String>
    <sys:String x:Key="ServerSettings_PatchNotesTooltip">View the Patch Notes.</sys:String>
    <sys:String x:Key="ServerSettings_OpenLogFolderTooltip">Open the server's logs folder.</sys:String>
    <sys:String x:Key="ServerSettings_CreateSupportZipTooltip">Create a zip file that contains all the files necessary for use by the ASM support team to diagnose a problem.</sys:String>
    <sys:String x:Key="ServerSettings_ValidateProfileTooltip">Performs a basic profile validation on the server and mod files.</sys:String>
    <sys:String x:Key="ServerSettings_AvailableVersionLabel">Latest Available Version:</sys:String>
    <sys:String x:Key="ServerSettings_AvailableVersionTooltip">The version of the Ark server that is currently available for download.</sys:String>
    <sys:String x:Key="ServerSettings_AvailableVersionRefreshTooltip">Refresh the latest version of the Ark server that is currently available to download.</sys:String>
    <sys:String x:Key="ServerSettings_InstallLocationLabel">Installation Location:</sys:String>
    <sys:String x:Key="ServerSettings_InstallLocationTooltip">The folder that contains the Ark server game and configuration files.</sys:String>
    <sys:String x:Key="ServerSettings_OpenServerFolderTooltip">Open the server's installation folder.</sys:String>
    <sys:String x:Key="ServerSettings_StatusLabel">Status:</sys:String>
    <sys:String x:Key="ServerSettings_StatusTooltip">The status of the Ark server on your local network.</sys:String>
    <sys:String x:Key="ServerSettings_AvailabilityLabel">Availability:</sys:String>
    <sys:String x:Key="ServerSettings_AvailabilityTooltip">The status of the Ark server on Steam.</sys:String>
    <sys:String x:Key="ServerSettings_Availability_Unknown">Unknown</sys:String>
    <sys:String x:Key="ServerSettings_Availability_SetPublicIP">Set Public IP</sys:String>
    <sys:String x:Key="ServerSettings_Availability_Unavailable">Unavailable</sys:String>
    <sys:String x:Key="ServerSettings_Availability_Waiting">Waiting for publication</sys:String>
    <sys:String x:Key="ServerSettings_Availability_Available">Available</sys:String>
    <sys:String x:Key="ServerSettings_PlayersLabel">Players:</sys:String>
    <sys:String x:Key="ServerSettings_PlayersTooltip">The current number of players connected to the Ark server.</sys:String>

    <!-- Server Settings - General Buttons -->
    <sys:String x:Key="ServerSettings_ImportButtonLabel">Import</sys:String>
    <sys:String x:Key="ServerSettings_ImportButtonTooltip">Load an existing profile, or import one directly from an existing server.</sys:String>
    <sys:String x:Key="ServerSettings_SaveButtonLabel">Save</sys:String>
    <sys:String x:Key="ServerSettings_SaveButtonTooltip">Save the current profile and write the .INI files for the server.</sys:String>
    <sys:String x:Key="ServerSettings_StopButtonLabel">Stop</sys:String>
    <sys:String x:Key="ServerSettings_StopButtonTooltip">Stop the Ark server.</sys:String>
    <sys:String x:Key="ServerSettings_StartButtonLabel">Start</sys:String>
    <sys:String x:Key="ServerSettings_StartButtonTooltip">Start the Ark server.</sys:String>
    <sys:String x:Key="ServerSettings_RCONButtonLabel">RCON</sys:String>
    <sys:String x:Key="ServerSettings_RCONButtonTooltip">Open the RCON window.</sys:String>
    <sys:String x:Key="ServerSettings_UpgradeButtonLabel">Upgrade / Verify</sys:String>
    <sys:String x:Key="ServerSettings_UpgradeButtonTooltip">Upgrade to the latest version of the Ark server that is currently available to download. If there is no update then it will verify your server files</sys:String>
    <sys:String x:Key="ServerSettings_InstallButtonLabel">Install</sys:String>
    <sys:String x:Key="ServerSettings_InstallButtonTooltip">Install the latest version of the Ark server.</sys:String>
    <sys:String x:Key="ServerSettings_CancelUpgradeButtonLabel">Cancel</sys:String>
    <sys:String x:Key="ServerSettings_CancelUpgradeButtonTooltip">Cancel the Ark server upgrade.</sys:String>
    <sys:String x:Key="ServerSettings_SetLocationButtonLabel">Set Location...</sys:String>
    <sys:String x:Key="ServerSettings_SetLocationButtonTooltip">Update the folder that contains the Ark server game and configuration files.</sys:String>
    <sys:String x:Key="ServerSettings_ValidateButtonLabel">Validate</sys:String>
    <sys:String x:Key="ServerSettings_ValidateButtonTooltip">Verify the server content against the Steam version.</sys:String>
    <sys:String x:Key="ServerSettings_ResetSectionTooltip">Resets the section back to defaults.</sys:String>

    <sys:String x:Key="ServerSettings_AdminRequired_ErrorTitle">Needs Administrator Access</sys:String>
    <sys:String x:Key="ServerSettings_AdminRequired_ErrorLabel">Automatic Management features of the Server Manager use administrator features of Windows to schedule tasks that will run even if the ASM is not running, without installing any separate processes or services. To do this, the Server Manager must run with administrator privileges. Restart the Server Manager and 'Run As Administrator' and you will be able to utilize these features.</sys:String>
    <sys:String x:Key="ServerSettings_ArkAutoSettings_ErrorTitle">ARK Auto Settings</sys:String>
    <sys:String x:Key="ServerSettings_ArkAutoSettings_ErrorLabel">The ARK automatic settings and ASM automatic settings cannot be enabled at the same time. They are similar features that cause problems for the other and if the ASM automatic features are enabled, the ARK features are disabled.</sys:String>
    <sys:String x:Key="ServerSettings_UpgradeServer_RunningTitle">Server running</sys:String>
    <sys:String x:Key="ServerSettings_UpgradeServer_RunningLabel">The server must be stopped to upgrade. Do you wish to proceed?</sys:String>
    <sys:String x:Key="ServerSettings_UpgradeServer_FailedTitle">Server Update Error</sys:String>
    <sys:String x:Key="ServerSettings_UpgradeServer_MutexFailedLabel">Could not lock the server, another process is using the server. Update process was cancelled.</sys:String>
    <sys:String x:Key="ServerSettings_StartServer_StartingTitle">Stop the server?</sys:String>
    <sys:String x:Key="ServerSettings_StartServer_StartingLabel">This will shut down the server. Do you wish to proceed?</sys:String>
    <sys:String x:Key="ServerSettings_StartServer_RunningTitle">Stop the server?</sys:String>
    <sys:String x:Key="ServerSettings_StartServer_RunningLabel">This will shut down the server. Do you wish to proceed?\r\n\r\nClick Yes to shutdown with a timer.\r\nClick No to shutdown now.\r\nClick Cancel to cancel shutdown.</sys:String>
    <sys:String x:Key="ServerSettings_StartServer_FailedTitle">Starting Server Error</sys:String>
    <sys:String x:Key="ServerSettings_StartServer_MutexFailedLabel">Could not lock the server, another process is using the server. Server start was cancelled.</sys:String>
    <sys:String x:Key="ServerSettings_ShutdownServer_FailedTitle">Shutdown Server Error</sys:String>
    <sys:String x:Key="ServerSettings_ShutdownServer_AlreadyOpenLabel">The shutdown window is already open for this server.</sys:String>
    <sys:String x:Key="ServerSettings_StopServer_FailedTitle">Stopping Server Error</sys:String>
    <sys:String x:Key="ServerSettings_InstallServer_Title">Select Install Directory</sys:String>
    <sys:String x:Key="ServerSettings_LoadConfig_Title">Load Server Profile or GameUserSettings.ini</sys:String>
    <sys:String x:Key="ServerSettings_LoadConfig_ErrorTitle">Profile failed to load</sys:String>
    <sys:String x:Key="ServerSettings_LoadConfig_ErrorLabel">The profile at {0} failed to load. The error was: {1}\r\n{2}</sys:String>
    <sys:String x:Key="ServerSettings_Save_ServerCache_ErrorTitle">Server cache not configured</sys:String>
    <sys:String x:Key="ServerSettings_Save_ServerCache_ErrorLabel1">Auto-updates is enabled but the Server Cache update is not yet configured. The server cache downloads server updates in the background automatically to enable faster server updates, particularly when there are multiple servers. You must first configure the cache, then you may enable automatic updating. Would you like to configure the cache now?</sys:String>
    <sys:String x:Key="ServerSettings_Save_ServerCache_ErrorLabel2">The server cache was not configured. Disabling auto-updates.</sys:String>
    <sys:String x:Key="ServerSettings_Save_AutoRestart_SotF_ErrorTitle">SotF Not Compatible</sys:String>
    <sys:String x:Key="ServerSettings_Save_AutoRestart_SotF_ErrorLabel">Auto-restarts are enabled but is not compatible with SotF. Disabling auto-restarts.</sys:String>
    <sys:String x:Key="ServerSettings_Save_AutoUpdate_SotF_ErrorTitle">SotF Not Compatible</sys:String>
    <sys:String x:Key="ServerSettings_Save_AutoUpdate_SotF_ErrorLabel">Auto-updates are enabled but is not compatible with SotF. Disabling auto-updates.</sys:String>
    <sys:String x:Key="ServerSettings_Save_AutoUpdate_AutoManagedMods_ErrorTitle">Auto Managed Mods Not Compatible</sys:String>
    <sys:String x:Key="ServerSettings_Save_AutoUpdate_AutoManagedMods_ErrorLabel">ARK's auto managed mods are enabled but is not compatible with ASM's auto updates. Disabling ARK's auto managed mods.</sys:String>
    <sys:String x:Key="ServerSettings_Save_UpdateSchedule_ErrorTitle">Update schedule failed</sys:String>
    <sys:String x:Key="ServerSettings_Save_UpdateSchedule_ErrorLabel">Failed to update scheduled tasks. Ensure you have administrator rights on this machine and try again. If the problem persists, please report this as a bug.</sys:String>
    <sys:String x:Key="ServerSettings_ResetTitle">Confirm Reset Action</sys:String>
    <sys:String x:Key="ServerSettings_ResetLabel">Click 'Yes' to confirm you want to perform the reset.</sys:String>
    <sys:String x:Key="ServerSettings_LoadCustomConfig_Title">Load Ini File.</sys:String>
    <sys:String x:Key="ServerSettings_LoadCustomConfig_Label">The ini file was successfully loaded.</sys:String>
    <sys:String x:Key="ServerSettings_LoadCustomConfig_ErrorTitle">Ini File Load Error</sys:String>

    <!-- Server Settings - Administration   -->
    <sys:String x:Key="ServerSettings_AdministrationSectionLabel">Administration</sys:String>
    <sys:String x:Key="ServerSettings_NameAndPasswordsLabel">Name and Passwords</sys:String>
    <sys:String x:Key="ServerSettings_ServerNameLabel">Server Name:</sys:String>
    <sys:String x:Key="ServerSettings_ServerNameTooltip">The public name of the Ark server, as seen in Steam and Ark.</sys:String>
    <sys:String x:Key="ServerSettings_ServerPasswordLabel">Server Password:</sys:String>
    <sys:String x:Key="ServerSettings_ServerPasswordTooltip">The password users must enter in order to access the server. If this is set, only people who know the password can access your server.</sys:String>
    <sys:String x:Key="ServerSettings_AdminPasswordLabel">Admin Password:</sys:String>
    <sys:String x:Key="ServerSettings_AdminPasswordTooltip">The password users must enter to execute admin/cheat commands on the server. If this is not set, anyone can use cheats.</sys:String>
    <sys:String x:Key="ServerSettings_SpectatorPasswordLabel">Spectator Password:</sys:String>
    <sys:String x:Key="ServerSettings_SpectatorPasswordTooltip">The password users must enter to use non-admin spectator mode on the server.</sys:String>
    <sys:String x:Key="ServerSettings_HidePasswordText">Hidden - Click to Show</sys:String>
    <sys:String x:Key="ServerSettings_HidePasswordTooltip">When selected the hidden text will show, to hide the text unselect the field.</sys:String>

    <sys:String x:Key="ServerSettings_NetworkingLabel">Networking</sys:String>
    <sys:String x:Key="ServerSettings_ServerPortLabel">Server Port:</sys:String>
    <sys:String x:Key="ServerSettings_ServerPortTooltip">The port users will use to connect to your server. Default is 7777. Change this and Query Port if you wish to host multiple servers on one machine.</sys:String>
    <sys:String x:Key="ServerSettings_QueryPortLabel">Query Port:</sys:String>
    <sys:String x:Key="ServerSettings_QueryPortTooltip">The port Steam uses to communicate with your server. Default is 27015. Change this and Server Port if you wish to host multiple servers on one machine.</sys:String>
    <sys:String x:Key="ServerSettings_LocalIPLabel">Local IP:</sys:String>
    <sys:String x:Key="ServerSettings_LocalIPTooltip">Sets the local (private) IP the server will listen on. This should be your primary network card which routes to the public internet.</sys:String>
    <sys:String x:Key="ServerSettings_LocalIPArkChooseLabel">Let ARK choose</sys:String>
    <sys:String x:Key="ServerSettings_LocalIPRecommendedLabel">(Recommended)</sys:String>
    <sys:String x:Key="ServerSettings_RefreshLocalIPTooltip">Refresh the available local IPs.</sys:String>
    <sys:String x:Key="ServerSettings_UseRawSocketsLabel">Use Raw Sockets</sys:String>
    <sys:String x:Key="ServerSettings_UseRawSocketsTooltip">Allow direct P2P connections instead of through steam. Open up both the Server Port and Server Port + 1 are open in the firewall and port forwarding.</sys:String>

    <sys:String x:Key="ServerSettings_LocalIP_ErrorTitle">Local IP invalid</sys:String>
    <sys:String x:Key="ServerSettings_LocalIP_ErrorLabel">Your Local IP address {0} is no longer available. Please review the available IP addresses and select a valid one. If you have a server running on the original IP, you will need to stop it first.</sys:String>

    <sys:String x:Key="ServerSettings_LoginOptionsLabel">Login Options</sys:String>
    <sys:String x:Key="ServerSettings_UseBanListLabel">Use Ban List URL</sys:String>
    <sys:String x:Key="ServerSettings_UseBanListTooltip">If enabled, the ban list URL specified will be used.</sys:String>
    <sys:String x:Key="ServerSettings_BanListTooltip">The URL of the ban list to use.</sys:String>
    <sys:String x:Key="ServerSettings_EnableIdleTimeoutLabel">Enable Idle Timeout</sys:String>
    <sys:String x:Key="ServerSettings_EnableIdleTimeoutTooltip">If enabled, the idle timeout period will be used.</sys:String>
    <sys:String x:Key="ServerSettings_IdleTimeoutTooltip">The time until idle players are kicked from the server.</sys:String>
    <sys:String x:Key="ServerSettings_IdleTimeoutUnits">seconds</sys:String>
    <sys:String x:Key="ServerSettings_MaxPlayersLabel">Max Players:</sys:String>
    <sys:String x:Key="ServerSettings_MaxPlayersTooltip">Sets the maximum number of players which can join this server.</sys:String>

    <sys:String x:Key="ServerSettings_AdminConsoleLabel">Admin Console (RCON)</sys:String>
    <sys:String x:Key="ServerSettings_EnableRCONPortLabel">Enable RCON Port</sys:String>
    <sys:String x:Key="ServerSettings_EnableRCONPortTooltip">If enabled, the RCON port will be enabled.</sys:String>
    <sys:String x:Key="ServerSettings_RCONPortTooltip">The port that RCON will use on your server.</sys:String>
    <sys:String x:Key="ServerSettings_RCONResetTooltip">Resets the RCON Window settings back to defaults.</sys:String>
    <sys:String x:Key="ServerSettings_LogAdminChatLabel">Log Admin to Chat</sys:String>
    <sys:String x:Key="ServerSettings_LogAdminChatTooltip">If enabled, admin commands will be echoed to chat</sys:String>
    <sys:String x:Key="ServerSettings_EnableAdminLogsLabel">Enable Server Admin Logs</sys:String>
    <sys:String x:Key="ServerSettings_EnableAdminLogsTooltip">If enabled, the Server Admin Logs (including RCON support) will be turned on.</sys:String>
    <sys:String x:Key="ServerSettings_RCONLogBufferLabel">RCON Server Log Buffer:</sys:String>
    <sys:String x:Key="ServerSettings_RCONLogBufferTooltip">Sets the max length of RCON game log buffer (default 600).</sys:String>
    <sys:String x:Key="ServerSettings_MaxTribeLogsLabel">Maximum Tribe Logs:</sys:String>
    <sys:String x:Key="ServerSettings_MaxTribeLogsTooltip">Sets the maximum number of Tribe log entries that are kept per Tribe (default 100).</sys:String>
    <sys:String x:Key="ServerSettings_ForceRespawnDinosLabel">Force Respawn Dinos on Startup (Causes lag after 'Ready' while repopulating)</sys:String>
    <sys:String x:Key="ServerSettings_ForceRespawnDinosTooltip">If enabled, when the server is started ALL wild creatures will be wiped and respawned (this will only destroy wild creatures that are NOT currently being tamed).</sys:String>

    <sys:String x:Key="ServerSettings_MapsAndModsLabel">Maps and Mods</sys:String>
    <sys:String x:Key="ServerSettings_MapsAndModsSOTFLabel">Survival of the Fittest enabled - Maps and Mods disabled</sys:String>
    <sys:String x:Key="ServerSettings_MapPathLabel">Map Name or Map Mod Path:</sys:String>
    <sys:String x:Key="ServerSettings_MapPathTooltip">The standard map name (e.g. TheIsland, TheCenter), or the local mod path (e.g. /Game/Mods/123456789/ModMapName) if your mod has a map in it.</sys:String>
    <sys:String x:Key="ServerSettings_TotalConversionLabel">Total Conversion ID:</sys:String>
    <sys:String x:Key="ServerSettings_TotalConversionTooltip">The id of the total conversion mod.</sys:String>
    <sys:String x:Key="ServerSettings_ResetMapNameIslandTooltip">Reset map name to the Island map</sys:String>
    <sys:String x:Key="ServerSettings_ResetMapNameCenterTooltip">Reset map name to the Center map</sys:String>
    <sys:String x:Key="ServerSettings_FindTotalConversionMapNameTooltip">Read total conversion mod to find the map name</sys:String>
    <sys:String x:Key="ServerSettings_ResetTotalConversionPrimitivePlusTooltip">Reset total conversion to Primitive +</sys:String>
    <sys:String x:Key="ServerSettings_ModIdsLabel">Mod IDs:</sys:String>
    <sys:String x:Key="ServerSettings_ModIdsTooltip">A comma-separated list of mod ids, in the order in which they should be applied.</sys:String>
    <sys:String x:Key="ServerSettings_ModDetailsTooltip">View the mod details.</sys:String>
    <sys:String x:Key="ServerSettings_ModUpgradeTooltip">Upgrade to the latest version of the mods that is currently available to download.</sys:String>

    <sys:String x:Key="ServerSettings_EnableExtinctionEventLabel">Enable Extinction Event</sys:String>
    <sys:String x:Key="ServerSettings_EnableExtinctionEventTooltip">If enabled, the extinction countdown will be turned on. To reset the countdown, disable, save the profile and then enable.</sys:String>
    <sys:String x:Key="ServerSettings_ExtinctionEventTimeIntervalLabel">Time Interval</sys:String>
    <sys:String x:Key="ServerSettings_ExtinctionEventTimeIntervalTooltip">Sets the number of seconds to countdown before the extinction event will occur.</sys:String>

    <sys:String x:Key="ServerSettings_AutoSavesLabel">Auto Saves</sys:String>
    <sys:String x:Key="ServerSettings_AutoSavesPeriodLabel">Auto Save Period:</sys:String>
    <sys:String x:Key="ServerSettings_AutoSavesPeriodTooltip">The time between server auto-saves.</sys:String>
    <sys:String x:Key="ServerSettings_AutoSavesPeriodUnits">minutes</sys:String>

    <sys:String x:Key="ServerSettings_MOTDLabel">Message of the Day</sys:String>
    <sys:String x:Key="ServerSettings_MOTDTooltip">The Message of the Day displayed to users when they connect to the server.</sys:String>
    <sys:String x:Key="ServerSettings_MOTDDurationLabel">Duration:</sys:String>
    <sys:String x:Key="ServerSettings_MOTDDurationTooltip">The time the Message of the Day will be shown for when the user connects to the server.</sys:String>
    <sys:String x:Key="ServerSettings_MOTDDurationUnits">seconds</sys:String>

    <sys:String x:Key="ServerSettings_ServerOptionsLabel">Server Options</sys:String>
    <sys:String x:Key="ServerSettings_DisableVACLabel">Disable Valve Anti-Cheat System (VAC)</sys:String>
    <sys:String x:Key="ServerSettings_DisableVACTooltip">If enabled, the Valve anti-cheat system will be disabled. Please use this with caution!</sys:String>
    <sys:String x:Key="ServerSettings_DisablePMVOptimizationLabel">Disable Player-Move-Physics Optimization</sys:String>
    <sys:String x:Key="ServerSettings_DisablePMVOptimizationTooltip">If enabled, the player-move-physics will be disabled.</sys:String>
    <sys:String x:Key="ServerSettings_DisableAntiSpeedHackLabel">Disable Anti-Speed Hack Detection</sys:String>
    <sys:String x:Key="ServerSettings_DisableAntiSpeedHackTooltip">If enabled, the anti-speed hack detection will be disabled.</sys:String>
    <sys:String x:Key="ServerSettings_AntiSpeedHackBiasLabel">Anti-Speed Hack Bias</sys:String>
    <sys:String x:Key="ServerSettings_AntiSpeedHackBiasTooltip">Adjust the speed hack detection bias. Default is 1.0, disabled is 0.0.</sys:String>
    <sys:String x:Key="ServerSettings_UseBattlEyeLabel">Enable BattlEye Anti-Cheat System</sys:String>
    <sys:String x:Key="ServerSettings_UseBattlEyeTooltip">If enabled, the BattlEye Anti-Cheat System will be enabled.</sys:String>
    <sys:String x:Key="ServerSettings_AntiSpeedHackBiasUnits">x</sys:String>
    <sys:String x:Key="ServerSettings_UseAllAvailableCoresLabel">Use All Available Cores</sys:String>
    <sys:String x:Key="ServerSettings_UseAllAvailableCoresTooltip">If enabled, all of your CPU cores will be used, if all of them are not being utilized after using this launch option, then try to disable it.</sys:String>
    <sys:String x:Key="ServerSettings_UseCacheLabel">Use Cache</sys:String>
    <sys:String x:Key="ServerSettings_UseCacheTooltip">If enabled, ~70% faster loading speed option. The first and second times that you start the game will be still be slow, but the third time onwards will be fast.</sys:String>
    <sys:String x:Key="ServerSettings_UseOldSaveFormatLabel">Use Old Save Format</sys:String>
    <sys:String x:Key="ServerSettings_UseOldSaveFormatTooltip">If enabled, will use the old save formatt. New saves are not backwards compatible.</sys:String>
    <sys:String x:Key="ServerSettings_ForceDirectX10Label">Force DirectX 10</sys:String>
    <sys:String x:Key="ServerSettings_ForceDirectX10Tooltip">If enabled, the game is forced to use DirectX 10 instead of DirectX 11.</sys:String>
    <sys:String x:Key="ServerSettings_ForceShaderModel4Label">Force Shader Model 4</sys:String>
    <sys:String x:Key="ServerSettings_ForceShaderModel4Tooltip">If enabled, the game is forced to use Shader Model 4 instead of the Shader Model 5.</sys:String>
    <sys:String x:Key="ServerSettings_ForceLowMemoryLabel">Force Low Memory</sys:String>
    <sys:String x:Key="ServerSettings_ForceLowMemoryTooltip">If enabled, reduces graphics and audio effects to save about 800 MB RAM, likely enabling 4GB RAM players to get past infinite-loading screens.</sys:String>
    <sys:String x:Key="ServerSettings_ForceNoManSkyLabel">Force No Man Sky</sys:String>
    <sys:String x:Key="ServerSettings_ForceNoManSkyTooltip">If enabled, lots of the detailed sky features are disabled, such as clouds and starry night sky. You still see the stars, the sun, and the moon.</sys:String>
    <sys:String x:Key="ServerSettings_EnableWebAlarmLabel">Enable Web Alarms</sys:String>
    <sys:String x:Key="ServerSettings_EnableWebAlarmTooltip">If enabled, servers can now get web notifications posted somewhere when important things happen to a tribe.</sys:String>
    <sys:String x:Key="ServerSettings_UseNoMemoryBiasLabel">Use No Memory Bias</sys:String>
    <sys:String x:Key="ServerSettings_UseNoMemoryBiasTooltip">If enabled, will use the old method, more RAM usage but no potential performance loss.</sys:String>
    <sys:String x:Key="ServerSettings_WebAlarmKeyLabel">Web Key</sys:String>
    <sys:String x:Key="ServerSettings_WebAlarmKeyTooltip">A key which is optional to use in the listening script, but required to have it in the text file.</sys:String>
    <sys:String x:Key="ServerSettings_WebAlarmUrlLabel">Web URL</sys:String>
    <sys:String x:Key="ServerSettings_WebAlarmUrlTooltip">Specifies the URL where your listening script is stored, waiting and ready to receive the post information by your game server.</sys:String>
    <sys:String x:Key="ServerSettings_WebAlarmNote">NOTE: ASM does not provide the Web Alarms functionaility. ASM just allows you to enable/disable the Web Alarms and create the necessary AlarmPostCredentials file.</sys:String>

    <sys:String x:Key="ServerSettings_CommandLineLabel">Command Line</sys:String>
    <sys:String x:Key="ServerSettings_AdditionalArgsLabel">Additional Args:</sys:String>
    <sys:String x:Key="ServerSettings_AdditionalArgsTooltip">Additional command-line args for the server.  If you specify this, add the args which start with ?'s first, followed by any other args.  For example: ?MaxPlayers=5?QueryPort=9999 -nosteamclient</sys:String>
    <sys:String x:Key="ServerSettings_ShowCommandButtonLabel">Show Command...</sys:String>
    <sys:String x:Key="ServerSettings_ShowCommandButtonTooltip">View the command line start command for the server.</sys:String>

    <!-- Server Settings - Automatic Management -->
    <sys:String x:Key="ServerSettings_AutomaticManagementLabel">Automatic Management</sys:String>
    <sys:String x:Key="ServerSettings_NoAutoManagementButtonLabel">Why can't I use this?</sys:String>
    <sys:String x:Key="ServerSettings_ASMSettingLabel">Ark Server Manager Settings</sys:String>
    <sys:String x:Key="ServerSettings_AutoStartLabel">Auto-Start server on boot</sys:String>
    <sys:String x:Key="ServerSettings_AutoStartTooltip">Automatically start the server when the machine starts.</sys:String>
    <sys:String x:Key="ServerSettings_RestartServerLabel">Restart server at</sys:String>
    <sys:String x:Key="ServerSettings_RestartServerTooltip">The hour and minute of the day to force a server restart.</sys:String>
    <sys:String x:Key="ServerSettings_PeriodicUpdatesLabel">Include server in the Auto-Update cycle</sys:String>
    <sys:String x:Key="ServerSettings_PeriodicUpdatesTooltip">If enabled, the server will be periodically updated during the Auto-Update cycle. See the settings for Auto-Update options.</sys:String>
    <sys:String x:Key="ServerSettings_RestartIfShutdownLabel">Restart server if shutdown</sys:String>
    <sys:String x:Key="ServerSettings_RestartIfShutdownTooltip">If enabled, the server will be restarted even if shutdown for Auto-Restarts and Auto-Updates.</sys:String>
    <sys:String x:Key="ServerSettings_ARKSettingLabel">Official Ark Settings</sys:String>
    <sys:String x:Key="ServerSettings_AutoManagedModsLabel">Auto manage mods when server launches</sys:String>
    <sys:String x:Key="ServerSettings_AutoManagedModsTooltip">If enabled, adds support for automatic mod download/installation/updating before the server launches.</sys:String>

    <!-- Server Settings - Rules -->
    <sys:String x:Key="ServerSettings_RulesLabel">Rules</sys:String>
    <sys:String x:Key="ServerSettings_EnableHardcoreLabel">Enable Hardcore Mode</sys:String>
    <sys:String x:Key="ServerSettings_EnableHardcoreTooltip">Enables hardcore mode (players can not respawn, a new character must be created).</sys:String>
    <sys:String x:Key="ServerSettings_EnablePvPLabel">Enable PvP</sys:String>
    <sys:String x:Key="ServerSettings_EnablePvPTooltip">Enables Player vs Player mode (players are able to deal damage to or kill each other. In PvP players can also damage or destroy another tribe's buildings or kill their dinos).</sys:String>
    <sys:String x:Key="ServerSettings_EnablePvECaveBuildingLabel">Enable PvE Cave Building</sys:String>
    <sys:String x:Key="ServerSettings_EnablePvECaveBuildingTooltip">If enabled, allows building in caves when PvE mode is enabled.</sys:String>
    <sys:String x:Key="ServerSettings_DisablePvEFriendlyFireLabel">Disable PvE Friendly Fire</sys:String>
    <sys:String x:Key="ServerSettings_DisablePvEFriendlyFireTooltip">If enabled, players are unable to deal damage to or kill other tribe members, dinos and structures when PvE mode is enabled.</sys:String>
    <sys:String x:Key="ServerSettings_DisableLootCratesLabel">Disable Loot Crates</sys:String>
    <sys:String x:Key="ServerSettings_DisableLootCratesTooltip">If enabled, will prevent spawning of Loot crates (artifact crates will still spawn).</sys:String>
    <sys:String x:Key="ServerSettings_EnableExtraStructurePreventionVolumesLabel">Prevent Building in Resource Rich Areas</sys:String>
    <sys:String x:Key="ServerSettings_EnableExtraStructurePreventionVolumesTooltip">If enabled, completely disables building in specific resource-rich areas, in particular setup on TheIsland around the major mountains.</sys:String>
    <sys:String x:Key="ServerSettings_DisablePvPFriendlyFireLabel">Disable PvP Friendly Fire</sys:String>
    <sys:String x:Key="ServerSettings_DisablePvPFriendlyFireTooltip">If enabled, players are unable to deal damage to or kill other tribe members, dinos and structures when PvP mode is enabled.</sys:String>
    <sys:String x:Key="ServerSettings_DifficultyLabel">Difficulty:</sys:String>
    <sys:String x:Key="ServerSettings_DifficultyTooltip">Determines the levels of creatures in the world as well as the quality of loot drops. The higher the value, the higher the Maximum Creature Level and Loot Drop.</sys:String>
    <sys:String x:Key="ServerSettings_DifficultyUnits">%</sys:String>
    <sys:String x:Key="ServerSettings_MaxNumberOfPlayersInTribeLabel">Max Players in Tribe:</sys:String>
    <sys:String x:Key="ServerSettings_MaxNumberOfPlayersInTribeTooltip">Set to 0 for unlimited player in tribe, set to a number > 0 to act as a limit.</sys:String>
    <sys:String x:Key="ServerSettings_MaxNumberOfPlayersInTribeUnits">players</sys:String>

    <sys:String x:Key="ServerSettings_EnableTributeLabel">Enable Tribute Downloads</sys:String>
    <sys:String x:Key="ServerSettings_EnableTributeTooltip">If enabled, this will allow downloading external survivors/items/dinos into your server.</sys:String>
    <sys:String x:Key="ServerSettings_NoSurvivorDownloadsLabel">No Survivor Downloads</sys:String>
    <sys:String x:Key="ServerSettings_NoSurvivorDownloadsTooltip">If enabled, the survivor downloads are disabled.</sys:String>
    <sys:String x:Key="ServerSettings_NoItemDownloadsLabel">No Item Downloads</sys:String>
    <sys:String x:Key="ServerSettings_NoItemDownloadsTooltip">If enabled, the item downloads are disabled.</sys:String>
    <sys:String x:Key="ServerSettings_NoDinoDownloadsLabel">No Dino Downloads</sys:String>
    <sys:String x:Key="ServerSettings_NoDinoDownloadsTooltip">If enabled, the dino downloads are disabled.</sys:String>

    <sys:String x:Key="ServerSettings_PvPRespawnLabel">Increase PvP Respawn Interval</sys:String>
    <sys:String x:Key="ServerSettings_PvPRespawnTooltip">If enabled, enables the increase PvP respawn interval settings.</sys:String>
    <sys:String x:Key="ServerSettings_IntervalCheckPeriodLabel">Interval Check Period</sys:String>
    <sys:String x:Key="ServerSettings_IntervalCheckPeriodTooltip">The time period the respawn check lasts after the player is killed by a team.</sys:String>
    <sys:String x:Key="ServerSettings_IntervalCheckPeriodUnits">seconds</sys:String>
    <sys:String x:Key="ServerSettings_IntervalMultiplierLabel">Interval Multiplier:</sys:String>
    <sys:String x:Key="ServerSettings_IntervalMultiplierTooltip">The multiplier value of the base amount to determine the respawn time.</sys:String>
    <sys:String x:Key="ServerSettings_IntervalMultiplierUnits">x</sys:String>
    <sys:String x:Key="ServerSettings_IntervalBaseLabel">Interval Base Amount:</sys:String>
    <sys:String x:Key="ServerSettings_IntervalBaseTooltip">The base time period used to detemine the respawn time.</sys:String>
    <sys:String x:Key="ServerSettings_IntervalBaseUnits">seconds</sys:String>
    <sys:String x:Key="ServerSettings_PreventOfflinePvPLabel">Prevent Offline PvP</sys:String>
    <sys:String x:Key="ServerSettings_PreventOfflinePvPTooltip">If enabled, enables the offline raiding prevention option.</sys:String>
    <sys:String x:Key="ServerSettings_PreventOfflinePvPIntervalLabel">Logout Interval</sys:String>
    <sys:String x:Key="ServerSettings_PreventOfflinePvPIntervalTooltip">The time period before a tribe/players dinos/structures become invulnerable/inactive after they log off (if tribe, requires ALL tribe members to be logged off).</sys:String>
    <sys:String x:Key="ServerSettings_PreventOfflinePvPIntervalUnits">seconds</sys:String>

    <sys:String x:Key="ServerSettings_PvEScheduleLabel">PvE Schedule</sys:String>
    <sys:String x:Key="ServerSettings_PvEScheduleTooltip">If enabled, allows switching between PvE and PvP at pre-specified in-game times or pre-specified real-world times.</sys:String>
    <sys:String x:Key="ServerSettings_UseServerTimeLabel">Use Server Time</sys:String>
    <sys:String x:Key="ServerSettings_UseServerTimeTooltip">If enabled, the schedule will use the time on the Ark server machine; otherwise it uses the in-game time.</sys:String>
    <sys:String x:Key="ServerSettings_StartTimeLabel">Start Time:</sys:String>
    <sys:String x:Key="ServerSettings_StartTimeTooltip">The start time in hours and minutes from midnight to enable PvE mode.</sys:String>
    <sys:String x:Key="ServerSettings_StopTimeLabel">Stop Time:</sys:String>
    <sys:String x:Key="ServerSettings_StopTimeTooltip">The stop time in hours and minutes from midnight to disable PvE mode.</sys:String>

    <sys:String x:Key="ServerSettings_TribeWarfareLabel">PvE "Tribe Warfare" options</sys:String>
    <sys:String x:Key="ServerSettings_AllowTribeWarfareLabel">Allow Tribe Warfare</sys:String>
    <sys:String x:Key="ServerSettings_AllowTribeWarfareTooltip">If enabled, capability for tribes to officially declare war on each other for mutually-agreed-upon period of time.</sys:String>
    <sys:String x:Key="ServerSettings_AllowCancelTribeWarfareLabel">Allow Cancelling Tribe Warfare</sys:String>
    <sys:String x:Key="ServerSettings_AllowCancelTribeWarfareTooltip">If enabled, tribes are able to cancel an agreed-upon war before it has actually started.</sys:String>
    <sys:String x:Key="ServerSettings_AllowTribeAlliancesLabel">Allow Tribe Alliances</sys:String>
    <sys:String x:Key="ServerSettings_AllowTribeAlliancesTooltip">If enabled, players are able to create alliances with other tribes.</sys:String>

    <sys:String x:Key="ServerSettings_AllowCustomRecipesLabel">Allow Custom Recipes</sys:String>
    <sys:String x:Key="ServerSettings_AllowCustomRecipesTooltip">If enabled, players are able to use the Custom RP-oriented Recipe/Cooking System (including Skill-Based results).</sys:String>
    <sys:String x:Key="ServerSettings_CustomRecipeEffectivenessMultiplierLabel">Effectiveness Multiplier</sys:String>
    <sys:String x:Key="ServerSettings_CustomRecipeEffectivenessMultiplierTooltip">Specifies the multiplier for the customer recipe effectiveness. Higher values increase the recipe effectiveness.</sys:String>
    <sys:String x:Key="ServerSettings_CustomRecipeSkillMultiplierLabel">Skill Multiplier</sys:String>
    <sys:String x:Key="ServerSettings_CustomRecipeSkillMultiplierTooltip">Specifies the multiplier for the customer recipe skill. Higher values increase the recipe skill.</sys:String>

    <sys:String x:Key="ServerSettings_EnableDiseasesLabel">Enable Diseases</sys:String>
    <sys:String x:Key="ServerSettings_EnableDiseasesTooltip">If enabled, diseases will be enabled.</sys:String>
    <sys:String x:Key="ServerSettings_NonPermanentDiseasesLabel">Non Permanent Diseases</sys:String>
    <sys:String x:Key="ServerSettings_NonPermanentDiseasesTooltip">If enabled, will make diseases not permanent (you will then lose them if you respawn).</sys:String>

    <!-- Server Settings - Chat and Notifications -->
    <sys:String x:Key="ServerSettings_ChatAndNotificationsLabel">Chat and Notifications</sys:String>
    <sys:String x:Key="ServerSettings_EnableGlobalVoiceChatLabel">Enable Global Voice Chat</sys:String>
    <sys:String x:Key="ServerSettings_EnableGlobalVoiceChatTooltip">If enabled, voice chat becomes global and everyone on the server can hear; otherwise only people near each other can hear.</sys:String>
    <sys:String x:Key="ServerSettings_EnableProximityChatLabel">Enable Proximity Text Chat</sys:String>
    <sys:String x:Key="ServerSettings_EnableProximityChatTooltip">If enabled, only players near each other can see their chat messages; otherwise their text chat is global and everyone can see their chat messages.</sys:String>
    <sys:String x:Key="ServerSettings_EnablePlayerLeftLabel">Enable 'Player Left' Notifications</sys:String>
    <sys:String x:Key="ServerSettings_EnablePlayerLeftTooltip">If enabled, players will always get notified if someone leaves the server.</sys:String>
    <sys:String x:Key="ServerSettings_EnablePlayerJoinedLabel">Enable 'Player Joined' Notifications</sys:String>
    <sys:String x:Key="ServerSettings_EnablePlayerJoinedTooltip">If enabled, players will always get notified if someone joins the server.</sys:String>

    <!-- Server Settings - HUD and Visuals -->
    <sys:String x:Key="ServerSettings_HUDAndVisualsLabel">HUD and Visuals</sys:String>
    <sys:String x:Key="ServerSettings_AllowCrosshairLabel">Allow Crosshair</sys:String>
    <sys:String x:Key="ServerSettings_AllowCrosshairTooltip">If enabled, shows each player a crosshair.</sys:String>
    <sys:String x:Key="ServerSettings_AllowHUDLabel">Allow HUD</sys:String>
    <sys:String x:Key="ServerSettings_AllowHUDTooltip">If enabled, allows the player to see the HUD.</sys:String>
    <sys:String x:Key="ServerSettings_AllowThirdPersonViewLabel">Allow Third-Person View</sys:String>
    <sys:String x:Key="ServerSettings_AllowThirdPersonViewTooltip">If enabled, allows players to view themselves in third person.</sys:String>
    <sys:String x:Key="ServerSettings_AllowMapPlayerLocationLabel">Allow Map Player Location</sys:String>
    <sys:String x:Key="ServerSettings_AllowMapPlayerLocationTooltip">If enabled, shows each player their position on the map.</sys:String>
    <sys:String x:Key="ServerSettings_AllowPlayerGammaInPvPLabel">Allow Player Gamma Settings in PvP</sys:String>
    <sys:String x:Key="ServerSettings_AllowPlayerGammaInPvPTooltip">If enabled, allows gamma changes in PvP mode.</sys:String>
    <sys:String x:Key="ServerSettings_AllowPlayerGammaInPvELabel">Allow Player Gamma Settings in PvE</sys:String>
    <sys:String x:Key="ServerSettings_AllowPlayerGammaInPvETooltip">If enabled, allows gamma changes in PvE mode.</sys:String>
    <sys:String x:Key="ServerSettings_ShowFloatingDamageTextLabel">Show Floating Damage Text</sys:String>
    <sys:String x:Key="ServerSettings_ShowFloatingDamageTextTooltip">If enabled, enables RPG-style popup text stat mode.</sys:String>
    <sys:String x:Key="ServerSettings_AllowHitMarkersLabel">Allow Hit Markers</sys:String>
    <sys:String x:Key="ServerSettings_AllowHitMarkersTooltip">If enabled, shows hit markers for ranged attacks.</sys:String>

    <!-- Server Settings - Player Settings -->
    <sys:String x:Key="ServerSettings_PlayerSettingsLabel">Player Settings</sys:String>
    <sys:String x:Key="ServerSettings_EnableFlyerCarryLabel">Enable Flyer-Carry</sys:String>
    <sys:String x:Key="ServerSettings_EnableFlyerCarryTooltip">If enabled, permit flying dinosaurs to pick up other dinosaurs and players when mounted by a player in PvE.</sys:String>
    <sys:String x:Key="ServerSettings_XPMultiplierLabel">XP Multiplier:</sys:String>
    <sys:String x:Key="ServerSettings_XPMultiplierTooltip">Specifies the scaling factor for the experience received by players. Higher values increase XP amounts awarded for various actions; lower values decrease it.</sys:String>
    <sys:String x:Key="ServerSettings_MaxXPLabel">Max XP:</sys:String>
    <sys:String x:Key="ServerSettings_MaxXPTooltip">Set the maximum XP cap.</sys:String>
    <sys:String x:Key="ServerSettings_MaxXPUnits">xp</sys:String>
    <sys:String x:Key="ServerSettings_ResetMaxXPTooltip">Reset maximum XP Cap to official default</sys:String>
    <sys:String x:Key="ServerSettings_DamageLabel">Damage:</sys:String>
    <sys:String x:Key="ServerSettings_DamageTooltip">Specifies the scaling factor for the damage dealt with attacks. Higher values increase damage. Lower values decrease it.</sys:String>
    <sys:String x:Key="ServerSettings_ResistanceLabel">Resistance:</sys:String>
    <sys:String x:Key="ServerSettings_ResistanceTooltip">Specifies the scaling factor for the resistance to damage received when attacked. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack.</sys:String>
    <sys:String x:Key="ServerSettings_WaterDrainLabel">Water Drain:</sys:String>
    <sys:String x:Key="ServerSettings_WaterDrainTooltip">Specifies the scaling factor for water consumption. Higher values increase water consumption (thirsty faster).</sys:String>
    <sys:String x:Key="ServerSettings_FoodDrainLabel">Food Drain:</sys:String>
    <sys:String x:Key="ServerSettings_FoodDrainTooltip">Specifies the scaling factor for food consumption. Higher values increase food consumption (hungry faster).</sys:String>
    <sys:String x:Key="ServerSettings_StaminaDrainLabel">Stamina Drain:</sys:String>
    <sys:String x:Key="ServerSettings_StaminaDrainTooltip">Specifies the scaling factor for stamina consumption. Higher values increase stamina consumption (tired faster).</sys:String>
    <sys:String x:Key="ServerSettings_HealthRecoveryLabel">Health Recovery:</sys:String>
    <sys:String x:Key="ServerSettings_HealthRecoveryTooltip">Specifies the scaling factor for health recovery. Higher values increase the recovery rate (heal faster).</sys:String>
    <sys:String x:Key="ServerSettings_HarvestingDamageLabel">Harvesting Damage:</sys:String>
    <sys:String x:Key="ServerSettings_HarvestingDamageTooltip">Specifies the scaling factor for the harvest damage rate. Higher values increase damage rate. Lower values decrease it.</sys:String>
    <sys:String x:Key="ServerSettings_TurretDamageLabel">Turret Damage:</sys:String>
    <sys:String x:Key="ServerSettings_TurretDamageTooltip">Specifies the scaling factor for damage by turret (bullet and projectile turrets). Higher values increase turret damage. Lower values decrease it.</sys:String>

    <sys:String x:Key="ServerSettings_PlayerPerLevelStatMultipliersLabel">Per-Level Stat Multipliers</sys:String>
    
    <sys:String x:Key="ServerSettings_StatHealthLabel">Health:</sys:String>
    <sys:String x:Key="ServerSettings_StatHealthTooltip">Specifies the multiplier for health gain per level. Higher values increase health faster; lower values increase health more slowly.</sys:String>
    <sys:String x:Key="ServerSettings_StatStaminaLabel">Stamina:</sys:String>
    <sys:String x:Key="ServerSettings_StatStaminaTooltip">Specifies the multiplier for stamina gain per level. Higher values increase stamina faster; lower values increase stamina more slowly.</sys:String>
    <sys:String x:Key="ServerSettings_StatTorpidityLabel">Torpidity:</sys:String>
    <sys:String x:Key="ServerSettings_StatTorpidityTooltip">Specifies the multiplier for torpidity gain per level. Higher values increase the torpidity faster; lower values increase the torpidity more slowly.</sys:String>
    <sys:String x:Key="ServerSettings_StatOxygenLabel">Oxygen:</sys:String>
    <sys:String x:Key="ServerSettings_StatOxygenTooltip">Specifies the multiplier for oxygen efficiency gain per level. Higher values increase efficiency faster; lower values increase efficiency more slowly.</sys:String>
    <sys:String x:Key="ServerSettings_StatFoodLabel">Food:</sys:String>
    <sys:String x:Key="ServerSettings_StatFoodTooltip">Specifies the multiplier for food efficiency gain per level. Higher values increase efficiency faster; lower values increase efficiency more slowly.</sys:String>
    <sys:String x:Key="ServerSettings_StatWaterLabel">Water:</sys:String>
    <sys:String x:Key="ServerSettings_StatWaterTooltip">Specifies the multiplier for water efficiency gain per level. Higher values increase efficiency faster; lower values increase efficiency more slowly.</sys:String>
    <sys:String x:Key="ServerSettings_StatTempLabel">Temperature:</sys:String>
    <sys:String x:Key="ServerSettings_StatTempTooltip">Specifies the multiplier for temperature tolerance gain per level. Higher values increase tolerance faster; lower values increase tolerance more slowly.</sys:String>
    <sys:String x:Key="ServerSettings_StatWeightLabel">Weight:</sys:String>
    <sys:String x:Key="ServerSettings_StatWeightTooltip">Specifies the multiplier for carrying capacity gain per level. Higher values increase carrying capacity faster; lower values increase carrying capacity more slowly.</sys:String>
    <sys:String x:Key="ServerSettings_StatDamageLabel">Damage:</sys:String>
    <sys:String x:Key="ServerSettings_StatDamageTooltip">Specifies the multiplier for damage gain per level. Higher values increase damage dealt faster; lower values increase damage dealt more slowly.</sys:String>
    <sys:String x:Key="ServerSettings_StatSpeedLabel">Speed:</sys:String>
    <sys:String x:Key="ServerSettings_StatSpeedTooltip">Specifies the multiplier for speed gain per level. Higher values increase speed faster; lower values increase speed more slowly.</sys:String>
    <sys:String x:Key="ServerSettings_StatFortitudeLabel">Fortitude:</sys:String>
    <sys:String x:Key="ServerSettings_StatFortitudeTooltip">Specifies the multiplier for fortitude gain per level. Higher values increase fortitude faster; lower values increase the fortitude more slowly.</sys:String>
    <sys:String x:Key="ServerSettings_StatCraftingLabel">Crafting:</sys:String>
    <sys:String x:Key="ServerSettings_StatCraftingTooltip">Specifies the multiplier for crafting speed gain per level. Higher values increase crafting speed faster; lower values increase crafting speed more slowly.</sys:String>

    <sys:String x:Key="ServerSettings_PlayerMaxXP_ResetTitle">Confirm Reset Action</sys:String>
    <sys:String x:Key="ServerSettings_PlayerMaxXP_ResetLabel">Click 'Yes' to confirm you want to reset the Max XP.</sys:String>

    <!-- Server Settings - Dino Settings -->
    <sys:String x:Key="ServerSettings_DinoSettingsLabel">Dino Settings</sys:String>
    <sys:String x:Key="ServerSettings_TamedDamageLabel">Tamed Damage:</sys:String>
    <sys:String x:Key="ServerSettings_TamedResistanceLabel">Tamed Resistance:</sys:String>
    <sys:String x:Key="ServerSettings_MaxTamedDinosLabel">Max Tamed Dinos:</sys:String>
    <sys:String x:Key="ServerSettings_MaxTamedDinosTooltip">Set the maximum number of tamed dinos of the server.</sys:String>
    <sys:String x:Key="ServerSettings_DinoSpawnsLabel">Dino Spawns:</sys:String>
    <sys:String x:Key="ServerSettings_DinoSpawnsTooltip">Specifies the scaling factor for dino spawns. Higher values increase the number of dinos spawned throughout the Ark.</sys:String>
    <sys:String x:Key="ServerSettings_AllowRaidDinoFeedingLabel">Allow Raid Dino Feeding</sys:String>
    <sys:String x:Key="ServerSettings_AllowRaidDinoFeedingTooltip">If enabled, allows your server's Titanosaurs to be permanently tamed (namely allows them to be Fed).</sys:String>
    <sys:String x:Key="ServerSettings_RaidDinoCharacterFoodDrainMultiplierLabel">Food Drain Multiplier</sys:String>
    <sys:String x:Key="ServerSettings_RaidDinoCharacterFoodDrainMultiplierTooltip">Specifies the multiplier for food drain of the raid dinos. Higher values increase the food drain; lower values decrease the food drain.</sys:String>
    <sys:String x:Key="ServerSettings_EnableAllowCaveFlyersLabel">Allow Flyers in Caves</sys:String>
    <sys:String x:Key="ServerSettings_EnableAllowCaveFlyersTooltip">If enabled, allows Flyers into caves.</sys:String>
    <sys:String x:Key="ServerSettings_DisableDinoDecayLabel">Disable Dino Decay PvE</sys:String>
    <sys:String x:Key="ServerSettings_EnableNoFishLootLabel">Disable Non-Meat Fish Loot</sys:String>
    <sys:String x:Key="ServerSettings_EnableNoFishLootTooltip">If enabled, disables harvesting non-meat fish loot.</sys:String>
    <sys:String x:Key="ServerSettings_DisableDinoDecayTooltip">If enabled, disables the gradual decay of dino ownership in PvE; otherwise every dino can be claimed by any player.</sys:String>
    <sys:String x:Key="ServerSettings_DinoDecayPeriodLabel">PvE Dino Decay Period:</sys:String>
    <sys:String x:Key="ServerSettings_DinoDecayPeriodTooltip">Multiplier on the base decay of dino ownership time. Only works when Disable Dino Decay PvE is unchecked.</sys:String>
    <sys:String x:Key="ServerSettings_DisableImprintDinoBuffLabel">Disable Baby Dino Imprint Buff</sys:String>
    <sys:String x:Key="ServerSettings_DisableImprintDinoBuffTooltip">If enabled, will disable the dino imprinting-player stat bonus, where normally whomever specifically imprinted on the dino and raised it to have an imprinting quality, gets extra damage/resistance buff.</sys:String>
    <sys:String x:Key="ServerSettings_AllowAnyoneBabyImprintCuddleLabel">Allow Baby Dino Imprint Cuddle by Anyone</sys:String>
    <sys:String x:Key="ServerSettings_AllowAnyoneBabyImprintCuddleTooltip">If enabled, ANYONE will to be able to take care of a Baby Dino (cuddle etc), not just whomever imprinted on it.</sys:String>

    <sys:String x:Key="ServerSettings_DinoCustomizationLabel">Dino Customization</sys:String>
    <sys:String x:Key="ServerSettings_SpawnMultipliersOptionLabel">Spawn Multipliers</sys:String>
    <sys:String x:Key="ServerSettings_SpawnMultipliersOptionTooltip">Show/Hide the spawn multiplier columns.</sys:String>
    <sys:String x:Key="ServerSettings_TamedDamageOptionLabel">Tamed Damage</sys:String>
    <sys:String x:Key="ServerSettings_TamedDamageOptionTooltip">Show/Hide the tamed dino damage multiplier column.</sys:String>
    <sys:String x:Key="ServerSettings_TamedResistanceOptionLabel">Tamed Resistance</sys:String>
    <sys:String x:Key="ServerSettings_TamedResistanceOptionTooltip">Show/Hide the tamed dino resistance multiplier column.</sys:String>
    <sys:String x:Key="ServerSettings_WildDamageOptionLabel">Wild Damage</sys:String>
    <sys:String x:Key="ServerSettings_WildDamageOptionTooltip">Show/Hide the wild dino damage multiplier column.</sys:String>
    <sys:String x:Key="ServerSettings_WildResistanceOptionLabel">Wild Resistance</sys:String>
    <sys:String x:Key="ServerSettings_WildResistanceOptionTooltip">Show/Hide the wild dino resistance multiplier column.</sys:String>
    <sys:String x:Key="ServerSettings_ResetDinoCustomizationsTooltip">Reset all dino customizations back to defaults.</sys:String>
    <sys:String x:Key="ServerSettings_NameColumnLabel">Name</sys:String>
    <sys:String x:Key="ServerSettings_SpawnableColumnLabel">Spawnable</sys:String>
    <sys:String x:Key="ServerSettings_TameableColumnLabel">Tameable</sys:String>
    <sys:String x:Key="ServerSettings_ReplacementColumnLabel">Replace With</sys:String>
    <sys:String x:Key="ServerSettings_SpawnWeightColumnLabel">Spawn Weight</sys:String>
    <sys:String x:Key="ServerSettings_OverrideLimitColumnLabel">Override Limit</sys:String>
    <sys:String x:Key="ServerSettings_SpawnLimitColumnLabel">Spawn Limit</sys:String>
    <sys:String x:Key="ServerSettings_TamedDamageColumnLabel">Tamed Damage</sys:String>
    <sys:String x:Key="ServerSettings_TamedResistanceColumnLabel">Tamed Resistance</sys:String>
    <sys:String x:Key="ServerSettings_WildDamageColumnLabel">Wild Damage</sys:String>
    <sys:String x:Key="ServerSettings_WildResistanceColumnLabel">Wild Resistance</sys:String>
    <sys:String x:Key="ServerSettings_DinoRemoveRecordTooltip">Remove this Dino</sys:String>

    <sys:String x:Key="ServerSettings_DinoCustomization_DinoRemoveRecordTitle">Remove Dino</sys:String>
    <sys:String x:Key="ServerSettings_DinoCustomization_DinoRemoveRecordLabel">Click 'Yes' to confirm you want to delete the dino record.</sys:String>

    <sys:String x:Key="ServerSettings_TamedDinoPerLevelStatMultipliersLabel">Per-Level Stat Multipliers (Tamed)</sys:String>
    <sys:String x:Key="ServerSettings_TamedDinoPerLevelStatAddMultipliersLabel">Per-Level Stat Multipliers (Tamed) - Add</sys:String>
    <sys:String x:Key="ServerSettings_TamedDinoPerLevelStatAffinityMultipliersLabel">Per-Level Stat Multipliers (Tamed) - Affinity</sys:String>
    <sys:String x:Key="ServerSettings_WildDinoPerLevelStatMultipliersLabel">Per-Level Stat Multipliers (Wild)</sys:String>
    <sys:String x:Key="ServerSettings_DinoBreedingMultipliersLabel">Dino Breeding Multipliers</sys:String>
    <sys:String x:Key="ServerSettings_PerLevelStatMultipliersTooltip">If enabled, allows scale factors to be applied to each stat.</sys:String>
    <sys:String x:Key="ServerSettings_PerLevelStatTamedAddMultipliersTooltip">If enabled, allows scale factors to be applied to the Taming Addition for each stat.</sys:String>
    <sys:String x:Key="ServerSettings_PerLevelStatTamedAffinityMultipliersTooltip">If enabled, allows scale factors to be applied to the Taming Multiplier for each stat.</sys:String>
    <sys:String x:Key="ServerSettings_PerLevelStatTamedMultipliersTooltip">If enabled, allows scale factors to be applied to the Tamed Stat Increase for each stat.</sys:String>
    <sys:String x:Key="ServerSettings_ResetPerLevelStatMultipliersTooltip">Reset all multipliers back to defaults.</sys:String>

    <sys:String x:Key="ServerSettings_MatingIntervalLabel">Mating Interval:</sys:String>
    <sys:String x:Key="ServerSettings_MatingIntervalTooltip">Specifies the multiplier for time between tamed dino mating. Lower values decrease the time between mating.</sys:String>
    <sys:String x:Key="ServerSettings_EggHatchSpeedLabel">Egg Hatch Speed:</sys:String>
    <sys:String x:Key="ServerSettings_EggHatchSpeedTooltip">Specifies the multiplier for time that fertilised eggs hatch. Higher values decrease the time an eggs hatches.</sys:String>
    <sys:String x:Key="ServerSettings_BabyMatureSpeedLabel">Baby Mature Speed:</sys:String>
    <sys:String x:Key="ServerSettings_BabyMatureSpeedTooltip">Specifies the multiplier for time that baby dinos mature into adults. Higher values decrease the time it take baby dinos to mature into adults.</sys:String>
    <sys:String x:Key="ServerSettings_BabyFoodConsumptionSpeedLabel">Baby Food Consumption Speed:</sys:String>
    <sys:String x:Key="ServerSettings_BabyFoodConsumptionSpeedTooltip">Specifies the multiplier for the speed at which the baby dinos will consume food. Higher values will make the baby consume food more often.</sys:String>

    <sys:String x:Key="ServerSettings_DinoImprintLabel">Dino Imprinting</sys:String>
    <sys:String x:Key="ServerSettings_BabyImprintingStatScaleMultiplierLabel">Imprinting Stat Scale:</sys:String>
    <sys:String x:Key="ServerSettings_BabyImprintingStatScaleMultiplierTooltip">How much of an effect on stats the imprinting quality has. Set it to 0 to effectively disable the system.</sys:String>
    <sys:String x:Key="ServerSettings_BabyCuddleIntervalMultiplierLabel">Cuddle Interval:</sys:String>
    <sys:String x:Key="ServerSettings_BabyCuddleIntervalMultiplierTooltip">A multiplier on how often babies want to cuddle. Lower values means you'll need to cuddle with them more frequently to gain imprinting quality.</sys:String>
    <sys:String x:Key="ServerSettings_BabyCuddleGracePeriodMultiplierLabel">Cuddle Grace Period:</sys:String>
    <sys:String x:Key="ServerSettings_BabyCuddleGracePeriodMultiplierTooltip">A multiplier on how long after delaying cuddling with the baby before imprinting quality starts to decrease. Higher values increase the grace period.</sys:String>
    <sys:String x:Key="ServerSettings_BabyCuddleLoseImprintQualitySpeedMultiplierLabel">Cuddle Lose Imprint Quality Speed:</sys:String>
    <sys:String x:Key="ServerSettings_BabyCuddleLoseImprintQualitySpeedMultiplierTooltip">A multiplier on how fast imprinting quality decreases after the grace period if you haven't yet cuddled with the baby. Lower values slow the imprint quality loss.</sys:String>

    <sys:String x:Key="ServerSettings_DinoMaxXP_ResetTitle">Confirm Reset Action</sys:String>
    <sys:String x:Key="ServerSettings_DinoMaxXP_ResetLabel">Click 'Yes' to confirm you want to reset the Max XP.</sys:String>
    <sys:String x:Key="ServerSettings_DinoCustomization_ResetTitle">Confirm Reset Action</sys:String>
    <sys:String x:Key="ServerSettings_DinoCustomization_ResetLabel">Click 'Yes' to confirm you want to reset all the current dino customizations.</sys:String>

    <!-- Server Settings - Environment -->
    <sys:String x:Key="ServerSettings_EnvironmentLabel">Environment</sys:String>
    <sys:String x:Key="ServerSettings_TamingSpeedLabel">Taming Speed:</sys:String>
    <sys:String x:Key="ServerSettings_TamingSpeedTooltip">Specifies the scaling factor for dinosaur taming speed. Higher values make taming faster.</sys:String>
    <sys:String x:Key="ServerSettings_HarvestAmountLabel">Harvest Amount:</sys:String>
    <sys:String x:Key="ServerSettings_HarvestAmountTooltip">Specifies the scaling factor for yields from all harvesting activities (chopping down trees, picking berries, carving carcasses, mining rocks, etc). Higher values increase the amount of materials harvested with each strike.</sys:String>
    <sys:String x:Key="ServerSettings_ResourceRespawnLabel">Resource Respawn:</sys:String>
    <sys:String x:Key="ServerSettings_ResourceRespawnTooltip">Specifies the scaling factor for the respawn rate for resource nodes (trees, rocks, bushes, etc). Lower values cause nodes to respawn more frequently.</sys:String>
    <sys:String x:Key="ServerSettings_SuppressReplenishPlayerLabel">Suppress Replenish Radius (Player):</sys:String>
    <sys:String x:Key="ServerSettings_SuppressReplenishPlayerTooltip">Specifies the scaling factor to allow resources to regrow closer or farther away from players. Lower values decrease the distance resources will regrow from the player.</sys:String>
    <sys:String x:Key="ServerSettings_SuppressReplenishStructureLabel">Suppress Replenish Radius (Structure):</sys:String>
    <sys:String x:Key="ServerSettings_SuppressReplenishStructureTooltip">Specifies the scaling factor to allow resources to regrow closer or farther away from structures. Lower values decrease the distance resources will regrow from the structure.</sys:String>
    <sys:String x:Key="ServerSettings_ClampResourceHarvestDamageLabel">Clamp Resource Harvest Damage</sys:String>
    <sys:String x:Key="ServerSettings_ClampResourceHarvestDamageTooltip">If enabled, clamps how much harvesting damage you can do to a resource to the remaining health of the resource.</sys:String>
    <sys:String x:Key="ServerSettings_HarvestHealthLabel">Harvest Health:</sys:String>
    <sys:String x:Key="ServerSettings_HarvestHealthTooltip">Specifies the scaling factor for the health of items that can be harvested (trees, rocks, carcasses, etc). Higher values increase the amount of damage (e.g. number of strikes) such objects can withstand before being destroyed, which results in higher overall harvest yields.</sys:String>

    <sys:String x:Key="ServerSettings_CustomHarvestMultipliersLabel">Custom Harvest Amount Multipliers</sys:String>
    <sys:String x:Key="ServerSettings_CustomHarvestMultipliersTooltip">If enabled, allows per-resource scale factors to be applied to each resource.</sys:String>
    <sys:String x:Key="ServerSettings_ResetCustomHarvestTooltip">Reset all harvest customizations back to defaults.</sys:String>
    <sys:String x:Key="ServerSettings_HarvestAmountEntryLabel">Amount</sys:String>
    <sys:String x:Key="ServerSettings_HarvestRemoveRecordTooltip">Remove this Resource</sys:String>

    <sys:String x:Key="ServerSettings_Harvest_HarvestRemoveRecordTitle">Remove Resource</sys:String>
    <sys:String x:Key="ServerSettings_Harvest_HarvestRemoveRecordLabel">Click 'Yes' to confirm you want to delete the resource record.</sys:String>

    <sys:String x:Key="ServerSettings_DayCycleSpeedLabel">Day Cycle Speed:</sys:String>
    <sys:String x:Key="ServerSettings_DayCycleSpeedTooltip">Specifies the scaling factor for the passage of time in the Ark, controlling how often day changes to night and night changes to day. Values lower than 1 slow down the cycle; higher values accelerate it.</sys:String>
    <sys:String x:Key="ServerSettings_DayTimeSpeedLabel">Day Time Speed:</sys:String>
    <sys:String x:Key="ServerSettings_DayTimeSpeedTooltip">Specifies the scaling factor for the passage of time in the Ark during the day. This value determines the length of each day, relative to the length of each night. Lowering this value increases the length of each day.</sys:String>
    <sys:String x:Key="ServerSettings_NightTimeSpeedLabel">Night Time Speed:</sys:String>
    <sys:String x:Key="ServerSettings_NightTimeSpeedTooltip">Specifies the scaling factor for the passage of time in the Ark during night time. This value determines the length of each night, relative to the length of each day. Lowering this value increases the length of each night.</sys:String>
    <sys:String x:Key="ServerSettings_GlobalSpoilingTimeLabel">Global Spoiling Time:</sys:String>
    <sys:String x:Key="ServerSettings_GlobalSpoilingTimeTooltip">Scales the spoiling time of perishables globally. Higher values prolong the time.</sys:String>
    <sys:String x:Key="ServerSettings_GlobalItemDecompTimeLabel">Global Item Decomp Time:</sys:String>
    <sys:String x:Key="ServerSettings_GlobalItemDecompTimeTooltip">Scales the decomposition time of dropped items, loot bags etc globally. Higher values prolong the time.</sys:String>
    <sys:String x:Key="ServerSettings_GlobalCorpseDecompTimeLabel">Global Corpse Decomp Time:</sys:String>
    <sys:String x:Key="ServerSettings_GlobalCorpseDecompTimeTooltip">Scales the decomposition time of corpses (player and dino), globally. Higher values prolong the time.</sys:String>
    <sys:String x:Key="ServerSettings_CropDecaySpeedLabel">Crop Decay Speed:</sys:String>
    <sys:String x:Key="ServerSettings_CropDecaySpeedTooltip">Scales the decay time of crops. Lower values prolong the decay.</sys:String>
    <sys:String x:Key="ServerSettings_CropGrowthSpeedLabel">Crop Growth Speed:</sys:String>
    <sys:String x:Key="ServerSettings_CropGrowthSpeedTooltip">Scales the growth time of crops. Higher values make crops grow faster.</sys:String>
    <sys:String x:Key="ServerSettings_EggLayingIntervalLabel">Lay Egg Interval:</sys:String>
    <sys:String x:Key="ServerSettings_EggLayingIntervalTooltip">Scales the egg laying interval of dinos. Lower values cause dinos to lay eggs more frequently.</sys:String>
    <sys:String x:Key="ServerSettings_PoopIntervalLabel">Poop Interval:</sys:String>
    <sys:String x:Key="ServerSettings_PoopIntervalTooltip">Scales the defecation interval of players and dinos. Lower values cause players and dinos to defecation more frequently.</sys:String>

    <sys:String x:Key="ServerSettings_EarnedXPMultipliersLabel">Earned XP Multipliers</sys:String>
    <sys:String x:Key="ServerSettings_EarnedXPMultipliers_GenericLabel">Generic (over time)</sys:String>
    <sys:String x:Key="ServerSettings_EarnedXPMultipliers_GenericTooltip">Specifies the scaling factor for the XP gained over time. Higher values increase the XP rate.</sys:String>
    <sys:String x:Key="ServerSettings_EarnedXPMultipliers_CraftingLabel">Crafting</sys:String>
    <sys:String x:Key="ServerSettings_EarnedXPMultipliers_CraftingTooltip">Specifies the scaling factor for the XP gained while Crafting. Higher values increase the XP rate.</sys:String>
    <sys:String x:Key="ServerSettings_EarnedXPMultipliers_HarvestingLabel">Harvesting</sys:String>
    <sys:String x:Key="ServerSettings_EarnedXPMultipliers_HarvestingTooltip">Specifies the scaling factor for the XP gained while Harvesting. Higher values increase the XP rate.</sys:String>
    <sys:String x:Key="ServerSettings_EarnedXPMultipliers_KillingLabel">Killing</sys:String>
    <sys:String x:Key="ServerSettings_EarnedXPMultipliers_KillingTooltip">Specifies the scaling factor for the XP gained while Killing. Higher values increase the XP rate.</sys:String>
    <sys:String x:Key="ServerSettings_EarnedXPMultipliers_SpecialLabel">Special Events</sys:String>
    <sys:String x:Key="ServerSettings_EarnedXPMultipliers_SpecialTooltip">Specifies the scaling factor for the XP gained for Special Events. Higher values increase the XP rate.</sys:String>

    <sys:String x:Key="ServerSettings_CustomHarvest_ResetTitle">Confirm Reset Action</sys:String>
    <sys:String x:Key="ServerSettings_CustomHarvest_ResetLabel">Click 'Yes' to confirm you want to reset all the current resource harvest amount multiplier changes.</sys:String>

    <!-- Server Settings - Structures -->
    <sys:String x:Key="ServerSettings_StructuresLabel">Structures</sys:String>
    <sys:String x:Key="ServerSettings_StructureResistanceLabel">Structure Resistance:</sys:String>
    <sys:String x:Key="ServerSettings_StructureResistanceTooltip">Specifies the scaling factor for the resistance to damage structures receive when attacked. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack.</sys:String>
    <sys:String x:Key="ServerSettings_StructureDamageLabel">Structure Damage:</sys:String>
    <sys:String x:Key="ServerSettings_StructureDamageTooltip">Specifies the scaling factor for the damage structures deal with their attacks (e.g. spiked walls). Higher values increase damage. Lower values decrease it.</sys:String>
    <sys:String x:Key="ServerSettings_StructureDamageRepairCooldownLabel">Structure Damage Repair Cooldown:</sys:String>
    <sys:String x:Key="ServerSettings_StructureDamageRepairCooldownTooltip">Server option for cooldown period on structure repair from the last time damaged. Set to 0 to disable it, official default is 180 seconds.</sys:String>
    <sys:String x:Key="ServerSettings_EnablePvPStructureDecayLabel">Enable PvP Structure Decay</sys:String>
    <sys:String x:Key="ServerSettings_EnablePvPStructureDecayTooltip">If enabled, structures in PvP will automatically decay if left unused after a period of time.</sys:String>
    <sys:String x:Key="ServerSettings_PvPZoneStructureDamageLabel">PvP Zone Structure Damage:</sys:String>
    <sys:String x:Key="ServerSettings_PvPZoneStructureDamageTooltip">Specifies the scaling factor for the damage structures take within caves/cave entrances, in PvP.</sys:String>
    <sys:String x:Key="ServerSettings_MaxStructuresVisibleLabel">Max Structures Visible:</sys:String>
    <sys:String x:Key="ServerSettings_MaxStructuresVisibleTooltip">The maximum number of structures which will be visible to the player.  Lower values may help with server speed.</sys:String>
    <sys:String x:Key="ServerSettings_PerPlatformStructuresMultiplierLabel">Per-Platform Structures Multiplier:</sys:String>
    <sys:String x:Key="ServerSettings_PerPlatformStructuresMultiplierTooltip">Specifies the scaling factor for the maximum number of structures allowed on a single platform/saddle.</sys:String>
    <sys:String x:Key="ServerSettings_MaxPlatformSaddleStructuresLabel">Max Platform Saddle Structures:</sys:String>
    <sys:String x:Key="ServerSettings_MaxPlatformSaddleStructuresTooltip">The maximum number of platformed creatures or rafts allowed on the entire server.</sys:String>
    <sys:String x:Key="ServerSettings_OverrideStructurePlatformPreventionLabel">Override Structure Platform Prevention</sys:String>
    <sys:String x:Key="ServerSettings_OverrideStructurePlatformPreventionTooltip">If enabled, allows auto-turrets to be buildable/working on dino platform saddles.</sys:String>
    <sys:String x:Key="ServerSettings_AllowUnalignedDinosOnFlyerPlatformLabel">Allow Unaligned Dinos on Flyer Platform</sys:String>
    <sys:String x:Key="ServerSettings_AllowUnalignedDinosOnFlyerPlatformTooltip">If enabled, non-allied dinos are able to stand on the Quetal platforms.</sys:String>

    <sys:String x:Key="ServerSettings_EnableStructureDecayPvELabel">Enable Structure Decay PvE</sys:String>
    <sys:String x:Key="ServerSettings_EnableStructureDecayPvETooltip">If enabled, enables decay of player structures in PvE.</sys:String>
    <sys:String x:Key="ServerSettings_StructureDecayPeriodLabel">Structure Decay Period:</sys:String>
    <sys:String x:Key="ServerSettings_StructureDecayPeriodTooltip">Specifies the time required for player structures to decay in PvE mode.</sys:String>
    <sys:String x:Key="ServerSettings_StructureDecayMultiplierLabel">Structure Decay Multiplier:</sys:String>
    <sys:String x:Key="ServerSettings_StructureDecayMultiplierTooltip">Specifies the scaling factor for the decay rate of player structures in PvE mode.</sys:String>

    <sys:String x:Key="ServerSettings_EnableAutoDestroyStructuresLabel">Auto Destroy Structures</sys:String>
    <sys:String x:Key="ServerSettings_EnableAutoDestroyStructuresTooltip">If enabled, will auto destroy structures once the demolish timer expires.</sys:String>
    <sys:String x:Key="ServerSettings_AutoDestroyOldStructuresLabel">Auto Destroy Old Structures Multiplier:</sys:String>
    <sys:String x:Key="ServerSettings_AutoDestroyOldStructuresTooltip">Allows Auto-Destroying Structures after sufficient 'no nearby Tribe' time has passed. Useful for servers to clear off abandoned structures automatically over time if they wish. Set to 0 to disable it.</sys:String>
    <sys:String x:Key="ServerSettings_OnlyDecayUnsnappedCoreStructuresLabel">Only Decay Unsnapped Core Structures</sys:String>
    <sys:String x:Key="ServerSettings_OnlyDecayUnsnappedCoreStructuresTooltip">If enabled, only unsnapped core structures will decay. Useful for eliminating lone pillar/foundation spam on servers.</sys:String>
    <sys:String x:Key="ServerSettings_FastDecayUnsnappedCoreStructuresLabel">Fast Decay Unsnapped Core Structures</sys:String>
    <sys:String x:Key="ServerSettings_FastDecayUnsnappedCoreStructuresTooltip">If enabled, will decay unsnapped foundations/pillars at faster speed.</sys:String>
    <sys:String x:Key="ServerSettings_ForceAllStructureLockingLabel">Force All Structure Locking</sys:String>
    <sys:String x:Key="ServerSettings_ForceAllStructureLockingTooltip">If enabled, allow Locking all item containers.</sys:String>
    <sys:String x:Key="ServerSettings_PassiveDefensesDamageDinosLabel">Passive Defenses Damage Riderless Dinos</sys:String>
    <sys:String x:Key="ServerSettings_PassiveDefensesDamageDinosTooltip">If enabled, spike walls will damage wild/riderless Dinos.</sys:String>

    <!-- Server Settings - Engrams -->
    <sys:String x:Key="ServerSettings_EngramsLabel">Engrams</sys:String>
    <sys:String x:Key="ServerSettings_EnableEngramsOverrideLabel">Enable Engram Overrides</sys:String>
    <sys:String x:Key="ServerSettings_EnableEngramsOverrideTooltip">If enabled, enables engram customizations.</sys:String>
    <sys:String x:Key="ServerSettings_ResetEngramsLabel">Reset all engram customizations back to defaults.</sys:String>
    <sys:String x:Key="ServerSettings_EngramsNameColumnLabel">Name</sys:String>
    <sys:String x:Key="ServerSettings_EngramsLevelColumnLabel">Level</sys:String>
    <sys:String x:Key="ServerSettings_EngramsCostColumnLabel">Cost</sys:String>
    <sys:String x:Key="ServerSettings_EngramsHiddenColumnLabel">Hidden</sys:String>
    <sys:String x:Key="ServerSettings_EngramsKnownColumnLabel">Known</sys:String>
    <sys:String x:Key="ServerSettings_EngramsRemovePrereqsColumnLabel">Remove Prereqs</sys:String>
    <sys:String x:Key="ServerSettings_EngramsRemoveRecordTooltip">Remove this Engram</sys:String>

    <sys:String x:Key="ServerSettings_EngramsOverride_EngramsRemoveRecordTitle">Remove Engram</sys:String>
    <sys:String x:Key="ServerSettings_EngramsOverride_EngramsRemoveRecordLabel">Click 'Yes' to confirm you want to delete the resource record.</sys:String>

    <sys:String x:Key="ServerSettings_EngramsOverride_ResetTitle">Confirm Reset Action</sys:String>
    <sys:String x:Key="ServerSettings_EngramsOverride_ResetLabel">Click 'Yes' to confirm you want to reset all the current engram changes.</sys:String>

    <!-- Server Settings - Custom Level Progressions -->
    <sys:String x:Key="ServerSettings_CustomLevelProgressionsLabel">Custom Level Progressions</sys:String>
    <sys:String x:Key="ServerSettings_EnableCustomLevelProgressionsLabel">Enable Custom Level Progressions</sys:String>
    <sys:String x:Key="ServerSettings_EnableCustomLevelProgressionsTooltip">If enabled, enables player and dino level customizations.</sys:String>
    <sys:String x:Key="ServerSettings_CustomPlayerLevelsLabel">Custom Player Levels</sys:String>
    <sys:String x:Key="ServerSettings_DeleteAllLevelsTooltip">Delete all existing levels.</sys:String>
    <sys:String x:Key="ServerSettings_ResetToASMDefaultsTooltip">Reset all level customizations back to ASM defaults.</sys:String>
    <sys:String x:Key="ServerSettings_ResetToOfficialDefaultsTooltip">Reset all level customizations back to official defaults.</sys:String>
    <sys:String x:Key="ServerSettings_ImportLevelsTooltip">Import level customizations from CSV file.</sys:String>
    <sys:String x:Key="ServerSettings_ExportLevelsTooltip">Export level customizations to CSV file.</sys:String>
    <sys:String x:Key="ServerSettings_UpdateLevelsTooltip">Update maximum XP Cap to last level value.</sys:String>

    <sys:String x:Key="ServerSettings_ProgressionPlusColumnLabel">+</sys:String>
    <sys:String x:Key="ServerSettings_ProgressionMinusColumnLabel">-</sys:String>
    <sys:String x:Key="ServerSettings_ProgressionLevelColumnLabel">Level</sys:String>
    <sys:String x:Key="ServerSettings_ProgressionXPRequiredColumnLabel">XP Required</sys:String>
    <sys:String x:Key="ServerSettings_ProgressionEngramPointsColumnLabel">Engram Points</sys:String>
    <sys:String x:Key="ServerSettings_ProgressionEngramTotalColumnLabel">Engram Total</sys:String>
    <sys:String x:Key="ServerSettings_ProgressionAddLevelTooltip">Add a new level after this one.</sys:String>
    <sys:String x:Key="ServerSettings_ProgressionRemoveLevelTooltip">Remove this level</sys:String>

    <sys:String x:Key="ServerSettings_CustomDinoLevelsLabel">Custom Dino Levels</sys:String>

    <sys:String x:Key="ServerSettings_CustomLevels_LastRemove_ErrorTitle">Can't delete last item</sys:String>
    <sys:String x:Key="ServerSettings_CustomLevels_LastRemove_ErrorLabel">You can't delete the last level. If you want to disable the feature, uncheck Enable Custom Level Progressions.</sys:String>
    <sys:String x:Key="ServerSettings_PlayerLevels_ClearTitle">Confirm Clear Action</sys:String>
    <sys:String x:Key="ServerSettings_PlayerLevels_ClearLabel">Click 'Yes' to confirm you want to clear all the current player levels.</sys:String>
    <sys:String x:Key="ServerSettings_PlayerLevels_ResetTitle">Confirm Reset Action</sys:String>
    <sys:String x:Key="ServerSettings_PlayerLevels_ResetLabel">Click 'Yes' to confirm you want to reset all the current player levels.</sys:String>
    <sys:String x:Key="ServerSettings_DinoLevels_ClearTitle">Confirm Clear Action</sys:String>
    <sys:String x:Key="ServerSettings_DinoLevels_ClearLabel">Click 'Yes' to confirm you want to clear all the current dino levels.</sys:String>
    <sys:String x:Key="ServerSettings_DinoLevels_ResetTitle">Confirm Reset Action</sys:String>
    <sys:String x:Key="ServerSettings_DinoLevels_ResetLabel">Click 'Yes' to confirm you want to reset all the current dino levels.</sys:String>

    <!-- Server Settings - Custom GameUserSettings Details -->
    <sys:String x:Key="ServerSettings_CustomSettingsLabel">Custom GameUserSettings Details</sys:String>

    <sys:String x:Key="ServerSettings_CustomSettingsSectionsLabel">Custom Sections</sys:String>
    <sys:String x:Key="ServerSettings_CustomSettingsSectionNameColumnLabel">Section Name</sys:String>
    <sys:String x:Key="ServerSettings_AddCustomSectionTooltip">Add Section</sys:String>
    <sys:String x:Key="ServerSettings_PasteCustomSectionsTooltip">Paste Section Data</sys:String>
    <sys:String x:Key="ServerSettings_ImportCustomSectionsTooltip">Import Data from Ini File</sys:String>
    <sys:String x:Key="ServerSettings_ClearCustomSectionsTooltip">Clear All Sections</sys:String>
    <sys:String x:Key="ServerSettings_RemoveCustomSectionTooltip">Delete Section</sys:String>

    <sys:String x:Key="ServerSettings_CustomSettingsItemsLabel">Custom Items</sys:String>
    <sys:String x:Key="ServerSettings_CustomSettingsItemKeyColumnLabel">Key</sys:String>
    <sys:String x:Key="ServerSettings_CustomSettingsItemValueColumnLabel">Value</sys:String>
    <sys:String x:Key="ServerSettings_AddCustomItemTooltip">Add Item</sys:String>
    <sys:String x:Key="ServerSettings_PasteCustomItemsTooltip">Paste Item Data</sys:String>
    <sys:String x:Key="ServerSettings_ClearCustomItemsTooltip">Delete All Items</sys:String>
    <sys:String x:Key="ServerSettings_RemoveCustomItemTooltip">Delete Item</sys:String>

    <!-- Server Settings - Survival of the Fittest -->
    <sys:String x:Key="ServerSettings_SOTFLabel">Survival of the Fittest</sys:String>
    <sys:String x:Key="ServerSettings_EnableSOTFLabel">Enable Survival of the Fittest</sys:String>
    <sys:String x:Key="ServerSettings_EnableSOTFTooltip">If enabled, configures the server as a 'Survival of the Fittest' server.</sys:String>
    <sys:String x:Key="ServerSettings_DisableDeathSpectatorLabel">Disable Death Spectator</sys:String>
    <sys:String x:Key="ServerSettings_DisableDeathSpectatorTooltip">If enabled, players cannot be spectators after they die.</sys:String>
    <sys:String x:Key="ServerSettings_OnlyAdminRejoinSpectatorLabel">Only Admin Rejoin As Spectator</sys:String>
    <sys:String x:Key="ServerSettings_OnlyAdminRejoinSpectatorTooltip">If enabled, only admins can join as spectators once the game has started.</sys:String>
    <sys:String x:Key="ServerSettings_MaxPlayersInTribeLabel">Max Players in Tribe:</sys:String>
    <sys:String x:Key="ServerSettings_MaxPlayersInTribeTooltip">The maximum number of players allowed in a tribe.</sys:String>
    <sys:String x:Key="ServerSettings_TribesRequiredForGameLabel">Tribes Required for Game:</sys:String>
    <sys:String x:Key="ServerSettings_TribesRequiredForGameTooltip">The number of tribes requires for the game to start.</sys:String>
    <sys:String x:Key="ServerSettings_RingOfDeathCollapseTimeLabel">Ring of Death Collapse Time:</sys:String>
    <sys:String x:Key="ServerSettings_RingOfDeathCollapseTimeTooltip">The game length before Sudden Death.</sys:String>
    <sys:String x:Key="ServerSettings_AutoStartDelayTimeLabel">Auto-start Delay Time:</sys:String>
    <sys:String x:Key="ServerSettings_AutoStartDelayTimeTooltip">The time after the minimum number of tribes has been achieved before the game starts.</sys:String>
    <sys:String x:Key="ServerSettings_AutoRestartDelayTimeLabel">Auto-restart Delay Time:</sys:String>
    <sys:String x:Key="ServerSettings_AutoRestartDelayTimeTooltip">The time after the last game has ended before the new game will start.</sys:String>
    <sys:String x:Key="ServerSettings_SuddenDeathTimeLabel">Sudden Death Time:</sys:String>
    <sys:String x:Key="ServerSettings_SuddenDeathTimeTooltip">The amount of time Sudden Death will be in effect until the game is declared a draw.</sys:String>
    <sys:String x:Key="ServerSettings_EnableOutputGameReportLabel">Output Game Report</sys:String>
    <sys:String x:Key="ServerSettings_EnableOutputGameReportTooltip">If enabled, generates a timestamped HTML after-action report file at the end of each game in the server's "Saved" directory, as the Official Ranked servers do.</sys:String>
    <sys:String x:Key="ServerSettings_EnableGamePlayLoggingLabel">Enable Game Play Logging</sys:String>
    <sys:String x:Key="ServerSettings_EnableGamePlayLoggingTooltip">If enabled, outputs a dated log file to \Saved folder, which will contain a timestamped kill and winners log listing steam id, steam name, character name, etc. Handy for automatic Tournament records.</sys:String>
    <sys:String x:Key="ServerSettings_SOTFGameOptionsLabel">Game Options</sys:String>
    <sys:String x:Key="ServerSettings_SOTFNoEventsLabel">No Events</sys:String>
    <sys:String x:Key="ServerSettings_SOTFNoEventsTooltip">If enabled, will cause no Evolution Events to be automatically triggered. Host can still trigger events manually with 'cheat ce evorain' etc.</sys:String>
    <sys:String x:Key="ServerSettings_SOTFNoBossesLabel">No Bosses</sys:String>
    <sys:String x:Key="ServerSettings_SOTFNoBossesTooltip">If enabled, will cause no bosses to be spawned</sys:String>
    <sys:String x:Key="ServerSettings_SOTFBothBossesLabel">Both Bosses</sys:String>
    <sys:String x:Key="ServerSettings_SOTFBothBossesTooltip">If enabled and if bosses are used, this will spawn both the Broodmother and the Megapithecus at their respective times.</sys:String>
    <sys:String x:Key="ServerSettings_SOTFEvoEventIntervalLabel">Evolution Event Interval</sys:String>
    <sys:String x:Key="ServerSettings_SOTFEvoEventIntervalTooltip">Specifies the interval factor for the Evolution Events. Lower values decrease the time between events, higher values increase the time between events.</sys:String>
    <sys:String x:Key="ServerSettings_SOTFRingStartTimeLabel">Ring Start Time</sys:String>
    <sys:String x:Key="ServerSettings_SOTFRingStartTimeTooltip">You can set this to 'pre-advance' the match time (ring of death progress) to a certain time. Lower values decrease the match time and higher values increase the match time.</sys:String>

    <sys:String x:Key="ServerSettings_SOTF_HelpTooltip">Survival of the Fittest is an alternate game to Survival Evolved that uses a different set of server files and changes many of the rules. See the web for more details.</sys:String>
    <sys:String x:Key="ServerSettings_SOTF_HelpTitle">Go to SotF web page?</sys:String>
    <sys:String x:Key="ServerSettings_SOTF_HelpLabel">Survival of the Fittest is an alternate game to Survival Evolved that uses a different set of server files and changes many of the rules. See the web for more details.</sys:String>

    <sys:String x:Key="ServerSettings_CustomLevel_ExportErrorTitle">Export Error</sys:String>
    <sys:String x:Key="ServerSettings_CustomLevel_ImportErrorTitle">Import Error</sys:String>
    <sys:String x:Key="ServerSettings_CustomLevel_UpdateErrorTitle">Update Error</sys:String>
    <sys:String x:Key="ServerSettings_CustomLevel_ExportDialogTitle">Save level customizations</sys:String>
    <sys:String x:Key="ServerSettings_CustomLevel_ImportDialogTitle">Select level customization CSV file</sys:String>
    <sys:String x:Key="ServerSettings_CustomLevel_ExportDefaultExtension">csv</sys:String>
    <sys:String x:Key="ServerSettings_CustomLevel_ImportDefaultExtension">csv</sys:String>
    <sys:String x:Key="ServerSettings_CustomLevel_ExportFilterLabel">CSV Files</sys:String>
    <sys:String x:Key="ServerSettings_CustomLevel_ExportFilterExtension">*.csv</sys:String>
    <sys:String x:Key="ServerSettings_CustomLevel_ImportFilterLabel">CSV Files</sys:String>
    <sys:String x:Key="ServerSettings_CustomLevel_ImportFilterExtension">*.csv</sys:String>

    <!-- Player/Tribe Profile Window -->
    <sys:String x:Key="Profile_SteamSectionLabel">Steam Details</sys:String>
    <sys:String x:Key="Profile_PlayerSectionLabel">Player Details</sys:String>
    <sys:String x:Key="Profile_TribeSectionLabel">Tribe Details</sys:String>
    <sys:String x:Key="Profile_TribeMembersSectionLabel">Tribe Members</sys:String>

    <sys:String x:Key="Profile_IdLabel">Id:</sys:String>
    <sys:String x:Key="Profile_NameLabel">Name:</sys:String>
    <sys:String x:Key="Profile_OnlineLabel">Online:</sys:String>
    <sys:String x:Key="Profile_CreatedLabel">Created:</sys:String>
    <sys:String x:Key="Profile_UpdatedLabel">Last Updated:</sys:String>
    <sys:String x:Key="Profile_BannedCommunityLabel">Community Banned:</sys:String>
    <sys:String x:Key="Profile_BannedVACLabel">VAC Banned:</sys:String>
    <sys:String x:Key="Profile_BannedVACCountLabel">Number of VAC Bans:</sys:String>
    <sys:String x:Key="Profile_BannedVACDaysLabel">Days Since Last Ban:</sys:String>
    <sys:String x:Key="Profile_LevelLabel">Level:</sys:String>
    <sys:String x:Key="Profile_WhitelistedLabel">Whitelisted:</sys:String>
    <sys:String x:Key="Profile_BannedLabel">Banned:</sys:String>
    <sys:String x:Key="Profile_BannedGameCountLabel">Number of Game Bans:</sys:String>
    <sys:String x:Key="Profile_TribeOwnerLabel">Owner:</sys:String>
    <sys:String x:Key="Profile_SteamNameColumnLabel">Steam Name</sys:String>
    <sys:String x:Key="Profile_CharacterNameColumnLabel">Character Name</sys:String>
    <sys:String x:Key="Profile_LevelColumnLabel">Level</sys:String>
    <sys:String x:Key="Profile_OnlineColumnLabel">Online</sys:String>
    <sys:String x:Key="Profile_CreatedColumnLabel">Created</sys:String>
    <sys:String x:Key="Profile_UpdatedColumnLabel">Last Updated</sys:String>
    <sys:String x:Key="Profile_NavigateSteamProfile">Click to open the steam profile in a browser</sys:String>
    <sys:String x:Key="Profile_NavigateProfile">Click to view the profile file in explorer</sys:String>

    <sys:String x:Key="Profile_WindowTitle_Player">Player Profile - {0}</sys:String>
    <sys:String x:Key="Profile_WindowTitle_Tribe">Tribe Profile - {0}</sys:String>

    <!-- RCON window -->
    <sys:String x:Key="RCON_Menu_File">_File</sys:String>
    <sys:String x:Key="RCON_Menu_ViewLogs">View Logs...</sys:String>
    <sys:String x:Key="RCON_Menu_ClearLogs">Clear Logs</sys:String>
    <sys:String x:Key="RCON_Menu_Confirm">Confirm</sys:String>
    <sys:String x:Key="RCON_Menu_Console">_Console</sys:String>
    <sys:String x:Key="RCON_Menu_AutoScroll">Auto-scroll</sys:String>
    <sys:String x:Key="RCON_Menu_Server">_Server</sys:String>
    <sys:String x:Key="RCON_Menu_SaveWorld">Save World</sys:String>
    <sys:String x:Key="RCON_Menu_DestroyWildDinos">Destroy Wild Dinos</sys:String>
    <sys:String x:Key="RCON_Menu_Players">_Players</sys:String>
    <sys:String x:Key="RCON_Menu_Sort">Sort</sys:String>
    <sys:String x:Key="RCON_Menu_SortOnline">By Online</sys:String>
    <sys:String x:Key="RCON_Menu_SortName">By Name</sys:String>
    <sys:String x:Key="RCON_Menu_SortTribe">By Tribe</sys:String>
    <sys:String x:Key="RCON_Menu_SortLastUpdated">By Last Updated</sys:String>
    <sys:String x:Key="RCON_Menu_Filter">_Filter</sys:String>
    <sys:String x:Key="RCON_Menu_FilterOnline">Show Online</sys:String>
    <sys:String x:Key="RCON_Menu_FilterOffline">Show Offline</sys:String>
    <sys:String x:Key="RCON_Menu_FilterBanned">Show Banned</sys:String>
    <sys:String x:Key="RCON_Menu_FilterWhitelisted">Show Whitelisted</sys:String>

    <sys:String x:Key="RCON_Menu_ChatPlayer">Chat to Player...</sys:String>
    <sys:String x:Key="RCON_Menu_RenamePlayer">Rename Player...</sys:String>
    <sys:String x:Key="RCON_Menu_RenameTribe">Rename Tribe...</sys:String>
    <sys:String x:Key="RCON_Menu_Kill">Kill</sys:String>
    <sys:String x:Key="RCON_Menu_Kick">Kick</sys:String>
    <sys:String x:Key="RCON_Menu_Banned">Banned</sys:String>
    <sys:String x:Key="RCON_Menu_Whitelisted">Whitelisted</sys:String>
    <sys:String x:Key="RCON_Menu_ViewSteamProfile">View Steam Profile...</sys:String>
    <sys:String x:Key="RCON_Menu_ViewProfile">View Profile...</sys:String>
    <sys:String x:Key="RCON_Menu_ViewTribe">View Tribe...</sys:String>
    <sys:String x:Key="RCON_Menu_CopySteamId">Copy Steam ID...</sys:String>
    <sys:String x:Key="RCON_Menu_CopyPlayerId">Copy Player ID...</sys:String>

    <sys:String x:Key="RCON_AdminNameLabel">Admin Name:</sys:String>
    <sys:String x:Key="RCON_AdminNameTooltip">This is the name used to prefix serverchat messages sent from the console.</sys:String>
    <sys:String x:Key="RCON_StatusLabel">Status:</sys:String>
    <sys:String x:Key="RCON_PlayersLabel">Players:</sys:String>
    <sys:String x:Key="RCON_PlayersSeparatorLabel">/</sys:String>
    <sys:String x:Key="RCON_ModeLabel">Mode:</sys:String>
    <sys:String x:Key="RCON_FilterLabel">Filter:</sys:String>
    <sys:String x:Key="RCON_ProfileCountLabel">Profile Count:</sys:String>

    <sys:String x:Key="RCON_Button_OK">OK</sys:String>
    <sys:String x:Key="RCON_Button_Cancel">Cancel</sys:String>
    <sys:String x:Key="RCON_Button_Change">Change</sys:String>
    <sys:String x:Key="RCON_Button_Send">Send</sys:String>

    <sys:String x:Key="RCON_UnnamedLabel">unnamed</sys:String>

    <sys:String x:Key="RCON_ConnectionEstablishedLabel">Connection established.</sys:String>
    <sys:String x:Key="RCON_ConnectionLostLabel">Connection lost.</sys:String>
    <sys:String x:Key="RCON_NoCommandResponseLabel">Command returned no data</sys:String>

    <sys:String x:Key="RCON_SaveWorldLabel">A world save is about to be performed, you may experience some lag during this process. Please be patient.</sys:String>
    <sys:String x:Key="RCON_DestroyWildDinosLabel">About to destroy all wild creatures, you may experience some lag during this process. Please be patient.</sys:String>

    <sys:String x:Key="RCON_ChatPlayerLabel">Send a chat message to :</sys:String>
    <sys:String x:Key="RCON_RenamePlayerLabel">Rename player from :</sys:String>
    <sys:String x:Key="RCON_RenameTribeLabel">Rename tribe from :</sys:String>
    <sys:String x:Key="RCON_CopySteamIdLabel">Steam ID copied to the clipboard for :</sys:String>
    <sys:String x:Key="RCON_CopySteamIdTitle">Steam ID copied</sys:String>
    <sys:String x:Key="RCON_CopyPlayerIdLabel">Player ID copied to the clipboard for :</sys:String>
    <sys:String x:Key="RCON_CopyPlayerIdTitle">Player ID copied</sys:String>
    <sys:String x:Key="RCON_ClipboardErrorLabel">Clipboard could not be opened. Another application may be using it. Please try closing other applications and trying again.</sys:String>
    <sys:String x:Key="RCON_ClipboardErrorTitle">Copy to clipboard failed.</sys:String>

    <sys:String x:Key="RCON_Comments_Line1">Enter commands or chat into the box at the bottom.</sys:String>
    <sys:String x:Key="RCON_Comments_Line2">In Command mode, everything you enter will be a normal admin command.</sys:String>
    <sys:String x:Key="RCON_Comments_Line3">In Broadcast mode, everything you enter will be a global broadcast.</sys:String>
    <sys:String x:Key="RCON_Comments_Line4">You may always prefix a command with / to be treated as a command and not chat.</sys:String>
    <sys:String x:Key="RCON_Comments_Line5">Right click on players in the list to access player commands.</sys:String>
    <sys:String x:Key="RCON_Comments_Line6">Type {0} to get help.</sys:String>

    <sys:String x:Key="RCON_Help_Keyword">/help</sys:String>

    <sys:String x:Key="RCON_Help_Line1">Known commands:</sys:String>
    <sys:String x:Key="RCON_Help_Line2">AllowPlayerToJoinNoCheck &lt;steam id&gt; - Adds the specified player to the server's whitelist.</sys:String>
    <sys:String x:Key="RCON_Help_Line3">BanPlayer &lt;steam id&gt; - Add the specified player to the server's banned list.</sys:String>
    <sys:String x:Key="RCON_Help_Line4">Broadcast &lt;message&gt; - Broadcast a message to all players on the server.</sys:String>
    <sys:String x:Key="RCON_Help_Line5">DestroyAll &lt;class name&gt; - Destroys ALL creatures of the specified class.</sys:String>
    <sys:String x:Key="RCON_Help_Line6">DestroyAllEnemies - Destroys all non-player creatures on the map, including tamed creatures. This does not prevent new ones from spawning as usual.</sys:String>
    <sys:String x:Key="RCON_Help_Line7">DestroyStructures - Destroys all structures owned by all players on the map.</sys:String>
    <sys:String x:Key="RCON_Help_Line8">DestroyWildDinos - Destroys all untamed creatures on the map. Useful for helping newly-released creatures to spawn.</sys:String>
    <sys:String x:Key="RCON_Help_Line9">DisallowPlayerToJoinNoCheck &lt;steam id&gt; - Removes the specified player from the server's whitelist.</sys:String>
    <sys:String x:Key="RCON_Help_Line10">DoExit - Shuts down the server as soon as possible.</sys:String>
    <sys:String x:Key="RCON_Help_Line11">GetChat - Returns the latest chat buffer (the same amount that the clients see).</sys:String>
    <sys:String x:Key="RCON_Help_Line12">GiveItemNumToPlayer &lt;player id&gt; &lt;item id&gt; &lt;quantity&gt; &lt;quality&gt; &lt;blueprint&gt; - Adds the specified item to the player's inventory (or its blueprint) in the specified quantity and with the specified quality.</sys:String>
    <sys:String x:Key="RCON_Help_Line13">GiveExpToPlayer &lt;player id&gt; &lt;how much&gt; &lt;from tribe share&gt; &lt;prevent sharing with tribe&gt; - Gives the specified player the specified amount of experience points.</sys:String>
    <sys:String x:Key="RCON_Help_Line14">KickPlayer &lt;steam id&gt; - Forcibly disconnect the specified player from the server.</sys:String>
    <sys:String x:Key="RCON_Help_Line15">KillPlayer &lt;player id&gt; - Kills the specified player.</sys:String>
    <sys:String x:Key="RCON_Help_Line16">ListPlayers - List all connected players and their Steam IDs.</sys:String>
    <sys:String x:Key="RCON_Help_Line17">PlayersOnly - Stops all creature movement in the game world and halts crafting. Players can still move normally. Repeat the command to disable its effects.</sys:String>
    <sys:String x:Key="RCON_Help_Line18">RenamePlayer "&lt;player&gt;" &lt;new name&gt; - Renames the player specified by their in-game string name.</sys:String>
    <sys:String x:Key="RCON_Help_Line19">RenameTribe "&lt;tribe&gt;" &lt;new name&gt; - Renames the tribe specified by it's string name.</sys:String>
    <sys:String x:Key="RCON_Help_Line20">SaveWorld - Forces the server to save the game world to disk in its current state.</sys:String>
    <sys:String x:Key="RCON_Help_Line21">ServerChat &lt;message&gt; - Sends a chat message to all currently connected players.</sys:String>
    <sys:String x:Key="RCON_Help_Line22">ServerChatTo "&lt;steam id&gt;" &lt;message&gt; - Sends a direct chat message to the player specified by their int64 encoded steam id.</sys:String>
    <sys:String x:Key="RCON_Help_Line23">ServerChatToPlayer "&lt;player&gt;" &lt;message&gt; - Sends a direct chat message to the player specified by their in-game player name.</sys:String>
    <sys:String x:Key="RCON_Help_Line24">SetMessageOfTheDay &lt;message&gt; - Sets the server's 'message of the day', displayed to players when they connect to it.</sys:String>
    <sys:String x:Key="RCON_Help_Line25">SetTimeOfDay &lt;hour>:&lt;minute>[:&lt;second>] - Sets the game world's time of day to the specified time.</sys:String>
    <sys:String x:Key="RCON_Help_Line26">ShowMessageOfTheDay - Displays the message of the day.</sys:String>
    <sys:String x:Key="RCON_Help_Line27">Slomo &lt;factor&gt; - Sets the game speed multiplier. Lower values slow time, change back to 1 to set back to normal.</sys:String>
    <sys:String x:Key="RCON_Help_Line28">UnBanPlayer &lt;steam id&gt; - Remove the specified player from the server's banned list.</sys:String>
    <sys:String x:Key="RCON_Help_Line29">where:</sys:String>
    <sys:String x:Key="RCON_Help_Line30">&lt;player&gt; specifies the character name of the player</sys:String>
    <sys:String x:Key="RCON_Help_Line31">&lt;steam id&gt; is the long numerical id of the player</sys:String>
    <sys:String x:Key="RCON_Help_Line32">&lt;player id&gt; specifies the ingame UE4 ID of the player</sys:String>

    <sys:String x:Key="RCON_ClearLogs_Title">Logs deleted</sys:String>
    <sys:String x:Key="RCON_ClearLogs_Label">Logs in {0} deleted.</sys:String>
    <sys:String x:Key="RCON_ViewLogs_ErrorTitle">Can't open logs</sys:String>
    <sys:String x:Key="RCON_ViewLogs_ErrorLabel">Unable to open the logs directory at {0}. Please make sure this directory exists and that you have permission to access it.\nException: {1}</sys:String>

    <!-- Open RCON window -->
    <sys:String x:Key="OpenRCON_Title">Open RCON Session</sys:String>

    <sys:String x:Key="OpenRCON_IPLabel">Hostname or IP Address:</sys:String>
    <sys:String x:Key="OpenRCON_PortLabel">RCON Port:</sys:String>
    <sys:String x:Key="OpenRCON_PasswordLabel">Admin Password:</sys:String>

    <sys:String x:Key="OpenRCON_ConnectButtonLabel">Connect</sys:String>
    <sys:String x:Key="OpenRCON_CancelButtonLabel">Cancel</sys:String>

    <sys:String x:Key="OpenRCON_WindowTitle">Remote: {0}:{1}</sys:String>

    <!-- Settings window -->
    <sys:String x:Key="Settings_Title">Settings</sys:String>
    
    <!-- Dino/Creature Class Names -->
    <sys:String x:Key="Allo_Character_BP_C">Allosaurus</sys:String>
    <sys:String x:Key="Angler_Character_BP_C">Angler</sys:String>
    <sys:String x:Key="Ankylo_Character_BP_C">Ankylo</sys:String>
    <sys:String x:Key="Ant_Character_BP_C">Titanomyrma Drone</sys:String>
    <sys:String x:Key="Argent_Character_BP_C">Argentavis</sys:String>
    <sys:String x:Key="Arthro_Character_BP_C">Arthropluera</sys:String>
    <sys:String x:Key="Bat_Character_BP_C">Onyc</sys:String>
    <sys:String x:Key="Beaver_Character_BP_C">Castoroides</sys:String>
    <sys:String x:Key="BigFoot_Character_BP_C">Gigantopithecus</sys:String>
    <sys:String x:Key="BoaFrill_Character_BP_C">Titanoboa</sys:String>
    <sys:String x:Key="Carno_Character_BP_C">Carnotaurus</sys:String>
    <sys:String x:Key="Coel_Character_BP_C">Coel</sys:String>
    <sys:String x:Key="Compy_Character_BP_C">Compy</sys:String>
    <sys:String x:Key="Dilo_Character_BP_C">Dilophosaurus</sys:String>
    <sys:String x:Key="Dimetro_Character_BP_C">Dimetrodon</sys:String>
    <sys:String x:Key="Dimorph_Character_BP_C">Dimorphodon</sys:String>
    <sys:String x:Key="Diplodocus_Character_BP_C">Diplodocus</sys:String>
    <sys:String x:Key="Direbear_Character_BP_C">Direbear</sys:String>
    <sys:String x:Key="Direwolf_Character_BP_C">Direwolf</sys:String>
    <sys:String x:Key="Dodo_Character_BP_C">Dodo</sys:String>
    <sys:String x:Key="Doed_Character_BP_C">Doedicurus</sys:String>
    <sys:String x:Key="Dolphin_Character_BP_C">Ichthy</sys:String>
    <sys:String x:Key="Dragonfly_Character_BP_C">Meganeura</sys:String>
    <sys:String x:Key="DungBeetle_Character_BP_C">Dung Beetle</sys:String>
    <sys:String x:Key="Dunkle_Character_BP_C">Dunkleosteus</sys:String>
    <sys:String x:Key="Euryp_Character_C">Eurypterid</sys:String>
    <sys:String x:Key="Galli_Character_BP_C">Gallimimus</sys:String>
    <sys:String x:Key="Gigant_Character_BP_C">Giganotosaurus</sys:String>
    <sys:String x:Key="Kairuku_Character_BP_C">Kairuku</sys:String>
    <sys:String x:Key="Leech_Character_C">Leech</sys:String>
    <sys:String x:Key="Lystro_Character_BP_C">Lystrosaurus</sys:String>
    <sys:String x:Key="MegaCarno_Character_BP_C">Alpha Carnotaurus</sys:String>
    <sys:String x:Key="MegaRaptor_Character_BP_C">Alpha Raptor</sys:String>
    <sys:String x:Key="MegaRex_Character_BP_C">Alpha T-Rex</sys:String>
    <sys:String x:Key="Mammoth_Character_BP_C">Mammoth</sys:String>
    <sys:String x:Key="Manta_Character_BP_C">Manta</sys:String>
    <sys:String x:Key="Megalodon_Character_BP_C">Megalodon</sys:String>
    <sys:String x:Key="Monkey_Character_BP_C">Mesopithecus</sys:String>
    <sys:String x:Key="Mosa_Character_BP_C">Mosasaurus</sys:String>
    <sys:String x:Key="Mosa_Character_BP_Mega_C">Alpha Mosasaurus</sys:String>
    <sys:String x:Key="Oviraptor_Character_BP_C">Oviraptor</sys:String>
    <sys:String x:Key="Pachy_Character_BP_C">Pachy</sys:String>
    <sys:String x:Key="Para_Character_BP_C">Parasaur</sys:String>
    <sys:String x:Key="Paracer_Character_BP_C">Paracer</sys:String>
    <sys:String x:Key="Pela_Character_BP_C">Pelagornis</sys:String>
    <sys:String x:Key="Phiomia_Character_BP_C">Phiomia</sys:String>
    <sys:String x:Key="Piranha_Character_BP_C">Megapiranha</sys:String>
    <sys:String x:Key="Plesiosaur_Character_BP_C">Plesiosaur</sys:String>
    <sys:String x:Key="Procoptodon_Character_BP_C">Procoptodon</sys:String>
    <sys:String x:Key="Ptero_Character_BP_C">Pteranodon</sys:String>
    <sys:String x:Key="Quetz_Character_BP_C">Quetzal</sys:String>
    <sys:String x:Key="Raptor_Character_BP_C">Raptor</sys:String>
    <sys:String x:Key="Rex_Character_BP_C">Rex</sys:String>
    <sys:String x:Key="Rhino_Character_BP_C">Woolly Rhino</sys:String>
    <sys:String x:Key="Saber_Character_BP_C">Sabertooth</sys:String>
    <sys:String x:Key="Salmon_Character_BP_C">Sabertooth Salmon</sys:String>
    <sys:String x:Key="Sarco_Character_BP_C">Sarco</sys:String>
    <sys:String x:Key="Sauropod_Character_BP_C">Bronto</sys:String>
    <sys:String x:Key="Scorpion_Character_BP_C">Pulmonoscorpius</sys:String>
    <sys:String x:Key="SpiderL_Character_BP_C">Broodmother Lysrix</sys:String>
    <sys:String x:Key="SpiderS_Character_BP_C">Araneo</sys:String>
    <sys:String x:Key="Spino_Character_BP_C">Spinosaurus</sys:String>
    <sys:String x:Key="Stag_Character_BP_C">Megaloceros</sys:String>
    <sys:String x:Key="Stego_Character_BP_C">Stego</sys:String>
    <sys:String x:Key="TerrorBird_Character_BP_C">Terror Bird</sys:String>
    <sys:String x:Key="Titanosaur_Character_BP_C">Titanosaur</sys:String>
    <sys:String x:Key="Toad_Character_BP_C">Beelzebufo</sys:String>
    <sys:String x:Key="Trike_Character_BP_C">Trike</sys:String>
    <sys:String x:Key="Trilobite_Character_C">Trilobite</sys:String>
    <sys:String x:Key="Turtle_Character_BP_C">Carbonemys</sys:String>

    <sys:String x:Key="FlyingAnt_Character_BP_C">Titanomyrma Soldier</sys:String>
    <sys:String x:Key="Leech_Character_Diseased_C">Diseased Leech</sys:String>

    <!-- Resource Class Names -->
    <sys:String x:Key="PrimalItemResource_AnglerGel_C">AnglerGel</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_Argentavis_C">Argentavis Talon</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_Megalodon_C">Megalodon Tooth</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_Rex_C">Tyrannosaurus Arm</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_Sauro_C">Sauropod Vertebra</sys:String>
    <sys:String x:Key="PrimalItemResource_BlackPearl_C">Black Pearl</sys:String>
    <sys:String x:Key="PrimalItemResource_Charcoal_C">Charcoal</sys:String>
    <sys:String x:Key="PrimalItemResource_Chitin_C">Chitin</sys:String>
    <sys:String x:Key="PrimalItemResource_ChitinOrKeratin_C">Chitin/Keratin</sys:String>
    <sys:String x:Key="PrimalItemResource_ChitinPaste_C">Cementing Paste</sys:String>
    <sys:String x:Key="PrimalItemResource_Crystal_C">Crystal</sys:String>
    <sys:String x:Key="PrimalItemResource_Electronics_C">Electronics</sys:String>
    <sys:String x:Key="PrimalItemResource_Fibers_C">Fiber</sys:String>
    <sys:String x:Key="PrimalItemResource_Flint_C">Flint</sys:String>
    <sys:String x:Key="PrimalItemResource_Gasoline_C">Gasoline</sys:String>
    <sys:String x:Key="PrimalItemResource_Gunpowder_C">Gunpowder</sys:String>
    <sys:String x:Key="PrimalItemResource_Hide_C">Hide</sys:String>
    <sys:String x:Key="PrimalItemResource_Horn_C">Horn</sys:String>
    <sys:String x:Key="PrimalItemResource_Keratin_C">Keratin</sys:String>
    <sys:String x:Key="PrimalItemResource_LeechBlood_C">Leech Blood</sys:String>
    <sys:String x:Key="PrimalItemResource_Metal_C">Metal</sys:String>
    <sys:String x:Key="PrimalItemResource_MetalIngot_C">Metal Ingot</sys:String>
    <sys:String x:Key="PrimalItemResource_Obsidian_C">Obsidian</sys:String>
    <sys:String x:Key="PrimalItemResource_Oil_C">Oil</sys:String>
    <sys:String x:Key="PrimalItemResource_Pelt_C">Pelt</sys:String>
    <sys:String x:Key="PrimalItemResource_Polymer_C">Polymer</sys:String>
    <sys:String x:Key="PrimalItemResource_Polymer_Organic_C">Organic Polymer</sys:String>
    <sys:String x:Key="PrimalItemResource_RareFlower_C">Rare Flower</sys:String>
    <sys:String x:Key="PrimalItemResource_RareMushroom_C">Rare Mushroom</sys:String>
    <sys:String x:Key="PrimalItemResource_Sap_C">Sap</sys:String>
    <sys:String x:Key="PrimalItemResource_Silicon_C">Silica Pearl</sys:String>
    <sys:String x:Key="PrimalItemResource_Sparkpowder_C">Sparkpowder</sys:String>
    <sys:String x:Key="PrimalItemResource_Stone_C">Stone</sys:String>
    <sys:String x:Key="PrimalItemResource_Thatch_C">Thatch</sys:String>
    <sys:String x:Key="PrimalItemResource_Wood_C">Wood</sys:String>
    <sys:String x:Key="PrimalItemConsumable_RawMeat_C">Raw Meat</sys:String>
    <sys:String x:Key="PrimalItemConsumable_RawMeat_Fish_C">Raw Meat Fish</sys:String>
    <sys:String x:Key="PrimalItemConsumable_RawPrimeMeat_C">Raw Prime Meat</sys:String>
    <sys:String x:Key="PrimalItemConsumable_RawPrimeMeat_Fish_C">Raw Prime Fish Meat</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Berry_Amarberry_C">Amarberry</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Berry_Azulberry_C">Azulberry</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Berry_Mejoberry_C">Mejoberry</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Berry_Narcoberry_C">Narcoberry</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Berry_Stimberry_C">Stimberry</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Berry_Tintoberry_C">Tintoberry</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_Citronal_C">Citronal</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_Longrass_C">Longrass</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_Rockarrot_C">Rockarrot</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_Savoroot_C">Savoroot</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Amarberry_C">Amarberry Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Azulberry_C">Azulberry Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_DefensePlant_C">Plant Species X Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Mejoberry_C">Mejoberry Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Narcoberry_C">Narcoberry Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Stimberry_C">Stimberry Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Tintoberry_C">Tintoberry Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Citronal_C">Citronal Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Longrass_C">Longrass Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Rockarrot_C">Rockarrot Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Savoroot_C">Savoroot Seed</sys:String>

    <!-- Engram Class Names -->
    <sys:String x:Key="EngramEntry_AdvancedBullet_C">Advanced Bullet</sys:String>
    <sys:String x:Key="EngramEntry_AdvancedRifleBullet_C">Advanced Rifle Bullet</sys:String>
    <sys:String x:Key="EngramEntry_AdvancedSniperBullet_C">Advanced Sniper Bullet</sys:String>
    <sys:String x:Key="EngramEntry_AirConditioner_C">Air Conditioner</sys:String>
    <sys:String x:Key="EngramEntry_AlarmTrap_C">Tripwire Alarm Trap</sys:String>
    <sys:String x:Key="EngramEntry_AnvilBench_C">Smithy</sys:String>
    <sys:String x:Key="EngramEntry_ArrowStone_C">Stone Arrow</sys:String>
    <sys:String x:Key="EngramEntry_ArrowTranq_C">Tranq Arrow</sys:String>
    <sys:String x:Key="EngramEntry_BallistaArrow_C">Ballista Bolt</sys:String>
    <sys:String x:Key="EngramEntry_BallistaTurret_C">Balista Turret</sys:String>
    <sys:String x:Key="EngramEntry_BearTrap_C">Bear Trap</sys:String>
    <sys:String x:Key="EngramEntry_BearTrap_Large_C">Large Bear Trap</sys:String>
    <sys:String x:Key="EngramEntry_BeerBarrel_C">Beer Barrel</sys:String>
    <sys:String x:Key="EngramEntry_BloodExtractor_C">Blood Extraction Syringe</sys:String>
    <sys:String x:Key="EngramEntry_Bola_C">Bola</sys:String>
    <sys:String x:Key="EngramEntry_Bookshelf_C">Bookshelf</sys:String>
    <sys:String x:Key="EngramEntry_Bow_C">Bow</sys:String>
    <sys:String x:Key="EngramEntry_BugRepel_C">Bug Repelant</sys:String>
    <sys:String x:Key="EngramEntry_C4Ammo_C">C4 Charge</sys:String>
    <sys:String x:Key="EngramEntry_Campfire_C">Campfire</sys:String>
    <sys:String x:Key="EngramEntry_Cannon_C">Cannon</sys:String>
    <sys:String x:Key="EngramEntry_CannonBall_C">Cannon Ball</sys:String>
    <sys:String x:Key="EngramEntry_Canteen_C">Canteen</sys:String>
    <sys:String x:Key="EngramEntry_CatapultTurret_C">Catapult Turret</sys:String>
    <sys:String x:Key="EngramEntry_ChainBola_C">Chain Bola</sys:String>
    <sys:String x:Key="EngramEntry_ChemBench_C">Chemistry Bench</sys:String>
    <sys:String x:Key="EngramEntry_ChitinBoots_C">Chitin Boots</sys:String>
    <sys:String x:Key="EngramEntry_ChitinGloves_C">Chitin Gauntlets</sys:String>
    <sys:String x:Key="EngramEntry_ChitinHelmet_C">Chitin Helmet</sys:String>
    <sys:String x:Key="EngramEntry_ChitinPants_C">Chitin Leggings</sys:String>
    <sys:String x:Key="EngramEntry_ChitinPaste_C">Cementing Paste</sys:String>
    <sys:String x:Key="EngramEntry_ChitinShirt_C">Chitin Chestpiece</sys:String>
    <sys:String x:Key="EngramEntry_ClothBoots_C">Cloth Boots</sys:String>
    <sys:String x:Key="EngramEntry_ClothGloves_C">Cloth Gloves</sys:String>
    <sys:String x:Key="EngramEntry_ClothHelmet_C">Cloth Hat</sys:String>
    <sys:String x:Key="EngramEntry_ClothPants_C">Cloth Pants</sys:String>
    <sys:String x:Key="EngramEntry_ClothShirt_C">Cloth Shirt</sys:String>
    <sys:String x:Key="EngramEntry_Compass_C">Compass</sys:String>
    <sys:String x:Key="EngramEntry_CompostBin_C">Compost Bin</sys:String>
    <sys:String x:Key="EngramEntry_CompoundArrow_C">Metal Arrow</sys:String>
    <sys:String x:Key="EngramEntry_CompoundBow_C">Compound Bow</sys:String>
    <sys:String x:Key="EngramEntry_CookingPot_C">Cooking Pot</sys:String>
    <sys:String x:Key="EngramEntry_CropPlot_Large_C">Large Crop Plot</sys:String>
    <sys:String x:Key="EngramEntry_CropPlot_Medium_C">Medium Crop Plot</sys:String>
    <sys:String x:Key="EngramEntry_CropPlot_Small_C">Small Crop Plot</sys:String>
    <sys:String x:Key="EngramEntry_Crossbow_C">Crossbow</sys:String>
    <sys:String x:Key="EngramEntry_CureLow_C">Lesser Antidote</sys:String>
    <sys:String x:Key="EngramEntry_Electronics_C">Electronics</sys:String>
    <sys:String x:Key="EngramEntry_ElectricProd_C">Electric Prod</sys:String>
    <sys:String x:Key="EngramEntry_ElevatorPlatformLarge_C">Large Elevator Platform</sys:String>
    <sys:String x:Key="EngramEntry_ElevatorPlatformMedium_C">Medium Elevator Platform</sys:String>
    <sys:String x:Key="EngramEntry_ElevatorPlatformSmall_C">Small Elevator Platform</sys:String>
    <sys:String x:Key="EngramEntry_ElevatorTrack_C">Elevator Track</sys:String>
    <sys:String x:Key="EngramEntry_Fabricator_C">Fabricator</sys:String>
    <sys:String x:Key="EngramEntry_FeedingTrough_C">Feeding Trough</sys:String>
    <sys:String x:Key="EngramEntry_Fireplace_C">Fireplace</sys:String>
    <sys:String x:Key="EngramEntry_FishingRod_C">Fishing Rod</sys:String>
    <sys:String x:Key="EngramEntry_Flag_C">Multi-Panel Flag</sys:String>
    <sys:String x:Key="EngramEntry_FlagSingle_C">Single Panel Flag</sys:String>
    <sys:String x:Key="EngramEntry_FlareLauncher_C">Flare Gun</sys:String>
    <sys:String x:Key="EngramEntry_Flashlight_C">Flashlight Attachment</sys:String>
    <sys:String x:Key="EngramEntry_Forge_C">Refining Forge</sys:String>
    <sys:String x:Key="EngramEntry_Furniture_WoodTable_C">Wooden Table</sys:String>
    <sys:String x:Key="EngramEntry_FurBoots_C">Fur Boots</sys:String>
    <sys:String x:Key="EngramEntry_FurGloves_C">Fur Gauntlets</sys:String>
    <sys:String x:Key="EngramEntry_FurHelmet_C">Fur Cap</sys:String>
    <sys:String x:Key="EngramEntry_FurPants_C">Fur Leggings</sys:String>
    <sys:String x:Key="EngramEntry_FurShirt_C">Fur Chestpiece</sys:String>
    <sys:String x:Key="EngramEntry_GPS_C">GPS</sys:String>
    <sys:String x:Key="EngramEntry_GasGrenade_C">Smoke Grenade</sys:String>
    <sys:String x:Key="EngramEntry_GasMask_C">Gas Mask</sys:String>
    <sys:String x:Key="EngramEntry_GhillieBoots_C">Ghillie Boots</sys:String>
    <sys:String x:Key="EngramEntry_GhillieGloves_C">Ghillie Gauntlets</sys:String>
    <sys:String x:Key="EngramEntry_GhillieHelmet_C">Ghillie Mask</sys:String>
    <sys:String x:Key="EngramEntry_GhilliePants_C">Ghillie Leggings</sys:String>
    <sys:String x:Key="EngramEntry_GhillieShirt_C">Ghillie Chestpiece</sys:String>
    <sys:String x:Key="EngramEntry_GrapplingHook_C">Grappling Hook</sys:String>
    <sys:String x:Key="EngramEntry_Gravestone_C">Gravestone</sys:String>
    <sys:String x:Key="EngramEntry_GreenhouseCeiling_C">Greenhouse Ceiling</sys:String>
    <sys:String x:Key="EngramEntry_GreenhouseDoor_C">Greenhouse Door</sys:String>
    <sys:String x:Key="EngramEntry_GreenhouseRoof_C">Greenhouse Roof Sloped</sys:String>
    <sys:String x:Key="EngramEntry_GreenhouseSlopedWall_Left_C">Greenhouse Wall Sloped Left</sys:String>
    <sys:String x:Key="EngramEntry_GreenhouseSlopedWall_Right_C">Greenhouse Wall Sloped Right</sys:String>
    <sys:String x:Key="EngramEntry_GreenhouseWall_C">Greenhouse Wall</sys:String>
    <sys:String x:Key="EngramEntry_GreenhouseWallWithDoor_C">Greenhouse Doorframe</sys:String>
    <sys:String x:Key="EngramEntry_GreenhouseWindow_C">Greenhouse Window</sys:String>
    <sys:String x:Key="EngramEntry_Grenade_C">Grenade</sys:String>
    <sys:String x:Key="EngramEntry_Grill_C">Industrial Grill</sys:String>
    <sys:String x:Key="EngramEntry_Grinder_C">Industrial Grinder</sys:String>
    <sys:String x:Key="EngramEntry_Gunpowder_C">Gunpowder</sys:String>
    <sys:String x:Key="EngramEntry_Handcuffs_C">Handcuffs</sys:String>
    <sys:String x:Key="EngramEntry_HideBoots_C">Hide Boots</sys:String>
    <sys:String x:Key="EngramEntry_HideGloves_C">Hide Gloves</sys:String>
    <sys:String x:Key="EngramEntry_HideHelmet_C">Hide Hat</sys:String>
    <sys:String x:Key="EngramEntry_HidePants_C">Hide Pants</sys:String>
    <sys:String x:Key="EngramEntry_HideShirt_C">Hide Shirt</sys:String>
    <sys:String x:Key="EngramEntry_HideSleepingBag_C">Hide Sleeping Bag</sys:String>
    <sys:String x:Key="EngramEntry_HoloScope_C">Holo-Scope Attachment</sys:String>
    <sys:String x:Key="EngramEntry_IceBox_C">Refrigerator</sys:String>
    <sys:String x:Key="EngramEntry_IndustrialCookingPot_C">Industrial Cooker</sys:String>
    <sys:String x:Key="EngramEntry_IndustrialForge_C">Industrial Forge</sys:String>
    <sys:String x:Key="EngramEntry_Keypad_C">Remote Keypad</sys:String>
    <sys:String x:Key="EngramEntry_Lamppost_C">Lamppost</sys:String>
    <sys:String x:Key="EngramEntry_LamppostOmni_C">Omnidirectional Lamppost</sys:String>
    <sys:String x:Key="EngramEntry_Laser_C">Laser Attachment</sys:String>
    <sys:String x:Key="EngramEntry_MachinedPistol_C">Fabricated Pistol</sys:String>
    <sys:String x:Key="EngramEntry_MachinedRifle_C">Assault Rifle</sys:String>
    <sys:String x:Key="EngramEntry_MachinedShotgun_C">Pump-Action Shotgun</sys:String>
    <sys:String x:Key="EngramEntry_MachinedSniper_C">Fabricated Sniper Rifle</sys:String>
    <sys:String x:Key="EngramEntry_MagnifyingGlass_C">Magnifying Glass</sys:String>
    <sys:String x:Key="EngramEntry_MetalBoots_C">Flak Boots</sys:String>
    <sys:String x:Key="EngramEntry_MetalCatwalk_C">Metal Catwalk</sys:String>
    <sys:String x:Key="EngramEntry_MetalCeiling_C">Metal Ceiling</sys:String>
    <sys:String x:Key="EngramEntry_MetalCeilingWithTrapdoor_C">Metal Hatchframe</sys:String>
    <sys:String x:Key="EngramEntry_MetalDoor_C">Metal Door</sys:String>
    <sys:String x:Key="EngramEntry_MetalFenceFoundation_C">Metal Fence Foundation</sys:String>
    <sys:String x:Key="EngramEntry_MetalFloor_C">Metal Foundation</sys:String>
    <sys:String x:Key="EngramEntry_MetalGate_C">Metal Dinosaur Gate</sys:String>
    <sys:String x:Key="EngramEntry_MetalGate_Large_C">Behemoth Gate</sys:String>
    <sys:String x:Key="EngramEntry_MetalGateway_C">Metal Dinosaur Gateway</sys:String>
    <sys:String x:Key="EngramEntry_MetalGateway_Large_C">Behemoth Gateway</sys:String>
    <sys:String x:Key="EngramEntry_MetalGloves_C">Flak Gauntlets</sys:String>
    <sys:String x:Key="EngramEntry_MetalHatchet_C">Metal Hatchet</sys:String>
    <sys:String x:Key="EngramEntry_MetalHelmet_C">Flak Helmet</sys:String>
    <sys:String x:Key="EngramEntry_MetalLadder_C">Metal Ladder</sys:String>
    <sys:String x:Key="EngramEntry_MetalPants_C">Flak Leggings</sys:String>
    <sys:String x:Key="EngramEntry_MetalPick_C">Metal Pick</sys:String>
    <sys:String x:Key="EngramEntry_MetalPillar_C">Metal Pillar</sys:String>
    <sys:String x:Key="EngramEntry_MetalRailing_C">Metal Railing</sys:String>
    <sys:String x:Key="EngramEntry_MetalPipeIncline_C">Metal Irrigation Pipe - Inclined</sys:String>
    <sys:String x:Key="EngramEntry_MetalPipeIntake_C">Metal Irrigation Pipe - Intake</sys:String>
    <sys:String x:Key="EngramEntry_MetalPipeIntersection_C">Metal Irrigation Pipe - Intersection</sys:String>
    <sys:String x:Key="EngramEntry_MetalPipeStraight_C">Metal Irrigation Pipe - Straight</sys:String>
    <sys:String x:Key="EngramEntry_MetalPipeTap_C">Metal Irrigation Pipe - Tap</sys:String>
    <sys:String x:Key="EngramEntry_MetalPipeVertical_C">Metal Irrigation Pipe - Vertical</sys:String>
    <sys:String x:Key="EngramEntry_MetalRamp_C">Metal Ramp</sys:String>
    <sys:String x:Key="EngramEntry_MetalRoof_C">Metal Roof Sloped</sys:String>
    <sys:String x:Key="EngramEntry_MetalShield_C">Metal Shield</sys:String>
    <sys:String x:Key="EngramEntry_MetalShirt_C">Flak Chestpiece</sys:String>
    <sys:String x:Key="EngramEntry_MetalSickle_C">Metal Sickle</sys:String>
    <sys:String x:Key="EngramEntry_MetalSign_C">Metal Sign</sys:String>
    <sys:String x:Key="EngramEntry_MetalSign_Large_C">Metal Billboard</sys:String>
    <sys:String x:Key="EngramEntry_MetalSign_Wall_C">Metal Wall Sign</sys:String>
    <sys:String x:Key="EngramEntry_MetalSlopedWall_Left_C">Metal Wall Sloped Left</sys:String>
    <sys:String x:Key="EngramEntry_MetalSlopedWall_Right_C">Metal Wall Sloped Right</sys:String>
    <sys:String x:Key="EngramEntry_MetalSpikeWall_C">Metal Spike Wall</sys:String>
    <sys:String x:Key="EngramEntry_MetalStairs_C">Metal Staircase</sys:String>
    <sys:String x:Key="EngramEntry_MetalTrapdoor_C">Metal Trapdoor</sys:String>
    <sys:String x:Key="EngramEntry_MetalWall_C">Metal Wall</sys:String>
    <sys:String x:Key="EngramEntry_MetalWallWithDoor_C">Metal Doorframe</sys:String>
    <sys:String x:Key="EngramEntry_MetalWallWithWindow_C">Metal Windowframe</sys:String>
    <sys:String x:Key="EngramEntry_MetalWindow_C">Metal Window</sys:String>
    <sys:String x:Key="EngramEntry_MinersHelmet_C">Heavy Miner's Helmet</sys:String>
    <sys:String x:Key="EngramEntry_MinigunTurret_C">Minigun Turret</sys:String>
    <sys:String x:Key="EngramEntry_MiracleGro_C">Re-Fertilizer</sys:String>
    <sys:String x:Key="EngramEntry_ModernBed_C">Bunk Bed</sys:String>
    <sys:String x:Key="EngramEntry_MortarAndPestle_C">Mortar and Pestle</sys:String>
    <sys:String x:Key="EngramEntry_Narcotic_C">Narcotic</sys:String>
    <sys:String x:Key="EngramEntry_NotePaper_C">Note</sys:String>
    <sys:String x:Key="EngramEntry_Paintbrush_C">Paintbrush</sys:String>
    <sys:String x:Key="EngramEntry_PaintingCanvas_C">Painting Canvas</sys:String>
    <sys:String x:Key="EngramEntry_Parachute_C">Parachute</sys:String>
    <sys:String x:Key="EngramEntry_Pike_C">Pike</sys:String>
    <sys:String x:Key="EngramEntry_Pistol_C">Simple Pistol</sys:String>
    <sys:String x:Key="EngramEntry_PoisonGrenade_C">Poison Grenade</sys:String>
    <sys:String x:Key="EngramEntry_PoisonTrap_C">Tripwire Narcotic Trap</sys:String>
    <sys:String x:Key="EngramEntry_Polymer_C">Polymer</sys:String>
    <sys:String x:Key="EngramEntry_PowerCableIncline_C">Electrical Cable Inclined</sys:String>
    <sys:String x:Key="EngramEntry_PowerCableIntersection_C">Electrical Cable Intersection</sys:String>
    <sys:String x:Key="EngramEntry_PowerCableStraight_C">Electrical Cable Straight</sys:String>
    <sys:String x:Key="EngramEntry_PowerCableVertical_C">Electrical Cable Vertical</sys:String>
    <sys:String x:Key="EngramEntry_PowerGenerator_C">Electrical Generator</sys:String>
    <sys:String x:Key="EngramEntry_PowerOutlet_C">Electrical Outlet</sys:String>
    <sys:String x:Key="EngramEntry_PreservingBin_C">Preserving Bin</sys:String>
    <sys:String x:Key="EngramEntry_Radio_C">Radio</sys:String>
    <sys:String x:Key="EngramEntry_Raft_C">Raft</sys:String>
    <sys:String x:Key="EngramEntry_RiotBoots_C">Riot Boots</sys:String>
    <sys:String x:Key="EngramEntry_RiotGloves_C">Riot Gauntlets</sys:String>
    <sys:String x:Key="EngramEntry_RiotHelmet_C">Riot Helmet</sys:String>
    <sys:String x:Key="EngramEntry_RiotPants_C">Riot Leggings</sys:String>
    <sys:String x:Key="EngramEntry_RiotShirt_C">Riot Chestpiece</sys:String>
    <sys:String x:Key="EngramEntry_RiotShield_C">Riot Shield</sys:String>
    <sys:String x:Key="EngramEntry_RocketAmmo_C">Rocket Propelled Grenade</sys:String>
    <sys:String x:Key="EngramEntry_RocketLauncher_C">Rocket Launcher</sys:String>
    <sys:String x:Key="EngramEntry_RocketTurret_C">Rocket Turret</sys:String>
    <sys:String x:Key="EngramEntry_RopeLadder_C">Rope Ladder</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Allo_C">Saddle - Allosaurus</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Ankylo_C">Saddle - Ankylo</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Argentavis_C">Saddle - Argentavis</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Arthro_C">Saddle - Arthropluera</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Beaver_C">Saddle - Castoroides</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Carno_C">Saddle - Carno</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Diplodocus_C">Saddle - Diplodocus</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Direbear_C">Saddle - Dire Bear</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Doed_C">Saddle - Doedicurus</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Dolphin_C">Saddle - Ichthyosaurus</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Dunkle_C">Saddle - Dunkleosteus</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Galli_C">Saddle - Gallimimus</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Gigant_C">Saddle - Giganotosaurus</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Mammoth_C">Saddle - Mammoth</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Manta_C">Saddle - Manta</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Megalodon_C">Saddle - Megalodon</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Mosa_C">Saddle - Mosasaur</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Mosa_Platform_C">Saddle - Mosasaur Platform</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Pachy_C">Saddle - Pachy</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Para_C">Saddle - Parasaur</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Paracer_C">Saddle - Paracer</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Paracer_Platform_C">Saddle - Paracer Platform</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Pela_C">Saddle - Pelagornis</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Phiomia_C">Saddle - Phiomia</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Plesia_C">Saddle - Plesiosaur</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Plesio_Platform_C">Saddle - Plesiosaur Platform</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Procop_C">Saddle - Procoptodon</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Ptero_C">Saddle - Pteranodon</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Quetz_C">Saddle - Quetz</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Quetz_Platform_C">Saddle - Quetz Platform</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Raptor_C">Saddle - Raptor</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Rex_C">Saddle - Rex</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Rhino_C">Saddle - Woolly Rhino</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Saber_C">Saddle - Sabertooth</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Sarco_C">Saddle - Sarco</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Sauro_C">Saddle - Bronto</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Sauro_Platform_C">Saddle - Bronto Platform</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Scorpion_C">Saddle - Pulmonoscorpius</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Spider_C">Saddle - Araneo</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Spino_C">Saddle - Spino</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Stag_C">Saddle - Megaloceros</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Stego_C">Saddle - Stego</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_TerrorBird_C">Saddle - Terror Bird</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Titano_Platform_C">Saddle - Titanosaur Platform</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Toad_C">Saddle - Beelzebufo</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Trike_C">Saddle - Trike</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Turtle_C">Saddle - Carbonemys</sys:String>
    <sys:String x:Key="EngramEntry_Scope_C">Scope Attachment</sys:String>
    <sys:String x:Key="EngramEntry_ScubaBoots_Flippers_C">SCUBA Flippers</sys:String>
    <sys:String x:Key="EngramEntry_ScubaHelmet_Goggles_C">SCUBA Mask</sys:String>
    <sys:String x:Key="EngramEntry_ScubaPants_C">SCUBA Leggings</sys:String>
    <sys:String x:Key="EngramEntry_ScubaShirt_SuitWithTank_C">SCUBA Tank</sys:String>
    <sys:String x:Key="EngramEntry_SeaMine_C">Homing Underwater Mine</sys:String>
    <sys:String x:Key="EngramEntry_Silencer_C">Silencer Attachment</sys:String>
    <sys:String x:Key="EngramEntry_SimpleBed_C">Simple Bed</sys:String>
    <sys:String x:Key="EngramEntry_SimpleBullet_C">Simple Bullet</sys:String>
    <sys:String x:Key="EngramEntry_SimpleRifle_C">Longneck Rifle</sys:String>
    <sys:String x:Key="EngramEntry_SimpleRifleBullet_C">Simple Rifle Ammo</sys:String>
    <sys:String x:Key="EngramEntry_SimpleShotgun_C">Shotgun</sys:String>
    <sys:String x:Key="EngramEntry_SimpleShotgunBullet_C">Simple Shotgun Ammo</sys:String>
    <sys:String x:Key="EngramEntry_Slingshot_C">Slingshot</sys:String>
    <sys:String x:Key="EngramEntry_Sparkpowder_C">Sparkpowder</sys:String>
    <sys:String x:Key="EngramEntry_Spear_C">Spear</sys:String>
    <sys:String x:Key="EngramEntry_SprayPainter_C">Spray Painter</sys:String>
    <sys:String x:Key="EngramEntry_Spyglass_C">Spyglass</sys:String>
    <sys:String x:Key="EngramEntry_StandingTorch_C">Standing Torch</sys:String>
    <sys:String x:Key="EngramEntry_Stimulant_C">Stimulant</sys:String>
    <sys:String x:Key="EngramEntry_StoneCeiling_C">Stone Ceiling</sys:String>
    <sys:String x:Key="EngramEntry_StoneCeilingWithTrapdoor_C">Stone Hatchframe</sys:String>
    <sys:String x:Key="EngramEntry_StoneClub_C">Wooden Club</sys:String>
    <sys:String x:Key="EngramEntry_StoneDoor_C">Reinforced Wooden Door</sys:String>
    <sys:String x:Key="EngramEntry_StoneFenceFoundation_C">Stone Fence Foundation</sys:String>
    <sys:String x:Key="EngramEntry_StoneFloor_C">Stone Foundation</sys:String>
    <sys:String x:Key="EngramEntry_StoneGate_C">Reinforced Dinosaur Gate</sys:String>
    <sys:String x:Key="EngramEntry_StoneGateLarge_C">Behemoth Reinforced Dinosaur Gate</sys:String>
    <sys:String x:Key="EngramEntry_StoneGateway_C">Stone Dinosaur Gateway</sys:String>
    <sys:String x:Key="EngramEntry_StoneGateway_Large_C">Behemoth Stone Dinosaur Gateway</sys:String>
    <sys:String x:Key="EngramEntry_StoneHatchet_C">Stone Hatchet</sys:String>
    <sys:String x:Key="EngramEntry_StonePick_C">Stone Pick</sys:String>
    <sys:String x:Key="EngramEntry_StonePillar_C">Stone Pillar</sys:String>
    <sys:String x:Key="EngramEntry_StonePipeInclined_C">Stone Irrigation Pipe - Inclined</sys:String>
    <sys:String x:Key="EngramEntry_StonePipeIntake_C">Stone Irrigation Pipe - Intake</sys:String>
    <sys:String x:Key="EngramEntry_StonePipeIntersection_C">Stone Irrigation Pipe - Intersection</sys:String>
    <sys:String x:Key="EngramEntry_StonePipeStraight_C">Stone Irrigation Pipe - Straight</sys:String>
    <sys:String x:Key="EngramEntry_StonePipeTap_C">Stone Irrigation Pipe - Tap</sys:String>
    <sys:String x:Key="EngramEntry_StonePipeVertical_C">Stone Irrigation Pipe - Vertical</sys:String>
    <sys:String x:Key="EngramEntry_StoneRailing_C">Stone Railing</sys:String>
    <sys:String x:Key="EngramEntry_StoneRoof_C">Stone Roof Sloped</sys:String>
    <sys:String x:Key="EngramEntry_StoneSlopedWall_Left_C">Stone Wall Sloped Left</sys:String>
    <sys:String x:Key="EngramEntry_StoneSlopedWall_Right_C">Stone Wall Sloped Right</sys:String>
    <sys:String x:Key="EngramEntry_StoneStairs_C">Stone Staircase</sys:String>
    <sys:String x:Key="EngramEntry_StoneTrapdoor_C">Reinforced Trapdoor</sys:String>
    <sys:String x:Key="EngramEntry_StoneWall_C">Stone Wall</sys:String>
    <sys:String x:Key="EngramEntry_StoneWallWithDoor_C">Stone Doorframe</sys:String>
    <sys:String x:Key="EngramEntry_StoneWallWithWindow_C">Stone Windowframe</sys:String>
    <sys:String x:Key="EngramEntry_StoneWindow_C">Reinforced Window</sys:String>
    <sys:String x:Key="EngramEntry_StorageBox_Huge_C">Vault</sys:String>
    <sys:String x:Key="EngramEntry_StorageBox_Large_C">Large Storage Box</sys:String>
    <sys:String x:Key="EngramEntry_StorageBox_Small_C">Storage Box</sys:String>
    <sys:String x:Key="EngramEntry_SubstrateAbsorbent_C">Absorbent Substrate</sys:String>
    <sys:String x:Key="EngramEntry_Sword_C">Sword</sys:String>
    <sys:String x:Key="EngramEntry_ThatchCeiling_C">Thatch Roof</sys:String>
    <sys:String x:Key="EngramEntry_ThatchDoor_C">Thatch Door</sys:String>
    <sys:String x:Key="EngramEntry_ThatchFloor_C">Thatch Foundation</sys:String>
    <sys:String x:Key="EngramEntry_ThatchWall_C">Thatch Wall</sys:String>
    <sys:String x:Key="EngramEntry_ThatchSlopedWall_Left_C">Thatch Wall Sloped Left</sys:String>
    <sys:String x:Key="EngramEntry_ThatchSlopedWall_Right_C">Thatch Wall Sloped Right</sys:String>
    <sys:String x:Key="EngramEntry_ThatchRoof_C">Thatch Roof Sloped</sys:String>
    <sys:String x:Key="EngramEntry_ThatchWallWithDoor_C">Thatch Doorframe</sys:String>
    <sys:String x:Key="EngramEntry_Torch_C">Torch</sys:String>
    <sys:String x:Key="EngramEntry_TrainingDummy_C">Training Dummy</sys:String>
    <sys:String x:Key="EngramEntry_TranqDart_C">Tranquilizer Dart</sys:String>
    <sys:String x:Key="EngramEntry_TransGPS_C">Transponder Tracker</sys:String>
    <sys:String x:Key="EngramEntry_TransGPSAmmo_C">Transponder Node</sys:String>
    <sys:String x:Key="EngramEntry_TreePlatformMetal_C">Metal Tree Platform</sys:String>
    <sys:String x:Key="EngramEntry_TreePlatformWood_C">Wooden Tree Platform</sys:String>
    <sys:String x:Key="EngramEntry_TreeSapTap_C">Tree Sap Tap</sys:String>
    <sys:String x:Key="EngramEntry_TripwireC4_C">Improvised Explosive Device</sys:String>
    <sys:String x:Key="EngramEntry_TrophyBase_C">Trophy Base</sys:String>
    <sys:String x:Key="EngramEntry_TrophyWall_C">Trophy Wall-Mount</sys:String>
    <sys:String x:Key="EngramEntry_Turret_C">Auto Turret</sys:String>
    <sys:String x:Key="EngramEntry_WallTorch_C">Wall Torch</sys:String>
    <sys:String x:Key="EngramEntry_Wardrums_C">Wardrums</sys:String>
    <sys:String x:Key="EngramEntry_WarMap_C">War Map</sys:String>
    <sys:String x:Key="EngramEntry_WaterJar_C">Water Jar</sys:String>
    <sys:String x:Key="EngramEntry_Waterskin_C">Waterskin</sys:String>
    <sys:String x:Key="EngramEntry_WaterTank_C">Water Resevoir</sys:String>
    <sys:String x:Key="EngramEntry_WaterTankMetal_C">Metal Water Resevoir</sys:String>
    <sys:String x:Key="EngramEntry_WeaponC4_C">C4 Remote Detonator</sys:String>
    <sys:String x:Key="EngramEntry_WoodBench_C">Wooden Bench</sys:String>
    <sys:String x:Key="EngramEntry_WoodCage_C">Wooden Cage</sys:String>
    <sys:String x:Key="EngramEntry_WoodCatwalk_C">Wooden Catwalk</sys:String>
    <sys:String x:Key="EngramEntry_WoodCeiling_C">Wooden Ceiling</sys:String>
    <sys:String x:Key="EngramEntry_WoodCeilingWithTrapdoor_C">Wooden Hatchframe</sys:String>
    <sys:String x:Key="EngramEntry_WoodChair_C">Wooden Chair</sys:String>
    <sys:String x:Key="EngramEntry_WoodDoor_C">Wooden Door</sys:String>
    <sys:String x:Key="EngramEntry_WoodFenceFoundation_C">Wooden Fence Foundation</sys:String>
    <sys:String x:Key="EngramEntry_WoodFloor_C">Wooden Foundation</sys:String>
    <sys:String x:Key="EngramEntry_WoodGate_C">Dinosaur Gate</sys:String>
    <sys:String x:Key="EngramEntry_WoodGateway_C">Dinosaur Gateway</sys:String>
    <sys:String x:Key="EngramEntry_WoodLadder_C">Wooden Ladder</sys:String>
    <sys:String x:Key="EngramEntry_WoodPillar_C">Wooden Pillar</sys:String>
    <sys:String x:Key="EngramEntry_WoodRailing_C">Wooden Railing</sys:String>
    <sys:String x:Key="EngramEntry_WoodRamp_C">Wooden Ramp</sys:String>
    <sys:String x:Key="EngramEntry_WoodShield_C">Wooden Shield</sys:String>
    <sys:String x:Key="EngramEntry_WoodSign_C">Wooden Sign</sys:String>
    <sys:String x:Key="EngramEntry_WoodSign_Large_C">Wooden Billboard</sys:String>
    <sys:String x:Key="EngramEntry_WoodSign_Wall_C">Wooden Wall Sign</sys:String>
    <sys:String x:Key="EngramEntry_WoodSpikeWall_C">Wooden Spike Wall</sys:String>
    <sys:String x:Key="EngramEntry_WoodTrapdoor_C">Wooden Trapdoor</sys:String>
    <sys:String x:Key="EngramEntry_WoodWall_C">Wooden Wall</sys:String>
    <sys:String x:Key="EngramEntry_WoodSlopedWall_Left_C">Wooden Wall Sloped Left</sys:String>
    <sys:String x:Key="EngramEntry_WoodSlopedWall_Right_C">Wooden Wall Sloped Right</sys:String>
    <sys:String x:Key="EngramEntry_WoodStairs_C">Wooden Staircase</sys:String>
    <sys:String x:Key="EngramEntry_WoodRoof_C">Wooden Roof Sloped</sys:String>
    <sys:String x:Key="EngramEntry_WoodWallWithDoor_C">Wooden Doorframe</sys:String>
    <sys:String x:Key="EngramEntry_WoodWallWithWindow_C">Wooden Windowframe</sys:String>
    <sys:String x:Key="EngramEntry_WoodWindow_C">Wooden Window</sys:String>

</Globalization:GlobalizationResourceDictionary>