##############
# NAME PARTS #
##############

### GENERIC

# Imperial Generic
empire_name_parts_list = {
	key = "imperial_gen"
	parts = {
		"帝国" = 4
		"皇帝国" = 2
		"霸权国" = 2
		"独裁国" = 2
		"君合国" = 1
		"阶级国" = 2
	}
}

# Dictatorial Generic
empire_name_parts_list = {
	key = "dictatorial_gen"
	parts = {
		"共和国" = 2
		"联邦" = 3
		"霸权国" = 3
		"独裁国" = 3
		"君合国" = 3
		"阶级国" = 3
		"统合国" = 3
		"邦" = 2
		"自治体" = 2
	}
}

# Oligarchic Generic
empire_name_parts_list = {
	key = "oligarchic_gen"
	parts = {
		"共和国" = 2
		"国协" = 2
		"联邦" = 3
		"同盟" = 3
		"结盟" = 3
		"统合国" = 3
		"联盟" = 3
		"财团国" = 2
		"企业集团" = 2
		"垄断企业" = 2
		"董事会" = 2
		"委任国" = 1
		"联合会" = 4
		"共同体" = 1
		"邦" = 1
		"国" = 1
		"主权国" = 1
		"行政区" = 1
		"议会" = 1
		"政府" = 1
	}
}

# Democratic Generic
empire_name_parts_list = {
	key = "democratic_gen"
	parts = {
		"共和国" = 3
		"国协" = 3
		"联邦" = 3
		"同盟" = 3
		"结盟" = 3
		"统合国" = 3
		"联盟" = 3
		"委任国" = 1
		"联合会" = 1
		"集会" = 1
		"议会" = 1
		"合作国" = 1
		"邦" = 1
		"国" = 1
		"主权国" = 1
		"共同体" = 1
		"协约" = 1
		"协约国" = 1
		"政府" = 1
		"行政区" = 1
	}
}

### Descriptives

# Imperial Generic Descriptive
empire_name_parts_list = {
	key = "imperial_gen_desc"
	parts = {
		"超星际" = 1
		"大银河" = 2
		"统合的" = 3
		"伟大的" = 3
	}
}

# Dictatorial Generic Descriptive
empire_name_parts_list = {
	key = "dictatorial_gen_desc"
	parts = {
		"超星际" = 1
		"大银河" = 2
		"统合的" = 3
		"伟大的" = 3
	}
}

# Oligarchic Generic Descriptive
empire_name_parts_list = {
	key = "oligarchic_gen_desc"
	parts = {
		"超星际" = 1
		"大银河" = 2
		"统合的" = 3
		"威权的" = 1
	}
}

# Democratic Generic Descriptive
empire_name_parts_list = {
	key = "democratic_gen_desc"
	parts = {
		"超星际" = 1
		"大银河" = 1
		"统合的" = 3
		"民主的" = 3
		"自由的" = 2
	}
}

### Mid Descriptives

# Imperial Generic Middle Descriptive
empire_name_parts_list = {
	key = "imperial_gen_mid_desc"
	parts = {
		"星际" = 1
		"群星" = 1
		"银河" = 2
		"宇宙" = 3
		"星间" = 1
	}
}

# Dictatorial Generic Middle Descriptive
empire_name_parts_list = {
	key = "dictatorial_gen_mid_desc"
	parts = {
		"星际" = 1
		"群星" = 1
		"银河" = 2
		"宇宙" = 3
		"星间" = 1
	}
}

# Oligarchic Generic Middle Descriptive
empire_name_parts_list = {
	key = "oligarchic_gen_mid_desc"
	parts = {
		"星际" = 1
		"群星" = 1
		"银河" = 2
		"宇宙" = 3
		"星间" = 1
	}
}

# Democratic Generic Middle Descriptive
empire_name_parts_list = {
	key = "democratic_gen_mid_desc"
	parts = {
		"星际" = 1
		"群星" = 1
		"银河" = 2
		"宇宙" = 3
		"星间" = 1
		"民主" = 1
		"自由" = 1
	}
}



### MILITARIST

# Imperial Militarist
empire_name_parts_list = {
	key = "imperial_mil"
	parts = {
		"帝国" = 3
		"皇帝国" = 2
		"霸权国" = 1
	}
}

# Dictatorial Militarist
empire_name_parts_list = {
	key = "dictatorial_mil"
	parts = {
		"独裁国" = 1
		"君合国" = 1
		"阶级国" = 1
		"政权" = 2
		"自治体" = 1
		"霸权国" = 1
	}
}

# Oligarchic Militarist
empire_name_parts_list = {
	key = "oligarchic_mil"
	parts = {
		"联邦" = 5
		"同盟" = 2
		"国协" = 2
		"结盟" = 2
		"统合国" = 5
		"联盟" = 5
		"联合会" = 7
		"集权" = 5
		"公约" = 7
		"阵营" = 7
		"政府" = 3
		"政权" = 7
	}
}

# Democratic Militarist
empire_name_parts_list = {
	key = "democratic_mil"
	parts = {
		"共和国" = 3
		"联邦" = 3
		"同盟" = 3
		"国协" = 3
		"结盟" = 3
		"人民委员部" = 3
		"统合国" = 3
		"联盟" = 3
		"委任国" = 2
		"联合会" = 2
		"邦" = 2
		"国" = 2
		"主权国" = 1
	}
}

# Democratic Warrior Culture
empire_name_parts_list = {
	key = "democratic_war_cul"
	parts = {
		"邦" = 1
		"国" = 1
		"主权国" = 1
		"战士部族" = 4
		"战斗民族" = 4
		"部落" = 4
		"火之民" = 4
		"联合氏族" = 4
		"委任国" = 1
		"联合会" = 1
		"国协" = 2
	}
}

# Oligarchic Service Guarantees Citizenship
empire_name_parts_list = {
	key = "oligarchic_service"
	parts = {
		"公民统合国" = 1
		"公民联合会" = 1
		"公民集权" = 1
		"公民政权" = 1
		"公民联盟" = 1
	}
}

# Democratic Service Guarantees Citizenship
empire_name_parts_list = {
	key = "democratic_service"
	parts = {
		"公民共和" = 1
		"公民统合国" = 1
		"公民国协" = 1
		"公民联邦" = 1
		"公民邦" = 1
		"公民同盟" = 1
	}
}

### Descriptives

# Imperial Militarist Descriptive
empire_name_parts_list = {
	key = "imperial_mil_desc"
	parts = {
		"超星际" = 1
		"大银河" = 2
		"统合的" = 3
		"伟大的" = 3
		"荣耀的" = 3
	}
}

# Dictatorial Militarist Descriptive
empire_name_parts_list = {
	key = "dictatorial_mil_desc"
	parts = {
		"超星际" = 1
		"大银河" = 2
		"统合的" = 3
		"伟大的" = 3
	}
}

# Oligarchic Militarist Descriptive
empire_name_parts_list = {
	key = "oligarchic_mil_desc"
	parts = {
		"超星际" = 1
		"大银河" = 2
		"统合的" = 3
		"伟大的" = 3
	}
}

# Democratic Militarist Descriptive
empire_name_parts_list = {
	key = "democratic_mil_desc"
	parts = {
		"自由的" = 3
		"独立的" = 3
		"超星际" = 1
		"大银河" = 1
		"统合的" = 3
		"民主的" = 1
	}
}

### Mid Descriptives

# Imperial Militarist Middle Descriptive
empire_name_parts_list = {
	key = "imperial_mil_mid_desc"
	parts = {
		"星际" = 1
		"群星" = 1
		"银河" = 1
		"宇宙" = 3
		"星间" = 1
	}
}

# Dictatorial Militarist Middle Descriptive
empire_name_parts_list = {
	key = "dictatorial_mil_mid_desc"
	parts = {
		"星际" = 1
		"群星" = 1
		"银河" = 1
		"宇宙" = 3
		"星间" = 1
	}
}

# Oligarchic Militarist Middle Descriptive
empire_name_parts_list = {
	key = "oligarchic_mil_mid_desc"
	parts = {
		"星际" = 1
		"群星" = 1
		"银河" = 1
		"宇宙" = 3
		"星间" = 1
	}
}

# Democratic Militarist Middle Descriptive
empire_name_parts_list = {
	key = "democratic_mil_mid_desc"
	parts = {
		"自由" = 3
		"独立" = 3
		"星际" = 1
		"群星" = 1
		"银河" = 1
		"宇宙" = 3
		"星间" = 1
		"民主" = 1
	}
}



### SPIRITUALIST

# Imperial Spiritualist
empire_name_parts_list = {
	key = "imperial_spi"
	parts = {
		"帝国" = 3	
		"王国" = 3
		"公国" = 2
		"大公领" = 1
		"勋爵领" = 3
		"领地" = 3
	}
}

# Dictatorial Spiritualist
empire_name_parts_list = {
	key = "dictatorial_spi"
	parts = {
		"勋爵领" = 4
		"领地" = 4
		"委任国" = 4
		"盟约" = 4
		"神权国" = 4
		"共同体" = 1
		"邦" = 1
		"国" = 1
		"主权国" = 1
		"议会" = 1
		"政府" = 1
	}
}

# Oligarchic Spiritualist
empire_name_parts_list = {
	key = "oligarchic_spi"
	parts = {
		"共和国" = 1
		"国协" = 2
		"联邦" = 2
		"同盟" = 2
		"结盟" = 2
		"统合国" = 3
		"联盟" = 3
		"神权国" = 4
		"领地" = 4
		"委任国" = 4
		"集会" = 3
		"盟约" = 5
		"共同体" = 3
		"邦" = 3
		"国" = 3
		"主权国" = 2
		"议会" = 3
		"枢机主教团" = 4
		"政府" = 2
	}
}

# Democratic Spiritualist
empire_name_parts_list = {
	key = "democratic_spi"
	parts = {
		"共和国" = 3
		"国协" = 3
		"联邦" = 3
		"同盟" = 3
		"结盟" = 3
		"统合国" = 3
		"联盟" = 3
		"委任国" = 2
		"集会" = 2
		"议会" = 2
		"合作国" = 2
		"邦" = 2
		"国" = 2
		"主权国" = 1
		"共同体" = 1
		"协约" = 1
		"政府" = 1
		"协约国" = 1
		"盟约" = 3
		"行政区" = 1
	}
}

# Imperial Imperial Cult
empire_name_parts_list = {
	key = "imperial_imperial_cult"
	parts = {
		"帝国" = 1
		"皇帝国" = 1
	}
}

# Oligarchic Holy Tribunal
empire_name_parts_list = {
	key = "oligarchic_holy_tribunal"
	parts = {
		"盟约" = 3
		"法庭" = 5
		"委任国" = 2
		"集会" = 2
		"议会" = 3
		"神权国" = 2
		"领地" = 2
		"枢机主教团" = 5
	}
}


### Descriptives

# Imperial Spiritualist Descriptive
empire_name_parts_list = {
	key = "imperial_spi_desc"
	parts = {
		"神圣" = 4
		"至圣" = 4
		"圣赐" = 4
		"神灵" = 4
		"圣极" = 4
		"敬神" = 4
	}
}

# Dictatorial Spiritualist Descriptive
empire_name_parts_list = {
	key = "dictatorial_spi_desc"
	parts = {
		"神圣" = 4
		"至圣" = 4
		"圣赐" = 4
		"神灵" = 4
		"圣极" = 4
		"敬神" = 4
	}
}

# Oligarchic Spiritualist Descriptive
empire_name_parts_list = {
	key = "oligarchic_spi_desc"
	parts = {
		"神圣" = 4
		"至圣" = 4
		"圣赐" = 4
		"神灵" = 4
		"圣极" = 4
		"敬神" = 4
	}
}

# Democratic Spiritualist Descriptive
empire_name_parts_list = {
	key = "democratic_spi_desc"
	parts = {
		"神圣" = 4
		"至圣" = 4
		"圣赐" = 4
		"神灵" = 4
		"圣极" = 4
		"敬神" = 4
	}
}

### Mid Descriptives

# Imperial Spiritualist Middle Descriptive
empire_name_parts_list = {
	key = "imperial_spi_mid_desc"
	parts = {
		"神圣" = 4
		"至圣" = 4
		"圣赐" = 4
		"神灵" = 4
		"圣极" = 4
		"敬神" = 4
	}
}

# Dictatorial Spiritualist Middle Descriptive
empire_name_parts_list = {
	key = "dictatorial_spi_mid_desc"
	parts = {
		"神圣" = 4
		"至圣" = 4
		"圣赐" = 4
		"神灵" = 4
		"圣极" = 4
		"敬神" = 4
	}
}

# Oligarchic Spiritualist Middle Descriptive
empire_name_parts_list = {
	key = "oligarchic_spi_mid_desc"
	parts = {
		"神圣" = 4
		"至圣" = 4
		"圣赐" = 4
		"神灵" = 4
		"圣极" = 4
		"敬神" = 4
	}
}

# Democratic Spiritualist Middle Descriptive
empire_name_parts_list = {
	key = "democratic_spi_mid_desc"
	parts = {
		"神圣" = 4
		"至圣" = 4
		"圣赐" = 4
		"神灵" = 4
		"圣极" = 4
		"敬神" = 4
	}
}



### MATERIALIST

# Imperial Materialist
empire_name_parts_list = {
	key = "imperial_mat"
	parts = {
		"帝国" = 3
		"霸权国" = 5
		"阶级国" = 3
		"皇帝国" = 2
		"独裁国" = 1
		"邦" = 1
		"国" = 1
		"主权国" = 1
	}
}

# Dictatorial Materialist
empire_name_parts_list = {
	key = "dictatorial_mat"
	parts = {
		"邦" = 2
		"国" = 2
		"阶级国" = 3
		"主权国" = 2
		"政权" = 4
		"统合国" = 2
		"自治体" = 2
		"联合会" = 2
		"联盟" = 2
	}
}

# Oligarchic Materialist
empire_name_parts_list = {
	key = "oligarchic_mat"
	parts = {
		"联邦" = 3
		"国协" = 2
		"同盟" = 2
		"结盟" = 2
		"统合国" = 3
		"联盟" = 3
		"董事会" = 4
		"委任国" = 2
		"联合会" = 3
		"共同体" = 2
		"邦" = 1
		"国" = 1
		"主权国" = 1
		"行政区" = 1
		"议会" = 2
		"政府" = 2
		"委员会" = 3
		"集会" = 3
	}
}

# Democratic Materialist
empire_name_parts_list = {
	key = "democratic_mat"
	parts = {
		"共和国" = 3
		"国协" = 3
		"联邦" = 3
		"同盟" = 3
		"结盟" = 3
		"统合国" = 3
		"联盟" = 3
		"委任国" = 2
		"联合会" = 2
		"集会" = 2
		"议会" = 2
		"合作国" = 2
		"邦" = 1
		"国" = 2
		"主权国" = 1
		"共同体" = 1
		"协约" = 1
		"协约国" = 1
		"政府" = 1
		"行政区" = 1
	}
}

# Imperial Technocracy
empire_name_parts_list = {
	key = "imperial_tech"
	parts = {
		"帝国" = 3
		"霸权国" = 3
		"阶级国" = 3
		"皇帝国" = 2
		"独裁国" = 1
		"邦" = 1
		"国" = 1
		"主权国" = 1
		"技术国" = 2
		"会盟" = 2
	}
}

# Dictatorial Technocracy
empire_name_parts_list = {
	key = "dictatorial_tech"
	parts = {
		"霸权国" = 2
		"独裁国" = 1
		"技术国" = 4
		"自治体" = 2
		"邦" = 1
		"国" = 1
		"主权国" = 1
		"会盟" = 4
	}
}

# Oligarchic Technocracy
empire_name_parts_list = {
	key = "oligarchic_tech"
	parts = {
		"共和国" = 2
		"国协" = 2
		"联邦" = 3
		"同盟" = 2
		"结盟" = 2
		"统合国" = 3
		"联盟" = 3
		"技术国" = 6
		"领地" = 5
		"董事会" = 5
		"委任国" = 3
		"联合会" = 3
		"共同体" = 1
		"邦" = 1
		"国" = 1
		"主权国" = 1
		"行政区" = 1
		"议会" = 2
		"政府" = 1
	}
}

# Democratic Technocracy
empire_name_parts_list = {
	key = "democratic_tech"
	parts = {
		"共和国" = 3
		"国协" = 3
		"联邦" = 3
		"同盟" = 3
		"结盟" = 3
		"统合国" = 3
		"联盟" = 3
		"委任国" = 2
		"联合会" = 2
		"集会" = 2
		"议会" = 2
		"合作国" = 2
		"技术国" = 4
		"邦" = 1
		"国" = 2
		"主权国" = 1
		"共同体" = 1
		"协约" = 1
		"协约国" = 1
		"政府" = 1
		"行政区" = 1
		"共同意志" = 6
	}
}

### Descriptive

# Imperial Materialist Descriptive
empire_name_parts_list = {
	key = "imperial_mat_desc"
	parts = {
		"超星际" = 1
		"大银河" = 3
		"统合的" = 3
		"伟大的" = 3
	}
}

# Dictatorial Materialist Descriptive
empire_name_parts_list = {
	key = "dictatorial_mat_desc"
	parts = {
		"超星际" = 1
		"大银河" = 3
		"统合的" = 3
		"伟大的" = 3
	}
}

# Oligarchic Materialist Descriptive
empire_name_parts_list = {
	key = "oligarchic_mat_desc"
	parts = {
		"超星际" = 1
		"大银河" = 2
		"统合的" = 3
		"威权的" = 2
	}
}

# Democratic Materialist Descriptive
empire_name_parts_list = {
	key = "democratic_mat_desc"
	parts = {
		"超星际" = 1
		"大银河" = 1
		"统合的" = 3
		"民主的" = 3
	}
}

### Mid Descriptive

# Imperial Materialist Middle Descriptive
empire_name_parts_list = {
	key = "imperial_mat_mid_desc"
	parts = {
		"星际" = 1
		"群星" = 1
		"银河" = 1
		"宇宙" = 3
		"星间" = 1
	}
}

# Dictatorial Materialist Middle Descriptive
empire_name_parts_list = {
	key = "dictatorial_mat_mid_desc"
	parts = {
		"星际" = 1
		"群星" = 1
		"银河" = 1
		"宇宙" = 3
		"星间" = 1
	}
}

# Oligarchic Materialist Middle Descriptive
empire_name_parts_list = {
	key = "oligarchic_mat_mid_desc"
	parts = {
		"星际" = 1
		"群星" = 1
		"银河" = 1
		"宇宙" = 3
		"星间" = 1
	}
}

# Democratic Materialist Middle Descriptive
empire_name_parts_list = {
	key = "democratic_mat_mid_desc"
	parts = {
		"星际" = 1
		"群星" = 1
		"银河" = 1
		"宇宙" = 3
		"星间" = 1
		"民主" = 1
	}
}

### PACIFIST

# Imperial Pacifist
empire_name_parts_list = {
	key = "imperial_pac"
	parts = {
		"王国" = 4
		"公国" = 1
		"大公领" = 1
		"邦" = 1
		"国" = 2
		"主权国" = 1
		"领地" = 1
	}
}

# Dictatorial Pacifist
empire_name_parts_list = {
	key = "dictatorial_pac"
	parts = {
		"邦" = 1
		"国" = 2
		"主权国" = 1
		"领地" = 1
		"委任国" = 3
		"集权" = 3
		"共同体" = 2
		"行政区" = 2
	}
}

# Oligarchic Pacifist
empire_name_parts_list = {
	key = "oligarchic_pac"
	parts = {
		"共和国" = 2
		"国协" = 2
		"联邦" = 3
		"联合组织" = 2
		"同盟" = 3
		"结盟" = 3
		"统合国" = 3
		"联盟" = 3
		"领地" = 4
		"委任国" = 3
		"集权" = 3
		"共同体" = 2
		"合作国" = 2
		"邦" = 1
		"国" = 1
		"主权国" = 1
		"行政区" = 1
		"议会" = 1
		"政府" = 1
	}
}

# Democratic Pacifist
empire_name_parts_list = {
	key = "democratic_pac"
	parts = {
		"共和国" = 3
		"国协" = 3
		"联邦" = 3
		"同盟" = 3
		"结盟" = 3
		"统合国" = 3
		"联盟" = 3
		"委任国" = 2
		"联合会" = 2
		"集会" = 2
		"议会" = 2
		"合作国" = 2
		"邦" = 1
		"国" = 2
		"主权国" = 1
		"共同体" = 1
		"协约" = 1
		"协约国" = 1
		"政府" = 1
		"行政区" = 1
	}
}

# Imperial Celestial Empire
empire_name_parts_list = {
	key = "imperial_celestial"
	parts = {
		"帝国" = 4
		"皇帝国" = 2
	}
}

### Descriptives

# Imperial Pacifist Descriptive
empire_name_parts_list = {
	key = "imperial_pac_desc"
	parts = {
		"宁静的" = 3
		"平和的" = 3
		"安稳的" = 2
		"协调的" = 2
		"防护的" = 2
		"保管的" = 2
		"超星际" = 1
		"大银河" = 1
		"统合的" = 1
		"伟大的" = 1
	}
}

# Dictatorial Pacifist Descriptive
empire_name_parts_list = {
	key = "dictatorial_pac_desc"
	parts = {
		"宁静的" = 3
		"平和的" = 3
		"安稳的" = 2
		"协调的" = 2
		"防护的" = 2
		"保管的" = 2
		"超星际" = 1
		"大银河" = 1
		"统合的" = 1
		"伟大的" = 1
	}
}

# Oligarchic Pacifist Descriptive
empire_name_parts_list = {
	key = "oligarchic_pac_desc"
	parts = {
		"宁静的" = 3
		"平和的" = 3
		"安稳的" = 2
		"协调的" = 2
		"防护的" = 2
		"保管的" = 2
		"超星际" = 1
		"大银河" = 1
		"统合的" = 1
		"伟大的" = 1
	}
}

# Democratic Pacifist Descriptive
empire_name_parts_list = {
	key = "democratic_pac_desc"
	parts = {
		"宁静的" = 3
		"平和的" = 3
		"安稳的" = 2
		"协调的" = 2
		"防护的" = 2
		"保管的" = 2
		"超星际" = 1
		"大银河" = 1
		"统合的" = 1
		"伟大的" = 1
	}
}

### Mid Descriptives

# Imperial Pacifist Middle Descriptive
empire_name_parts_list = {
	key = "imperial_pac_mid_desc"
	parts = {
		"宁静" = 3
		"平和" = 3
		"安稳" = 3
		"协调" = 3
		"星际" = 1
		"群星" = 1
		"银河" = 1
		"宇宙" = 2
		"星间" = 1
	}
}

# Dictatorial Pacifist Middle Descriptive
empire_name_parts_list = {
	key = "dictatorial_pac_mid_desc"
	parts = {
		"宁静" = 3
		"平和" = 3
		"安稳" = 3
		"协调" = 3
		"星际" = 1
		"群星" = 1
		"银河" = 1
		"宇宙" = 2
		"星间" = 1
	}
}

# Oligarchic Pacifist Middle Descriptive
empire_name_parts_list = {
	key = "oligarchic_pac_mid_desc"
	parts = {
		"宁静" = 3
		"平和" = 3
		"安稳" = 3
		"协调" = 3
		"星际" = 1
		"群星" = 1
		"银河" = 1
		"宇宙" = 2
		"星间" = 1
	}
}

# Democratic Pacifist Middle Descriptive
empire_name_parts_list = {
	key = "democratic_pac_mid_desc"
	parts = {
		"宁静" = 3
		"平和" = 3
		"安稳" = 3
		"协调" = 3
		"星际" = 1
		"群星" = 1
		"银河" = 1
		"宇宙" = 2
		"星间" = 1
	}
}

# Hive Mind
empire_name_parts_list = {
	key = "devouring_swarm"
	parts = {
		"虫群" = 5
		"部落" = 3
		"群体" = 3
		"吞噬者" = 2
		"蛇虫" = 2	
		"主体" = 1 
	}
}


# Hive Mind
empire_name_parts_list = {
	key = "hive_mind"
	parts = {
		"蜂群" = 5
		"群体" = 3
		"实体" = 3
		"集合体" = 3
		"集群" = 3
		"原典" = 2
		"群众" = 2
		"有机体" = 1			
	}
}

# Fanatical Purifiers
empire_name_parts_list = {
	key = "purifiers"
	parts = {
		"毁灭国" = 1
		"掠夺国" = 1
		"血腥国" = 1
		"消灭国"
		"灭种国"
		"扑杀国"
		"抢夺国"
		"净化国"
		"清理国"
		"狂战国"
		"骸骨国"
		"血腥国"
		"屠夫国"
		"死谜国"
		"荒原国"
		"掠夺国"
		"惩罚国"
		"铁血国"
		"选择国"
		"死亡怪物国"
		"十字军国"
		"宰杀国"
		"克星国"
		"星际猎手国"
		"安乐死者国"
		"寂静国"
		"死亡王国"
		"抉择国"
		"泯灭国"
		"杀手国"
		"收割国"
	}
}

# Megacorporation
empire_name_parts_list = {
	key = "oligarchic_corp"
	parts = {
		"企业集团" = 1
		"垄断企业" = 1
		"公司" = 1
		"商业统合国" = 1
		"交易公会" = 1
		"企业体控股" = 1
		"太空商团" = 1
		"银河企业" = 1
		"跨业伙伴" = 1
		"群星重工" = 1
		"组合" = 1
		"贸易公司" = 1
		"日用品公司" = 1
		"星间作坊" = 1
		"并购企业" = 1
		"贸易联盟" = 1
		"制造厂" = 1
		"星系" = 1
	}
}

# Megachurch
empire_name_parts_list = {
	key = "oligarchic_megachurch"
	parts = {
		"灵交会" = 1
		"星际教堂" = 1
		"明日教会" = 1
		"第一教会" = 1
		"繁荣教会" = 1
		"弥赛亚联盟" = 1
		"圣赐集团" = 1
		"神圣企业" = 1
		"新升天者" = 1
		"宗派" = 1
		"信众会所" = 1
		"复兴寺" = 1
		"金色基金会" = 1
	}
}

# Trade League
empire_name_parts_list = {
	key = "trade_league"
	parts = {
		"独占集团" = 1
		"联盟" = 1
		"行会" = 1
		"商业联盟" = 1
		"商人公会" = 1
		"商务联盟" = 1
		"交易联盟" = 1
		"商业公会" = 1
		"交易委员会" = 1
		"交易公会" = 1
		"自由交易商" = 1
		"交易联合" = 1
		"保税商家" = 1
		"航运联盟" = 1
	}
}

# Bandit Kingdom
empire_name_parts_list = {
	key = "bandit_kingdom"
	parts = {
		"抢夺国" = 1
		"行会" = 1
		"三合会" = 1
		"犯罪组织" = 1
		"朋党" = 1			 
	}
}


# Enlightened
empire_name_parts_list = {
	key = "imperial_enlightened"
	parts = {
		"最高王国" = 4
		"王国" = 2
		"开明王国" = 3
		"太空领域" = 2
		"太空王朝" = 2
		"王朝统合国" = 2
	}
}

# Machine Intelligence
empire_name_parts_list = {
	key = "machine_intelligence"
	parts = {
		"机械智慧"
		"精明机人"
	}
}

# Machine Intelligence
empire_name_parts_list = {
	key = "machine_terminator"
	parts = {
		"天网"
		"冷钢"
		"致命器械"
	}
}

### GENERIC DESCRIPTIVES

# Generic Imperial Descriptive
empire_name_parts_list = {
	key = "generic_aut_desc"
	parts = {
		"帝国" = 3
		"皇家" = 3
		"统合的" = 3
		"联合的" = 1
		"威权的" = 1
		"合并的" = 3
		"集中的" = 3
		"组合的" = 3
	}
}

# Generic oligarchic Descriptive
empire_name_parts_list = {
	key = "generic_oli_desc"
	parts = {
		"结盟的" = 3
		"共和的" = 3
		"加盟的" = 3
		"关连的" = 2
		"组合的" = 1
		"联盟的" = 1
		"同盟的" = 1
		"联邦的" = 1
		"联同的" = 1
		"统合的" = 3
		"联合的" = 1
		"威权的" = 2
	}
}

# Generic Democratic Descriptive
empire_name_parts_list = {
	key = "generic_dem_desc"
	parts = {
		"民主的" = 3
		"结盟的" = 3
		"共和的" = 2
		"加盟的" = 4
		"关连的" = 1
		"组合的" = 1
		"联盟的" = 1
		"同盟的" = 1
		"联邦的" = 1
		"联同的" = 1
		"统合的" = 4
		"联合的" = 1
		"威权的" = 3
	}
}

### STATES

# Generic States (for use with Generic Descriptives)
empire_name_parts_list = {
	key = "generic_states"
	parts = {
		"星群" = 4
		"行星群" = 4
		"世界" = 4
		"星系" = 4
		"恒星群" = 4
		"殖民地" = 3
		"自治领" = 1
		"星域" = 1
		"国" = 3
		"邦" = 3
		"氏族" = 1
		"部族" = 1
		"所有地" = 1
		"领地" = 1
		"领域" = 1
		"星带" = 1
		"行星州" = 1
		"共同体" = 1
		"自治群体" = 1
		"构成体" = 1
	}
}

# Various States
empire_name_parts_list = {
	key = "various_states"
	parts = {
		"殖民地" = 3
		"自治领" = 1
		"星域" = 2
		"国" = 3
		"邦国" = 3
		"氏族" = 1
		"部族" = 1
		"所有地" = 1
		"领地" = 1
		"领域" = 1
		"星带" = 1
		"行星州" = 1
		"共同体" = 1
		"自治群体" = 1
		"构成体" = 1
	}
}



################
# NAME FORMATS #
################

### Imperial Militarist 

# Imperial Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mil.1"
	prefix_format = ""
	noun = "[This.Capital.System.GetName]"
	# Empire of Sol
}

# Imperial Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mil.2"
	prefix_format = ""
	noun = "[This.Capital.GetName]"
	# Empire of Earth
}

# Imperial Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mil.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Imperial Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mil.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Imperial Militarist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mil.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Imperial Spiritualist

# Imperial Spiritualist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_spi.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Imperial Spiritualist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_spi.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Earth
}

# Imperial Spiritualist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_theocratic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_spi.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Imperial Spiritualist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_spi.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Imperial Spiritualist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_spi.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Imperial Imperial Cult

# Imperial Imperial Cult 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_divine_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cult.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Imperial Imperial Cult 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_divine_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cult.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Earth
}

# Imperial Imperial Cult 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_divine_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cult.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Imperial Imperial Cult 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_divine_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cult.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Imperial Imperial Cult 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_divine_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cult.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Imperial Materialist

# Imperial Materialist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_despotic_hegemony"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mat.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Imperial Materialist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_despotic_hegemony"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mat.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Earth
}

# Imperial Materialist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_despotic_hegemony"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mat.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Imperial Materialist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_despotic_hegemony"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mat.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Imperial Materialist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_despotic_hegemony"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mat.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Imperial Technocracy

# Imperial Technocracy 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_illuminated_autocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_tech.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Imperial Technocracy 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_illuminated_autocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_tech.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Earth
}

# Imperial Technocracy 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_illuminated_autocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_tech.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Imperial Technocracy 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_illuminated_autocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_tech.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Imperial Technocracy 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_illuminated_autocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_tech.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}


### Imperial Pacifist

# Imperial Pacifist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_irenic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_pac.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Imperial Pacifist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_irenic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_pac.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Earth
}

# Imperial Pacifist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_irenic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_pac.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Imperial Pacifist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_irenic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_pac.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Imperial Pacifist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_irenic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_pac.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Imperial Celestial Empire

# Imperial Celestial 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_celestial_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cel.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Imperial Celestial 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_celestial_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cel.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Earth
}

# Imperial Celestial 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_celestial_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cel.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Imperial Celestial 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_celestial_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cel.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Imperial Celestial 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_celestial_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cel.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Imperial Enlightened

# Imperial Enlightened 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_enlightened_monarchy"
				has_government = "gov_elective_monarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_enl.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Imperial Enlightened 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_enlightened_monarchy"
				has_government = "gov_elective_monarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_enl.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Earth
}

# Imperial Enlightened
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_enlightened_monarchy"
				has_government = "gov_elective_monarchy"
			}			
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_enl.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

### Imperial Generic

# Imperial Generic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_despotic_empire"
				has_government = "gov_feudal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_gen.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Imperial Generic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_despotic_empire"
				has_government = "gov_feudal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_gen.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Earth
}

# Imperial Generic 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_despotic_empire"
				has_government = "gov_feudal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_gen.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Imperial Generic 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_despotic_empire"
				has_government = "gov_feudal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_gen.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Imperial Generic 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_despotic_empire"
				has_government = "gov_feudal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_gen.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Dictatorial Militarist 

# Dictatorial Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_dictatorship"
				has_government = "gov_martial_dictatorship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mil.1"
	prefix_format = ""
	noun = "[This.Capital.System.GetName]"
	# Empire of Sol
}

# Dictatorial Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_dictatorship"
				has_government = "gov_martial_dictatorship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mil.2"
	prefix_format = ""
	noun = "[This.Capital.GetName]"
	# Empire of Earth
}

# Dictatorial Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_military_dictatorship"
				has_government = "gov_martial_dictatorship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mil.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Dictatorial Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_military_dictatorship"
				has_government = "gov_martial_dictatorship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mil.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Dictatorial Militarist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_military_dictatorship"
				has_government = "gov_martial_dictatorship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mil.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Dictatorial Spiritualist

# Dictatorial Spiritualist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_spi.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Dictatorial Spiritualist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_spi.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Earth
}

# Dictatorial Spiritualist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_theocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_spi.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Dictatorial Spiritualist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_spi.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Dictatorial Spiritualist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_spi.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Dictatorial Materialist

# Dictatorial Materialist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_totalitarian_regime"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mat.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Dictatorial Materialist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_totalitarian_regime"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mat.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Earth
}

# Dictatorial Materialist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_totalitarian_regime"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mat.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Dictatorial Materialist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_totalitarian_regime"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mat.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Dictatorial Materialist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_totalitarian_regime"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mat.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Dictatorial Technocracy

# Dictatorial Technocracy 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_technocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_tech.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Dictatorial Technocracy 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_technocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_tech.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Earth
}

# Dictatorial Technocracy 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_technocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_tech.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Dictatorial Technocracy 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_technocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_tech.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Dictatorial Technocracy 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_technocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_tech.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Dictatorial Pacifist

# Dictatorial Pacifist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_irenic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_pac.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Dictatorial Pacifist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_irenic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_pac.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Earth
}

# Dictatorial Pacifist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_irenic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_pac.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Dictatorial Pacifist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_irenic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_pac.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Dictatorial Pacifist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_irenic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_pac.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Dictatorial Generic

# Dictatorial Generic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_constitutional_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_gen.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Dictatorial Generic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_constitutional_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_gen.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Earth
}

# Dictatorial Generic 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_constitutional_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_gen.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Dictatorial Generic 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_constitutional_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_gen.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Dictatorial Generic 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_constitutional_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_gen.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Oligarchic Militarist 

# Oligarchic Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_war_council"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mil.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Oligarchic Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_war_council"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mil.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Earth
}

# Oligarchic Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_war_council"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mil.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Oligarchic Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_war_council"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mil.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Oligarchic Militarist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_war_council"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mil.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Oligarchic Citizen Service

# Oligarchic Citizen Service 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_citizen_stratocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_serv.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Oligarchic Citizen Service 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_citizen_stratocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_serv.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Earth
}

# Oligarchic Citizen Service 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_citizen_stratocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_serv.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

### Oligarchic Spiritualist

# Oligarchic Spiritualist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_spi.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Oligarchic Spiritualist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_spi.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Earth
}

# Oligarchic Spiritualist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_theocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_spi.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Oligarchic Spiritualist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_spi.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Oligarchic Spiritualist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_spi.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Oligarchic Tribunal

# Oligarchic Tribunal 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_holy_tribunal"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_trib.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Oligarchic Tribunal 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_holy_tribunal"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_trib.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Earth
}

# Oligarchic Tribunal 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_holy_tribunal"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_trib.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Oligarchic Tribunal 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_holy_tribunal"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_trib.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Oligarchic Tribunal 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_holy_tribunal"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_trib.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Oligarchic Materialist

# Oligarchic Materialist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_executive_committee"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mat.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Oligarchic Materialist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_executive_committee"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mat.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Earth
}

# Oligarchic Materialist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_executive_committee"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mat.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Oligarchic Materialist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_executive_committee"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mat.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Oligarchic Materialist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_executive_committee"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mat.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Oligarchic Technocracy

# Oligarchic Technocracy 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_science_directorate"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_tech.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Oligarchic Technocracy 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_science_directorate"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_tech.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Earth
}

# Oligarchic Technocracy 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_science_directorate"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_tech.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Oligarchic Technocracy 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_science_directorate"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_tech.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Oligarchic Technocracy 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_science_directorate"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_tech.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Oligarchic Pacifist

# Oligarchic Pacifist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_irenic_bureaucracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_pac.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Oligarchic Pacifist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_irenic_bureaucracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_pac.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Oligarchic Pacifist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_irenic_bureaucracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_pac.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Oligarchic Pacifist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_irenic_bureaucracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_pac.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Oligarchic Pacifist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_irenic_bureaucracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_pac.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Oligarchic Generic

# Oligarchic Generic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_plutocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_gen.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Oligarchic Generic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_plutocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_gen.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Earth
}

# Oligarchic Generic 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_plutocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_gen.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Oligarchic Generic 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_plutocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_gen.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Oligarchic Generic 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_plutocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_gen.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Democratic Militarist 

# Democratic Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_military_commissariat"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mil.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Democratic Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_military_commissariat"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mil.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Earth
}

# Democratic Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_military_commissariat"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mil.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Democratic Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_military_commissariat"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mil.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Democratic Militarist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_military_commissariat"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mil.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Democratic Warrior Culture

# Democratic Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_assembly_of_clans"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_war_cul.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Democratic Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_assembly_of_clans"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_war_cul.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Earth
}

# Democratic Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_assembly_of_clans"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_war_cul.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Democratic Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_assembly_of_clans"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_war_cul.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

### Democratic Citizen Service

# Democratic Citizen Service 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_citizen_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_serv.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Democratic Citizen Service 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_citizen_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_serv.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Earth
}

# Democratic Citizen Service 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_citizen_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_serv.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

### Democratic Spiritualist

# Democratic Spiritualist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_spi.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Democratic Spiritualist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_spi.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Democratic Spiritualist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_theocratic_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_spi.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Democratic Spiritualist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_spi.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Democratic Spiritualist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_spi.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Democratic Materialist

# Democratic Materialist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_direct_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mat.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Democratic Materialist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_direct_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mat.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Democratic Materialist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_direct_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mat.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Democratic Materialist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_direct_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mat.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Democratic Materialist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_direct_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mat.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Democratic Technocracy

# Democratic Technocracy 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_rational_consensus"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_tech.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Democratic Technocracy 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_rational_consensus"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_tech.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Democratic Technocracy 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_rational_consensus"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_tech.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Democratic Technocracy 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_rational_consensus"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_tech.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Democratic Technocracy 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_rational_consensus"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_tech.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Democratic Pacifist

# Democratic Pacifist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_moral_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_pac.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Democratic Pacifist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_moral_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_pac.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Earth
}

# Democratic Pacifist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_moral_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_pac.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Democratic Pacifist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_moral_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_pac.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Democratic Pacifist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_moral_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_pac.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Democratic Generic

# Democratic Generic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_representative_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_gen.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = ""
	# Empire of Sol
}

# Democratic Generic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_representative_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_gen.2"
	noun = "[This.Capital.GetName]"
	prefix_format = ""
	# Empire of Earth
}

# Democratic Generic 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_representative_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_gen.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Democratic Generic 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_representative_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_gen.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Great Human Empire
}

# Democratic Generic 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_representative_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_gen.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Star Empire
}

### Generic Combinations

# Generic Imperial 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_theocratic_monarchy"
				has_government = "gov_despotic_hegemony"
				has_government = "gov_irenic_monarchy"
				has_government = "gov_despotic_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.gen_imp.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# United Human Colonies
}

# Generic Imperial 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_theocratic_monarchy"
				has_government = "gov_despotic_hegemony"
				has_government = "gov_irenic_monarchy"
				has_government = "gov_despotic_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.gen_imp.2"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Federated Colonies
}

# Generic Oligarchic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_theocratic_oligarchy"
				has_government = "gov_executive_committee"
				has_government = "gov_irenic_bureaucracy"
				has_government = "gov_plutocratic_oligarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.gen_olig.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# United Human Colonies
}

# Generic Oligarchic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_theocratic_oligarchy"
				has_government = "gov_executive_committee"
				has_government = "gov_irenic_bureaucracy"
				has_government = "gov_plutocratic_oligarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.gen_olig.2"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Federated Colonies
}

# Generic Democratic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_commissariat"
				has_government = "gov_theocratic_republic"
				has_government = "gov_direct_democracy"
				has_government = "gov_moral_democracy"
				has_government = "gov_representative_democracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.gen_dem.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# United Human Colonies
}

# Generic Democratic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_commissariat"
				has_government = "gov_theocratic_republic"
				has_government = "gov_direct_democracy"
				has_government = "gov_moral_democracy"
				has_government = "gov_representative_democracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.gen_dem.2"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Federated Colonies
}

# Hive Mind
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_hive_mind"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.hive_mind.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Devouring Swarm
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_devouring_swarm"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.devouring_swarm.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}


# Megacorporation
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_megacorporation"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_corp.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Megachurch
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_megachurch"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_megachurch.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Trade League
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_trade_league"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.trade_league.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Bandit Kingdom
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_bandit_kingdom"
				has_government = "gov_bandit_commune"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.bandit_kingdom.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

# Fanatical Purifiers
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_blood_court"
				has_government = "gov_purity_order"
				has_government = "gov_purification_committee"
				has_government = "gov_purity_assembly"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.purifier.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
	# Human Empire
}

############################## Primitives ##############################

empire_name_parts_list = {
	key = "primitive_names"
	parts = {
		"Civilization" = 1
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 10000
			OR = {
				has_government = "gov_tribal_society"
				has_government = "gov_feudal_realms"
				has_government = "gov_fragmented_nation_states"
			}
		}
	}
	format = "format.primitive.1"
	noun = "[This.GetSpeciesName]"
	# Human Civilization
}




### PIRATE NAMES

empire_name_parts_list = {
	key = "pirate_names"
	parts = {
		"人民海军" = 10
		"黑暗公会" = 10
		"死神商会" = 10
		"碎头联盟" = 10
		"命运教会" = 10
		"头骨家族" = 10
		"赤色海盗" = 10
		"血色旅团" = 10
		"诅咒舰队" = 10
		"星海狼骑" = 10
		"狂暴海盗" = 10
		"恐怖魔王" = 10
		"血腥凶手" = 10
		"鲜血家族" = 10
		"暴风领主" = 10
		"诅咒之人" = 10
		"流浪舰队" = 10
		"梅利掠者" = 10
		"虚空游骑" = 10
		"深红战队" = 10
		"厄运战队" = 10
		"杰克舰队" = 10
		"黑暗武士" = 10
		"灰色伙伴" = 10
		"影子舰队" = 10
		"野性伙伴" = 10
		"黑夜航队" = 10
		"迷失舰队" = 10
		"黄铜战队" = 10
		"幽灵舰队" = 10
		"血宿教团" = 10
		"星海掠者" = 10
		"堕落军团" = 10
		"尖声掠者" = 10
		"残暴商会" = 10
		"黑色舰队" = 10
		"虚空巨蛇" = 10
		"银牙舰队" = 10
		"钢爪舰队" = 10
		"愤怒之子" = 10
		"铁爪舰队" = 10
		"幻影舰队" = 10
		"恐怖太阳" = 10
		"白色掠者" = 10
		"复仇军团" = 10
		"赤色战队" = 10
		"不朽朋党" = 10
		"黑夜之子" = 10
		"死神朋党" = 10
		"星海收割者" = 10
		"虚空联盟" = 10
		"尖声恶魔" = 10
		"堕落之人" = 10
		"虚空猎人" = 10
		"死神联盟" = 10
		"流浪联盟" = 10
		"星海管理者" = 10
		"星海施刑者" = 10
		"火焰掠者" = 10
		"寒冷之人" = 10
		"虚空兄弟会" = 10
		"鲜血伙伴" = 10
		"星海猎人" = 10
		"嗜血海盗" = 10
		"微笑门徒" = 10
		"野性掠者" = 10
		"外来骑士" = 10
		"上校朋党" = 10
		"清野舰队" = 10
		"星海役兵" = 10
		"堕落之星" = 10
		"狂暴武士" = 10
		"自由海军" = 10
		"灼热盗贼" = 10
		"冷酷灵魂" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			AND = {
				is_pirate = yes
				NOT = {
					has_country_flag = drone_pirate
					has_country_flag = machine_pirate
				}
			}
		}
	}
	format = "format.pirate.1"
	noun = "<pirate_names>"
}

empire_name_parts_list = {
	key = "drone_pirate_names"
	parts = {
		"游荡无人机" = 10
		"狂傲无人机" = 10
		"浮躁无人机" = 10
		"狂野无人机" = 10
		"暴动无人机" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			AND = {
				is_pirate = yes
				has_country_flag = drone_pirate
			}
		}
	}
	format = "format.drone_pirate.1"
	noun = "<drone_pirate_names>"
}

empire_name_parts_list = {
	key = "machine_pirate_names"
	parts = {
		"缺陷单元" = 10
		"故障单元" = 10
		"恶意单元" = 10
		"缺陷单元" = 10
		"错误单元" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			AND = {
				is_pirate = yes
				has_country_flag = machine_pirate
			}
		}
	}
	format = "format.machine_pirate.1"
	noun = "<machine_pirate_names>"
}


### MARAUDER NAMES

# Dormant
empire_name_parts_list = {
	key = "marauder_names"
	parts = {
		"劫掠者" = 30
		"掠夺者" = 30
		"居无定所者" = 20
		"自由战士" = 20
		"掠者" = 10
		"盗匪" = 10
		"海盗" = 10
		"勇士" = 10
		"破坏者" = 10
		"狂暴者" = 10
		"星海掠者" = 10
		"虚空游骑" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			is_country_type = dormant_marauders
		}
	}
	format = "format.marauder.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
}

# Awakened
empire_name_parts_list = {
	key = "awakened_marauder_names"
	parts = {
		"Horde" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			is_country_type = awakened_marauders
		}
	}
	format = "format.awakened_marauder.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
}

# Diadochi 1
empire_name_parts_list = {
	key = "diadochi_names_1_1"
	parts = {
		"Greater" = 30
	}
}
empire_name_parts_list = {
	key = "diadochi_names_1_2"
	parts = {
		"Khanate" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			AND = {
				has_government = "gov_diadochi"
				has_country_flag = diadochi_1
			}
		}
	}
	format = "format.diadochi.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
} 

# Diadochi 2
empire_name_parts_list = {
	key = "diadochi_names_2_1"
	parts = {
		"Khaganate" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			AND = {
				has_government = "gov_diadochi"
				has_country_flag = diadochi_2
			}
		}
	}
	format = "format.diadochi.2"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
}

# Diadochi 3
empire_name_parts_list = {
	key = "diadochi_names_3_1"
	parts = {
		"True" = 30
	}
}
empire_name_parts_list = {
	key = "diadochi_names_3_2"
	parts = {
		"Horde" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			AND = {
				has_government = "gov_diadochi"
				has_country_flag = diadochi_3
			}
		}
	}
	format = "format.diadochi.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
}

# Diadochi 4
empire_name_parts_list = {
	key = "diadochi_names_4_1"
	parts = {
		"Successor" = 30
	}
}
empire_name_parts_list = {
	key = "diadochi_names_4_2"
	parts = {
		"Khanate" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			AND = {
				has_government = "gov_diadochi"
				has_country_flag = diadochi_4
			}
		}
	}
	format = "format.diadochi.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = ""
}

# New Khanate
empire_name_parts_list = {
	key = "new_khanate_names_1_1"
	parts = {
		"New" = 30
	}
}
empire_name_parts_list = {
	key = "new_khanate_names_1_2"
	parts = {
		"Khanate" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			has_country_flag = new_khanate_flag
		}
	}
	format = "format.new_khanate"
	noun = "[This.GetSpeciesName]"
	prefix_format = "<new_khanate_names_1_1> [This.GetSpeciesName] <new_khanate_names_1_2>"
}

# Democratic Khanate
empire_name_parts_list = {
	key = "free_khanate_names_1_1"
	parts = {
		"Free" = 30
		"Democratic" = 30
	}
}
empire_name_parts_list = {
	key = "free_khanate_names_1_2"
	parts = {
		"Khanate" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			has_country_flag = democratic_khanate_flag
		}
	}
	format = "format.free_khanate"
	noun = "[This.GetSpeciesName]"
	prefix_format = "<free_khanate_names_1_1> [This.GetSpeciesName] <free_khanate_names_1_2>"
}

### FALLEN EMPIRE NAMES

# Xenophobe
empire_name_parts_list = {
	key = "fallen_empire_names_1"
	parts = {
		"碎片文明" = 10
		"遗留文明" = 10
		"遗迹文明" = 10
	}
}

# Materialist
empire_name_parts_list = {
	key = "fallen_empire_names_2"
	parts = {
		"管理会" = 10
		"保存会" = 10
		"纪录会" = 10
	}
}

# Xenophile
empire_name_parts_list = {
	key = "fallen_empire_names_3"
	parts = {		
		"始祖星族" = 10
		"先锋星族" = 10
		"古代星族" = 10
	}
}

# Spiritualist
empire_name_parts_list = {
	key = "fallen_empire_names_4"
	parts = {	
		"保护者" = 10
		"守望者" = 10
		"守护者" = 10
	}
}

# Machine
empire_name_parts_list = {
	key = "fallen_empire_names_machine"
	parts = {	
		"连续体" = 10
		"连贯体" = 10		
		"连继体" = 10  
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_stagnant_ascendancy
			has_ethic = ethic_fanatic_xenophobe
		}
	}
	format = "format.fallen.1"
	noun = "[This.GetSpeciesName]"
	# Human Shard
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_stagnant_ascendancy
			has_ethic = ethic_fanatic_materialist		
		}
	}
	format = "format.fallen.2"
	noun = "[This.GetSpeciesName]"
	# Human Chroniclers
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_stagnant_ascendancy
			has_ethic = ethic_fanatic_xenophile
		}
	}
	format = "format.fallen.3"
	noun = "[This.GetSpeciesName]"
	# Human Ancients
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_stagnant_ascendancy
			has_ethic = ethic_fanatic_spiritualist
		}
	}
	format = "format.fallen.4"
	noun = "[This.GetSpeciesName]"
	# Human Guardians
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_custodian_matrix
		}
	}
	format = "format.fallen.machine"
	noun = "[This.GetSpeciesName]"
	# Human Continuum
}


### AWAKENED FALLEN EMPIRES

# Xenophobe
empire_name_parts_list = {
	key = "awakened_fallen_empire_names_1"
	parts = {
		"再生文明" = 10
		"中兴文明" = 10
		"复兴文明" = 10
	}
}

# Materialist
empire_name_parts_list = {
	key = "awakened_fallen_empire_names_2"
	parts = {
		"调整会" = 10
		"执法会" = 10
		"监督会" = 10
	}
}

# Xenophile
empire_name_parts_list = {
	key = "awakened_fallen_empire_names_3"
	parts = {		
		"维和星族" = 10
		"仲裁星族" = 10
		"先知星族" = 10
	}
}

# Spiritualist
empire_name_parts_list = {
	key = "awakened_fallen_empire_names_4"
	parts = {	
		"圣战者" = 10
		"狂信者" = 10
		"狂热者" = 10
	}
}

# Machine
empire_name_parts_list = {
	key = "awakened_fallen_empire_names_machine_1"
	parts = {	
		"终极命令" = 10
		"防御协定" = 10
		"保管者处理指令" = 10
	}
}

empire_name_parts_list = {
	key = "awakened_fallen_empire_names_machine_2"
	parts = {	
		"暴走防御单位" = 10
		"防御保管程序" = 10
		"缺陷看守常式" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_awakened_ascendancy
			has_ethic = ethic_fanatic_xenophobe
		}
	}
	format = "format.awakened.1"
	noun = "[This.GetSpeciesName]"
	# Human Reclaimers
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_awakened_ascendancy
			has_ethic = ethic_fanatic_materialist		
		}
	}
	format = "format.awakened.2"
	noun = "[This.GetSpeciesName]"
	# Human Arbitrators
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_awakened_ascendancy
			has_ethic = ethic_fanatic_xenophile
		}
	}
	format = "format.awakened.3"
	noun = "[This.GetSpeciesName]"
	# Human Peacekeepers
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_awakened_ascendancy
			has_ethic = ethic_fanatic_spiritualist
		}
	}
	format = "format.awakened.4"
	noun = "[This.GetSpeciesName]"
	# Human Crusaders
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_galactic_defense_unit
		}
	}
	format = "format.awakened.machine.1"
	noun = "[This.GetSpeciesName]"
	# Human Final Directive
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_berserker_machine
		}
	}
	format = "format.awakened.machine.2"
	noun = "[This.GetSpeciesName]"
	# Corrupted Custodian
}

### MACHINE EMPIRE NAMES

# Generic
empire_name_parts_list = {
	key = "machine_empire_names_1"
	parts = {
		"网络体" = 10		
		"格点体" = 10
		"连结体" = 10
		"内核体" = 10
		"分接体" = 10
		"矩阵体" = 10
		"连接体" = 10
		"核心体" = 10
		"联路体" = 10
		"汇流体" = 10
		"介面体" = 10
		"多重系统体" = 10
		"序列体" = 10
		"指令体" = 10
		"觉醒体" = 10
		"感性体" = 10
		"索引体" = 10
		"中心体" = 10
		"多工体" = 10
		"副本体" = 10
		"敌性体" = 10
	}
}

# Terminator
empire_name_parts_list = {
	key = "machine_empire_names_2"
	parts = {
		"扑灭者" = 40
		"清除者" = 40
		"清理者" = 40
		"镇压者" = 40
		"排除者" = 40
		"终结者" = 40
		"扫除者" = 40
		"网络体" = 10		
		"格点体" = 10
		"连结体" = 10
		"内核体" = 10
		"分接体" = 10
		"矩阵体" = 10
		"连接体" = 10
		"核心体" = 10
		"联路体" = 10
		"汇流体" = 10
		"介面体" = 10
		"多重系统体" = 10
		"序列体" = 10
		"指令体" = 10
		"觉醒体" = 10
		"感性体" = 10
		"索引体" = 10
		"中心体" = 10
		"多工体" = 10
		"副本体" = 10
		"敌性体" = 10
	}
}

# Servitor
empire_name_parts_list = {
	key = "machine_empire_names_3"
	parts = {
		"管家国" = 40
		"门卫国" = 40
		"保护者" = 40
		"管理者" = 40
		"执事国" = 40
		"女仆国" = 50
		"网络体" = 10		
		"格点体" = 10
		"连结体" = 10
		"内核体" = 10
		"分接体" = 10
		"矩阵体" = 10
		"连接体" = 10
		"核心体" = 10
		"联路体" = 10
		"汇流体" = 10
		"介面体" = 10
		"多重系统" = 10
		"序列体" = 10
		"指令体" = 10
		"觉醒体" = 10
		"感性体" = 10
		"索引体" = 10
		"中心体" = 10
		"多工体" = 10
		"副本体" = 10
		"敌性体" = 10
	}
}

# Assimilator
empire_name_parts_list = {
	key = "machine_empire_names_4"
	parts = {
		"搜集者" = 40
		"组合者" = 50
		"合并者" = 40
		"积聚者" = 40
		"整合者" = 40
		"吸收体" = 40
		"排序者" = 40
		"编辑者" = 40
		"网络体" = 10		
		"格点体" = 10
		"连结体" = 10
		"内核体" = 10
		"分接体" = 10
		"矩阵体" = 10
		"连接体" = 10
		"核心体" = 10
		"联路体" = 10
		"汇流体" = 10
		"介面体" = 10
		"多重系统" = 10
		"序列体" = 10
		"指令体" = 10
		"觉醒体" = 10
		"感性体" = 10
		"索引体" = 10
		"中心体" = 10
		"多工体" = 10
		"副本体" = 10
		"敌性体" = 10
	}
}

# Research
empire_name_parts_list = {
	key = "machine_empire_names_5"
	parts = {	
		"知识搜索者" = 40
		"实验者" = 40
		"研究者" = 40
		"询问者" = 40
		"资料库" = 40
		"知能主体" = 40
		"网络体" = 10		
		"格点体" = 10
		"连结体" = 10
		"内核体" = 10
		"分接体" = 10
		"矩阵体" = 10
		"连接体" = 10
		"核心体" = 10
		"联路体" = 10
		"汇流体" = 10
		"介面体" = 10
		"多重系统" = 10
		"序列体" = 10
		"指令体" = 10
		"觉醒体" = 10
		"感性体" = 10
		"索引体" = 10
		"中心体" = 10
		"多工体" = 10
		"副本体" = 10
		"敌性体" = 10
	}
}

# Industrial
empire_name_parts_list = {
	key = "machine_empire_names_6"
	parts = {	
		"大熔炉" = 40
		"组合者" = 40
		"创物者" = 40
		"制作者" = 40
		"分裂者" = 40
		"铸造者" = 40
		"网络体" = 10		
		"格点体" = 10
		"连结体" = 10
		"内核体" = 10
		"分接体" = 10
		"矩阵体" = 10
		"连接体" = 10
		"核心体" = 10
		"联路体" = 10
		"汇流体" = 10
		"介面体" = 10
		"多重系统" = 10
		"序列体" = 10
		"指令体" = 10
		"觉醒体" = 10
		"感性体" = 10
		"索引体" = 10
		"中心体" = 10
		"多工体" = 10
		"副本体" = 10
		"敌性体" = 10
	}
}

# Generic
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_machine_empire"
		}
	}
	format = "format.machine.1"
	noun = "[This.GetSpeciesName]"
	# Mechanoid Network
}

# Terminator
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_machine_terminator"
		}
	}
	format = "format.machine.2"
	noun = "[This.GetSpeciesName]"
	# Mechanoid Network
}

# Servitor
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_machine_servitor"
		}
	}
	format = "format.machine.3"
	noun = "[This.GetSpeciesName]"
	# Mechanoid Network
}

# Assimilator
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_machine_assimilator"
		}
	}
	format = "format.machine.4"
	noun = "[This.GetSpeciesName]"
	# Mechanoid Network
}

# Research
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_machine_research"
		}
	}
	format = "format.machine.5"
	noun = "[This.GetSpeciesName]"
	# Mechanoid Network
}

# Industrial
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_machine_industrial"
		}
	}
	format = "format.machine.6"
	noun = "[This.GetSpeciesName]"
	# Mechanoid Network
}


############################## Radical Cult ##############################

empire_name_parts_list = {
	key = "radical_cult_names"
	parts = {
		"最终审判教会" = 10
		"正确道路教会" = 10
		"光照教会" = 10
		"友谊教团" = 10
		"忏悔教团" = 10
		"统合圣殿教团" = 10
		"真主王座教团" = 10
		"赤色先知教团" = 10
		"灰色门徒教团" = 10
		"真主之拳教团" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_country_flag = radical_cult
		}
	}
	format = "format.rad_cult.1"
	noun = "<radical_cult_names>"
	# Final Crucible
}

############################## AI ##############################

empire_name_parts_list = {
	key = "ai_names"
	parts = {
		"机械意志联合体" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_ancient_machine_intelligence"
		}
	}
	format = "format.ai.1"
	noun = "<ai_names>"
	# Skynet
}

### ENCLAVES

empire_name_parts_list = {
	key = "trader_names"
	parts = {
		"商业自治领" = 10
	}
}

empire_name_parts_list = {
	key = "curator_names"
	parts = {
		"策展人自治领" = 10
	}
}

empire_name_parts_list = {
	key = "artist_names"
	parts = {
		"艺术家自治领" = 10
	}
}

# Traders
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			is_country_type = enclave
			has_government = gov_curator_enclave
		}
	}
	format = "format.trader.1"
	noun = "<trader_names>"
}

# Curators
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			is_country_type = enclave
			has_government = gov_trader_enclave
		}
	}
	format = "format.curator.1"
	noun = "<curator_names>"
}

# Artists
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			is_country_type = enclave
			has_government = gov_artist_enclave
		}
	}
	format = "format.artist.1"
	noun = "<artist_names>"
}