﻿//****************************************************************************
//Copyright © 2005-2009. Adobe Macromedia Software LLC. All rights reserved.
//The following Code is subject to all restrictions 
//contained in the End User License Agreement accompanying
//this product.
//****************************************************************************

package com.adobe.captivate.flash
{
	public class rdSoundHandler extends Object
	{
		var m_sounds:Object;
		var m_movieSound:rdSound;
			
		function rdSoundHandler()
		{
			m_sounds = new Object();
			m_movieSound = null;
		}
		
		public function attachSound(key:Number, id:String):rdSound
		{
			var sound:rdSound;
			if(m_sounds[key] == undefined || m_sounds[key] == null)
			{	
				//attach new sound to the handler
				var newSound:rdSound = new rdSound();
				newSound.attachSound(id);
				sound = m_sounds[key] = newSound;
			}
			else
			{
				sound = m_sounds[key];
				sound.stopSound();
			}
			
			return sound;
		}
		
		public function detachSound(key:Number)
		{	
			//remove the sound object from the handler
			if(m_sounds[key] != undefined && m_sounds[key] != null)
			{
				var sound:rdSound = m_sounds[key];
				sound.stopSound();
				m_sounds[key] = undefined;
			}
		}
		
		function playAllSounds(bPause:Boolean)
		{
			if(bPause == true)
			{	
				//pause all sounds
				if(m_movieSound != null)
					m_movieSound.pause();
				for(var key in m_sounds)
				{
					m_sounds[key].pause();	
				}
			}
			else
			{	
				//resume all sounds
				if(m_movieSound != null)
					m_movieSound.playSound();
				for(key in m_sounds)
				{
					m_sounds[key].play();	
				}
			}
		}
	}
}