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				<hkcstring>Animations\1HM_1stP_Run.hkx</hkcstring>
				<hkcstring>Animations\1hm_1stP_Walk.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackPower.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackPowerBwd.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackPowerForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackPowerFwd.HKX</hkcstring>
				<hkcstring>Animations\1HM_AttackPowerLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackPowerRight.HKX</hkcstring>
				<hkcstring>Animations\1HM_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackRightIntro.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockAnticipate.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockBash.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockBashIntro.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockBashPower.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockHit.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockHitA.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockHitB.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockIdle.hkx</hkcstring>
				<hkcstring>Animations\1HM_BoundSwordEquip.hkx</hkcstring>
<!-- $*xp32_3$ -->
				<hkcstring>Animations\male\1HM_Equip.hkx</hkcstring>
				<hkcstring>Animations\male\1HM_Idle.hkx</hkcstring>
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				<hkcstring>Animations\1HM_Equip.hkx</hkcstring>
				<hkcstring>Animations\1HM_Idle.hkx</hkcstring>
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				<hkcstring>Animations\1HM_RecoilLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_RecoilRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_RecoilTimed.hkx</hkcstring>
				<hkcstring>Animations\1HM_RunBackward.hkx</hkcstring>
				<hkcstring>Animations\1HM_RunBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_RunBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_RunBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_RunBwdAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_RunBwdAttackRightIntro.HKX</hkcstring>
<!-- $*xp32_3$ -->
				<hkcstring>Animations\male\1HM_RunForward.HKX</hkcstring>
				<hkcstring>Animations\male\1HM_RunForwardLeft.HKX</hkcstring>
				<hkcstring>Animations\male\1HM_RunForwardRight.HKX</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\1HM_RunForward.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunForwardLeft.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunForwardRight.HKX</hkcstring>
<!-- $*$ -->
				<hkcstring>Animations\1HM_RunFwdAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunFwdAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunFwdAttackRight.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunFwdAttackRightIntro.HKX</hkcstring>
<!-- $*xp32_3$ -->
				<hkcstring>Animations\male\1HM_RunLeft.HKX</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\1HM_RunLeft.HKX</hkcstring>
<!-- $*$ -->
				<hkcstring>Animations\1HM_RunLeftAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunLeftAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunLeftAttackRight.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunLeftAttackRightIntro.HKX</hkcstring>
<!-- $*xp32_3$ -->
				<hkcstring>Animations\male\1HM_RunRight.HKX</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\1HM_RunRight.HKX</hkcstring>
<!-- $*$ -->
				<hkcstring>Animations\1HM_RunRightAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunRightAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunRightAttackRt.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunRightAttackRtIntro.HKX</hkcstring>
<!-- $*xp32_3$ -->
				<hkcstring>Animations\male\1HM_RunStrafeLeft.HKX</hkcstring>
				<hkcstring>Animations\male\1HM_RunStrafeRight.HKX</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\1HM_RunStrafeLeft.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunStrafeRight.HKX</hkcstring>
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				<hkcstring>Animations\1HM_Shout_Exhale.HKX</hkcstring>
				<hkcstring>Animations\1HM_Shout_Exhale_Long.hkx</hkcstring>
				<hkcstring>Animations\1HM_Shout_Exhale_Medium.hkx</hkcstring>
				<hkcstring>Animations\1HM_Shout_Inhale.HKX</hkcstring>
				<hkcstring>Animations\1HM_SneakAttackPower.hkx</hkcstring>
				<hkcstring>Animations\1HM_SneakAttackPowerBack.hkx</hkcstring>
				<hkcstring>Animations\1HM_SneakAttackPowerForward.hkx</hkcstring>
				<hkcstring>Animations\1HM_SneakAttackPowerLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_SneakAttackPowerRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerBackLarge.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerBackLargest.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerBackMedium.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerBackSmall.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerBackSmallest.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerForwardLarge.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerForwardLargest.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerForwardMedium.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerForwardSmall.hkx</hkcstring>
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				<hkcstring>Animations\male\1HM_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\male\1HM_TurnLeft60.HKX</hkcstring>
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				<hkcstring>Animations\male\1HM_TurnRight60.HKX</hkcstring>
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				<hkcstring>Animations\1HM_TurnRight60.HKX</hkcstring>
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				<hkcstring>Animations\1HM_Unequip.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBackward.hkx</hkcstring>
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				<hkcstring>Animations\1HM_WalkBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBwdAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBwdAttackRightIntro.hkx</hkcstring>
<!-- $*xp32_3$ -->
				<hkcstring>Animations\male\1HM_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\male\1HM_WalkForwardLeft.hkx</hkcstring>
				<hkcstring>Animations\male\1HM_WalkForwardRight.hkx</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\1HM_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkForwardLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkForwardRight.hkx</hkcstring>
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				<hkcstring>Animations\1HM_WalkFwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkFwdAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_WalkFwdAttackRight.hkx</hkcstring>
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				<hkcstring>Animations\male\1HM_WalkLeft.hkx</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\1HM_WalkLeft.hkx</hkcstring>
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<!-- $**$ -->
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				<hkcstring>Animations\2HM_AttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackPower.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackPower3SlashCombo.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackPowerBwd.hkx</hkcstring>
				<hkcstring>Animations\2HM_AttackPowerForward.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackPowerForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\2HM_AttackPowerLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_AttackPowerRight.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackRight.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackRightIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_BlockAnticipate.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockBash.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockBashIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockBashPower.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockHit.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockHitA.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockHitB.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockIdle.hkx</hkcstring>
				<hkcstring>Animations\2HM_Idle.HKX</hkcstring>
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				<hkcstring>Animations\2HM_RecoilRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_RecoilTimed.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBackward.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBwdAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBwdAttackRightIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunForward.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunForwardLeft.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunForwardRight.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunFwdAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunFwdAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunFwdAttackRight.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunFwdAttackRightIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunLeft.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunLeftAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunLeftAttackLeftIntro.HKX</hkcstring>
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				<hkcstring>Animations\2HM_RunLeftAttackRightIntro.HKX</hkcstring>
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				<hkcstring>Animations\2HM_RunRightAttackLeft.HKX</hkcstring>
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				<hkcstring>Animations\2HM_RunRightAttackRt.HKX</hkcstring>
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				<hkcstring>Animations\2HM_WalkRtAttackRight.hkx</hkcstring>
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				<hkcstring>Animations\2HW_AttackForwardSprint.hkx</hkcstring>
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				<hkcstring>Animations\2HW_AttackPower.HKX</hkcstring>
				<hkcstring>Animations\2HW_AttackPowerBwd.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackPowerForward.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackPowerForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackPowerLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackPowerRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockAnticipate.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockBash.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockBashIntro.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockBashPower.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockHit.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockHitA.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockHitB.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockIdle.hkx</hkcstring>
				<hkcstring>Animations\2HW_Equip.hkx</hkcstring>
				<hkcstring>Animations\2HW_Idle.HKX</hkcstring>
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				<hkcstring>Animations\2HW_RecoilRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_RunArmBlend.HKX</hkcstring>
				<hkcstring>Animations\2HW_RunBwdAttackLeft.hkx</hkcstring>
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				<hkcstring>Animations\2HW_RunFwdAttackLeft.hkx</hkcstring>
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				<hkcstring>Animations\2HW_RunRightAttackRt.hkx</hkcstring>
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				<hkcstring>Animations\male\AnimObjectChairDrinkingIdleStart.hkx</hkcstring>
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				<hkcstring>Animations\male\AnimObjectChairEatingIdleBase.hkx</hkcstring>
				<hkcstring>Animations\male\AnimObjectChairEatingIdleStart.hkx</hkcstring>
				<hkcstring>Animations\male\AnimObjectChairEatingIdleVar1.hkx</hkcstring>
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				<hkcstring>Animations\AnimObjectCheer.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCheers.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCheerSlow.hkx</hkcstring>
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				<hkcstring>Animations\IdleWriteTableChairExit.hkx</hkcstring>
				<hkcstring>Animations\IdleWriteTableChairIdle.hkx</hkcstring>
				<hkcstring>Animations\IdleWriteTableStandingEnter.hkx</hkcstring>
				<hkcstring>Animations\IdleWriteTableStandingExit.hkx</hkcstring>
				<hkcstring>Animations\IdleWriteTableStandingIdle.hkx</hkcstring>
				<hkcstring>Animations\DLC02\InvisibleShield.HKX</hkcstring>
				<hkcstring>Animations\DLC02\InvisibleWeapon.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\JumpFall.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\JumpFall_Sprint.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\JumpLand.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\JumpLand_Sprint.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\JumpStart.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\JumpStart_Sprint.hkx</hkcstring>
				<hkcstring>Animations\Mac_Equip.hkx</hkcstring>
				<hkcstring>Animations\Mac_Unequip.hkx</hkcstring>
				<hkcstring>Animations\Mag_RunBackward.hkx</hkcstring>
				<hkcstring>Animations\Mag_RunBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\Mag_RunBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\Mag_RunForward.HKX</hkcstring>
				<hkcstring>Animations\Mag_RunForwardLeft.HKX</hkcstring>
				<hkcstring>Animations\Mag_RunForwardRight.HKX</hkcstring>
				<hkcstring>Animations\Mag_RunLeft.HKX</hkcstring>
				<hkcstring>Animations\Mag_RunRight.HKX</hkcstring>
				<hkcstring>Animations\Mag_RunStrafeLeft.HKX</hkcstring>
				<hkcstring>Animations\Mag_RunStrafeRight.HKX</hkcstring>
				<hkcstring>Animations\Mag_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\Mag_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\Mag_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\Mag_TurnRight60.HKX</hkcstring>
				<hkcstring>Animations\Mag_WalkBackward.hkx</hkcstring>
				<hkcstring>Animations\Mag_WalkBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\Mag_WalkBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\Mag_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\Mag_WalkForwardLeft.hkx</hkcstring>
				<hkcstring>Animations\Mag_WalkForwardRight.hkx</hkcstring>
				<hkcstring>Animations\Mag_WalkLeft.hkx</hkcstring>
				<hkcstring>Animations\Mag_WalkRight.hkx</hkcstring>
				<hkcstring>Animations\MagCast_RunBackward.hkx</hkcstring>
				<hkcstring>Animations\MagCast_RunBackwrdLeft.hkx</hkcstring>
				<hkcstring>Animations\MagCast_RunBckwrdRight.hkx</hkcstring>
				<hkcstring>Animations\MagCast_RunForward.HKX</hkcstring>
				<hkcstring>Animations\MagCast_RunForwardLeft.HKX</hkcstring>
				<hkcstring>Animations\MagCast_RunFrwrdRight.HKX</hkcstring>
				<hkcstring>Animations\MagCast_RunLeft.HKX</hkcstring>
				<hkcstring>Animations\MagCast_RunRight.HKX</hkcstring>
				<hkcstring>Animations\MagCast_RunStrafeLeft.HKX</hkcstring>
				<hkcstring>Animations\MagCast_RunStrafeRight.HKX</hkcstring>
				<hkcstring>Animations\MagCast_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\MagCast_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\MagCast_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\MagCast_TurnRight60.HKX</hkcstring>
				<hkcstring>Animations\MagCast_WalkBackward.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkBckwrdLeft.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkBckwrdRht.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkForwrdLeft.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkFrwrdRight.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkLeft.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkRight.hkx</hkcstring>
				<hkcstring>Animations\Magic_LHand_1stP_Run.hkx</hkcstring>
				<hkcstring>Animations\Magic_LHand_1stP_Walk.hkx</hkcstring>
				<hkcstring>Animations\Magic_RHand_1stP_Run.hkx</hkcstring>
				<hkcstring>Animations\Magic_RHand_1stP_Walk.hkx</hkcstring>
				<hkcstring>Animations\Magic_SprintForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_ChargeLoop_L.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_ChargeLoop_R.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_ChargePre_L.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_ChargePre_R.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_ChargeRelease_L.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_ChargeRelease_R.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_Equip.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_EquipAxe.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_EquipDagger.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_EquipMace.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_Idle.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_Idle_RearUp.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_JumpFall.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_JumpLand.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_JumpStart.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_RunForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_RunForwardL.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_RunForwardR.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_SprintForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_StaggerBackLarge.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_StaggerBackSmall.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_StaggerForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_TrotForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_TrotForwardL.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_TrotForwardR.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_Unequip.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_UnequipAxe.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_UnequipDagger.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_UnequipMace.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_2HM_Equip.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_2HM_Unequip.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_Bow_DrawLight.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_Bow_Equip.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_Bow_IdleDrawn.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_Bow_IdleHeld.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_Bow_Release.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_Bow_Unequip.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\DLC01\MC_CrossBow_Aim.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\DLC01\MC_CrossBow_Equip.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\DLC01\MC_CrossBow_IdleDrawn.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\DLC01\MC_CrossBow_IdleHeld.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\DLC01\MC_CrossBow_Release.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\DLC01\MC_CrossBow_Reload.HKX</hkcstring>
				<hkcstring>Animations\MLh_1HM_AttackForward.hkx</hkcstring>
				<hkcstring>Animations\MLh_1HM_AttackForwardIntro.hkx</hkcstring>
				<hkcstring>Animations\MLh_AimedConcentration.hkx</hkcstring>
				<hkcstring>Animations\MLh_ChargeLoop.hkx</hkcstring>
				<hkcstring>Animations\MLh_Equip.hkx</hkcstring>
				<hkcstring>Animations\MLh_Idle.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreAimedCon.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreCharge.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreReady.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreSelfCon.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreTelekinesis.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreWardCharge.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreWardLoop.hkx</hkcstring>
				<hkcstring>Animations\MLh_ReadyLoop.hkx</hkcstring>
				<hkcstring>Animations\MLh_Release.hkx</hkcstring>
				<hkcstring>Animations\MLh_SelfChargeLoop.hkx</hkcstring>
				<hkcstring>Animations\MLh_SelfConcentration.hkx</hkcstring>
				<hkcstring>Animations\MLh_SelfReadyLoop.hkx</hkcstring>
				<hkcstring>Animations\MLh_SelfRelease.hkx</hkcstring>
				<hkcstring>Animations\MLh_TelekinesisLoop.hkx</hkcstring>
				<hkcstring>Animations\MLh_Unequip.hkx</hkcstring>
				<hkcstring>Animations\MLh_WardCharge.hkx</hkcstring>
				<hkcstring>Animations\MLh_WardLoop.hkx</hkcstring>
				<hkcstring>Animations\MLhMRh_AimedConcentrationLoop.hkx</hkcstring>
				<hkcstring>Animations\MQ105_braced painShort.hkx</hkcstring>
				<hkcstring>Animations\MQ105_SilentBow.hkx</hkcstring>
				<hkcstring>Animations\MQ201Party_HoldingDrinkR_Drink.HKX</hkcstring>
				<hkcstring>Animations\MQ201Party_HoldingDrinkR_ToastHold.HKX</hkcstring>
				<hkcstring>Animations\MQ201Party_HoldingDrinkR_ToastLift.HKX</hkcstring>
				<hkcstring>Animations\MQ201Party_HoldingDrinkTray.hkx</hkcstring>
				<hkcstring>Animations\MQ203_EsbernBookEnter.hkx</hkcstring>
				<hkcstring>Animations\MQ203_EsbernBookExit.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirRitualEnter.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirRitualExit.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirRitualIdleA.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirRitualIdleB.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirRitualIdleRecoil.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirShowScrollEnter.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirShowScrollExit.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirShowScrollIdle.hkx</hkcstring>
				<hkcstring>Animations\MRh_AimedConcentration.hkx</hkcstring>
				<hkcstring>Animations\MRh_and_MLh_Equip.hkx</hkcstring>
				<hkcstring>Animations\MRh_and_MLh_ForceEquip.hkx</hkcstring>
				<hkcstring>Animations\MRh_and_MLh_Unequip.hkx</hkcstring>
				<hkcstring>Animations\MRh_ChargeLoop.hkx</hkcstring>
				<hkcstring>Animations\MRh_Equip.hkx</hkcstring>
				<hkcstring>Animations\MRh_Idle.hkx</hkcstring>
				<hkcstring>Animations\MRh_PreAimedCon.hkx</hkcstring>
				<hkcstring>Animations\MRh_PreCharge.hkx</hkcstring>
				<hkcstring>Animations\MRh_PreSelfCon.hkx</hkcstring>
				<hkcstring>Animations\MRh_PreTelekinesis.hkx</hkcstring>
				<hkcstring>Animations\MRh_PreWardCharge.hkx</hkcstring>
				<hkcstring>Animations\MRh_PreWardLoop.hkx</hkcstring>
				<hkcstring>Animations\MRh_ReadyLoop.hkx</hkcstring>
				<hkcstring>Animations\MRh_Release.hkx</hkcstring>
				<hkcstring>Animations\MRh_SelfChargeLoop.hkx</hkcstring>
				<hkcstring>Animations\MRh_SelfConcentration.hkx</hkcstring>
				<hkcstring>Animations\MRh_SelfPreCharge.hkx</hkcstring>
				<hkcstring>Animations\MRh_SelfReadyLoop.hkx</hkcstring>
				<hkcstring>Animations\MRh_SelfRelease.hkx</hkcstring>
				<hkcstring>Animations\MRh_TelekinesisLoop.hkx</hkcstring>
				<hkcstring>Animations\MRh_Unequip.hkx</hkcstring>
				<hkcstring>Animations\MRh_WardCharge.hkx</hkcstring>
				<hkcstring>Animations\MRh_WardLoop.hkx</hkcstring>
				<hkcstring>Animations\MT_activateDoor.hkx</hkcstring>
				<hkcstring>Animations\MT_activatePickUp.hkx</hkcstring>
				<hkcstring>Animations\MT_activatePickUpLow.hkx</hkcstring>
				<hkcstring>Animations\MT_BeggarIdle.hkx</hkcstring>
				<hkcstring>Animations\MT_BeggarSit.hkx</hkcstring>
				<hkcstring>Animations\MT_BeggarStand.hkx</hkcstring>
				<hkcstring>Animations\MT_BoyRitual.hkx</hkcstring>
				<hkcstring>Animations\MT_BoyRitualStand.hkx</hkcstring>
				<hkcstring>Animations\MT_DoorBang.hkx</hkcstring>
				<hkcstring>Animations\MT_Flinch.hkx</hkcstring>
				<hkcstring>Animations\Mt_GetUpFromBack.hkx</hkcstring>
				<hkcstring>Animations\MT_GetUpFromFront.hkx</hkcstring>
				<hkcstring>Animations\MT_HandCut.hkx</hkcstring>
				<hkcstring>Animations\DLC01\MT_HandCut_Standing.hkx</hkcstring>
				<hkcstring>Animations\male\MT_Idle.HKX</hkcstring>
				<hkcstring>Animations\MT_idle_A_arms_crossed.HKX</hkcstring>
				<hkcstring>Animations\MT_idle_A_arms_crossedLoop.HKX</hkcstring>
				<hkcstring>Animations\male\MT_idle_A_left_long.hkx</hkcstring>
				<hkcstring>Animations\male\MT_idle_A_leg_shift.hkx</hkcstring>
				<hkcstring>Animations\male\MT_idle_A_shakeout.hkx</hkcstring>
				<hkcstring>Animations\male\MT_idle_A_shoulders.hkx</hkcstring>
				<hkcstring>Animations\male\MT_idle_A_sigh_var1.hkx</hkcstring>
				<hkcstring>Animations\male\MT_idle_A_sigh_var2.hkx</hkcstring>
				<hkcstring>Animations\male\MT_idle_A_soft_right.hkx</hkcstring>
				<hkcstring>Animations\male\MT_idle_A_sway_fast.hkx</hkcstring>
				<hkcstring>Animations\MT_Idle_Nervous.hkx</hkcstring>
				<hkcstring>Animations\MT_Idle_Nervous_LookAround.hkx</hkcstring>
				<hkcstring>Animations\MT_Idle_Nervous_LookLeft.hkx</hkcstring>
				<hkcstring>Animations\MT_Idle_Nervous_LookRight.hkx</hkcstring>
				<hkcstring>Animations\MT_Idle_Skinny.hkx</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHDLeftEnter.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHDLeftIdle.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHDLeftToRight.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHDRightEnter.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHDRightIdle.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHDRightToLeft.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHLeftEnter.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHLeftExit.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHLeftIdle.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHLeftToRight.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHRightEnter.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHRightExit.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHRightIdle.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHRightToLeft.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleLookingA.hkx</hkcstring>
				<hkcstring>Animations\male\MT_IdleLookingB.hkx</hkcstring>
				<hkcstring>Animations\male\MT_IdleLookingC.hkx</hkcstring>
				<hkcstring>Animations\male\MT_IdleLookingD.hkx</hkcstring>
				<hkcstring>Animations\MT_IdleLounge.hkx</hkcstring>
				<hkcstring>Animations\MT_IdleLoungeStand.hkx</hkcstring>
				<hkcstring>Animations\MT_IdleMuscularOffset.hkx</hkcstring>
				<hkcstring>Animations\MT_Jump.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpFall.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpFallLeft.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpFallRight.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpFast.hkx</hkcstring>
				<hkcstring>Animations\Mt_JumpFastLeft.hkx</hkcstring>
				<hkcstring>Animations\Mt_JumpFastRight.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpLand.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpLandLeft.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpLandRight.hkx</hkcstring>
				<hkcstring>Animations\MT_LeverFloorPull.hkx</hkcstring>
				<hkcstring>Animations\MT_LockPick.hkx</hkcstring>
				<hkcstring>Animations\MT_PointClose.hkx</hkcstring>
				<hkcstring>Animations\MT_PointFar_01.hkx</hkcstring>
				<hkcstring>Animations\MT_PointFar_02.hkx</hkcstring>
				<hkcstring>Animations\male\MT_RunBackward.hkx</hkcstring>
				<hkcstring>Animations\male\MT_RunBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\male\MT_RunBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\male\MT_RunForward.hkx</hkcstring>
				<hkcstring>Animations\MT_RunForwardCameraBob.hkx</hkcstring>
				<hkcstring>Animations\male\MT_RunForwardLeft.hkx</hkcstring>
				<hkcstring>Animations\male\MT_RunForwardRight.hkx</hkcstring>
				<hkcstring>Animations\male\MT_RunLeft.hkx</hkcstring>
				<hkcstring>Animations\male\MT_RunRight.hkx</hkcstring>
				<hkcstring>Animations\MT_Shackled_01.hkx</hkcstring>
				<hkcstring>Animations\MT_Shackled_02.hkx</hkcstring>
				<hkcstring>Animations\MT_Shout_Exhale.hkx</hkcstring>
				<hkcstring>Animations\MT_Shout_Exhale_Long.hkx</hkcstring>
				<hkcstring>Animations\MT_Shout_Exhale_Medium.hkx</hkcstring>
				<hkcstring>Animations\MT_Shout_Inhale.hkx</hkcstring>
				<hkcstring>Animations\male\MT_SprintForward.hkx</hkcstring>
				<hkcstring>Animations\MT_SprintForwardSword.hkx</hkcstring>
				<hkcstring>Animations\MT_TurnLeft360.HKX</hkcstring>
				<hkcstring>Animations\MT_TurnLeft60.hkx</hkcstring>
				<hkcstring>Animations\MT_TurnRight360.HKX</hkcstring>
				<hkcstring>Animations\MT_TurnRight60.hkx</hkcstring>
				<hkcstring>Animations\DLC01\MT_VampireFeast_VictimIdle.hkx</hkcstring>
				<hkcstring>Animations\DLC01\MT_VampireLord_Transform.HKX</hkcstring>
				<hkcstring>Animations\male\MT_WalkBackward.hkx</hkcstring>
				<hkcstring>Animations\male\MT_WalkBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\male\MT_WalkBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\male\MT_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\MT_WalkForwardCameraBob.hkx</hkcstring>
				<hkcstring>Animations\male\MT_WalkForwardLeft.hkx</hkcstring>
				<hkcstring>Animations\male\MT_WalkForwardRight.hkx</hkcstring>
				<hkcstring>Animations\MT_WalkingCamera.hkx</hkcstring>
				<hkcstring>Animations\male\MT_WalkLeft.hkx</hkcstring>
				<hkcstring>Animations\male\MT_WalkRight.hkx</hkcstring>
				<hkcstring>Animations\DLC01\MT_Wound03Exit.hkx</hkcstring>
				<hkcstring>Animations\MT_Wounded_01.hkx</hkcstring>
				<hkcstring>Animations\MT_Wounded_02.hkx</hkcstring>
				<hkcstring>Animations\MT_Wounded_02Exit.hkx</hkcstring>
				<hkcstring>Animations\MT_Wounded_03.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Enter.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Exit.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Idle01.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Idle02.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Idle05.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Idle06.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Idle07.hkx</hkcstring>
				<hkcstring>Animations\NPC_Applaud2.hkx</hkcstring>
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				<hkcstring>Animations\Sneak_2HWAttack.HKX</hkcstring>
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				<hkcstring>Animations\Special_BasketChickenFeed.HKX</hkcstring>
				<hkcstring>Animations\Special_Ceremony1Welcome.HKX</hkcstring>
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				<hkcstring>Animations\Special_Ceremony3Chest.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildApologetic.HKX</hkcstring>
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				<hkcstring>Animations\BYOH\Special_ChildWhining1.HKX</hkcstring>
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				<hkcstring>Animations\Special_CiceroAgitated.HKX</hkcstring>
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				<hkcstring>Animations\Special_CiceroHappy.HKX</hkcstring>
				<hkcstring>Animations\Special_CivilWarCheer.HKX</hkcstring>
				<hkcstring>Animations\Special_CornerPeekEnter.HKX</hkcstring>
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				<hkcstring>Animations\DLC01\Special_DLC01CoffinIdle.HKX</hkcstring>
				<hkcstring>Animations\DLC02\Special_DragonMountSitIdle.HKX</hkcstring>
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				<hkcstring>Animations\Special_JarlChairEnterWR.HKX</hkcstring>
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				<hkcstring>Animations\Special_JarlChairIdleWR.HKX</hkcstring>
				<hkcstring>Animations\Special_PrisonerBeat.HKX</hkcstring>
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				<hkcstring>Animations\Special_StrHornBlow.HKX</hkcstring>
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				<hkcstring>Animations\Vampire_Feed_BedRollLeft_Kneeling.hkx</hkcstring>
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				<hkcstring>Animations\Wall_IdleBackLoop.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleArmsCrossedExit.hkx</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleArmsCrossedLoop.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleArmsCrossedToHandsOnHips.HKX</hkcstring>
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				<hkcstring>Animations\Wall_Soldier_IdleHandsOnHipsExit.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleHandsOnHipsLoop.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleHandsOnHipsToArmsCrossed.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleToArmsCrossed.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleToHandsOnHips.HKX</hkcstring>
				<hkcstring>Animations\DLC01\WayShrinePourWater.HKX</hkcstring>
				<hkcstring>Animations\DLC01\WayShrineScoopingWater.HKX</hkcstring>
				<hkcstring>Animations\male\weaponAdjustment.hkx</hkcstring>
				<hkcstring>Animations\WeapSoloEquip.hkx</hkcstring>
				<hkcstring>Animations\WebIdleAlerted.hkx</hkcstring>
				<hkcstring>Animations\WebIdleBase.hkx</hkcstring>
				<hkcstring>Animations\WebIdleBreathing.hkx</hkcstring>
				<hkcstring>Animations\WebIdleExit.hkx</hkcstring>
				<hkcstring>Animations\WebIdleExitQkTurn.hkx</hkcstring>
				<hkcstring>Animations\WebIdleThrashShort.hkx</hkcstring>
				<hkcstring>Animations\WebIdleThrashShort2.hkx</hkcstring>
				<hkcstring>Animations\WebIdleUnalerted.hkx</hkcstring>
				<hkcstring>Animations\WhirlwindSprint_Long.hkx</hkcstring>
				<hkcstring>Animations\WhirlwindSprint_Longest.hkx</hkcstring>
				<hkcstring>Animations\WhirlwindSprint_Medium.hkx</hkcstring>
				<hkcstring>Animations\WhirlwindSprint_Short.hkx</hkcstring>
				<hkcstring>Animations\WW_Camera.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage1.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage2.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage3.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage3B.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage4.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage4B.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage5.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage5B.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage6.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage7.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage8.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage9.hkx</hkcstring>
<!-- $*xp32_4$ -->
				<hkcstring>Animations\MomoAJ\mt_JumpFastBack.hkx</hkcstring>
<!-- $*$ -->
<!-- $*rong_1$ -->
				<hkcstring>Animations\Horsemen\HMMC_1HM_AttackAnticipate_L.hkx</hkcstring>
				<hkcstring>Animations\Horsemen\HMMC_1HM_AttackAnticipate_R.hkx</hkcstring>
				<hkcstring>Animations\Horsemen\HMMC_1HM_AttackLoop_L.hkx</hkcstring>
				<hkcstring>Animations\Horsemen\HMMC_1HM_AttackLoop_R.hkx</hkcstring>
				<hkcstring>Animations\Horsemen\HMMC_1HM_AttackRelease_L.hkx</hkcstring>
				<hkcstring>Animations\Horsemen\HMMC_1HM_AttackRelease_R.hkx</hkcstring>
				<hkcstring>Animations\Horsemen\HMMC_Spear_AttackAnticipate.hkx</hkcstring>
				<hkcstring>Animations\Horsemen\HMMC_SpearLoop.hkx</hkcstring>  
				<hkcstring>Animations\Horsemen\HMMC_Spear_AttackRelease.hkx</hkcstring>  
				<hkcstring>Animations\Horsemen\HMMC_SpearCouchAnticipate.hkx</hkcstring>  
				<hkcstring>Animations\Horsemen\HMMC_SpearCouchLoop.hkx</hkcstring>  
				<hkcstring>Animations\Horsemen\HMMC_SpearCouchReturn.hkx</hkcstring>  
				<hkcstring>Animations\Horsemen\HMMC_CastAnticipateFFA.hkx</hkcstring>  
				<hkcstring>Animations\Horsemen\HMMC_CastLoopFFA.hkx</hkcstring>  
				<hkcstring>Animations\Horsemen\HMMC_CastReleaseFFA.hkx</hkcstring>  
				<hkcstring>Animations\Horsemen\HMMC_CastReleaseConAim.hkx</hkcstring>  
				<hkcstring>Animations\Horsemen\HMMC_CastAnticipateConAim.hkx</hkcstring>  
				<hkcstring>Animations\Horsemen\HMMC_CastLoopConAim.hkx</hkcstring>  
				<hkcstring>Animations\Horsemen\HMMC_CastLoopConSelf.hkx</hkcstring>  
				<hkcstring>Animations\Horsemen\HMMC_CastAnticipateConSelf.hkx</hkcstring>  
				<hkcstring>Animations\Horsemen\HMMC_CastReleaseConSelf.hkx</hkcstring>  
				<hkcstring>Animations\Horsemen\HMMC_CastLoopFFSelf.hkx</hkcstring>  
				<hkcstring>Animations\Horsemen\HMMC_CastAnticipateFFSelf.hkx</hkcstring>  
				<hkcstring>Animations\Horsemen\HMMC_CastReleaseFFSelf.hkx</hkcstring>
<!-- $*$ -->
<!-- $*rm$ -->
				<hkcstring>Animations\RaceMenu\rm1_1hm_equip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm2_1hm_equip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm3_1hm_equip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm1_1hm_unequip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm2_1hm_unequip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm3_1hm_unequip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm1_2hm_equip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm2_2hm_equip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm3_2hm_equip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm1_2hm_unequip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm2_2hm_unequip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm3_2hm_unequip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm1_2hw_equip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm2_2hw_equip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm3_2hw_equip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm1_2hw_unequip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm2_2hw_unequip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm3_2hw_unequip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm1_dag_equip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm2_dag_equip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm3_dag_equip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm1_dag_unequip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm2_dag_unequip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm3_dag_unequip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm1_axe_equip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm2_axe_equip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm3_axe_equip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm1_axe_unequip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm2_axe_unequip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm3_axe_unequip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm1_bow_equip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm2_bow_equip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm3_bow_equip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm1_bow_unequip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm2_bow_unequip.hkx</hkcstring>
				<hkcstring>Animations\RaceMenu\rm3_bow_unequip.hkx</hkcstring>
<!-- $*$ -->
<!-- $*CBE$ -->
				<hkcstring>Animations\Z_1HM\Mac_Dual_Equip.hkx</hkcstring>
				<hkcstring>Animations\Z_1HM\Axe_Dual_Equip.hkx</hkcstring>
				<hkcstring>Animations\Z_1HM\Dag_Dual_Equip.hkx</hkcstring>
				<hkcstring>Animations\Z_1HM\1HM_Dual_Equip.hkx</hkcstring>
				<hkcstring>Animations\Z_1HM\Mac_Dual_Unequip.hkx</hkcstring>
				<hkcstring>Animations\Z_1HM\Axe_Dual_Unequip.hkx</hkcstring>
				<hkcstring>Animations\Z_1HM\Dag_Dual_Unequip.hkx</hkcstring>
				<hkcstring>Animations\Z_1HM\1HM_Dual_Unequip.hkx</hkcstring>
				<hkcstring>Animations\Z_H2H\H2H_BlockIdle.hkx</hkcstring>
				<hkcstring>Animations\Z_H2H\H2H_BlockLowIdle.hkx</hkcstring>
				<hkcstring>Animations\Z_1HM\1HM_BlockRightIdle.hkx</hkcstring>
				<hkcstring>Animations\Z_1HM\1HM_BlockLowRightIdle.hkx</hkcstring>
				<hkcstring>Animations\Z_1HM\1HM_BlockLeftIdle.hkx</hkcstring>
				<hkcstring>Animations\Z_1HM\1HM_BlockLowLeftIdle.hkx</hkcstring>
				<hkcstring>Animations\Z_Shd\shd_BlockIdle.hkx</hkcstring>
				<hkcstring>Animations\Z_Shd\shd_BlockLowIdle.hkx</hkcstring>
				<hkcstring>Animations\Z_2HM\2HM_BlockRightIdle.hkx</hkcstring>
				<hkcstring>Animations\Z_2HM\2HM_BlockLowRightIdle.hkx</hkcstring>
				<hkcstring>Animations\Z_2HM\2HM_BlockLeftIdle.hkx</hkcstring>
				<hkcstring>Animations\Z_2HM\2HM_BlockLowLeftIdle.hkx</hkcstring>
				<hkcstring>Animations\Z_2HW\2HW_BlockRightIdle.hkx</hkcstring>
				<hkcstring>Animations\Z_2HW\2HW_BlockLowRightIdle.hkx</hkcstring>
				<hkcstring>Animations\Z_2HW\2HW_BlockLeftIdle.hkx</hkcstring>
				<hkcstring>Animations\Z_2HW\2HW_BlockLowLeftIdle.hkx</hkcstring>
				<hkcstring>Animations\Z_STF\STF_BlockRightIdle.hkx</hkcstring>
				<hkcstring>Animations\Z_STF\STF_BlockLowRightIdle.hkx</hkcstring>
				<hkcstring>Animations\Z_STF\STF_BlockLeftIdle.hkx</hkcstring>
				<hkcstring>Animations\Z_STF\STF_BlockLowLeftIdle.hkx</hkcstring>
				<hkcstring>Animations\Z_Tor\Tor_BlockIdle.hkx</hkcstring>
				<hkcstring>Animations\Z_Tor\Tor_BlockLowIdle.hkx</hkcstring>
				<hkcstring>Animations\Z_Ground\Back_CrawlBackward.hkx</hkcstring>
				<hkcstring>Animations\Z_Ground\Back_CrawlBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_Ground\Back_CrawlLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_Ground\Back_CrawlTurnLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_Ground\Back_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_Ground\Back_AttackLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_Ground\Back_BlockRight.hkx</hkcstring>
				<hkcstring>Animations\Z_Ground\Back_BlockLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_Ground\Back_RollLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_Ground\Back_JumpToFeet.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_Idle.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_TurnRight60.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_AttackPowerFwd.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_AttackPowerForward.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_RunLeftAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_WalkLeftAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_AttackLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_RunBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_WalkBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_RunRightAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_WalkRightAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_RunFwdAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_WalkFwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSword\Sneak_ShortSwordIdle.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSword\Sneak_ShortSwordAttack.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_RunLeftAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_WalkLeftAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_RunBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_WalkBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_RunRightAttackRt.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_WalkRtAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_RunFwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_WalkFwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_AttackPower.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_AttackPowerRight.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_AttackPowerLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSword\ShortSword_AttackPowerBwd.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_Idle.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_TurnRight60.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_AttackPowerFwd.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_AttackPowerForward.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_RunLeftAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_WalkLeftAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_AttackLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_RunBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_WalkBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_RunRightAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_WalkRightAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_RunFwdAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_WalkFwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\Sneak_ShortSpearIdle.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\Sneak_ShortSpearAttack.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_RunLeftAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_WalkLeftAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_RunBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_WalkBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_RunRightAttackRt.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_WalkRtAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_RunFwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_WalkFwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_AttackPower.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_AttackPowerRight.HKX</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_AttackPowerLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_ShortSpear\ShortSpear_AttackPowerBwd.hkx</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_Idle.HKX</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_TurnRight60.HKX</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_AttackPowerFwd.HKX</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_AttackPowerForward.HKX</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_RunLeftAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_WalkLeftAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_AttackLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_RunBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_WalkBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_RunRightAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_WalkRightAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_RunFwdAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_WalkFwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_LongSpear\Sneak_LongSpearAttack.HKX</hkcstring>
				<hkcstring>Animations\Z_LongSpear\Sneak_LongSpearIdle.HKX</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_RunLeftAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_WalkLeftAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_RunBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_WalkBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_RunRightAttackRt.hkx</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_WalkRtAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_RunFwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_WalkFwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_AttackPower.HKX</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_AttackPowerRight.HKX</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_AttackPowerLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_LongSpear\LongSpear_AttackPowerBwd.hkx</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_Idle.HKX</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_TurnRight60.HKX</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_AttackPowerFwd.HKX</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_AttackPowerForward.HKX</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_RunLeftAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_WalkLeftAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_AttackLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_RunBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_WalkBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_RunRightAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_WalkRightAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_RunFwdAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_WalkFwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_Halberd\Sneak_HalberdIdle.HKX</hkcstring>
				<hkcstring>Animations\Z_Halberd\Sneak_HalberdAttack.HKX</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_RunLeftAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_WalkLeftAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_RunBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_WalkBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_RunRightAttackRt.hkx</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_WalkRtAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_RunFwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_WalkFwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_AttackPower.HKX</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_AttackPowerRight.HKX</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_AttackPowerLeft.hkx</hkcstring>
				<hkcstring>Animations\Z_Halberd\Halberd_AttackPowerBwd.hkx</hkcstring>
<!-- $*$ -->
<!-- Start FNIS Animations -->
				<hkcstring>Animations\DD\abc1_H2H_LocoMotionPose.HKX</hkcstring>
				<hkcstring>Animations\DD\abc2_H2H_LocoMotionPose.HKX</hkcstring>
				<hkcstring>Animations\DD\abc3_H2H_LocoMotionPose.HKX</hkcstring>
				<hkcstring>Animations\DD\abc4_H2H_LocoMotionPose.HKX</hkcstring>
<!-- $f$ -->
				<hkcstring>Animations\$F$</hkcstring>
<!-- $$ -->
<!-- FNIS Begin Alternate ******************************** -->
<!-- $faa$ -->
				<hkcstring>Animations\$Faa$</hkcstring>
<!-- $$ -->
<!-- FNIS End ******************************** -->
			</hkparam>
			<hkparam name="animationFilenames" numelements="0"></hkparam>
			<hkparam name="characterPropertyNames" numelements="39">
				<hkcstring>IsFemale</hkcstring>
				<hkcstring>IsHorse</hkcstring>
				<hkcstring>IsMale</hkcstring>
				<hkcstring>IsThirdPerson</hkcstring>
				<hkcstring>cCharacterSelector</hkcstring>
				<hkcstring>SneakMagicLowerBody</hkcstring>
				<hkcstring>SneakMagicUpperBody</hkcstring>
				<hkcstring>IsMale00</hkcstring>
				<hkcstring>IsMale01</hkcstring>
				<hkcstring>Blend_AttackToBlock</hkcstring>
				<hkcstring>bFootIKControlsEnable</hkcstring>
				<hkcstring>FastBlock</hkcstring>
				<hkcstring>SaddleOffsetBoneWeights</hkcstring>
				<hkcstring>ShieldOnly</hkcstring>
				<hkcstring>LHStaffOnly</hkcstring>
				<hkcstring>RHStaffOnly</hkcstring>
				<hkcstring>LeftArm</hkcstring>
				<hkcstring>UpperBody</hkcstring>
				<hkcstring>ExcludeRootAndCamera</hkcstring>
				<hkcstring>Hands</hkcstring>
				<hkcstring>MRhFavorBoneSwitch</hkcstring>
				<hkcstring>MLhFavorBoneSwitch</hkcstring>
				<hkcstring>RightArm</hkcstring>
				<hkcstring>RightHand</hkcstring>
				<hkcstring>LeftHand</hkcstring>
				<hkcstring>SprintLeftArm</hkcstring>
				<hkcstring>ExcludeRootAndCamAndCamCtrlAndLook</hkcstring>
				<hkcstring>ExcludeRoot+CamAndCamCtrlAndLook</hkcstring>
				<hkcstring>ExcludeRoot+Cam+CamCtrl+Look</hkcstring>
				<hkcstring>Arms</hkcstring>
				<hkcstring>ExcludeRoot</hkcstring>
				<hkcstring>ShieldAndLeftFingers</hkcstring>
				<hkcstring>ArmsAndHead</hkcstring>
				<hkcstring>UpperBodyNoRightArm</hkcstring>
				<hkcstring>LeftForearm</hkcstring>
				<hkcstring>Spine2Descendents</hkcstring>
				<hkcstring>MountedCombatBowBlend</hkcstring>
				<hkcstring>Quiver</hkcstring>
				<hkcstring>RightHandAndQuiver</hkcstring>
			</hkparam>
			<hkparam name="retargetingSkeletonMapperFilenames" numelements="0"></hkparam>
			<hkparam name="lodNames" numelements="0"></hkparam>
			<hkparam name="mirroredSyncPointSubstringsA" numelements="0"></hkparam>
			<hkparam name="mirroredSyncPointSubstringsB" numelements="0"></hkparam>
			<hkparam name="name">DefaultMale</hkparam>
			<hkparam name="rigName">Character Assets\skeleton.HKX</hkparam>
			<hkparam name="ragdollName">Character Assets\skeleton.HKX</hkparam>
			<hkparam name="behaviorFilename">Behaviors\0_Master.hkx</hkparam>
		</hkobject>

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				<hkobject>
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					<hkparam name="footPlantedAnkleHeightMS">6.000000</hkparam>
					<hkparam name="footRaisedAnkleHeightMS">16.000000</hkparam>
					<hkparam name="maxAnkleHeightMS">34.000000</hkparam>
					<hkparam name="minAnkleHeightMS">-24.000000</hkparam>
					<hkparam name="maxKneeAngleDegrees">165.000000</hkparam>
					<hkparam name="minKneeAngleDegrees">5.000000</hkparam>
					<hkparam name="maxAnkleAngleDegrees">30.000000</hkparam>
					<hkparam name="hipIndex">9</hkparam>
					<hkparam name="kneeIndex">10</hkparam>
					<hkparam name="ankleIndex">11</hkparam>
				</hkobject>
				<hkobject>
					<!-- prevAnkleRotLS SERIALIZE_IGNORED -->
					<hkparam name="kneeAxisLS">(-1.000000 0.000000 0.000000 0.000000)</hkparam>
					<hkparam name="footEndLS">(0.000000 0.000000 0.000000 0.000000)</hkparam>
					<hkparam name="footPlantedAnkleHeightMS">6.000000</hkparam>
					<hkparam name="footRaisedAnkleHeightMS">16.000000</hkparam>
					<hkparam name="maxAnkleHeightMS">34.000000</hkparam>
					<hkparam name="minAnkleHeightMS">-24.000000</hkparam>
					<hkparam name="maxKneeAngleDegrees">165.000000</hkparam>
					<hkparam name="minKneeAngleDegrees">5.000000</hkparam>
					<hkparam name="maxAnkleAngleDegrees">30.000000</hkparam>
					<hkparam name="hipIndex">6</hkparam>
					<hkparam name="kneeIndex">7</hkparam>
					<hkparam name="ankleIndex">8</hkparam>
				</hkobject>
			</hkparam>
			<hkparam name="raycastDistanceUp">40.000000</hkparam>
			<hkparam name="raycastDistanceDown">32.000000</hkparam>
			<hkparam name="originalGroundHeightMS">0.000000</hkparam>
			<hkparam name="verticalOffset">0.000000</hkparam>
			<hkparam name="collisionFilterInfo">3</hkparam>
			<hkparam name="forwardAlignFraction">1.000000</hkparam>
			<hkparam name="sidewaysAlignFraction">0.000000</hkparam>
			<hkparam name="sidewaysSampleWidth">0.200000</hkparam>
			<hkparam name="lockFeetWhenPlanted">false</hkparam>
			<hkparam name="useCharacterUpVector">true</hkparam>
			<hkparam name="isQuadrupedNarrow">false</hkparam>
		</hkobject>

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			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $1$ -->
			<hkparam name="boneWeights" numelements="$&B/0$">
<!-- $$ -->
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<!-- $*SKELETON$ -->
$B0$
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0032" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $1$ -->
			<hkparam name="boneWeights" numelements="$&B/0$">
<!-- $$ -->
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<!-- $*SKELETON$ -->
$B0$
<!-- $*$ -->
			</hkparam>
		</hkobject>

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			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $1$ -->
			<hkparam name="boneWeights" numelements="$&B/0$">
<!-- $$ -->
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<!-- $*SKELETON$ -->
$B1$
<!-- $*$ -->
			</hkparam>
		</hkobject>

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			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $1$ -->
			<hkparam name="boneWeights" numelements="$&B/0$">
<!-- $$ -->
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<!-- $*SKELETON$ -->
$B1$
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0035" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $1$ -->
			<hkparam name="boneWeights" numelements="$&B/0$">
<!-- $$ -->
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<!-- $*SKELETON$ -->
$B0$
<!-- $*$ -->
			</hkparam>
		</hkobject>

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			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $1$ -->
			<hkparam name="boneWeights" numelements="$&B/0$">
<!-- $$ -->
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<!-- $*SKELETON$ -->
$B1$
<!-- $*$ -->
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			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $1$ -->
			<hkparam name="boneWeights" numelements="$&B/0$">
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<!-- $*SKELETON$ -->
$B0$
<!-- $*$ -->
			</hkparam>
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			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
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<!-- $1$ -->
			<hkparam name="boneWeights" numelements="$&B/0$">
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<!-- $*SKELETON$ -->
$B0$
<!-- $*$ -->
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			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $1$ -->
			<hkparam name="boneWeights" numelements="$&B/0$">
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<!-- $*SKELETON$ -->
$B1$
<!-- $*$ -->
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			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $1$ -->
			<hkparam name="boneWeights" numelements="$&B/0$">
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<!-- $*SKELETON$ -->
$B0$
<!-- $*$ -->
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			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $1$ -->
			<hkparam name="boneWeights" numelements="$&B/0$">
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<!-- $*SKELETON$ -->
$B1$
<!-- $*$ -->
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		</hkobject>

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			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
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				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				1.000000 1.000000 1.000000 1.000000 1.000000
			</hkparam>
		</hkobject>

		<hkobject name="#0060" class="hkbVariableValueSet" signature="0x27812d8d">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="wordVariableValues" numelements="39">
				<hkobject>
					<hkparam name="value">0</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">0</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">1</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">1</hkparam>
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				<hkobject>
					<hkparam name="value">0</hkparam>
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				<hkobject>
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				</hkobject>
				<hkobject>
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				<hkobject>
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				</hkobject>
				<hkobject>
					<hkparam name="value">0</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">1042985832</hkparam>
				</hkobject>
				<hkobject>
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				</hkobject>
				<hkobject>
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				</hkobject>
				<hkobject>
					<hkparam name="value">2</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">3</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">4</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">5</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">6</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">7</hkparam>
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				<hkobject>
					<hkparam name="value">8</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">9</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">10</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">11</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">12</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">13</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">14</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">15</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">16</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">17</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">18</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">19</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">20</hkparam>
				</hkobject>
				<hkobject>
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				<hkobject>
					<hkparam name="value">22</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">23</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">24</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">25</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">26</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">27</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">28</hkparam>
				</hkobject>
			</hkparam>
			<hkparam name="quadVariableValues" numelements="0"></hkparam>
			<hkparam name="variantVariableValues" numelements="29">
				#0059 #0058 #0057 #0056 #0055 #0054 #0053 #0052 #0051 #0050 #0049 #0048 #0047 #0046 #0045 #0044
				#0043 #0042 #0041 #0040 #0039 #0038 #0037 #0036 #0035 #0034 #0033 #0032 #0031
			</hkparam>
		</hkobject>

		<hkobject name="#0061" class="hkbCharacterData" signature="0x300d6808">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="characterControllerInfo">
				<hkobject>
					<hkparam name="capsuleHeight">1.700000</hkparam>
					<hkparam name="capsuleRadius">0.400000</hkparam>
					<hkparam name="collisionFilterInfo">1</hkparam>
					<hkparam name="characterControllerCinfo">null</hkparam>
				</hkobject>
			</hkparam>
			<hkparam name="modelUpMS">(0.000000 0.000000 1.000000 0.000000)</hkparam>
			<hkparam name="modelForwardMS">(0.000000 1.000000 0.000000 0.000000)</hkparam>
			<hkparam name="modelRightMS">(1.000000 -0.000000 -0.000000 0.000000)</hkparam>
			<hkparam name="characterPropertyInfos" numelements="39">
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_INT8</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_REAL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_REAL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
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							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
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							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
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							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
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					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
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							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
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							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
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							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
			</hkparam>
			<hkparam name="numBonesPerLod" numelements="0"></hkparam>
			<hkparam name="characterPropertyValues">#0060</hkparam>
			<hkparam name="footIkDriverInfo">#0030</hkparam>
			<hkparam name="handIkDriverInfo">null</hkparam>
			<hkparam name="stringData">#0029</hkparam>
			<hkparam name="mirroredSkeletonInfo">#0028</hkparam>
			<hkparam name="scale">1.000000</hkparam>
			<!-- numHands SERIALIZE_IGNORED -->
			<!-- numFloatSlots SERIALIZE_IGNORED -->
		</hkobject>

		<hkobject name="#0027" class="hkRootLevelContainer" signature="0x2772c11e">
			<hkparam name="namedVariants" numelements="1">
				<hkobject>
					<hkparam name="name">hkbCharacterData</hkparam>
					<hkparam name="className">hkbCharacterData</hkparam>
					<hkparam name="variant">#0061</hkparam>
				</hkobject>
			</hkparam>
		</hkobject>

	</hksection>

</hkpackfile>
