﻿.GameTags..cctor<.>Seed_0-@#->种子
.GameTags..cctor<.>Edible_0-@#->食物
.GameTags..cctor<.>Clothes_0-@#->衣服
.TAGS..cctor<.>Industrial Ingredient_0-@#->工业原料
.ResourceCategoryHeader.SetInteractable<.>Click to expand\n------------------\nOnly counts resources within reach of a Duplicant that are not allocated to construction_0-@#->点击展开\n------------------\n只统计小人能取得并且尚未用于建造的资源
.ResourceCategoryHeader.SetInteractable<.>Click to collapse\n------------------\nOnly counts resources within reach of a Duplicant that are not allocated to construction_0-@#->点击折叠\n------------------\n只统计小人能取得并且尚未用于建造的资源
.ResourceEntry.UpdateValue<.>Available: _0-@#->可用:
.MeterScreen.RefreshMinions<.>Population: _0-@#->人口:
.CrewJobsEntry.OnPriorityButtonTooltip<.>Relevant Attributes:_0-@#->相关属性:
.PauseScreen.OnPrefabInit<.>Game Version: _0-@#->游戏版本:
.DateTime.OnSpawn<.>Cycle_0-@#->周期
.DateTime.OnToolTip<.>This Colony is _0-@#->殖民地
.DateTime.OnToolTip<.> Cycles Old_0-@#-> 周期
.DateTime.OnToolTip<.>Time Played: _0-@#->游戏时间:
.DateTime.OnToolTip<.> hours_0-@#-> 小时
.SelectToolHoverTextCard.ConfigureHoverScreen<.>Unknown_0-@#->未知的
Database.ChoreGroups..ctor<.>Combat_1-@#->战斗
Database.ChoreGroups..ctor<.>Cook_1-@#->烹饪
Database.ChoreGroups..ctor<.>Art_1-@#->艺术
Database.ChoreGroups..ctor<.>Compost_1-@#->化肥
Database.ChoreGroups..ctor<.>Research_1-@#->研究
Database.ChoreGroups..ctor<.>Liquid Cooled Fan_0-@#->水冷风扇
Database.ChoreGroups..ctor<.>Power_0-@#->发电
Database.ChoreGroups..ctor<.>Repair_1-@#->修理
Database.ChoreGroups..ctor<.>Mop_1-@#->打扫
Database.ChoreGroups..ctor<.>Harvest_1-@#->收获
Database.ChoreGroups..ctor<.>Sweep_1-@#->整理
Database.ChoreGroups..ctor<.>Build_1-@#->建造
Database.ChoreGroups..ctor<.>Deliver_1-@#->运送
Database.ChoreGroups..ctor<.>Dig_1-@#->挖掘
Database.BuildingStatusItems.<CreateStatusItems>m__22B<.>Empty_0-@#->空的
.Repairable.OnRefreshUserMenu<.>Repair_0-@#->修理
.Repairable.OnRefreshUserMenu<.>Cancel Repair_0-@#->取消修理
.WorldInspector.MassStrings<.>kg_0-@#->千克
.WorldInspector.MassStrings<.>g_0-@#->克
.AdditionalDetailsPanel.RefreshDetails<.> (J/g)/K_0-@#-> (焦耳/克)/度
.AdditionalDetailsPanel.RefreshDetails<.> (W/m)/K_0-@#-> (瓦/米)/度
.SUITS..cctor<.>Suit_0-@#->套装
.GameUtil.GetFormattedDistance<.> cm_0-@#-> 厘米