msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: deloquac <317847840@qq.com>\n"
"Language-Team: \n"
"Language: zh_CN\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Poedit 1.8.12\n"
"X-Poedit-SourceCharset: UTF-8\n"

#. STRINGS.BUILDING.STATUSITEMS.ACCESS_CONTROL.ACTIVE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ACCESS_CONTROL.ACTIVE.NAME"
msgid "Access Restrictions"
msgstr "通行限制"

#. STRINGS.BUILDING.STATUSITEMS.ACCESS_CONTROL.ACTIVE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ACCESS_CONTROL.ACTIVE.TOOLTIP"
msgid "Some Duplicants are prohibited from passing through this door by the current access settings"
msgstr "目前的通行设定会使一些小人被禁止通过该门"

#. STRINGS.BUILDING.STATUSITEMS.ACCESS_CONTROL.OFFLINE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ACCESS_CONTROL.OFFLINE.NAME"
msgid "Access Control Offline"
msgstr "通行控制已关闭"

#. STRINGS.BUILDING.STATUSITEMS.ACCESS_CONTROL.OFFLINE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ACCESS_CONTROL.OFFLINE.TOOLTIP"
msgid "This door has granted Emergency Access Permissions\n----------\nAll Duplicants are permitted to pass through it until power is restored"
msgstr "该门已获得紧急通行允许\n----------\n除非再次充电，否则全部小人都允许通过"

#. STRINGS.BUILDING.STATUSITEMS.ASSIGNEDTO.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ASSIGNEDTO.NAME"
msgid "Assigned to: {Assignee}"
msgstr "分配给: {Assignee}"

#. STRINGS.BUILDING.STATUSITEMS.ASSIGNEDTO.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ASSIGNEDTO.TOOLTIP"
msgid "Only {Assignee} can use this amenity"
msgstr "只有 {Assignee} 可以用这个设施"

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGARTING.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGARTING.NAME"
msgid "Awaiting Decoration"
msgstr "环境期望"

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGARTING.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGARTING.TOOLTIP"
msgid "A Duplicant must work on this to create art"
msgstr "小人要创作需要靠这个"

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGCOMPOSTFLIP.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGCOMPOSTFLIP.NAME"
msgid "Requires Flipping"
msgstr "需要翻土"

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGCOMPOSTFLIP.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGCOMPOSTFLIP.TOOLTIP"
msgid "Compost must be flipped periodically to produce <style=\"solid\">Fertilizer</style>"
msgstr "肥料堆必须定期翻土来产生 <style=\"solid\">化肥</style>"

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGSEEDDELIVERY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGSEEDDELIVERY.NAME"
msgid "Awaiting Delivery"
msgstr "等待搬运"

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGSEEDDELIVERY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGSEEDDELIVERY.TOOLTIP"
msgid "Awaiting delivery of selected seed"
msgstr "等待运送已选择的种子"

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGWASTE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGWASTE.NAME"
msgid "Awaiting Compostables"
msgstr "等待发酵"

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGWASTE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGWASTE.TOOLTIP"
msgid "More waste material is required to begin the composting process"
msgstr "发酵过程需要更多的废料"

#. STRINGS.BUILDING.STATUSITEMS.BATTERIESSUFFICIENTLYFULL.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.BATTERIESSUFFICIENTLYFULL.NAME"
msgid "Batteries Sufficiently Full"
msgstr "电池电量相当充足"

#. STRINGS.BUILDING.STATUSITEMS.BATTERIESSUFFICIENTLYFULL.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.BATTERIESSUFFICIENTLYFULL.TOOLTIP"
msgid "All batteries are above the refill threshold"
msgstr "全部电池电量均在充电阈值以上"

#. STRINGS.BUILDING.STATUSITEMS.BROKEN.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.BROKEN.NAME"
msgid "Broken"
msgstr "损坏"

#. STRINGS.BUILDING.STATUSITEMS.BROKEN.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.BROKEN.TOOLTIP"
msgid "This building received damage {DamageInfo}"
msgstr "该建筑正受到伤害 {DamageInfo}"

#. STRINGS.BUILDING.STATUSITEMS.BUILDINGDISABLED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.BUILDINGDISABLED.NAME"
msgid "Building Disabled"
msgstr "关掉"

#. STRINGS.BUILDING.STATUSITEMS.BUILDINGDISABLED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.BUILDINGDISABLED.TOOLTIP"
msgid "This building has been disabled."
msgstr "这建筑已经被关掉"

#. STRINGS.BUILDING.STATUSITEMS.BURNER.BURNING_FUEL.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.BURNER.BURNING_FUEL.NAME"
msgid "Consuming Fuel: ({0})"
msgstr "消耗燃料: ({0})"

#. STRINGS.BUILDING.STATUSITEMS.BURNER.BURNING_FUEL.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.BURNER.BURNING_FUEL.TOOLTIP"
msgid "{0} fuel remaining"
msgstr "{0} 燃料剩余"

#. STRINGS.BUILDING.STATUSITEMS.BURNER.HAS_FUEL.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.BURNER.HAS_FUEL.NAME"
msgid "Fueled: ({0})"
msgstr "补充燃料: ({0})"

#. STRINGS.BUILDING.STATUSITEMS.BURNER.HAS_FUEL.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.BURNER.HAS_FUEL.TOOLTIP"
msgid "{0} fuel remaining"
msgstr "{0} 燃料剩余"

#. STRINGS.BUILDING.STATUSITEMS.CANNOTCOOLFURTHER.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.CANNOTCOOLFURTHER.NAME"
msgid "Minimum Temperature Reached"
msgstr "已达到最低温度"

#. STRINGS.BUILDING.STATUSITEMS.CANNOTCOOLFURTHER.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.CANNOTCOOLFURTHER.TOOLTIP"
msgid "This building cannot cool the surrounding environment below {0}"
msgstr "该建筑无法冷却低于 {0} 的附近环境"

#. STRINGS.BUILDING.STATUSITEMS.CHANGEDOORCONTROLSTATE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.CHANGEDOORCONTROLSTATE.NAME"
msgid "Pending Door State Change: {ControlState}"
msgstr "等待改变门的状态：{ControlState}"

#. STRINGS.BUILDING.STATUSITEMS.CHANGEDOORCONTROLSTATE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.CHANGEDOORCONTROLSTATE.TOOLTIP"
msgid "Waiting for a Duplicant to change control state"
msgstr "等待小人来改变操作状态"

#. STRINGS.BUILDING.STATUSITEMS.CONDUITBLOCKED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.CONDUITBLOCKED.NAME"
msgid "Pipe Blocked"
msgstr "管道堵塞"

#. STRINGS.BUILDING.STATUSITEMS.CONDUITBLOCKED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.CONDUITBLOCKED.TOOLTIP"
msgid "This pipe system is not serviceable"
msgstr "管道系统不能运作"

#. STRINGS.BUILDING.STATUSITEMS.CONSTRUCTIONUNREACHABLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.CONSTRUCTIONUNREACHABLE.NAME"
msgid "Unreachable"
msgstr "去不到"

#. STRINGS.BUILDING.STATUSITEMS.CONSTRUCTIONUNREACHABLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.CONSTRUCTIONUNREACHABLE.TOOLTIP"
msgid "Duplicants cannot reach this construction site"
msgstr "小人不能到达建筑物的位置"

#. STRINGS.BUILDING.STATUSITEMS.COOLING.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.COOLING.NAME"
msgid "Cooling"
msgstr "冷却中"

#. STRINGS.BUILDING.STATUSITEMS.COOLING.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.COOLING.TOOLTIP"
msgid "This building is cooling the surrounding area"
msgstr "这个建筑在冷却周围的环境"

#. STRINGS.BUILDING.STATUSITEMS.COOLINGSTALLEDCOLDGAS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.COOLINGSTALLEDCOLDGAS.NAME"
msgid "Gas Too Cold"
msgstr "气体太冷"

#. STRINGS.BUILDING.STATUSITEMS.COOLINGSTALLEDCOLDGAS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.COOLINGSTALLEDCOLDGAS.TOOLTIP"
msgid "This building cannot cool incoming pipe contents below {0}\n\nCurrent Pipe Contents: {0}"
msgstr "该建筑无法冷却管道输入低于 {0} 的物质\n\n管道现在状态: {0}"

#. STRINGS.BUILDING.STATUSITEMS.COOLINGSTALLEDHOTENV.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.COOLINGSTALLEDHOTENV.NAME"
msgid "Gas Too Hot"
msgstr "气体太热"

#. STRINGS.BUILDING.STATUSITEMS.COOLINGSTALLEDHOTENV.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.COOLINGSTALLEDHOTENV.TOOLTIP"
msgid "Incoming pipe contents cannot be cooled more than {2} below the surrounding environment\n\nEnvironment: {0}\nCurrent Pipe Contents: {1}"
msgstr "进入管道的物质基于周围的环境, 超过 {2} 则无法被冷却\n\n环境t: {0}\n管道现在状态: {1}"

#. STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.AUTO
msgctxt "STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.AUTO"
msgid "Auto"
msgstr "自动"

#. STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.CLOSED
msgctxt "STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.CLOSED"
msgid "Locked"
msgstr "锁上"

#. STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.NAME"
msgid "Current State: {ControlState}"
msgstr "现在的状态: {ControlState}"

#. STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.OPENED
msgctxt "STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.OPENED"
msgid "Opened"
msgstr "打开"

#. STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.TOOLTIP"
msgid "Current State: {ControlState}\n\nAuto: Duplicants open and close this door as needed\nLocked: Nothing may pass through\nOpen: This door will remain open"
msgstr "当前状态: {ControlState}\n\n自动：小人可以随意开关门\n关闭：这门会保持关闭\n打开：这门会保持打开"

#. STRINGS.BUILDING.STATUSITEMS.DIGUNREACHABLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.DIGUNREACHABLE.NAME"
msgid "Unreachable"
msgstr "去不到"

#. STRINGS.BUILDING.STATUSITEMS.DIGUNREACHABLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.DIGUNREACHABLE.TOOLTIP"
msgid "Duplicants cannot reach this area"
msgstr "小人不能到达这区域"

#. STRINGS.BUILDING.STATUSITEMS.ELEMENTCONSUMER.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ELEMENTCONSUMER.NAME"
msgid "Consuming {ElementTypes}: {FlowRate}"
msgstr "消耗 {ElementTypes}: {FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.ELEMENTCONSUMER.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ELEMENTCONSUMER.TOOLTIP"
msgid "This building is utilizing ambient {ElementTypes} from the environment"
msgstr "这建筑正在从周围的环境消耗 {ElementTypes} "

#. STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTERINPUT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTERINPUT.NAME"
msgid "Using {ElementTypes}: {FlowRate}"
msgstr "用 {ElementTypes}: {FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTERINPUT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTERINPUT.TOOLTIP"
msgid "This building is using {ElementTypes} from storage at a rate of {FlowRate}"
msgstr "这个建筑正在用储存的 {ElementTypes} 速率 {FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTEROUTPUT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTEROUTPUT.NAME"
msgid "Emitting {ElementTypes}: {FlowRate}"
msgstr "正释放 {ElementTypes}: {FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTEROUTPUT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTEROUTPUT.TOOLTIP"
msgid "This building is releasing {ElementTypes} at a rate of {FlowRate}"
msgstr "这建筑在释放 {ElementTypes} 速率 {FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.ELEMENTEMITTEROUTPUT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ELEMENTEMITTEROUTPUT.NAME"
msgid "Emitting {ElementTypes}: {FlowRate}"
msgstr "正释放 {ElementTypes}: {FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.ELEMENTEMITTEROUTPUT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ELEMENTEMITTEROUTPUT.TOOLTIP"
msgid "This object is releasing {ElementTypes} at a rate of {FlowRate}"
msgstr "这东西在释放出 {ElementTypes} 速率  {FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGCO2.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGCO2.NAME"
msgid "Emitting CO2: {FlowRate}"
msgstr "正释放 二氧化碳: {FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGCO2.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGCO2.TOOLTIP"
msgid "Producing CO2 at {FlowRate}"
msgstr "生产二氧化碳 速率 {FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGELEMENT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGELEMENT.NAME"
msgid "Emitting {ElementType}: {FlowRate}"
msgstr "正释放 {ElementType}: {FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGELEMENT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGELEMENT.TOOLTIP"
msgid "Producing {ElementType} at {FlowRate}"
msgstr "生产 {ElementType} 速率 {FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGGASAVG.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGGASAVG.NAME"
msgid "Emitting <style=\"gas\">{Element}</style>: {FlowRate}"
msgstr "正释放 <style=\"gas\">{Element}</style>: {FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGGASAVG.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGGASAVG.TOOLTIP"
msgid "Producing <style=\"gas\">{Element}</style> at {FlowRate}"
msgstr "生产 <style=\"gas\">{Element}</style>  {FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGLIGHT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGLIGHT.NAME"
msgid "Emitting Light"
msgstr "正释放光"

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGLIGHT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGLIGHT.TOOLTIP"
msgid "Open the Light Overlay [{LightGridOverlay}] to view this light's visibility radius"
msgstr "打开光源滤镜 [{LightGridOverlay}] 来查看光源可见范围"

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGOXYGENAVG.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGOXYGENAVG.NAME"
msgid "Emitting <style=\"oxygen\">Oxygen</style>: {FlowRate}"
msgstr "正释放 <style=\"oxygen\">氧气</style>: {FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGOXYGENAVG.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGOXYGENAVG.TOOLTIP"
msgid "Producing <style=\"oxygen\">Oxygen</style> at {FlowRate}"
msgstr "生产 <style=\"oxygen\">氧气</style>  {FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.ENTOMBED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ENTOMBED.NAME"
msgid "Entombed"
msgstr "掩埋"

#. STRINGS.BUILDING.STATUSITEMS.ENTOMBED.NOTIFICATION_NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ENTOMBED.NOTIFICATION_NAME"
msgid "Building entombment"
msgstr "建筑被掩埋"

#. STRINGS.BUILDING.STATUSITEMS.ENTOMBED.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ENTOMBED.NOTIFICATION_TOOLTIP"
msgid "These buildings are entombed and need to be dug out:"
msgstr "这些建筑被掩埋，需要挖开:"

#. STRINGS.BUILDING.STATUSITEMS.ENTOMBED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ENTOMBED.TOOLTIP"
msgid "Must be dug out by a Duplicant"
msgstr "必须用小人来挖开"

#. STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.ARMED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.ARMED.NAME"
msgid "Armed"
msgstr "埋下"

#. STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.ARMED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.ARMED.TOOLTIP"
msgid "Stand back, this baby's ready to blow!"
msgstr "后退，这个东西要准备爆炸了!"

#. STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.COUNTDOWN.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.COUNTDOWN.NAME"
msgid "Countdown: ({0})"
msgstr "倒数: ({0})"

#. STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.COUNTDOWN.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.COUNTDOWN.TOOLTIP"
msgid "{0} seconds until detonation"
msgstr "还有 {0} 秒爆炸"

#. STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.DUPE_DANGER.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.DUPE_DANGER.NAME"
msgid "Duplicant Preservation Override"
msgstr "小人覆盖保护"

#. STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.DUPE_DANGER.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.DUPE_DANGER.TOOLTIP"
msgid "Explosive disabled due to close Duplicant proximity"
msgstr "爆炸物失效取决于邻近小人的距离"

#. STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.EXPLODING.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.EXPLODING.NAME"
msgid "Exploding"
msgstr "爆炸中"

#. STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.EXPLODING.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.EXPLODING.TOOLTIP"
msgid "Kaboom!"
msgstr "大爆炸!"

#. STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.UNARMED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.UNARMED.NAME"
msgid "Unarmed"
msgstr "未埋下"

#. STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.UNARMED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.UNARMED.TOOLTIP"
msgid "This explosive is currently inactive"
msgstr "该爆炸物正处于闲置状态"

#. STRINGS.BUILDING.STATUSITEMS.EXHAUSTENERGY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXHAUSTENERGY.NAME"
msgid "Heat Transfer to Environment: {0}"
msgstr "热量传输到环境: {0}"

#. STRINGS.BUILDING.STATUSITEMS.EXHAUSTENERGY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXHAUSTENERGY.TOOLTIP"
msgid "This building is outputting heat into the surrounding environment"
msgstr "该建筑正将热量释放到周围的环境"

#. STRINGS.BUILDING.STATUSITEMS.EXPIRED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXPIRED.NAME"
msgid "Depleted"
msgstr "废弃的"

#. STRINGS.BUILDING.STATUSITEMS.EXPIRED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXPIRED.TOOLTIP"
msgid "This building has no more use"
msgstr "该建筑不再被使用"

#. STRINGS.BUILDING.STATUSITEMS.FABRICATOREMPTY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.FABRICATOREMPTY.NAME"
msgid "No Fabrications Queued"
msgstr "没有生产任务"

#. STRINGS.BUILDING.STATUSITEMS.FABRICATOREMPTY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.FABRICATOREMPTY.TOOLTIP"
msgid "Queue a recipe to begin fabrication"
msgstr "选择配方以开始生产"

#. STRINGS.BUILDING.STATUSITEMS.FLOODED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.FLOODED.NAME"
msgid "Building Flooded"
msgstr "建筑被淹没"

#. STRINGS.BUILDING.STATUSITEMS.FLOODED.NOTIFICATION_NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.FLOODED.NOTIFICATION_NAME"
msgid "Flooding"
msgstr "淹没中"

#. STRINGS.BUILDING.STATUSITEMS.FLOODED.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.FLOODED.NOTIFICATION_TOOLTIP"
msgid "These buildings are flooded:"
msgstr "这些建筑已经被淹没"

#. STRINGS.BUILDING.STATUSITEMS.FLOODED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.FLOODED.TOOLTIP"
msgid "Building cannot function at current saturation"
msgstr "饱和的环境下建筑无法运作"

#. STRINGS.BUILDING.STATUSITEMS.FLUSHTOILET.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.FLUSHTOILET.NAME"
msgid "Lavatory Ready"
msgstr "马桶就绪"

#. STRINGS.BUILDING.STATUSITEMS.FLUSHTOILET.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.FLUSHTOILET.TOOLTIP"
msgid "This bathroom is ready to receive visitors"
msgstr "浴室已准备好接纳访客"

#. STRINGS.BUILDING.STATUSITEMS.FLUSHTOILETINUSE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.FLUSHTOILETINUSE.NAME"
msgid "Lavatory In Use"
msgstr "在用马桶"

#. STRINGS.BUILDING.STATUSITEMS.FLUSHTOILETINUSE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.FLUSHTOILETINUSE.TOOLTIP"
msgid "This bathroom is occupied"
msgstr "浴室已被占用"

#. STRINGS.BUILDING.STATUSITEMS.GASPIPEEMPTY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.GASPIPEEMPTY.NAME"
msgid "Empty Pipe"
msgstr "空的管道"

#. STRINGS.BUILDING.STATUSITEMS.GASPIPEEMPTY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.GASPIPEEMPTY.TOOLTIP"
msgid "There is no gas in this pipe"
msgstr "没有气体在该管道"

#. STRINGS.BUILDING.STATUSITEMS.GASPIPEOBSTRUCTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.GASPIPEOBSTRUCTED.NAME"
msgid "Not Pumping"
msgstr "没有泵气"

#. STRINGS.BUILDING.STATUSITEMS.GASPIPEOBSTRUCTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.GASPIPEOBSTRUCTED.TOOLTIP"
msgid "This pump is not active"
msgstr "这个管道没有运作"

#. STRINGS.BUILDING.STATUSITEMS.GASVENTOBSTRUCTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.GASVENTOBSTRUCTED.NAME"
msgid "Gas Vent Obstructed"
msgstr "排气口被堵塞"

#. STRINGS.BUILDING.STATUSITEMS.GASVENTOBSTRUCTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.GASVENTOBSTRUCTED.TOOLTIP"
msgid "A pipe has been obstructed and is preventing gas flow to this vent"
msgstr "一处管道堵塞导致气体无法流向该出口"

#. STRINGS.BUILDING.STATUSITEMS.GASVENTOVERPRESSURE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.GASVENTOVERPRESSURE.NAME"
msgid "Gas Vent Overpressure"
msgstr "排气口压力过大"

#. STRINGS.BUILDING.STATUSITEMS.GASVENTOVERPRESSURE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.GASVENTOVERPRESSURE.TOOLTIP"
msgid "Area's ambient pressure is too high to emit additional gas\nReduce pressure by pumping gas away or clearing more space"
msgstr "区域压力太高来排放更多气体\n通过泵走气体或整理更多空间来减少压力"

#. STRINGS.BUILDING.STATUSITEMS.GENERATOROFFLINE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.GENERATOROFFLINE.NAME"
msgid "Generator Idle"
msgstr "空闲发电机"

#. STRINGS.BUILDING.STATUSITEMS.GENERATOROFFLINE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.GENERATOROFFLINE.TOOLTIP"
msgid "This power source is idle"
msgstr "这个电池已被闲置"

#. STRINGS.BUILDING.STATUSITEMS.GRAVE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.GRAVE.NAME"
msgid "RIP {DeadDupe}"
msgstr "永垂不朽 {DeadDupe}"

#. STRINGS.BUILDING.STATUSITEMS.GRAVE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.GRAVE.TOOLTIP"
msgid "{Epitaph}"
msgstr "{Epitaph}"

#. STRINGS.BUILDING.STATUSITEMS.GRAVEEMPTY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.GRAVEEMPTY.NAME"
msgid "Empty"
msgstr "空的"

#. STRINGS.BUILDING.STATUSITEMS.GRAVEEMPTY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.GRAVEEMPTY.TOOLTIP"
msgid "This memorial honors no one."
msgstr "这个墓碑没有记载"

#. STRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDHOTENV.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDHOTENV.NAME"
msgid "Max Temperature Reached"
msgstr "达到最高温度"

#. STRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDHOTENV.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDHOTENV.TOOLTIP"
msgid "This building cannot heat the surrounding environment beyond {0}"
msgstr "该建筑无法加热高于 {0} 的附近环境"

#. STRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDLOWMASS_GAS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDLOWMASS_GAS.NAME"
msgid "Low Atmospheric Pressure"
msgstr "低气压"

#. STRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDLOWMASS_GAS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDLOWMASS_GAS.TOOLTIP"
msgid "A minimum air pressure of {TargetPressure} is needed for this building to heat up"
msgstr "该建筑加热所需要的最低气压是 {TargetPressure} "

#. STRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDLOWMASS_LIQUID.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDLOWMASS_LIQUID.NAME"
msgid "Not Submerged In Liquid"
msgstr "未浸没在液体中"

#. STRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDLOWMASS_LIQUID.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDLOWMASS_LIQUID.TOOLTIP"
msgid "This building must be submerged in <style=\"liquid\">Liquid</style> to function"
msgstr "该建筑必须浸没在 <style=\"liquid\">液体</style> 中来运作"

#. STRINGS.BUILDING.STATUSITEMS.INVALIDBUILDINGLOCATION.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.INVALIDBUILDINGLOCATION.NAME"
msgid "Invalid Building Location"
msgstr "无效的建筑位置"

#. STRINGS.BUILDING.STATUSITEMS.INVALIDBUILDINGLOCATION.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.INVALIDBUILDINGLOCATION.TOOLTIP"
msgid "Cannot construct building in this location"
msgstr "这里不能建设"

#. STRINGS.BUILDING.STATUSITEMS.JOULESAVAILABLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.JOULESAVAILABLE.NAME"
msgid "<style=\"power\">Power</style> Available: {JoulesAvailable}"
msgstr "<style=\"power\">电力</style> 可用: {JoulesAvailable}"

#. STRINGS.BUILDING.STATUSITEMS.JOULESAVAILABLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.JOULESAVAILABLE.TOOLTIP"
msgid "{JoulesAvailable} of stored power available for use"
msgstr "储存了 {JoulesAvailable} 的可用电量"

#. STRINGS.BUILDING.STATUSITEMS.LIQUIDPIPEEMPTY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.LIQUIDPIPEEMPTY.NAME"
msgid "Empty Pipe"
msgstr "空的管道"

#. STRINGS.BUILDING.STATUSITEMS.LIQUIDPIPEEMPTY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.LIQUIDPIPEEMPTY.TOOLTIP"
msgid "There is no liquid in this pipe"
msgstr "没有液体在该管道"

#. STRINGS.BUILDING.STATUSITEMS.LIQUIDPIPEOBSTRUCTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.LIQUIDPIPEOBSTRUCTED.NAME"
msgid "Not Pumping"
msgstr "没有泵水"

#. STRINGS.BUILDING.STATUSITEMS.LIQUIDPIPEOBSTRUCTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.LIQUIDPIPEOBSTRUCTED.TOOLTIP"
msgid "This pump is not active"
msgstr "这个管道没有运作"

#. STRINGS.BUILDING.STATUSITEMS.LIQUIDVENTOBSTRUCTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.LIQUIDVENTOBSTRUCTED.NAME"
msgid "Liquid Vent Obstructed"
msgstr "排水口被堵塞"

#. STRINGS.BUILDING.STATUSITEMS.LIQUIDVENTOBSTRUCTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.LIQUIDVENTOBSTRUCTED.TOOLTIP"
msgid "A pipe has been obstructed and is preventing liquid flow to this vent"
msgstr "一处管道堵塞导致液体无法流向该出口"

#. STRINGS.BUILDING.STATUSITEMS.LIQUIDVENTOVERPRESSURE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.LIQUIDVENTOVERPRESSURE.NAME"
msgid "Liquid Vent Overpressure"
msgstr "排水口压力过大"

#. STRINGS.BUILDING.STATUSITEMS.LIQUIDVENTOVERPRESSURE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.LIQUIDVENTOVERPRESSURE.TOOLTIP"
msgid "Area's ambient pressure is too high to emit additional liquid\nReduce pressure by pumping liquid away or clearing more space"
msgstr "区域压力太高来排放更多液体\n通过泵走液体或整理更多空间来减少压力"

#. STRINGS.BUILDING.STATUSITEMS.LOOKINGGREAT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.LOOKINGGREAT.NAME"
msgid "Masterpiece"
msgstr "杰作"

#. STRINGS.BUILDING.STATUSITEMS.LOOKINGGREAT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.LOOKINGGREAT.TOOLTIP"
msgid "This poignant piece stirs something deep within each Duplicant's soul"
msgstr "这些显眼的东西深深的印在小人脑里"

#. STRINGS.BUILDING.STATUSITEMS.LOOKINGOKAY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.LOOKINGOKAY.NAME"
msgid "Quaint"
msgstr "古典"

#. STRINGS.BUILDING.STATUSITEMS.LOOKINGOKAY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.LOOKINGOKAY.TOOLTIP"
msgid "Duplicants find this artpiece quite charming"
msgstr "小人们发现这个艺术品挺有魅力的"

#. STRINGS.BUILDING.STATUSITEMS.LOOKINGUGLY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.LOOKINGUGLY.NAME"
msgid "Crude"
msgstr "纯天然的"

#. STRINGS.BUILDING.STATUSITEMS.LOOKINGUGLY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.LOOKINGUGLY.TOOLTIP"
msgid "Honestly, a Morb could've done better"
msgstr "老实说, 莫布都能做得更好"

#. STRINGS.BUILDING.STATUSITEMS.MANUALGENERATORCHARGINGUP.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MANUALGENERATORCHARGINGUP.NAME"
msgid "Charging Up"
msgstr "充电中"

#. STRINGS.BUILDING.STATUSITEMS.MANUALGENERATORCHARGINGUP.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MANUALGENERATORCHARGINGUP.TOOLTIP"
msgid "This power source is being charged"
msgstr "这个电池正在充电"

#. STRINGS.BUILDING.STATUSITEMS.MANUALGENERATORRELEASINGENERGY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MANUALGENERATORRELEASINGENERGY.NAME"
msgid "Powering"
msgstr "供电中"

#. STRINGS.BUILDING.STATUSITEMS.MANUALGENERATORRELEASINGENERGY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MANUALGENERATORRELEASINGENERGY.TOOLTIP"
msgid "This <style=\"power\">Power</style> source is supplying <style=\"power\">Power</style> consumers"
msgstr "这个 <style=\"power\">电力</style> 装置 正在为 <style=\"power\">电力</style> 供电"

#. STRINGS.BUILDING.STATUSITEMS.MANUALLYCONTROLLED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MANUALLYCONTROLLED.NAME"
msgid "Manually Controlled"
msgstr "手工控制"

#. STRINGS.BUILDING.STATUSITEMS.MANUALLYCONTROLLED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MANUALLYCONTROLLED.TOOLTIP"
msgid "This Duplicant is under your control"
msgstr "这个小人不听你使唤"

#. STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.LINE_ITEM_MASS
msgctxt "STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.LINE_ITEM_MASS"
msgid "• {0}: {1}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.LINE_ITEM_UNITS
msgctxt "STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.LINE_ITEM_UNITS"
msgid "• {0}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.NAME"
msgid "Insufficient Resources\n{ItemsRemaining}"
msgstr "缺少材料\n{ItemsRemaining}"

#. STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.NOTIFICATION_NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.NOTIFICATION_NAME"
msgid "Building lacks resources"
msgstr "建筑缺少资源"

#. STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.NOTIFICATION_TOOLTIP"
msgid "Crucial materials are unavailable or beyond reach for these buildings:"
msgstr "关键材料不能使用或不能运送到这个建筑:"

#. STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.TOOLTIP"
msgid "Crucial materials for this building are beyond reach or unavailable"
msgstr "关键建筑材料无法取得或尚未激活"

#. STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLEFORREFILL.LINE_ITEM
msgctxt "STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLEFORREFILL.LINE_ITEM"
msgid "• {0}"
msgstr "• {0}"

#. STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLEFORREFILL.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLEFORREFILL.NAME"
msgid "Resources Low\n{ItemsRemaining}"
msgstr "资源缺乏\n{ItemsRemaining}"

#. STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLEFORREFILL.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLEFORREFILL.TOOLTIP"
msgid "This building will soon require materials that are unavailable"
msgstr "这个建筑的耗材马上无法使用"

#. STRINGS.BUILDING.STATUSITEMS.MELTINGDOWN.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MELTINGDOWN.NAME"
msgid "Melting Down"
msgstr "回炉中"

#. STRINGS.BUILDING.STATUSITEMS.MELTINGDOWN.NOTIFICATION_NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MELTINGDOWN.NOTIFICATION_NAME"
msgid "Building meltdown"
msgstr "建筑熔化"

#. STRINGS.BUILDING.STATUSITEMS.MELTINGDOWN.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MELTINGDOWN.NOTIFICATION_TOOLTIP"
msgid "These buildings are collapsing:"
msgstr "这些建筑已经塌方："

#. STRINGS.BUILDING.STATUSITEMS.MELTINGDOWN.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MELTINGDOWN.TOOLTIP"
msgid "This building is collapsing"
msgstr "建筑塌方中"

#. STRINGS.BUILDING.STATUSITEMS.MISSINGFOUNDATION.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MISSINGFOUNDATION.NAME"
msgid "Missing Foundation"
msgstr "没有地基"

#. STRINGS.BUILDING.STATUSITEMS.MISSINGFOUNDATION.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MISSINGFOUNDATION.TOOLTIP"
msgid "Build Tiles beneath this building\n------------------\nTiles can be found in the <color=#833A5FFF>Base Tab</color> <color=#F44A47>[1]</color> of the Build Menu"
msgstr "在该建筑下面建造瓷砖\n------------------\n可以在建筑菜单里的 <color=#833A5FFF>基础</color> <color=#F44A47>[1]</color> 中找到瓷砖"

#. STRINGS.BUILDING.STATUSITEMS.NEEDBORINGMACHINE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDBORINGMACHINE.NAME"
msgid "Multitool Required"
msgstr "需要多功能工具"

#. STRINGS.BUILDING.STATUSITEMS.NEEDBORINGMACHINE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDBORINGMACHINE.TOOLTIP"
msgid "A multitool is required to mine this material\n------------------\nMultitools can be made at Crafting Stations in the <color=#833A5FFF>Stations Tab</color> <color=#F44A47>[9]</color> of the Build Menu"
msgstr "这个材料需要用多功能工具采集\n------------------\n可以在建筑菜单里的 <color=#833A5FFF>科学</color> <color=#FF0000>(9)</style> 中找到多功能工具制作台"

#. STRINGS.BUILDING.STATUSITEMS.NEEDGASIN.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDGASIN.NAME"
msgid "No Gas Intake"
msgstr "没有气体进入"

#. STRINGS.BUILDING.STATUSITEMS.NEEDGASIN.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDGASIN.TOOLTIP"
msgid "This building has nowhere to receive gas from"
msgstr "该建筑无法收集气体（从）"

#. STRINGS.BUILDING.STATUSITEMS.NEEDGASOUT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDGASOUT.NAME"
msgid "No Gas Output"
msgstr "没有气体排放"

#. STRINGS.BUILDING.STATUSITEMS.NEEDGASOUT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDGASOUT.TOOLTIP"
msgid "This building has nowhere to send gas"
msgstr "该建筑无法运输气体（到）"

#. STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDIN.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDIN.NAME"
msgid "No Liquid Intake"
msgstr "没有液体流入"

#. STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDIN.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDIN.TOOLTIP"
msgid "This building has nowhere to receive liquid from"
msgstr "该建筑无法收集液体（从）"

#. STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDOUT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDOUT.NAME"
msgid "No Liquid Output"
msgstr "没有液体流出"

#. STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDOUT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDOUT.TOOLTIP"
msgid "This building has nowhere to send liquid"
msgstr "该建筑无法运输液体（到）"

#. STRINGS.BUILDING.STATUSITEMS.NEEDPLANT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDPLANT.NAME"
msgid "No Seeds"
msgstr "没有种子"

#. STRINGS.BUILDING.STATUSITEMS.NEEDPLANT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDPLANT.TOOLTIP"
msgid "Uproot wild plants to obtain seeds"
msgstr "拔起野生植物来获得种子"

#. STRINGS.BUILDING.STATUSITEMS.NEEDPOWER.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDPOWER.NAME"
msgid "No Power"
msgstr "没有电力"

#. STRINGS.BUILDING.STATUSITEMS.NEEDPOWER.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDPOWER.TOOLTIP"
msgid "All connected power sources have lost charge"
msgstr "全部连接的电力装置都没有充电"

#. STRINGS.BUILDING.STATUSITEMS.NEEDRESOURCE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDRESOURCE.NAME"
msgid "Resource Required"
msgstr "需求资源"

#. STRINGS.BUILDING.STATUSITEMS.NEEDRESOURCE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDRESOURCE.TOOLTIP"
msgid "This building is missing required materials"
msgstr "这个建筑缺少必要材料"

#. STRINGS.BUILDING.STATUSITEMS.NEEDSEED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDSEED.NAME"
msgid "No Seed Selected"
msgstr "没有选择种子"

#. STRINGS.BUILDING.STATUSITEMS.NEEDSEED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDSEED.TOOLTIP"
msgid "Uproot wild plants to obtain seeds"
msgstr "拔起野生植物来获得种子"

#. STRINGS.BUILDING.STATUSITEMS.NEEDSREGION.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDSREGION.NAME"
msgid "Missing Region"
msgstr "区域丢失"

#. STRINGS.BUILDING.STATUSITEMS.NEEDSREGION.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDSREGION.TOOLTIP"
msgid "This building must be inside a {0} region"
msgstr "这个建筑必须在 {0} 区域内"

#. STRINGS.BUILDING.STATUSITEMS.NEEDSVALIDREGION.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDSVALIDREGION.NAME"
msgid "Valid Region Required"
msgstr "需要有效的区域"

#. STRINGS.BUILDING.STATUSITEMS.NEEDSVALIDREGION.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDSVALIDREGION.TOOLTIP"
msgid "This building region has not yet met its requirements"
msgstr "这个建筑区域还没达到要求"

#. STRINGS.BUILDING.STATUSITEMS.NEUTRONIUMUNMINABLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEUTRONIUMUNMINABLE.NAME"
msgid "Cannot Mine"
msgstr "不能开采"

#. STRINGS.BUILDING.STATUSITEMS.NEUTRONIUMUNMINABLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEUTRONIUMUNMINABLE.TOOLTIP"
msgid "This resource cannot be mined by Duplicant tools"
msgstr "这个材料不能被小人的工具开采"

#. STRINGS.BUILDING.STATUSITEMS.NEWDUPLICANTSAVAILABLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEWDUPLICANTSAVAILABLE.NAME"
msgid "New Duplicants Available"
msgstr "新的小人已经到达"

#. STRINGS.BUILDING.STATUSITEMS.NEWDUPLICANTSAVAILABLE.NOTIFICATION_NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEWDUPLICANTSAVAILABLE.NOTIFICATION_NAME"
msgid "New Duplicants are available"
msgstr "新的小人已经到达"

#. STRINGS.BUILDING.STATUSITEMS.NEWDUPLICANTSAVAILABLE.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEWDUPLICANTSAVAILABLE.NOTIFICATION_TOOLTIP"
msgid "The Printing Pod <color=#F44A47>[H]</color> is ready to print a new Duplicant.\nPlease select a DNA blueprint:"
msgstr "这个传送门 <color=#F44A47>[H]</color> 已经可以传送一个新的居民\n请选择一个天赋属性:"

#. STRINGS.BUILDING.STATUSITEMS.NEWDUPLICANTSAVAILABLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEWDUPLICANTSAVAILABLE.TOOLTIP"
msgid "A new colony member is ready to be printed"
msgstr "一个新的居民已经准备好传送"

#. STRINGS.BUILDING.STATUSITEMS.NOAPPLICABLERESEARCHSELECTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOAPPLICABLERESEARCHSELECTED.NAME"
msgid "Inapplicable Research"
msgstr "不对的研究"

#. STRINGS.BUILDING.STATUSITEMS.NOAPPLICABLERESEARCHSELECTED.NOTIFICATION_NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOAPPLICABLERESEARCHSELECTED.NOTIFICATION_NAME"
msgid "<style=\"research\">Research Center</style> idle"
msgstr "<style=\"research\">研究中心</style> 闲置"

#. STRINGS.BUILDING.STATUSITEMS.NOAPPLICABLERESEARCHSELECTED.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOAPPLICABLERESEARCHSELECTED.NOTIFICATION_TOOLTIP"
msgid "These buildings cannot produce the correct <style=\"research\">Research Type</style> for the selected <style=\"research\">Research Task</style>:"
msgstr "这个建筑不能正确的研究 <style=\"research\">研究种类</style> 因为没有选定 <style=\"research\">研究任务</style>:"

#. STRINGS.BUILDING.STATUSITEMS.NOAPPLICABLERESEARCHSELECTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOAPPLICABLERESEARCHSELECTED.TOOLTIP"
msgid "This building cannot produce the correct research type for the selected research task"
msgstr "该建筑不能正确的研发已选研究项目"

#. STRINGS.BUILDING.STATUSITEMS.NOAVAILABLESEED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOAVAILABLESEED.NAME"
msgid "No Seed Available"
msgstr "没有可用的种子"

#. STRINGS.BUILDING.STATUSITEMS.NOAVAILABLESEED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOAVAILABLESEED.TOOLTIP"
msgid "The selected seed is not available"
msgstr "被选定的种子不可用"

#. STRINGS.BUILDING.STATUSITEMS.NOFILTERELEMENTSELECTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOFILTERELEMENTSELECTED.NAME"
msgid "No Filter Selected"
msgstr "没有选择过滤器"

#. STRINGS.BUILDING.STATUSITEMS.NOFILTERELEMENTSELECTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOFILTERELEMENTSELECTED.TOOLTIP"
msgid "Select a resource to filter"
msgstr "选择一种资源来过滤"

#. STRINGS.BUILDING.STATUSITEMS.NOFISHABLEWATERBELOW.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOFISHABLEWATERBELOW.NAME"
msgid "No Fishable Water"
msgstr "没有适合渔业的水源"

#. STRINGS.BUILDING.STATUSITEMS.NOFISHABLEWATERBELOW.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOFISHABLEWATERBELOW.TOOLTIP"
msgid "There are no edible fish beneath this structure"
msgstr "在这建筑下面没有可以食用的鱼"

#. STRINGS.BUILDING.STATUSITEMS.NOGASELEMENTTOPUMP.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOGASELEMENTTOPUMP.NAME"
msgid "Pump Not In Gas"
msgstr "没有气体在气泵"

#. STRINGS.BUILDING.STATUSITEMS.NOGASELEMENTTOPUMP.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOGASELEMENTTOPUMP.TOOLTIP"
msgid "This pump must be submerged in <style=\"gas\">Gas</style> to work"
msgstr "这个气泵必须在充足 <style=\"gas\">气体</style> 的范围内工作"

#. STRINGS.BUILDING.STATUSITEMS.NOLIQUIDELEMENTTOPUMP.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOLIQUIDELEMENTTOPUMP.NAME"
msgid "Pump Not In Liquid"
msgstr "没有水在水泵"

#. STRINGS.BUILDING.STATUSITEMS.NOLIQUIDELEMENTTOPUMP.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOLIQUIDELEMENTTOPUMP.TOOLTIP"
msgid "This pump must be submerged in <style=\"liquid\">Liquid</style> to work"
msgstr "这个水泵必须在充足 <style=\"liquid\">液体</style> 的范围内工作"

#. STRINGS.BUILDING.STATUSITEMS.NOPOWERCONSUMERS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOPOWERCONSUMERS.NAME"
msgid "No Power Consumers"
msgstr "没有用电装置"

#. STRINGS.BUILDING.STATUSITEMS.NOPOWERCONSUMERS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOPOWERCONSUMERS.TOOLTIP"
msgid "No buildings are connected to this power source"
msgstr "没有建筑连接到该电力装置"

#. STRINGS.BUILDING.STATUSITEMS.NOPOWERSOURCE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOPOWERSOURCE.NAME"
msgid "No Power"
msgstr "没电"

#. STRINGS.BUILDING.STATUSITEMS.NOPOWERSOURCE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOPOWERSOURCE.TOOLTIP"
msgid "This building must be connected to a power source"
msgstr "该建筑必须连接到一个电力装置"

#. STRINGS.BUILDING.STATUSITEMS.NORESEARCHSELECTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NORESEARCHSELECTED.NAME"
msgid "No Research Task Selected"
msgstr "没有选择研究项目"

#. STRINGS.BUILDING.STATUSITEMS.NORESEARCHSELECTED.NOTIFICATION_NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NORESEARCHSELECTED.NOTIFICATION_NAME"
msgid "No <style=\"research\">Research Task</style> selected"
msgstr "没有选择 <style=\"research\">研究任务</style>"

#. STRINGS.BUILDING.STATUSITEMS.NORESEARCHSELECTED.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NORESEARCHSELECTED.NOTIFICATION_TOOLTIP"
msgid "Open the <color=#833A5FFF>Research Tree</color> [R] to select a new <style=\"research\">Research</style> project"
msgstr "打开 <color=#833A5FFF>科技树</color> [R] 来选择一个新的 <style=\"research\"> 研究</style> 项目"

#. STRINGS.BUILDING.STATUSITEMS.NORESEARCHSELECTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NORESEARCHSELECTED.TOOLTIP"
msgid "Open the <color=#833A5FFF>Research Tree</color> [R] to select a new <style=\"research\">Research</style> project"
msgstr "打开 <color=#833A5FFF>科技树</color> [R] 来选择一个新的 <style=\"research\"> 研究</style> 项目"

#. STRINGS.BUILDING.STATUSITEMS.NORMAL.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NORMAL.NAME"
msgid "Normal"
msgstr "一般"

#. STRINGS.BUILDING.STATUSITEMS.NORMAL.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NORMAL.TOOLTIP"
msgid "Nothing out of the ordinary here"
msgstr "这里没有特殊情况"

#. STRINGS.BUILDING.STATUSITEMS.NOSTORAGEFILTERSET.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOSTORAGEFILTERSET.NAME"
msgid "Storage Not Assigned"
msgstr "储存箱没有被分配"

#. STRINGS.BUILDING.STATUSITEMS.NOSTORAGEFILTERSET.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOSTORAGEFILTERSET.TOOLTIP"
msgid "No resources types are marked for storage in this building"
msgstr "这个建筑没有选择任何种类的资源来存储"

#. STRINGS.BUILDING.STATUSITEMS.NOWIRECONNECTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOWIRECONNECTED.NAME"
msgid "No Wire Connected"
msgstr "没有连接电线"

#. STRINGS.BUILDING.STATUSITEMS.NOWIRECONNECTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOWIRECONNECTED.TOOLTIP"
msgid "This building has not been connected to a power grid"
msgstr "该建筑没有连接到电路中"

#. STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.EXHAUSTING
msgctxt "STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.EXHAUSTING"
msgid "Exhaust produced"
msgstr "浪费产出"

#. STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.LINEITEM
msgctxt "STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.LINEITEM"
msgid "    • {0}: {1}\n"
msgstr "    • {0}: {1}\n"

#. STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.NAME"
msgid "Heat Production: {0}"
msgstr "热量产出: {0}"

#. STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.OPERATING
msgctxt "STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.OPERATING"
msgid "Normal operation"
msgstr "一般运作"

#. STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.PIPECONTENTS_TRANSFER
msgctxt "STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.PIPECONTENTS_TRANSFER"
msgid "Transferred from pipes"
msgstr "从管道转移出"

#. STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.TOOLTIP"
msgid "This building is producing {0} of energy\n\nSources:\n{1}"
msgstr "该建筑正产生 {0} 的能量\n\n资源:\n{1}"

#. STRINGS.BUILDING.STATUSITEMS.OVERHEATED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.OVERHEATED.NAME"
msgid "Overheating"
msgstr "过热"

#. STRINGS.BUILDING.STATUSITEMS.OVERHEATED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.OVERHEATED.TOOLTIP"
msgid "This building is taking damage and will meltdown if not cooled"
msgstr "该建筑正受到伤害, 如果不冷却会损坏"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGDECONSTRUCTION.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGDECONSTRUCTION.NAME"
msgid "Deconstruction Pending"
msgstr "等待拆卸"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGDECONSTRUCTION.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGDECONSTRUCTION.TOOLTIP"
msgid "Waiting for a Duplicant to deconstruct this building"
msgstr "等待一个小人来拆卸这个建筑"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGFISH.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGFISH.NAME"
msgid "Fishing Pending"
msgstr "等待钓鱼"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGFISH.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGFISH.TOOLTIP"
msgid "Waiting for a Duplicant to fish"
msgstr "等待一个小人来钓鱼"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGHARVEST.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGHARVEST.NAME"
msgid "Harvest Pending"
msgstr "等待收割"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGHARVEST.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGHARVEST.TOOLTIP"
msgid "Waiting for a Duplicant to harvest"
msgstr "等待一个小人来收割"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGREPAIR.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGREPAIR.NAME"
msgid "Repair Pending"
msgstr "等待维修"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGREPAIR.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGREPAIR.TOOLTIP"
msgid "Waiting for a Duplicant to repair"
msgstr "等待一个小人来维修"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGSWITCHTOGGLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGSWITCHTOGGLE.NAME"
msgid "Toggle Switch Pending"
msgstr "等待开关"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGSWITCHTOGGLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGSWITCHTOGGLE.TOOLTIP"
msgid "Waiting for a Duplicant to toggle switch"
msgstr "等待一个小人来切换开关"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGUPROOT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGUPROOT.NAME"
msgid "Uproot Pending"
msgstr "等待拔起"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGUPROOT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGUPROOT.TOOLTIP"
msgid "Waiting for a Duplicant to uproot"
msgstr "等待小人来拔起"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGWORK.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGWORK.NAME"
msgid "Work Pending"
msgstr "等待工作"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGWORK.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGWORK.TOOLTIP"
msgid "Waiting for a Duplicant to operate this building"
msgstr "等待一个小人来操作这个建筑"

#. STRINGS.BUILDING.STATUSITEMS.PIPE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PIPE.NAME"
msgid "Contents: {Contents}"
msgstr "内容: {Contents}"

#. STRINGS.BUILDING.STATUSITEMS.PIPE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PIPE.TOOLTIP"
msgid "This pipe is delivering {Contents}"
msgstr "这个管道正在输送 {Contents}"

#. STRINGS.BUILDING.STATUSITEMS.PIPECONTENTS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PIPECONTENTS.NAME"
msgid "{0} of {1} at {2}"
msgstr "{0} 的 {1} 处于 {2}"

#. STRINGS.BUILDING.STATUSITEMS.POWERBUTTONOFF.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.POWERBUTTONOFF.NAME"
msgid "Function Suspended"
msgstr "功能已暂停"

#. STRINGS.BUILDING.STATUSITEMS.POWERBUTTONOFF.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.POWERBUTTONOFF.TOOLTIP"
msgid "This building has been toggled off\nPress Enable Building to resume its use"
msgstr "这个建筑已经被关掉\n点击激活建筑来重新启动它"

#. STRINGS.BUILDING.STATUSITEMS.PRESSUREOK.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PRESSUREOK.NAME"
msgid "Max Gas Pressure"
msgstr "最大气压"

#. STRINGS.BUILDING.STATUSITEMS.PRESSUREOK.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PRESSUREOK.TOOLTIP"
msgid "Maximum air pressurization has been reached"
msgstr "已达到最小气压"

#. STRINGS.BUILDING.STATUSITEMS.PUMPINGLIQUIDORGAS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PUMPINGLIQUIDORGAS.NAME"
msgid "Average Flow Rate: {FlowRate}"
msgstr "平均流速: {FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.PUMPINGLIQUIDORGAS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PUMPINGLIQUIDORGAS.TOOLTIP"
msgid "This building is pumping an average volume of {FlowRate}"
msgstr "这个建筑正在以 {FlowRate} 匀速输出"

#. STRINGS.BUILDING.STATUSITEMS.RATIONBOXCONTENTS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.RATIONBOXCONTENTS.NAME"
msgid "Storing: {Stored}"
msgstr "存储的: {Stored}"

#. STRINGS.BUILDING.STATUSITEMS.RATIONBOXCONTENTS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.RATIONBOXCONTENTS.TOOLTIP"
msgid "This box contains {Stored} of <style=\"food\">Food</style>"
msgstr "这个箱子有 {Stored} 的 <style=\"food\">食物</style>"

#. STRINGS.BUILDING.STATUSITEMS.RESEARCHING.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.RESEARCHING.NAME"
msgid "Current <style=\"research\">Research</style>: {Tech}"
msgstr "目前 <style=\"research\">研究</style>: {Tech}"

#. STRINGS.BUILDING.STATUSITEMS.RESEARCHING.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.RESEARCHING.TOOLTIP"
msgid "<style=\"research\">Research</style> produced at this station will be invested in {Tech}"
msgstr "<style=\"research\">研究</style> 在这个工作站可以研究 {Tech}"

#. STRINGS.BUILDING.STATUSITEMS.STORAGELOCKER.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.STORAGELOCKER.NAME"
msgid "Storing: {Stored} / {Capacity} kg"
msgstr "存储中: {Stored} / {Capacity} 公斤"

#. STRINGS.BUILDING.STATUSITEMS.STORAGELOCKER.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.STORAGELOCKER.TOOLTIP"
msgid "This container is storing {Stored} kg of material"
msgstr "这个储存箱里有 {Stored} 公斤的材料"

#. STRINGS.BUILDING.STATUSITEMS.TOILET.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.TOILET.NAME"
msgid "{FlushesRemaining} \"Visits\" Remaining"
msgstr "{FlushesRemaining} 剩余次数"

#. STRINGS.BUILDING.STATUSITEMS.TOILET.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.TOILET.TOOLTIP"
msgid "{FlushesRemaining} more Duplicants can use this amenity before it requires maintenance"
msgstr "在维修前小人还有 {FlushesRemaining} 次可以使用该设施"

#. STRINGS.BUILDING.STATUSITEMS.TOILETNEEDSEMPTYING.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.TOILETNEEDSEMPTYING.NAME"
msgid "Requires Emptying"
msgstr "需要清空"

#. STRINGS.BUILDING.STATUSITEMS.TOILETNEEDSEMPTYING.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.TOILETNEEDSEMPTYING.TOOLTIP"
msgid "This amenity cannot be used while full\n------------------\nEmptying it will produce <style=\"solid\">Polluted Dirt</style>"
msgstr "这个设施在装满的时候不能使用\n------------------\n清空他可以生产 <style=\"solid\">污染的泥土</style>"

#. STRINGS.BUILDING.STATUSITEMS.UNASSIGNED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNASSIGNED.NAME"
msgid "Unassigned"
msgstr "没有被指定"

#. STRINGS.BUILDING.STATUSITEMS.UNASSIGNED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNASSIGNED.TOOLTIP"
msgid "Assign a Duplicant to use this amenity"
msgstr "指定一个小人来使用这个设施"

#. STRINGS.BUILDING.STATUSITEMS.UNDERCONSTRUCTION.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNDERCONSTRUCTION.NAME"
msgid "Under Construction"
msgstr "建造中"

#. STRINGS.BUILDING.STATUSITEMS.UNDERCONSTRUCTION.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNDERCONSTRUCTION.TOOLTIP"
msgid "This building is currently being built"
msgstr "这个建筑正在建"

#. STRINGS.BUILDING.STATUSITEMS.UNDERCONSTRUCTIONNOWORKER.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNDERCONSTRUCTIONNOWORKER.NAME"
msgid "Construction Pending"
msgstr "等待建设"

#. STRINGS.BUILDING.STATUSITEMS.UNDERCONSTRUCTIONNOWORKER.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNDERCONSTRUCTIONNOWORKER.TOOLTIP"
msgid "Waiting for a Duplicant to build"
msgstr "等待一个小人来建造"

#. STRINGS.BUILDING.STATUSITEMS.UNDERPRESSURE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNDERPRESSURE.NAME"
msgid "Under Pressure"
msgstr "低气压"

#. STRINGS.BUILDING.STATUSITEMS.UNDERPRESSURE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNDERPRESSURE.TOOLTIP"
msgid "Too little air pressure to operate"
msgstr "太少气压来操作"

#. STRINGS.BUILDING.STATUSITEMS.UNUSABLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNUSABLE.NAME"
msgid "Out of Order"
msgstr "无法控制"

#. STRINGS.BUILDING.STATUSITEMS.UNUSABLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNUSABLE.TOOLTIP"
msgid "This amenity requires maintenance"
msgstr "这个设施需要维护"

#. STRINGS.BUILDING.STATUSITEMS.VALVE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.VALVE.NAME"
msgid "Max Flow Rate: {MaxFlow}"
msgstr "最大流速: {MaxFlow}"

#. STRINGS.BUILDING.STATUSITEMS.VALVE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.VALVE.TOOLTIP"
msgid "This valve is allowing flow at a volume of {MaxFlow}"
msgstr "这个阀门正通过 {MaxFlow} 的流速"

#. STRINGS.BUILDING.STATUSITEMS.VALVEREQUEST.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.VALVEREQUEST.NAME"
msgid "Requested Flow Rate: {QueuedMaxFlow}"
msgstr "要求流速为: {QueuedMaxFlow}"

#. STRINGS.BUILDING.STATUSITEMS.VALVEREQUEST.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.VALVEREQUEST.TOOLTIP"
msgid "Waiting for a Duplicant to adjust flow rate"
msgstr "等待一个小人来调整流速"

#. STRINGS.BUILDING.STATUSITEMS.WAITINGFORMATERIALS.LINE_ITEM_MASS
msgctxt "STRINGS.BUILDING.STATUSITEMS.WAITINGFORMATERIALS.LINE_ITEM_MASS"
msgid "• {0}: {1}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WAITINGFORMATERIALS.LINE_ITEM_UNITS
msgctxt "STRINGS.BUILDING.STATUSITEMS.WAITINGFORMATERIALS.LINE_ITEM_UNITS"
msgid "• {0}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WAITINGFORMATERIALS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WAITINGFORMATERIALS.NAME"
msgid "Awaiting Material Delivery\n{ItemsRemaining}"
msgstr "等待材料输送\n{ItemsRemaining}"

#. STRINGS.BUILDING.STATUSITEMS.WAITINGFORMATERIALS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WAITINGFORMATERIALS.TOOLTIP"
msgid "Waiting for a Duplicant to deliver:\n{ItemsRemaining}"
msgstr "等一个小人来输送:\n{ItemsRemaining}"

#. STRINGS.BUILDING.STATUSITEMS.WAITINGFORREPAIRMATERIALS.LINE_ITEM
msgctxt "STRINGS.BUILDING.STATUSITEMS.WAITINGFORREPAIRMATERIALS.LINE_ITEM"
msgid "• {0}: {1}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WAITINGFORREPAIRMATERIALS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WAITINGFORREPAIRMATERIALS.NAME"
msgid "Awaiting Repair Material Delivery"
msgstr "等待维修材料送达"

#. STRINGS.BUILDING.STATUSITEMS.WAITINGFORREPAIRMATERIALS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WAITINGFORREPAIRMATERIALS.TOOLTIP"
msgid "Waiting for a Duplicant to deliver:\n{ItemsRemaining}"
msgstr "等待小人运送:\n{ItemsRemaining}"

#. STRINGS.BUILDING.STATUSITEMS.WATTAGE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WATTAGE.NAME"
msgid "Wattage: {Wattage}"
msgstr "瓦特: {Wattage}"

#. STRINGS.BUILDING.STATUSITEMS.WATTAGE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WATTAGE.TOOLTIP"
msgid "This building is generating {Wattage} of <style=\"power\">Power</style>"
msgstr "这个建筑在生产 {Wattage} 的 <style=\"power\">电力</style>"

#. STRINGS.BUILDING.STATUSITEMS.WATTSON.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WATTSON.NAME"
msgid "Next Duplicant: {TimeRemaining}s"
msgstr "下一个小人: {TimeRemaining}秒"

#. STRINGS.BUILDING.STATUSITEMS.WATTSON.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WATTSON.TOOLTIP"
msgid "The Printing Pod can print out new Duplicants over time.\nThe next one will be ready in {TimeRemaining}s"
msgstr "传送门可以传送新的小人的时间.\n下次传送的时间剩余 {TimeRemaining}秒"

#. STRINGS.BUILDING.STATUSITEMS.WATTSONGAMEOVER.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WATTSONGAMEOVER.NAME"
msgid "Colony Lost"
msgstr "殖民失败"

#. STRINGS.BUILDING.STATUSITEMS.WATTSONGAMEOVER.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WATTSONGAMEOVER.TOOLTIP"
msgid "All Duplicants are dead or incapacitated"
msgstr "小人们已经死光或丧失行动力"

#. STRINGS.BUILDING.STATUSITEMS.WIRECIRCUITSTATUS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIRECIRCUITSTATUS.NAME"
msgid "Circuit Status: {CurrentLoad} / {MaxLoad}"
msgstr "电路状态: {CurrentLoad} / {MaxLoad}"

#. STRINGS.BUILDING.STATUSITEMS.WIRECIRCUITSTATUS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIRECIRCUITSTATUS.TOOLTIP"
msgid "The current / maximum wattage used on this circuit"
msgstr "该电路 现在 / 最大 的使用功率"

#. STRINGS.BUILDING.STATUSITEMS.WIRECONNECTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIRECONNECTED.NAME"
msgid "Wire Connected"
msgstr "电线连接中"

#. STRINGS.BUILDING.STATUSITEMS.WIRECONNECTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIRECONNECTED.TOOLTIP"
msgid "This wire is connected to a network"
msgstr "电线已接上电网"

#. STRINGS.BUILDING.STATUSITEMS.WIREDISCONNECTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIREDISCONNECTED.NAME"
msgid "Wire Disconnected"
msgstr "电线断开"

#. STRINGS.BUILDING.STATUSITEMS.WIREDISCONNECTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIREDISCONNECTED.TOOLTIP"
msgid "This wire is not connecting a power consumer to a generator"
msgstr "这电线没有连接到电器和发电机"

#. STRINGS.BUILDING.STATUSITEMS.WIREMAXWATTAGESTATUS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIREMAXWATTAGESTATUS.NAME"
msgid "Max Wattage: {WireMaxWattage}"
msgstr "最大功率: {WireMaxWattage}"

#. STRINGS.BUILDING.STATUSITEMS.WIREMAXWATTAGESTATUS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIREMAXWATTAGESTATUS.TOOLTIP"
msgid "The maximum wattage that this wire can safely sustain"
msgstr "该电线处于安全状态的最大功率"

#. STRINGS.BUILDING.STATUSITEMS.WIRENOMINAL.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIRENOMINAL.NAME"
msgid "Wire Nominal"
msgstr "线路"

#. STRINGS.BUILDING.STATUSITEMS.WIRENOMINAL.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIRENOMINAL.TOOLTIP"
msgid "This wire is in good condition"
msgstr "这电线状态良好"

#. STRINGS.BUILDING.STATUSITEMS.WORKING.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WORKING.NAME"
msgid "Functioning"
msgstr "运作中"

#. STRINGS.BUILDING.STATUSITEMS.WORKING.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WORKING.TOOLTIP"
msgid "This building is working as intended"
msgstr "这个建筑如期工作"

#. STRINGS.BUILDINGS.DAMAGESOURCES.BAD_INPUT_ELEMENT
msgctxt "STRINGS.BUILDINGS.DAMAGESOURCES.BAD_INPUT_ELEMENT"
msgid "when an incorrect substance was piped into it"
msgstr "当一种不对的物质输送进它的时候"

#. STRINGS.BUILDINGS.DAMAGESOURCES.BUILDING_OVERHEATED
msgctxt "STRINGS.BUILDINGS.DAMAGESOURCES.BUILDING_OVERHEATED"
msgid "from overheating"
msgstr "被过度加热"

#. STRINGS.BUILDINGS.DAMAGESOURCES.CIRCUIT_OVERLOADED
msgctxt "STRINGS.BUILDINGS.DAMAGESOURCES.CIRCUIT_OVERLOADED"
msgid "because the circuit is over powered"
msgstr "因为该电路过载了"

#. STRINGS.BUILDINGS.DAMAGESOURCES.CONDUIT_CONTENTS_BOILED
msgctxt "STRINGS.BUILDINGS.DAMAGESOURCES.CONDUIT_CONTENTS_BOILED"
msgid "when the contents of its pipes boiled"
msgstr "当管道里的东西被煮沸时"

#. STRINGS.BUILDINGS.DAMAGESOURCES.CONDUIT_CONTENTS_FROZE
msgctxt "STRINGS.BUILDINGS.DAMAGESOURCES.CONDUIT_CONTENTS_FROZE"
msgid "when the contents of its pipes froze"
msgstr "当管道里的东西被冷却时"

#. STRINGS.BUILDINGS.DAMAGESOURCES.LIQUID_PRESSURE
msgctxt "STRINGS.BUILDINGS.DAMAGESOURCES.LIQUID_PRESSURE"
msgid "from neighboring liquid pressure"
msgstr "邻近的液体压力"

#. STRINGS.BUILDINGS.DAMAGESOURCES.MINION_DESTRUCTION
msgctxt "STRINGS.BUILDINGS.DAMAGESOURCES.MINION_DESTRUCTION"
msgid "when a stressed Duplicant lashed out on it"
msgstr "当一个压力山大的小人发泄在它上时"

#. STRINGS.BUILDINGS.DAMAGESOURCES.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.BUILDINGS.DAMAGESOURCES.NOTIFICATION_TOOLTIP"
msgid "{0} received damage {1}"
msgstr "{0} 由于 {1} 而受到伤害"

#. STRINGS.BUILDINGS.PREFABS.ADVANCEDRESEARCHCENTER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.ADVANCEDRESEARCHCENTER.DESC"
msgid "Every additional monitor multiplies the research potential exponentially."
msgstr "每个额外的显示器都使得研究存在更多可能性"

#. STRINGS.BUILDINGS.PREFABS.ADVANCEDRESEARCHCENTER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.ADVANCEDRESEARCHCENTER.EFFECT"
msgid "Can be worked by Duplicants to conduct <style=\"research\">Intermediary Research</style> and unlock new technologies."
msgstr "可以被小人用来研发 <style=\"research\">中级研究</style> 和解锁新的科技。"

#. STRINGS.BUILDINGS.PREFABS.ADVANCEDRESEARCHCENTER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.ADVANCEDRESEARCHCENTER.NAME"
msgid "Super Computer"
msgstr "超级电脑"

#. STRINGS.BUILDINGS.PREFABS.AIRCONDITIONER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.AIRCONDITIONER.DESC"
msgid "You'll know it's on when the little flag is wiggling."
msgstr "当旗子飘扬的时候你会知道正在运作."

#. STRINGS.BUILDINGS.PREFABS.AIRCONDITIONER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.AIRCONDITIONER.EFFECT"
msgid "Cools the <style=\"gas\">Gas</style> piped through it, but outputs <style=\"heat\">Heat</style> in its immediate vicinity."
msgstr "冷却通过其的 <style=\"gas\">气体</style> , 但会直接产生大量的 <style=\"heat\">热量</style> ."

#. STRINGS.BUILDINGS.PREFABS.AIRCONDITIONER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.AIRCONDITIONER.NAME"
msgid "Thermo Regulator"
msgstr "温度调节器"

#. STRINGS.BUILDINGS.PREFABS.AIRFILTER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.AIRFILTER.DESC"
msgid "Oh! Citrus scented!"
msgstr "哇！柑橘的味道！"

#. STRINGS.BUILDINGS.PREFABS.AIRFILTER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.AIRFILTER.EFFECT"
msgid "Reduces the threat of <style=\"disease\">Disease</style> by filtering <style=\"gas\">Polluted Oxygen</style> out of the air."
msgstr "分离出空气中 <style=\"gas\">污染的氧气</style> 来减少 <style=\"disease\">疾病</style> 的影响."

#. STRINGS.BUILDINGS.PREFABS.AIRFILTER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.AIRFILTER.NAME"
msgid "Air Deodorizer"
msgstr "空气清新机"

#. STRINGS.BUILDINGS.PREFABS.ALGAEDISTILLERY.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.ALGAEDISTILLERY.DESC"
msgid "The resulting algae still looks pretty slimy, to be honest."
msgstr "老实说，产出的藻类看起来黏黏的。"

#. STRINGS.BUILDINGS.PREFABS.ALGAEDISTILLERY.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.ALGAEDISTILLERY.EFFECT"
msgid "Converts <style=\"misc\">Slime</style> into <style=\"misc\">Algae</style>.\nDrops algae every 10kg."
msgstr "将 <style=\"misc\">软泥</style> 转换成 <style=\"misc\">藻类</style>.\n每10公斤掉落一次藻类."

#. STRINGS.BUILDINGS.PREFABS.ALGAEDISTILLERY.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.ALGAEDISTILLERY.NAME"
msgid "Bio Distiller"
msgstr "生物蒸馏器"

#. STRINGS.BUILDINGS.PREFABS.ALGAEHABITAT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.ALGAEHABITAT.DESC"
msgid "Algae colony. Duplicant colony.\nWe're more similar than we are different."
msgstr "藻类繁殖. 小人繁殖.\n我们相似相近，密不可分."

#. STRINGS.BUILDINGS.PREFABS.ALGAEHABITAT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.ALGAEHABITAT.EFFECT"
msgid "Recycles <style=\"gas\">Carbon Dioxide</style> into a small amount of <style=\"oxygen\">Oxygen</style>.\n\nGains a minor efficiency boost in direct <style=\"light\">Light</style>."
msgstr "回收 <style=\"gas\">二氧化碳</style> 转化成小量 <style=\"oxygen\">氧气</style>.\n\n在 <style=\"light\">光</style> 的作用下能得到小量提升 ."

#. STRINGS.BUILDINGS.PREFABS.ALGAEHABITAT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.ALGAEHABITAT.NAME"
msgid "Algae Terrarium"
msgstr "藻类培养盒"

#. STRINGS.BUILDINGS.PREFABS.APOTHECARY.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.APOTHECARY.DESC"
msgid "All-natural remedies to cure what ails you."
msgstr "用最自然的方法来治疗你的病痛。"

#. STRINGS.BUILDINGS.PREFABS.APOTHECARY.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.APOTHECARY.EFFECT"
msgid "Cures most Duplicant <style=\"disease\">Diseases</style> by producing basic <style=\"medicine\">Medicines</style>.\n\nDuplicants will not fabricate unless recipes are queued."
msgstr "治疗大部分小人的 <style=\"disease\">疾病</style> 通过产生基本的 <style=\"medicine\">药物</style>.\n\n除非你要求，不然小人是不会干活的."

#. STRINGS.BUILDINGS.PREFABS.APOTHECARY.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.APOTHECARY.NAME"
msgid "Apothecary"
msgstr "制药工作台"

#. STRINGS.BUILDINGS.PREFABS.AQUAFARM.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.AQUAFARM.DESC"
msgid "Overwatering these plants would frankly be impressive."
msgstr "水淹这些植物会很直接的"

#. STRINGS.BUILDINGS.PREFABS.AQUAFARM.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.AQUAFARM.EFFECT"
msgid "Grows a single <style=\"plant\">Plant</style> when sown with a <style=\"seed\">Seed</style>.\n\nMust be submerged in <style=\"liquid\">Liquid</style>.\n\nCan be used as floor tile."
msgstr "当套种一颗 <style=\"seed\">种子</style>时长出一株 <style=\"plant\">植物</style>.\n\n必须淹没在 <style=\"liquid\">液体</style>.\n\n可以用作地板."

#. STRINGS.BUILDINGS.PREFABS.AQUAFARM.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.AQUAFARM.NAME"
msgid "Aquatic Farm Tile"
msgstr "水生农用瓷砖"

#. STRINGS.BUILDINGS.PREFABS.BATTERY.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERY.DESC"
msgid "It isn't very efficient to let half your energy seep into the cosmos. Fight that entropy!"
msgstr "让你的能量分一半到这里，干起来！"

#. STRINGS.BUILDINGS.PREFABS.BATTERY.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERY.EFFECT"
msgid "Stores a bit of runoff <style=\"power\">Power</style> from generators, but loses charge over time."
msgstr "存储小量由发电机产生的 <style=\"power\">电力</style> , 但是会慢慢流失."

#. STRINGS.BUILDINGS.PREFABS.BATTERY.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERY.NAME"
msgid "Tiny Battery"
msgstr "小电池"

#. STRINGS.BUILDINGS.PREFABS.BATTERYMEDIUM.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERYMEDIUM.DESC"
msgid "Wow! Apparently size does matter."
msgstr "哇！这个大小刚好。"

#. STRINGS.BUILDINGS.PREFABS.BATTERYMEDIUM.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERYMEDIUM.EFFECT"
msgid "Stores most of the runoff <style=\"power\">Power</style> from generators, but loses charge over time."
msgstr "存储大量由发电机产生的 <style=\"power\">电力</style> , 但是会慢慢流失."

#. STRINGS.BUILDINGS.PREFABS.BATTERYMEDIUM.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERYMEDIUM.NAME"
msgid "Battery"
msgstr "电池"

#. STRINGS.BUILDINGS.PREFABS.BED.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.BED.DESC"
msgid "A soft patch in a hard world.\nYour Duplicants will be grateful to have their own bed."
msgstr "寒冷的世界，温暖的床.\n你的小人会很高兴他们拥有自己的床."

#. STRINGS.BUILDINGS.PREFABS.BED.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.BED.EFFECT"
msgid "Reduces <style=\"stress\">Stress</style> by giving Duplicants a place to rest.\n\nAt night Duplicants will automatically sleep in the cot that has been assigned to them."
msgstr "通过给小人休息的地方来减少 <style=\"stress\">压力</style> .\n\n小人在晚上会自觉睡上你分配给他们的床."

#. STRINGS.BUILDINGS.PREFABS.BED.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.BED.NAME"
msgid "Cot"
msgstr "小床"

#. STRINGS.BUILDINGS.PREFABS.BURNER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.BURNER.DESC"
msgid "Some people just want to watch the world burn."
msgstr "有些人就是想看这个世界烧起来."

#. STRINGS.BUILDINGS.PREFABS.BURNER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.BURNER.EFFECT"
msgid "Consumes one <style=\"misc\">Fuel Brick</style> to produce a <style=\"heat\">Hot</style> jet of flame.\n\nHas one use."
msgstr "消耗一块 <style=\"misc\">燃料块</style> 来产生 <style=\"heat\">热</style> 喷流或火焰.\n\n能用一次."

#. STRINGS.BUILDINGS.PREFABS.BURNER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.BURNER.NAME"
msgid "Burner"
msgstr "燃烧器"

#. STRINGS.BUILDINGS.PREFABS.CANVAS.AVERAGEQUALITYNAME
msgctxt "STRINGS.BUILDINGS.PREFABS.CANVAS.AVERAGEQUALITYNAME"
msgid "Mediocre Painting"
msgstr "普通的画"

#. STRINGS.BUILDINGS.PREFABS.CANVAS.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.CANVAS.DESC"
msgid "Hopefully your Duplicants have been practicing their color theory."
msgstr "希望在前方，你的小人正在投身到他们的殖民理念。"

#. STRINGS.BUILDINGS.PREFABS.CANVAS.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.CANVAS.EFFECT"
msgid "Increases <style=\"decor\">Decor Opinion</style> and reduces Duplicants' <style=\"stress\">Stress</style>.\n\nMust be painted by a Duplicant."
msgstr "增加 <style=\"decor\">环境期望值</style> 和减少小人的 <style=\"stress\">压力</style>.\n\n必须由小人来涂画."

#. STRINGS.BUILDINGS.PREFABS.CANVAS.EXCELLENTQUALITYNAME
msgctxt "STRINGS.BUILDINGS.PREFABS.CANVAS.EXCELLENTQUALITYNAME"
msgid "Masterpiece"
msgstr "杰作"

#. STRINGS.BUILDINGS.PREFABS.CANVAS.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.CANVAS.NAME"
msgid "Blank Canvas"
msgstr "空白的油画"

#. STRINGS.BUILDINGS.PREFABS.CANVAS.POORQUALITYNAME
msgctxt "STRINGS.BUILDINGS.PREFABS.CANVAS.POORQUALITYNAME"
msgid "Crude Painting"
msgstr "简陋的作画"

#. STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.DESC"
msgid "This light imitates the Duplicants' natural aboveground habitat.\nSort of. Maybe."
msgstr "这光模拟了小人们地上居住地的自然环境.\n一点点吧. 也许."

#. STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.EFFECT"
msgid "Improves <style=\"decor\">Decor Opinion</style> and reduces <style=\"stress\">Stress</style> by providing <style=\"light\">Light</style>."
msgstr "通过提供 <style=\"light\">光</style> 提升 <style=\"decor\">环境期望值</style> 和减少 <style=\"stress\">压力</style>."

#. STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.NAME"
msgid "Ceiling Lamp"
msgstr "吊灯"

#. STRINGS.BUILDINGS.PREFABS.CLOTHINGFABRICATOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.CLOTHINGFABRICATOR.DESC"
msgid "What's the point of surviving a cosmic catastrophe if you can't look stylish?"
msgstr "如果你看上去并不时尚,那么在宇宙大灾难中存活下来的意义是什么? "

#. STRINGS.BUILDINGS.PREFABS.CLOTHINGFABRICATOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.CLOTHINGFABRICATOR.EFFECT"
msgid "Tailors enhanced clothing items for Duplicants.\n\nDuplicants will not fabricate unless recipes are queued."
msgstr "缝纫机提高小人们的衣着物品.\n\n除非你要求，不然小人是不会干活的."

#. STRINGS.BUILDINGS.PREFABS.CLOTHINGFABRICATOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.CLOTHINGFABRICATOR.NAME"
msgid "Textile Factory"
msgstr "纺织工厂"

#. STRINGS.BUILDINGS.PREFABS.CO2SCRUBBER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.CO2SCRUBBER.DESC"
msgid "Everyone appreciates a little clean air."
msgstr "每个人都想要一点干净的空气。"

#. STRINGS.BUILDINGS.PREFABS.CO2SCRUBBER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.CO2SCRUBBER.EFFECT"
msgid "Filters <style=\"gas\">Carbon Dioxide</style> and removes it from the air."
msgstr "分离 <style=\"gas\">二氧化碳</style> 并让它与空气分开."

#. STRINGS.BUILDINGS.PREFABS.CO2SCRUBBER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.CO2SCRUBBER.NAME"
msgid "Air Scrubber"
msgstr "空气净化器"

#. STRINGS.BUILDINGS.PREFABS.COMPOST.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.COMPOST.DESC"
msgid "Don't waste your waste!"
msgstr "世界上没有垃圾，只有放错地方的资源！"

#. STRINGS.BUILDINGS.PREFABS.COMPOST.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.COMPOST.EFFECT"
msgid "Breaks <style=\"solid\">MISSING.</style> down into <style=\"solid\">MISSING.</style>."
msgstr "把 <style=\"solid\">污染的泥土</style> 转化成 <style=\"solid\">化肥</style>."

#. STRINGS.BUILDINGS.PREFABS.COMPOST.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.COMPOST.NAME"
msgid "Compost"
msgstr "肥料堆"

#. STRINGS.BUILDINGS.PREFABS.COOKINGSTATION.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.COOKINGSTATION.DESC"
msgid "They say two wrongs don't make a right, and yet this makes two mush bars into one okay meal."
msgstr "两次失败不一定能成功，但是两个泥糊糕就可以做一个好吃的。"

#. STRINGS.BUILDINGS.PREFABS.COOKINGSTATION.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.COOKINGSTATION.EFFECT"
msgid "Converts two <style=\"food\">Mush Bars</style> into one improved <style=\"food\">Deep Fried Mush Bar</style>.\n\nDuplicants will not fabricate unless recipes are queued."
msgstr "将两个 <style=\"food\">泥糊糕</style> 转化成一个 <style=\"food\">香煎泥糊糕</style>.\n\n除非你要求，不然小人是不会干活的."

#. STRINGS.BUILDINGS.PREFABS.COOKINGSTATION.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.COOKINGSTATION.NAME"
msgid "Cooking Station"
msgstr "烹饪台"

#. STRINGS.BUILDINGS.PREFABS.DININGTABLE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.DININGTABLE.DESC"
msgid "The colony that eats together, excretes together."
msgstr "小人们一起吃喝拉撒."

#. STRINGS.BUILDINGS.PREFABS.DININGTABLE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.DININGTABLE.EFFECT"
msgid "Gives Duplicants a place to eat and reduces <style=\"stress\">Stress</style>.\n\nDuplicants will automatically eat at their assigned table when hungry."
msgstr "给小人们一个吃的地方并减少 <style=\"stress\">压力</style>.\n\n小人们会自动到分配给他们的餐桌进食."

#. STRINGS.BUILDINGS.PREFABS.DININGTABLE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.DININGTABLE.NAME"
msgid "Mess Table"
msgstr "餐桌"

#. STRINGS.BUILDINGS.PREFABS.DISTILLATIONCOLUMN.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.DISTILLATIONCOLUMN.DESC"
msgid "Gets hot and steamy."
msgstr "浑身大汗."

#. STRINGS.BUILDINGS.PREFABS.DISTILLATIONCOLUMN.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.DISTILLATIONCOLUMN.EFFECT"
msgid "Separates any <style=\"liquid\">MISSING.</style> piped through it into <style=\"gas\">Steam</style> and <style=\"solid\">MISSING.</style>."
msgstr "将 <style=\"liquid\">污染的水</style> 送入并分离出 <style=\"gas\">蒸气</style> 和 <style=\"solid\">污染的泥土</style>."

#. STRINGS.BUILDINGS.PREFABS.DISTILLATIONCOLUMN.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.DISTILLATIONCOLUMN.NAME"
msgid "Distillation Column"
msgstr "蒸馏器"

#. STRINGS.BUILDINGS.PREFABS.DOOR.ABOVE
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.ABOVE"
msgid "above"
msgstr "上"

#. STRINGS.BUILDINGS.PREFABS.DOOR.BELOW
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.BELOW"
msgid "below"
msgstr "下"

#. STRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.AUTO
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.AUTO"
msgid "Auto"
msgstr "自动"

#. STRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.CLOSE
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.CLOSE"
msgid "Lock"
msgstr "锁上"

#. STRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.OPEN
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.OPEN"
msgid "Open"
msgstr "打开"

#. STRINGS.BUILDINGS.PREFABS.DOOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.DESC"
msgid "Makes a decent bedroom door, if you don't mind the occasional voyeur."
msgstr "做一扇卧室门，除非你不介意有人偶尔进来."

#. STRINGS.BUILDINGS.PREFABS.DOOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.EFFECT"
msgid "Encloses rooms without blocking the flow of <style=\"gas\">Gas</style> or <style=\"liquid\">Liquid</style>."
msgstr "把空间围闭起来但不阻隔 <style=\"gas\">气体</style> 或者 <style=\"liquid\">液体</style>."

#. STRINGS.BUILDINGS.PREFABS.DOOR.LEFT
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.LEFT"
msgid "on the left"
msgstr "左边"

#. STRINGS.BUILDINGS.PREFABS.DOOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.NAME"
msgid "Pneumatic Door"
msgstr "气动门"

#. STRINGS.BUILDINGS.PREFABS.DOOR.PRESSURE_SUIT_NOT_REQUIRED
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.PRESSURE_SUIT_NOT_REQUIRED"
msgid "<style=\"equipment\">Exosuit</style> not required {0}"
msgstr "{0} 不需要 <style=\"equipment\">太空衣</style>"

#. STRINGS.BUILDINGS.PREFABS.DOOR.PRESSURE_SUIT_REQUIRED
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.PRESSURE_SUIT_REQUIRED"
msgid "<style=\"equipment\">Exosuit</style> required {0}"
msgstr "{0} 需要 <style=\"equipment\">太空衣</style>"

#. STRINGS.BUILDINGS.PREFABS.DOOR.RIGHT
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.RIGHT"
msgid "on the right"
msgstr "右边"

#. STRINGS.BUILDINGS.PREFABS.ELECTROLYZER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.ELECTROLYZER.DESC"
msgid "Water goes in one end, life-sustaining oxygen comes out the other."
msgstr "一旦水用完了，生命之源氧气也随之耗尽."

#. STRINGS.BUILDINGS.PREFABS.ELECTROLYZER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.ELECTROLYZER.EFFECT"
msgid "Produces a steady supply of <style=\"oxygen\">Oxygen</style> using piped in <style=\"liquid\">Water</style>.\n\nBecomes idle when the room enters maximum air pressure range."
msgstr "不断输入 <style=\"liquid\">水</style> 来稳定的提供 <style=\"oxygen\">氧气</style> .\n\n当空间有足够的气压时会停止工作."

#. STRINGS.BUILDINGS.PREFABS.ELECTROLYZER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.ELECTROLYZER.NAME"
msgid "Electrolyzer"
msgstr "电解器"

#. STRINGS.BUILDINGS.PREFABS.EXCAVATORBOMB.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.EXCAVATORBOMB.DESC"
msgid "What's yours is mined, what's mined is yours."
msgstr "你想要什么矿，就用它去炸吧."

#. STRINGS.BUILDINGS.PREFABS.EXCAVATORBOMB.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.EXCAVATORBOMB.EFFECT"
msgid "Fractures and destroys unmined resources with an explosive shockwave.\n\nShockwaves travel further through hard substances."
msgstr "用爆炸的冲击波来断裂和破坏未开采的资源.\n\n冲击波能在坚硬的物质中穿透很远."

#. STRINGS.BUILDINGS.PREFABS.EXCAVATORBOMB.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.EXCAVATORBOMB.NAME"
msgid "Mining Mine"
msgstr "开采矿物"

#. STRINGS.BUILDINGS.PREFABS.FARMTILE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.FARMTILE.DESC"
msgid "Shag rugs are out. Farm floors are all the rage now!"
msgstr "破地毯拿走.让种菜流行起来!"

#. STRINGS.BUILDINGS.PREFABS.FARMTILE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.FARMTILE.EFFECT"
msgid "Grows a single <style=\"plant\">Plant</style> when sown with a <style=\"seed\">Seed</style>.\n\nCan be used as floor tile."
msgstr "当播下一颗 <style=\"seed\">种子</style> 后会发育成为一棵 <style=\"plant\">植物</style>.\n\n可以当地砖用."

#. STRINGS.BUILDINGS.PREFABS.FARMTILE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.FARMTILE.NAME"
msgid "Farm Tile"
msgstr "农用瓷砖"

#. STRINGS.BUILDINGS.PREFABS.FERTILIZERMAKER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.FERTILIZERMAKER.DESC"
msgid "Don't breathe too deeply."
msgstr "别吸太大口气."

#. STRINGS.BUILDINGS.PREFABS.FERTILIZERMAKER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.FERTILIZERMAKER.EFFECT"
msgid "Uses <style=\"liquid\">Polluted Water</style> to produce <style=\"solid\">Fertilizer</style>.\nDrops fertilizer every 10kg."
msgstr "利用 <style=\"liquid\">污染的水</style> 来生产 <style=\"solid\">化肥</style>.\n每10公斤掉落一次化肥."

#. STRINGS.BUILDINGS.PREFABS.FERTILIZERMAKER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.FERTILIZERMAKER.NAME"
msgid "Fertilizer Maker"
msgstr "化肥生产器"

#. STRINGS.BUILDINGS.PREFABS.FLOORLAMP.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.FLOORLAMP.DESC"
msgid "Now your Duplicants can read all those books they don't have!"
msgstr "你的小人们现在可以读到那些他们没有读过的书啦!"

#. STRINGS.BUILDINGS.PREFABS.FLOORLAMP.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.FLOORLAMP.EFFECT"
msgid "Improves <style=\"decor\">Decor Opinion</style> and reduces <style=\"stress\">Stress</style> by providing <style=\"light\">Light</style>."
msgstr "通过提供 <style=\"light\">光</style> 提升 <style=\"decor\">环境期望值</style> 和减少 <style=\"stress\">压力</style>."

#. STRINGS.BUILDINGS.PREFABS.FLOORLAMP.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.FLOORLAMP.NAME"
msgid "Floor Lamp"
msgstr "落地灯"

#. STRINGS.BUILDINGS.PREFABS.FLOWERVASE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.FLOWERVASE.DESC"
msgid "Duplicants can't agree on how to pronounce \"vase\", but they *can* agree it looks nice."
msgstr "小人们可能不会同意怎么去读“花盆”，但是他们会觉得花瓶好看."

#. STRINGS.BUILDINGS.PREFABS.FLOWERVASE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.FLOWERVASE.EFFECT"
msgid "Increases <style=\"decor\">Decor Opinion</style> and reduces Duplicant <style=\"stress\">Stress</style>."
msgstr "提高 <style=\"decor\">环境期望值</style> 和减少小人们的 <style=\"stress\">压力</style>."

#. STRINGS.BUILDINGS.PREFABS.FLOWERVASE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.FLOWERVASE.NAME"
msgid "Flower Vase"
msgstr "花盆"

#. STRINGS.BUILDINGS.PREFABS.FLUSHTOILET.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.FLUSHTOILET.DESC"
msgid "No muss, no fuss.\nThis toilet is highly functional and (almost) always clean."
msgstr "来也匆匆,去也冲冲.\n这个厕所是那么的高效和(几乎)总是那么干净."

#. STRINGS.BUILDINGS.PREFABS.FLUSHTOILET.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.FLUSHTOILET.EFFECT"
msgid "Greatly reduces <style=\"stress\">Stress</style> and <style=\"disease\">Disease</style> by more hygienically handling Duplicant waste."
msgstr "通过更卫生的处理那些生活垃圾,能大幅度的降低 <style=\"stress\">压力</style> 和 <style=\"disease\">疾病</style>."

#. STRINGS.BUILDINGS.PREFABS.FLUSHTOILET.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.FLUSHTOILET.NAME"
msgid "Lavatory"
msgstr "厕所"

#. STRINGS.BUILDINGS.PREFABS.FUELBRICKMAKER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.FUELBRICKMAKER.DESC"
msgid "A machine for most pressing matters."
msgstr "一个压缩物质的机器"

#. STRINGS.BUILDINGS.PREFABS.FUELBRICKMAKER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.FUELBRICKMAKER.EFFECT"
msgid "Presses consumable ore into dense Fuel Bricks."
msgstr "把可消耗矿石压缩成密集的燃料砖."

#. STRINGS.BUILDINGS.PREFABS.FUELBRICKMAKER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.FUELBRICKMAKER.NAME"
msgid "Fuel Press"
msgstr "燃料压缩机"

#. STRINGS.BUILDINGS.PREFABS.GASCONDUIT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUIT.DESC"
msgid "Easily transport gas with this simple, airtight piping."
msgstr "通过这个普通而密封的管道能容易的输送气体."

#. STRINGS.BUILDINGS.PREFABS.GASCONDUIT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUIT.EFFECT"
msgid "Transports <style=\"gas\">Gas</style> between building <style=\"GasPiping\">Intakes</style> and <style=\"GasPiping\">Outputs</style>.\n\nCan be run through Tile."
msgstr "在 <style=\"GasPiping\">气体 入口</style> 和 <style=\"GasPiping\">气体 出口</style> 之间输送 <style=\"gas\">气体</style>.\n\n可以在墙体中铺设."

#. STRINGS.BUILDINGS.PREFABS.GASCONDUIT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUIT.NAME"
msgid "Gas Pipe"
msgstr "气体管道"

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITBRIDGE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITBRIDGE.DESC"
msgid "Keep those gas pipes separated."
msgstr "让那些气体管道分得清清楚楚."

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITBRIDGE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITBRIDGE.EFFECT"
msgid "Runs one section of <style=\"GasPiping\">Gas Pipe</style> over another without joining their systems.\n\nCannot be run through Tile."
msgstr "铺设一段 <style=\"GasPiping\">气体 管道</style> 跨过别的管道系统而不加入它们.\n\n不能在地板和墙体之间铺设."

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITBRIDGE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITBRIDGE.NAME"
msgid "Gas Pipe Bridge"
msgstr "气体管道桥"

#. STRINGS.BUILDINGS.PREFABS.GASFILTER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASFILTER.DESC"
msgid "Remind those gases it's time for work, not mingling."
msgstr "促使那些气体流动起来,而不是混合着."

#. STRINGS.BUILDINGS.PREFABS.GASFILTER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASFILTER.EFFECT"
msgid "Sieves the selected <style=\"gas\">Gas</style> out of gaseous mixtures, sending it into a separate <style=\"GasPiping\">Pipe</style>."
msgstr "从浑浊的气体中选取一种 <style=\"gas\">气体</style> ,把它送到一个分离的 <style=\"GasPiping\">管道</style>."

#. STRINGS.BUILDINGS.PREFABS.GASFILTER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASFILTER.NAME"
msgid "Gas Filter"
msgstr "气体分离器"

#. STRINGS.BUILDINGS.PREFABS.GASPERMEABLEMEMBRANE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASPERMEABLEMEMBRANE.DESC"
msgid "It's like walking on a dream!"
msgstr "这好像在天上飞!"

#. STRINGS.BUILDINGS.PREFABS.GASPERMEABLEMEMBRANE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASPERMEABLEMEMBRANE.EFFECT"
msgid "Used as floor and wall tile to build rooms.\n\nBlocks the flow of <style=\"liquid\">Liquid</style> without obstructing the flow of <style=\"gas\">Gas</style>."
msgstr "像墙和地砖一样用来盖房子.\n\n阻隔 <style=\"liquid\">液体</style> 但是不阻隔 <style=\"gas\">气体</style>."

#. STRINGS.BUILDINGS.PREFABS.GASPERMEABLEMEMBRANE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASPERMEABLEMEMBRANE.NAME"
msgid "Gas Permeable Tile"
msgstr "透气瓷砖"

#. STRINGS.BUILDINGS.PREFABS.GASPUMP.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASPUMP.DESC"
msgid "Get your colony all pumped up!"
msgstr "让你的基地蹦(泵)起来!"

#. STRINGS.BUILDINGS.PREFABS.GASPUMP.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASPUMP.EFFECT"
msgid "Draws in <style=\"gas\">Gas</style> runs it through <style=\"GasPiping\">Gas Pipes</style>.\n\nMust be immersed in gas."
msgstr "吸入 <style=\"gas\">气体</style> 然后让它通过连接的 <style=\"GasPiping\">气体 管道</style>.\n\n必须浸没在气体中."

#. STRINGS.BUILDINGS.PREFABS.GASPUMP.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASPUMP.NAME"
msgid "Gas Pump"
msgstr "吸气泵"

#. STRINGS.BUILDINGS.PREFABS.GASVALVE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASVALVE.DESC"
msgid "It's the metal pipe equivalent of kinking a garden hose."
msgstr "这是个像弯曲橡胶软管的金属管道."

#. STRINGS.BUILDINGS.PREFABS.GASVALVE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASVALVE.EFFECT"
msgid "Increases or decreases the <style=\"gas\">Gas</style> volume in <style=\"GasPiping>Pipes</style> to maintain ideal pressure."
msgstr "提高或者降低 <style=\"gas\">气体</style> 在管道内的流量来使 <style=\"GasPiping>管道</style> 保持一个理想的压力."

#. STRINGS.BUILDINGS.PREFABS.GASVALVE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASVALVE.NAME"
msgid "Gas Valve"
msgstr "气体阀门"

#. STRINGS.BUILDINGS.PREFABS.GASVENT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASVENT.DESC"
msgid "Sometimes you just gotta vent."
msgstr "有时候你需要发泄一下."

#. STRINGS.BUILDINGS.PREFABS.GASVENT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASVENT.EFFECT"
msgid "Releases <style=\"gas\">Gas</style> back into the colony from <style=\"GasPiping\">Gas Pipes</style>."
msgstr "从 <style=\"GasPiping\">气体 管道</style> 中释放 <style=\"gas\">气体</style> 回到基地里."

#. STRINGS.BUILDINGS.PREFABS.GASVENT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASVENT.NAME"
msgid "Gas Vent"
msgstr "排气口"

#. STRINGS.BUILDINGS.PREFABS.GENERATOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GENERATOR.DESC"
msgid "It may not be the most clean-burning power source, but at least it's also inefficient!"
msgstr "这也许不是最清洁的发电装置，但它也不是最没效率的!"

#. STRINGS.BUILDINGS.PREFABS.GENERATOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GENERATOR.EFFECT"
msgid "A <style=\"power\">Power</style> source that burns <style=\"RawMineral\">Coal</style> to generate electricity."
msgstr "一个用烧 <style=\"RawMineral\">煤炭</style> 来发电的 <style=\"power\">电力</style> 装置."

#. STRINGS.BUILDINGS.PREFABS.GENERATOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GENERATOR.NAME"
msgid "Coal Generator"
msgstr "煤炭发电机"

#. STRINGS.BUILDINGS.PREFABS.GRAVE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GRAVE.DESC"
msgid "A way to remember your fallen comrades... without remembering the smell."
msgstr "一种回忆你逝去的伙伴，但不用闻到他们味道的方式."

#. STRINGS.BUILDINGS.PREFABS.GRAVE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GRAVE.EFFECT"
msgid "Prevents <style=\"stress\">Stress</style> and the spread of <style=\"disease\">Disease</style> caused by unburied corpses.\n\nLiving Duplicants will automatically place a dead Duplicant inside."
msgstr "防止 <style=\"stress\">压力</style> 和减少 <style=\"disease\">疾病</style> 的传播(由死去的小人而带来的).\n\n活着的小人会自动的把没有埋葬的尸体放进来."

#. STRINGS.BUILDINGS.PREFABS.GRAVE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GRAVE.NAME"
msgid "Tasteful Memorial"
msgstr "\"有味道\"的纪念碑"

#. STRINGS.BUILDINGS.PREFABS.HANDSANITIZER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.HANDSANITIZER.DESC"
msgid "The only thing filthy hands are good for is picking up diseases."
msgstr "这是唯一对手脏了除去疾病的好东西."

#. STRINGS.BUILDINGS.PREFABS.HANDSANITIZER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.HANDSANITIZER.EFFECT"
msgid "Produces a sanitizing gel to remove the <style=\"disease\">Dirty Hands</style> effect from Duplicants.\n\nDuplicants will only use the Hand Sanitizer before eating a meal."
msgstr "产生一个消毒胶来除去小人的 <style=\"disease\">手脏了</style> 效果.\n\n小人们只会在吃饭前使用这个洗手消毒装置."

#. STRINGS.BUILDINGS.PREFABS.HANDSANITIZER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.HANDSANITIZER.NAME"
msgid "Hand Sanitizer"
msgstr "洗手消毒装置"

#. STRINGS.BUILDINGS.PREFABS.HEADQUARTERS.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.HEADQUARTERS.DESC"
msgid "New Duplicants will come out here, but thank goodness, they'll never go back in."
msgstr "新来的小人会从这里出来,不过幸运的是他们不会回去啦."

#. STRINGS.BUILDINGS.PREFABS.HEADQUARTERS.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.HEADQUARTERS.EFFECT"
msgid "A bioprinting machine that periodically produces new Duplicants."
msgstr "一个会周期性的产生新的小人的生物制造的装置."

#. STRINGS.BUILDINGS.PREFABS.HEADQUARTERS.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.HEADQUARTERS.NAME"
msgid "Printing Pod"
msgstr "传送门"

#. STRINGS.BUILDINGS.PREFABS.HIGHWATTAGEWIRE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.HIGHWATTAGEWIRE.DESC"
msgid "Perfect for those heavy duty wiring jobs."
msgstr "对于那些超负荷工作的线路来说完美极了."

#. STRINGS.BUILDINGS.PREFABS.HIGHWATTAGEWIRE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.HIGHWATTAGEWIRE.EFFECT"
msgid "Carries more <style=\"power\">Wattage</style> than regular Electrical Wire without overloading.\n\nCan be run through Tile."
msgstr "比普通的电线能输送更高的 <style=\"power\">瓦特数</style> 且不会超负荷.\n\n可以在墙体中铺设."

#. STRINGS.BUILDINGS.PREFABS.HIGHWATTAGEWIRE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.HIGHWATTAGEWIRE.NAME"
msgid "Heavi-Watt Wire"
msgstr "高负荷电线"

#. STRINGS.BUILDINGS.PREFABS.HYDROGENGENERATOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.HYDROGENGENERATOR.DESC"
msgid "Hey, wait... this thing doesn't generate hydrogen at all!"
msgstr "嘿,等一下...这个东西不会产生氢气的啦!"

#. STRINGS.BUILDINGS.PREFABS.HYDROGENGENERATOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.HYDROGENGENERATOR.EFFECT"
msgid "A <style=\"power\">Power</style> source that converts <style=\"gas\">Hydrogen</style> into electricity."
msgstr "一个把 <style=\"gas\">氢气</style>转化成电的 <style=\"power\">电力</style> 装置."

#. STRINGS.BUILDINGS.PREFABS.HYDROGENGENERATOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.HYDROGENGENERATOR.NAME"
msgid "Hydrogen Generator"
msgstr "氢气发电机"

#. STRINGS.BUILDINGS.PREFABS.INSULATEDGASCONDUIT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDGASCONDUIT.DESC"
msgid "Ensure your gas stays piping hot. Or cold.\nOr whatever."
msgstr "确保你的气体在输送的过程中保持热或者冷.\n或者怎样也好."

#. STRINGS.BUILDINGS.PREFABS.INSULATEDGASCONDUIT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDGASCONDUIT.EFFECT"
msgid "Transports <style=\"gas\">Gas</style> with minimal change in <style=\"heat\">Temperature</style>.\n\nCan be run through Tile."
msgstr "输送 <style=\"gas\">气体</style>  而不会有太大的 <style=\"heat\">温度</style> 变化.\n\n可以在地板和墙体之间铺设."

#. STRINGS.BUILDINGS.PREFABS.INSULATEDGASCONDUIT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDGASCONDUIT.NAME"
msgid "Insulated Gas Pipe"
msgstr "隔热气体管道"

#. STRINGS.BUILDINGS.PREFABS.INSULATEDLIQUIDCONDUIT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDLIQUIDCONDUIT.DESC"
msgid "Ensure your liquids stay piping hot. Or cold.\nOr whatever."
msgstr "确保你的液体在输送的过程中保持热或者冷.\n或者怎样也好."

#. STRINGS.BUILDINGS.PREFABS.INSULATEDLIQUIDCONDUIT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDLIQUIDCONDUIT.EFFECT"
msgid "Transports <style=\"liquid\">Liquid</style> with minimal change in <style=\"heat\">Temperature</style>.\n\nCan be run through Tile."
msgstr "输送 <style=\"liquid\">液体</style>  而不会有太大的 <style=\"heat\">温度</style> 变化.\n\n可以在地板和墙体之间铺设."

#. STRINGS.BUILDINGS.PREFABS.INSULATEDLIQUIDCONDUIT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDLIQUIDCONDUIT.NAME"
msgid "Insulated Liquid Pipe"
msgstr "隔热液体管道"

#. STRINGS.BUILDINGS.PREFABS.INSULATEDWIRE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDWIRE.DESC"
msgid "This stuff won't go melting if things get heated."
msgstr "这绝缘皮在被加热的情况下不会融化(传热)."

#. STRINGS.BUILDINGS.PREFABS.INSULATEDWIRE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDWIRE.EFFECT"
msgid "Connects buildings to <style=\"power\">Power</style> sources in extreme <style=\"heat\">Heat</style>.\n\nCan be run through Tile."
msgstr "通过极高的 <style=\"heat\">热量</style> 把建筑连接到 <style=\"power\">电力</style> 装置.\n\n可以在地板和墙体之间铺设."

#. STRINGS.BUILDINGS.PREFABS.INSULATEDWIRE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDWIRE.NAME"
msgid "Insulated Wire"
msgstr "隔热电线"

#. STRINGS.BUILDINGS.PREFABS.INSULATIONTILE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATIONTILE.DESC"
msgid "Gives your Duplicants nice, toasty feet.\nPlus it's purple!"
msgstr "让你的小人们有一双舒适,美好的脚.\n而且它是紫色的!"

#. STRINGS.BUILDINGS.PREFABS.INSULATIONTILE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATIONTILE.EFFECT"
msgid "Used as floor and wall tile to build rooms.\n\nReduces <style=\"heat\">Heat</style> transfer between walls."
msgstr "像墙和地砖一样用来盖房子.\n\n减少墙体之间的 <style=\"heat\">热量</style> 传递."

#. STRINGS.BUILDINGS.PREFABS.INSULATIONTILE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATIONTILE.NAME"
msgid "Insulated Tile"
msgstr "隔热瓷砖"

#. STRINGS.BUILDINGS.PREFABS.INSULATIONWALL.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATIONWALL.DESC"
msgid "You'd be surprised how much research went into making warm wallpaper."
msgstr "你肯定会为投入到研发这温暖的墙纸所花掉的而感到惊讶."

#. STRINGS.BUILDINGS.PREFABS.INSULATIONWALL.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATIONWALL.EFFECT"
msgid "Reduces <style=\"heat\">Heat</style> loss through colony walls."
msgstr "减少通过墙体的 <style=\"heat\">热量</style> ."

#. STRINGS.BUILDINGS.PREFABS.INSULATIONWALL.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATIONWALL.NAME"
msgid "Insulation"
msgstr "隔热技术"

#. STRINGS.BUILDINGS.PREFABS.LADDER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LADDER.DESC"
msgid "(That means they climb it.)"
msgstr "(那意味着他们可以爬它.)"

#. STRINGS.BUILDINGS.PREFABS.LADDER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LADDER.EFFECT"
msgid "Enables vertical mobility for Duplicants."
msgstr "使小人们获得垂直活动的能力."

#. STRINGS.BUILDINGS.PREFABS.LADDER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LADDER.NAME"
msgid "Ladder"
msgstr "梯子"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUIT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUIT.DESC"
msgid "Easily transport liquid with this simple, airtight piping."
msgstr "通过这个普通而密封的管道能容易的输送液体."

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUIT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUIT.EFFECT"
msgid "Transports <style=\"liquid\">Liquid</style> between building <style=\"LiquidPiping\">Intakes</style> and <style=\"LiquidPiping\">Outputs</style>.\n\nCan be run through Tile."
msgstr "在 <style=\"LiquidPiping\">入口</style> 和 <style=\"LiquidPiping\">出口</style> 之间输送 <style=\"liquid\">液体</style>.\n\n可以在地板和墙体之间铺设."

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUIT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUIT.NAME"
msgid "Liquid Pipe"
msgstr "液体管道"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITBRIDGE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITBRIDGE.DESC"
msgid "A pipe bridge for making sure your streams don't cross."
msgstr "一个确保蒸汽不会穿过的管道桥."

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITBRIDGE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITBRIDGE.EFFECT"
msgid "Runs one section of <style=\"LiquidPiping\">Liquid Pipe</style> overtop another without joining their systems.\n\nCannot be run through Tile."
msgstr "铺设一段 <style=\"LiquidPiping\">液体 管道</style> 跨过别的管道系统而不加入它们.\n\n不能在地板和墙体之间铺设."

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITBRIDGE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITBRIDGE.NAME"
msgid "Liquid Pipe Bridge"
msgstr "液体管道桥"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCOOLEDFAN.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCOOLEDFAN.DESC"
msgid "It's almost like a real breeze.\nHow refreshing!"
msgstr "这跟自然凉风已经差不多了.\n多么爽啊!"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCOOLEDFAN.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCOOLEDFAN.EFFECT"
msgid "Dissipates a small amount of the <style=\"heat\">Heat</style>."
msgstr "降低一小部分的 <style=\"heat\">热量</style>."

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCOOLEDFAN.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCOOLEDFAN.NAME"
msgid "Hydrofan"
msgstr "喷雾风扇"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDFILTER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDFILTER.DESC"
msgid "Ever tried separating liquids with your bare hands?\nVery difficult!"
msgstr "徒手来分开液体?\n太难了!"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDFILTER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDFILTER.EFFECT"
msgid "Sieves the selected <style=\"liquid\">Liquid</style> out of a liquid mixture, sending it into a separate <style=\"LiquidPiping\">Pipe</style>."
msgstr "从浑浊的液体中选取一种 <style=\"liquid\">液体</style> ,把它送到一个分离的 <style=\"LiquidPiping\">管道</style>."

#. STRINGS.BUILDINGS.PREFABS.LIQUIDFILTER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDFILTER.NAME"
msgid "Liquid Filter"
msgstr "液体分流器"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDHEATER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDHEATER.DESC"
msgid "Just the right amount of heat for a nice, hot shower."
msgstr "刚好的热量给一个美好，温暖的洗澡."

#. STRINGS.BUILDINGS.PREFABS.LIQUIDHEATER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDHEATER.EFFECT"
msgid "Marginally <style=\"heat\">Warms</style> large bodies of <style=\"liquid\">Liquid</style>.\n\nMust be fully submerged."
msgstr "缓慢的 <style=\"heat\">加热</style> 大体积的 <style=\"liquid\">液体</style>.\n\n必须完全被浸没."

#. STRINGS.BUILDINGS.PREFABS.LIQUIDHEATER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDHEATER.NAME"
msgid "Liquid Tepidizer"
msgstr "液体加热器"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDPUMP.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDPUMP.DESC"
msgid "Get your colony all pumped up!"
msgstr "让你的基地蹦(泵)起来!"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDPUMP.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDPUMP.EFFECT"
msgid "Draws in <style=\"liquid\">Liquid</style> and runs it through <style=\"LiquidPiping\">Liquid Pipes</style>.\n\nMust be submerged in liquid."
msgstr "吸入 <style=\"liquid\">液体</style> 然后让它通过连接的 <style=\"LiquidPiping\">液体 管道</style>.\n\n必须完全浸没在液体中."

#. STRINGS.BUILDINGS.PREFABS.LIQUIDPUMP.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDPUMP.NAME"
msgid "Liquid Pump"
msgstr "液体泵"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDRESERVOIR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDRESERVOIR.DESC"
msgid "Store your colony's liquids for those not-so-rainy days."
msgstr "储存你基地里的液体,为了干旱的那几天."

#. STRINGS.BUILDINGS.PREFABS.LIQUIDRESERVOIR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDRESERVOIR.EFFECT"
msgid "Manually accepts <style=\"liquid\">Liquid</style> and moves it through the connected <style=\"LiquidPiping\">Pipe</style>."
msgstr "手工的接收 <style=\"liquid\">液体</style> 然后让它在 <style=\"LiquidPiping\">管道</style> 输送."

#. STRINGS.BUILDINGS.PREFABS.LIQUIDRESERVOIR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDRESERVOIR.NAME"
msgid "Reservoir"
msgstr "蓄水池"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDVALVE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDVALVE.DESC"
msgid "It's the metal pipe equivalent of kinking a garden hose."
msgstr "这是个像弯曲橡胶软管的金属管道."

#. STRINGS.BUILDINGS.PREFABS.LIQUIDVALVE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDVALVE.EFFECT"
msgid "Increases or decreases the <style=\"liquid\">Liquid</style> volume in <style=\"LiquidPiping>Pipes</style> to maintain ideal pressure."
msgstr "提高或者降低 <style=\"liquid\">液体</style> 在管道内的流量来使 <style=\"LiquidPiping>管道</style> 保持一个理想的压力."

#. STRINGS.BUILDINGS.PREFABS.LIQUIDVALVE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDVALVE.NAME"
msgid "Liquid Valve"
msgstr "液体阀门"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDVENT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDVENT.DESC"
msgid "Sometimes you just gotta vent."
msgstr "有时候你需要发泄一下."

#. STRINGS.BUILDINGS.PREFABS.LIQUIDVENT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDVENT.EFFECT"
msgid "Releases <style=\"liquid\">Liquid</style> back into the colony from <style=\"LiquidPiping\">Liquid Pipes</style>."
msgstr "从 <style=\"LiquidPiping\">液体 管道</style> 中释放 <style=\"liquid\">液体</style> 回到基地里."

#. STRINGS.BUILDINGS.PREFABS.LIQUIDVENT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDVENT.NAME"
msgid "Liquid Vent"
msgstr "排水口"

#. STRINGS.BUILDINGS.PREFABS.MANUALGENERATOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MANUALGENERATOR.DESC"
msgid "Watching Duplicants run on it is adorable... the electrical power is just an added bonus."
msgstr "看着小人们在上面跑真可爱...还能产生电力真开心."

#. STRINGS.BUILDINGS.PREFABS.MANUALGENERATOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MANUALGENERATOR.EFFECT"
msgid "A <style=\"power\">Power</style> source that must be manually operated to produce electricity."
msgstr "一个必须通过人力来发电的 <style=\"power\">电力</style> 装置."

#. STRINGS.BUILDINGS.PREFABS.MANUALGENERATOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MANUALGENERATOR.NAME"
msgid "Manual Generator"
msgstr "人力发电机"

#. STRINGS.BUILDINGS.PREFABS.MANUALPRESSUREDOOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MANUALPRESSUREDOOR.DESC"
msgid "No gas escapes these airlocks, yet oddly you can smell what's on the other side."
msgstr "没有气体透过这些气闸,奇怪的是你还是可以闻到另一边的味道."

#. STRINGS.BUILDINGS.PREFABS.MANUALPRESSUREDOOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MANUALPRESSUREDOOR.EFFECT"
msgid "Creates an airtight seal that maintains atmosphere and pressure between areas."
msgstr "创造一个能保持区域间气压稳定的密封空间."

#. STRINGS.BUILDINGS.PREFABS.MANUALPRESSUREDOOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MANUALPRESSUREDOOR.NAME"
msgid "Manual Airlock"
msgstr "手动气闸"

#. STRINGS.BUILDINGS.PREFABS.MASSAGETABLE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MASSAGETABLE.DESC"
msgid "The Duplicants are carrying a lot of tension in their... everything."
msgstr "小人们做什么都压力山大..."

#. STRINGS.BUILDINGS.PREFABS.MASSAGETABLE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MASSAGETABLE.EFFECT"
msgid "Rapidly reduces <style=\"stress\">Stress</style> for one Duplicant at a time."
msgstr "每次迅速降低一个小人的 <style=\"stress\">压力</style>."

#. STRINGS.BUILDINGS.PREFABS.MASSAGETABLE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MASSAGETABLE.NAME"
msgid "Massage Table"
msgstr "按摩床"

#. STRINGS.BUILDINGS.PREFABS.MEDICALBED.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MEDICALBED.DESC"
msgid "Stick a Duplicant into this state of the art triage tube and they'll pop out good as new."
msgstr "抓一个进去这个神奇的医疗室,蹦出来的会是一个新的."

#. STRINGS.BUILDINGS.PREFABS.MEDICALBED.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MEDICALBED.EFFECT"
msgid "Greatly accelerates the regeneration of a wounded Duplicant's <style=\"Health\">Health</style>."
msgstr "能快速恢复一个受伤的小人的 <style=\"Health\">健康</style>."

#. STRINGS.BUILDINGS.PREFABS.MEDICALBED.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MEDICALBED.NAME"
msgid "Rejuvenator"
msgstr "医疗室"

#. STRINGS.BUILDINGS.PREFABS.MEDICALCOT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MEDICALCOT.DESC"
msgid "Nurse Duplicants back to health after a harrowing brush with death."
msgstr "看护小人让他从病痛的折磨中回到健康."

#. STRINGS.BUILDINGS.PREFABS.MEDICALCOT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MEDICALCOT.EFFECT"
msgid "Accelerates the regeneration of a wounded Duplicant's <style=\"Health\">Health</style>."
msgstr "能恢复一个受伤的小人的 <style=\"Health\">健康</style>."

#. STRINGS.BUILDINGS.PREFABS.MEDICALCOT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MEDICALCOT.NAME"
msgid "Medical Cot"
msgstr "医疗床"

#. STRINGS.BUILDINGS.PREFABS.MESHTILE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MESHTILE.DESC"
msgid "How do Duplicants keep their tiny feet from slipping through the holes?"
msgstr "小人是怎样用他们的小脚丫在这些破洞上跑起来的?"

#. STRINGS.BUILDINGS.PREFABS.MESHTILE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MESHTILE.EFFECT"
msgid "Can be used as floor and wall tile to build rooms.\n\nDoes not obstruct the flow of <style=\"liquid\">Liquid</style> or <style=\"gas\">Gas</style>."
msgstr "像墙和地砖一样用来盖房子.\n\n不会阻隔 <style=\"liquid\">液体</style> 和 <style=\"gas\">气体</style>."

#. STRINGS.BUILDINGS.PREFABS.MESHTILE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MESHTILE.NAME"
msgid "Mesh Tile"
msgstr "透水瓷砖"

#. STRINGS.BUILDINGS.PREFABS.MICROBEMUSHER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MICROBEMUSHER.DESC"
msgid "Apparently Duplicants can glean some nutrition from the various goops this outputs."
msgstr "看来小人可以从这里捡到一些吃的."

#. STRINGS.BUILDINGS.PREFABS.MICROBEMUSHER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MICROBEMUSHER.EFFECT"
msgid "Produces low quality <style=\"food\">Food</style> for Duplicants using common ingredients.\n\nDuplicants will not fabricate unless recipes are queued."
msgstr "用普通的原料制作低质量的 <style=\"food\">食物</style> 给小人.\n\n除非你要求，不然小人是不会干活的."

#. STRINGS.BUILDINGS.PREFABS.MICROBEMUSHER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MICROBEMUSHER.NAME"
msgid "Microbe Musher"
msgstr "泥糕制造器"

#. STRINGS.BUILDINGS.PREFABS.MINERALDEOXIDIZER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MINERALDEOXIDIZER.DESC"
msgid "Breathe easy knowing you've crushed a bunch of helpless algae into oblivion."
msgstr "压扁这些藻类会使你呼吸得容易些."

#. STRINGS.BUILDINGS.PREFABS.MINERALDEOXIDIZER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MINERALDEOXIDIZER.EFFECT"
msgid "Converts <style=\"misc\">Algae</style> into <style=\"oxygen\">Oxygen</style>.\n\nBecomes idle when the room enters maximum air pressure range."
msgstr "把 <style=\"misc\">藻类</style> 转化成 <style=\"oxygen\">氧气</style>.\n\n当空间有足够的气压时会停止工作."

#. STRINGS.BUILDINGS.PREFABS.MINERALDEOXIDIZER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MINERALDEOXIDIZER.NAME"
msgid "Algae Deoxydizer"
msgstr "藻类制氧器"

#. STRINGS.BUILDINGS.PREFABS.MULTITOOLWORKBENCH.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MULTITOOLWORKBENCH.DESC"
msgid "Make your Duplicants faster, stronger... better!"
msgstr "让你的小人更快,更强... 更好!"

#. STRINGS.BUILDINGS.PREFABS.MULTITOOLWORKBENCH.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MULTITOOLWORKBENCH.EFFECT"
msgid "Uses <style=\"RawMetal\">Raw Metal</style> or <style=\"RefinedMetal\">Refined Metal</style> to craft <style=\"equipment\">Multitools</style>.\n\nDuplicants will not fabricate unless recipes are queued."
msgstr "用 <style=\"RawMetal\">未加工的金属</style> 或 <style=\"RefinedMetal\">精炼金属</style> 来制造 <style=\"equipment\">多功能工具</style>.\n\n除非你要求，不然小人是不会干活的."

#. STRINGS.BUILDINGS.PREFABS.MULTITOOLWORKBENCH.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MULTITOOLWORKBENCH.NAME"
msgid "Crafting Station"
msgstr "工作台"

#. STRINGS.BUILDINGS.PREFABS.OUTHOUSE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.OUTHOUSE.DESC"
msgid "Outhouses keep Duplicants from getting down in the dumps.\nNot building any'd be a real waste!"
msgstr "茅厕能使小人\"释放\"自我.\n不做几个真是太可惜了!"

#. STRINGS.BUILDINGS.PREFABS.OUTHOUSE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.OUTHOUSE.EFFECT"
msgid "Reduces <style=\"stress\">Stress</style> and the spread of <style=\"disease\">Disease</style> by regulating where Duplicants relieve themselves.\n\nRequires no <style=\"GasPiping\">Piping</style>.\n\nMust be periodically emptied of <style=\"solid\">MISSING.</style>."
msgstr "通过管理小人排毒的地方来减少 <style=\"stress\">压力</style> 和传播 <style=\"disease\">疾病</style>.\n\n不需要 <style=\"GasPiping\">用水</style>.\n\n必须定期清理 <style=\"solid\">污染的泥土</style>."

#. STRINGS.BUILDINGS.PREFABS.OUTHOUSE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.OUTHOUSE.NAME"
msgid "Outhouse"
msgstr "茅厕"

#. STRINGS.BUILDINGS.PREFABS.PLANTERBOX.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PLANTERBOX.DESC"
msgid "Think inside the box."
msgstr "小小的箱子,大大的希望."

#. STRINGS.BUILDINGS.PREFABS.PLANTERBOX.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.PLANTERBOX.EFFECT"
msgid "Houses a single <style=\"plant\">Plant</style> which will periodically produce <style=\"food\">Food</style> or <style=\"medicine\">Medicine</style>."
msgstr "给产出 <style=\"food\">食物</style> 或 <style=\"medicine\">药物</style> 的 <style=\"plant\">植物</style> 提供一个生长的地方 ."

#. STRINGS.BUILDINGS.PREFABS.PLANTERBOX.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PLANTERBOX.NAME"
msgid "Planter Box"
msgstr "培植箱"

#. STRINGS.BUILDINGS.PREFABS.PRESSUREDOOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PRESSUREDOOR.DESC"
msgid "Is there anything more thrilling than the automation of manual processes?"
msgstr "还有比自动化代替手动更兴奋的事情吗?"

#. STRINGS.BUILDINGS.PREFABS.PRESSUREDOOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.PRESSUREDOOR.EFFECT"
msgid "Creates an airtight seal that maintains atmosphere and pressure between areas.\n\nFunctions as a Manual Airlock when no <style=\"power\">Power</style> is available."
msgstr "创造一个能保持区域间气压稳定的密封空间.\n\n当没有 <style=\"power\">电力</style> 会像手动气闸一样运作."

#. STRINGS.BUILDINGS.PREFABS.PRESSUREDOOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PRESSUREDOOR.NAME"
msgid "Mechanized Airlock"
msgstr "自动气闸"

#. STRINGS.BUILDINGS.PREFABS.RATIONBOX.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.RATIONBOX.DESC"
msgid "Storing food in a box?\nSeems rational!"
msgstr "把食物存到盒子里?\n非常正确!"

#. STRINGS.BUILDINGS.PREFABS.RATIONBOX.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.RATIONBOX.EFFECT"
msgid "Stores a small amount of <style=\"food\">Food</style>.\n\nMust be filled with Food by Duplicants."
msgstr "存储小量的 <style=\"food\">食物</style>.\n\n必须由小人来放入食物."

#. STRINGS.BUILDINGS.PREFABS.RATIONBOX.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.RATIONBOX.NAME"
msgid "Ration Box"
msgstr "食物盒"

#. STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.DESC"
msgid "Spoil your Duplicants with this hi-tech, spoilage-free food box."
msgstr "给你的小人送一个高端大气的冰箱吧."

#. STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.EFFECT"
msgid "Drastically increases the shelf life of <style=\"food\">Food</style> by storing it at an ideal <style=\"heat\">Temperature</style>."
msgstr "通过合适的 <style=\"heat\">温度</style> 来彻底提高 <style=\"food\">食物</style> 的存储时间."

#. STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.NAME"
msgid "Refrigerator"
msgstr "冰箱"

#. STRINGS.BUILDINGS.PREFABS.RESEARCHCENTER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.RESEARCHCENTER.DESC"
msgid "Duplicants' first chemistry set."
msgstr "小人的第一套化学实验仪器."

#. STRINGS.BUILDINGS.PREFABS.RESEARCHCENTER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.RESEARCHCENTER.EFFECT"
msgid "Can be worked by Duplicants to conduct <style=\"research\">Novice Research</style> and unlock new technologies."
msgstr "能用来开发 <style=\"research\">初级 研究</style> 和解锁新的科技."

#. STRINGS.BUILDINGS.PREFABS.RESEARCHCENTER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.RESEARCHCENTER.NAME"
msgid "Research Station"
msgstr "研究台"

#. STRINGS.BUILDINGS.PREFABS.SCULPTURE.AVERAGEQUALITYNAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SCULPTURE.AVERAGEQUALITYNAME"
msgid "Mediocre Sculpture"
msgstr "普通的石雕."

#. STRINGS.BUILDINGS.PREFABS.SCULPTURE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SCULPTURE.DESC"
msgid "An object of questionable form and no discernible function.\nThe Duplicants love it."
msgstr "一个充满神秘感和不知用途的东西.\n小人非常喜欢."

#. STRINGS.BUILDINGS.PREFABS.SCULPTURE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SCULPTURE.EFFECT"
msgid "Increases <style=\"decor\">Decor Opinion</style> and reduces Duplicants' <style=\"stress\">Stress</style>.\n\nMust be sculpted by a Duplicant."
msgstr "增加 <style=\"decor\">环境期望值</style> 和降低小人的 <style=\"stress\">压力</style>.\n\n必须经小人雕刻."

#. STRINGS.BUILDINGS.PREFABS.SCULPTURE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SCULPTURE.NAME"
msgid "Sculpting Block"
msgstr "雕刻石"

#. STRINGS.BUILDINGS.PREFABS.SCULPTURE.POORQUALITYNAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SCULPTURE.POORQUALITYNAME"
msgid "\"Abstract\" Sculpture"
msgstr "抽象的石雕"

#. STRINGS.BUILDINGS.PREFABS.SHOWER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SHOWER.DESC"
msgid "Very few things in life can top a nice, hot shower."
msgstr "很少有东西可以跟洗一个美好的热水澡相比."

#. STRINGS.BUILDINGS.PREFABS.SHOWER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SHOWER.EFFECT"
msgid "Prevents <style=\"disease\">Disease</style> by improving Duplicant <style=\"hygiene\">Hygiene</style>."
msgstr "通过增加小人的 <style=\"hygiene\">卫生</style> 来防止 <style=\"disease\">疾病</style>."

#. STRINGS.BUILDINGS.PREFABS.SHOWER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SHOWER.NAME"
msgid "Shower"
msgstr "浴室"

#. STRINGS.BUILDINGS.PREFABS.SMELTER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SMELTER.DESC"
msgid "Whoever smelt it, dealt it!\nOh, goodness, that was a vulgar crack."
msgstr "谁都行, 快来融掉它!\n噢, 天哪, 真是粗暴的家伙."

#. STRINGS.BUILDINGS.PREFABS.SMELTER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SMELTER.EFFECT"
msgid "Converts <style=\"RawMetal\">Raw Metal</style> into <style=\"RefinedMetal\">Refined Metal</style>.\n\nDuplicants will not fabricate unless recipes are queued."
msgstr "把 <style=\"RawMetal\">未加工的金属</style> 转化成 <style=\"RefinedMetal\">精炼金属</style>.\n\n除非你要求，不然小人是不会干活的."

#. STRINGS.BUILDINGS.PREFABS.SMELTER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SMELTER.NAME"
msgid "Smelter"
msgstr "熔炉"

#. STRINGS.BUILDINGS.PREFABS.SPACEHEATER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SPACEHEATER.DESC"
msgid "Stave off frostbite with this heartwarming doodad.\n(Warms other body parts too!)"
msgstr "用这个暖心的小东西来防寒吧.\n(也会暖到身体其他地方啦!)"

#. STRINGS.BUILDINGS.PREFABS.SPACEHEATER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SPACEHEATER.EFFECT"
msgid "Produces a moderate amount of <style=\"heat\">Heat</style> in its immediate vicinity."
msgstr "在它的附近缓慢的产生大量 <style=\"heat\">热量</style>."

#. STRINGS.BUILDINGS.PREFABS.SPACEHEATER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SPACEHEATER.NAME"
msgid "Space Heater"
msgstr "空间加热器"

#. STRINGS.BUILDINGS.PREFABS.STORAGELOCKER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.STORAGELOCKER.DESC"
msgid "Keep your clutter off the floor!"
msgstr "别弄乱了地板!"

#. STRINGS.BUILDINGS.PREFABS.STORAGELOCKER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.STORAGELOCKER.EFFECT"
msgid "Stores the resources of your choosing."
msgstr "存储你想要的东西."

#. STRINGS.BUILDINGS.PREFABS.STORAGELOCKER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.STORAGELOCKER.NAME"
msgid "Storage Compactor"
msgstr "存储压缩机"

#. STRINGS.BUILDINGS.PREFABS.SUITFABRICATOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SUITFABRICATOR.DESC"
msgid "Exosuits allow Duplicants to breathe in the harshest of environments.\nThey're also flatteringly form-fitting."
msgstr "太空衣可以让小人在最艰难的环境中呼吸.\n它们也非常的合身."

#. STRINGS.BUILDINGS.PREFABS.SUITFABRICATOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SUITFABRICATOR.EFFECT"
msgid "Uses <style=\"RawMetal\">Raw Metal</style> or <style=\"RefinedMetal\">Refined Metal</style> to craft protective <style=\"equipment\">Exosuits</style> for Duplicants.\n\nDuplicants will not fabricate unless recipes are queued."
msgstr "用 <style=\"RawMetal\">未加工的金属</style> 或 <style=\"RefinedMetal\">精炼金属</style> 来给小人做 <style=\"equipment\">太空衣</style> .\n\n除非你要求，不然小人是不会干活的."

#. STRINGS.BUILDINGS.PREFABS.SUITFABRICATOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SUITFABRICATOR.NAME"
msgid "Exosuit Station"
msgstr "太空衣工作站"

#. STRINGS.BUILDINGS.PREFABS.SUITRECHARGER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SUITRECHARGER.DESC"
msgid "Keep the colony's exosuits in tip-top shape with this oxygen refilling station...\nUnless you'd prefer to see your Duplicants suffocate."
msgstr "通过这个充气站使得这些太空衣保持最佳的状态...\n除非你选择看着你的小人窒息."

#. STRINGS.BUILDINGS.PREFABS.SUITRECHARGER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SUITRECHARGER.EFFECT"
msgid "Refills a depleted <style=\"equipment\">Exosuit</style> with <style=\"oxygen\">Oxygen</style>."
msgstr "用 <style=\"oxygen\">氧气</style> 重新填充 <style=\"equipment\">太空衣</style>."

#. STRINGS.BUILDINGS.PREFABS.SUITRECHARGER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SUITRECHARGER.NAME"
msgid "Exosuit Recharger"
msgstr "太空衣补充装置"

#. STRINGS.BUILDINGS.PREFABS.SWITCH.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SWITCH.DESC"
msgid "Put the power right in your Duplicants' cute little hands."
msgstr "把通电的大权交到你小人那可爱的小手吧."

#. STRINGS.BUILDINGS.PREFABS.SWITCH.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SWITCH.EFFECT"
msgid "Toggles all circuitry following the switch without affecting the preceding circuitry."
msgstr "切断开关后面的所有电路而不会影响到前面的电路."

#. STRINGS.BUILDINGS.PREFABS.SWITCH.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SWITCH.NAME"
msgid "Power Switch"
msgstr "电路开关"

#. STRINGS.BUILDINGS.PREFABS.SWITCH.TURN_OFF
msgctxt "STRINGS.BUILDINGS.PREFABS.SWITCH.TURN_OFF"
msgid "Turn Off"
msgstr "关闭"

#. STRINGS.BUILDINGS.PREFABS.SWITCH.TURN_ON
msgctxt "STRINGS.BUILDINGS.PREFABS.SWITCH.TURN_ON"
msgid "Turn On"
msgstr "打开"

#. STRINGS.BUILDINGS.PREFABS.TEMPERATURECONTROLLEDSWITCH.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.TEMPERATURECONTROLLEDSWITCH.DESC"
msgid "Make this colony a meltdown-free zone!"
msgstr "使这个基地变成一个随意熔化的区域吧!"

#. STRINGS.BUILDINGS.PREFABS.TEMPERATURECONTROLLEDSWITCH.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.TEMPERATURECONTROLLEDSWITCH.EFFECT"
msgid "Automates switching <style=\"power\">Power</style> grids on or off based on ambient <style=\"heat\">Heat</style>."
msgstr "自动调节 <style=\"power\">电力</style> 网格打开或关闭, 基于环境的 <style=\"heat\">热量</style>."

#. STRINGS.BUILDINGS.PREFABS.TEMPERATURECONTROLLEDSWITCH.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.TEMPERATURECONTROLLEDSWITCH.NAME"
msgid "Thermo Switch"
msgstr "温控开关"

#. STRINGS.BUILDINGS.PREFABS.TILE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.TILE.DESC"
msgid "Duplicants find these tiles easier on the feetsies than jagged bedrock."
msgstr "小人发现这些瓷砖比崎岖的矿床更容易行走."

#. STRINGS.BUILDINGS.PREFABS.TILE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.TILE.EFFECT"
msgid "Used as floor and wall tile to build rooms."
msgstr "像墙和地砖一样用来盖房子."

#. STRINGS.BUILDINGS.PREFABS.TILE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.TILE.NAME"
msgid "Tile"
msgstr "瓷砖"

#. STRINGS.BUILDINGS.PREFABS.WALLLIGHT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.WALLLIGHT.DESC"
msgid "The light helps imitate the Duplicants' natural aboveground habitat.\nSort of. Maybe."
msgstr "这光有助模拟小人们地上居住地的自然环境.\n一点点吧. 也许."

#. STRINGS.BUILDINGS.PREFABS.WALLLIGHT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.WALLLIGHT.EFFECT"
msgid "Improves <style=\"decor\">Decor Opinion</style> and reduces <style=\"stress\">Stress</style> by providing <style=\"light\">Light</style>."
msgstr "通过提供 <style=\"light\">光</style> 提升 <style=\"decor\">环境期望值</style> 和减少 <style=\"stress\">压力</style>."

#. STRINGS.BUILDINGS.PREFABS.WALLLIGHT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.WALLLIGHT.NAME"
msgid "Lamp"
msgstr "灯"

#. STRINGS.BUILDINGS.PREFABS.WATERPURIFIER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.WATERPURIFIER.DESC"
msgid "You know it's just going to get dirty again."
msgstr "你知道它又会变得脏起来的."

#. STRINGS.BUILDINGS.PREFABS.WATERPURIFIER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.WATERPURIFIER.EFFECT"
msgid "Uses <style=\"misc\">Sand</style> to purify <style=\"liquid\">Polluted Water</style>."
msgstr "用 <style=\"misc\">沙</style> 来过滤 <style=\"liquid\">污染的水</style>."

#. STRINGS.BUILDINGS.PREFABS.WATERPURIFIER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.WATERPURIFIER.NAME"
msgid "Water Purifier"
msgstr "滤水器"

#. STRINGS.BUILDINGS.PREFABS.WIRE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.WIRE.DESC"
msgid "A sleek, easy way of delivering electricity right where it needs to go."
msgstr "一个既快捷又便利地把电力传输到有需要的地方的方式."

#. STRINGS.BUILDINGS.PREFABS.WIRE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.WIRE.EFFECT"
msgid "Connects buildings to <style=\"power\">Power</style> sources.\n\nCan be run through Tile."
msgstr "将建筑连接到 <style=\"power\">电力</style> 装置.\n\n可以在地板和墙体之间铺设."

#. STRINGS.BUILDINGS.PREFABS.WIRE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.WIRE.NAME"
msgid "Electrical Wire"
msgstr "电线"

#. STRINGS.BUILDINGS.PREFABS.WIREBRIDGE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.WIREBRIDGE.DESC"
msgid "Two wires, running so close and yet never crossing paths."
msgstr "两条平行线，那么相近却从来不会交汇到一起."

#. STRINGS.BUILDINGS.PREFABS.WIREBRIDGE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.WIREBRIDGE.EFFECT"
msgid "Runs one section of wire overtop another without joining the <style=\"power\">Power</style> grids.\n\nCan be run through Tile."
msgstr "铺设一段 <style=\"power\">电力</style> 跨过别的电路系统而不加入它们.\n\n可以在地板和墙体之间铺设."

#. STRINGS.BUILDINGS.PREFABS.WIREBRIDGE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.WIREBRIDGE.NAME"
msgid "Wire Bridge"
msgstr "电路桥"

#. STRINGS.CREATURES.SPECIES.BASICFABRICMATERIALPLANT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.BASICFABRICMATERIALPLANT.DESC"
msgid "An aquatic <style=\"plant\">Plant</style> that can be grown domestically in Aquatic Farm Tiles.\n\nThimble Reeds produce raw cellulose fiber that can be used in the production of <style=\"equipment\">Clothing</style> and textiles."
msgstr "一种水生的 <style=\"plant\">植物</style>, 和适合在水生农用瓷砖里培植.\n\n纺织用芦苇产出未加工的纤维可以用于 <style=\"equipment\">制衣</style> 和纺织用品."

#. STRINGS.CREATURES.SPECIES.BASICFABRICMATERIALPLANT.DOMESTICATEDDESC
msgctxt "STRINGS.CREATURES.SPECIES.BASICFABRICMATERIALPLANT.DOMESTICATEDDESC"
msgid "An aquatic <style=\"plant\">Plant</style> that produces raw fiber for clothing and textiles."
msgstr "一种水生的 <style=\"plant\">植物</style> 可以生产未加工的纤维来用于制衣和纺织品."

#. STRINGS.CREATURES.SPECIES.BASICFABRICMATERIALPLANT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.BASICFABRICMATERIALPLANT.NAME"
msgid "Thimble Reed"
msgstr "纺织用芦苇"

#. STRINGS.CREATURES.SPECIES.BASICFORAGEPLANTPLANTED.DESC
msgctxt "STRINGS.CREATURES.SPECIES.BASICFORAGEPLANTPLANTED.DESC"
msgid "An edible parthenocarpic fruit that cannot reproduce in the wild.\n\nIt can be harvested for a single, nonrenewable serving of <style=\"food\">Food</style>."
msgstr "一种可以吃的不能在野外再生的单性结实水果.\n\n它能被单个收获,但是不能再生的 <style=\"food\">食物</style>."

#. STRINGS.CREATURES.SPECIES.BASICFORAGEPLANTPLANTED.NAME
msgctxt "STRINGS.CREATURES.SPECIES.BASICFORAGEPLANTPLANTED.NAME"
msgid "Buried Muckroot"
msgstr "被掩埋的豆薯"

#. STRINGS.CREATURES.SPECIES.BASICSINGLEHARVESTPLANT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.BASICSINGLEHARVESTPLANT.DESC"
msgid "A nutritious, hardy <style=\"plant\">Plant</style> that can be grown domestically in Planter Boxes.\n\nIt produces an edible grain that is suspiciously capable of movement."
msgstr "一种自然的, 强壮的 <style=\"plant\">植物</style>, 非常适合在培植箱里培植.\n\n它产生一种可以吃而且非常会爬的虱子."

#. STRINGS.CREATURES.SPECIES.BASICSINGLEHARVESTPLANT.DOMESTICATEDDESC
msgctxt "STRINGS.CREATURES.SPECIES.BASICSINGLEHARVESTPLANT.DOMESTICATEDDESC"
msgid "A nutritious, fast-growing <style=\"plant\">Plant</style> that produces a strangely ambulatory edible grain."
msgstr "一种自然的,生长迅速的 <style=\"plant\">植物</style> 可以产生一种奇怪的可以吃的爬行虱子."

#. STRINGS.CREATURES.SPECIES.BASICSINGLEHARVESTPLANT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.BASICSINGLEHARVESTPLANT.NAME"
msgid "Mealwood"
msgstr "食用树"

#. STRINGS.CREATURES.SPECIES.COLDBREATHER.DESC
msgctxt "STRINGS.CREATURES.SPECIES.COLDBREATHER.DESC"
msgid "A fleshy, <style=\"heat\">Cold</style>-dwelling plant.\n\nIt removes ambient <style=\"heat\">Heat</style> from the air by respiring through its porous outer membrane."
msgstr "一种多肉的, <style=\"heat\">寒冷</style>-生长的植物.\n\n它通过其可透气的表膜来呼吸空气以减少周围的 <style=\"heat\">热量</style>."

#. STRINGS.CREATURES.SPECIES.COLDBREATHER.DOMESTICATEDDESC
msgctxt "STRINGS.CREATURES.SPECIES.COLDBREATHER.DOMESTICATEDDESC"
msgid "A fleshy plant that thrives in <style=\"heat\">Cold</style> environments.\n\nIt removes ambient <style=\"heat\">Heat</style> from the air by respiring through its porous outer membrane."
msgstr "一种多肉的, 在 <style=\"heat\">寒冷</style> 环境中茁壮成长的植物.\n\nIt removes ambient <style=\"heat\">Heat</style> from the air by respiring through its porous outer membrane."

#. STRINGS.CREATURES.SPECIES.COLDBREATHER.NAME
msgctxt "STRINGS.CREATURES.SPECIES.COLDBREATHER.NAME"
msgid "Wheezewort"
msgstr "冰冰树"

#. STRINGS.CREATURES.SPECIES.FLUT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.FLUT.DESC"
msgid "A naturally friendly and easily outsmarted aquatic prey species.\n\nEvery organism in the known universe finds the Pacu extremely delicious."
msgstr "一种自然而且无害的,非常容易被捕食的水生物种.\n\n全世界都觉得整个帕库都非常好吃."

#. STRINGS.CREATURES.SPECIES.FLUT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.FLUT.NAME"
msgid "Pacu"
msgstr "帕库（Pacu）"

#. STRINGS.CREATURES.SPECIES.FLUTEGG.DESC
msgctxt "STRINGS.CREATURES.SPECIES.FLUTEGG.DESC"
msgid "A tiny Pacu is nestled inside.\n\nIt is not yet ready for the world."
msgstr "一只小帕库躲在里面了.\n\n还没准备好出来跟这世界见面."

#. STRINGS.CREATURES.SPECIES.FLUTEGG.NAME
msgctxt "STRINGS.CREATURES.SPECIES.FLUTEGG.NAME"
msgid "Pacu Egg"
msgstr "帕库蛋"

#. STRINGS.CREATURES.SPECIES.GEYSER.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.DESC"
msgid "A highly pressurized geyser that periodically erupts, spraying boiling hot <style=\"liquid\">Water</style>."
msgstr "一个经常间歇性喷发的高度加压喷泉, 喷出沸腾的热 <style=\"liquid\">水</style>."

#. STRINGS.CREATURES.SPECIES.GEYSER.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.NAME"
msgid "Geyser"
msgstr "喷泉"

#. STRINGS.CREATURES.SPECIES.GLOM.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GLOM.DESC"
msgid "An agile, <style=\"disease\">Disease</style>-ridden invertebrate.\n\nIt is attracted to the decomposing carcasses of deceased organisms and frequently emits small bursts of <style=\"gas\">Polluted Oxygen</style>."
msgstr "一种非常机灵, 无脊椎, 充满着<style=\"disease\">疾病</style>的生物.\n\n它会被死亡的有机生物尸体所吸引而来和会不定期释放出少量的 <style=\"gas\">污染的氧气</style>."

#. STRINGS.CREATURES.SPECIES.GLOM.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GLOM.NAME"
msgid "Morb"
msgstr "莫布（Morb）"

#. STRINGS.CREATURES.SPECIES.GREEDYGREEN.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GREEDYGREEN.DESC"
msgid "A rapidly growing, subterranean <style=\"plant\">Plant</style>."
msgstr "一种在地下生长得非常快的 <style=\"plant\">植物</style>."

#. STRINGS.CREATURES.SPECIES.GREEDYGREEN.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GREEDYGREEN.NAME"
msgid "Avari Vine"
msgstr "阿瓦瑞藤"

#. STRINGS.CREATURES.SPECIES.GRONEHOG.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GRONEHOG.DESC"
msgid "A skittish mammalian creature.\n\nIt moves in herds for safety."
msgstr "一种非常傲娇的哺乳类生物.\n\n它会群聚在一起来防卫."

#. STRINGS.CREATURES.SPECIES.GRONEHOG.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GRONEHOG.NAME"
msgid "Volgus"
msgstr "小脚丫"

#. STRINGS.CREATURES.SPECIES.GRONEHOGMOUND.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GRONEHOGMOUND.DESC"
msgid "The communal nesting ground of a Volgus herd."
msgstr "一个小脚丫群所共同筑起的巢穴."

#. STRINGS.CREATURES.SPECIES.GRONEHOGMOUND.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GRONEHOGMOUND.NAME"
msgid "Volgus Den"
msgstr "小脚丫的洞"

#. STRINGS.CREATURES.SPECIES.HATCH.DESC
msgctxt "STRINGS.CREATURES.SPECIES.HATCH.DESC"
msgid "A nocturnal scavenging creature.\n\nIt will consume any minerals within reach that fit into its wide mouth.\n\nDigging up Buried Objects may release a Hatch."
msgstr "一种夜间食腐生物.\n\n它会把任何放进那张大嘴的矿物都消化掉.\n\n挖掘被埋的目标可能会走出一只哈奇."

#. STRINGS.CREATURES.SPECIES.HATCH.NAME
msgctxt "STRINGS.CREATURES.SPECIES.HATCH.NAME"
msgid "Hatch"
msgstr "哈奇（Hatch）"

#. STRINGS.CREATURES.SPECIES.HAUNT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.HAUNT.DESC"
msgid "An uncanny being that sprinkles dark thoughts on Duplicants at night. Fears <style=\"light\">Light</style>, craves shadow."
msgstr "一种神秘的东西, 晚上会对小人有些坏想法. 怕 <style=\"light\">光</style>, 喜暗."

#. STRINGS.CREATURES.SPECIES.HAUNT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.HAUNT.NAME"
msgid "Haunt"
msgstr "小鬼（Haunt）"

#. STRINGS.CREATURES.SPECIES.HEATBULB.DESC
msgctxt "STRINGS.CREATURES.SPECIES.HEATBULB.DESC"
msgid "A temperature reactive, subterranean <style=\"plant\">Plant</style>."
msgstr "一种受温度影响的地下生长 <style=\"plant\">植物</style>."

#. STRINGS.CREATURES.SPECIES.HEATBULB.NAME
msgctxt "STRINGS.CREATURES.SPECIES.HEATBULB.NAME"
msgid "Fervine"
msgstr "藤蔓"

#. STRINGS.CREATURES.SPECIES.HEATBULBSEED.DESC
msgctxt "STRINGS.CREATURES.SPECIES.HEATBULBSEED.DESC"
msgid "A temperature reactive, subterranean <style=\"plant\">Plant</style>."
msgstr "一种受温度影响的地下生长 <style=\"plant\">植物</style>."

#. STRINGS.CREATURES.SPECIES.HEATBULBSEED.NAME
msgctxt "STRINGS.CREATURES.SPECIES.HEATBULBSEED.NAME"
msgid "Fervine Bulb"
msgstr "灯泡藤"

#. STRINGS.CREATURES.SPECIES.JUNGLEGASPLANT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.JUNGLEGASPLANT.DESC"
msgid "A large, chlorine-dwelling <style=\"plant\">Plant</style> that can be grown domestically in Planter Boxes.\n\nIt grows inedible buds that emit toxic hydrogen gas."
msgstr "一种大型的,氯气聚集的 <style=\"plant\">植物</style> 非常适合用培植箱种植.\n\n它会长出一些产生浑浊氢气的非食用花苞."

#. STRINGS.CREATURES.SPECIES.JUNGLEGASPLANT.DOMESTICATEDDESC
msgctxt "STRINGS.CREATURES.SPECIES.JUNGLEGASPLANT.DOMESTICATEDDESC"
msgid "A large, chlorine-dwelling <style=\"plant\">Plant</style> that grows inedible buds which emit toxic hydrogen gas."
msgstr "一种大型的,氯气聚集的 <style=\"plant\">植物</style> 它会长出一些产生浑浊氢气的非食用花苞."

#. STRINGS.CREATURES.SPECIES.JUNGLEGASPLANT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.JUNGLEGASPLANT.NAME"
msgid "Palmera Tree"
msgstr "帕尔梅拉树"

#. STRINGS.CREATURES.SPECIES.MYSTERYEGG.DESC
msgctxt "STRINGS.CREATURES.SPECIES.MYSTERYEGG.DESC"
msgid "What's growing inside? Something nice? Something mean?"
msgstr "里面长着什么? 好的? 坏的?"

#. STRINGS.CREATURES.SPECIES.MYSTERYEGG.NAME
msgctxt "STRINGS.CREATURES.SPECIES.MYSTERYEGG.NAME"
msgid "Mysterious Egg"
msgstr "神奇的蛋"

#. STRINGS.CREATURES.SPECIES.OILSPOUT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.OILSPOUT.DESC"
msgid "A rocky vent that spouts crude oil."
msgstr "一个喷出未加工石油的石孔."

#. STRINGS.CREATURES.SPECIES.OILSPOUT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.OILSPOUT.NAME"
msgid "Oil Spout"
msgstr "石油喷井"

#. STRINGS.CREATURES.SPECIES.PRICKLEFLOWER.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PRICKLEFLOWER.DESC"
msgid "A barbed, fruiting <style=\"plant\">Plant</style> that can be grown domestically in Planter Boxes.\n\nIt produces an edible bud, the growth of which coincides with the cycles of the colony."
msgstr "一种带刺的结果 <style=\"plant\">植物</style> 它可以被采集并用培植箱种植.\n\n它产生一种可以吃的果实, 生长周期和基地周期一样."

#. STRINGS.CREATURES.SPECIES.PRICKLEFLOWER.DOMESTICATEDDESC
msgctxt "STRINGS.CREATURES.SPECIES.PRICKLEFLOWER.DOMESTICATEDDESC"
msgid "A barbed, fruiting <style=\"plant\">Plant</style> that produces an edible bud."
msgstr "一种带刺的结果 <style=\"plant\">植物</style> 它产生一种可以吃的果实."

#. STRINGS.CREATURES.SPECIES.PRICKLEFLOWER.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PRICKLEFLOWER.NAME"
msgid "Bristle Blossom"
msgstr "直茎刺花"

#. STRINGS.CREATURES.SPECIES.PRICKLEGRASS.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PRICKLEGRASS.DESC"
msgid "A prickly, invasive weed that can be grown domestically in Flower Vases.\n\nSome find it quite pleasing to the eye."
msgstr "一种多刺的, 开叉的叶子非常适合用花瓶培植.\n\n有时候它看起来挺舒服的."

#. STRINGS.CREATURES.SPECIES.PRICKLEGRASS.DOMESTICATEDDESC
msgctxt "STRINGS.CREATURES.SPECIES.PRICKLEGRASS.DOMESTICATEDDESC"
msgid "A prickly, invasive weed with an oddly aesthetic allure."
msgstr "一种多刺的, 开叉的叶子有着一种奇怪的美感让人着迷."

#. STRINGS.CREATURES.SPECIES.PRICKLEGRASS.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PRICKLEGRASS.NAME"
msgid "Bristle Briar"
msgstr "直茎石南"

#. STRINGS.CREATURES.SPECIES.PROPANESPOUT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PROPANESPOUT.DESC"
msgid "A rocky vent that spouts <style=\"gas\">Propane</style>."
msgstr "一个喷出 <style=\"gas\">丙烷</style> 的石孔."

#. STRINGS.CREATURES.SPECIES.PROPANESPOUT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PROPANESPOUT.NAME"
msgid "Propane Spout"
msgstr "丙烷喷井"

#. STRINGS.CREATURES.SPECIES.PUFT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PUFT.DESC"
msgid "An extremely buoyant, non-aggressive species.\n\nThe Puft rids itself of excess pathogens by excreting lumps of <style=\"solid\">Slime</style> with each breath."
msgstr "一种非常轻飘飘的,没有攻击性的物种.\n\n普夫特通过每次呼吸排出 <style=\"solid\">污泥</style> 来净化自己."

#. STRINGS.CREATURES.SPECIES.PUFT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PUFT.NAME"
msgid "Puft"
msgstr "普夫特（Puft）"

#. STRINGS.CREATURES.SPECIES.SEEDS.BASICFABRICMATERIALPLANT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.BASICFABRICMATERIALPLANT.DESC"
msgid "The <style=\"seed\">Seed</style> of a <style=\"plant\">Thimble Reed</style>.\n\nDigging up Buried Objects may uncover a Thimble Reed Seed."
msgstr "一颗 <style=\"plant\">纺织用芦苇</style> 的 <style=\"seed\">种子</style>.\n\n挖掘被掩埋的目标可能发现一颗纺织用芦苇的种子."

#. STRINGS.CREATURES.SPECIES.SEEDS.BASICFABRICMATERIALPLANT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.BASICFABRICMATERIALPLANT.NAME"
msgid "Thimble Reed Seed"
msgstr "纺织用芦苇种子"

#. STRINGS.CREATURES.SPECIES.SEEDS.BASICSINGLEHARVESTPLANT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.BASICSINGLEHARVESTPLANT.DESC"
msgid "The <style=\"seed\">Seed</style> of a <style=\"plant\">Mealwood</style>.\n\nDigging up Buried Objects may uncover a Mealwood Seed."
msgstr "一颗 <style=\"plant\">食用树</style> 的 <style=\"seed\">种子</style>.\n\n挖掘被掩埋的目标可能发现一颗食用树种子."

#. STRINGS.CREATURES.SPECIES.SEEDS.BASICSINGLEHARVESTPLANT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.BASICSINGLEHARVESTPLANT.NAME"
msgid "Mealwood Seed"
msgstr "食用树种子"

#. STRINGS.CREATURES.SPECIES.SEEDS.COLDBREATHER.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.COLDBREATHER.DESC"
msgid "The <style=\"seed\">Seed</style> of a <style=\"plant\">Wheezewort</style>.\n\nDigging up Buried Objects may uncover a Wheezewort Seed."
msgstr "一颗 <style=\"plant\">冰冰树</style> 的 <style=\"seed\">种子</style> .\n\n挖掘被掩埋的目标可能发现一颗冰冰树的种子."

#. STRINGS.CREATURES.SPECIES.SEEDS.COLDBREATHER.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.COLDBREATHER.NAME"
msgid "Wheezewort Seed"
msgstr "冰冰树种子"

#. STRINGS.CREATURES.SPECIES.SEEDS.JUNGLEGASPLANT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.JUNGLEGASPLANT.DESC"
msgid "The <style=\"seed\">Seed</style> of a <style=\"plant\">Palmera Tree</style>.\n\nDigging up Buried Objects may uncover a Palmera Seed."
msgstr "一颗 <style=\"plant\">帕尔梅拉树</style> 的 <style=\"seed\">种子</style>.\n\n挖掘被掩埋的目标可能发现一颗帕尔梅拉树的种子."

#. STRINGS.CREATURES.SPECIES.SEEDS.JUNGLEGASPLANT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.JUNGLEGASPLANT.NAME"
msgid "Palmera Seed"
msgstr "帕尔梅拉树种子"

#. STRINGS.CREATURES.SPECIES.SEEDS.PRICKLEFLOWER.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.PRICKLEFLOWER.DESC"
msgid "The <style=\"seed\">Seed</style> of a <style=\"plant\">Bristle Blossom</style>.\n\nDigging up Buried Objects may uncover a Blossom Seed."
msgstr "一颗 <style=\"plant\">直茎刺花</style> 的 <style=\"seed\">种子</style>.\n\n挖掘被掩埋的目标可能发现一颗直茎刺花的种子."

#. STRINGS.CREATURES.SPECIES.SEEDS.PRICKLEFLOWER.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.PRICKLEFLOWER.NAME"
msgid "Blossom Seed"
msgstr "刺花种子"

#. STRINGS.CREATURES.SPECIES.SEEDS.PRICKLEGRASS.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.PRICKLEGRASS.DESC"
msgid "The <style=\"seed\">Seed</style> of a <style=\"plant\">Bristle Briar</style>.\n\nDigging up Buried Objects may uncover a Briar Seed."
msgstr "一颗 <style=\"plant\">直茎石南</style> 的 <style=\"seed\">种子</style>.\n\n挖掘被掩埋的目标可能发现一颗直茎石南的种子."

#. STRINGS.CREATURES.SPECIES.SEEDS.PRICKLEGRASS.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.PRICKLEGRASS.NAME"
msgid "Briar Seed"
msgstr "石南种子"

#. STRINGS.CREATURES.SPECIES.SEEDS.SWAMPLILY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.SWAMPLILY.DESC"
msgid "The <style=\"seed\">Seed</style> of a <style=\"plant\">Swamp Lily</style>.\n\nDigging up Buried Objects may uncover a Swamp Lily Seed."
msgstr "一颗 <style=\"plant\">沼泽百合花</style> 的 <style=\"seed\">种子</style>.\n\n挖掘被掩埋的目标可能发现一颗沼泽百合花的种子."

#. STRINGS.CREATURES.SPECIES.SEEDS.SWAMPLILY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.SWAMPLILY.NAME"
msgid "Swamp Lily Seed"
msgstr "沼泽百合花种子"

#. STRINGS.CREATURES.SPECIES.SHOCKWORM.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SHOCKWORM.DESC"
msgid "An exceptionally aggressive, insectoid species.\n\nIt has three specialized organs which discharge electrical shocks to stun prey."
msgstr "一种非常具有攻击性的昆虫类物种.\n\n它有三个专门用来释放电击而电晕猎物的器官."

#. STRINGS.CREATURES.SPECIES.SHOCKWORM.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SHOCKWORM.NAME"
msgid "Shockworm"
msgstr "电气虫"

#. STRINGS.CREATURES.SPECIES.STEAMSPOUT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.STEAMSPOUT.DESC"
msgid "A rocky vent that spouts <style=\"gas\">Steam</style>."
msgstr "一个喷出 <style=\"gas\">蒸汽</style> 的石孔."

#. STRINGS.CREATURES.SPECIES.STEAMSPOUT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.STEAMSPOUT.NAME"
msgid "Steam Spout"
msgstr "蒸汽喷井"

#. STRINGS.CREATURES.SPECIES.SWAMPLILY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SWAMPLILY.DESC"
msgid "An elegant, warm climate <style=\"plant\">Plant</style> that can be grown domestically in Planter Boxes.\n\nIt produces long, fragrant leaves with natural medicinal properties."
msgstr "一种优雅而温暖的 <style=\"plant\">植物</style> 非常适合用培植箱种植.\n\n它会长出长而芳香的,具有自然药用的叶子."

#. STRINGS.CREATURES.SPECIES.SWAMPLILY.DOMESTICATEDDESC
msgctxt "STRINGS.CREATURES.SPECIES.SWAMPLILY.DOMESTICATEDDESC"
msgid "An elegant, warm climate <style=\"plant\">Plant</style> that produces long, fragrant leaves with natural medicinal properties."
msgstr "一种优雅而温暖的 <style=\"plant\">植物</style> 它会长出长而芳香的,具有自然药用的叶子."

#. STRINGS.CREATURES.SPECIES.SWAMPLILY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SWAMPLILY.NAME"
msgid "Swamp Lily"
msgstr "沼泽百合花"

#. STRINGS.CREATURES.STATS.FERTILIZATION.ABSORBING_MODIFIER
msgctxt "STRINGS.CREATURES.STATS.FERTILIZATION.ABSORBING_MODIFIER"
msgid "Absorbing"
msgstr "正在吸收"

#. STRINGS.CREATURES.STATS.FERTILIZATION.CONSUME_MODIFIER
msgctxt "STRINGS.CREATURES.STATS.FERTILIZATION.CONSUME_MODIFIER"
msgid "Consuming"
msgstr "正在消耗"

#. STRINGS.CREATURES.STATS.FERTILIZATION.NAME
msgctxt "STRINGS.CREATURES.STATS.FERTILIZATION.NAME"
msgid "Fertilization"
msgstr "施肥"

#. STRINGS.CREATURES.STATS.FERTILIZATION.TOOLTIP
msgctxt "STRINGS.CREATURES.STATS.FERTILIZATION.TOOLTIP"
msgid "Tracks the amount of nutrition this <style=\"plant\">Plant</style> has absorbed"
msgstr "这 <style=\"plant\">植物</style> 已经吸收了大量的营养."

#. STRINGS.CREATURES.STATS.HEALTH.NAME
msgctxt "STRINGS.CREATURES.STATS.HEALTH.NAME"
msgid "Health"
msgstr "健康"

#. STRINGS.CREATURES.STATS.MATURITY.GROWING
msgctxt "STRINGS.CREATURES.STATS.MATURITY.GROWING"
msgid "Domestic growth rate"
msgstr "室内生长率"

#. STRINGS.CREATURES.STATS.MATURITY.GROWINGWILD
msgctxt "STRINGS.CREATURES.STATS.MATURITY.GROWINGWILD"
msgid "Wild growth rate"
msgstr "野外生长率"

#. STRINGS.CREATURES.STATS.MATURITY.NAME
msgctxt "STRINGS.CREATURES.STATS.MATURITY.NAME"
msgid "Growth Progress"
msgstr "生长过程"

#. STRINGS.CREATURES.STATS.MATURITY.TOOLTIP
msgctxt "STRINGS.CREATURES.STATS.MATURITY.TOOLTIP"
msgid "Growth Progress\n----------\n"
msgstr "生长过程\n----------\n"

#. STRINGS.CREATURES.STATS.MATURITY.TOOLTIP_GROWING
msgctxt "STRINGS.CREATURES.STATS.MATURITY.TOOLTIP_GROWING"
msgid "This <style=\"plant\">Plant</style> will reach maturity in approximately {0}"
msgstr "这 <style=\"plant\">植物</style> 大概将要成熟 {0}"

#. STRINGS.CREATURES.STATS.MATURITY.TOOLTIP_STALLED
msgctxt "STRINGS.CREATURES.STATS.MATURITY.TOOLTIP_STALLED"
msgid "This <style=\"plant\">Plant</style> is not currently growing"
msgstr "这 <style=\"plant\">植物</style> 现在没有生长"

#. STRINGS.CREATURES.STATS.ROT.NAME
msgctxt "STRINGS.CREATURES.STATS.ROT.NAME"
msgid "Freshness Percent"
msgstr "新鲜度百分比"

#. STRINGS.CREATURES.STATS.ROT.TOOLTIP
msgctxt "STRINGS.CREATURES.STATS.ROT.TOOLTIP"
msgid "Freshness\n----------\n<style=\"food\">Food</style> items will become stale at fifty percent freshness, and will rot at zero percent"
msgstr "新鲜度\n----------\n<style=\"food\">食物</style> 会在新鲜度50%的时候变得不新鲜, 在0%的时候腐烂"

#. STRINGS.CREATURES.STATS.THERMALCONDUCTIVITY.NAME
msgctxt "STRINGS.CREATURES.STATS.THERMALCONDUCTIVITY.NAME"
msgid "Thermal Conductivity"
msgstr "导热性"

#. STRINGS.CREATURES.STATS.THERMALCONDUCTIVITY.TOOLTIP
msgctxt "STRINGS.CREATURES.STATS.THERMALCONDUCTIVITY.TOOLTIP"
msgid "The rate at which  <style=\"heat\">Heat</style> passes through this object (W/m)/K"
msgstr "<style=\"heat\">热量</style> 通过该目标时的速率 (瓦/分)/卡尔文"

#. STRINGS.CREATURES.STATUSITEMS.ATMOSPHERICPRESSURETOOLOW.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.ATMOSPHERICPRESSURETOOLOW.NAME"
msgid "Low Atmospheric Pressure"
msgstr "低气压"

#. STRINGS.CREATURES.STATUSITEMS.ATMOSPHERICPRESSURETOOLOW.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.ATMOSPHERICPRESSURETOOLOW.TOOLTIP"
msgid "This plant requires a minimum pressure of {TargetPressure}"
msgstr "该植物需要最低的气压为 {TargetPressure}"

#. STRINGS.CREATURES.STATUSITEMS.BARREN.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.BARREN.NAME"
msgid "Barren"
msgstr "荒废"

#. STRINGS.CREATURES.STATUSITEMS.BARREN.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.BARREN.TOOLTIP"
msgid "This plant cannot produce any more seeds"
msgstr "该植物不能再生产任何种子"

#. STRINGS.CREATURES.STATUSITEMS.BREATH.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.BREATH.NAME"
msgid "Suffocating"
msgstr "窒息中"

#. STRINGS.CREATURES.STATUSITEMS.BREATH.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.BREATH.TOOLTIP"
msgid "This creature is about to suffocate"
msgstr "这个生物将要窒息"

#. STRINGS.CREATURES.STATUSITEMS.BURROWED.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.BURROWED.NAME"
msgid "Burrowed"
msgstr "已经挖开了"

#. STRINGS.CREATURES.STATUSITEMS.BURROWED.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.BURROWED.TOOLTIP"
msgid "Shh! It thinks it's hiding"
msgstr "嘘! 它应该藏起来了"

#. STRINGS.CREATURES.STATUSITEMS.BURROWING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.BURROWING.NAME"
msgid "Burrowing"
msgstr "正在挖掘"

#. STRINGS.CREATURES.STATUSITEMS.BURROWING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.BURROWING.TOOLTIP"
msgid "This creature is trying to hide"
msgstr "这个生物正准备藏起来"

#. STRINGS.CREATURES.STATUSITEMS.COLD.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.COLD.NAME"
msgid "Chilly surroundings"
msgstr "寒冷的环境"

#. STRINGS.CREATURES.STATUSITEMS.COLD.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.COLD.TOOLTIP"
msgid "This creature cannot retain enough heat in this environment to regulate its internal temperature.\n\nIt prefers environments between {0} and {1}."
msgstr "该生物无法从该环境保持足够热量来调节它的内部温度.\n\n它的宜居温度是 {0} 至 {1}."

#. STRINGS.CREATURES.STATUSITEMS.CONSIDERINGLURE.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.CONSIDERINGLURE.NAME"
msgid "Tempted by lure"
msgstr "被诱饵勾引"

#. STRINGS.CREATURES.STATUSITEMS.CONSIDERINGLURE.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.CONSIDERINGLURE.TOOLTIP"
msgid "This creature is tempted to bite a nearby lure"
msgstr "这个生物想去咬附近的一个诱饵"

#. STRINGS.CREATURES.STATUSITEMS.CONTAMINATEDATMOSPHERE.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.CONTAMINATEDATMOSPHERE.NAME"
msgid "Polluted Atmosphere"
msgstr "污染的环境"

#. STRINGS.CREATURES.STATUSITEMS.CONTAMINATEDATMOSPHERE.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.CONTAMINATEDATMOSPHERE.TOOLTIP"
msgid "Ambient conditions are accelerating this <style=\"food\">Food</style>'s rate of decay"
msgstr "周围环境正加快该 <style=\"food\">食物</style> 腐烂的速率"

#. STRINGS.CREATURES.STATUSITEMS.COOLING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.COOLING.NAME"
msgid "Chilly Breath"
msgstr "寒冷的气息"

#. STRINGS.CREATURES.STATUSITEMS.COOLING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.COOLING.TOOLTIP"
msgid "This creature's breathing is cooling the surrounding area"
msgstr "该生物的呼吸正冷却周围的环境"

#. STRINGS.CREATURES.STATUSITEMS.DEAD.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.DEAD.NAME"
msgid "Dead"
msgstr "死亡"

#. STRINGS.CREATURES.STATUSITEMS.DEAD.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.DEAD.TOOLTIP"
msgid "This creature isn't getting back up"
msgstr "这个生物不能再站起来了"

#. STRINGS.CREATURES.STATUSITEMS.DIGESTING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.DIGESTING.NAME"
msgid "Digesting"
msgstr "消化"

#. STRINGS.CREATURES.STATUSITEMS.DIGESTING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.DIGESTING.TOOLTIP"
msgid "This creature is working off a big meal"
msgstr "这个生物在享用一顿大餐"

#. STRINGS.CREATURES.STATUSITEMS.DROWNING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.DROWNING.NAME"
msgid "Drowning"
msgstr "溺水中"

#. STRINGS.CREATURES.STATUSITEMS.DROWNING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.DROWNING.TOOLTIP"
msgid "Insufficient oxygen"
msgstr "缺少氧气"

#. STRINGS.CREATURES.STATUSITEMS.DRYINGOUT.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.DRYINGOUT.NAME"
msgid "Beached"
msgstr "搁浅"

#. STRINGS.CREATURES.STATUSITEMS.DRYINGOUT.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.DRYINGOUT.TOOLTIP"
msgid "This plant must be submerged in liquid to grow"
msgstr "该植物必须浸没在液体中生长"

#. STRINGS.CREATURES.STATUSITEMS.EATING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.EATING.NAME"
msgid "Eating"
msgstr "在吃东西"

#. STRINGS.CREATURES.STATUSITEMS.EATING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.EATING.TOOLTIP"
msgid "This creature found something tasty"
msgstr "这个生物找到一些好吃的了"

#. STRINGS.CREATURES.STATUSITEMS.EMERGING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.EMERGING.NAME"
msgid "Emerging"
msgstr "出现"

#. STRINGS.CREATURES.STATUSITEMS.EMERGING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.EMERGING.TOOLTIP"
msgid "This creature is leaving its burrow"
msgstr "这个生物在离开它的洞穴"

#. STRINGS.CREATURES.STATUSITEMS.ENTOMBED.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.ENTOMBED.NAME"
msgid "Entombed"
msgstr "埋葬"

#. STRINGS.CREATURES.STATUSITEMS.ENTOMBED.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.ENTOMBED.TOOLTIP"
msgid "This creature is trapped and must be dug out"
msgstr "这个生物被困住了, 必须逃出来"

#. STRINGS.CREATURES.STATUSITEMS.EXHALING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.EXHALING.NAME"
msgid "Exhaling"
msgstr "散发出"

#. STRINGS.CREATURES.STATUSITEMS.EXHALING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.EXHALING.TOOLTIP"
msgid "Expelling gas from lungsac"
msgstr "从肺囊排出气体"

#. STRINGS.CREATURES.STATUSITEMS.FALLING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.FALLING.NAME"
msgid "Falling"
msgstr "掉落"

#. STRINGS.CREATURES.STATUSITEMS.FALLING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.FALLING.TOOLTIP"
msgid "This creature is in freefall"
msgstr "这个生物在自由落体"

#. STRINGS.CREATURES.STATUSITEMS.FLEEING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.FLEEING.NAME"
msgid "Fleeing"
msgstr "逃跑"

#. STRINGS.CREATURES.STATUSITEMS.FLEEING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.FLEEING.TOOLTIP"
msgid "This creature is trying to escape combat\nGet'em!"
msgstr "这个生物在逃避战斗\n抓住他们!"

#. STRINGS.CREATURES.STATUSITEMS.FRESH.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.FRESH.NAME"
msgid "Fresh {RotPercentage}"
msgstr "新鲜 {RotPercentage}"

#. STRINGS.CREATURES.STATUSITEMS.FRESH.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.FRESH.TOOLTIP"
msgid "Now would be a great time to eat this"
msgstr "现在吃这个正好"

#. STRINGS.CREATURES.STATUSITEMS.GROWING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.GROWING.NAME"
msgid "Growing ({PercentGrow}%)"
msgstr "生长中 ({PercentGrow}%)"

#. STRINGS.CREATURES.STATUSITEMS.GROWING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.GROWING.TOOLTIP"
msgid "This plant is thriving in its current conditions"
msgstr "该植物在这状态下非常旺盛"

#. STRINGS.CREATURES.STATUSITEMS.HARVESTSREMAINING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.HARVESTSREMAINING.NAME"
msgid "Harvests Remaining: {HarvestsRemaining}"
msgstr "剩余收获次数: {HarvestsRemaining}"

#. STRINGS.CREATURES.STATUSITEMS.HARVESTSREMAINING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.HARVESTSREMAINING.TOOLTIP"
msgid "This plant will yield {HarvestsRemaining} more harvests before it dies"
msgstr "这植物在枯萎前还能进行 {HarvestsRemaining} 收获"

#. STRINGS.CREATURES.STATUSITEMS.HATCHING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.HATCHING.NAME"
msgid "Hatching"
msgstr "孵化中"

#. STRINGS.CREATURES.STATUSITEMS.HATCHING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.HATCHING.TOOLTIP"
msgid "Here it comes!"
msgstr "它来了"

#. STRINGS.CREATURES.STATUSITEMS.HEALTHSTATUS.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.HEALTHSTATUS.NAME"
msgid "Injuries: {healthState}"
msgstr "受伤: {healthState}"

#. STRINGS.CREATURES.STATUSITEMS.HEALTHSTATUS.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.HEALTHSTATUS.TOOLTIP"
msgid "Current physical status: {healthStateTooltip}"
msgstr "目前身体状态: {healthStateTooltip}"

#. STRINGS.CREATURES.STATUSITEMS.HOT.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.HOT.NAME"
msgid "Toasty surroundings"
msgstr "温暖的环境"

#. STRINGS.CREATURES.STATUSITEMS.HOT.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.HOT.TOOLTIP"
msgid "This creature cannot let off enough heat in this environment to regulate its internal temperature.\n\nIt prefers environments between {0} and {1}."
msgstr "该生物无法从该环境释放足够热量来调节它的内部温度.\n\n它的宜居温度是 {0} 至 {1}."

#. STRINGS.CREATURES.STATUSITEMS.HYPERTHERMIA.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.HYPERTHERMIA.NAME"
msgid "Overheating"
msgstr "过热中"

#. STRINGS.CREATURES.STATUSITEMS.HYPERTHERMIA.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.HYPERTHERMIA.TOOLTIP"
msgid "Internal temperature is dangerously high ({InternalTemperature} / {TargetTemperature})"
msgstr "内部温度非常的高 ({InternalTemperature} / {TargetTemperature})"

#. STRINGS.CREATURES.STATUSITEMS.HYPOTHERMIA.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.HYPOTHERMIA.NAME"
msgid "Freezing"
msgstr "冰冻中"

#. STRINGS.CREATURES.STATUSITEMS.HYPOTHERMIA.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.HYPOTHERMIA.TOOLTIP"
msgid "Internal temperature is dangerously low"
msgstr "内部温度非常的低"

#. STRINGS.CREATURES.STATUSITEMS.IDLE.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.IDLE.NAME"
msgid "Idle"
msgstr "空闲"

#. STRINGS.CREATURES.STATUSITEMS.IDLE.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.IDLE.TOOLTIP"
msgid "Just enjoying life, y'know?"
msgstr "尽管享受生活, 你懂吗?"

#. STRINGS.CREATURES.STATUSITEMS.INCUBATING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.INCUBATING.NAME"
msgid "Incubating"
msgstr "培育中"

#. STRINGS.CREATURES.STATUSITEMS.INCUBATING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.INCUBATING.TOOLTIP"
msgid "The creature inside is gestating comfortably"
msgstr "在里面的生物正舒服的孕育着"

#. STRINGS.CREATURES.STATUSITEMS.LAYINGANEGG.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.LAYINGANEGG.NAME"
msgid "Laying an egg"
msgstr "下蛋"

#. STRINGS.CREATURES.STATUSITEMS.LAYINGANEGG.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.LAYINGANEGG.TOOLTIP"
msgid "This creature is participating in the miracle of life"
msgstr "这个生物正见证着生命的奇迹"

#. STRINGS.CREATURES.STATUSITEMS.LOOKINGFORFOOD.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.LOOKINGFORFOOD.NAME"
msgid "Foraging"
msgstr "觅食中"

#. STRINGS.CREATURES.STATUSITEMS.LOOKINGFORFOOD.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.LOOKINGFORFOOD.TOOLTIP"
msgid "This creature is looking for food"
msgstr "这个生物正在寻找食物"

#. STRINGS.CREATURES.STATUSITEMS.NEEDSFERTILIZER.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.NEEDSFERTILIZER.NAME"
msgid "Requires Fertilizer"
msgstr "需要化肥"

#. STRINGS.CREATURES.STATUSITEMS.NEEDSFERTILIZER.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.NEEDSFERTILIZER.TOOLTIP"
msgid "This plant needs additional nutrients to grow"
msgstr "该植物需要额外的营养来生长"

#. STRINGS.CREATURES.STATUSITEMS.READYFORHARVEST.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.READYFORHARVEST.NAME"
msgid "Ready for harvest"
msgstr "可以收获"

#. STRINGS.CREATURES.STATUSITEMS.READYFORHARVEST.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.READYFORHARVEST.TOOLTIP"
msgid "This plant can be harvested for materials"
msgstr "该植物可以收获材料"

#. STRINGS.CREATURES.STATUSITEMS.REFRIGERATED.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.REFRIGERATED.NAME"
msgid "Refrigerated"
msgstr "冷藏"

#. STRINGS.CREATURES.STATUSITEMS.REFRIGERATED.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.REFRIGERATED.TOOLTIP"
msgid "Proper storage is slowing the decay of this food"
msgstr "适当的存储食物能够阻止其太快变质"

#. STRINGS.CREATURES.STATUSITEMS.SCALDING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.SCALDING.NAME"
msgid "Scalding"
msgstr "灼热的"

#. STRINGS.CREATURES.STATUSITEMS.SCALDING.NOTIFICATION_NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.SCALDING.NOTIFICATION_NAME"
msgid "Scalding"
msgstr "灼热的"

#. STRINGS.CREATURES.STATUSITEMS.SCALDING.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.SCALDING.NOTIFICATION_TOOLTIP"
msgid "Scalding temperatures are hurting these Duplicants:"
msgstr "灼热的温度正在伤害这些小人:"

#. STRINGS.CREATURES.STATUSITEMS.SCALDING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.SCALDING.TOOLTIP"
msgid "Current external temperature is perilously high ({ExternalTemperature} / {TargetTemperature})"
msgstr "当前外部温度十分的高 ({ExternalTemperature} / {TargetTemperature})"

#. STRINGS.CREATURES.STATUSITEMS.SLEEPING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.SLEEPING.NAME"
msgid "Sleeping"
msgstr "睡觉中"

#. STRINGS.CREATURES.STATUSITEMS.SLEEPING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.SLEEPING.TOOLTIP"
msgid "This creature is replenishing its stamina"
msgstr "这个生物正在恢复体力"

#. STRINGS.CREATURES.STATUSITEMS.SPOILED.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.SPOILED.NAME"
msgid "Rotten"
msgstr "腐烂的"

#. STRINGS.CREATURES.STATUSITEMS.SPOILED.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.SPOILED.TOOLTIP"
msgid "This <style=\"food\">Food</style> is well past its prime and definitely shouldn't be consumed"
msgstr "该 <style=\"food\">食物</style> 已经度过了它最好的时期并且肯定不能吃了"

#. STRINGS.CREATURES.STATUSITEMS.STALE.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.STALE.NAME"
msgid "Stale {RotPercentage}"
msgstr "不新鲜 {RotPercentage}"

#. STRINGS.CREATURES.STATUSITEMS.STALE.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.STALE.TOOLTIP"
msgid "This <style=\"food\">Food</style> is approaching its expiry date"
msgstr "这 <style=\"food\">食物</style> 马上要腐烂掉了"

#. STRINGS.CREATURES.STATUSITEMS.STERILIZINGATMOSPHERE.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.STERILIZINGATMOSPHERE.NAME"
msgid "Sterile Atmosphere"
msgstr "无菌环境"

#. STRINGS.CREATURES.STATUSITEMS.STERILIZINGATMOSPHERE.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.STERILIZINGATMOSPHERE.TOOLTIP"
msgid "Ambient conditions are preventing this <style=\"food\">Food</style>'s from decaying"
msgstr "环境状态正阻止该 <style=\"food\">食物</style>腐烂"

#. STRINGS.CREATURES.STATUSITEMS.STRUGGLING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.STRUGGLING.NAME"
msgid "Struggling"
msgstr "奋斗中"

#. STRINGS.CREATURES.STATUSITEMS.STRUGGLING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.STRUGGLING.TOOLTIP"
msgid "This creature is trying to get away"
msgstr "这个生物在尝试离开"

#. STRINGS.CREATURES.STATUSITEMS.SUFFOCATING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.SUFFOCATING.NAME"
msgid "Suffocating"
msgstr "窒息中"

#. STRINGS.CREATURES.STATUSITEMS.SUFFOCATING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.SUFFOCATING.TOOLTIP"
msgid "Cannot breathe"
msgstr "不能呼吸"

#. STRINGS.CREATURES.STATUSITEMS.TIRED.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.TIRED.NAME"
msgid "Fatigued"
msgstr "疲倦的"

#. STRINGS.CREATURES.STATUSITEMS.TIRED.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.TIRED.TOOLTIP"
msgid "This creature needs to rest"
msgstr "这个生物需要休息"

#. STRINGS.CREATURES.STATUSITEMS.UNREFRIGERATED.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.UNREFRIGERATED.NAME"
msgid "Unrefrigerated"
msgstr "没有被冷藏"

#. STRINGS.CREATURES.STATUSITEMS.UNREFRIGERATED.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.UNREFRIGERATED.TOOLTIP"
msgid "Temperatures above <style=\"heat\">{RotTemperature}</style> will spoil food more quickly"
msgstr "这食物在 <style=\"heat\">{RotTemperature}</style> 的温度以上时就会加快变质"

#. STRINGS.CREATURES.STATUSITEMS.WILTING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.WILTING.NAME"
msgid "Stifled"
msgstr "窒息"

#. STRINGS.CREATURES.STATUSITEMS.WILTING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.WILTING.TOOLTIP"
msgid "Current conditions prevent this plant from growing further"
msgstr "现在的状态阻止该植物继续生长"

#. STRINGS.DUPLICANTS.ATTRIBUTES.AIRCONSUMPTIONRATE.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.AIRCONSUMPTIONRATE.DESC"
msgid "The Air Consumption attribute determines how much <style=\"oxygen\">Oxygen</style> per minute a Duplicant requires to live."
msgstr "空气消耗量决定了一个小人每分钟要多少 <style=\"oxygen\">氧气</style> ."

#. STRINGS.DUPLICANTS.ATTRIBUTES.AIRCONSUMPTIONRATE.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.AIRCONSUMPTIONRATE.NAME"
msgid "Air Consumption Rate"
msgstr "空气消耗速率"

#. STRINGS.DUPLICANTS.ATTRIBUTES.AIRCONSUMPTIONRATE.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.AIRCONSUMPTIONRATE.PROFESSION_NAME"
msgid ""
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.ART.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.ART.DESC"
msgid "Creativity affects the speed and quality of a Duplicant's artistic creations."
msgstr "创造力影响小人的艺术创作的速度与质量."

#. STRINGS.DUPLICANTS.ATTRIBUTES.ART.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.ART.NAME"
msgid "Creativity"
msgstr "创造力"

#. STRINGS.DUPLICANTS.ATTRIBUTES.ART.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.ART.PROFESSION_NAME"
msgid "Artist"
msgstr "艺术家"

#. STRINGS.DUPLICANTS.ATTRIBUTES.ART.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.ART.SPEEDMODIFIER"
msgid "$value% Decorating Speed"
msgstr "$value% 装修速度"

#. STRINGS.DUPLICANTS.ATTRIBUTES.ATHLETICS.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.ATHLETICS.DESC"
msgid "The Athletics attribute determines a Duplicant's movement speed."
msgstr "体能影响小人的移动速度."

#. STRINGS.DUPLICANTS.ATTRIBUTES.ATHLETICS.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.ATHLETICS.NAME"
msgid "Athletics"
msgstr "体能"

#. STRINGS.DUPLICANTS.ATTRIBUTES.ATHLETICS.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.ATHLETICS.PROFESSION_NAME"
msgid "Runner"
msgstr "跑步者"

#. STRINGS.DUPLICANTS.ATTRIBUTES.ATHLETICS.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.ATHLETICS.SPEEDMODIFIER"
msgid "$value% Movement Speed"
msgstr "$value% 移动速度"

#. STRINGS.DUPLICANTS.ATTRIBUTES.BLADDERDELTA.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.BLADDERDELTA.DESC"
msgid ""
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.BLADDERDELTA.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.BLADDERDELTA.NAME"
msgid "Bladder Change"
msgstr "膀胱变化"

#. STRINGS.DUPLICANTS.ATTRIBUTES.CALORIESDELTA.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.CALORIESDELTA.DESC"
msgid ""
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.CALORIESDELTA.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.CALORIESDELTA.NAME"
msgid "Calories Burn Rate"
msgstr "卡路里燃烧速率"

#. STRINGS.DUPLICANTS.ATTRIBUTES.CONSTRUCTION.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.CONSTRUCTION.DESC"
msgid "The Construction attribute determines a Duplicant's building speed."
msgstr "建筑影响小人的建造速度."

#. STRINGS.DUPLICANTS.ATTRIBUTES.CONSTRUCTION.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.CONSTRUCTION.NAME"
msgid "Construction"
msgstr "建筑"

#. STRINGS.DUPLICANTS.ATTRIBUTES.CONSTRUCTION.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.CONSTRUCTION.PROFESSION_NAME"
msgid "Architect"
msgstr "建筑师"

#. STRINGS.DUPLICANTS.ATTRIBUTES.CONSTRUCTION.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.CONSTRUCTION.SPEEDMODIFIER"
msgid "$value% Construction Speed"
msgstr "$value% 建筑速度"

#. STRINGS.DUPLICANTS.ATTRIBUTES.COOKING.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.COOKING.DESC"
msgid "The Cooking attribute determines a Duplicant's <style=\"food\">Food</style> production speed."
msgstr "烹饪影响小人的 <style=\"food\">食物</style> 生产速度."

#. STRINGS.DUPLICANTS.ATTRIBUTES.COOKING.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.COOKING.NAME"
msgid "Cooking"
msgstr "烹饪"

#. STRINGS.DUPLICANTS.ATTRIBUTES.COOKING.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.COOKING.PROFESSION_NAME"
msgid "Chef"
msgstr "厨师"

#. STRINGS.DUPLICANTS.ATTRIBUTES.COOKING.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.COOKING.SPEEDMODIFIER"
msgid "$value% Cooking Speed"
msgstr "$value% 烹饪速度"

#. STRINGS.DUPLICANTS.ATTRIBUTES.DECOR.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DECOR.DESC"
msgid "<style=\"decor\">Decor</style> affects a Duplicant's Room Opinion."
msgstr "<style=\"decor\">环境</style> 影响小人对环境要求"

#. STRINGS.DUPLICANTS.ATTRIBUTES.DECOR.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DECOR.NAME"
msgid "Decor"
msgstr "装饰"

#. STRINGS.DUPLICANTS.ATTRIBUTES.DECOREXPECTATION.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DECOREXPECTATION.DESC"
msgid "Not meeting a Duplicant's expectations increases their <style=\"stress\">Stress</style>."
msgstr "没有达到小人的期望值会使他们增加 <style=\"stress\">压力</style>."

#. STRINGS.DUPLICANTS.ATTRIBUTES.DECOREXPECTATION.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DECOREXPECTATION.NAME"
msgid "Decor Expectation"
msgstr "环境期望值"

#. STRINGS.DUPLICANTS.ATTRIBUTES.DECORRADIUS.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DECORRADIUS.DESC"
msgid "Distance of the <style=\"decor\">Decor</style> effect."
msgstr "<style=\"decor\">环境</style> 所影响的范围."

#. STRINGS.DUPLICANTS.ATTRIBUTES.DECORRADIUS.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DECORRADIUS.NAME"
msgid "Decor Radius"
msgstr "装饰范围"

#. STRINGS.DUPLICANTS.ATTRIBUTES.DIGGING.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DIGGING.DESC"
msgid "The Digging attribute determines a Duplicant's mining speed."
msgstr "挖掘影响小人的采集速度."

#. STRINGS.DUPLICANTS.ATTRIBUTES.DIGGING.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DIGGING.NAME"
msgid "Digging"
msgstr "挖掘"

#. STRINGS.DUPLICANTS.ATTRIBUTES.DIGGING.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DIGGING.PROFESSION_NAME"
msgid "Miner"
msgstr "矿工"

#. STRINGS.DUPLICANTS.ATTRIBUTES.DIGGING.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DIGGING.SPEEDMODIFIER"
msgid "$value% Digging Speed"
msgstr "$value% 挖掘速度"

#. STRINGS.DUPLICANTS.ATTRIBUTES.FATALTEMPERATURE.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.FATALTEMPERATURE.DESC"
msgid "A building at Meltdown <style=\"heat\">Temperature</style> will lose functionality and require repairs"
msgstr "一个建筑处于损坏 <style=\"heat\">温度</style> 会失去机能和需要维修"

#. STRINGS.DUPLICANTS.ATTRIBUTES.FATALTEMPERATURE.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.FATALTEMPERATURE.NAME"
msgid "Meltdown Temperature"
msgstr "损坏温度"

#. STRINGS.DUPLICANTS.ATTRIBUTES.HYGIENE.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.HYGIENE.DESC"
msgid "<style=\"hygiene\">Hygiene</style> affects a Duplicant's sense of cleanliness."
msgstr "<style=\"hygiene\">卫生</style> 影响小人的干净感"

#. STRINGS.DUPLICANTS.ATTRIBUTES.HYGIENE.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.HYGIENE.NAME"
msgid "Hygiene"
msgstr "卫生"

#. STRINGS.DUPLICANTS.ATTRIBUTES.HYGIENE.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.HYGIENE.PROFESSION_NAME"
msgid ""
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.INSULATION.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.INSULATION.DESC"
msgid "The Insulation attribute determines how much a Duplicant's temperature fluctuates with their environment's."
msgstr "适应力影响小人对周围温度变化的适应力"

#. STRINGS.DUPLICANTS.ATTRIBUTES.INSULATION.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.INSULATION.NAME"
msgid "Insulation"
msgstr "适应力"

#. STRINGS.DUPLICANTS.ATTRIBUTES.INSULATION.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.INSULATION.PROFESSION_NAME"
msgid ""
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.INSULATION.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.INSULATION.SPEEDMODIFIER"
msgid "$value% Temperature Retention"
msgstr "$value% 温度保持"

#. STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.DESC"
msgid "The Learning attribute determines a Duplicant's skill training and <style=\"research\">Research</style> effectiveness."
msgstr "学习影响小人天赋成长和 <style=\"research\">研究</style> 效率."

#. STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.NAME"
msgid "Learning"
msgstr "学习"

#. STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.PROFESSION_NAME"
msgid "Scientist"
msgstr "科学家"

#. STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.RESEARCHPOINTS
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.RESEARCHPOINTS"
msgid "$value Research Points Per Day"
msgstr "$value 每天研究点数"

#. STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.SPEEDMODIFIER"
msgid "$value% Skill Leveling"
msgstr "$value% 技能经验"

#. STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERY.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERY.DESC"
msgid "The Tinkering attribute determines a Duplicant's efficiency when operating machines."
msgstr "技术影响小人操作机器的效率."

#. STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERY.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERY.NAME"
msgid "Tinkering"
msgstr "技术"

#. STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERY.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERY.PROFESSION_NAME"
msgid "Technician"
msgstr "技师"

#. STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERY.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERY.SPEEDMODIFIER"
msgid "$value% Tinkering Speed"
msgstr "$value% 修补速度"

#. STRINGS.DUPLICANTS.ATTRIBUTES.MAXUNDERWATERTRAVELCOST.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MAXUNDERWATERTRAVELCOST.DESC"
msgid ""
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.MAXUNDERWATERTRAVELCOST.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MAXUNDERWATERTRAVELCOST.NAME"
msgid "Underwater Movement"
msgstr "水中移动速度"

#. STRINGS.DUPLICANTS.ATTRIBUTES.MAXUNDERWATERTRAVELCOST.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MAXUNDERWATERTRAVELCOST.PROFESSION_NAME"
msgid ""
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.MEDICAL.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MEDICAL.DESC"
msgid "The Medicine attribute determines a Duplicant's <style=\"disease\">Disease</style> resistance and ability to heal after injury."
msgstr "医学影响小人对 <style=\"disease\">疾病</style> 的抵抗和恢复能力."

#. STRINGS.DUPLICANTS.ATTRIBUTES.MEDICAL.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MEDICAL.NAME"
msgid "Medicine"
msgstr "医学"

#. STRINGS.DUPLICANTS.ATTRIBUTES.MEDICAL.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MEDICAL.PROFESSION_NAME"
msgid "Physician"
msgstr "医生"

#. STRINGS.DUPLICANTS.ATTRIBUTES.MEDICAL.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MEDICAL.SPEEDMODIFIER"
msgid "$value% Disease Resistance"
msgstr "$value% 抵抗力"

#. STRINGS.DUPLICANTS.ATTRIBUTES.OVERHEATTEMPERATURE.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.OVERHEATTEMPERATURE.DESC"
msgid "A building at Overheat <style=\"heat\">Temperature</style> begins taking damage and will meltdown if not cooled"
msgstr "一个建筑正处于过热 <style=\"heat\">温度</style> 开始受到伤害, 如果不冷却的话会损坏"

#. STRINGS.DUPLICANTS.ATTRIBUTES.OVERHEATTEMPERATURE.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.OVERHEATTEMPERATURE.NAME"
msgid "Overheat Temperature"
msgstr "过热温度"

#. STRINGS.DUPLICANTS.ATTRIBUTES.PROFESSION_DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.PROFESSION_DESC"
msgid "This Duplicant is most proficient at {0}"
msgstr "小人精通 {0}"

#. STRINGS.DUPLICANTS.ATTRIBUTES.SNEEZYNESS.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.SNEEZYNESS.DESC"
msgid "The Sneeziness attribute determines how frequently a Duplicant sneezes."
msgstr "睡意决定一个小人睡觉的频率"

#. STRINGS.DUPLICANTS.ATTRIBUTES.SNEEZYNESS.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.SNEEZYNESS.NAME"
msgid "Sneeziness"
msgstr "睡意"

#. STRINGS.DUPLICANTS.ATTRIBUTES.STAMINADELTA.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.STAMINADELTA.DESC"
msgid ""
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.STAMINADELTA.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.STAMINADELTA.NAME"
msgid "Stamina Change"
msgstr "体力变化"

#. STRINGS.DUPLICANTS.ATTRIBUTES.STRENGTH.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.STRENGTH.DESC"
msgid "The Strength attribute determines a Duplicant's carrying capacity and combat effectiveness."
msgstr "强壮影响小人搬运能力和战斗力."

#. STRINGS.DUPLICANTS.ATTRIBUTES.STRENGTH.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.STRENGTH.NAME"
msgid "Strength"
msgstr "力量"

#. STRINGS.DUPLICANTS.ATTRIBUTES.STRENGTH.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.STRENGTH.PROFESSION_NAME"
msgid "Body Builder"
msgstr "硬汉"

#. STRINGS.DUPLICANTS.ATTRIBUTES.STRENGTH.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.STRENGTH.SPEEDMODIFIER"
msgid "$value% Carrying Weight"
msgstr "$value% 搬运重量"

#. STRINGS.DUPLICANTS.ATTRIBUTES.STRESSDELTA.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.STRESSDELTA.DESC"
msgid "Modifies the rate at which a Duplicant's <style=\"stress\">Stress</style> changes."
msgstr "改变小人 <style=\"stress\">压力</style> 变化的速率."

#. STRINGS.DUPLICANTS.ATTRIBUTES.STRESSDELTA.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.STRESSDELTA.NAME"
msgid "Stress Change"
msgstr "压力变化"

#. STRINGS.DUPLICANTS.ATTRIBUTES.THERMALCONDUCTIVITYBARRIER.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.THERMALCONDUCTIVITYBARRIER.NAME"
msgid "Conductivity Barrier"
msgstr "导热屏障"

#. STRINGS.DUPLICANTS.ATTRIBUTES.THERMALCONDUCTIVITYBARRIER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.THERMALCONDUCTIVITYBARRIER.TOOLTIP"
msgid "Barrier thickness dampens the rate of <style=\"heat\">Heat</style> conduction"
msgstr "屏障厚度抑制 <style=\"heat\">热量</style> 的传导速率"

#. STRINGS.DUPLICANTS.ATTRIBUTES.TOILETEFFICIENCY.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.TOILETEFFICIENCY.DESC"
msgid "Modifies the speed at which a Duplicant finishes up their \"business\"."
msgstr "改变小人上厕所的速度."

#. STRINGS.DUPLICANTS.ATTRIBUTES.TOILETEFFICIENCY.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.TOILETEFFICIENCY.NAME"
msgid "Bladder Efficiency"
msgstr "膀胱功能"

#. STRINGS.DUPLICANTS.ATTRIBUTES.TOILETEFFICIENCY.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.TOILETEFFICIENCY.PROFESSION_NAME"
msgid ""
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.TOXICITYDELTA.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.TOXICITYDELTA.DESC"
msgid ""
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.TOXICITYDELTA.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.TOXICITYDELTA.NAME"
msgid "Toxicity Change"
msgstr "毒性变化"

#. STRINGS.DUPLICANTS.ATTRIBUTES.UNPROFESSIONAL_DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.UNPROFESSIONAL_DESC"
msgid "This Duplicant has no discernible skills to speak of"
msgstr "小人技能平平"

#. STRINGS.DUPLICANTS.ATTRIBUTES.UNPROFESSIONAL_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.UNPROFESSIONAL_NAME"
msgid "Lump"
msgstr "呆瓜"

#. STRINGS.DUPLICANTS.CHOREGROUPS.ART.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.ART.DESC"
msgid "Sculpt or paint art pieces to improve colony decor."
msgstr "雕刻或油画可以增加基地的环境."

#. STRINGS.DUPLICANTS.CHOREGROUPS.ART.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.ART.NAME"
msgid "Art"
msgstr "艺术"

#. STRINGS.DUPLICANTS.CHOREGROUPS.BUILD.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.BUILD.DESC"
msgid "Construct new buildings."
msgstr "造一些新的建筑."

#. STRINGS.DUPLICANTS.CHOREGROUPS.BUILD.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.BUILD.NAME"
msgid "Build"
msgstr "建造"

#. STRINGS.DUPLICANTS.CHOREGROUPS.COMBAT.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.COMBAT.DESC"
msgid "Attack wild creatures."
msgstr "攻击野生生物."

#. STRINGS.DUPLICANTS.CHOREGROUPS.COMBAT.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.COMBAT.NAME"
msgid "Combat"
msgstr "战斗"

#. STRINGS.DUPLICANTS.CHOREGROUPS.COMPOST.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.COMPOST.DESC"
msgid "Work composts to produce fertilizer."
msgstr "定期翻土才生产化肥."

#. STRINGS.DUPLICANTS.CHOREGROUPS.COMPOST.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.COMPOST.NAME"
msgid "Compost"
msgstr "化肥堆"

#. STRINGS.DUPLICANTS.CHOREGROUPS.COOK.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.COOK.DESC"
msgid "Produce food for Duplicants with food preparation buildings."
msgstr "通过食物加工建筑生产食物给小人."

#. STRINGS.DUPLICANTS.CHOREGROUPS.COOK.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.COOK.NAME"
msgid "Cook"
msgstr "烹饪"

#. STRINGS.DUPLICANTS.CHOREGROUPS.DELIVER.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.DELIVER.DESC"
msgid "Transport materials to critical utility buildings and high priority storage."
msgstr "运送材料到公共需求建筑和优先存储."

#. STRINGS.DUPLICANTS.CHOREGROUPS.DELIVER.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.DELIVER.NAME"
msgid "Deliver"
msgstr "运输"

#. STRINGS.DUPLICANTS.CHOREGROUPS.DIG.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.DIG.DESC"
msgid "Dig out raw resources."
msgstr "挖掉未加工的资源."

#. STRINGS.DUPLICANTS.CHOREGROUPS.DIG.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.DIG.NAME"
msgid "Dig"
msgstr "挖掘"

#. STRINGS.DUPLICANTS.CHOREGROUPS.GENERATEPOWER.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.GENERATEPOWER.DESC"
msgid "Run on manual generators to produce power."
msgstr "在人力发电机上奔跑可以产生电力."

#. STRINGS.DUPLICANTS.CHOREGROUPS.GENERATEPOWER.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.GENERATEPOWER.NAME"
msgid "Power"
msgstr "电力"

#. STRINGS.DUPLICANTS.CHOREGROUPS.HARVEST.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.HARVEST.DESC"
msgid "Pick the food from plants."
msgstr "从植物上收获食物."

#. STRINGS.DUPLICANTS.CHOREGROUPS.HARVEST.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.HARVEST.NAME"
msgid "Harvest"
msgstr "收获"

#. STRINGS.DUPLICANTS.CHOREGROUPS.LIQUIDCOOLEDFAN.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.LIQUIDCOOLEDFAN.DESC"
msgid "Operate the hydrofan to cool areas."
msgstr "操作水雾风扇来降低区域温度."

#. STRINGS.DUPLICANTS.CHOREGROUPS.LIQUIDCOOLEDFAN.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.LIQUIDCOOLEDFAN.NAME"
msgid "Hydrofan"
msgstr "水雾风扇"

#. STRINGS.DUPLICANTS.CHOREGROUPS.MOP.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.MOP.DESC"
msgid "Clean up liquid spills."
msgstr "清理液体污染物"

#. STRINGS.DUPLICANTS.CHOREGROUPS.MOP.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.MOP.NAME"
msgid "Mop"
msgstr "打扫"

#. STRINGS.DUPLICANTS.CHOREGROUPS.REPAIR.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.REPAIR.DESC"
msgid "Repair damaged buildings."
msgstr "修理受损建筑."

#. STRINGS.DUPLICANTS.CHOREGROUPS.REPAIR.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.REPAIR.NAME"
msgid "Repair"
msgstr "维修"

#. STRINGS.DUPLICANTS.CHOREGROUPS.RESEARCH.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.RESEARCH.DESC"
msgid "Work research stations to unlock new technologies."
msgstr "在研究台工作来解锁新的科技."

#. STRINGS.DUPLICANTS.CHOREGROUPS.RESEARCH.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.RESEARCH.NAME"
msgid "Research"
msgstr "研究"

#. STRINGS.DUPLICANTS.CHOREGROUPS.SWEEP.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.SWEEP.DESC"
msgid "Move materials to noncritical buildings and normal priority storage."
msgstr "运送材料到一般建筑和一般存储."

#. STRINGS.DUPLICANTS.CHOREGROUPS.SWEEP.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.SWEEP.NAME"
msgid "Sweep"
msgstr "清理"

#. STRINGS.DUPLICANTS.CHOREGROUPS.TOGGLE.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.TOGGLE.DESC"
msgid "Manually enable, disable or adjust building switches and filters."
msgstr "手动开/关或决定建筑变化和分离."

#. STRINGS.DUPLICANTS.CHOREGROUPS.TOGGLE.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.TOGGLE.NAME"
msgid "Toggle"
msgstr "切换"

#. STRINGS.DUPLICANTS.CHORES.ART.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.ART.NAME"
msgid "Decorate"
msgstr "装饰"

#. STRINGS.DUPLICANTS.CHORES.ART.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.ART.STATUS"
msgid "Going to decorate"
msgstr "正在装饰"

#. STRINGS.DUPLICANTS.CHORES.ATTACK.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.ATTACK.NAME"
msgid "Attack"
msgstr "攻击"

#. STRINGS.DUPLICANTS.CHORES.ATTACK.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.ATTACK.STATUS"
msgid "Attacking"
msgstr "正在攻击"

#. STRINGS.DUPLICANTS.CHORES.BEINCAPACITATED.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.BEINCAPACITATED.NAME"
msgid "Incapacitated"
msgstr "无法行动"

#. STRINGS.DUPLICANTS.CHORES.BEINCAPACITATED.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.BEINCAPACITATED.STATUS"
msgid "Dying"
msgstr "要死了"

#. STRINGS.DUPLICANTS.CHORES.BUILD.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.BUILD.NAME"
msgid "Build"
msgstr "建造"

#. STRINGS.DUPLICANTS.CHORES.BUILD.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.BUILD.STATUS"
msgid "Going to build"
msgstr "正在建造"

#. STRINGS.DUPLICANTS.CHORES.BUILDDIG.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.BUILDDIG.NAME"
msgid "Dig"
msgstr "挖掘"

#. STRINGS.DUPLICANTS.CHORES.BUILDDIG.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.BUILDDIG.STATUS"
msgid "Going to dig"
msgstr "正在挖掘"

#. STRINGS.DUPLICANTS.CHORES.BUILDFETCH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.BUILDFETCH.NAME"
msgid "Deliver"
msgstr "运送"

#. STRINGS.DUPLICANTS.CHORES.BUILDFETCH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.BUILDFETCH.STATUS"
msgid "Delivering"
msgstr "正在运送"

#. STRINGS.DUPLICANTS.CHORES.CLEANTOILET.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.CLEANTOILET.NAME"
msgid "Clean"
msgstr "清洁"

#. STRINGS.DUPLICANTS.CHORES.CLEANTOILET.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.CLEANTOILET.STATUS"
msgid "Going to clean"
msgstr "正在清洁"

#. STRINGS.DUPLICANTS.CHORES.COMPOSTWORKABLE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.COMPOSTWORKABLE.NAME"
msgid "Compost"
msgstr "翻土"

#. STRINGS.DUPLICANTS.CHORES.COMPOSTWORKABLE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.COMPOSTWORKABLE.STATUS"
msgid "Going to compost"
msgstr "正在翻土"

#. STRINGS.DUPLICANTS.CHORES.COOK.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.COOK.NAME"
msgid "Cook"
msgstr "烹饪"

#. STRINGS.DUPLICANTS.CHORES.COOK.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.COOK.STATUS"
msgid "Going to cook"
msgstr "正在烹饪"

#. STRINGS.DUPLICANTS.CHORES.COOKFETCH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.COOKFETCH.NAME"
msgid "Deliver"
msgstr "运送"

#. STRINGS.DUPLICANTS.CHORES.COOKFETCH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.COOKFETCH.STATUS"
msgid "Delivering"
msgstr "正在运送"

#. STRINGS.DUPLICANTS.CHORES.COOLDOWN.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.COOLDOWN.NAME"
msgid "Cool off"
msgstr "冷却"

#. STRINGS.DUPLICANTS.CHORES.COOLDOWN.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.COOLDOWN.STATUS"
msgid "Going to cool off"
msgstr "正冷却"

#. STRINGS.DUPLICANTS.CHORES.DEBUGGOTO.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.DEBUGGOTO.NAME"
msgid "DebugGoTo"
msgstr "排除故障"

#. STRINGS.DUPLICANTS.CHORES.DEBUGGOTO.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.DEBUGGOTO.STATUS"
msgid "DebugGoTo"
msgstr "排除故障"

#. STRINGS.DUPLICANTS.CHORES.DECONSTRUCT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.DECONSTRUCT.NAME"
msgid "Deconstruct"
msgstr "拆解"

#. STRINGS.DUPLICANTS.CHORES.DECONSTRUCT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.DECONSTRUCT.STATUS"
msgid "Going to deconstruct"
msgstr "正在拆解"

#. STRINGS.DUPLICANTS.CHORES.DELIVERFOOD.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.DELIVERFOOD.NAME"
msgid "Deliver food"
msgstr "运送食物"

#. STRINGS.DUPLICANTS.CHORES.DELIVERFOOD.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.DELIVERFOOD.STATUS"
msgid "Delivering food"
msgstr "正在运送食物"

#. STRINGS.DUPLICANTS.CHORES.DIE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.DIE.NAME"
msgid "Die"
msgstr "死亡"

#. STRINGS.DUPLICANTS.CHORES.DIE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.DIE.STATUS"
msgid "Dying"
msgstr "要死了"

#. STRINGS.DUPLICANTS.CHORES.DIG.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.DIG.NAME"
msgid "Dig"
msgstr "挖掘"

#. STRINGS.DUPLICANTS.CHORES.DIG.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.DIG.STATUS"
msgid "Going to dig"
msgstr "正在挖掘"

#. STRINGS.DUPLICANTS.CHORES.DOCTOR.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.DOCTOR.NAME"
msgid "Doctor"
msgstr "医生"

#. STRINGS.DUPLICANTS.CHORES.DOCTOR.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.DOCTOR.STATUS"
msgid "Nursing"
msgstr "照料"

#. STRINGS.DUPLICANTS.CHORES.DROPUNUSEDINVENTORY.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.DROPUNUSEDINVENTORY.NAME"
msgid "Drop unused inventory"
msgstr "掉下没用的物品"

#. STRINGS.DUPLICANTS.CHORES.DROPUNUSEDINVENTORY.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.DROPUNUSEDINVENTORY.STATUS"
msgid "Dropping unused inventory"
msgstr "正在扔没用的物品"

#. STRINGS.DUPLICANTS.CHORES.EAT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.EAT.NAME"
msgid "Eat"
msgstr "进食"

#. STRINGS.DUPLICANTS.CHORES.EAT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.EAT.STATUS"
msgid "Going to eat"
msgstr "正在进食"

#. STRINGS.DUPLICANTS.CHORES.EMOTEHIGHPRIORITY.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.EMOTEHIGHPRIORITY.NAME"
msgid "EmoteHighPriority"
msgstr "提高优先度"

#. STRINGS.DUPLICANTS.CHORES.EMOTEHIGHPRIORITY.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.EMOTEHIGHPRIORITY.STATUS"
msgid "High Priority Emote"
msgstr "高优先度"

#. STRINGS.DUPLICANTS.CHORES.EMPTYSTORAGE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.EMPTYSTORAGE.NAME"
msgid "Empty storage"
msgstr "清空存储箱"

#. STRINGS.DUPLICANTS.CHORES.EMPTYSTORAGE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.EMPTYSTORAGE.STATUS"
msgid "Going to empty storage"
msgstr "正在清空库存"

#. STRINGS.DUPLICANTS.CHORES.ENTOMBED.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.ENTOMBED.NAME"
msgid "Entombed"
msgstr "埋葬"

#. STRINGS.DUPLICANTS.CHORES.ENTOMBED.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.ENTOMBED.STATUS"
msgid "Entombed"
msgstr "埋葬"

#. STRINGS.DUPLICANTS.CHORES.EQUIP.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.EQUIP.NAME"
msgid "Equip"
msgstr "装备"

#. STRINGS.DUPLICANTS.CHORES.EQUIP.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.EQUIP.STATUS"
msgid "Moving to equip"
msgstr "正在装备"

#. STRINGS.DUPLICANTS.CHORES.FABRICATE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.FABRICATE.NAME"
msgid "Fabricating"
msgstr "制造"

#. STRINGS.DUPLICANTS.CHORES.FABRICATE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.FABRICATE.STATUS"
msgid "Going to fabricate"
msgstr "正在制造"

#. STRINGS.DUPLICANTS.CHORES.FABRICATEFETCH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.FABRICATEFETCH.NAME"
msgid "Deliver"
msgstr "运送"

#. STRINGS.DUPLICANTS.CHORES.FABRICATEFETCH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.FABRICATEFETCH.STATUS"
msgid "Delivering"
msgstr "正在运送"

#. STRINGS.DUPLICANTS.CHORES.FETCH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.FETCH.NAME"
msgid "Deliver"
msgstr "运送"

#. STRINGS.DUPLICANTS.CHORES.FETCH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.FETCH.STATUS"
msgid "Delivering"
msgstr "正在运送"

#. STRINGS.DUPLICANTS.CHORES.FETCHCRITICAL.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.FETCHCRITICAL.NAME"
msgid "Deliver"
msgstr "运送"

#. STRINGS.DUPLICANTS.CHORES.FETCHCRITICAL.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.FETCHCRITICAL.STATUS"
msgid "Delivering"
msgstr "正在运送"

#. STRINGS.DUPLICANTS.CHORES.FLEE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.FLEE.NAME"
msgid "Flee"
msgstr "逃跑"

#. STRINGS.DUPLICANTS.CHORES.FLEE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.FLEE.STATUS"
msgid "Fleeing"
msgstr "正在逃跑"

#. STRINGS.DUPLICANTS.CHORES.FLIPCOMPOST.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.FLIPCOMPOST.NAME"
msgid "Flip"
msgstr "翻转"

#. STRINGS.DUPLICANTS.CHORES.FLIPCOMPOST.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.FLIPCOMPOST.STATUS"
msgid "Going to flip compost"
msgstr "正在去翻化肥堆"

#. STRINGS.DUPLICANTS.CHORES.GENERATEPOWER.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.GENERATEPOWER.NAME"
msgid "Generate Power"
msgstr "人力发电"

#. STRINGS.DUPLICANTS.CHORES.GENERATEPOWER.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.GENERATEPOWER.STATUS"
msgid "Going to generate power"
msgstr "正在人力发电"

#. STRINGS.DUPLICANTS.CHORES.HARVEST.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.HARVEST.NAME"
msgid "Harvest"
msgstr "收获"

#. STRINGS.DUPLICANTS.CHORES.HARVEST.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.HARVEST.STATUS"
msgid "Going to harvest"
msgstr "准备去收割"

#. STRINGS.DUPLICANTS.CHORES.HEAL.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.HEAL.NAME"
msgid "Heal"
msgstr "治疗"

#. STRINGS.DUPLICANTS.CHORES.HEAL.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.HEAL.STATUS"
msgid "Healing"
msgstr "正在治疗"

#. STRINGS.DUPLICANTS.CHORES.HEALCRITICAL.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.HEALCRITICAL.NAME"
msgid "Heal"
msgstr "治疗"

#. STRINGS.DUPLICANTS.CHORES.HEALCRITICAL.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.HEALCRITICAL.STATUS"
msgid "Healing"
msgstr "正在治疗"

#. STRINGS.DUPLICANTS.CHORES.IDLE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.IDLE.NAME"
msgid "Idle"
msgstr "空闲"

#. STRINGS.DUPLICANTS.CHORES.IDLE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.IDLE.STATUS"
msgid "Idle"
msgstr "空闲"

#. STRINGS.DUPLICANTS.CHORES.LIQUIDCOOLEDFAN.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.LIQUIDCOOLEDFAN.NAME"
msgid "Use Fan"
msgstr "用风扇"

#. STRINGS.DUPLICANTS.CHORES.LIQUIDCOOLEDFAN.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.LIQUIDCOOLEDFAN.STATUS"
msgid "Going to use fan"
msgstr "正在用风扇"

#. STRINGS.DUPLICANTS.CHORES.MANUALCONTROLGOTO.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MANUALCONTROLGOTO.NAME"
msgid "Move to position"
msgstr "移动至"

#. STRINGS.DUPLICANTS.CHORES.MANUALCONTROLGOTO.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MANUALCONTROLGOTO.STATUS"
msgid "Moving to position"
msgstr "移动至"

#. STRINGS.DUPLICANTS.CHORES.MANUALCONTROLIDLE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MANUALCONTROLIDLE.NAME"
msgid "Manual idle"
msgstr "手动闲置"

#. STRINGS.DUPLICANTS.CHORES.MANUALCONTROLIDLE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MANUALCONTROLIDLE.STATUS"
msgid "Manual idle"
msgstr "手动闲置"

#. STRINGS.DUPLICANTS.CHORES.MANUALCONTROLPRIORITIZECHORE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MANUALCONTROLPRIORITIZECHORE.NAME"
msgid "Move to position"
msgstr "移动至"

#. STRINGS.DUPLICANTS.CHORES.MANUALCONTROLPRIORITIZECHORE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MANUALCONTROLPRIORITIZECHORE.STATUS"
msgid "Moving to position"
msgstr "正在移动"

#. STRINGS.DUPLICANTS.CHORES.MENTALBREAK.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MENTALBREAK.NAME"
msgid "Nervous breakdown"
msgstr "精神失常"

#. STRINGS.DUPLICANTS.CHORES.MENTALBREAK.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MENTALBREAK.STATUS"
msgid "Nervous breakdown"
msgstr "精神失常"

#. STRINGS.DUPLICANTS.CHORES.MOP.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MOP.NAME"
msgid "Mop"
msgstr "打扫"

#. STRINGS.DUPLICANTS.CHORES.MOP.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MOP.STATUS"
msgid "Going to mop"
msgstr "正在打扫"

#. STRINGS.DUPLICANTS.CHORES.MOVETO.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MOVETO.NAME"
msgid "Move to"
msgstr "移动到"

#. STRINGS.DUPLICANTS.CHORES.MOVETO.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MOVETO.STATUS"
msgid "Moving to location"
msgstr "正移动到地点"

#. STRINGS.DUPLICANTS.CHORES.MOVETOLOCATION.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MOVETOLOCATION.NAME"
msgid "Move to location"
msgstr "移动到地点"

#. STRINGS.DUPLICANTS.CHORES.MOVETOLOCATION.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MOVETOLOCATION.STATUS"
msgid "Moving to location"
msgstr "正移动到地点"

#. STRINGS.DUPLICANTS.CHORES.MOVETOQUARANTINE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MOVETOQUARANTINE.NAME"
msgid "Move to quarantine"
msgstr "在去检疫"

#. STRINGS.DUPLICANTS.CHORES.MOVETOQUARANTINE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MOVETOQUARANTINE.STATUS"
msgid "Moving to quarantine"
msgstr "正在去检疫"

#. STRINGS.DUPLICANTS.CHORES.MOVETOSAFETY.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MOVETOSAFETY.NAME"
msgid "Move to safety"
msgstr "移动到安全点"

#. STRINGS.DUPLICANTS.CHORES.MOVETOSAFETY.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MOVETOSAFETY.STATUS"
msgid "Moving to safety"
msgstr "正移动到安全点"

#. STRINGS.DUPLICANTS.CHORES.MUSH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MUSH.NAME"
msgid "Mush"
msgstr "制造"

#. STRINGS.DUPLICANTS.CHORES.MUSH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MUSH.STATUS"
msgid "Going to mush"
msgstr "正在制造"

#. STRINGS.DUPLICANTS.CHORES.MUSHFETCH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MUSHFETCH.NAME"
msgid "Deliver"
msgstr "运送"

#. STRINGS.DUPLICANTS.CHORES.MUSHFETCH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MUSHFETCH.STATUS"
msgid "Delivering"
msgstr "运送中"

#. STRINGS.DUPLICANTS.CHORES.PEE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.PEE.NAME"
msgid "Pee"
msgstr "小便"

#. STRINGS.DUPLICANTS.CHORES.PEE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.PEE.STATUS"
msgid "Bio Break"
msgstr "小憩"

#. STRINGS.DUPLICANTS.CHORES.PRIORITIZECHORE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.PRIORITIZECHORE.NAME"
msgid "Prioritize chore"
msgstr "优先整理"

#. STRINGS.DUPLICANTS.CHORES.PRIORITIZECHORE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.PRIORITIZECHORE.STATUS"
msgid "Prioritize chore"
msgstr "优先整理"

#. STRINGS.DUPLICANTS.CHORES.RECHARGE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.RECHARGE.NAME"
msgid "Recharge"
msgstr "充电"

#. STRINGS.DUPLICANTS.CHORES.RECHARGE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.RECHARGE.STATUS"
msgid "Recharging equipment"
msgstr "装备充电"

#. STRINGS.DUPLICANTS.CHORES.RECOVERBREATH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.RECOVERBREATH.NAME"
msgid "Recover breath"
msgstr "恢复呼吸"

#. STRINGS.DUPLICANTS.CHORES.RECOVERBREATH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.RECOVERBREATH.STATUS"
msgid "Recovering breath"
msgstr "正大口呼吸"

#. STRINGS.DUPLICANTS.CHORES.RELAX.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.RELAX.NAME"
msgid "Relax"
msgstr "放松"

#. STRINGS.DUPLICANTS.CHORES.RELAX.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.RELAX.STATUS"
msgid "Relaxing"
msgstr "放松中"

#. STRINGS.DUPLICANTS.CHORES.RELOCATE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.RELOCATE.NAME"
msgid "Relocate"
msgstr "转移"

#. STRINGS.DUPLICANTS.CHORES.RELOCATE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.RELOCATE.STATUS"
msgid "Going to relocate"
msgstr "正转移"

#. STRINGS.DUPLICANTS.CHORES.REPAIR.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.REPAIR.NAME"
msgid "Repair"
msgstr "维修"

#. STRINGS.DUPLICANTS.CHORES.REPAIR.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.REPAIR.STATUS"
msgid "Going to repair"
msgstr "正在维修"

#. STRINGS.DUPLICANTS.CHORES.RESCUEINCAPACITATED.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.RESCUEINCAPACITATED.NAME"
msgid "Rescue friend"
msgstr "解救小伙伴"

#. STRINGS.DUPLICANTS.CHORES.RESCUEINCAPACITATED.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.RESCUEINCAPACITATED.STATUS"
msgid "Rescuing friend"
msgstr "正解救小伙伴"

#. STRINGS.DUPLICANTS.CHORES.RESEARCH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.RESEARCH.NAME"
msgid "Research"
msgstr "研究"

#. STRINGS.DUPLICANTS.CHORES.RESEARCH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.RESEARCH.STATUS"
msgid "Going to research"
msgstr "正在研究"

#. STRINGS.DUPLICANTS.CHORES.RESTDUETODISEASE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.RESTDUETODISEASE.NAME"
msgid "Rest"
msgstr "休养"

#. STRINGS.DUPLICANTS.CHORES.RESTDUETODISEASE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.RESTDUETODISEASE.STATUS"
msgid "Resting"
msgstr "休养中"

#. STRINGS.DUPLICANTS.CHORES.SHOWER.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.SHOWER.NAME"
msgid "Shower"
msgstr "洗澡"

#. STRINGS.DUPLICANTS.CHORES.SHOWER.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.SHOWER.STATUS"
msgid "Showering"
msgstr "正在洗澡"

#. STRINGS.DUPLICANTS.CHORES.SIGH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.SIGH.NAME"
msgid "Sigh"
msgstr "叹气"

#. STRINGS.DUPLICANTS.CHORES.SIGH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.SIGH.STATUS"
msgid "Sighing"
msgstr "叹气中"

#. STRINGS.DUPLICANTS.CHORES.SLEEP.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.SLEEP.NAME"
msgid "Sleep"
msgstr "睡觉"

#. STRINGS.DUPLICANTS.CHORES.SLEEP.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.SLEEP.STATUS"
msgid "Sleeping"
msgstr "睡觉中"

#. STRINGS.DUPLICANTS.CHORES.SLEEPONFLOOR.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.SLEEPONFLOOR.NAME"
msgid "Sleep"
msgstr "睡地板"

#. STRINGS.DUPLICANTS.CHORES.SLEEPONFLOOR.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.SLEEPONFLOOR.STATUS"
msgid "Sleeping"
msgstr "睡地板中"

#. STRINGS.DUPLICANTS.CHORES.STRESSACTINGOUT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.STRESSACTINGOUT.NAME"
msgid "Lash out"
msgstr "发泄"

#. STRINGS.DUPLICANTS.CHORES.STRESSACTINGOUT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.STRESSACTINGOUT.STATUS"
msgid "Lashing out"
msgstr "发泄中"

#. STRINGS.DUPLICANTS.CHORES.STRESSVOMIT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.STRESSVOMIT.NAME"
msgid "Stress vomit"
msgstr "因压力呕吐"

#. STRINGS.DUPLICANTS.CHORES.STRESSVOMIT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.STRESSVOMIT.STATUS"
msgid "Stress vomiting"
msgstr "因压力呕吐中"

#. STRINGS.DUPLICANTS.CHORES.TAKEMEDICINE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.TAKEMEDICINE.NAME"
msgid "Take medicine"
msgstr "吃药"

#. STRINGS.DUPLICANTS.CHORES.TAKEMEDICINE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.TAKEMEDICINE.STATUS"
msgid "Taking medicine"
msgstr "吃药中"

#. STRINGS.DUPLICANTS.CHORES.TOGGLE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.TOGGLE.NAME"
msgid "Toggle"
msgstr "切换"

#. STRINGS.DUPLICANTS.CHORES.TOGGLE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.TOGGLE.STATUS"
msgid "Going to toggle"
msgstr "正在切换"

#. STRINGS.DUPLICANTS.CHORES.TRANSPORT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.TRANSPORT.NAME"
msgid "Sweep"
msgstr "清理"

#. STRINGS.DUPLICANTS.CHORES.TRANSPORT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.TRANSPORT.STATUS"
msgid "Going to sweep"
msgstr "正在清理"

#. STRINGS.DUPLICANTS.CHORES.UNEQUIP.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.UNEQUIP.NAME"
msgid "Unequip"
msgstr "解除装备"

#. STRINGS.DUPLICANTS.CHORES.UNEQUIP.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.UNEQUIP.STATUS"
msgid "Moving to unequip"
msgstr "正解除装备"

#. STRINGS.DUPLICANTS.CHORES.UPGRADE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.UPGRADE.NAME"
msgid "Upgrade"
msgstr "升级"

#. STRINGS.DUPLICANTS.CHORES.UPGRADE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.UPGRADE.STATUS"
msgid "Going to upgrade"
msgstr "正在升级"

#. STRINGS.DUPLICANTS.CHORES.UPROOT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.UPROOT.NAME"
msgid "Uproot"
msgstr "拔起"

#. STRINGS.DUPLICANTS.CHORES.UPROOT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.UPROOT.STATUS"
msgid "Going to uproot"
msgstr "正在拔起"

#. STRINGS.DUPLICANTS.CHORES.USETOILET.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.USETOILET.NAME"
msgid "Use toilet"
msgstr "上厕所"

#. STRINGS.DUPLICANTS.CHORES.USETOILET.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.USETOILET.STATUS"
msgid "Going to use toilet"
msgstr "正上厕所"

#. STRINGS.DUPLICANTS.CHORES.VOMIT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.VOMIT.NAME"
msgid "Vomit"
msgstr "呕吐"

#. STRINGS.DUPLICANTS.CHORES.VOMIT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.VOMIT.STATUS"
msgid "Vomiting"
msgstr "呕吐中"

#. STRINGS.DUPLICANTS.CHORES.WARMUP.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.WARMUP.NAME"
msgid "Warm up"
msgstr "做准备"

#. STRINGS.DUPLICANTS.CHORES.WARMUP.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.WARMUP.STATUS"
msgid "Going to warm up"
msgstr "正在做准备"

#. STRINGS.DUPLICANTS.CHORES.WASHHANDS.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.WASHHANDS.NAME"
msgid "Wash hands"
msgstr "洗手"

#. STRINGS.DUPLICANTS.CHORES.WASHHANDS.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.WASHHANDS.STATUS"
msgid "Washing hands"
msgstr "洗手中"

#. STRINGS.DUPLICANTS.DISEASES.ALLDISEASES.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.ALLDISEASES.NAME"
msgid "All Diseases"
msgstr "全部疾病"

#. STRINGS.DUPLICANTS.DISEASES.BOOSTSCURESPEED
msgctxt "STRINGS.DUPLICANTS.DISEASES.BOOSTSCURESPEED"
msgid "Heal speed (<style=\"disease\">{0}</style>): <style=\"produced\">+{1}</style>"
msgstr "治疗速度 (<style=\"disease\">{0}</style>): <style=\"produced\">+{1}</style>"

#. STRINGS.DUPLICANTS.DISEASES.COLDBRAIN.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DISEASES.COLDBRAIN.DESCRIPTION"
msgid "This Duplicant's thought processes have been slowed to a crawl by the terrible cold"
msgstr "该小人认为思路已经因为太寒冷而缓慢了许多"

#. STRINGS.DUPLICANTS.DISEASES.COLDBRAIN.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.COLDBRAIN.NAME"
msgid "Hypothermia"
msgstr "低体温"

#. STRINGS.DUPLICANTS.DISEASES.CURED_POPUP
msgctxt "STRINGS.DUPLICANTS.DISEASES.CURED_POPUP"
msgid "Cured of {0}"
msgstr "治好 {0}"

#. STRINGS.DUPLICANTS.DISEASES.CURES
msgctxt "STRINGS.DUPLICANTS.DISEASES.CURES"
msgid "Instantly cures <style=\"disease\">{0}</style>"
msgstr "马上治疗 <style=\"disease\">{0}</style>"

#. STRINGS.DUPLICANTS.DISEASES.DIARRHEA.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DISEASES.DIARRHEA.DESCRIPTION"
msgid "This Duplicant's gut is giving them some trouble"
msgstr "这小人的肚子在打仗"

#. STRINGS.DUPLICANTS.DISEASES.DIARRHEA.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.DIARRHEA.NAME"
msgid "Diarrhea"
msgstr "腹泻"

#. STRINGS.DUPLICANTS.DISEASES.DWEEBCEPHALY.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DISEASES.DWEEBCEPHALY.DESCRIPTION"
msgid "This Duplicant is experiencing some cognitive impairment"
msgstr "小人正受一些可知的伤害"

#. STRINGS.DUPLICANTS.DISEASES.DWEEBCEPHALY.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.DWEEBCEPHALY.NAME"
msgid "Brain Fog"
msgstr "脑雾"

#. STRINGS.DUPLICANTS.DISEASES.FOODPOISONING.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DISEASES.FOODPOISONING.DESCRIPTION"
msgid "This Duplicant's last meal might have been past its prime"
msgstr "小人可能吃了不干净的东西"

#. STRINGS.DUPLICANTS.DISEASES.FOODPOISONING.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.FOODPOISONING.NAME"
msgid "Food Poisoning"
msgstr "食物中毒"

#. STRINGS.DUPLICANTS.DISEASES.HEATRASH.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DISEASES.HEATRASH.DESCRIPTION"
msgid "This Duplicant's thought processes have short circuited as a result of the extreme heat"
msgstr "该小人认为思路已经因为太热而短路了"

#. STRINGS.DUPLICANTS.DISEASES.HEATRASH.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.HEATRASH.NAME"
msgid "Heat Stroke"
msgstr "中暑"

#. STRINGS.DUPLICANTS.DISEASES.INFECTED_POPUP
msgctxt "STRINGS.DUPLICANTS.DISEASES.INFECTED_POPUP"
msgid "Became infected by {0}"
msgstr "被 {0} 感染"

#. STRINGS.DUPLICANTS.DISEASES.INFECTIONSOURCES.FOOD
msgctxt "STRINGS.DUPLICANTS.DISEASES.INFECTIONSOURCES.FOOD"
msgid "eating a {0}"
msgstr "在吃 {0}"

#. STRINGS.DUPLICANTS.DISEASES.INFECTIONSOURCES.INTERNAL_TEMPERATURE
msgctxt "STRINGS.DUPLICANTS.DISEASES.INFECTIONSOURCES.INTERNAL_TEMPERATURE"
msgid "extreme internal temperature"
msgstr "极高的体内温度"

#. STRINGS.DUPLICANTS.DISEASES.INFECTIONSOURCES.TOXIC_AREA
msgctxt "STRINGS.DUPLICANTS.DISEASES.INFECTIONSOURCES.TOXIC_AREA"
msgid "standing in a toxic area"
msgstr "站在剧毒区域"

#. STRINGS.DUPLICANTS.DISEASES.LAZIBONITIS.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DISEASES.LAZIBONITIS.DESCRIPTION"
msgid "This Duplicant really doesn't feel like working right now"
msgstr "小人现在不想干活"

#. STRINGS.DUPLICANTS.DISEASES.LAZIBONITIS.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.LAZIBONITIS.NAME"
msgid "The Lackadaisies"
msgstr "小懒猫"

#. STRINGS.DUPLICANTS.DISEASES.NOMEDICINETAKEN
msgctxt "STRINGS.DUPLICANTS.DISEASES.NOMEDICINETAKEN"
msgid "None"
msgstr "无"

#. STRINGS.DUPLICANTS.DISEASES.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.NOTIFICATION_TOOLTIP"
msgid "{0} contracted <style=\"disease\">{1}</style> by {2}"
msgstr "{0} 被 {2} 的 <style=\"disease\">{1}</style> 传染"

#. STRINGS.DUPLICANTS.DISEASES.PUTRIDODOUR.CRINGE_EFFECT
msgctxt "STRINGS.DUPLICANTS.DISEASES.PUTRIDODOUR.CRINGE_EFFECT"
msgid "Smelled a putrid odor"
msgstr "闻起来像腐烂了"

#. STRINGS.DUPLICANTS.DISEASES.PUTRIDODOUR.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DISEASES.PUTRIDODOUR.DESCRIPTION"
msgid "The pungent odor wafting off this Duplicant is nauseating their peers"
msgstr "这小人散发出一阵难闻的气味影响了他的小伙伴"

#. STRINGS.DUPLICANTS.DISEASES.PUTRIDODOUR.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.PUTRIDODOUR.NAME"
msgid "Trench Stench"
msgstr "恶臭"

#. STRINGS.DUPLICANTS.DISEASES.RECUPERATING
msgctxt "STRINGS.DUPLICANTS.DISEASES.RECUPERATING"
msgid "Resting up"
msgstr "康复中"

#. STRINGS.DUPLICANTS.DISEASES.REDUCECURESPEED
msgctxt "STRINGS.DUPLICANTS.DISEASES.REDUCECURESPEED"
msgid "Heal speed (<style=\"disease\">{0}</style>): <style=\"consumed\">{1}</style>"
msgstr "治疗速度 (<style=\"disease\">{0}</style>): <style=\"consumed\">{1}</style>"

#. STRINGS.DUPLICANTS.DISEASES.SAWCORPSOSIS.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DISEASES.SAWCORPSOSIS.DESCRIPTION"
msgid "This Duplicant saw the corpse of a friend"
msgstr "小人看见了他同伴的尸体"

#. STRINGS.DUPLICANTS.DISEASES.SAWCORPSOSIS.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.SAWCORPSOSIS.NAME"
msgid "Existential Angst"
msgstr "非常伤心"

#. STRINGS.DUPLICANTS.DISEASES.SPORES.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DISEASES.SPORES.DESCRIPTION"
msgid "This Duplicant is a walking fungal pod"
msgstr "这小人就是带菌体"

#. STRINGS.DUPLICANTS.DISEASES.SPORES.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.SPORES.NAME"
msgid "The Spores"
msgstr "病菌体"

#. STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP"
msgid "{Symptoms}\n\nContracted by {InfectionSource}\nDuration remaining: {Duration}\nRemedies: <style=\"medicine\">{Cures}</style>"
msgstr "{Symptoms}\n\n被 {InfectionSource} 感染\n持续时间: {Duration}\n治疗办法: <style=\"medicine\">{Cures}</style>"

#. STRINGS.DUPLICANTS.DISEASES.TRIGGERS.EATCOMPLETEEDIBLE
msgctxt "STRINGS.DUPLICANTS.DISEASES.TRIGGERS.EATCOMPLETEEDIBLE"
msgid "May cause <style=\"disease\">{Diseases}</style>"
msgstr "可能引起 <style=\"disease\">{Diseases}</style>"

#. STRINGS.DUPLICANTS.DISEASES.TRIGGERS.TOOLTIPS.EATCOMPLETEEDIBLE
msgctxt "STRINGS.DUPLICANTS.DISEASES.TRIGGERS.TOOLTIPS.EATCOMPLETEEDIBLE"
msgid "May cause <style=\"disease\">{Diseases}</style>"
msgstr "可能引起 <style=\"disease\">{Diseases}</style>"

#. STRINGS.DUPLICANTS.MODIFIERS.ANEWHOPE.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ANEWHOPE.NAME"
msgid "New Hope"
msgstr "新希望"

#. STRINGS.DUPLICANTS.MODIFIERS.ANEWHOPE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ANEWHOPE.TOOLTIP"
msgid "This Duplicant feels pretty optimistic about their new home"
msgstr "小人对他们的新家感到非常开心"

#. STRINGS.DUPLICANTS.MODIFIERS.BASEDUPLICANT.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BASEDUPLICANT.NAME"
msgid "Duplicant"
msgstr "小人"

#. STRINGS.DUPLICANTS.MODIFIERS.BASEROT.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BASEROT.NAME"
msgid "Base Decay Rate"
msgstr "基础腐烂速度"

#. STRINGS.DUPLICANTS.MODIFIERS.BREATHING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BREATHING.NAME"
msgid "Breathing"
msgstr "呼吸中"

#. STRINGS.DUPLICANTS.MODIFIERS.BURNED_BY_SCALDING_WATER.CAUSE
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BURNED_BY_SCALDING_WATER.CAUSE"
msgid "Obtained by exposure to hot water"
msgstr "通过接触热水而获得"

#. STRINGS.DUPLICANTS.MODIFIERS.BURNED_BY_SCALDING_WATER.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BURNED_BY_SCALDING_WATER.NAME"
msgid "Scalded"
msgstr "烫伤"

#. STRINGS.DUPLICANTS.MODIFIERS.BURNED_BY_SCALDING_WATER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BURNED_BY_SCALDING_WATER.TOOLTIP"
msgid "Ouch! This Duplicant showered or was doused in water that was much too hot"
msgstr "啊! 该小人洗太热的澡或被太热的水淋到了."

#. STRINGS.DUPLICANTS.MODIFIERS.BURNINGCALORIES.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BURNINGCALORIES.NAME"
msgid "Burning Calories"
msgstr "消耗卡路里"

#. STRINGS.DUPLICANTS.MODIFIERS.CLOTHING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.CLOTHING.NAME"
msgid "Clothing"
msgstr "穿衣服"

#. STRINGS.DUPLICANTS.MODIFIERS.COLD.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.COLD.NAME"
msgid "Cold"
msgstr "寒冷"

#. STRINGS.DUPLICANTS.MODIFIERS.COLD.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.COLD.TOOLTIP"
msgid "This Duplicant is uncomfortably cold"
msgstr "小人着凉了"

#. STRINGS.DUPLICANTS.MODIFIERS.COLDAIR.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.COLDAIR.NAME"
msgid "Cold Air"
msgstr "冷空气"

#. STRINGS.DUPLICANTS.MODIFIERS.COOLINGDOWN.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.COOLINGDOWN.NAME"
msgid "Cooling Down"
msgstr "冷却中"

#. STRINGS.DUPLICANTS.MODIFIERS.COOLINGDOWN.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.COOLINGDOWN.TOOLTIP"
msgid "This Duplicant is trying to cool back down"
msgstr "该小人正尝试冷却回来"

#. STRINGS.DUPLICANTS.MODIFIERS.DARKNESS.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DARKNESS.NAME"
msgid "Darkness"
msgstr "黑暗"

#. STRINGS.DUPLICANTS.MODIFIERS.DARKNESS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DARKNESS.TOOLTIP"
msgid "Eep! This Duplicant doesn't like being in the dark!"
msgstr "唔! 小人不喜欢阴暗!"

#. STRINGS.DUPLICANTS.MODIFIERS.DEAD.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DEAD.NAME"
msgid "Dead"
msgstr "死亡"

#. STRINGS.DUPLICANTS.MODIFIERS.DIRTYHANDS.CAUSE
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DIRTYHANDS.CAUSE"
msgid "Obtained through prolonged digging or construction"
msgstr "通过延长挖掘或建造来获得"

#. STRINGS.DUPLICANTS.MODIFIERS.DIRTYHANDS.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DIRTYHANDS.NAME"
msgid "Dirty Hands"
msgstr "手脏了"

#. STRINGS.DUPLICANTS.MODIFIERS.DIRTYHANDS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DIRTYHANDS.TOOLTIP"
msgid "This Duplicant needs to wash their hands"
msgstr "该小人需要洗手了"

#. STRINGS.DUPLICANTS.MODIFIERS.DISTURBEDSLEEP.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DISTURBEDSLEEP.NAME"
msgid "Disturbed Sleep"
msgstr "睡不好"

#. STRINGS.DUPLICANTS.MODIFIERS.DISTURBEDSLEEP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DISTURBEDSLEEP.TOOLTIP"
msgid "This Duplicant's sleep was disturbed"
msgstr "小人睡觉被吵醒了"

#. STRINGS.DUPLICANTS.MODIFIERS.EATINGCALORIES.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.EATINGCALORIES.NAME"
msgid "Eating"
msgstr "吃东西"

#. STRINGS.DUPLICANTS.MODIFIERS.ENTITLEMENT.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ENTITLEMENT.NAME"
msgid "Entitlement"
msgstr "命名"

#. STRINGS.DUPLICANTS.MODIFIERS.ENTITLEMENT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ENTITLEMENT.TOOLTIP"
msgid "Duplicants will demand better decor and accommodations with each Profession level they gain"
msgstr "小人会随着特性提升要求更好的环境和装饰"

#. STRINGS.DUPLICANTS.MODIFIERS.FRESH_AND_CLEAN.CAUSE
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.FRESH_AND_CLEAN.CAUSE"
msgid "Obtained by taking a comfortably heated shower"
msgstr "通过洗一个舒服的热水澡获得"

#. STRINGS.DUPLICANTS.MODIFIERS.FRESH_AND_CLEAN.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.FRESH_AND_CLEAN.NAME"
msgid "Refreshingly Clean"
msgstr "清爽而干净"

#. STRINGS.DUPLICANTS.MODIFIERS.FRESH_AND_CLEAN.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.FRESH_AND_CLEAN.TOOLTIP"
msgid "This Duplicant took a warm shower and it was great!"
msgstr "该小人洗了一个刚刚好温度的澡, 那太爽了!"

#. STRINGS.DUPLICANTS.MODIFIERS.FULLBLADDER.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.FULLBLADDER.NAME"
msgid "Full Bladder"
msgstr "憋不住了"

#. STRINGS.DUPLICANTS.MODIFIERS.FULLBLADDER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.FULLBLADDER.TOOLTIP"
msgid "This Duplicant's bladder is full"
msgstr "小人要去厕所"

#. STRINGS.DUPLICANTS.MODIFIERS.FUSSY.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.FUSSY.NAME"
msgid "Fussy"
msgstr "高冷"

#. STRINGS.DUPLICANTS.MODIFIERS.FUSSY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.FUSSY.TOOLTIP"
msgid "This Duplicant is hard to please"
msgstr "小人很难取悦"

#. STRINGS.DUPLICANTS.MODIFIERS.HOLDINGBREATH.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.HOLDINGBREATH.NAME"
msgid "Holding breath"
msgstr "闭气"

#. STRINGS.DUPLICANTS.MODIFIERS.HOMEOSTASIS.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.HOMEOSTASIS.NAME"
msgid "Homeostasis"
msgstr "自我调节"

#. STRINGS.DUPLICANTS.MODIFIERS.HOT.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.HOT.NAME"
msgid "Hot"
msgstr "热"

#. STRINGS.DUPLICANTS.MODIFIERS.HOT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.HOT.TOOLTIP"
msgid "This Duplicant is uncomfortably warm"
msgstr "小人非常热"

#. STRINGS.DUPLICANTS.MODIFIERS.HUNGRY.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.HUNGRY.NAME"
msgid "Hungry"
msgstr "饥饿"

#. STRINGS.DUPLICANTS.MODIFIERS.HUNGRY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.HUNGRY.TOOLTIP"
msgid "This Duplicant is ready for lunch"
msgstr "小人准备好开餐了"

#. STRINGS.DUPLICANTS.MODIFIERS.INSPIRED.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.INSPIRED.NAME"
msgid "Inspired"
msgstr "有灵感"

#. STRINGS.DUPLICANTS.MODIFIERS.INSPIRED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.INSPIRED.TOOLTIP"
msgid "This Duplicant has had a creative vision!"
msgstr "小人有独特的创作灵感"

#. STRINGS.DUPLICANTS.MODIFIERS.INTERRUPTEDSLEEP.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.INTERRUPTEDSLEEP.NAME"
msgid "Interrupted Sleep"
msgstr "睡不好"

#. STRINGS.DUPLICANTS.MODIFIERS.INTERRUPTEDSLEEP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.INTERRUPTEDSLEEP.TOOLTIP"
msgid "This Duplicant was rudely awoken while they slept"
msgstr "该小人在酣睡时被粗鲁的吵醒了"

#. STRINGS.DUPLICANTS.MODIFIERS.LIGHTWOUNDS.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.LIGHTWOUNDS.NAME"
msgid "Light Wounds"
msgstr "轻伤"

#. STRINGS.DUPLICANTS.MODIFIERS.LIGHTWOUNDS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.LIGHTWOUNDS.TOOLTIP"
msgid "This Duplicant sustained injuries that are a bit uncomfortable"
msgstr "小人受到点小擦伤"

#. STRINGS.DUPLICANTS.MODIFIERS.MENTALBREAK.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MENTALBREAK.NAME"
msgid "Nervous Breakdown"
msgstr "神经失常"

#. STRINGS.DUPLICANTS.MODIFIERS.MENTALBREAK.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MENTALBREAK.TOOLTIP"
msgid "Stress has completely eroded this Duplicant's ability to function"
msgstr "压力使得小人已经完全没有任何能力工作"

#. STRINGS.DUPLICANTS.MODIFIERS.MODERATEWOUNDS.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MODERATEWOUNDS.NAME"
msgid "Moderate Wounds"
msgstr "中度伤"

#. STRINGS.DUPLICANTS.MODIFIERS.MODERATEWOUNDS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MODERATEWOUNDS.TOOLTIP"
msgid "This Duplicant sustained injuries that are affecting their ability to work"
msgstr "小人受到的伤影响到他的工作能力"

#. STRINGS.DUPLICANTS.MODIFIERS.MOURNING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MOURNING.NAME"
msgid "Mourning"
msgstr "悲伤中"

#. STRINGS.DUPLICANTS.MODIFIERS.MOURNING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MOURNING.TOOLTIP"
msgid "This Duplicant is grieving the loss of a friend"
msgstr "失去伙伴小人很受伤"

#. STRINGS.DUPLICANTS.MODIFIERS.NARCOLEPTICSLEEP.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NARCOLEPTICSLEEP.NAME"
msgid "Narcoleptic Nap"
msgstr "发作性睡眠"

#. STRINGS.DUPLICANTS.MODIFIERS.NARCOLEPTICSLEEP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NARCOLEPTICSLEEP.TOOLTIP"
msgid "This Duplicant just needs to rest their eyes for a second"
msgstr "小人需要闭会儿眼"

#. STRINGS.DUPLICANTS.MODIFIERS.NEWCREWARRIVAL.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NEWCREWARRIVAL.NAME"
msgid "New Friend"
msgstr "新伙伴"

#. STRINGS.DUPLICANTS.MODIFIERS.NEWCREWARRIVAL.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NEWCREWARRIVAL.TOOLTIP"
msgid "This Duplicant is happy to see a new face in the colony"
msgstr "小人非常开心看见有新的面孔"

#. STRINGS.DUPLICANTS.MODIFIERS.NIGHTMARES.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NIGHTMARES.NAME"
msgid "Nightmares"
msgstr "噩梦"

#. STRINGS.DUPLICANTS.MODIFIERS.NIGHTMARES.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NIGHTMARES.TOOLTIP"
msgid "This Duplicant was visited by something in the night"
msgstr "小人晚上做了个噩梦"

#. STRINGS.DUPLICANTS.MODIFIERS.NOSTRESSCREATOR.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NOSTRESSCREATOR.NAME"
msgid "None"
msgstr "无"

#. STRINGS.DUPLICANTS.MODIFIERS.RECOVERINGBREATH.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.RECOVERINGBREATH.NAME"
msgid "Recovering breath"
msgstr "正大口呼吸"

#. STRINGS.DUPLICANTS.MODIFIERS.REDALERT.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.REDALERT.NAME"
msgid "Red Alert!"
msgstr "红色警报!"

#. STRINGS.DUPLICANTS.MODIFIERS.REDALERT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.REDALERT.TOOLTIP"
msgid "The Red Alert is stressing this Duplicant out"
msgstr "红色警报正使小人压力大增"

#. STRINGS.DUPLICANTS.MODIFIERS.RESTFULSLEEP.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.RESTFULSLEEP.NAME"
msgid "Sleeping Peacefully"
msgstr "睡得正香"

#. STRINGS.DUPLICANTS.MODIFIERS.RESTFULSLEEP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.RESTFULSLEEP.TOOLTIP"
msgid "This Duplicant is getting a good night's rest"
msgstr "该小人正"

#. STRINGS.DUPLICANTS.MODIFIERS.RESTING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.RESTING.NAME"
msgid "Resting"
msgstr "休息中"

#. STRINGS.DUPLICANTS.MODIFIERS.ROTATMOSPHERE.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ROTATMOSPHERE.NAME"
msgid "Contaminated Air"
msgstr "污染的空气"

#. STRINGS.DUPLICANTS.MODIFIERS.ROTTEMPERATURE.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ROTTEMPERATURE.NAME"
msgid "Unrefrigerated"
msgstr "没有被冷藏"

#. STRINGS.DUPLICANTS.MODIFIERS.ROTTING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ROTTING.NAME"
msgid "Rotting"
msgstr "腐烂"

#. STRINGS.DUPLICANTS.MODIFIERS.SEVEREWOUNDS.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SEVEREWOUNDS.NAME"
msgid "Severe Wounds"
msgstr "重伤"

#. STRINGS.DUPLICANTS.MODIFIERS.SEVEREWOUNDS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SEVEREWOUNDS.TOOLTIP"
msgid "This Duplicant sustained serious injuries that are impacting their work and well-being"
msgstr "小人受到重伤使其无法工作和不能自理"

#. STRINGS.DUPLICANTS.MODIFIERS.SKILLLEVEL.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SKILLLEVEL.NAME"
msgid "Skill Level"
msgstr "技能等级"

#. STRINGS.DUPLICANTS.MODIFIERS.SLEEP.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SLEEP.NAME"
msgid "Sleeping"
msgstr "睡觉中"

#. STRINGS.DUPLICANTS.MODIFIERS.SLEEP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SLEEP.TOOLTIP"
msgid "This Duplicant is recovering stamina"
msgstr "小人在恢复体力"

#. STRINGS.DUPLICANTS.MODIFIERS.SLEEPY.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SLEEPY.NAME"
msgid "Sleepy"
msgstr "犯困"

#. STRINGS.DUPLICANTS.MODIFIERS.SLEEPY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SLEEPY.TOOLTIP"
msgid "This Duplicant is getting tired"
msgstr "小人累了"

#. STRINGS.DUPLICANTS.MODIFIERS.SMELLEDPUTRIDODOUR.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SMELLEDPUTRIDODOUR.NAME"
msgid "Smelled a putrid odor"
msgstr "闻起来像腐烂了"

#. STRINGS.DUPLICANTS.MODIFIERS.SMELLEDPUTRIDODOUR.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SMELLEDPUTRIDODOUR.TOOLTIP"
msgid "This Duplicant got a whiff of something unspeakably foul"
msgstr "小人闻到一股说不出来的怪味"

#. STRINGS.DUPLICANTS.MODIFIERS.SOREBACK.CAUSE
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SOREBACK.CAUSE"
msgid "Obtained by sleeping on the ground"
msgstr "睡地板导致"

#. STRINGS.DUPLICANTS.MODIFIERS.SOREBACK.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SOREBACK.NAME"
msgid "Sore Back"
msgstr "背疼"

#. STRINGS.DUPLICANTS.MODIFIERS.SOREBACK.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SOREBACK.TOOLTIP"
msgid "This Duplicant slept on the floor last night and wants a bed"
msgstr "小人昨晚睡地板了, 想要一张床"

#. STRINGS.DUPLICANTS.MODIFIERS.STALEFOOD.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STALEFOOD.NAME"
msgid "Bad leftovers"
msgstr "未用的床"

#. STRINGS.DUPLICANTS.MODIFIERS.STALEFOOD.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STALEFOOD.TOOLTIP"
msgid "This Duplicant is in a bad mood from having to eat stale food"
msgstr "小人吃了变质食物而感到难受"

#. STRINGS.DUPLICANTS.MODIFIERS.STARVING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STARVING.NAME"
msgid "Starving"
msgstr "饥饿"

#. STRINGS.DUPLICANTS.MODIFIERS.STARVING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STARVING.TOOLTIP"
msgid "This Duplicant needs to eat something, soon"
msgstr "小人需要马上吃东西"

#. STRINGS.DUPLICANTS.MODIFIERS.STEPPEDINCONTAMINATEDWATER.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STEPPEDINCONTAMINATEDWATER.NAME"
msgid "Stepped in polluted water"
msgstr "踩到污水"

#. STRINGS.DUPLICANTS.MODIFIERS.STEPPEDINCONTAMINATEDWATER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STEPPEDINCONTAMINATEDWATER.TOOLTIP"
msgid "Gross! This Duplicant stepped in something yucky"
msgstr "受不了了! 小人踩到污水了"

#. STRINGS.DUPLICANTS.MODIFIERS.STRESSED_BY_COLD_WATER.CAUSE
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STRESSED_BY_COLD_WATER.CAUSE"
msgid "Obtained by exposure to icy water"
msgstr "通过接触冰水获得"

#. STRINGS.DUPLICANTS.MODIFIERS.STRESSED_BY_COLD_WATER.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STRESSED_BY_COLD_WATER.NAME"
msgid "Numb"
msgstr "麻痹"

#. STRINGS.DUPLICANTS.MODIFIERS.STRESSED_BY_COLD_WATER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STRESSED_BY_COLD_WATER.TOOLTIP"
msgid "Brr! This Duplicant showered or was doused in water that was much too cold"
msgstr "噢! 该小人洗太冷的澡或被太冷的水淋到了."

#. STRINGS.DUPLICANTS.MODIFIERS.STRESSFULYEMPTYINGBLADDER.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STRESSFULYEMPTYINGBLADDER.NAME"
msgid "Making a mess"
msgstr "失禁"

#. STRINGS.DUPLICANTS.MODIFIERS.STRESSFULYEMPTYINGBLADDER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STRESSFULYEMPTYINGBLADDER.TOOLTIP"
msgid "This Duplicant had no choice but to to empty their bladder"
msgstr "小人没办法, 憋爆了"

#. STRINGS.DUPLICANTS.MODIFIERS.STRESSREDUCTION.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STRESSREDUCTION.TOOLTIP"
msgid "This Duplicant's stress is just melting away"
msgstr "小人的压力正在消减"

#. STRINGS.DUPLICANTS.MODIFIERS.TEMPEXCHANGE.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.TEMPEXCHANGE.NAME"
msgid "Environmental Exchange"
msgstr "变换环境"

#. STRINGS.DUPLICANTS.MODIFIERS.TOXICENVIRONMENT.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.TOXICENVIRONMENT.NAME"
msgid "Toxic environment"
msgstr "剧毒环境"

#. STRINGS.DUPLICANTS.MODIFIERS.UNCLEAN.CAUSE
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNCLEAN.CAUSE"
msgid "Obtained by coming into contact with polluted substances"
msgstr "通过接触到污染物而获得"

#. STRINGS.DUPLICANTS.MODIFIERS.UNCLEAN.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNCLEAN.NAME"
msgid "Grimy"
msgstr "肮脏"

#. STRINGS.DUPLICANTS.MODIFIERS.UNCLEAN.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNCLEAN.TOOLTIP"
msgid "This Duplicant could use a shower"
msgstr "该小人可以使用浴室"

#. STRINGS.DUPLICANTS.MODIFIERS.UNCOMFORTABLESLEEP.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNCOMFORTABLESLEEP.NAME"
msgid "Sleeping Uncomfortably"
msgstr "睡得不舒服"

#. STRINGS.DUPLICANTS.MODIFIERS.UNCOMFORTABLESLEEP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNCOMFORTABLESLEEP.TOOLTIP"
msgid "This Duplicant collapsed from sheer exhaustion"
msgstr "小人已经精疲力尽了"

#. STRINGS.DUPLICANTS.MODIFIERS.UNDERWATER.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNDERWATER.NAME"
msgid "Underwater"
msgstr "水中"

#. STRINGS.DUPLICANTS.MODIFIERS.UNDERWATER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNDERWATER.TOOLTIP"
msgid "This Duplicant's movement is slowed"
msgstr "小人走得很慢"

#. STRINGS.DUPLICANTS.MODIFIERS.VOMITING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.VOMITING.NAME"
msgid "Vomiting"
msgstr "呕吐中"

#. STRINGS.DUPLICANTS.MODIFIERS.VOMITING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.VOMITING.TOOLTIP"
msgid "Better out than in, as they say"
msgstr "他们说吐出来会舒服点"

#. STRINGS.DUPLICANTS.MODIFIERS.WARMAIR.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WARMAIR.NAME"
msgid "Warm Air"
msgstr "温暖的空气"

#. STRINGS.DUPLICANTS.MODIFIERS.WARMINGUP.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WARMINGUP.NAME"
msgid "Warming Up"
msgstr "正取暖"

#. STRINGS.DUPLICANTS.MODIFIERS.WARMINGUP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WARMINGUP.TOOLTIP"
msgid "This Duplicant is trying to warm back up"
msgstr "小人正在取暖"

#. STRINGS.DUPLICANTS.MODIFIERS.WASATTACKED.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WASATTACKED.NAME"
msgid "Recently assailed"
msgstr "最近被袭击"

#. STRINGS.DUPLICANTS.MODIFIERS.WASATTACKED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WASATTACKED.TOOLTIP"
msgid "This Duplicant is stressed out after having been attacked"
msgstr "小人被最近的袭击弄得压力暴增"

#. STRINGS.DUPLICANTS.MODIFIERS.WELLFED.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WELLFED.NAME"
msgid "Well fed"
msgstr "喂饱"

#. STRINGS.DUPLICANTS.MODIFIERS.WELLFED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WELLFED.TOOLTIP"
msgid "This Duplicant feels satisfied after having a big meal"
msgstr "小人对这顿大餐很满意"

#. STRINGS.DUPLICANTS.MODIFIERS.WORKING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WORKING.NAME"
msgid "Working"
msgstr "工作中"

#. STRINGS.DUPLICANTS.MODIFIERS.WORKING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WORKING.TOOLTIP"
msgid "This Duplicant is working up a sweat"
msgstr "小人在当苦力"

#. STRINGS.DUPLICANTS.NEEDS.DECOR.EXPECTATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.NEEDS.DECOR.EXPECTATION_TOOLTIP"
msgid "Standing in areas with lower <style=\"decor\">Decor</style> than a Duplicant's expectations will increase their\n<style=\"stress\">Stress</style>, while higher decor will decrease it.\nDuplicants' expectations increase as they level up and become better at their jobs."
msgstr "站在一个 <style=\"decor\">装饰</style> 低于小人的期望值的地方会增加他们的\n<style=\"stress\">压力</style>, 而高的装饰会减少它.\n小人的期望值会随着他们技能升级和工作上手而提高."

#. STRINGS.DUPLICANTS.NEEDS.DECOR.NAME
msgctxt "STRINGS.DUPLICANTS.NEEDS.DECOR.NAME"
msgid "Decor Expectation"
msgstr "环境期望值"

#. STRINGS.DUPLICANTS.NEEDS.DECOR.OBSERVED_DECOR
msgctxt "STRINGS.DUPLICANTS.NEEDS.DECOR.OBSERVED_DECOR"
msgid "Surroundings"
msgstr "周围"

#. STRINGS.DUPLICANTS.NEEDS.DECOR.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.NEEDS.DECOR.PROFESSION_NAME"
msgid "Critic"
msgstr "医疗"

#. STRINGS.DUPLICANTS.OPINIONS.DARKNESS
msgctxt "STRINGS.DUPLICANTS.OPINIONS.DARKNESS"
msgid "There's too little <style=\"light\">Light</style> for this Duplicant to see."
msgstr "因为太少 <style=\"light\">光</style>, 所以小人看不到了."

#. STRINGS.DUPLICANTS.OPINIONS.LIGHTNESS
msgctxt "STRINGS.DUPLICANTS.OPINIONS.LIGHTNESS"
msgid "There is enough <style=\"light\">Light</style> for this Duplicant to see."
msgstr "<style=\"light\">光</style> 充足使得小人可以看见任何东西."

#. STRINGS.DUPLICANTS.OPINIONS.LIGHTOPINION
msgctxt "STRINGS.DUPLICANTS.OPINIONS.LIGHTOPINION"
msgid "Duplicants are drawn to lit places, and dislike being in the dark.\nMake sure your Duplicants have plenty of <style=\"light\">Light</style> to keep their eyes unstrained and their <style=\"stress\">Stress</style> low."
msgstr "小人喜欢把空间照亮, 不喜欢待在黑暗里.\n确保你的小人有足够的 <style=\"light\">光</style> 来使他们的眼睛放松和降低他们的 <style=\"stress\">压力</style>."

#. STRINGS.DUPLICANTS.OPINIONS.MESSHALLWALLSOPINION
msgctxt "STRINGS.DUPLICANTS.OPINIONS.MESSHALLWALLSOPINION"
msgid "Duplicants don't find bare rockface very inviting.\nUse wall tiles and doors to build more comfortable Mess Halls for them."
msgstr "小人们觉得那些光秃秃的岩石并不好看.\n快用砖和门来建一个舒服的食堂给他们吧."

#. STRINGS.DUPLICANTS.OPINIONS.ROOMWALLSMISSING
msgctxt "STRINGS.DUPLICANTS.OPINIONS.ROOMWALLSMISSING"
msgid "Room is missing walls or doors."
msgstr "房子缺少墙和门."

#. STRINGS.DUPLICANTS.OPINIONS.ROOMWALLSOPINION
msgctxt "STRINGS.DUPLICANTS.OPINIONS.ROOMWALLSOPINION"
msgid "Duplicants don't find bare rockface very inviting.\nUse wall tiles and doors to build more comfortable Rooms for them."
msgstr "小人们觉得那些光秃秃的岩石并不好看.\n快用砖和门来建一个舒服的房子给他们吧."

#. STRINGS.DUPLICANTS.OPINIONS.ROOMWALLSSTANDARD
msgctxt "STRINGS.DUPLICANTS.OPINIONS.ROOMWALLSSTANDARD"
msgid "Room is enclosed by walls and doors."
msgstr "房子被墙和门围起来了."

#. STRINGS.DUPLICANTS.OPINIONS.TOILETWALLSMISSING
msgctxt "STRINGS.DUPLICANTS.OPINIONS.TOILETWALLSMISSING"
msgid "Restroom is missing walls or doors."
msgstr "休息间缺少墙和门."

#. STRINGS.DUPLICANTS.OPINIONS.TOILETWALLSOPINION
msgctxt "STRINGS.DUPLICANTS.OPINIONS.TOILETWALLSOPINION"
msgid "Duplicants like a little privacy when they do their biz.\nUse wall tiles and doors to build more comfortable Washrooms for them."
msgstr "小人喜欢有点自己的私人空间来解决\"个人问题\".\n用墙砖和门来建一个舒适的厕所给他们吧."

#. STRINGS.DUPLICANTS.OPINIONS.TOILETWALLSSTANDARD
msgctxt "STRINGS.DUPLICANTS.OPINIONS.TOILETWALLSSTANDARD"
msgid "Restroom is enclosed by walls and doors."
msgstr "休息间被墙和门围起来了."

#. STRINGS.DUPLICANTS.PERSONALITIES.A.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.A.DESC"
msgid "010011100100111101010100010011010100010101001110010011110101010001001101010001010100111001001111010101000100110101000101"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.A.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.A.NAME"
msgid "Gravitas"
msgstr "庄严"

#. STRINGS.DUPLICANTS.PERSONALITIES.ABE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ABE.DESC"
msgid "{0}s are sweet, delicate flowers. They need to be treated gingerly, with great consideration for their feelings."
msgstr "{0}是娇嫩甜美的花朵. 他们需要被小心翼翼的照顾, 认真管理好他们的情绪."

#. STRINGS.DUPLICANTS.PERSONALITIES.ABE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ABE.NAME"
msgid "Abe"
msgstr "阿贝"

#. STRINGS.DUPLICANTS.PERSONALITIES.ADA.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ADA.DESC"
msgid "{0}s enjoy writing poetry in their downtime. Dark poetry."
msgstr "{0} 在失落的时候喜欢写诗歌, 一些阴暗的诗歌."

#. STRINGS.DUPLICANTS.PERSONALITIES.ADA.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ADA.NAME"
msgid "Ada"
msgstr "埃达"

#. STRINGS.DUPLICANTS.PERSONALITIES.BANHI.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BANHI.DESC"
msgid "The \"cool loner\" vibes that radiate off a {0} never fail to make the colony swoon."
msgstr "{0} 作为一个孤独的演奏家总是能使大家沉迷."

#. STRINGS.DUPLICANTS.PERSONALITIES.BANHI.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BANHI.NAME"
msgid "Banhi"
msgstr "班尼"

#. STRINGS.DUPLICANTS.PERSONALITIES.BUBBLES.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BUBBLES.DESC"
msgid "This {0} is constantly challenging others to fight her, regardless of whether or not she can actually take them."
msgstr "{0} 喜欢跟别人打架, 不管她是否够打."

#. STRINGS.DUPLICANTS.PERSONALITIES.BUBBLES.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BUBBLES.NAME"
msgid "Bubbles"
msgstr "波波"

#. STRINGS.DUPLICANTS.PERSONALITIES.BURT.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BURT.DESC"
msgid "Every single {0} has perpetually damp hands. It must be genetic."
msgstr "每个 {0} 都会手冒汗. 这肯定是遗传的."

#. STRINGS.DUPLICANTS.PERSONALITIES.BURT.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BURT.NAME"
msgid "Burt"
msgstr "伯特"

#. STRINGS.DUPLICANTS.PERSONALITIES.CATALINA.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.CATALINA.DESC"
msgid "A {0} is admired by all for her seemingly tireless work ethic. Little do people know, she's dying on the inside."
msgstr "{0} 因为她勤劳的工作信念使她被大家尊重. 很少人知道, 她快要死了."

#. STRINGS.DUPLICANTS.PERSONALITIES.CATALINA.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.CATALINA.NAME"
msgid "Catalina"
msgstr "卡塔丽娜"

#. STRINGS.DUPLICANTS.PERSONALITIES.DEVON.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.DEVON.DESC"
msgid "This {0} dreams of owning their own personal computer so they can start a blog full of pictures of toast."
msgstr "{0} 梦想他有一台电脑然后开一个吃货的博客."

#. STRINGS.DUPLICANTS.PERSONALITIES.DEVON.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.DEVON.NAME"
msgid "Devon"
msgstr "德文"

#. STRINGS.DUPLICANTS.PERSONALITIES.ELLIE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ELLIE.DESC"
msgid "Nothing makes an {0} happier than a big tin of glitter and a pack of unicorn stickers."
msgstr "没有什么比一盒闪金粉和一叠独角马的书签能使 {0} 更开心了."

#. STRINGS.DUPLICANTS.PERSONALITIES.ELLIE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ELLIE.NAME"
msgid "Ellie"
msgstr "艾莉"

#. STRINGS.DUPLICANTS.PERSONALITIES.FRANKIE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.FRANKIE.DESC"
msgid "There's nothing {0}s are more proud of than their thick, dignified eyebrows."
msgstr "{0} 有其引以为傲的浓密端庄的眉毛."

#. STRINGS.DUPLICANTS.PERSONALITIES.FRANKIE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.FRANKIE.NAME"
msgid "Frankie"
msgstr "弗兰基"

#. STRINGS.DUPLICANTS.PERSONALITIES.GOSSMAN.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.GOSSMAN.DESC"
msgid "{0}s are big goofballs that can make anyone laugh."
msgstr "{0} 是个让所有人都大笑的大傻瓜."

#. STRINGS.DUPLICANTS.PERSONALITIES.GOSSMAN.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.GOSSMAN.NAME"
msgid "Gossman"
msgstr "戈斯曼"

#. STRINGS.DUPLICANTS.PERSONALITIES.HAROLD.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.HAROLD.DESC"
msgid "This {0} is cripplingly self-conscious of his long middle toes."
msgstr "{0} 怀疑他那长长的中脚趾要断了."

#. STRINGS.DUPLICANTS.PERSONALITIES.HAROLD.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.HAROLD.NAME"
msgid "Harold"
msgstr "哈罗德"

#. STRINGS.DUPLICANTS.PERSONALITIES.HASSAN.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.HASSAN.DESC"
msgid "If someone says something nice to a {0} he'll think about it nonstop for no less than three weeks."
msgstr "如果有人说 {0} 好的话, 他会开心好几个星期."

#. STRINGS.DUPLICANTS.PERSONALITIES.HASSAN.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.HASSAN.NAME"
msgid "Hassan"
msgstr "哈桑"

#. STRINGS.DUPLICANTS.PERSONALITIES.HOWARD.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.HOWARD.DESC"
msgid "A {0}'s monotonous voice and lack of facial expression makes it impossible for others to tell when he's messing with them."
msgstr "当 {0} 打扰别人的时候, 单调的嗓子和面无表情使得他人不想理他."

#. STRINGS.DUPLICANTS.PERSONALITIES.HOWARD.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.HOWARD.NAME"
msgid "Trav"
msgstr "屈夫"

#. STRINGS.DUPLICANTS.PERSONALITIES.J.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.J.DESC"
msgid "0100111001001111010101000101001001001001010001110100100001010100010011100100111101010100010010000100010101010010"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.J.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.J.NAME"
msgid "Berkeley"
msgstr "伯克利"

#. STRINGS.DUPLICANTS.PERSONALITIES.JOSHUA.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.JOSHUA.DESC"
msgid "{0}s are precious goobers. Other Duplicants are strangely incapable of cursing in a {0}'s presence."
msgstr "{0} 是上天的恩赐. 其他小人都很难拒绝 {0} 的出现."

#. STRINGS.DUPLICANTS.PERSONALITIES.JOSHUA.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.JOSHUA.NAME"
msgid "Joshua"
msgstr "约书亚"

#. STRINGS.DUPLICANTS.PERSONALITIES.LINDSAY.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.LINDSAY.DESC"
msgid "{0}s are ethereal beings composed of songs and stardust."
msgstr "{0} 是由歌谣和星尘组成的天上之物."

#. STRINGS.DUPLICANTS.PERSONALITIES.LINDSAY.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.LINDSAY.NAME"
msgid "Lindsay"
msgstr "林赛"

#. STRINGS.DUPLICANTS.PERSONALITIES.MAE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MAE.DESC"
msgid "There's nothing a {0} can't do if she sets her mind to it."
msgstr "没有什么事情是 {0} 决定了去做而做不好的."

#. STRINGS.DUPLICANTS.PERSONALITIES.MAE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MAE.NAME"
msgid "Mae"
msgstr "美"

#. STRINGS.DUPLICANTS.PERSONALITIES.MARIE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MARIE.DESC"
msgid "This {0} is positively glowing! What's her secret? Radioactive isotopes, of course."
msgstr "{0} 总是那么容光焕发! 秘诀是什么? 当然是原子运动."

#. STRINGS.DUPLICANTS.PERSONALITIES.MARIE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MARIE.NAME"
msgid "Marie"
msgstr "玛丽"

#. STRINGS.DUPLICANTS.PERSONALITIES.MAX.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MAX.DESC"
msgid "At any given moment a {0} is viscerally reliving ten different humiliating memories."
msgstr "如果可以的话, {0} 想重新开始十多种人生."

#. STRINGS.DUPLICANTS.PERSONALITIES.MAX.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MAX.NAME"
msgid "Max"
msgstr "马克思"

#. STRINGS.DUPLICANTS.PERSONALITIES.MEEP.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MEEP.DESC"
msgid "{0}s have a face only a twelve tonne Printing Pod could love."
msgstr "只有12吨的传送门会喜欢 {0} 的那张脸."

#. STRINGS.DUPLICANTS.PERSONALITIES.MEEP.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MEEP.NAME"
msgid "Meep"
msgstr "米扑"

#. STRINGS.DUPLICANTS.PERSONALITIES.MIMA.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MIMA.DESC"
msgid "Ol' {0} here can't stand lookin' at people's knees."
msgstr "乡巴佬 {0} 受不了看着别人的膝盖."

#. STRINGS.DUPLICANTS.PERSONALITIES.MIMA.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MIMA.NAME"
msgid "Mi-Ma"
msgstr "麦玛"

#. STRINGS.DUPLICANTS.PERSONALITIES.NADIA.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NADIA.DESC"
msgid "{0}s just want everyone to be happy."
msgstr "{0} 只是想每个人都开开心心的."

#. STRINGS.DUPLICANTS.PERSONALITIES.NADIA.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NADIA.NAME"
msgid "Leira"
msgstr "莱拉"

#. STRINGS.DUPLICANTS.PERSONALITIES.NAILS.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NAILS.DESC"
msgid "People often expect a Duplicant named \"{0}\" to be tough, but they're all pretty huge wimps."
msgstr "人们通常希望小人改名叫 \"{0}\" 来让他变顽强, 但是他们一般都很没用."

#. STRINGS.DUPLICANTS.PERSONALITIES.NAILS.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NAILS.NAME"
msgid "Nails"
msgstr "小强"

#. STRINGS.DUPLICANTS.PERSONALITIES.NIKOLA.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NIKOLA.DESC"
msgid "This {0} once claimed he could build a laser so powerful it would rip the colony in half. No one asked him to prove it."
msgstr "{0} 声称要做一个强力的激光炮来切开这个星球, 但是没人希望他成功."

#. STRINGS.DUPLICANTS.PERSONALITIES.NIKOLA.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NIKOLA.NAME"
msgid "Nikola"
msgstr "尼古拉"

#. STRINGS.DUPLICANTS.PERSONALITIES.NISBET.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NISBET.DESC"
msgid "This {0} likes to punch people to show her affection. Everyone's too afraid of her to tell her it hurts."
msgstr "{0} 喜欢用拳头跟别人打招呼. 所有人都不敢告诉他这样有点疼."

#. STRINGS.DUPLICANTS.PERSONALITIES.NISBET.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NISBET.NAME"
msgid "Nisbet"
msgstr "尼斯比特"

#. STRINGS.DUPLICANTS.PERSONALITIES.OTTO.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.OTTO.DESC"
msgid "{0}s always insult people by accident and exist in a perpetual state of deep regret."
msgstr "{0} 总是无意伤害到别人, 为此后悔不已."

#. STRINGS.DUPLICANTS.PERSONALITIES.OTTO.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.OTTO.NAME"
msgid "Otto"
msgstr "奥托"

#. STRINGS.DUPLICANTS.PERSONALITIES.REN.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.REN.DESC"
msgid "Every {0} has this unshakable feeling that his life's already happened and he's just watching it unfold from a memory."
msgstr "{0} 有一种坚定的想法那就是他们人生的剧本早已写好, 就像在记忆里看到的一样."

#. STRINGS.DUPLICANTS.PERSONALITIES.REN.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.REN.NAME"
msgid "Ren"
msgstr "任"

#. STRINGS.DUPLICANTS.PERSONALITIES.ROWAN.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ROWAN.DESC"
msgid "{0}s have exceptionally large hearts and express their emotions most efficiently by yelling."
msgstr "{0} 心地善良和用大喊来有效宣泄他的情绪."

#. STRINGS.DUPLICANTS.PERSONALITIES.ROWAN.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ROWAN.NAME"
msgid "Rowan"
msgstr "罗温"

#. STRINGS.DUPLICANTS.PERSONALITIES.RUBY.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.RUBY.DESC"
msgid "This {0} asks the pressing questions, like \"Where can I get a leather jacket in space?\""
msgstr "{0} 老是问些烦人的问题, 比如\"哪里可以弄到一件皮夹克?\""

#. STRINGS.DUPLICANTS.PERSONALITIES.RUBY.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.RUBY.NAME"
msgid "Ruby"
msgstr "鲁比"

#. STRINGS.DUPLICANTS.PERSONALITIES.STINKY.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.STINKY.DESC"
msgid "This {0} can control a room with his exceptionally loud sneezes."
msgstr "{0} 可以用他那震天呼噜影响整个房间."

#. STRINGS.DUPLICANTS.PERSONALITIES.STINKY.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.STINKY.NAME"
msgid "Stinky"
msgstr "斯丁奇"

#. STRINGS.DUPLICANTS.PERSONALITIES.TURNER.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.TURNER.DESC"
msgid "This {0} is paralyzed by the knowledge that others have memories and perceptions of them they can't control."
msgstr "{0} 意识到她无法控制其他人对她的想法后，她麻木了."

#. STRINGS.DUPLICANTS.PERSONALITIES.TURNER.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.TURNER.NAME"
msgid "Turner"
msgstr "特纳"

#. STRINGS.DUPLICANTS.RACE
msgctxt "STRINGS.DUPLICANTS.RACE"
msgid "Duplicant"
msgstr "小人"

#. STRINGS.DUPLICANTS.RACE_PREFIX
msgctxt "STRINGS.DUPLICANTS.RACE_PREFIX"
msgid "Race: {0}"
msgstr "人物: {0}"

#. STRINGS.DUPLICANTS.RELAXATION.RELAXATION_EFFECT.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.RELAXATION.RELAXATION_EFFECT.DESCRIPTION"
msgid "Reduces <style=\"stress\">Stress</style> by {0}/cycle"
msgstr "降低 <style=\"stress\">压力</style> 需要 {0}/周期"

#. STRINGS.DUPLICANTS.RELAXATION.RELAXATION_EFFECT.NAME
msgctxt "STRINGS.DUPLICANTS.RELAXATION.RELAXATION_EFFECT.NAME"
msgid "Relaxing"
msgstr "放松中"

#. STRINGS.DUPLICANTS.STATS.BLADDER.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.BLADDER.NAME"
msgid "Bladder"
msgstr "膀胱"

#. STRINGS.DUPLICANTS.STATS.BLADDER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.BLADDER.TOOLTIP"
msgid "Bladder\n----------\nDuplicants make \"messes\" if no toilets are available at one hundred percent bladder fullness"
msgstr "膀胱\n----------\n如果没有可用的厕所, 当膀胱到达100%时小人会到处\"乱拉\""

#. STRINGS.DUPLICANTS.STATS.BREATH.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.BREATH.NAME"
msgid "Breath"
msgstr "呼吸"

#. STRINGS.DUPLICANTS.STATS.BREATH.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.BREATH.TOOLTIP"
msgid "Breath\n----------\nA Duplicant with zero remaining breath will begin suffocating"
msgstr "呼吸\n----------\n小人会窒息 当这个数值降到 0%"

#. STRINGS.DUPLICANTS.STATS.CALORIES.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.CALORIES.NAME"
msgid "Calories"
msgstr "卡路里"

#. STRINGS.DUPLICANTS.STATS.CALORIES.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.CALORIES.TOOLTIP"
msgid "Calories\n----------\nThis Duplicant can burn {0} before starving"
msgstr "卡路里\n----------\n在饥饿之前小人还能燃烧 {0}"

#. STRINGS.DUPLICANTS.STATS.DECOR.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.DECOR.NAME"
msgid "Decor"
msgstr "装饰"

#. STRINGS.DUPLICANTS.STATS.DECOR.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.DECOR.TOOLTIP"
msgid "Decor\n----------\nDuplicants become stressed in areas where decor doesn't meet their expectations"
msgstr "装饰\n----------\n当环境内的装饰度比环境期望值低时, 小人会增加压力"

#. STRINGS.DUPLICANTS.STATS.EXTERNALTEMPERATURE.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.EXTERNALTEMPERATURE.NAME"
msgid "External Temperature"
msgstr "外部温度"

#. STRINGS.DUPLICANTS.STATS.EXTERNALTEMPERATURE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.EXTERNALTEMPERATURE.TOOLTIP"
msgid "External Temperature\n----------\nThis Duplicant's environment is {0}"
msgstr "外部温度\n----------\n小人外部环境温度 {0}"

#. STRINGS.DUPLICANTS.STATS.HITPOINTS.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.HITPOINTS.NAME"
msgid "Health"
msgstr "生命"

#. STRINGS.DUPLICANTS.STATS.HITPOINTS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.HITPOINTS.TOOLTIP"
msgid "Health\n----------\nCombatants become incapacitated at zero health"
msgstr "生命\n----------\n当生命变为0时会丧失战斗能力"

#. STRINGS.DUPLICANTS.STATS.MORALE.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.MORALE.NAME"
msgid "<DO NOT TRANSLATE>"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.MORALE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.MORALE.TOOLTIP"
msgid ""
msgstr ""

#. STRINGS.DUPLICANTS.STATS.STAMINA.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.STAMINA.NAME"
msgid "Stamina"
msgstr "体力"

#. STRINGS.DUPLICANTS.STATS.STAMINA.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.STAMINA.TOOLTIP"
msgid "Stamina\n----------\nDuplicants will pass out from fatigue when stamina reaches zero"
msgstr "体力\n----------\n当疲劳为 0% 时小人会晕倒"

#. STRINGS.DUPLICANTS.STATS.STRESS.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.STRESS.NAME"
msgid "Stress"
msgstr "压力"

#. STRINGS.DUPLICANTS.STATS.STRESS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.STRESS.TOOLTIP"
msgid "Stress\n----------\nDuplicants exhibit Stress Responses at one hundred percent stress"
msgstr "压力\n----------\n当压力达到 100%时小人会做出压力反应 "

#. STRINGS.DUPLICANTS.STATS.TEMPERATURE.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.TEMPERATURE.NAME"
msgid "Body Temperature"
msgstr "体温"

#. STRINGS.DUPLICANTS.STATS.TEMPERATURE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.TEMPERATURE.TOOLTIP"
msgid "Body Temperature\n----------\nA healthy Duplicant's body temperature is {1}"
msgstr "体温\n----------\n小人的健康体温是 {1}"

#. STRINGS.DUPLICANTS.STATS.TOXICITY.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.TOXICITY.NAME"
msgid "<DO NOT TRANSLATE>"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.TOXICITY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.TOXICITY.TOOLTIP"
msgid ""
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.ARTING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ARTING.NAME"
msgid "Decorating"
msgstr "装饰"

#. STRINGS.DUPLICANTS.STATUSITEMS.ARTING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ARTING.TOOLTIP"
msgid "This Duplicant is expressing themselves artistically"
msgstr "小人希望通过艺术来表达他们"

#. STRINGS.DUPLICANTS.STATUSITEMS.BEDUNREACHABLE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BEDUNREACHABLE.NAME"
msgid "Bed beyond reach"
msgstr "回不到床上"

#. STRINGS.DUPLICANTS.STATUSITEMS.BEDUNREACHABLE.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BEDUNREACHABLE.NOTIFICATION_NAME"
msgid "Bed beyond reach"
msgstr "回不到床上"

#. STRINGS.DUPLICANTS.STATUSITEMS.BEDUNREACHABLE.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BEDUNREACHABLE.NOTIFICATION_TOOLTIP"
msgid "These Duplicants cannot sleep because their bed is out of reach:"
msgstr "这些小人无法睡觉因为他们回不到床上:"

#. STRINGS.DUPLICANTS.STATUSITEMS.BEDUNREACHABLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BEDUNREACHABLE.TOOLTIP"
msgid "This Duplicant cannot reach their bed"
msgstr "小人回不到床上"

#. STRINGS.DUPLICANTS.STATUSITEMS.BODYREGULATINGCOOLING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BODYREGULATINGCOOLING.NAME"
msgid "Regulating temperature at: {TempDelta}"
msgstr "调节温度中: {TempDelta}"

#. STRINGS.DUPLICANTS.STATUSITEMS.BODYREGULATINGCOOLING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BODYREGULATINGCOOLING.TOOLTIP"
msgid "This Duplicant is regulating their internal temperature"
msgstr "小人在调节他的内部温度"

#. STRINGS.DUPLICANTS.STATUSITEMS.BODYREGULATINGHEATING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BODYREGULATINGHEATING.NAME"
msgid "Regulating temperature at: {TempDelta}"
msgstr "调节温度中: {TempDelta}"

#. STRINGS.DUPLICANTS.STATUSITEMS.BODYREGULATINGHEATING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BODYREGULATINGHEATING.TOOLTIP"
msgid "This Duplicant is regulating their internal temperature"
msgstr "小人在调节他的内部温度"

#. STRINGS.DUPLICANTS.STATUSITEMS.BREAKDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BREAKDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "运送资源到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.BREAKDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BREAKDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "小人正在运送材料到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.BREAKWORKSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BREAKWORKSTATUS.NAME"
msgid "Breaking {Target}"
msgstr "破坏 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.BREAKWORKSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BREAKWORKSTATUS.TOOLTIP"
msgid "This Duplicant is going totally bananas on the {Target}"
msgstr "小人正在搞破坏 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.BREATHINGO2.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BREATHINGO2.NAME"
msgid "Inhaling {ConsumptionRate} O2"
msgstr "吸入 {ConsumptionRate} 氧气"

#. STRINGS.DUPLICANTS.STATUSITEMS.BREATHINGO2.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BREATHINGO2.TOOLTIP"
msgid "Duplicants require oxygen to live"
msgstr "小人需要氧气来生存"

#. STRINGS.DUPLICANTS.STATUSITEMS.BUILDDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BUILDDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "正在运送资源到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.BUILDDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BUILDDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "小人正在运送材料到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.BUILDING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BUILDING.NAME"
msgid "Building {Target}"
msgstr "正建造 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.BUILDING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BUILDING.TOOLTIP"
msgid "This Duplicant is constructing a {Target}"
msgstr "小人正在建造一个 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.BUILDPRIORITIZEDSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BUILDPRIORITIZEDSTATUS.NAME"
msgid "Building {Target}"
msgstr "正建造 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.BUILDPRIORITIZEDSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BUILDPRIORITIZEDSTATUS.TOOLTIP"
msgid "This Duplicant is constructing a {Target}"
msgstr "小人正在建造一个 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.CLEANING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.CLEANING.NAME"
msgid "Cleaning {Target}"
msgstr "正清理 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.CLEANING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.CLEANING.TOOLTIP"
msgid "This Duplicant is cleaning the {Target}"
msgstr "小人在打扫 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.CLEARDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.CLEARDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "运送资源到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.CLEARDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.CLEARDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "小人正在运送材料到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.CLEARING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.CLEARING.NAME"
msgid "Sweeping {Target}"
msgstr "正清理 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.CLEARING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.CLEARING.TOOLTIP"
msgid "This Duplicant is sweeping away {Target}"
msgstr "小人正在清理 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.COLD.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COLD.NAME"
msgid "Chilly surroundings"
msgstr "寒冷的环境"

#. STRINGS.DUPLICANTS.STATUSITEMS.COLD.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COLD.TOOLTIP"
msgid "Duplicants cannot retain enough heat in this environment to regulate their internal temperature\nEnvironmental Exchange: {currentTransferWattage}\nStress Modification: {StressModification}"
msgstr "小人无法从该环境保持足够热量来调节他们的内部温度.\n环境变换: {currentTransferWattage}\n压力变化: {StressModification}"

#. STRINGS.DUPLICANTS.STATUSITEMS.COMPOSTFLIPSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COMPOSTFLIPSTATUS.NAME"
msgid "Going to flip compost"
msgstr "正在翻土"

#. STRINGS.DUPLICANTS.STATUSITEMS.COMPOSTFLIPSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COMPOSTFLIPSTATUS.TOOLTIP"
msgid "This Duplicant is going to flip the compost"
msgstr "小人正在翻土"

#. STRINGS.DUPLICANTS.STATUSITEMS.COOKDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COOKDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "运送资源去 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.COOKDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COOKDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "小人正在运送材料到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.COOKING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COOKING.NAME"
msgid "Cooking food"
msgstr "正烹调食物"

#. STRINGS.DUPLICANTS.STATUSITEMS.COOKING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COOKING.TOOLTIP"
msgid "This Duplicant is cooking up something tasty"
msgstr "小人正在做一些好吃的"

#. STRINGS.DUPLICANTS.STATUSITEMS.DAILYRATIONLIMITREACHED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DAILYRATIONLIMITREACHED.NAME"
msgid "Daily calorie limit reached"
msgstr "达到日常卡路里极限"

#. STRINGS.DUPLICANTS.STATUSITEMS.DAILYRATIONLIMITREACHED.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DAILYRATIONLIMITREACHED.NOTIFICATION_NAME"
msgid "Daily calorie limit reached"
msgstr "达到日常卡路里极限"

#. STRINGS.DUPLICANTS.STATUSITEMS.DAILYRATIONLIMITREACHED.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DAILYRATIONLIMITREACHED.NOTIFICATION_TOOLTIP"
msgid "These Duplicants have consumed their allotted <style=\"food\">Rations</style> for the day:"
msgstr "这些小人已经消耗掉今天分配给他们的 <style=\"food\">供应量</style> :"

#. STRINGS.DUPLICANTS.STATUSITEMS.DAILYRATIONLIMITREACHED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DAILYRATIONLIMITREACHED.TOOLTIP"
msgid "This Duplicant has consumed their allotted rations for the day"
msgstr "小人已经消耗掉今天分配给他们的口粮"

#. STRINGS.DUPLICANTS.STATUSITEMS.DEAD.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DEAD.NAME"
msgid "Dead: {Death}"
msgstr "死亡: {Death}"

#. STRINGS.DUPLICANTS.STATUSITEMS.DEAD.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DEAD.TOOLTIP"
msgid "This Duplicant definitely isn't sleeping"
msgstr "这小人肯定不是在睡觉"

#. STRINGS.DUPLICANTS.STATUSITEMS.DECONSTRUCTDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DECONSTRUCTDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "正运送资源到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.DECONSTRUCTDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DECONSTRUCTDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "小人正运送材料到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.DECONSTRUCTING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DECONSTRUCTING.NAME"
msgid "Deconstructing {Target}"
msgstr "正拆解 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.DECONSTRUCTING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DECONSTRUCTING.TOOLTIP"
msgid "This Duplicant is tearing down the {Target}"
msgstr "小人正在拆解 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.DIGGING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DIGGING.NAME"
msgid "Digging"
msgstr "挖掘中"

#. STRINGS.DUPLICANTS.STATUSITEMS.DIGGING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DIGGING.TOOLTIP"
msgid "This Duplicant is excavating raw resources"
msgstr "小人正在挖掘未加工的资源"

#. STRINGS.DUPLICANTS.STATUSITEMS.DROPPINGUNUSEDINVENTORY.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DROPPINGUNUSEDINVENTORY.NAME"
msgid "Dropping objects"
msgstr "正在扔东西"

#. STRINGS.DUPLICANTS.STATUSITEMS.DROPPINGUNUSEDINVENTORY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DROPPINGUNUSEDINVENTORY.TOOLTIP"
msgid "This Duplicant is dropping what they're holding"
msgstr "小人正扔掉拿着的东西"

#. STRINGS.DUPLICANTS.STATUSITEMS.EARLYMORNING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EARLYMORNING.NAME"
msgid "Jazzed to start the day"
msgstr "早起放个爵士"

#. STRINGS.DUPLICANTS.STATUSITEMS.EARLYMORNING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EARLYMORNING.TOOLTIP"
msgid "This Duplicant gets a burst of energy in the morning from their Early Bird trait"
msgstr "小人从他早起的鸟儿特性中获得早上的干劲"

#. STRINGS.DUPLICANTS.STATUSITEMS.EATDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EATDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "正运送资源到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.EATDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EATDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "小人正运送材料到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.EATING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EATING.NAME"
msgid "Eating {Target}"
msgstr "在吃 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.EATING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EATING.TOOLTIP"
msgid "This Duplicant is replenishing their calorie stores"
msgstr "小人正补充他们的卡路里存量"

#. STRINGS.DUPLICANTS.STATUSITEMS.EMITTINGCO2.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EMITTINGCO2.NAME"
msgid "Exhaling {EmittingRate} CO2"
msgstr "释放 {EmittingRate} 二氧化碳"

#. STRINGS.DUPLICANTS.STATUSITEMS.EMITTINGCO2.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EMITTINGCO2.TOOLTIP"
msgid "Duplicants breathe out carbon dioxide"
msgstr "小人呼出二氧化碳"

#. STRINGS.DUPLICANTS.STATUSITEMS.EMPTYING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EMPTYING.NAME"
msgid "Emptying {Target}"
msgstr "正腾空 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.EMPTYING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EMPTYING.TOOLTIP"
msgid "This Duplicant is removing materials from the {Target}"
msgstr "小人正从 {Target} 拿材料出来"

#. STRINGS.DUPLICANTS.STATUSITEMS.EMPTYSTORAGEDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EMPTYSTORAGEDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "正运送资源到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.EMPTYSTORAGEDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EMPTYSTORAGEDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "小人正运送材料到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.ENTOMBED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ENTOMBED.NAME"
msgid "Entombed"
msgstr "埋葬"

#. STRINGS.DUPLICANTS.STATUSITEMS.ENTOMBED.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ENTOMBED.NOTIFICATION_NAME"
msgid "Entombed"
msgstr "埋葬"

#. STRINGS.DUPLICANTS.STATUSITEMS.ENTOMBED.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ENTOMBED.NOTIFICATION_TOOLTIP"
msgid "These Duplicants are trapped:"
msgstr "这些小人被困:"

#. STRINGS.DUPLICANTS.STATUSITEMS.ENTOMBED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ENTOMBED.TOOLTIP"
msgid "This Duplicant needs someone to help dig them out!"
msgstr "小人需要有人帮忙挖他出来!"

#. STRINGS.DUPLICANTS.STATUSITEMS.EQUIPDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EQUIPDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "正运送资源到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.EQUIPDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EQUIPDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "小人正运送材料到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.EQUIPPING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EQUIPPING.NAME"
msgid "Equipping <style=\"equipment\">{Item}</style>"
msgstr "正装备 <style=\"equipment\">{Item}</style>"

#. STRINGS.DUPLICANTS.STATUSITEMS.EQUIPPING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EQUIPPING.TOOLTIP"
msgid "This Duplicant is equipping a {Item}"
msgstr "小人在装备 {Item}"

#. STRINGS.DUPLICANTS.STATUSITEMS.FABRICATEDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FABRICATEDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "正运送资源到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.FABRICATEDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FABRICATEDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "小人正运送材料到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.FABRICATING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FABRICATING.NAME"
msgid "Fabricating {Item}"
msgstr "正制造 {Item}"

#. STRINGS.DUPLICANTS.STATUSITEMS.FABRICATING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FABRICATING.TOOLTIP"
msgid "This Duplicant is making a {Item}"
msgstr "小人正在造一个 {Item}"

#. STRINGS.DUPLICANTS.STATUSITEMS.FIGHTING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FIGHTING.NAME"
msgid "In combat"
msgstr "战斗中"

#. STRINGS.DUPLICANTS.STATUSITEMS.FIGHTING.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FIGHTING.NOTIFICATION_NAME"
msgid "Combat!"
msgstr "战斗!"

#. STRINGS.DUPLICANTS.STATUSITEMS.FIGHTING.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FIGHTING.NOTIFICATION_TOOLTIP"
msgid "These Duplicants have engaged a creature in combat:"
msgstr "这些小人与一个生物在战斗:"

#. STRINGS.DUPLICANTS.STATUSITEMS.FIGHTING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FIGHTING.TOOLTIP"
msgid "This Duplicant is attacking a creature!"
msgstr "小人正在攻击一个生物"

#. STRINGS.DUPLICANTS.STATUSITEMS.FLEEING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FLEEING.NAME"
msgid "Fleeing"
msgstr "逃跑中"

#. STRINGS.DUPLICANTS.STATUSITEMS.FLEEING.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FLEEING.NOTIFICATION_NAME"
msgid "Fleeing!"
msgstr "逃跑啦!"

#. STRINGS.DUPLICANTS.STATUSITEMS.FLEEING.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FLEEING.NOTIFICATION_TOOLTIP"
msgid "These Duplicants are trying to escape combat:"
msgstr "这些小人正准备逃离战斗:"

#. STRINGS.DUPLICANTS.STATUSITEMS.FLEEING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FLEEING.TOOLTIP"
msgid "This Duplicant is trying to escape combat!"
msgstr "该小人正准备逃离战斗!"

#. STRINGS.DUPLICANTS.STATUSITEMS.FULLBLADDER.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FULLBLADDER.NAME"
msgid "Full bladder"
msgstr "憋不住了"

#. STRINGS.DUPLICANTS.STATUSITEMS.FULLBLADDER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FULLBLADDER.TOOLTIP"
msgid "This Duplicant would really appreciate a toilet"
msgstr "小人真心需要一个厕所"

#. STRINGS.DUPLICANTS.STATUSITEMS.GENERATINGPOWER.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.GENERATINGPOWER.NAME"
msgid "Generating power"
msgstr "正在发电"

#. STRINGS.DUPLICANTS.STATUSITEMS.GENERATINGPOWER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.GENERATINGPOWER.TOOLTIP"
msgid "This Duplicant is using the {Target} to produce electrical power"
msgstr "小人正在用 {Target} 来产生电力"

#. STRINGS.DUPLICANTS.STATUSITEMS.GENERIC_DELIVER.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.GENERIC_DELIVER.NAME"
msgid "Delivering resources to {Target}"
msgstr "正运送资源到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.GENERIC_DELIVER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.GENERIC_DELIVER.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "小人正运送材料到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.HARVESTDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HARVESTDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "正运送资源到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.HARVESTDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HARVESTDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "小人正运送材料到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.HARVESTING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HARVESTING.NAME"
msgid "Harvesting {Target}"
msgstr "正收获 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.HARVESTING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HARVESTING.TOOLTIP"
msgid "This Duplicant is gathering resources from a {Target}"
msgstr "小人正在收集 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.NAME"
msgid "Feeling ill"
msgstr "感觉不舒服"

#. STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.NOTIFICATION_NAME"
msgid "Illness"
msgstr "不舒服"

#. STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.NOTIFICATION_TOOLTIP"
msgid "These Duplicants have contracted a <style=\"disease\">Disease</style>:"
msgstr "这些小人患上了 <style=\"disease\">疾病</style>:"

#. STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.TOOLTIP"
msgid "This Duplicant has contracted a Disease"
msgstr "小人患上了疾病"

#. STRINGS.DUPLICANTS.STATUSITEMS.HOLDINGBREATH.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HOLDINGBREATH.NAME"
msgid "Holding breath"
msgstr "闭气中"

#. STRINGS.DUPLICANTS.STATUSITEMS.HOLDINGBREATH.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HOLDINGBREATH.TOOLTIP"
msgid "This Duplicant cannot breathe in their current location"
msgstr "小人在这个地方无法呼吸"

#. STRINGS.DUPLICANTS.STATUSITEMS.HOT.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HOT.NAME"
msgid "Toasty surroundings"
msgstr "舒适的环境"

#. STRINGS.DUPLICANTS.STATUSITEMS.HOT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HOT.TOOLTIP"
msgid "Duplicants cannot let off enough heat in this environment to regulate their internal temperature\nEnvironmental Exchange: {currentTransferWattage}\nStress Modification: {StressModification}"
msgstr "小人无法从该环境释放足够热量来调节他们的内部温度.\n环境变换: {currentTransferWattage}\n压力变化: {StressModification}"

#. STRINGS.DUPLICANTS.STATUSITEMS.HUNGRY.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HUNGRY.NAME"
msgid "Hungry"
msgstr "饥饿"

#. STRINGS.DUPLICANTS.STATUSITEMS.HUNGRY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HUNGRY.TOOLTIP"
msgid "This Duplicant would love a snack"
msgstr "小人想吃点东西"

#. STRINGS.DUPLICANTS.STATUSITEMS.IDLE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.IDLE.NAME"
msgid "Idle"
msgstr "空闲"

#. STRINGS.DUPLICANTS.STATUSITEMS.IDLE.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.IDLE.NOTIFICATION_NAME"
msgid "Idle"
msgstr "空闲"

#. STRINGS.DUPLICANTS.STATUSITEMS.IDLE.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.IDLE.NOTIFICATION_TOOLTIP"
msgid "These Duplicants cannot reach any pending job tasks:"
msgstr "这些小人没有安排任何任务:"

#. STRINGS.DUPLICANTS.STATUSITEMS.IDLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.IDLE.TOOLTIP"
msgid "This Duplicant cannot reach any pending job tasks"
msgstr "这些小人没有安排任何任务"

#. STRINGS.DUPLICANTS.STATUSITEMS.INCAPACITATED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.INCAPACITATED.NAME"
msgid "Incapacitated\nTime until death: {TimeUntilDeath}"
msgstr "无法行动.\n将要死亡: {TimeUntilDeath}"

#. STRINGS.DUPLICANTS.STATUSITEMS.INCAPACITATED.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.INCAPACITATED.NOTIFICATION_NAME"
msgid "Incapacitated"
msgstr "无法行动"

#. STRINGS.DUPLICANTS.STATUSITEMS.INCAPACITATED.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.INCAPACITATED.NOTIFICATION_TOOLTIP"
msgid "These Duplicants need to be rescued before they kick the bucket\n----------\nDuplicants must have an assigned Medical Cot or Rejuvenator to be rescued"
msgstr "在他们两腿一蹬之前,这些小人需要被拯救\n----------\n小人必须安排一张医疗床或医疗室来救治"

#. STRINGS.DUPLICANTS.STATUSITEMS.INCAPACITATED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.INCAPACITATED.TOOLTIP"
msgid "This Duplicant is near death! They need to be rescued quickly\n----------\nDuplicants must have an assigned Medical Cot or Rejuvenator to be rescued"
msgstr "小人要死啦! 他们需要快点拯救\n----------\n小人必须安排一张医疗床或医疗室来救治"

#. STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.NAME"
msgid "Lashing out"
msgstr "发泄中"

#. STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.NOTIFICATION_NAME"
msgid "Lashing out"
msgstr "发泄中"

#. STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.NOTIFICATION_TOOLTIP"
msgid "These Duplicants broke buildings to relieve <style=\"stress\">Stress</style>:"
msgstr "这些小人破坏了建筑来发泄 <style=\"stress\">压力</style>:"

#. STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.TOOLTIP"
msgid "This Duplicant is breaking stuff to relieve stress"
msgstr "小人破坏了建筑来发泄压力"

#. STRINGS.DUPLICANTS.STATUSITEMS.LOWOXYGEN.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LOWOXYGEN.NAME"
msgid "Oxygen low"
msgstr "氧气含量低"

#. STRINGS.DUPLICANTS.STATUSITEMS.LOWOXYGEN.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LOWOXYGEN.NOTIFICATION_NAME"
msgid "Low <style=\"oxygen\">Oxygen</style> area entered"
msgstr "进入低 <style=\"oxygen\">氧气</style> 区域"

#. STRINGS.DUPLICANTS.STATUSITEMS.LOWOXYGEN.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LOWOXYGEN.NOTIFICATION_TOOLTIP"
msgid "These Duplicants are working in areas with low <style=\"oxygen\">Oxygen</style>:"
msgstr "这些小人正在低 <style=\"oxygen\">氧气</style> 区域工作:"

#. STRINGS.DUPLICANTS.STATUSITEMS.LOWOXYGEN.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LOWOXYGEN.TOOLTIP"
msgid "This Duplicant is working in a low breathability area"
msgstr "小人在低呼吸区域工作"

#. STRINGS.DUPLICANTS.STATUSITEMS.MANUALCONTROLCHORE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MANUALCONTROLCHORE.NAME"
msgid "Manual task"
msgstr "手动分配任务"

#. STRINGS.DUPLICANTS.STATUSITEMS.MANUALCONTROLCHORE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MANUALCONTROLCHORE.TOOLTIP"
msgid "This Duplicant is manually controlled and has been ordered to perform a specific task"
msgstr "小人已被手动指派到一个具体的任务"

#. STRINGS.DUPLICANTS.STATUSITEMS.MANUALCONTROLGOTO.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MANUALCONTROLGOTO.NAME"
msgid "Manual movement"
msgstr "手动移动"

#. STRINGS.DUPLICANTS.STATUSITEMS.MANUALCONTROLGOTO.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MANUALCONTROLGOTO.TOOLTIP"
msgid "This Duplicant is manually controlled and has been ordered to a specific location"
msgstr "小人已被手动移动到一个具体的位置"

#. STRINGS.DUPLICANTS.STATUSITEMS.MANUALCONTROLIDLE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MANUALCONTROLIDLE.NAME"
msgid "Manual idle"
msgstr "手动闲置"

#. STRINGS.DUPLICANTS.STATUSITEMS.MANUALCONTROLIDLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MANUALCONTROLIDLE.TOOLTIP"
msgid "This Duplicant is manually controlled and will be idle until given a task"
msgstr "小人已被手动闲置直到被分派任务"

#. STRINGS.DUPLICANTS.STATUSITEMS.MANUALLYCONTROLLED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MANUALLYCONTROLLED.NAME"
msgid "Manual control"
msgstr "手动控制"

#. STRINGS.DUPLICANTS.STATUSITEMS.MANUALLYCONTROLLED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MANUALLYCONTROLLED.TOOLTIP"
msgid "This Duplicant is under manual control and cannot act independently"
msgstr "小人已被手动控制不能自己行动"

#. STRINGS.DUPLICANTS.STATUSITEMS.MENTALBREAK.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MENTALBREAK.NAME"
msgid "Nervous breakdown"
msgstr "精神失常"

#. STRINGS.DUPLICANTS.STATUSITEMS.MENTALBREAK.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MENTALBREAK.TOOLTIP"
msgid "<style=\"stress\">Stress</style> has completely eroded this Duplicant's ability to function"
msgstr "<style=\"stress\">压力</style> 使得小人已经完全没有任何能力"

#. STRINGS.DUPLICANTS.STATUSITEMS.MOPDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MOPDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "正运送资源到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.MOPDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MOPDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "小人正运送材料到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.MOPPING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MOPPING.NAME"
msgid "Mopping"
msgstr "打扫"

#. STRINGS.DUPLICANTS.STATUSITEMS.MOPPING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MOPPING.TOOLTIP"
msgid "This Duplicant is cleaning up a nasty spill"
msgstr "小人正打扫一团糟的地面"

#. STRINGS.DUPLICANTS.STATUSITEMS.MOVETOSUITNOTREQUIRED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MOVETOSUITNOTREQUIRED.NAME"
msgid "Exiting <style=\"equipment\">Exosuit</style> area"
msgstr "正在离开 <style=\"equipment\">太空衣</style> 区域"

#. STRINGS.DUPLICANTS.STATUSITEMS.MOVETOSUITNOTREQUIRED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MOVETOSUITNOTREQUIRED.TOOLTIP"
msgid "This Duplicant is leaving an area where an exosuit was required"
msgstr "小人正离开一个需要太空衣的区域"

#. STRINGS.DUPLICANTS.STATUSITEMS.MOVINGTOSAFEAREA.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MOVINGTOSAFEAREA.NAME"
msgid "Moving to safe area"
msgstr "正前往安全区域"

#. STRINGS.DUPLICANTS.STATUSITEMS.MOVINGTOSAFEAREA.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MOVINGTOSAFEAREA.TOOLTIP"
msgid "This Duplicant is finding a safer place"
msgstr "小人正在寻找一个安全的地方"

#. STRINGS.DUPLICANTS.STATUSITEMS.MUSHDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MUSHDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "正运送资源到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.MUSHDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MUSHDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "小人正在运送材料到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.MUSHING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MUSHING.NAME"
msgid "Mushing microbes"
msgstr "正在压缩泥糕"

#. STRINGS.DUPLICANTS.STATUSITEMS.MUSHING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MUSHING.TOOLTIP"
msgid "This Duplicant is trying to produce something edible"
msgstr "小人正尝试制造出可以吃的东西"

#. STRINGS.DUPLICANTS.STATUSITEMS.NERVOUSBREAKDOWN.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NERVOUSBREAKDOWN.NAME"
msgid "Nervous breakdown"
msgstr "精神失常"

#. STRINGS.DUPLICANTS.STATUSITEMS.NERVOUSBREAKDOWN.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NERVOUSBREAKDOWN.NOTIFICATION_NAME"
msgid "Nervous breakdown"
msgstr "精神失常"

#. STRINGS.DUPLICANTS.STATUSITEMS.NERVOUSBREAKDOWN.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NERVOUSBREAKDOWN.NOTIFICATION_TOOLTIP"
msgid "These Duplicants have cracked under the <style=\"stress\">Stress</style> and need assistance:"
msgstr "这些小人被 <style=\"stress\">压力</style> 弄疯了, 需要减压:"

#. STRINGS.DUPLICANTS.STATUSITEMS.NERVOUSBREAKDOWN.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NERVOUSBREAKDOWN.TOOLTIP"
msgid "Stress has completely eroded this Duplicant's ability to function"
msgstr "压力使得小人已经完全没有任何能力"

#. STRINGS.DUPLICANTS.STATUSITEMS.NIGHTTIME.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NIGHTTIME.NAME"
msgid "Impassioned by the night"
msgstr "晚上特激动"

#. STRINGS.DUPLICANTS.STATUSITEMS.NIGHTTIME.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NIGHTTIME.TOOLTIP"
msgid "This Duplicant is a Night Owl and gets a burst of energy at night"
msgstr "这小人是猫头鹰, 晚上特有干劲"

#. STRINGS.DUPLICANTS.STATUSITEMS.NORATIONSAVAILABLE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NORATIONSAVAILABLE.NAME"
msgid "No food available"
msgstr "没有可吃的食物"

#. STRINGS.DUPLICANTS.STATUSITEMS.NORATIONSAVAILABLE.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NORATIONSAVAILABLE.NOTIFICATION_NAME"
msgid "No food available"
msgstr "没有可吃的食物"

#. STRINGS.DUPLICANTS.STATUSITEMS.NORATIONSAVAILABLE.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NORATIONSAVAILABLE.NOTIFICATION_TOOLTIP"
msgid "These Duplicants have nothing to eat:"
msgstr "这些小人没有吃的:"

#. STRINGS.DUPLICANTS.STATUSITEMS.NORATIONSAVAILABLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NORATIONSAVAILABLE.TOOLTIP"
msgid "There is nothing in the colony for this Duplicant to eat"
msgstr "基地里没有什么可以吃的给他"

#. STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.NAME"
msgid "No restrooms"
msgstr "没有厕所"

#. STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.NOTIFICATION_NAME"
msgid "No restrooms built"
msgstr "没有建筑厕所"

#. STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.NOTIFICATION_TOOLTIP"
msgid "These Duplicants are distressed by the colony's lack of toilets:"
msgstr "这些小人因为基地缺少厕所而感到压力山大:"

#. STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.TOOLTIP"
msgid "There are no toilets available for this Duplicant"
msgstr "没有可用的厕所给小人使用"

#. STRINGS.DUPLICANTS.STATUSITEMS.NOUSABLETOILETS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOUSABLETOILETS.NAME"
msgid "Restroom out of order"
msgstr "没有空闲的厕所"

#. STRINGS.DUPLICANTS.STATUSITEMS.NOUSABLETOILETS.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOUSABLETOILETS.NOTIFICATION_NAME"
msgid "Restroom out of order"
msgstr "没有空闲的厕所"

#. STRINGS.DUPLICANTS.STATUSITEMS.NOUSABLETOILETS.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOUSABLETOILETS.NOTIFICATION_TOOLTIP"
msgid "These Duplicants want to use a toilet that is out of order:"
msgstr "这些小人正在排队上厕所:"

#. STRINGS.DUPLICANTS.STATUSITEMS.NOUSABLETOILETS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOUSABLETOILETS.TOOLTIP"
msgid "The only toilets in this Duplicant's reach are out of order"
msgstr "能用的厕所都已经被占用了"

#. STRINGS.DUPLICANTS.STATUSITEMS.PACIFYDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.PACIFYDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "正运送资源到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.PACIFYDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.PACIFYDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "正运送材料到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.PICKINGUP.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.PICKINGUP.NAME"
msgid "Picking up {Target}"
msgstr "正捡起 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.PICKINGUP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.PICKINGUP.TOOLTIP"
msgid "This Duplicant is retrieving {Target}"
msgstr "小人正找回 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.PICKUPDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.PICKUPDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "正运送资源到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.PICKUPDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.PICKUPDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "小人正运送材料到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.POORDECOR.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.POORDECOR.NAME"
msgid "Drab decor"
msgstr "缺乏装饰"

#. STRINGS.DUPLICANTS.STATUSITEMS.POORDECOR.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.POORDECOR.TOOLTIP"
msgid "This Duplicant finds the lack of Decor in this area depressing"
msgstr "小人对房间里缺少装饰而感到失望"

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNASSIGNED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNASSIGNED.NAME"
msgid "No quarantine zone assigned"
msgstr "没有分配检疫地区"

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNASSIGNED.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNASSIGNED.NOTIFICATION_NAME"
msgid "No quarantine zone assigned"
msgstr "没有分配检疫地区"

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNASSIGNED.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNASSIGNED.NOTIFICATION_TOOLTIP"
msgid "These Duplicants have not been assigned a room:"
msgstr "这些小人没有被分配到房间:"

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNASSIGNED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNASSIGNED.TOOLTIP"
msgid "This Duplicant has not been assigned a room"
msgstr "小人没有被分配到房间"

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNREACHABLE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNREACHABLE.NAME"
msgid "Unreachable quarantine zone"
msgstr "到不了检疫地区"

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNREACHABLE.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNREACHABLE.NOTIFICATION_NAME"
msgid "Unreachable quarantine zone"
msgstr "到不了检疫地区"

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNREACHABLE.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNREACHABLE.NOTIFICATION_TOOLTIP"
msgid "These Duplicants cannot reach their assigned quarantine zones:"
msgstr "这些小人不能到达分配给他们的检疫地区:"

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNREACHABLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNREACHABLE.TOOLTIP"
msgid "This Duplicant cannot reach their quarantine zone"
msgstr "小人不能到达分配给他们的检疫地区"

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINED.NAME"
msgid "Quarantined"
msgstr "已隔离"

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINED.TOOLTIP"
msgid "This Duplicant has been isolated from the colony"
msgstr "小人已经被隔离到远离基地的地方"

#. STRINGS.DUPLICANTS.STATUSITEMS.RATIONSUNREACHABLE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RATIONSUNREACHABLE.NAME"
msgid "Cannot reach food"
msgstr "取不到食物"

#. STRINGS.DUPLICANTS.STATUSITEMS.RATIONSUNREACHABLE.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RATIONSUNREACHABLE.NOTIFICATION_NAME"
msgid "Food beyond reach"
msgstr "取不到食物"

#. STRINGS.DUPLICANTS.STATUSITEMS.RATIONSUNREACHABLE.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RATIONSUNREACHABLE.NOTIFICATION_TOOLTIP"
msgid "These Duplicants cannot access the colony's <style=\"food\">Food</style>:"
msgstr "这些小人无法取得基地的 <style=\"food\">食物</style>:"

#. STRINGS.DUPLICANTS.STATUSITEMS.RATIONSUNREACHABLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RATIONSUNREACHABLE.TOOLTIP"
msgid "There is food in the colony that this Duplicant cannot reach"
msgstr "基地有食物但是小人取不到"

#. STRINGS.DUPLICANTS.STATUSITEMS.RECOVERINGBREATH.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RECOVERINGBREATH.NAME"
msgid "Recovering breath"
msgstr "正恢复呼吸"

#. STRINGS.DUPLICANTS.STATUSITEMS.RECOVERINGBREATH.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RECOVERINGBREATH.TOOLTIP"
msgid "This Duplicant had to hold their breath for too long and needs a breather"
msgstr "小人已闭气太久需要呼吸"

#. STRINGS.DUPLICANTS.STATUSITEMS.REDALERT.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.REDALERT.NAME"
msgid "Red Alert!"
msgstr "红色警报!"

#. STRINGS.DUPLICANTS.STATUSITEMS.REDALERT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.REDALERT.TOOLTIP"
msgid "The colony is in a state of Red Alert. Duplicants will not eat, sleep, use the bathroom or engage in leisure activities while the Red Alert is active"
msgstr "基地在红色警报的时候, 小人们不会进食, 睡觉, 洗澡或者闲下来"

#. STRINGS.DUPLICANTS.STATUSITEMS.RELAXING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RELAXING.NAME"
msgid "Relaxing"
msgstr "放松中"

#. STRINGS.DUPLICANTS.STATUSITEMS.RELAXING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RELAXING.TOOLTIP"
msgid "This Duplicant's just taking it easy"
msgstr "小人正在放松"

#. STRINGS.DUPLICANTS.STATUSITEMS.REPAIRDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.REPAIRDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "正运送资源到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.REPAIRDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.REPAIRDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "小人正运送材料到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.REPAIRWORKSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.REPAIRWORKSTATUS.NAME"
msgid "Repairing {Target}"
msgstr "正修理 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.REPAIRWORKSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.REPAIRWORKSTATUS.TOOLTIP"
msgid "This Duplicant is fixing the {Target}"
msgstr "小人正在修理这个 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.RESCUEDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RESCUEDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "正运送资源到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.RESCUEDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RESCUEDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "小人正运送材料到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.RESCUEWORKSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RESCUEWORKSTATUS.NAME"
msgid "Rescuing {Target}"
msgstr "正拯救 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.RESCUEWORKSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RESCUEWORKSTATUS.TOOLTIP"
msgid "This Duplicant is saving {Target} from certain peril!"
msgstr "小人正从拯救处在危险中的 {Target} !"

#. STRINGS.DUPLICANTS.STATUSITEMS.RESEARCHING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RESEARCHING.NAME"
msgid "Researching <style=\"research\">{Tech}</style>"
msgstr "正在研究 <style=\"research\">{Tech}</style>"

#. STRINGS.DUPLICANTS.STATUSITEMS.RESEARCHING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RESEARCHING.TOOLTIP"
msgid "This Duplicant is intently researching {Tech} technology"
msgstr "小人正在研究 {Tech} 技术"

#. STRINGS.DUPLICANTS.STATUSITEMS.ROTTEN.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ROTTEN.NAME"
msgid "Rotten"
msgstr "烂掉了"

#. STRINGS.DUPLICANTS.STATUSITEMS.ROTTEN.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ROTTEN.TOOLTIP"
msgid "Gross!"
msgstr "恶心!"

#. STRINGS.DUPLICANTS.STATUSITEMS.SEVEREWOUNDS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SEVEREWOUNDS.NAME"
msgid "Severely injured"
msgstr "受重伤"

#. STRINGS.DUPLICANTS.STATUSITEMS.SEVEREWOUNDS.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SEVEREWOUNDS.NOTIFICATION_NAME"
msgid "Severely injured"
msgstr "受重伤"

#. STRINGS.DUPLICANTS.STATUSITEMS.SEVEREWOUNDS.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SEVEREWOUNDS.NOTIFICATION_TOOLTIP"
msgid "These Duplicants are badly hurt and require medical attention"
msgstr "这些小人受到了严重的伤害并需要药物治疗"

#. STRINGS.DUPLICANTS.STATUSITEMS.SEVEREWOUNDS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SEVEREWOUNDS.TOOLTIP"
msgid "This Duplicant is badly hurt"
msgstr "小人受到了严重的伤害"

#. STRINGS.DUPLICANTS.STATUSITEMS.SHOWERING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SHOWERING.NAME"
msgid "Showering"
msgstr "洗澡中"

#. STRINGS.DUPLICANTS.STATUSITEMS.SHOWERING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SHOWERING.TOOLTIP"
msgid "This Duplicant is getting squeaky clean"
msgstr "小人变得非常的干净"

#. STRINGS.DUPLICANTS.STATUSITEMS.SLEEPDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SLEEPDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "正运送资源到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.SLEEPDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SLEEPDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "小人正运送材料到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.SLEEPING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SLEEPING.NAME"
msgid "Sleeping"
msgstr "睡觉中"

#. STRINGS.DUPLICANTS.STATUSITEMS.SLEEPING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SLEEPING.TOOLTIP"
msgid "This Duplicant is recovering stamina"
msgstr "小人正在恢复体力"

#. STRINGS.DUPLICANTS.STATUSITEMS.STARVING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STARVING.NAME"
msgid "Starving"
msgstr "饥饿中"

#. STRINGS.DUPLICANTS.STATUSITEMS.STARVING.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STARVING.NOTIFICATION_NAME"
msgid "Starvation"
msgstr "饥饿"

#. STRINGS.DUPLICANTS.STATUSITEMS.STARVING.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STARVING.NOTIFICATION_TOOLTIP"
msgid "These Duplicants are starving and need <style=\"food\">Food</style>:"
msgstr "这些小人正饿肚子并需要 <style=\"food\">食物</style>:"

#. STRINGS.DUPLICANTS.STATUSITEMS.STARVING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STARVING.TOOLTIP"
msgid "This Duplicant needs food!"
msgstr "小人需要食物!"

#. STRINGS.DUPLICANTS.STATUSITEMS.STORECRITICALDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STORECRITICALDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "正运送资源到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.STORECRITICALDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STORECRITICALDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "小人正运送材料到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.STOREDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STOREDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "正运送资源到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.STOREDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STOREDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "小人正运送材料到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.STOREFORBUILDDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STOREFORBUILDDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "正运送资源到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.STOREFORBUILDDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STOREFORBUILDDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "小人正运送材料到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.STOREFORBUILDPRIORITIZEDDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STOREFORBUILDPRIORITIZEDDELIVERSTATUS.NAME"
msgid "Allocating {Item} to {Target}"
msgstr "分派 {Item} 到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.STOREFORBUILDPRIORITIZEDDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STOREFORBUILDPRIORITIZEDDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is delivering {Item} resources to a construction task to build {Target}"
msgstr "小人正运送 {Item} 资源到一个需要建筑的 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.STOREPRIORITYDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STOREPRIORITYDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "正运送资源到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.STOREPRIORITYDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STOREPRIORITYDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "小人正运送材料到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.STORING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STORING.NAME"
msgid "Storing {Item}"
msgstr "正存储 {Item}"

#. STRINGS.DUPLICANTS.STATUSITEMS.STORING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STORING.TOOLTIP"
msgid "This Duplicant is putting {Item} in storage"
msgstr "小人正存放 {Item} 到存储箱"

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSED.NAME"
msgid "Stressed"
msgstr "压力山大"

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSED.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSED.NOTIFICATION_NAME"
msgid "Stressed"
msgstr "压力山大"

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSED.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSED.NOTIFICATION_TOOLTIP"
msgid "The colony is troubled by excess <style=\"stress\">Stress</style>.\nDecorate your base and build better amenities to help these Duplicants unwind:"
msgstr "基地正被过多的 <style=\"stress\">压力</style> 弄的一团糟.\n装饰你的基地或建造一些设施来帮助小人们放松:"

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSED.TOOLTIP"
msgid "This Duplicant is feeling the pressure"
msgstr "小人正感到压力"

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.NAME"
msgid "Making a mess"
msgstr "失禁"

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.NOTIFICATION_NAME"
msgid "Made a mess"
msgstr "失禁"

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.NOTIFICATION_TOOLTIP"
msgid "These Duplicants could not find a toilet in time.\nUse the <color=#833A5FFF>MOP TOOL</color> [K] to clean up their mess:\n"
msgstr "这些小人不能及时上厕所.\n用 <color=#833A5FFF>打扫</color> [K] 来清理他们的粑粑:\n"

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.TOOLTIP"
msgid "This Duplicant couldn't find a toilet and is super embarrassed"
msgstr "小人在他非常急的时候找不到厕所"

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.NAME"
msgid "Stress vomiting"
msgstr "因压力呕吐中"

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.NOTIFICATION_NAME"
msgid "Stress vomiting"
msgstr "因压力呕吐中"

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.NOTIFICATION_TOOLTIP"
msgid "These Duplicants became too <style=\"stress\">Stressed</style> and it caused them to throw up:"
msgstr "这些小人变得太大 <style=\"stress\">压力</style> 使得他们开始呕吐:"

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.TOOLTIP"
msgid "This Duplicant is relieving their stress all over the floor"
msgstr "小人正在满地释放他的压力"

#. STRINGS.DUPLICANTS.STATUSITEMS.SUFFOCATING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SUFFOCATING.NAME"
msgid "Suffocating"
msgstr "窒息中"

#. STRINGS.DUPLICANTS.STATUSITEMS.SUFFOCATING.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SUFFOCATING.NOTIFICATION_NAME"
msgid "Suffocating"
msgstr "窒息中"

#. STRINGS.DUPLICANTS.STATUSITEMS.SUFFOCATING.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SUFFOCATING.NOTIFICATION_TOOLTIP"
msgid "These Duplicants cannot reach breathable <style=\"oxygen\">Oxygen</style>:"
msgstr "这些小人找不到可呼吸的 <style=\"oxygen\">氧气</style>:"

#. STRINGS.DUPLICANTS.STATUSITEMS.SUFFOCATING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SUFFOCATING.TOOLTIP"
msgid "This Duplicant cannot breathe!"
msgstr "小人无法呼吸!"

#. STRINGS.DUPLICANTS.STATUSITEMS.TIRED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TIRED.NAME"
msgid "Tired"
msgstr "累了"

#. STRINGS.DUPLICANTS.STATUSITEMS.TIRED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TIRED.TOOLTIP"
msgid "This Duplicant could use a nice nap"
msgstr "小人可以去休息了"

#. STRINGS.DUPLICANTS.STATUSITEMS.TOGGLEDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TOGGLEDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "正运送资源到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.TOGGLEDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TOGGLEDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "小人正运送材料到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.TOGGLING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TOGGLING.NAME"
msgid "Toggling {Target} switch"
msgstr "正切换 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.TOGGLING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TOGGLING.TOOLTIP"
msgid "This Duplicant is toggling the {Target}'s switch"
msgstr "小人正切换 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.TOILETUNREACHABLE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TOILETUNREACHABLE.NAME"
msgid "Restroom unreachable"
msgstr "到不了厕所"

#. STRINGS.DUPLICANTS.STATUSITEMS.TOILETUNREACHABLE.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TOILETUNREACHABLE.NOTIFICATION_NAME"
msgid "Restroom out of reach"
msgstr "厕所无法到达"

#. STRINGS.DUPLICANTS.STATUSITEMS.TOILETUNREACHABLE.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TOILETUNREACHABLE.NOTIFICATION_TOOLTIP"
msgid "These Duplicants cannot access a functioning toilet:"
msgstr "这些小人找不到可用的厕所:"

#. STRINGS.DUPLICANTS.STATUSITEMS.TOILETUNREACHABLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TOILETUNREACHABLE.TOOLTIP"
msgid "This Duplicant cannot access a functioning toilet"
msgstr "小人找不到可用的厕所"

#. STRINGS.DUPLICANTS.STATUSITEMS.UPROOTING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.UPROOTING.NAME"
msgid "Digging up {Target}"
msgstr "正挖掘 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.UPROOTING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.UPROOTING.TOOLTIP"
msgid "This Duplicant is turning a {Target} into a seed"
msgstr "小人正在使 {Target} 变成种子"

#. STRINGS.DUPLICANTS.STATUSITEMS.USEITEMDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.USEITEMDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "正运送资源到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.USEITEMDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.USEITEMDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "小人正运送材料到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.NAME"
msgid "Throwing up"
msgstr "呕吐中"

#. STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.NOTIFICATION_NAME"
msgid "Throwing up"
msgstr "呕吐中"

#. STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.NOTIFICATION_TOOLTIP"
msgid "A <style=\"disease\">Disease</style> has caused these Duplicants to throw up:"
msgstr "<style=\"disease\">疾病</style> 使得这些小人们呕吐起来:"

#. STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.TOOLTIP"
msgid "This Duplicant has unceremoniously hurled as the result of a disease"
msgstr "小人因为疾病而\"狂喷\""

#. STRINGS.DUPLICANTS.STATUSITEMS.WARMINGUP.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.WARMINGUP.NAME"
msgid "Warming up"
msgstr "正取暖"

#. STRINGS.DUPLICANTS.STATUSITEMS.WARMINGUP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.WARMINGUP.TOOLTIP"
msgid "This Duplicant got too cold and is trying to warm up"
msgstr "小人因为太冷而在取暖"

#. STRINGS.DUPLICANTS.STATUSITEMS.WARMUPDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.WARMUPDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "正运送资源到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.WARMUPDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.WARMUPDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "小人正运送材料到 {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.WASHINGHANDS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.WASHINGHANDS.NAME"
msgid "Washing hands"
msgstr "正洗手"

#. STRINGS.DUPLICANTS.STATUSITEMS.WASHINGHANDS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.WASHINGHANDS.TOOLTIP"
msgid "This Duplicant is washing their hands"
msgstr "小人正在洗手"

#. STRINGS.DUPLICANTS.THOUGHTS.ANGRY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.ANGRY.TOOLTIP"
msgid "Angry"
msgstr "生气"

#. STRINGS.DUPLICANTS.THOUGHTS.COLD.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.COLD.TOOLTIP"
msgid "Cold"
msgstr "寒冷"

#. STRINGS.DUPLICANTS.THOUGHTS.FULLBLADDER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.FULLBLADDER.TOOLTIP"
msgid "Full Bladder"
msgstr "憋不住了"

#. STRINGS.DUPLICANTS.THOUGHTS.GOTINFECTED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.GOTINFECTED.TOOLTIP"
msgid "Got Infected"
msgstr "受感染"

#. STRINGS.DUPLICANTS.THOUGHTS.HAPPY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.HAPPY.TOOLTIP"
msgid "Happy"
msgstr "开心"

#. STRINGS.DUPLICANTS.THOUGHTS.HOT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.HOT.TOOLTIP"
msgid "Hot"
msgstr "热"

#. STRINGS.DUPLICANTS.THOUGHTS.POORDECOR.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.POORDECOR.TOOLTIP"
msgid "Poor Decor"
msgstr "缺乏装饰"

#. STRINGS.DUPLICANTS.THOUGHTS.PUTRIDODOUR.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.PUTRIDODOUR.TOOLTIP"
msgid "Smelled Something Putrid"
msgstr "闻起来像什么腐烂了"

#. STRINGS.DUPLICANTS.THOUGHTS.RAGING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.RAGING.TOOLTIP"
msgid "Raging"
msgstr "发脾气"

#. STRINGS.DUPLICANTS.THOUGHTS.SLEEPY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.SLEEPY.TOOLTIP"
msgid "Sleepy"
msgstr "犯困"

#. STRINGS.DUPLICANTS.THOUGHTS.STARVING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.STARVING.TOOLTIP"
msgid "Starving"
msgstr "饥饿中"

#. STRINGS.DUPLICANTS.THOUGHTS.SUFFOCATING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.SUFFOCATING.TOOLTIP"
msgid "Suffocating"
msgstr "窒息中"

#. STRINGS.DUPLICANTS.THOUGHTS.UNHAPPY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.UNHAPPY.TOOLTIP"
msgid "Unhappy"
msgstr "不开心"

#. STRINGS.DUPLICANTS.TRAITS.AGGRESSIVE.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.AGGRESSIVE.DESC"
msgid "This Duplicant will take out their frustrations on defenseless machines when stressed"
msgstr "小人会在压力山大时拿一些无辜的机器发泄"

#. STRINGS.DUPLICANTS.TRAITS.AGGRESSIVE.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.AGGRESSIVE.NAME"
msgid "Destructive"
msgstr "有破坏性"

#. STRINGS.DUPLICANTS.TRAITS.AMPHIBIOUS.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.AMPHIBIOUS.DESC"
msgid "This Duplicant moves as quickly underwater as they do on land"
msgstr "小人在水中移动可以像陆地上一样快"

#. STRINGS.DUPLICANTS.TRAITS.AMPHIBIOUS.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.AMPHIBIOUS.NAME"
msgid "Amphibious"
msgstr "两栖"

#. STRINGS.DUPLICANTS.TRAITS.ANEMIC.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.ANEMIC.DESC"
msgid "This Duplicant is the exact opposite of athletic"
msgstr "小人的体能非常差"

#. STRINGS.DUPLICANTS.TRAITS.ANEMIC.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.ANEMIC.NAME"
msgid "Anemic"
msgstr "无精打采"

#. STRINGS.DUPLICANTS.TRAITS.ANXIOUS.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.ANXIOUS.DESC"
msgid "This Duplicant collapses when put under too much pressure"
msgstr "小人受到太大压力会疯掉"

#. STRINGS.DUPLICANTS.TRAITS.ANXIOUS.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.ANXIOUS.NAME"
msgid "Anxious"
msgstr "焦虑不安的"

#. STRINGS.DUPLICANTS.TRAITS.CALORIEBURNER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.CALORIEBURNER.DESC"
msgid "This Duplicant might actually be several blackholes in a trenchcoat"
msgstr "小人的肚子里面绝对有好几个胃"

#. STRINGS.DUPLICANTS.TRAITS.CALORIEBURNER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.CALORIEBURNER.NAME"
msgid "Bottomless Stomach"
msgstr "吃货"

#. STRINGS.DUPLICANTS.TRAITS.CANNOT_DO_TASK
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANNOT_DO_TASK"
msgid "Cannot perform job"
msgstr "不能执行工作"

#. STRINGS.DUPLICANTS.TRAITS.CANTBUILD.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANTBUILD.DESC"
msgid "This Duplicant is incapable of visualizing an object in 3D space"
msgstr "小人没有三维空间的分析能力"

#. STRINGS.DUPLICANTS.TRAITS.CANTBUILD.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANTBUILD.NAME"
msgid "Dimensionally Inept"
msgstr "不会土建"

#. STRINGS.DUPLICANTS.TRAITS.CANTCOOK.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANTCOOK.DESC"
msgid "This Duplicant has an unshakable fear of kitchens and the culinary arts"
msgstr "小人有对厨房和烹饪有一种天生的恐惧"

#. STRINGS.DUPLICANTS.TRAITS.CANTCOOK.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANTCOOK.NAME"
msgid "Gastrophobia"
msgstr "厨房恐惧症"

#. STRINGS.DUPLICANTS.TRAITS.CANTDIG.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANTDIG.DESC"
msgid "This Duplicant can't operate a dig tool for the life of them"
msgstr "小人一生都不会怎么拿挖掘工具"

#. STRINGS.DUPLICANTS.TRAITS.CANTDIG.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANTDIG.NAME"
msgid "Can't Dig It"
msgstr "不会挖掘"

#. STRINGS.DUPLICANTS.TRAITS.CANTRESEARCH.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANTRESEARCH.DESC"
msgid "This Duplicant isn't the brightest star in the solar system"
msgstr "小人笨得不要不要的"

#. STRINGS.DUPLICANTS.TRAITS.CANTRESEARCH.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANTRESEARCH.NAME"
msgid "Yokel"
msgstr "笨蛋"

#. STRINGS.DUPLICANTS.TRAITS.DIVERSLUNG.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.DIVERSLUNG.DESC"
msgid "This Duplicant may have been a talented opera singer in another life"
msgstr "小人可能下辈子会是一个好的歌手吧"

#. STRINGS.DUPLICANTS.TRAITS.DIVERSLUNG.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.DIVERSLUNG.NAME"
msgid "Diver's Lungs"
msgstr "肺活量大"

#. STRINGS.DUPLICANTS.TRAITS.EARLYBIRD.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.EARLYBIRD.DESC"
msgid "This Duplicant wakes up feeling fresh and efficient!"
msgstr "小人起床后感觉神清气爽!"

#. STRINGS.DUPLICANTS.TRAITS.EARLYBIRD.EXTENDED_DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.EARLYBIRD.EXTENDED_DESC"
msgid "Adds <style=\"produced\">{0}</style> to all skills at morning, removes them at night"
msgstr "在早上增加 <style=\"produced\">{0}</style> 到所有技能, 在晚上会移除"

#. STRINGS.DUPLICANTS.TRAITS.EARLYBIRD.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.EARLYBIRD.NAME"
msgid "Early Bird"
msgstr "早起的鸟儿"

#. STRINGS.DUPLICANTS.TRAITS.FASTLEARNER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.FASTLEARNER.DESC"
msgid "This Duplicant's sharp as a tack and picks up new skills with amazing speed"
msgstr "小人天资聪颖, 一学就会"

#. STRINGS.DUPLICANTS.TRAITS.FASTLEARNER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.FASTLEARNER.NAME"
msgid "Quick Learner"
msgstr "学霸"

#. STRINGS.DUPLICANTS.TRAITS.FLATULENCE.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.FLATULENCE.DESC"
msgid "Some Duplicants are just full of it"
msgstr "有些小人会放屁"

#. STRINGS.DUPLICANTS.TRAITS.FLATULENCE.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.FLATULENCE.NAME"
msgid "Flatulence"
msgstr "胃胀气"

#. STRINGS.DUPLICANTS.TRAITS.FUSSY.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.FUSSY.DESC"
msgid "Nothing's ever quite good enough for this Duplicant"
msgstr "小人觉得什么都不够好"

#. STRINGS.DUPLICANTS.TRAITS.FUSSY.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.FUSSY.NAME"
msgid "Fussy"
msgstr "很难取悦"

#. STRINGS.DUPLICANTS.TRAITS.GREASEMONKEY.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.GREASEMONKEY.DESC"
msgid "This Duplicant likes to throw a wrench into the colony's plans... in a good way"
msgstr "小人喜欢捣乱... 往好的方面"

#. STRINGS.DUPLICANTS.TRAITS.GREASEMONKEY.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.GREASEMONKEY.NAME"
msgid "Grease Monkey"
msgstr "熊孩子"

#. STRINGS.DUPLICANTS.TRAITS.INTERIORDECORATOR.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.INTERIORDECORATOR.DESC"
msgid "Just a little more to the left..."
msgstr "往左一点点..."

#. STRINGS.DUPLICANTS.TRAITS.INTERIORDECORATOR.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.INTERIORDECORATOR.NAME"
msgid "Interior Decorator"
msgstr "室内设计师"

#. STRINGS.DUPLICANTS.TRAITS.IRONGUT.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.IRONGUT.DESC"
msgid "This Duplicant can eat just about anything without getting sick!"
msgstr "小人身体倍儿棒, 吃嘛嘛嘛香!"

#. STRINGS.DUPLICANTS.TRAITS.IRONGUT.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.IRONGUT.NAME"
msgid "Iron Gut"
msgstr "肠胃好"

#. STRINGS.DUPLICANTS.TRAITS.IRRITABLEBOWEL.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.IRRITABLEBOWEL.DESC"
msgid "This Duplicant takes a little longer than usual to \"do their business\""
msgstr "小人需要比其他人花更多的时间来\"解决个人问题\""

#. STRINGS.DUPLICANTS.TRAITS.IRRITABLEBOWEL.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.IRRITABLEBOWEL.NAME"
msgid "Irritable Bowel"
msgstr "肠激综合征"

#. STRINGS.DUPLICANTS.TRAITS.MOLEHANDS.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.MOLEHANDS.DESC"
msgid "These hands are great for tunneling, but finding gloves is a nightmare"
msgstr "此手开天辟地,善于碎石, 但你得先找到工具"

#. STRINGS.DUPLICANTS.TRAITS.MOLEHANDS.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.MOLEHANDS.NAME"
msgid "Mole Hands"
msgstr "盘古之手"

#. STRINGS.DUPLICANTS.TRAITS.MOUTHBREATHER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.MOUTHBREATHER.DESC"
msgid "This Duplicant sucks up way more than their fair share of <style=\"oxygen\">Oxygen</style>"
msgstr "小人吸入比其他人多的 <style=\"oxygen\">氧气</style>"

#. STRINGS.DUPLICANTS.TRAITS.MOUTHBREATHER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.MOUTHBREATHER.NAME"
msgid "Mouth Breather"
msgstr "用口呼吸"

#. STRINGS.DUPLICANTS.TRAITS.NARCOLEPSY.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.NARCOLEPSY.DESC"
msgid "This Duplicant can and will fall asleep anytime, anyplace"
msgstr "小人会在任何时间, 任何地方睡着"

#. STRINGS.DUPLICANTS.TRAITS.NARCOLEPSY.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.NARCOLEPSY.NAME"
msgid "Narcoleptic"
msgstr "嗜睡症"

#. STRINGS.DUPLICANTS.TRAITS.NIGHTOWL.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.NIGHTOWL.DESC"
msgid "This Duplicant does their best work when they ought to be sleeping"
msgstr "小人会在睡觉前先完成好他的工作"

#. STRINGS.DUPLICANTS.TRAITS.NIGHTOWL.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.NIGHTOWL.NAME"
msgid "Night Owl"
msgstr "夜猫子"

#. STRINGS.DUPLICANTS.TRAITS.REFUSES_TO_DO_TASK
msgctxt "STRINGS.DUPLICANTS.TRAITS.REFUSES_TO_DO_TASK"
msgid "Refuses to do job"
msgstr "拒绝去做"

#. STRINGS.DUPLICANTS.TRAITS.SCAREDYCAT.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.SCAREDYCAT.DESC"
msgid "This Duplicant is afraid of violence."
msgstr "小人害怕暴力"

#. STRINGS.DUPLICANTS.TRAITS.SCAREDYCAT.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.SCAREDYCAT.NAME"
msgid "Scaredy-Cat"
msgstr "胆小鬼"

#. STRINGS.DUPLICANTS.TRAITS.SLOWLEARNER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.SLOWLEARNER.DESC"
msgid "This Duplicant is a little slow on the uptake, but gosh do they try"
msgstr "小人学什么都比别人慢"

#. STRINGS.DUPLICANTS.TRAITS.SLOWLEARNER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.SLOWLEARNER.NAME"
msgid "Slow Learner"
msgstr "学渣"

#. STRINGS.DUPLICANTS.TRAITS.SMALLBLADDER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.SMALLBLADDER.DESC"
msgid "This Duplicant has a tiny, pea-sized bladder. Adorable!"
msgstr "小人有个迷你膀胱. 真可爱!"

#. STRINGS.DUPLICANTS.TRAITS.SMALLBLADDER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.SMALLBLADDER.NAME"
msgid "Small Bladder"
msgstr "肾亏"

#. STRINGS.DUPLICANTS.TRAITS.SNORER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.SNORER.DESC"
msgid "In space, everyone can hear you snore"
msgstr "震耳欲聋, 酣睡如泥"

#. STRINGS.DUPLICANTS.TRAITS.SNORER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.SNORER.NAME"
msgid "Loud Sleeper"
msgstr "打呼噜"

#. STRINGS.DUPLICANTS.TRAITS.STRESSVOMITER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.STRESSVOMITER.DESC"
msgid "This Duplicant is liable to puke everywhere when stressed"
msgstr "小人在压力山大的时候会到处呕吐"

#. STRINGS.DUPLICANTS.TRAITS.STRESSVOMITER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.STRESSVOMITER.NAME"
msgid "Vomiter"
msgstr "呕吐的人"

#. STRINGS.DUPLICANTS.TRAITS.STRONGIMMUNESYSTEM.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.STRONGIMMUNESYSTEM.DESC"
msgid "This Duplicant's hardy immune system repels most common illnesses"
msgstr "小人强大的免疫系统能抵御大部分疾病"

#. STRINGS.DUPLICANTS.TRAITS.STRONGIMMUNESYSTEM.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.STRONGIMMUNESYSTEM.NAME"
msgid "Naturally Robust"
msgstr "免疫力强"

#. STRINGS.DUPLICANTS.TRAITS.TWINKLETOES.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.TWINKLETOES.DESC"
msgid "This Duplicant is light as a feather on their feet"
msgstr "小人跑得飞快"

#. STRINGS.DUPLICANTS.TRAITS.TWINKLETOES.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.TWINKLETOES.NAME"
msgid "Twinkletoes"
msgstr "脚底抹油"

#. STRINGS.DUPLICANTS.TRAITS.UNCULTURED.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.UNCULTURED.DESC"
msgid "This Duplicant has no appreciation for the finer things"
msgstr "小人不会鉴宝"

#. STRINGS.DUPLICANTS.TRAITS.UNCULTURED.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.UNCULTURED.NAME"
msgid "Uncultured"
msgstr "没文化"

#. STRINGS.DUPLICANTS.TRAITS.WEAKIMMUNESYSTEM.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.WEAKIMMUNESYSTEM.DESC"
msgid "All the Vitamin C in space can't stop this Duplicant from getting sick"
msgstr "再多的维他命C也无法阻止小人得病"

#. STRINGS.DUPLICANTS.TRAITS.WEAKIMMUNESYSTEM.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.WEAKIMMUNESYSTEM.NAME"
msgid "Biohazard"
msgstr "孱弱"

#. STRINGS.ELEMENTS.ALGAE.DESC
msgctxt "STRINGS.ELEMENTS.ALGAE.DESC"
msgid "A cluster of non-motile, single-celled lifeforms.\n\nAlgae can be used as a renewable source of <style=\"oxygen\">Oxygen</style> when grown domestically in Algae Terrariums."
msgstr "一些非运动性的单细胞生物.\n\n当用培养盒养殖时, 藻类可以用来再生出 <style=\"oxygen\">氧气</style>."

#. STRINGS.ELEMENTS.ALGAE.NAME
msgctxt "STRINGS.ELEMENTS.ALGAE.NAME"
msgid "Algae"
msgstr "藻类"

#. STRINGS.ELEMENTS.BLEACHSTONE.DESC
msgctxt "STRINGS.ELEMENTS.BLEACHSTONE.DESC"
msgid "An unstable compound that emits toxic <style=\"gas\">Chlorine Gas</style>.\n\nBleach Stone is useful in <style=\"hygiene\">Hygienic</style> processes."
msgstr "一种不固定的混合物 会释放 <style=\"gas\">氯气 气体</style>.\n\n消石灰在 <style=\"hygiene\">卫生</style> 领域非常有用."

#. STRINGS.ELEMENTS.BLEACHSTONE.NAME
msgctxt "STRINGS.ELEMENTS.BLEACHSTONE.NAME"
msgid "Bleach Stone"
msgstr "消石灰"

#. STRINGS.ELEMENTS.BOTTLEDWATER.DESC
msgctxt "STRINGS.ELEMENTS.BOTTLEDWATER.DESC"
msgid "Clean <style=\"liquid\">Water</style>, prepped for transport."
msgstr "收集起来的 <style=\"liquid\">水</style>, 用于运送."

#. STRINGS.ELEMENTS.BOTTLEDWATER.NAME
msgctxt "STRINGS.ELEMENTS.BOTTLEDWATER.NAME"
msgid "Water"
msgstr "瓶装水"

#. STRINGS.ELEMENTS.BREATHABLEDESC
msgctxt "STRINGS.ELEMENTS.BREATHABLEDESC"
msgid "<color=#{0}>({1})</color>"
msgstr "<color=#{0}>({1})</color>"

#. STRINGS.ELEMENTS.CARBON.DESC
msgctxt "STRINGS.ELEMENTS.CARBON.DESC"
msgid "A combustible fossil fuel composed of carbon.\n\nCoal is useful in <style=\"power\">Power</style> production."
msgstr "一种由碳组成的可燃的化石燃料.\n\n煤炭在 <style=\"power\">电力</style> 生产上非常有用."

#. STRINGS.ELEMENTS.CARBON.NAME
msgctxt "STRINGS.ELEMENTS.CARBON.NAME"
msgid "Coal"
msgstr "煤炭"

#. STRINGS.ELEMENTS.CARBONDIOXIDE.DESC
msgctxt "STRINGS.ELEMENTS.CARBONDIOXIDE.DESC"
msgid "(CO2) A toxic, atomically heavy chemical compound in a <style=\"gas\">Gaseous</style> state.\n\nCarbon Dioxide tends to sink below other gases."
msgstr "(二氧化碳) 一种有毒性的, 分子质量大的 <style=\"gas\">气态</style> 化学物.\n\n二氧化碳一般会沉到其他气体下面."

#. STRINGS.ELEMENTS.CARBONDIOXIDE.NAME
msgctxt "STRINGS.ELEMENTS.CARBONDIOXIDE.NAME"
msgid "Carbon Dioxide"
msgstr "二氧化碳"

#. STRINGS.ELEMENTS.CARBONFIBRE.DESC
msgctxt "STRINGS.ELEMENTS.CARBONFIBRE.DESC"
msgid "A <style=\"RefinedMineral\">Manufactured Material</style> with high tensile strength."
msgstr "一种 <style=\"RefinedMineral\">人造材料</style> 拥有强抗拉力."

#. STRINGS.ELEMENTS.CARBONFIBRE.NAME
msgctxt "STRINGS.ELEMENTS.CARBONFIBRE.NAME"
msgid "Carbon Fiber"
msgstr "碳纤维"

#. STRINGS.ELEMENTS.CARBONGAS.DESC
msgctxt "STRINGS.ELEMENTS.CARBONGAS.DESC"
msgid "(C) An abundant, versatile element heated into a <style=\"gas\">Gaseous</style> state."
msgstr "(碳) 一种大量的, 加热后变成 <style=\"gas\">气态</style> 后有多用途的元素."

#. STRINGS.ELEMENTS.CARBONGAS.NAME
msgctxt "STRINGS.ELEMENTS.CARBONGAS.NAME"
msgid "Carbon"
msgstr "碳"

#. STRINGS.ELEMENTS.CHLORINE.DESC
msgctxt "STRINGS.ELEMENTS.CHLORINE.DESC"
msgid "(Cl) An extremely toxic element in a <style=\"solid\">Solid</style> state."
msgstr "(氯) 一种剧毒元素,  <style=\"solid\">固态</style>."

#. STRINGS.ELEMENTS.CHLORINE.NAME
msgctxt "STRINGS.ELEMENTS.CHLORINE.NAME"
msgid "Chlorine"
msgstr "氯"

#. STRINGS.ELEMENTS.CHLORINEGAS.DESC
msgctxt "STRINGS.ELEMENTS.CHLORINEGAS.DESC"
msgid "(Cl) An extremely toxic chemical in a <style=\"gas\">Gaseous</style> state."
msgstr "(氯) 一种剧毒化学物, <style=\"gas\">气态</style>."

#. STRINGS.ELEMENTS.CHLORINEGAS.NAME
msgctxt "STRINGS.ELEMENTS.CHLORINEGAS.NAME"
msgid "Chlorine"
msgstr "氯气"

#. STRINGS.ELEMENTS.CLAY.DESC
msgctxt "STRINGS.ELEMENTS.CLAY.DESC"
msgid "A soft, naturally occurring composite of stone and soil that hardens at high <style=\"heat\">Temperatures</style>.\n\nClay is a reliable <style=\"RawMineral\">Construction Material</style>."
msgstr "一种柔软的, 天然的土石复合物. 在高 <style=\"heat\">温度</style> 时会变硬.\n\n黏土是一种可靠的 <style=\"RawMineral\">建筑材料</style>."

#. STRINGS.ELEMENTS.CLAY.NAME
msgctxt "STRINGS.ELEMENTS.CLAY.NAME"
msgid "Clay"
msgstr "黏土"

#. STRINGS.ELEMENTS.CONTAMINATEDOXYGEN.DESC
msgctxt "STRINGS.ELEMENTS.CONTAMINATEDOXYGEN.DESC"
msgid "(O2) A vehicle of airborne <style=\"disease\">Disease</style>.\n\nBreathable."
msgstr "(氧气) 一种传播 <style=\"disease\">疾病</style> 的空气媒介.\n\n可吸入."

#. STRINGS.ELEMENTS.CONTAMINATEDOXYGEN.NAME
msgctxt "STRINGS.ELEMENTS.CONTAMINATEDOXYGEN.NAME"
msgid "Polluted Oxygen"
msgstr "污染的氧气"

#. STRINGS.ELEMENTS.COPPER.DESC
msgctxt "STRINGS.ELEMENTS.COPPER.DESC"
msgid "(Cu) A conductive <style=\"RawMetal\">Metal</style>.\n\nCopper is suitable for building <style=\"power\">Power</style> systems."
msgstr "(铜) 一种导电的 <style=\"RawMetal\">金属</style>.\n\n铜非常合适建造 <style=\"power\">电力</style> 系统."

#. STRINGS.ELEMENTS.COPPER.NAME
msgctxt "STRINGS.ELEMENTS.COPPER.NAME"
msgid "Copper"
msgstr "铜"

#. STRINGS.ELEMENTS.COPPERGAS.DESC
msgctxt "STRINGS.ELEMENTS.COPPERGAS.DESC"
msgid "(Cu) A conductive <style=\"RawMetal\">Metal</style> heated into a <style=\"gas\">Gas</style>."
msgstr "(铜) 一种导电的 <style=\"RawMetal\">金属</style> 加热变成 <style=\"gas\">气体</style>."

#. STRINGS.ELEMENTS.COPPERGAS.NAME
msgctxt "STRINGS.ELEMENTS.COPPERGAS.NAME"
msgid "Copper"
msgstr "铜"

#. STRINGS.ELEMENTS.CREATURE.DESC
msgctxt "STRINGS.ELEMENTS.CREATURE.DESC"
msgid "(DuPe) The basic essence of all living things.\n\nDuplicants are printed from pure <style=\"solid\">Ooze</style>."
msgstr "(DuPe) 一切生物的基本元素.\n\n小人由这些纯 <style=\"solid\">软土</style>."

#. STRINGS.ELEMENTS.CREATURE.NAME
msgctxt "STRINGS.ELEMENTS.CREATURE.NAME"
msgid "Ooze"
msgstr "软土"

#. STRINGS.ELEMENTS.CRUDEOIL.DESC
msgctxt "STRINGS.ELEMENTS.CRUDEOIL.DESC"
msgid "A raw <style=\"power\">Power</style> source composed of billions of dead, primordial organisms."
msgstr "一种未加工的 <style=\"power\">电力</style> 原料. 由生物沉积而成."

#. STRINGS.ELEMENTS.CRUDEOIL.NAME
msgctxt "STRINGS.ELEMENTS.CRUDEOIL.NAME"
msgid "Crude Oil"
msgstr "天然石油"

#. STRINGS.ELEMENTS.CRUSHEDICE.DESC
msgctxt "STRINGS.ELEMENTS.CRUSHEDICE.DESC"
msgid "(H20) A slush of crushed, semi-solid ice."
msgstr "(氧化氢) 一种碎开, 半固态的冰."

#. STRINGS.ELEMENTS.CRUSHEDICE.NAME
msgctxt "STRINGS.ELEMENTS.CRUSHEDICE.NAME"
msgid "Crushed Ice"
msgstr "碎冰"

#. STRINGS.ELEMENTS.CRUSHEDROCK.DESC
msgctxt "STRINGS.ELEMENTS.CRUSHEDROCK.DESC"
msgid "<style=\"solid\">Igneous Rock</style> crushed into a mechanical mixture."
msgstr "<style=\"solid\">火成岩</style> 压碎成一种机械混合物."

#. STRINGS.ELEMENTS.CRUSHEDROCK.NAME
msgctxt "STRINGS.ELEMENTS.CRUSHEDROCK.NAME"
msgid "Crushed Rock"
msgstr "碎石"

#. STRINGS.ELEMENTS.CUPRITE.DESC
msgctxt "STRINGS.ELEMENTS.CUPRITE.DESC"
msgid "(Cu20) A conductive <style=\"RawMetal\">Metal</style>.\n\nCopper ore is suitable for building <style=\"power\">Power</style> systems."
msgstr "(氧化亚铜) 一种导电的 <style=\"RawMetal\">金属</style>.\n\n铜矿非常适合建造 <style=\"power\">电力</style> 系统."

#. STRINGS.ELEMENTS.CUPRITE.NAME
msgctxt "STRINGS.ELEMENTS.CUPRITE.NAME"
msgid "Copper Ore"
msgstr "铜矿"

#. STRINGS.ELEMENTS.DIAMOND.DESC
msgctxt "STRINGS.ELEMENTS.DIAMOND.DESC"
msgid "(C) Industrial-grade, high density carbon.\n\nVery difficult to excavate."
msgstr "(碳) 工业级, 高密度的碳.\n\n非常难开采."

#. STRINGS.ELEMENTS.DIAMOND.NAME
msgctxt "STRINGS.ELEMENTS.DIAMOND.NAME"
msgid "Diamond"
msgstr "钻石"

#. STRINGS.ELEMENTS.DIRT.DESC
msgctxt "STRINGS.ELEMENTS.DIRT.DESC"
msgid "A soft, nutrient-rich substance capable of supporting life.\n\nNecessary in some forms of <style=\"food\">Food</style> production."
msgstr "一种柔软, 富有营养, 对日常生活非常有用的材料.\n\n对某些 <style=\"food\">食物</style> 生产来说必不可少."

#. STRINGS.ELEMENTS.DIRT.NAME
msgctxt "STRINGS.ELEMENTS.DIRT.NAME"
msgid "Dirt"
msgstr "泥土"

#. STRINGS.ELEMENTS.DIRTYICE.DESC
msgctxt "STRINGS.ELEMENTS.DIRTYICE.DESC"
msgid "<style=\"disease\">Disease</style> infested water frozen into a <style=\"solid\">Solid</style> state."
msgstr "<style=\"disease\">疾病</style> 滋生的水被冻结成 <style=\"solid\">固体</style> 状态."

#. STRINGS.ELEMENTS.DIRTYICE.NAME
msgctxt "STRINGS.ELEMENTS.DIRTYICE.NAME"
msgid "Polluted Ice"
msgstr "污染的冰"

#. STRINGS.ELEMENTS.DIRTYWATER.DESC
msgctxt "STRINGS.ELEMENTS.DIRTYWATER.DESC"
msgid "<style=\"disease\">Disease</style> infested <style=\"liquid\">Water</style>, not fit for consumption."
msgstr "<style=\"disease\">疾病</style> 感染了 <style=\"liquid\">水</style>, 不适合饮用."

#. STRINGS.ELEMENTS.DIRTYWATER.NAME
msgctxt "STRINGS.ELEMENTS.DIRTYWATER.NAME"
msgid "Polluted Water"
msgstr "污染的水"

#. STRINGS.ELEMENTS.ELECTRUM.DESC
msgctxt "STRINGS.ELEMENTS.ELECTRUM.DESC"
msgid "A conductive <style=\"RawMetal\">Metal</style> alloy composed of gold and silver.\n\nElectrum is suitable for building <style=\"power\">Power</style> systems."
msgstr "一种导电的 <style=\"RawMetal\">金属</style> 由金和银组成的合金.\n\n银金矿非常适合建造 <style=\"power\">电力</style> 系统."

#. STRINGS.ELEMENTS.ELECTRUM.NAME
msgctxt "STRINGS.ELEMENTS.ELECTRUM.NAME"
msgid "Electrum"
msgstr "银金矿"

#. STRINGS.ELEMENTS.ELEMENTDESCGAS
msgctxt "STRINGS.ELEMENTS.ELEMENTDESCGAS"
msgid "Resource Type: {0}\nCondensation point: {1}"
msgstr "资源种类: {0}\n凝结温度: {1}"

#. STRINGS.ELEMENTS.ELEMENTDESCLIQUID
msgctxt "STRINGS.ELEMENTS.ELEMENTDESCLIQUID"
msgid "Resource Type: {0}\nFreezing point: {1}\nEvaporation point: {2}"
msgstr "资源种类: {0}\n凝固温度: {1}\n蒸发温度: {2}"

#. STRINGS.ELEMENTS.ELEMENTDESCSOLID
msgctxt "STRINGS.ELEMENTS.ELEMENTDESCSOLID"
msgid "Resource Type: {0}\nMelting point: {1}\nHardness: {2}"
msgstr "资源种类: {0}\n熔化温度: {1}\n硬度: {2}"

#. STRINGS.ELEMENTS.ELEMENTDESCVACUUM
msgctxt "STRINGS.ELEMENTS.ELEMENTDESCVACUUM"
msgid "Resource Type: {0}"
msgstr "资源种类: {0}"

#. STRINGS.ELEMENTS.ELEMENTPROPERTIES
msgctxt "STRINGS.ELEMENTS.ELEMENTPROPERTIES"
msgid "Properties: {0}"
msgstr "特性: {0}"

#. STRINGS.ELEMENTS.FERTILIZER.DESC
msgctxt "STRINGS.ELEMENTS.FERTILIZER.DESC"
msgid "A processed mixture of biological nutrients.\n\nFertilizer aids in the growth of certain <style=\"plant\">Plants</style>."
msgstr "一种经加工过的生物营养混合物.\n\n化肥用于加入一些生长中的 <style=\"plant\">植物</style>."

#. STRINGS.ELEMENTS.FERTILIZER.NAME
msgctxt "STRINGS.ELEMENTS.FERTILIZER.NAME"
msgid "Fertilizer"
msgstr "化肥"

#. STRINGS.ELEMENTS.FOOLSGOLD.DESC
msgctxt "STRINGS.ELEMENTS.FOOLSGOLD.DESC"
msgid "(FeS2) A conductive <style=\"RawMetal\">Metal</style>.\n\nPyrite, also known as \"Fool's Gold\", is suitable for building <style=\"power\">Power</style> systems."
msgstr "(二硫化铁) 一种导电的 <style=\"RawMetal\">金属</style>.\n\n黄铁矿, 又称\"愚人金\", 非常适合建造 <style=\"power\">电力</style> 系统."

#. STRINGS.ELEMENTS.FOOLSGOLD.NAME
msgctxt "STRINGS.ELEMENTS.FOOLSGOLD.NAME"
msgid "Pyrite"
msgstr "黄铁矿"

#. STRINGS.ELEMENTS.GOLD.DESC
msgctxt "STRINGS.ELEMENTS.GOLD.DESC"
msgid "(Au) A conductive precious <style=\"RawMetal\">Metal</style>.\n\nGold is suitable for building <style=\"power\">Power</style> systems."
msgstr "(金) 一种导电的非常珍贵的 <style=\"RawMetal\">金属</style>.\n\n黄金非常适合建造 <style=\"power\">电力</style> 系统."

#. STRINGS.ELEMENTS.GOLD.NAME
msgctxt "STRINGS.ELEMENTS.GOLD.NAME"
msgid "Gold"
msgstr "黄金"

#. STRINGS.ELEMENTS.GOLDAMALGAM.DESC
msgctxt "STRINGS.ELEMENTS.GOLDAMALGAM.DESC"
msgid "A conductive amalgam of gold and mercury.\n\nGold Amalgam is suitable for building <style=\"power\">Power</style> systems."
msgstr "一种导电的由金和水银混合的汞合金.\n\n金汞齐非常适合建造 <style=\"power\">电力</style> 系统."

#. STRINGS.ELEMENTS.GOLDAMALGAM.NAME
msgctxt "STRINGS.ELEMENTS.GOLDAMALGAM.NAME"
msgid "Gold Amalgam"
msgstr "金汞齐"

#. STRINGS.ELEMENTS.GOLDGAS.DESC
msgctxt "STRINGS.ELEMENTS.GOLDGAS.DESC"
msgid "(Au) A conductive precious <style=\"RawMetal\">Metal</style>, heated into a <style=\"gas\">Gas</style>."
msgstr "(金) 一种导电的非常珍贵的 <style=\"RawMetal\">金属</style>, 加热变成 <style=\"gas\">气体</style>."

#. STRINGS.ELEMENTS.GOLDGAS.NAME
msgctxt "STRINGS.ELEMENTS.GOLDGAS.NAME"
msgid "Gold"
msgstr "金"

#. STRINGS.ELEMENTS.GRANITE.DESC
msgctxt "STRINGS.ELEMENTS.GRANITE.DESC"
msgid "A dense composite of <style=\"RawMineral\">Igneous Rock</style>.\n\nGranite is useful as a <style=\"RawMineral\">Construction Material</style>."
msgstr "一种高密度组成的 <style=\"RawMineral\">火成岩</style>.\n\n花岗岩是一种非常有用的 <style=\"RawMineral\">建筑材料</style>."

#. STRINGS.ELEMENTS.GRANITE.NAME
msgctxt "STRINGS.ELEMENTS.GRANITE.NAME"
msgid "Granite"
msgstr "花岗岩"

#. STRINGS.ELEMENTS.HARDNESS.FIRM
msgctxt "STRINGS.ELEMENTS.HARDNESS.FIRM"
msgid "{0} (Firm)"
msgstr "{0} (坚硬)"

#. STRINGS.ELEMENTS.HARDNESS.IMPENETRABLE
msgctxt "STRINGS.ELEMENTS.HARDNESS.IMPENETRABLE"
msgid "{0} (Impenetrable)"
msgstr "{0} (坚固)"

#. STRINGS.ELEMENTS.HARDNESS.NA
msgctxt "STRINGS.ELEMENTS.HARDNESS.NA"
msgid "N/A"
msgstr ""

#. STRINGS.ELEMENTS.HARDNESS.NEARLYIMPENETRABLE
msgctxt "STRINGS.ELEMENTS.HARDNESS.NEARLYIMPENETRABLE"
msgid "{0} (Nearly Impenetrable)"
msgstr "{0} (坚不可摧)"

#. STRINGS.ELEMENTS.HARDNESS.SOFT
msgctxt "STRINGS.ELEMENTS.HARDNESS.SOFT"
msgid "{0} (Soft)"
msgstr "{0} (软)"

#. STRINGS.ELEMENTS.HARDNESS.VERYFIRM
msgctxt "STRINGS.ELEMENTS.HARDNESS.VERYFIRM"
msgid "{0} (Very Firm)"
msgstr "{0} (非常坚硬)"

#. STRINGS.ELEMENTS.HARDNESS.VERYSOFT
msgctxt "STRINGS.ELEMENTS.HARDNESS.VERYSOFT"
msgid "{0} (Very Soft)"
msgstr "{0} (非常软)"

#. STRINGS.ELEMENTS.HELIUM.DESC
msgctxt "STRINGS.ELEMENTS.HELIUM.DESC"
msgid "(He) An atomically lightweight, chemical <style=\"gas\">Gas</style>."
msgstr "(氦) 一种分子质量比较小的化学物 <style=\"gas\">气体</style>."

#. STRINGS.ELEMENTS.HELIUM.NAME
msgctxt "STRINGS.ELEMENTS.HELIUM.NAME"
msgid "Helium"
msgstr "氦"

#. STRINGS.ELEMENTS.HYDROGEN.DESC
msgctxt "STRINGS.ELEMENTS.HYDROGEN.DESC"
msgid "(H) The universe's most common and atomically light element in a <style=\"gas\">Gaseous</style> state."
msgstr "(氢) 宇宙里最普通, 分子质量最轻的元素 <style=\"gas\">气态</style>."

#. STRINGS.ELEMENTS.HYDROGEN.NAME
msgctxt "STRINGS.ELEMENTS.HYDROGEN.NAME"
msgid "Hydrogen"
msgstr "氢"

#. STRINGS.ELEMENTS.ICE.DESC
msgctxt "STRINGS.ELEMENTS.ICE.DESC"
msgid "(H20) Clean water frozen into a <style=\"solid\">Solid</style> state."
msgstr "(氧化氢) 干净的水结成 <style=\"solid\">固态</style>."

#. STRINGS.ELEMENTS.ICE.NAME
msgctxt "STRINGS.ELEMENTS.ICE.NAME"
msgid "Ice"
msgstr "冰"

#. STRINGS.ELEMENTS.IGNEOUSROCK.DESC
msgctxt "STRINGS.ELEMENTS.IGNEOUSROCK.DESC"
msgid "A composite of solidified volcanic rock.\n\nIgneous Rock is useful as a <style=\"RawMineral\">Construction Material</style>."
msgstr "一种由岩浆冷却后形成的岩石.\n\n火成岩是一种非常有用的 <style=\"RawMineral\">建筑材料</style>."

#. STRINGS.ELEMENTS.IGNEOUSROCK.NAME
msgctxt "STRINGS.ELEMENTS.IGNEOUSROCK.NAME"
msgid "Igneous Rock"
msgstr "火成岩"

#. STRINGS.ELEMENTS.IRON.DESC
msgctxt "STRINGS.ELEMENTS.IRON.DESC"
msgid "(Fe) A common industrial <style=\"RawMetal\">Metal</style>."
msgstr "(铁) 一种普通的工业用 <style=\"RawMetal\">金属</style>."

#. STRINGS.ELEMENTS.IRON.NAME
msgctxt "STRINGS.ELEMENTS.IRON.NAME"
msgid "Iron"
msgstr "铁"

#. STRINGS.ELEMENTS.IRONGAS.DESC
msgctxt "STRINGS.ELEMENTS.IRONGAS.DESC"
msgid "(Fe) A common industrial <style=\"RawMetal\">Metal</style>, heated into a <style=\"gas\">Gas</style>."
msgstr "(铁) 一种普通的工业用 <style=\"RawMetal\">金属</style>, 加热成 <style=\"gas\">气体</style>."

#. STRINGS.ELEMENTS.IRONGAS.NAME
msgctxt "STRINGS.ELEMENTS.IRONGAS.NAME"
msgid "Iron"
msgstr "铁"

#. STRINGS.ELEMENTS.IRONINGOT.DESC
msgctxt "STRINGS.ELEMENTS.IRONINGOT.DESC"
msgid "Refined <style=\"RawMetal\">Iron Ore</style>."
msgstr "精炼成 <style=\"RawMetal\">铁矿</style>."

#. STRINGS.ELEMENTS.IRONINGOT.NAME
msgctxt "STRINGS.ELEMENTS.IRONINGOT.NAME"
msgid "Iron"
msgstr "铁"

#. STRINGS.ELEMENTS.IRONORE.DESC
msgctxt "STRINGS.ELEMENTS.IRONORE.DESC"
msgid "(Fe) A soft <style=\"RawMetal\">Metal</style> that can be strengthened for industrial purposes via smelting.\n\nIron Ore is suitable for building <style=\"power\">Power</style> systems."
msgstr "(铁) 一种柔软的 <style=\"RawMetal\">金属</style> 根据工业用途可以通过加热熔化后加工硬化.\n\n铁矿非常适合建造 <style=\"power\">电力</style> 系统."

#. STRINGS.ELEMENTS.IRONORE.NAME
msgctxt "STRINGS.ELEMENTS.IRONORE.NAME"
msgid "Iron Ore"
msgstr "铁矿"

#. STRINGS.ELEMENTS.KATAIRITE.DESC
msgctxt "STRINGS.ELEMENTS.KATAIRITE.DESC"
msgid "(Ab) A resilient, crystalline element."
msgstr "(Ab) 一种富有弹性的水晶元素."

#. STRINGS.ELEMENTS.KATAIRITE.NAME
msgctxt "STRINGS.ELEMENTS.KATAIRITE.NAME"
msgid "Abyssalite"
msgstr "二硒化钨"

#. STRINGS.ELEMENTS.LIQUIDCARBONDIOXIDE.DESC
msgctxt "STRINGS.ELEMENTS.LIQUIDCARBONDIOXIDE.DESC"
msgid "(CO2) A toxic chemical compound in a <style=\"liquid\">Liquid</style> state."
msgstr "(二氧化碳) 一种有毒的化学物 <style=\"liquid\">液体</style>."

#. STRINGS.ELEMENTS.LIQUIDCARBONDIOXIDE.NAME
msgctxt "STRINGS.ELEMENTS.LIQUIDCARBONDIOXIDE.NAME"
msgid "Carbon Dioxide"
msgstr "二氧化碳"

#. STRINGS.ELEMENTS.LIQUIDHELIUM.DESC
msgctxt "STRINGS.ELEMENTS.LIQUIDHELIUM.DESC"
msgid "(He) An atomically lightweight chemical element cooled into a <style=\"liquid\">Liquid</style> state."
msgstr "(氦) 一种分子质量比较小的化学元素 <style=\"liquid\">液体</style> ."

#. STRINGS.ELEMENTS.LIQUIDHELIUM.NAME
msgctxt "STRINGS.ELEMENTS.LIQUIDHELIUM.NAME"
msgid "Helium"
msgstr "氦"

#. STRINGS.ELEMENTS.LIQUIDHYDROGEN.DESC
msgctxt "STRINGS.ELEMENTS.LIQUIDHYDROGEN.DESC"
msgid "(H) A chemical <style=\"liquid\">Liquid</style>.\n\nFreezes most substances that come into contact with it."
msgstr "(氢) 一种化学物 <style=\"liquid\">液体</style>.\n\n能冷却大部分与它接触的物质."

#. STRINGS.ELEMENTS.LIQUIDHYDROGEN.NAME
msgctxt "STRINGS.ELEMENTS.LIQUIDHYDROGEN.NAME"
msgid "Hydrogen"
msgstr "氢"

#. STRINGS.ELEMENTS.LIQUIDOXYGEN.DESC
msgctxt "STRINGS.ELEMENTS.LIQUIDOXYGEN.DESC"
msgid "(O2) A breathable chemical in a <style=\"liquid\">Liquid</style> state."
msgstr "(氧气) 一种可以吸入的化学物 <style=\"liquid\">液体</style>."

#. STRINGS.ELEMENTS.LIQUIDOXYGEN.NAME
msgctxt "STRINGS.ELEMENTS.LIQUIDOXYGEN.NAME"
msgid "Oxygen"
msgstr "氧气"

#. STRINGS.ELEMENTS.LIQUIDPHOSPHORUS.DESC
msgctxt "STRINGS.ELEMENTS.LIQUIDPHOSPHORUS.DESC"
msgid "(P) A chemical element in a <style=\"liquid\">Liquid</style> state."
msgstr "(磷) 一种化学元素 <style=\"liquid\">液体</style>."

#. STRINGS.ELEMENTS.LIQUIDPHOSPHORUS.NAME
msgctxt "STRINGS.ELEMENTS.LIQUIDPHOSPHORUS.NAME"
msgid "Phosphorus"
msgstr "磷"

#. STRINGS.ELEMENTS.LIQUIDPROPANE.DESC
msgctxt "STRINGS.ELEMENTS.LIQUIDPROPANE.DESC"
msgid "(C3H8) An alkane in a <style=\"liquid\">Liquid</style> state.\n\nPropane is useful in <style=\"power\">Power</style> production."
msgstr "(丙烷) 一种烷烃 <style=\"liquid\">液体</style>.\n\n丙烷在 <style=\"power\">电力</style> 生产上非常有用."

#. STRINGS.ELEMENTS.LIQUIDPROPANE.NAME
msgctxt "STRINGS.ELEMENTS.LIQUIDPROPANE.NAME"
msgid "Propane"
msgstr "丙烷"

#. STRINGS.ELEMENTS.MAGMA.DESC
msgctxt "STRINGS.ELEMENTS.MAGMA.DESC"
msgid "A composite of <style=\"RawMineral\">Igneous Rock</style> heated into a molten, <style=\"liquid\">Liquid</style> state."
msgstr "一种由 <style=\"RawMineral\">火成岩</style> 加热熔化后的混合物, <style=\"liquid\">液体</style>."

#. STRINGS.ELEMENTS.MAGMA.NAME
msgctxt "STRINGS.ELEMENTS.MAGMA.NAME"
msgid "Magma"
msgstr "岩浆"

#. STRINGS.ELEMENTS.MERCURY.DESC
msgctxt "STRINGS.ELEMENTS.MERCURY.DESC"
msgid "(Hg) A toxic, <style=\"RawMetal\">Metallic</style> <style=\"liquid\">Liquid</style>."
msgstr "(汞) 一种有毒的, <style=\"RawMetal\">金属的</style> <style=\"liquid\">液体</style>."

#. STRINGS.ELEMENTS.MERCURY.NAME
msgctxt "STRINGS.ELEMENTS.MERCURY.NAME"
msgid "Mercury"
msgstr "水银"

#. STRINGS.ELEMENTS.MERCURYGAS.DESC
msgctxt "STRINGS.ELEMENTS.MERCURYGAS.DESC"
msgid "(Hg) A toxic <style=\"RawMetal\">Metal</style> heated into a <style=\"gas\">Gaseous</style> state."
msgstr "(汞) 一种有毒的 <style=\"RawMetal\">金属</style> 加热成 <style=\"gas\">气态</style>."

#. STRINGS.ELEMENTS.MERCURYGAS.NAME
msgctxt "STRINGS.ELEMENTS.MERCURYGAS.NAME"
msgid "Mercury"
msgstr "水银"

#. STRINGS.ELEMENTS.MOLTENCARBON.DESC
msgctxt "STRINGS.ELEMENTS.MOLTENCARBON.DESC"
msgid "(C) An abundant, versatile element heated into a <style=\"liquid\">Liquid</style> state."
msgstr "(碳) 一种大量的, 加热后变成 <style=\"liquid\">液体</style> 后有多用途的元素."

#. STRINGS.ELEMENTS.MOLTENCARBON.NAME
msgctxt "STRINGS.ELEMENTS.MOLTENCARBON.NAME"
msgid "Carbon"
msgstr "碳"

#. STRINGS.ELEMENTS.MOLTENCOPPER.DESC
msgctxt "STRINGS.ELEMENTS.MOLTENCOPPER.DESC"
msgid "(Cu) A conductive <style=\"RawMetal\">Metal</style> heated into a <style=\"liquid\">Liquid</style> state."
msgstr "(铜) 一种导电的 <style=\"RawMetal\">金属</style> 加热变成 <style=\"liquid\">液体</style>."

#. STRINGS.ELEMENTS.MOLTENCOPPER.NAME
msgctxt "STRINGS.ELEMENTS.MOLTENCOPPER.NAME"
msgid "Copper"
msgstr "铜"

#. STRINGS.ELEMENTS.MOLTENGLASS.DESC
msgctxt "STRINGS.ELEMENTS.MOLTENGLASS.DESC"
msgid "A composite of granular rock heated into a <style=\"liquid\">Liquid</style> state."
msgstr "一种颗粒状的石头混合物加热成 <style=\"liquid\">液体</style> 状态."

#. STRINGS.ELEMENTS.MOLTENGLASS.NAME
msgctxt "STRINGS.ELEMENTS.MOLTENGLASS.NAME"
msgid "Molten Glass"
msgstr "玻璃液"

#. STRINGS.ELEMENTS.MOLTENGOLD.DESC
msgctxt "STRINGS.ELEMENTS.MOLTENGOLD.DESC"
msgid "(Au) A conductive precious <style=\"RawMetal\">Metal</style> heated into a <style=\"liquid\">Liquid</style> state."
msgstr "(金) 一种导电的非常珍贵的 <style=\"RawMetal\">金属</style>, 加热变成 <style=\"liquid\">液体</style>."

#. STRINGS.ELEMENTS.MOLTENGOLD.NAME
msgctxt "STRINGS.ELEMENTS.MOLTENGOLD.NAME"
msgid "Gold"
msgstr "金"

#. STRINGS.ELEMENTS.MOLTENIRON.DESC
msgctxt "STRINGS.ELEMENTS.MOLTENIRON.DESC"
msgid "(Fe) A common industrial <style=\"RawMetal\">Metal</style> heated into a <style=\"liquid\">Liquid</style> state."
msgstr "(铁) 一种普通的工业用 <style=\"RawMetal\">金属</style>, 加热成 <style=\"liquid\">液体</style>."

#. STRINGS.ELEMENTS.MOLTENIRON.NAME
msgctxt "STRINGS.ELEMENTS.MOLTENIRON.NAME"
msgid "Iron"
msgstr "铁"

#. STRINGS.ELEMENTS.MOLTENSTEEL.DESC
msgctxt "STRINGS.ELEMENTS.MOLTENSTEEL.DESC"
msgid "A <style=\"RawMetal\">Metal</style> alloy of iron and carbon, heated into a hazardous <style=\"liquid\">Liquid</style> state."
msgstr "一种 <style=\"RawMetal\">金属</style> 由铁和碳合成, 加热成危险的 <style=\"liquid\">液体</style>."

#. STRINGS.ELEMENTS.MOLTENSTEEL.NAME
msgctxt "STRINGS.ELEMENTS.MOLTENSTEEL.NAME"
msgid "Steel"
msgstr "钢铁"

#. STRINGS.ELEMENTS.MOLTENTUNGSTEN.DESC
msgctxt "STRINGS.ELEMENTS.MOLTENTUNGSTEN.DESC"
msgid "(W) A crystalline <style=\"RawMetal\">Metal</style> heated into a <style=\"liquid\">Liquid</style> state."
msgstr "(钨) 一种晶体状的 <style=\"RawMetal\">金属</style> 加热成 <style=\"liquid\">液体</style> 状态."

#. STRINGS.ELEMENTS.MOLTENTUNGSTEN.NAME
msgctxt "STRINGS.ELEMENTS.MOLTENTUNGSTEN.NAME"
msgid "Tungsten"
msgstr "钨"

#. STRINGS.ELEMENTS.MOLTENTUNGSTENDISELENIDE.DESC
msgctxt "STRINGS.ELEMENTS.MOLTENTUNGSTENDISELENIDE.DESC"
msgid "(WSe2) An inorganic <style=\"RawMetal\">Metal</style> compound heated into a <style=\"liquid\">Liquid</style> state."
msgstr "(二硒化钨) 一种无机的 <style=\"RawMetal\">金属</style> 化合物加热成 <style=\"liquid\">液体</style> 状态."

#. STRINGS.ELEMENTS.MOLTENTUNGSTENDISELENIDE.NAME
msgctxt "STRINGS.ELEMENTS.MOLTENTUNGSTENDISELENIDE.NAME"
msgid "Tungsten Diselenide"
msgstr "二硒化钨"

#. STRINGS.ELEMENTS.OBSIDIAN.DESC
msgctxt "STRINGS.ELEMENTS.OBSIDIAN.DESC"
msgid "A brittle composite of volcanic <style=\"solid\">Glass</style>."
msgstr "一种由火山岩混合而成易碎的 <style=\"solid\">晶石</style>."

#. STRINGS.ELEMENTS.OBSIDIAN.NAME
msgctxt "STRINGS.ELEMENTS.OBSIDIAN.NAME"
msgid "Obsidian"
msgstr "黑曜石"

#. STRINGS.ELEMENTS.OXYGEN.DESC
msgctxt "STRINGS.ELEMENTS.OXYGEN.DESC"
msgid "(O2) An atomically lightweight and breathable <style=\"gas\">Gas</style>, necessary for sustaining life.\n\n<style=\"oxygen\">Oxygen</style> tends to rise above other gases."
msgstr "(氧气) 一种分子质量较小的, 可呼吸的 <style=\"gas\">气体</style>, 是维持生命的必需品.\n\n<style=\"oxygen\">氧气</style> 一般会在其他气体上面."

#. STRINGS.ELEMENTS.OXYGEN.NAME
msgctxt "STRINGS.ELEMENTS.OXYGEN.NAME"
msgid "Oxygen"
msgstr "氧气"

#. STRINGS.ELEMENTS.OXYROCK.DESC
msgctxt "STRINGS.ELEMENTS.OXYROCK.DESC"
msgid "(Ir3O2) A chemical compound that slowly emits breathable <style=\"oxygen\">Oxygen</style>.\n\nIncreases oxygen emissions when excavated, but loses mass and depletes more rapidly."
msgstr "(Ir3O2)一种化合物, 会缓慢释放 <style=\"oxygen\">氧气</style>.\n\n当被开采时增加氧气含量, 但会迅速的消耗和减少."

#. STRINGS.ELEMENTS.OXYROCK.NAME
msgctxt "STRINGS.ELEMENTS.OXYROCK.NAME"
msgid "Oxylite"
msgstr "富氧矿"

#. STRINGS.ELEMENTS.PHOSPHATENODULES.DESC
msgctxt "STRINGS.ELEMENTS.PHOSPHATENODULES.DESC"
msgid "(PO3-4) Nodules of sedimentary rock containing high concentrations of phosphate."
msgstr "(PO3-4) 富含磷元素的沉积岩块."

#. STRINGS.ELEMENTS.PHOSPHATENODULES.NAME
msgctxt "STRINGS.ELEMENTS.PHOSPHATENODULES.NAME"
msgid "Phosphate Nodules"
msgstr "磷块"

#. STRINGS.ELEMENTS.PHOSPHORITE.DESC
msgctxt "STRINGS.ELEMENTS.PHOSPHORITE.DESC"
msgid "A composite of sedimentary rock, saturated with phosphate."
msgstr "一种沉积岩组成的矿石， 含有丰富的磷."

#. STRINGS.ELEMENTS.PHOSPHORITE.NAME
msgctxt "STRINGS.ELEMENTS.PHOSPHORITE.NAME"
msgid "Phosphorite"
msgstr "磷矿"

#. STRINGS.ELEMENTS.PHOSPHORUS.DESC
msgctxt "STRINGS.ELEMENTS.PHOSPHORUS.DESC"
msgid "(P) A chemical element in its <style=\"solid\">Solid</style> state."
msgstr "(磷) 一种化学元素 <style=\"solid\">固态</style>."

#. STRINGS.ELEMENTS.PHOSPHORUS.NAME
msgctxt "STRINGS.ELEMENTS.PHOSPHORUS.NAME"
msgid "Phosphorus"
msgstr "磷"

#. STRINGS.ELEMENTS.PHOSPHORUSGAS.DESC
msgctxt "STRINGS.ELEMENTS.PHOSPHORUSGAS.DESC"
msgid "(P) A chemical element in a <style=\"gas\">Gaseous</style> state."
msgstr "(磷) 一种化学元素 <style=\"gas\">气态</style>."

#. STRINGS.ELEMENTS.PHOSPHORUSGAS.NAME
msgctxt "STRINGS.ELEMENTS.PHOSPHORUSGAS.NAME"
msgid "Phosphorus"
msgstr "磷"

#. STRINGS.ELEMENTS.PONDSCUM.DESC
msgctxt "STRINGS.ELEMENTS.PONDSCUM.DESC"
msgid "A soft, naturally occurring composite of biological nutrients.\n\nPondscum may be processed into <style=\"solid\">Fertilizer</style> and aids in the growth of certain <style=\"plant\">Plants</style>."
msgstr "一种柔软的, 天然的由生物营养组成的.\n\n浮渣 可以用于生产 <style=\"solid\">化肥</style> 并帮助 <style=\"plant\">植物</style> 生长."

#. STRINGS.ELEMENTS.PONDSCUM.NAME
msgctxt "STRINGS.ELEMENTS.PONDSCUM.NAME"
msgid "Pondscum"
msgstr "浮渣"

#. STRINGS.ELEMENTS.PROPANE.DESC
msgctxt "STRINGS.ELEMENTS.PROPANE.DESC"
msgid "(C3H8) A natural alkane <style=\"gas\">Gas</style>.\n\nPropane is useful in <style=\"power\">Power</style> production."
msgstr "(丙烷) 一种天然的烷烃 <style=\"gas\">气体</style>.\n\n丙烷在 <style=\"power\">电力</style> 生产上非常有用."

#. STRINGS.ELEMENTS.PROPANE.NAME
msgctxt "STRINGS.ELEMENTS.PROPANE.NAME"
msgid "Propane"
msgstr "丙烷"

#. STRINGS.ELEMENTS.RADIUM.DESC
msgctxt "STRINGS.ELEMENTS.RADIUM.DESC"
msgid "(Ra) A <style=\"light\">Light</style> emitting radioactive substance.\n\nUseful as a <style=\"power\">Power</style> source."
msgstr "(镭) 一种放出 <style=\"light\">光</style> 的物质.\n\n是一种非常有用的 <style=\"power\">电力</style> 资源."

#. STRINGS.ELEMENTS.RADIUM.NAME
msgctxt "STRINGS.ELEMENTS.RADIUM.NAME"
msgid "Radium"
msgstr "镭"

#. STRINGS.ELEMENTS.ROCKGAS.DESC
msgctxt "STRINGS.ELEMENTS.ROCKGAS.DESC"
msgid "A superheated rock <style=\"gas\">Gas</style>."
msgstr "一种过热石头产出的0 <style=\"gas\">气体</style>."

#. STRINGS.ELEMENTS.ROCKGAS.NAME
msgctxt "STRINGS.ELEMENTS.ROCKGAS.NAME"
msgid "Rock Gas"
msgstr "天然气"

#. STRINGS.ELEMENTS.SAND.DESC
msgctxt "STRINGS.ELEMENTS.SAND.DESC"
msgid "A composite of granular rock.\n\nSand is useful as a <style=\"misc\">Filtration Medium</style>."
msgstr "一种颗粒状的岩石.\n\n沙是一种非常有用的 <style=\"misc\">过滤介质</style>."

#. STRINGS.ELEMENTS.SAND.NAME
msgctxt "STRINGS.ELEMENTS.SAND.NAME"
msgid "Sand"
msgstr "沙"

#. STRINGS.ELEMENTS.SANDSTONE.DESC
msgctxt "STRINGS.ELEMENTS.SANDSTONE.DESC"
msgid "A composite of relatively soft sedimentary rock.\n\nSandstone is useful as a <style=\"RawMineral\">Construction Material</style>."
msgstr "一种较软的沉积岩.\n\n砂石是一种非常有用的 <style=\"RawMineral\">建筑材料</style>."

#. STRINGS.ELEMENTS.SANDSTONE.NAME
msgctxt "STRINGS.ELEMENTS.SANDSTONE.NAME"
msgid "Sandstone"
msgstr "砂石"

#. STRINGS.ELEMENTS.SEDIMENTARYROCK.DESC
msgctxt "STRINGS.ELEMENTS.SEDIMENTARYROCK.DESC"
msgid "A hardened composite of sediment layers.\n\nSedimentary Rock is useful as a <style=\"RawMineral\">Construction Material</style>."
msgstr "一种非常硬的沉积层.\n\n沉积岩是一种非常有用的 <style=\"RawMineral\">建筑材料</style>."

#. STRINGS.ELEMENTS.SEDIMENTARYROCK.NAME
msgctxt "STRINGS.ELEMENTS.SEDIMENTARYROCK.NAME"
msgid "Sedimentary Rock"
msgstr "沉积岩"

#. STRINGS.ELEMENTS.SLIMEMOLD.DESC
msgctxt "STRINGS.ELEMENTS.SLIMEMOLD.DESC"
msgid "A thick biomixture of algae, fungi, and mucopolysaccarides.\n\n<style=\"solid\">Algae</style> is useful for <style=\"oxygen\">Oxygen</style> production when isolated."
msgstr "一种富含藻类,真菌和多糖生物满布的混合物.\n\n<style=\"solid\">藻类</style> 密封时非常利于 <style=\"oxygen\">氧气</style> 生产."

#. STRINGS.ELEMENTS.SLIMEMOLD.NAME
msgctxt "STRINGS.ELEMENTS.SLIMEMOLD.NAME"
msgid "Slime"
msgstr "软泥"

#. STRINGS.ELEMENTS.SNOW.DESC
msgctxt "STRINGS.ELEMENTS.SNOW.DESC"
msgid "(H20) Loose, crystalline ice particles.\n\nSnow becomes <style=\"liquid\">Water</style> when melted."
msgstr "(水) 松的, 晶体状的冰块.\n\n雪融化时会变成 <style=\"liquid\">水</style>."

#. STRINGS.ELEMENTS.SNOW.NAME
msgctxt "STRINGS.ELEMENTS.SNOW.NAME"
msgid "Snow"
msgstr "雪"

#. STRINGS.ELEMENTS.SOLIDCARBONDIOXIDE.DESC
msgctxt "STRINGS.ELEMENTS.SOLIDCARBONDIOXIDE.DESC"
msgid "(CO2) A toxic compound in a <style=\"solid\">Solid</style> state."
msgstr "(二氧化碳) 一种有毒的化学物 <style=\"solid\">固态</style>."

#. STRINGS.ELEMENTS.SOLIDCARBONDIOXIDE.NAME
msgctxt "STRINGS.ELEMENTS.SOLIDCARBONDIOXIDE.NAME"
msgid "Carbon Dioxide"
msgstr "二氧化碳"

#. STRINGS.ELEMENTS.SOLIDCHLORINE.DESC
msgctxt "STRINGS.ELEMENTS.SOLIDCHLORINE.DESC"
msgid "(Cl) A toxic chemical element in a <style=\"solid\">Solid</style> state."
msgstr "(氯) 一种有毒的化学元素 <style=\"solid\">固态</style>."

#. STRINGS.ELEMENTS.SOLIDCHLORINE.NAME
msgctxt "STRINGS.ELEMENTS.SOLIDCHLORINE.NAME"
msgid "Chlorine"
msgstr "氯"

#. STRINGS.ELEMENTS.SOLIDHYDROGEN.DESC
msgctxt "STRINGS.ELEMENTS.SOLIDHYDROGEN.DESC"
msgid "(H) The universe's most common element in a <style=\"solid\">Solid</style> state."
msgstr "(氢) 宇宙中最普通的元素 <style=\"solid\">固态</style>."

#. STRINGS.ELEMENTS.SOLIDHYDROGEN.NAME
msgctxt "STRINGS.ELEMENTS.SOLIDHYDROGEN.NAME"
msgid "Hydrogen"
msgstr "氢"

#. STRINGS.ELEMENTS.SOLIDMERCURY.DESC
msgctxt "STRINGS.ELEMENTS.SOLIDMERCURY.DESC"
msgid "(Hg) A toxic <style=\"RawMetal\">Metal</style> in a <style=\"solid\">Solid</style> state."
msgstr "(汞) 一种有毒的 <style=\"RawMetal\">金属</style>    <style=\"solid\">固态</style> ."

#. STRINGS.ELEMENTS.SOLIDMERCURY.NAME
msgctxt "STRINGS.ELEMENTS.SOLIDMERCURY.NAME"
msgid "Mercury"
msgstr "水银"

#. STRINGS.ELEMENTS.SOLIDOXYGEN.DESC
msgctxt "STRINGS.ELEMENTS.SOLIDOXYGEN.DESC"
msgid "(O2) A breathable element in a <style=\"solid\">Solid</style> state."
msgstr "(氧气) 一种可吸入的元素 <style=\"solid\">固态</style>."

#. STRINGS.ELEMENTS.SOLIDOXYGEN.NAME
msgctxt "STRINGS.ELEMENTS.SOLIDOXYGEN.NAME"
msgid "Oxygen"
msgstr "氧气"

#. STRINGS.ELEMENTS.SOLIDPROPANE.DESC
msgctxt "STRINGS.ELEMENTS.SOLIDPROPANE.DESC"
msgid "(C3H8) A natural gas in a <style=\"solid\">Solid</style> state."
msgstr "(丙烷) 一种天然的气体 <style=\"solid\">固态</style>."

#. STRINGS.ELEMENTS.SOLIDPROPANE.NAME
msgctxt "STRINGS.ELEMENTS.SOLIDPROPANE.NAME"
msgid "Propane"
msgstr "丙烷"

#. STRINGS.ELEMENTS.STATEGAS
msgctxt "STRINGS.ELEMENTS.STATEGAS"
msgid "Gas"
msgstr "气体"

#. STRINGS.ELEMENTS.STATELIQUID
msgctxt "STRINGS.ELEMENTS.STATELIQUID"
msgid "Liquid"
msgstr "液体"

#. STRINGS.ELEMENTS.STATESOLID
msgctxt "STRINGS.ELEMENTS.STATESOLID"
msgid "Solid"
msgstr "固体"

#. STRINGS.ELEMENTS.STATEVACUUM
msgctxt "STRINGS.ELEMENTS.STATEVACUUM"
msgid "None"
msgstr "无"

#. STRINGS.ELEMENTS.STEAM.DESC
msgctxt "STRINGS.ELEMENTS.STEAM.DESC"
msgid "(H20) Water heated into a scalding <style=\"gas\">Gas</style>."
msgstr "(水) 水加热后蒸发成 <style=\"gas\">气体</style>."

#. STRINGS.ELEMENTS.STEAM.NAME
msgctxt "STRINGS.ELEMENTS.STEAM.NAME"
msgid "Steam"
msgstr "蒸汽"

#. STRINGS.ELEMENTS.STEEL.DESC
msgctxt "STRINGS.ELEMENTS.STEEL.DESC"
msgid "A <style=\"RefinedMetal\">Metal Alloy</style> composed of iron and carbon."
msgstr "一种 <style=\"RefinedMetal\">合金</style> 由铁和碳混合而成."

#. STRINGS.ELEMENTS.STEEL.NAME
msgctxt "STRINGS.ELEMENTS.STEEL.NAME"
msgid "Steel"
msgstr "钢铁"

#. STRINGS.ELEMENTS.STEELDOOR.DESC
msgctxt "STRINGS.ELEMENTS.STEELDOOR.DESC"
msgid "<DO NOT TRANSLATE>"
msgstr ""

#. STRINGS.ELEMENTS.STEELDOOR.NAME
msgctxt "STRINGS.ELEMENTS.STEELDOOR.NAME"
msgid "Steel Door <DO NOT TRANSLATE>"
msgstr "钢铁门"

#. STRINGS.ELEMENTS.STEELGAS.DESC
msgctxt "STRINGS.ELEMENTS.STEELGAS.DESC"
msgid "A superheated <style=\"RawMetal\">Metal</style> <style=\"gas\">Gas</style> composed of iron and carbon."
msgstr "一种加热后 <style=\"RawMetal\">金属</style> <style=\"gas\">气体</style> 由铁和碳混合而成."

#. STRINGS.ELEMENTS.STEELGAS.NAME
msgctxt "STRINGS.ELEMENTS.STEELGAS.NAME"
msgid "Steel"
msgstr "钢铁"

#. STRINGS.ELEMENTS.TOXICSAND.DESC
msgctxt "STRINGS.ELEMENTS.TOXICSAND.DESC"
msgid "A <style=\"disease\">Disease</style> infested amalgam of toxic waste.\n\nEmits <style=\"disease\">Polluted Oxygen</style> over time."
msgstr "一种被 <style=\"disease\">疾病</style> 感染的有毒混合物.\n\n长期释放 <style=\"disease\">污染的氧气</style>."

#. STRINGS.ELEMENTS.TOXICSAND.NAME
msgctxt "STRINGS.ELEMENTS.TOXICSAND.NAME"
msgid "Polluted Dirt"
msgstr "污染的泥土"

#. STRINGS.ELEMENTS.TUNGSTEN.DESC
msgctxt "STRINGS.ELEMENTS.TUNGSTEN.DESC"
msgid "(W) An extremely tough crystalline <style=\"RawMetal\">Metal</style>.\n\nTungsten is suitable for building <style=\"power\">Power</style> systems."
msgstr "(钨) 一种非常坚硬的晶体 <style=\"RawMetal\">金属</style>.\n\n钨非常适合建造 <style=\"power\">电力</style> 系统."

#. STRINGS.ELEMENTS.TUNGSTEN.NAME
msgctxt "STRINGS.ELEMENTS.TUNGSTEN.NAME"
msgid "Tungsten"
msgstr "钨"

#. STRINGS.ELEMENTS.TUNGSTENDISELENIDE.DESC
msgctxt "STRINGS.ELEMENTS.TUNGSTENDISELENIDE.DESC"
msgid "(WSe2) An inorganic <style=\"RawMetal\">Metal</style> compound with a crystalline structure.\n\nTungsten diselenide is suitable for building <style=\"power\">Power</style> systems."
msgstr "(二硒化钨) 一种无机的 <style=\"RawMetal\">金属</style> 化合物, 拥有晶状结构.\n\n二硒化钨非常适合建造 <style=\"power\">电力</style> 系统."

#. STRINGS.ELEMENTS.TUNGSTENDISELENIDE.NAME
msgctxt "STRINGS.ELEMENTS.TUNGSTENDISELENIDE.NAME"
msgid "Tungsten Diselenide"
msgstr "二硒化钨"

#. STRINGS.ELEMENTS.TUNGSTENDISELENIDEGAS.DESC
msgctxt "STRINGS.ELEMENTS.TUNGSTENDISELENIDEGAS.DESC"
msgid "(WSe2) A superheated <style=\"RawMetal\">Metal</style> compound in a <style=\"gas\">Gaseous</style> state."
msgstr "(二硒化钨) 一种过度加热的 <style=\"RawMetal\">金属</style> 化合物处于 <style=\"gas\">气体</style> 状态."

#. STRINGS.ELEMENTS.TUNGSTENDISELENIDEGAS.NAME
msgctxt "STRINGS.ELEMENTS.TUNGSTENDISELENIDEGAS.NAME"
msgid "Tungsten Diselenide"
msgstr "二硒化钨"

#. STRINGS.ELEMENTS.TUNGSTENGAS.DESC
msgctxt "STRINGS.ELEMENTS.TUNGSTENGAS.DESC"
msgid "(W) A superheated crystalline <style=\"RawMetal\">Metal</style> in a <style=\"gas\">Gaseous</style> state."
msgstr "(钨) 一种过度加热的晶体 <style=\"RawMetal\">金属</style> 处于 <style=\"gas\">气体</style> 状态."

#. STRINGS.ELEMENTS.TUNGSTENGAS.NAME
msgctxt "STRINGS.ELEMENTS.TUNGSTENGAS.NAME"
msgid "Tungsten"
msgstr "钨"

#. STRINGS.ELEMENTS.UNOBTANIUM.DESC
msgctxt "STRINGS.ELEMENTS.UNOBTANIUM.DESC"
msgid "(Nt) A mysterious and extremely resilient <style=\"RawMetal\">Metallic</style> element.\n\nCannot be excavated by any Duplicant mining tool."
msgstr "(Nt) 一种神奇且富有弹性的 <style=\"RawMetal\">金属的</style> 元素.\n\n小人的任何采集工具都不能开采."

#. STRINGS.ELEMENTS.UNOBTANIUM.NAME
msgctxt "STRINGS.ELEMENTS.UNOBTANIUM.NAME"
msgid "Neutronium"
msgstr "0号元素"

#. STRINGS.ELEMENTS.VACUUM.DESC
msgctxt "STRINGS.ELEMENTS.VACUUM.DESC"
msgid "A space devoid of all matter."
msgstr "一个没有任何东西的空间."

#. STRINGS.ELEMENTS.VACUUM.NAME
msgctxt "STRINGS.ELEMENTS.VACUUM.NAME"
msgid "Vacuum"
msgstr "真空"

#. STRINGS.ELEMENTS.VOID.DESC
msgctxt "STRINGS.ELEMENTS.VOID.DESC"
msgid "Cold, infinite nothingness."
msgstr "寒冷, 无穷无尽."

#. STRINGS.ELEMENTS.VOID.NAME
msgctxt "STRINGS.ELEMENTS.VOID.NAME"
msgid "The Void"
msgstr "黑洞"

#. STRINGS.ELEMENTS.WATER.DESC
msgctxt "STRINGS.ELEMENTS.WATER.DESC"
msgid "(H20) Clean <style=\"liquid\">Water</style>, suitable for consumption."
msgstr "(水) 干净的 <style=\"liquid\">水</style>, 非常适合饮用."

#. STRINGS.ELEMENTS.WATER.NAME
msgctxt "STRINGS.ELEMENTS.WATER.NAME"
msgid "Water"
msgstr "水"

#. STRINGS.ELEMENTS.WOLFRAMITE.DESC
msgctxt "STRINGS.ELEMENTS.WOLFRAMITE.DESC"
msgid "((Fe,Mn)WO4) A dense <style=\"RawMetal\">Metallic</style> element in a <style=\"solid\">Solid</style> state.\n\nWolframite is a source of <style=\"RawMetal\">Tungsten</style> and is suitable for building <style=\"power\">Power</style> systems."
msgstr "((Fe,Mn)WO4) 一种高密度 <style=\"RawMetal\">金属的</style> 元素处于 <style=\"solid\">固体</style> 状态.\n\n黑钨矿是一种 <style=\"RawMetal\">钨</style> 资源, 非常适合建造 <style=\"power\">电力</style> 系统."

#. STRINGS.ELEMENTS.WOLFRAMITE.NAME
msgctxt "STRINGS.ELEMENTS.WOLFRAMITE.NAME"
msgid "Wolframite"
msgstr "黑钨矿"

#. STRINGS.EQUIPMENT.PREFABS.AQUA_SUIT.DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.AQUA_SUIT.DESC"
msgid "Because breathing underwater is better than... not."
msgstr "能在水里呼吸总比不能... 好."

#. STRINGS.EQUIPMENT.PREFABS.AQUA_SUIT.EFFECT
msgctxt "STRINGS.EQUIPMENT.PREFABS.AQUA_SUIT.EFFECT"
msgid "Supplies Duplicants with <style=\"oxygen\">Oxygen</style> in underwater environments.\n\nMust be refilled with oxygen at an Exosuit Recharger when depleted."
msgstr "为小人们提供 <style=\"oxygen\">氧气</style> 在水里.\n\n当用完后必须在太空衣补充装置来补充氧气."

#. STRINGS.EQUIPMENT.PREFABS.AQUA_SUIT.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.AQUA_SUIT.NAME"
msgid "Aqua Suit"
msgstr "潜水衣"

#. STRINGS.EQUIPMENT.PREFABS.AQUA_SUIT.RECIPE_DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.AQUA_SUIT.RECIPE_DESC"
msgid "Supplies Duplicants with <style=\"oxygen\">Oxygen</style> in underwater environments."
msgstr "为小人们提供 <style=\"oxygen\">氧气</style> 在水里."

#. STRINGS.EQUIPMENT.PREFABS.ATMO_SUIT.DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.ATMO_SUIT.DESC"
msgid "Make sure your Duplicants can breathe easy, anytime, anywhere."
msgstr "确保你的小人无论何时何地都可以轻松呼吸."

#. STRINGS.EQUIPMENT.PREFABS.ATMO_SUIT.EFFECT
msgctxt "STRINGS.EQUIPMENT.PREFABS.ATMO_SUIT.EFFECT"
msgid "Supplies Duplicants with <style=\"oxygen\">Oxygen</style> in toxic and low breathability environments.\n\nMust be refilled with oxygen at an Exosuit Recharger when depleted."
msgstr "为小人们提供 <style=\"oxygen\">氧气</style> 在一个有毒和不能呼吸的环境.\n\n当用完后必须在太空衣补充装置来补充氧气."

#. STRINGS.EQUIPMENT.PREFABS.ATMO_SUIT.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.ATMO_SUIT.NAME"
msgid "Atmo Suit"
msgstr "生化衣"

#. STRINGS.EQUIPMENT.PREFABS.ATMO_SUIT.RECIPE_DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.ATMO_SUIT.RECIPE_DESC"
msgid "Supplies Duplicants with <style=\"oxygen\">Oxygen</style> in toxic and low breathability environments."
msgstr "为小人们提供 <style=\"oxygen\">氧气</style> 在一个有毒和不能呼吸的环境."

#. STRINGS.EQUIPMENT.PREFABS.BORING_MACHINE.DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.BORING_MACHINE.DESC"
msgid ""
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.BORING_MACHINE.EFFECT
msgctxt "STRINGS.EQUIPMENT.PREFABS.BORING_MACHINE.EFFECT"
msgid ""
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.BORING_MACHINE.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.BORING_MACHINE.NAME"
msgid "Prospectolator"
msgstr "讨厌的机器"

#. STRINGS.EQUIPMENT.PREFABS.BORING_MACHINE.RECIPE_DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.BORING_MACHINE.RECIPE_DESC"
msgid ""
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.COOL_VEST.DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.COOL_VEST.DESC"
msgid "Don't sweat it!"
msgstr "别弄湿了!"

#. STRINGS.EQUIPMENT.PREFABS.COOL_VEST.EFFECT
msgctxt "STRINGS.EQUIPMENT.PREFABS.COOL_VEST.EFFECT"
msgid "Protects the wearer from <style=\"heat\">Heat</style> by decreasing insulation."
msgstr "通过减少隔热来保护穿衣者的 <style=\"heat\">太热</style>."

#. STRINGS.EQUIPMENT.PREFABS.COOL_VEST.GENERICNAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.COOL_VEST.GENERICNAME"
msgid "Clothing"
msgstr "穿着中"

#. STRINGS.EQUIPMENT.PREFABS.COOL_VEST.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.COOL_VEST.NAME"
msgid "Cool Vest"
msgstr "清凉背心"

#. STRINGS.EQUIPMENT.PREFABS.COOL_VEST.RECIPE_DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.COOL_VEST.RECIPE_DESC"
msgid "Protects the wearer from <style=\"heat\">Heat</style> by decreasing insulation."
msgstr "通过减少隔热来保护穿衣者的 <style=\"heat\">太热</style>."

#. STRINGS.EQUIPMENT.PREFABS.FUNKY_VEST.DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.FUNKY_VEST.DESC"
msgid "Turn your Duplicant into a walking beacon of charm and style."
msgstr "使你的小人变成一个行走的魅力和时尚标志."

#. STRINGS.EQUIPMENT.PREFABS.FUNKY_VEST.EFFECT
msgctxt "STRINGS.EQUIPMENT.PREFABS.FUNKY_VEST.EFFECT"
msgid "Increases Decor in a small area effect around the wearer."
msgstr "增加穿衣者附近小范围的装饰."

#. STRINGS.EQUIPMENT.PREFABS.FUNKY_VEST.GENERICNAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.FUNKY_VEST.GENERICNAME"
msgid "Clothing"
msgstr "穿着中"

#. STRINGS.EQUIPMENT.PREFABS.FUNKY_VEST.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.FUNKY_VEST.NAME"
msgid "Snazzy Suit"
msgstr "时髦套装"

#. STRINGS.EQUIPMENT.PREFABS.FUNKY_VEST.RECIPE_DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.FUNKY_VEST.RECIPE_DESC"
msgid "Increases Decor in a small area effect around the wearer."
msgstr "增加穿衣者附近小范围的装饰."

#. STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.DESC"
msgid ""
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.EFFECT
msgctxt "STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.EFFECT"
msgid "Allows Duplicants to breathe in hazardous environments.\n\nDoes not work when submerged in <style=\"liquid\">Liquid</style>."
msgstr "允许小人在危险环境中呼吸.\n\n当在 <style=\"liquid\">液体</style> 中无法工作."

#. STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.GENERICNAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.GENERICNAME"
msgid "Equipment"
msgstr "装备"

#. STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.NAME"
msgid "Oxygen Tank"
msgstr "氧气瓶"

#. STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.RECIPE_DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.RECIPE_DESC"
msgid "Allows Duplicants to breathe in hazardous environments.\n\nDoes not work when submerged in <style=\"liquid\">Liquid</style>."
msgstr "允许小人在危险环境中呼吸.\n\n当在 <style=\"liquid\">液体</style> 中无法工作."

#. STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.DESC"
msgid ""
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.EFFECT
msgctxt "STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.EFFECT"
msgid "Allows Duplicants to breathe while submerged in <style=\"liquid\">Liquid</style>.\n\nDoes not work outside of liquid."
msgstr "允许小人浸没在 <style=\"liquid\">液体</style> 中呼吸.\n\n离开液体无法工作."

#. STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.GENERICNAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.GENERICNAME"
msgid "Equipment"
msgstr "装备"

#. STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.NAME"
msgid "Oxygen Rebreather"
msgstr "氧气呼吸器"

#. STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.RECIPE_DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.RECIPE_DESC"
msgid "Allows Duplicants to breathe while submerged in <style=\"liquid\">Liquid</style>.\n\nDoes not work outside of liquid."
msgstr "允许小人浸没在 <style=\"liquid\">液体</style> 中呼吸.\n\n离开液体无法工作."

#. STRINGS.EQUIPMENT.PREFABS.QUARRYING_GUN.DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.QUARRYING_GUN.DESC"
msgid ""
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.QUARRYING_GUN.EFFECT
msgctxt "STRINGS.EQUIPMENT.PREFABS.QUARRYING_GUN.EFFECT"
msgid ""
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.QUARRYING_GUN.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.QUARRYING_GUN.NAME"
msgid "Quarrying Gun"
msgstr "正在取枪"

#. STRINGS.EQUIPMENT.PREFABS.QUARRYING_GUN.RECIPE_DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.QUARRYING_GUN.RECIPE_DESC"
msgid ""
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.TEMPERATURE_SUIT.DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.TEMPERATURE_SUIT.DESC"
msgid "Keep your Duplicants cool in case things heat up."
msgstr "让你的小人凉快点避免太热."

#. STRINGS.EQUIPMENT.PREFABS.TEMPERATURE_SUIT.EFFECT
msgctxt "STRINGS.EQUIPMENT.PREFABS.TEMPERATURE_SUIT.EFFECT"
msgid "Provides insulation in regions with extreme <style=\"heat\">Temperatures</style>.\n\nMust be powered at an Exosuit Recharger when depleted."
msgstr "在有极端 <style=\"heat\">温度</style> 的环境下提供温度控制.\n\n当用完后必须在太空衣补充装置来补充氧气."

#. STRINGS.EQUIPMENT.PREFABS.TEMPERATURE_SUIT.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.TEMPERATURE_SUIT.NAME"
msgid "Thermo Suit"
msgstr "温控衣"

#. STRINGS.EQUIPMENT.PREFABS.TEMPERATURE_SUIT.RECIPE_DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.TEMPERATURE_SUIT.RECIPE_DESC"
msgid "Provides insulation in regions with extreme <style=\"heat\">Temperatures</style>."
msgstr "在有极端 <style=\"heat\">温度</style> 的环境下提供温度控制."

#. STRINGS.EQUIPMENT.PREFABS.WARM_VEST.DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.WARM_VEST.DESC"
msgid "Happiness is a warm Duplicant."
msgstr "温暖的小人很高兴."

#. STRINGS.EQUIPMENT.PREFABS.WARM_VEST.EFFECT
msgctxt "STRINGS.EQUIPMENT.PREFABS.WARM_VEST.EFFECT"
msgid "Protects the wearer from <style=\"heat\">Cold</style> by increasing insulation."
msgstr "通过增加隔热来保护穿衣者的 <style=\"heat\">太冷</style>."

#. STRINGS.EQUIPMENT.PREFABS.WARM_VEST.GENERICNAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.WARM_VEST.GENERICNAME"
msgid "Clothing"
msgstr "穿着中"

#. STRINGS.EQUIPMENT.PREFABS.WARM_VEST.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.WARM_VEST.NAME"
msgid "Warm Sweater"
msgstr "保温毛衣"

#. STRINGS.EQUIPMENT.PREFABS.WARM_VEST.RECIPE_DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.WARM_VEST.RECIPE_DESC"
msgid "Protects the wearer from <style=\"heat\">Cold</style> by increasing insulation."
msgstr "通过增加隔热来保护穿衣者的 <style=\"heat\">太冷</style>."

#. STRINGS.ITEMS.FOOD.BASICFORAGEPLANT.DESC
msgctxt "STRINGS.ITEMS.FOOD.BASICFORAGEPLANT.DESC"
msgid "A seedless fruit with an upsettingly bland aftertaste.\n\nIt cannot be replanted.\n\nDigging up Buried Objects may uncover a Muckroot."
msgstr "一种吃完后会点点烦躁的无籽水果.\n\n无法再种植.\n\n挖掘被掩埋的目标可能发现一颗豆薯."

#. STRINGS.ITEMS.FOOD.BASICFORAGEPLANT.NAME
msgctxt "STRINGS.ITEMS.FOOD.BASICFORAGEPLANT.NAME"
msgid "Muckroot"
msgstr "豆薯"

#. STRINGS.ITEMS.FOOD.BASICPLANTBAR.DESC
msgctxt "STRINGS.ITEMS.FOOD.BASICPLANTBAR.DESC"
msgid "<style=\"food\">Meal Lice</style> compacted into a dense, immobile loaf."
msgstr "<style=\"food\">食用虱</style> 压成结实的面包."

#. STRINGS.ITEMS.FOOD.BASICPLANTBAR.NAME
msgctxt "STRINGS.ITEMS.FOOD.BASICPLANTBAR.NAME"
msgid "Liceloaf"
msgstr "虱子面包"

#. STRINGS.ITEMS.FOOD.BASICPLANTBAR.RECIPEDESC
msgctxt "STRINGS.ITEMS.FOOD.BASICPLANTBAR.RECIPEDESC"
msgid "<style=\"food\">Meal Lice</style> compacted into a dense, immobile loaf."
msgstr "<style=\"food\">食用虱</style> 压成结实的面包."

#. STRINGS.ITEMS.FOOD.BASICPLANTFOOD.DESC
msgctxt "STRINGS.ITEMS.FOOD.BASICPLANTFOOD.DESC"
msgid "A flavorless grain that almost never wiggles on its own."
msgstr "一种不会扭动的没味道的食物."

#. STRINGS.ITEMS.FOOD.BASICPLANTFOOD.NAME
msgctxt "STRINGS.ITEMS.FOOD.BASICPLANTFOOD.NAME"
msgid "Meal Lice"
msgstr "食用虱"

#. STRINGS.ITEMS.FOOD.FIELDRATION.DESC
msgctxt "STRINGS.ITEMS.FOOD.FIELDRATION.DESC"
msgid "Provides the most essential nutrients and nothing more. Tastes like chalk."
msgstr "只提供最基本的营养, 吃起来像粉笔."

#. STRINGS.ITEMS.FOOD.FIELDRATION.NAME
msgctxt "STRINGS.ITEMS.FOOD.FIELDRATION.NAME"
msgid "Field Ration"
msgstr "一般口粮"

#. STRINGS.ITEMS.FOOD.FRIEDMUSHBAR.DESC
msgctxt "STRINGS.ITEMS.FOOD.FRIEDMUSHBAR.DESC"
msgid "A deep fried, solidified mudslop."
msgstr "一块煎硬了的泥糊."

#. STRINGS.ITEMS.FOOD.FRIEDMUSHBAR.NAME
msgctxt "STRINGS.ITEMS.FOOD.FRIEDMUSHBAR.NAME"
msgid "Fried Mush Bar"
msgstr "香煎泥糊糕"

#. STRINGS.ITEMS.FOOD.FRIEDMUSHBAR.RECIPEDESC
msgctxt "STRINGS.ITEMS.FOOD.FRIEDMUSHBAR.RECIPEDESC"
msgid "A deep fried, solidified mudslop."
msgstr "一块煎硬了的泥糊."

#. STRINGS.ITEMS.FOOD.FRUIT.DESC
msgctxt "STRINGS.ITEMS.FOOD.FRUIT.DESC"
msgid "Fresh fruit from the vine. Chock full of vitamins!"
msgstr "藤上新鲜摘下的水果. 富含维他命!"

#. STRINGS.ITEMS.FOOD.FRUIT.NAME
msgctxt "STRINGS.ITEMS.FOOD.FRUIT.NAME"
msgid "Fruit"
msgstr "水果"

#. STRINGS.ITEMS.FOOD.MEAT.DESC
msgctxt "STRINGS.ITEMS.FOOD.MEAT.DESC"
msgid "Fresh meat from a very dead creature. Yum!"
msgstr "从一只已死掉的生物上掉下的新鲜的肉. 好吃!"

#. STRINGS.ITEMS.FOOD.MEAT.NAME
msgctxt "STRINGS.ITEMS.FOOD.MEAT.NAME"
msgid "Meat"
msgstr "肉"

#. STRINGS.ITEMS.FOOD.MUSHBAR.DESC
msgctxt "STRINGS.ITEMS.FOOD.MUSHBAR.DESC"
msgid "An edible, putrefied mudslop. Preferable to starvation, but only just barely."
msgstr "一种可食用的, 腐烂了的泥糊. 总比挨饿要强, 也就强丁点儿罢了."

#. STRINGS.ITEMS.FOOD.MUSHBAR.NAME
msgctxt "STRINGS.ITEMS.FOOD.MUSHBAR.NAME"
msgid "Mush Bar"
msgstr "泥糊糕"

#. STRINGS.ITEMS.FOOD.MUSHBAR.RECIPEDESC
msgctxt "STRINGS.ITEMS.FOOD.MUSHBAR.RECIPEDESC"
msgid "An edible, putrefied mudslop. Preferable to starvation, but only just barely."
msgstr "一种可食用的, 腐烂了的泥糊. 总比挨饿要强, 也就强丁点儿罢了."

#. STRINGS.ITEMS.FOOD.PRICKLEFRUIT.DESC
msgctxt "STRINGS.ITEMS.FOOD.PRICKLEFRUIT.DESC"
msgid "Pretty pleasant, unless you forget to eat around the thorns.\n\nEating a Bristle Berry produces a Bristle Blossom Seed."
msgstr "挺好的, 除非你忘记吃周围的荆棘.\n\n吃完浆果会产生一颗直茎刺花的种子."

#. STRINGS.ITEMS.FOOD.PRICKLEFRUIT.NAME
msgctxt "STRINGS.ITEMS.FOOD.PRICKLEFRUIT.NAME"
msgid "Bristle Berry"
msgstr "浆果"

#. STRINGS.ITEMS.FOOD.ROTPILE.DESC
msgctxt "STRINGS.ITEMS.FOOD.ROTPILE.DESC"
msgid "An inedible glop of former foodstuff.\n\nRot piles break down into <style=\"solid\">Polluted Dirt</style> over time."
msgstr "一种不能吃的软胶物质, 曾经是食物.\n\n腐烂堆经过一段时间后会转化为 <style=\"solid\">污染的泥土</style>."

#. STRINGS.ITEMS.FOOD.ROTPILE.NAME
msgctxt "STRINGS.ITEMS.FOOD.ROTPILE.NAME"
msgid "Rot Pile"
msgstr "腐烂堆"

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.BASIC_FABRIC.DESC
msgctxt "STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.BASIC_FABRIC.DESC"
msgid "A ball of raw cellulose used in the production of <style=\"equipment\">Clothing</style> and textiles."
msgstr "一个未加工的纤维化合物球, 用于 <style=\"equipment\">制衣</style> 和纺织品."

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.BASIC_FABRIC.NAME
msgctxt "STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.BASIC_FABRIC.NAME"
msgid "Reed Fiber"
msgstr "芦苇纤维"

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.FUEL_BRICK.DESC
msgctxt "STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.FUEL_BRICK.DESC"
msgid "A densely compressed brick of combustible material.\n\nIt can be burned to produce a one-time burst of <style=\"power\">Power</style>."
msgstr "一种密集压缩的可燃材料砖块.\n\n能被燃烧并产生一次性的 <style=\"power\">电力</style>."

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.FUEL_BRICK.NAME
msgctxt "STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.FUEL_BRICK.NAME"
msgid "Fuel Brick"
msgstr "燃料砖"

#. STRINGS.ITEMS.INGREDIENTS.SWAMPLILYFLOWER.NAME
msgctxt "STRINGS.ITEMS.INGREDIENTS.SWAMPLILYFLOWER.NAME"
msgid "Swamp Lily Flower"
msgstr "沼泽百合花的花朵"

#. STRINGS.ITEMS.PILLS.GINKONUT.DESC
msgctxt "STRINGS.ITEMS.PILLS.GINKONUT.DESC"
msgid ""
msgstr ""

#. STRINGS.ITEMS.PILLS.GINKONUT.NAME
msgctxt "STRINGS.ITEMS.PILLS.GINKONUT.NAME"
msgid "Antifungal Cream"
msgstr "抗菌软膏"

#. STRINGS.ITEMS.PILLS.HERBALREMEDY.DESC
msgctxt "STRINGS.ITEMS.PILLS.HERBALREMEDY.DESC"
msgid "Stops horrible accidents from happening."
msgstr "停止可怕的事故发生."

#. STRINGS.ITEMS.PILLS.HERBALREMEDY.NAME
msgctxt "STRINGS.ITEMS.PILLS.HERBALREMEDY.NAME"
msgid "Herbal Remedy"
msgstr "草药治疗"

#. STRINGS.ITEMS.PILLS.HERBALREMEDY.RECIPEDESC
msgctxt "STRINGS.ITEMS.PILLS.HERBALREMEDY.RECIPEDESC"
msgid "Stops horrible accidents from happening."
msgstr "停止可怕的事故发生."

#. STRINGS.ITEMS.PILLS.MUSCARINICANTAGONIST.DESC
msgctxt "STRINGS.ITEMS.PILLS.MUSCARINICANTAGONIST.DESC"
msgid ""
msgstr ""

#. STRINGS.ITEMS.PILLS.MUSCARINICANTAGONIST.NAME
msgctxt "STRINGS.ITEMS.PILLS.MUSCARINICANTAGONIST.NAME"
msgid "Anti Inflammatory Pills"
msgstr "消炎药"

#. STRINGS.ITEMS.PILLS.PLACEBO.DESC
msgctxt "STRINGS.ITEMS.PILLS.PLACEBO.DESC"
msgid "Somehow, it seems to fix everything."
msgstr "怎样都好, 这看上去应该好了."

#. STRINGS.ITEMS.PILLS.PLACEBO.NAME
msgctxt "STRINGS.ITEMS.PILLS.PLACEBO.NAME"
msgid "Placebo Pill"
msgstr "恢复药"

#. STRINGS.ITEMS.PILLS.PLACEBO.RECIPEDESC
msgctxt "STRINGS.ITEMS.PILLS.PLACEBO.RECIPEDESC"
msgid "Somehow, it seems to fix everything."
msgstr "怎样都好, 这看上去应该好了."

#. STRINGS.ITEMS.PILLS.PUTRIDODOURMEDICINE.DESC
msgctxt "STRINGS.ITEMS.PILLS.PUTRIDODOURMEDICINE.DESC"
msgid "A medical-grade destinkifier."
msgstr "一种医用级的东西."

#. STRINGS.ITEMS.PILLS.PUTRIDODOURMEDICINE.NAME
msgctxt "STRINGS.ITEMS.PILLS.PUTRIDODOURMEDICINE.NAME"
msgid "Deodorant"
msgstr "除臭剂"

#. STRINGS.ITEMS.PILLS.PUTRIDODOURMEDICINE.RECIPEDESC
msgctxt "STRINGS.ITEMS.PILLS.PUTRIDODOURMEDICINE.RECIPEDESC"
msgid "A medical-grade destinkifier."
msgstr "一种医用级的东西."

#. STRINGS.MISC.NOTIFICATIONS.ALLOCATED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.ALLOCATED.NAME"
msgid "Resource allocated"
msgstr "资源分配"

#. STRINGS.MISC.NOTIFICATIONS.ALLOCATED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.ALLOCATED.TOOLTIP"
msgid "These resources are reserved for a planned building:"
msgstr "这些资源为需要的建筑存储着:"

#. STRINGS.MISC.NOTIFICATIONS.AVAILABLE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.AVAILABLE.NAME"
msgid "Resource available"
msgstr "可用资源"

#. STRINGS.MISC.NOTIFICATIONS.AVAILABLE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.AVAILABLE.TOOLTIP"
msgid "These resources are now available:"
msgstr "这些资源可用:"

#. STRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.MESSAGEBODY"
msgid "- Use the <color=#F44A47>WASD</color> keys to pan your camera and the <color=#F44A47>MOUSE WHEEL</color> to zoom in or out. <color=#F44A47>[H]</color> will return your screen to the Printing Pod.\n\n- Your simulation can be sped up or slowed down by using the speed buttons in the top left, or by pressing <color=#F44A47>[TAB]</color>.\n\n- <color=#F44A47>[SPACE]</color> will pause or resume your game."
msgstr "- 使用 <color=#F44A47>WASD</color> 键来移动你的镜头, 用 <color=#F44A47>鼠标滚轮</color> 来放大或缩小. <color=#F44A47>[H]</color> 会把你屏幕切回传送门.\n\n- 你的游戏速度可以通过左上角的速度按钮来加快或减慢, 或者按 <color=#F44A47>[TAB]</color>.\n\n- <color=#F44A47>[SPACE]</color> 会暂停和恢复你的游戏."

#. STRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.NAME"
msgid "TIP: Basic Controls"
msgstr "提示: 基本操作"

#. STRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.TOOLTIP"
msgid "Helpful tips to get you started"
msgstr "开始前的帮助提示"

#. STRINGS.MISC.NOTIFICATIONS.BROKENMACHINE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.BROKENMACHINE.NAME"
msgid "Building broken"
msgstr "建筑已损坏"

#. STRINGS.MISC.NOTIFICATIONS.BROKENMACHINE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.BROKENMACHINE.TOOLTIP"
msgid "These buildings have taken significant damage and are nonfunctional:"
msgstr "这些建筑由于严重受损而无法运作"

#. STRINGS.MISC.NOTIFICATIONS.BUILDINGCOLLAPSE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.BUILDINGCOLLAPSE.NAME"
msgid "Building collapsed"
msgstr "建筑坍塌"

#. STRINGS.MISC.NOTIFICATIONS.BUILDINGCOLLAPSE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.BUILDINGCOLLAPSE.TOOLTIP"
msgid "These buildings have collapsed from a lack of foundation:\n{0}"
msgstr "这些建筑将要因为没有地基而坍塌:\n{0}"

#. STRINGS.MISC.NOTIFICATIONS.BUILDINGOVERHEATED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.BUILDINGOVERHEATED.NAME"
msgid "Building overheated"
msgstr "建筑过热"

#. STRINGS.MISC.NOTIFICATIONS.BUILDINGOVERHEATED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.BUILDINGOVERHEATED.TOOLTIP"
msgid "Excessive heat is damaging these buildings:\n{0}"
msgstr "过热正在损坏这些建筑:\n{0}"

#. STRINGS.MISC.NOTIFICATIONS.CIRCUIT_OVERLOADED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.CIRCUIT_OVERLOADED.NAME"
msgid "Circuit Overloaded"
msgstr "电路过载"

#. STRINGS.MISC.NOTIFICATIONS.CIRCUIT_OVERLOADED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.CIRCUIT_OVERLOADED.TOOLTIP"
msgid "A wire melted due to too much current draw on its circuit"
msgstr "电线因为当前通过的电流太大而熔断"

#. STRINGS.MISC.NOTIFICATIONS.COLONYLOST.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.COLONYLOST.NAME"
msgid "Colony Lost"
msgstr "殖民失败"

#. STRINGS.MISC.NOTIFICATIONS.COLONYLOST.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.COLONYLOST.TOOLTIP"
msgid "All Duplicants are dead or incapacitated"
msgstr "小人们已经死光或丧失行动力"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_CRUSHED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_CRUSHED.NAME"
msgid "Duplicants have been crushed to death"
msgstr "小人们已被压扁"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_CRUSHED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_CRUSHED.TOOLTIP"
msgid "These Duplicants have been crushed:"
msgstr "这些小人被压着:"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_DISEASE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_DISEASE.NAME"
msgid "Duplicants have succumb to illness"
msgstr "小人们被病痛折磨至死"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_DISEASE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_DISEASE.TOOLTIP"
msgid "These Duplicants died from an untreated <style=\"disease\">Disease</style>:"
msgstr "这些小人因为没有治疗好 <style=\"disease\">疾病</style> 而死:"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_DROWNED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_DROWNED.NAME"
msgid "Duplicants have drowned"
msgstr "小人被淹死了"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_DROWNED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_DROWNED.TOOLTIP"
msgid "These Duplicants have drowned:"
msgstr "这些小人被淹死了:"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_ELECTROCUTED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_ELECTROCUTED.NAME"
msgid "Duplicants have been electrocuted to death"
msgstr "小人们被电死了"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_ELECTROCUTED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_ELECTROCUTED.TOOLTIP"
msgid "These Duplicants died by electrocution:"
msgstr "这些小人触电而死:"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_ENTOUMBED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_ENTOUMBED.NAME"
msgid "Duplicants have been entombed"
msgstr "小人们已被埋葬"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_ENTOUMBED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_ENTOUMBED.TOOLTIP"
msgid "These Duplicants are trapped and need assistance:"
msgstr "这些小人被困住了, 需要帮助:"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_EXPLOSION.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_EXPLOSION.NAME"
msgid "Duplicants have died in an explosion"
msgstr "小人们死于一次爆炸"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_EXPLOSION.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_EXPLOSION.TOOLTIP"
msgid "These Duplicants died in an explosion:"
msgstr "这些小人死于一次爆炸:"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_FELL.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_FELL.NAME"
msgid "Duplicants have fallen to their death"
msgstr "小人们死于高处坠落"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_FELL.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_FELL.TOOLTIP"
msgid "These Duplicants fell to their deaths:"
msgstr "这些小人们死于高处坠落:"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_FROZENSOLID.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_FROZENSOLID.NAME"
msgid "A Duplicant has frozen to death"
msgstr "小人被冻死了"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_FROZENSOLID.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_FROZENSOLID.TOOLTIP"
msgid "These Duplicants died from extremely low <style=\"heat\">Temperatures</style>:"
msgstr "这些小人死于过低的 <style=\"heat\">温度</style>:"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_OVERHEATING.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_OVERHEATING.NAME"
msgid "A Duplicant has overheated to death"
msgstr "小人被热死了"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_OVERHEATING.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_OVERHEATING.TOOLTIP"
msgid "These Duplicants died from extreme <style=\"heat\">Heat</style>:"
msgstr "这些小人死于过高的 <style=\"heat\">热量</style>:"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_OVERPRESSURE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_OVERPRESSURE.NAME"
msgid "Duplicants have died from overpressurization"
msgstr "小人们死于压力太大"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_OVERPRESSURE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_OVERPRESSURE.TOOLTIP"
msgid "These Duplicants died in a high pressure environment:"
msgstr "这些小人死于一个太高的环境压力:"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_POISONED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_POISONED.NAME"
msgid "Duplicants have succumb to poisoning"
msgstr "小人们死于中毒"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_POISONED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_POISONED.TOOLTIP"
msgid "These Duplicants died as a result of poisoning:"
msgstr "这些小人们死于中毒:"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_RAPIDDECOMPRESSION.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_RAPIDDECOMPRESSION.NAME"
msgid "Duplicants have died from rapid decompression"
msgstr "小人们死于突然减压"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_RAPIDDECOMPRESSION.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_RAPIDDECOMPRESSION.TOOLTIP"
msgid "These Duplicants died in a low pressure environment:"
msgstr "这些小人死于一个太低的环境压力"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_STARVATION.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_STARVATION.NAME"
msgid "Duplicants have starved to death"
msgstr "小人们饿死了"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_STARVATION.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_STARVATION.TOOLTIP"
msgid "These Duplicants died from a lack of <style=\"food\">Food</style>:"
msgstr "这些小人们死于缺乏 <style=\"food\">食物</style>:"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOCOLD.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOCOLD.NAME"
msgid "Duplicants have suffocated in the cold"
msgstr "小人们在寒冷中窒息而死"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOCOLD.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOCOLD.TOOLTIP"
msgid "These Duplicants have asphyxiated in <style=\"heat\">Cold</style> air:"
msgstr "这些小人窒息在这 <style=\"heat\">寒冷</style> 的空气:"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOHOT.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOHOT.NAME"
msgid "Duplicants have suffocated in the heat"
msgstr "小人们在酷热中窒息而死"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOHOT.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOHOT.TOOLTIP"
msgid "These Duplicants have asphyxiated in <style=\"heat\">Hot</style> air:"
msgstr "这些小人窒息在这 <style=\"heat\">炎热</style> 的空气:"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDGAS.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDGAS.NAME"
msgid "Duplicants have suffocated in gas"
msgstr "小人们在气体中窒息而死"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDGAS.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDGAS.TOOLTIP"
msgid "These Duplicants died from breathing <style=\"gas\">Gas</style> with no <style=\"oxygen\">Oxygen</style>:"
msgstr "这些小人呼吸到 <style=\"gas\">气体</style> 但没有 <style=\"oxygen\">氧气</style> 而死:"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDTANKEMPTY.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDTANKEMPTY.NAME"
msgid "Duplicants have suffocated to death"
msgstr "小人们窒息而死"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDTANKEMPTY.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDTANKEMPTY.TOOLTIP"
msgid "These Duplicants were unable to reach <style=\"oxygen\">Oxygen</style> and died:"
msgstr "这些小人们不能找不到 <style=\"oxygen\">氧气</style> 然后死了:"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATION.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATION.NAME"
msgid "A Duplicant has suffocated to death"
msgstr "小人窒息而死"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATION.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATION.TOOLTIP"
msgid "These Duplicants died from a lack of <style=\"oxygen\">Oxygen</style>:"
msgstr "这些小人死于缺乏 <style=\"oxygen\">氧气</style>:"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_TRAGICDEMISE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_TRAGICDEMISE.NAME"
msgid "A Duplicant has met a tragic end"
msgstr "小人最后悲剧了"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_TRAGICDEMISE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_TRAGICDEMISE.TOOLTIP"
msgid "These Duplicants experienced a unique death:"
msgstr "这些小人体会到一个独一无二的死法:"

#. STRINGS.MISC.NOTIFICATIONS.DUPLICANTABSORBED.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.DUPLICANTABSORBED.MESSAGEBODY"
msgid "New Duplicants are no longer available for printing.\nCountdown to the next production was rebooted."
msgstr "新的小人不能在传送\n倒数下次生产所需的时间."

#. STRINGS.MISC.NOTIFICATIONS.DUPLICANTABSORBED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DUPLICANTABSORBED.NAME"
msgid "New Duplicants have been reabsorbed"
msgstr "新的小人已被吸收"

#. STRINGS.MISC.NOTIFICATIONS.DUPLICANTABSORBED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DUPLICANTABSORBED.TOOLTIP"
msgid "The printable Duplicants have been reabsorbed"
msgstr "可送达的小人已被吸收"

#. STRINGS.MISC.NOTIFICATIONS.DUPLICANTDIED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DUPLICANTDIED.NAME"
msgid "Duplicants have died"
msgstr "小人们死了"

#. STRINGS.MISC.NOTIFICATIONS.DUPLICANTDIED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DUPLICANTDIED.TOOLTIP"
msgid "These Duplicants have died:"
msgstr "这些小人们死了:"

#. STRINGS.MISC.NOTIFICATIONS.FABRICATOREMPTY.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.FABRICATOREMPTY.NAME"
msgid "Fabricator idle"
msgstr "制造机空闲"

#. STRINGS.MISC.NOTIFICATIONS.FABRICATOREMPTY.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.FABRICATOREMPTY.TOOLTIP"
msgid "These fabricators have no recipes queued:"
msgstr "这些制造机没有任何工作队列:"

#. STRINGS.MISC.NOTIFICATIONS.FETCHINGWATERMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.FETCHINGWATERMESSAGE.MESSAGEBODY"
msgid "Duplicants are great at doing chores and can fetch water without direct orders.\n\nIf a building requires <style=\"liquid\">Water</style> or other liquids, Duplicants will seek out and collect it from the nearest pool and deliver it where it needs to go. A Duplicants' multitool can collect water from any pool within two tiles' reach."
msgstr "小人们善于处理杂务并能在没有直接命令时打水.\n\n当一个建筑需要 <style=\"liquid\">水</style> 或其他液体时, 小人会从最近的水池寻找和收集它, 并运送到需要它的地方. 小人的多功能工具可以从2格范围内的水池收集到水."

#. STRINGS.MISC.NOTIFICATIONS.FETCHINGWATERMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.FETCHINGWATERMESSAGE.NAME"
msgid "TIP: Fetching Water"
msgstr "提示:打水"

#. STRINGS.MISC.NOTIFICATIONS.FETCHINGWATERMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.FETCHINGWATERMESSAGE.TOOLTIP"
msgid "How to fetch a pail of water"
msgstr "如何打取一桶水"

#. STRINGS.MISC.NOTIFICATIONS.FOODLOW.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.FOODLOW.NAME"
msgid "Food shortage"
msgstr "食物不足"

#. STRINGS.MISC.NOTIFICATIONS.FOODLOW.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.FOODLOW.TOOLTIP"
msgid "Your colony's <style=\"food\">Food</style> reserves are low\n\nYou have {0} of food available\nYour Duplicants are consuming {1} per cycle"
msgstr "你基地的 <style=\"food\">食物</style> 存量太少\n\n你有 {0} 的食物可用\n你的小人需消耗 {1} 每周期"

#. STRINGS.MISC.NOTIFICATIONS.FOODROT.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.FOODROT.NAME"
msgid "Food has decayed"
msgstr "食物已经腐烂"

#. STRINGS.MISC.NOTIFICATIONS.FOODROT.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.FOODROT.TOOLTIP"
msgid "These <style=\"food\">Food</style> items have rotted and are no longer edible: {0}"
msgstr "这些 <style=\"food\">食物</style> 已经腐烂不能再食用: {0}"

#. STRINGS.MISC.NOTIFICATIONS.FOODSTALE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.FOODSTALE.NAME"
msgid "Food has become stale"
msgstr "食物变质了"

#. STRINGS.MISC.NOTIFICATIONS.FOODSTALE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.FOODSTALE.TOOLTIP"
msgid "These <style=\"food\">Food</style> items have become stale and could rot if not stored:"
msgstr "这些 <style=\"food\">食物</style> 已经变质, 如果不存储的话会腐烂:"

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDARRIVING.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDARRIVING.NAME"
msgid "The colony is entering a cloud of gas"
msgstr "基地正被一大团气体进入"

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDARRIVING.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDARRIVING.TOOLTIP"
msgid ""
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDDEPARTING.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDDEPARTING.NAME"
msgid "The gas cloud is receding"
msgstr "气体云正在消散"

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDDEPARTING.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDDEPARTING.TOOLTIP"
msgid ""
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDGONE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDGONE.NAME"
msgid "The colony is once again in open space"
msgstr "基地又再次与外界相连"

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDGONE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDGONE.TOOLTIP"
msgid ""
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDPEAK.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDPEAK.NAME"
msgid "The gas cloud is at its densest point"
msgstr "气体云非常密集"

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDPEAK.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDPEAK.TOOLTIP"
msgid ""
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDWARNING.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDWARNING.NAME"
msgid "A gas cloud approaches"
msgstr "一团气体云正在飘来"

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDWARNING.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDWARNING.TOOLTIP"
msgid "A toxic gas cloud will soon envelop the colony"
msgstr "一团有毒气体云即将包围基地"

#. STRINGS.MISC.NOTIFICATIONS.HEALING.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.HEALING.NAME"
msgid "Healing"
msgstr "治疗中"

#. STRINGS.MISC.NOTIFICATIONS.HEALING.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.HEALING.TOOLTIP"
msgid "This Duplicant is recovering from an injury"
msgstr "小人正恢复伤势"

#. STRINGS.MISC.NOTIFICATIONS.HEALINGTRAITGAIN.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.HEALINGTRAITGAIN.NAME"
msgid "New trait"
msgstr "新技术"

#. STRINGS.MISC.NOTIFICATIONS.HEALINGTRAITGAIN.SUFFIX
msgctxt "STRINGS.MISC.NOTIFICATIONS.HEALINGTRAITGAIN.SUFFIX"
msgid " has developed {0}"
msgstr " 已经开发 {0}"

#. STRINGS.MISC.NOTIFICATIONS.HEALINGTRAITGAIN.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.HEALINGTRAITGAIN.TOOLTIP"
msgid "These Duplicants' injuries weren't set properly. They developed new traits as a result:"
msgstr "这些小人的伤势没有太好的疗法. 他们开发了一种新的技术:"

#. STRINGS.MISC.NOTIFICATIONS.IMMIGRANTSLEFT.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.IMMIGRANTSLEFT.NAME"
msgid "New Duplicants have been reabsorbed"
msgstr "新的小人已被吸收"

#. STRINGS.MISC.NOTIFICATIONS.IMMIGRANTSLEFT.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.IMMIGRANTSLEFT.TOOLTIP"
msgid "The printable Duplicants have been reabsorbed"
msgstr "可送达的小人已被吸收"

#. STRINGS.MISC.NOTIFICATIONS.INCREASEDEXPECTATIONS.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.INCREASEDEXPECTATIONS.NAME"
msgid "Duplicants' expectations increased"
msgstr "小人们的期望值增加了"

#. STRINGS.MISC.NOTIFICATIONS.INCREASEDEXPECTATIONS.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.INCREASEDEXPECTATIONS.TOOLTIP"
msgid "Duplicants require better amenities over time.\nThese Duplicants have increased their expectations:"
msgstr "小人们一直想要更好的设施.\n这些小人提高了他们的期望:"

#. STRINGS.MISC.NOTIFICATIONS.INVALIDCONSTRUCTIONLOCATION.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.INVALIDCONSTRUCTIONLOCATION.NAME"
msgid "Invalid construction location"
msgstr "无效的建筑位置"

#. STRINGS.MISC.NOTIFICATIONS.INVALIDCONSTRUCTIONLOCATION.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.INVALIDCONSTRUCTIONLOCATION.TOOLTIP"
msgid "These buildings cannot be constructed in the planned areas:\n"
msgstr "这些建筑不能在预定的区域建造:\n"

#. STRINGS.MISC.NOTIFICATIONS.LEVELUP.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.LEVELUP.NAME"
msgid "Skill increase"
msgstr "技能增长"

#. STRINGS.MISC.NOTIFICATIONS.LEVELUP.SUFFIX
msgctxt "STRINGS.MISC.NOTIFICATIONS.LEVELUP.SUFFIX"
msgid " - {0} raised to {1}"
msgstr " - {0} 现在已升到 {1}"

#. STRINGS.MISC.NOTIFICATIONS.LEVELUP.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.LEVELUP.TOOLTIP"
msgid "Hardwork and repetition have improved these Duplicants' skills:"
msgstr "重复的辛勤工作使得这些小人的技能提高了:"

#. STRINGS.MISC.NOTIFICATIONS.LOCOMOTIONMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.LOCOMOTIONMESSAGE.MESSAGEBODY"
msgid "Duplicants must have accessible paths to their job tasks in order to work. When placing tasks, keep in mind that Duplicants can only climb obstacles two tiles high and are themselves two tiles tall.\n\nIf you are unsure if a task you've placed is accessible, select a Duplicant and click <color=#833A5FFF>SHOW NAVIGATION</color> to view all areas within their reach."
msgstr "小人们必须有可行的路线来完成他们的工作和任务. 在设定任务时, 记得小人们有2格高, 只能爬上2格高的障碍物.\n\n如果你不确定你设定的任务是否可被执行, 选择一个小人并点击 <color=#833A5FFF>显示行径</color> 来查看他们能到达的区域."

#. STRINGS.MISC.NOTIFICATIONS.LOCOMOTIONMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.LOCOMOTIONMESSAGE.NAME"
msgid "TIP: Duplicant Movement"
msgstr "提示: 小人的行动"

#. STRINGS.MISC.NOTIFICATIONS.LOCOMOTIONMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.LOCOMOTIONMESSAGE.TOOLTIP"
msgid "Understanding your Duplicants' maneuverability"
msgstr "了解你小人们的操作方式"

#. STRINGS.MISC.NOTIFICATIONS.MISSINGMATERIALS.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.MISSINGMATERIALS.NAME"
msgid "Missing materials"
msgstr "缺少材料"

#. STRINGS.MISC.NOTIFICATIONS.MISSINGMATERIALS.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.MISSINGMATERIALS.TOOLTIP"
msgid "These resources are not available:"
msgstr "这些资源不可用:"

#. STRINGS.MISC.NOTIFICATIONS.MOPPINGMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.MOPPINGMESSAGE.MESSAGEBODY"
msgid "<style=\"liquid\">Polluted Water</style> is a yucky substance that emits <style=\"gas\">Polluted Oxygen</style> and can cause <style=\"disease\">Disease</style> in your Duplicants.\n\nSmall accidents can be cleaned up by clicking and dragging with the <color=#833A5FFF>MOP TOOL</color> <color=#F44A47>[M]</color>, while larger bodies may be worth filtering. Polluted water also <style=\"stress\">Stresses</style> out any Duplicants that come into contact with it, so it is best removed quickly for your colony's safety."
msgstr "对你的小人来说 <style=\"liquid\">污染的水</style> 是一种会散发出 <style=\"gas\">污染的氧气</style> 和会引起 <style=\"disease\">疾病</style> 的难以使用的物质.\n\n小麻烦可以点击 <color=#833A5FFF>打扫工具</color> <color=#F44A47>[M]</color> 来处理掉, 与此同时大块的东西也许有用. 污水会使接触到的小人 <style=\"stress\">压力增多</style> , 所以为了你基地安全最好尽快处理掉."

#. STRINGS.MISC.NOTIFICATIONS.MOPPINGMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.MOPPINGMESSAGE.NAME"
msgid "TIP: Polluted Water"
msgstr "提示: 污染的水"

#. STRINGS.MISC.NOTIFICATIONS.MOPPINGMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.MOPPINGMESSAGE.TOOLTIP"
msgid "Learn how to prevent <style=\"disease\">Disease</style> outbreaks"
msgstr "学会怎样防止 <style=\"disease\">疾病</style> 爆发"

#. STRINGS.MISC.NOTIFICATIONS.NEARLYDRY.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEARLYDRY.NAME"
msgid "Duplicants nearly dry"
msgstr "小人们要渴死了"

#. STRINGS.MISC.NOTIFICATIONS.NEARLYDRY.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEARLYDRY.TOOLTIP"
msgid "These Duplicants will dry off soon:"
msgstr "这些小人马上会脱水:"

#. STRINGS.MISC.NOTIFICATIONS.NEEDENERGYSOURCE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDENERGYSOURCE.NAME"
msgid "Colony requires a <style=\"power\">Power</style> source"
msgstr "基地需要一个 <style=\"power\">电力</style> 设施"

#. STRINGS.MISC.NOTIFICATIONS.NEEDENERGYSOURCE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDENERGYSOURCE.TOOLTIP"
msgid "<style=\"power\">Power</style> is required to operate electrical buildings"
msgstr "操作电力建筑需要到 <style=\"power\">电力</style>"

#. STRINGS.MISC.NOTIFICATIONS.NEEDFOOD.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDFOOD.NAME"
msgid "Colony requires a food source"
msgstr "基地需要食物来源"

#. STRINGS.MISC.NOTIFICATIONS.NEEDFOOD.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDFOOD.TOOLTIP"
msgid "Your colony will exhaust their <style=\"food\">Food</style> supply if they don't find a steady food source"
msgstr "如果他们找不到稳定的食物来源, 你基地的 <style=\"food\">食物</style> 马上会耗尽"

#. STRINGS.MISC.NOTIFICATIONS.NEEDOXYGENSOURCE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDOXYGENSOURCE.NAME"
msgid "Insufficient oxygen generation"
msgstr "缺少氧气供应"

#. STRINGS.MISC.NOTIFICATIONS.NEEDOXYGENSOURCE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDOXYGENSOURCE.TOOLTIP"
msgid "Your colony has produced {EmittingRate} of <style=\"oxygen\">Oxygen</style> today\nYour Duplicants have consumed {ConsumptionRate} of <style=\"oxygen\">Oxygen</style>"
msgstr "你基地今天产生了 {EmittingRate} 的 <style=\"oxygen\">氧气</style>\n你的小人们今天消耗了 {ConsumptionRate} 的 <style=\"oxygen\">氧气</style>"

#. STRINGS.MISC.NOTIFICATIONS.NEEDSLEEP.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDSLEEP.NAME"
msgid "Colony requires beds"
msgstr "基地需要床"

#. STRINGS.MISC.NOTIFICATIONS.NEEDSLEEP.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDSLEEP.TOOLTIP"
msgid "Your Duplicants would appreciate a place to sleep"
msgstr "你的小人想要一个睡觉的地方"

#. STRINGS.MISC.NOTIFICATIONS.NEEDTOILET.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDTOILET.NAME"
msgid "Colony requires toilets"
msgstr "基地需要厕所"

#. STRINGS.MISC.NOTIFICATIONS.NEEDTOILET.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDTOILET.TOOLTIP"
msgid "Your Duplicants have nowhere to relieve themselves"
msgstr "你的小人没有方便的地方"

#. STRINGS.MISC.NOTIFICATIONS.NOALERTS.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NOALERTS.NAME"
msgid ""
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.NOALERTS.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NOALERTS.TOOLTIP"
msgid ""
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.NOMESSAGES.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NOMESSAGES.NAME"
msgid ""
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.NOMESSAGES.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NOMESSAGES.TOOLTIP"
msgid ""
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.NOSTORAGEREGIONSAVAILABLE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NOSTORAGEREGIONSAVAILABLE.NAME"
msgid "No storage regions designated"
msgstr "没有指定存储的区域"

#. STRINGS.MISC.NOTIFICATIONS.NOSTORAGEREGIONSAVAILABLE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NOSTORAGEREGIONSAVAILABLE.TOOLTIP"
msgid "You have no defined storage regions.\nUse the <color=#833A5FFF>CREATE STORAGE TOOL</color> <color=#F44A47>[Y]</color> to create storage for these items:\n{0}"
msgstr "你尚未指定存储区域.\n使用 <color=#833A5FFF>创建存储工具</color> <color=#F44A47>[Y]</color> 来为这些物品创建存储器:\n{0}"

#. STRINGS.MISC.NOTIFICATIONS.OUTPUTBLOCKED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.OUTPUTBLOCKED.NAME"
msgid "Output blocked"
msgstr "出口堵塞"

#. STRINGS.MISC.NOTIFICATIONS.OUTPUTBLOCKED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.OUTPUTBLOCKED.TOOLTIP"
msgid "Blocked pipes have stopped these systems from functioning:"
msgstr "一个堵塞的管道阻止了系统运作:"

#. STRINGS.MISC.NOTIFICATIONS.PRIORITIESMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.PRIORITIESMESSAGE.MESSAGEBODY"
msgid "Duplicants will choose what work they do based on the priorities you set. To set priorities, use the priority buttons under the tool menu. Many buildings also let you change their priority on selection."
msgstr "小人们会根据你设定的优先度来选择先做什么. 使用工具菜单下的优先度按钮来设置你的优先度. 许多建筑都可以让你在选择页面里变换优先度."

#. STRINGS.MISC.NOTIFICATIONS.PRIORITIESMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.PRIORITIESMESSAGE.NAME"
msgid "TIP: Priorities"
msgstr "提示: 优先度"

#. STRINGS.MISC.NOTIFICATIONS.PRIORITIESMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.PRIORITIESMESSAGE.TOOLTIP"
msgid "Understanding your Duplicants' priorities"
msgstr "了解你小人们工作的优先度"

#. STRINGS.MISC.NOTIFICATIONS.REDALERT.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.REDALERT.NAME"
msgid "Red Alert"
msgstr "红色警报"

#. STRINGS.MISC.NOTIFICATIONS.REDALERT.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.REDALERT.TOOLTIP"
msgid "The colony is prioritizing work over their individual well-being"
msgstr "基地会根据他们默认的优先度来运作"

#. STRINGS.MISC.NOTIFICATIONS.RESEARCHCOMPLETE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.RESEARCHCOMPLETE.MESSAGEBODY"
msgid "Eureka!\n<style=\"research\">{0} Technology</style> has been unlocked through the power of science.\n\nNew buildings have become available:\n<style=\"misc\">{1}</style>"
msgstr "找到了!\n<style=\"research\">{0} 科技</style> 通过科学的力量终于解开了!\n\n有新的建筑可用:\n<style=\"misc\">{1}</style>"

#. STRINGS.MISC.NOTIFICATIONS.RESEARCHCOMPLETE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.RESEARCHCOMPLETE.NAME"
msgid "Research Complete"
msgstr "研究完毕"

#. STRINGS.MISC.NOTIFICATIONS.RESEARCHCOMPLETE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.RESEARCHCOMPLETE.TOOLTIP"
msgid "<style=\"research\">{0}</style> research complete!"
msgstr "<style=\"research\">{0}</style> 研究成功!"

#. STRINGS.MISC.NOTIFICATIONS.RESOURCEMELTED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.RESOURCEMELTED.NAME"
msgid "Resources melted"
msgstr "资源消失了"

#. STRINGS.MISC.NOTIFICATIONS.RESOURCEMELTED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.RESOURCEMELTED.TOOLTIP"
msgid "These resources have melted:"
msgstr "这些资源已消失:"

#. STRINGS.MISC.NOTIFICATIONS.SCHEDULEMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.SCHEDULEMESSAGE.MESSAGEBODY"
msgid "Duplicants crave structure and will only eat, sleep, work or bathe during the times you allot for these activities.\n\nTo make the best use of your time, open the <color=#833A5FFF>SCHEDULE TAB</color> <color=#F44A47>[U]</color> to adjust your colony's agenda and plan how your Duplicants should utilize their day."
msgstr "小人们希望能制定好日程, 并在你允许的时候进食, 睡觉, 工作和洗澡.\n\n为了充分利用你的时间, 打开 <color=#833A5FFF>日程安排</color> <color=#F44A47>[U]</color> 来制定你基地的日程和安排小人们的一天怎么利用."

#. STRINGS.MISC.NOTIFICATIONS.SCHEDULEMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.SCHEDULEMESSAGE.NAME"
msgid "TIP: Scheduling"
msgstr "提示: 日程安排"

#. STRINGS.MISC.NOTIFICATIONS.SCHEDULEMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.SCHEDULEMESSAGE.TOOLTIP"
msgid "Learn how to schedule your Duplicants' time"
msgstr "学会怎么安排你小人们的时间"

#. STRINGS.MISC.NOTIFICATIONS.STORAGEREGIONSMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.STORAGEREGIONSMESSAGE.MESSAGEBODY"
msgid "Duplicants are incredibly resourceful and will automatically use any materials in their reach. However, a Duplicant's productivity can be improved by storing resources closer to where they'll need them.\n\nUse the <color=#833A5FFF>STORAGE REGION TOOL</color> <color=#F44A47>[Y + T]</color> to mark an area as storage, and the <color=#833A5FFF>STORAGE OVERLAY</color> <color=#F44A47>[F6]</color> to assign resource types to it."
msgstr "小人们非常聪明, 会利用他们能触及到的任何材料. 然而, 小人的生产效率会因存储资源靠近他们需要的地方而得到提高.\n\n使用 <color=#833A5FFF>存储区域工具</color> <color=#F44A47>[Y + T]</color> 来标记存储区域, 使用 <color=#833A5FFF>存储滤镜</color> <color=#F44A47>[F6]</color> 来为其分配资源种类."

#. STRINGS.MISC.NOTIFICATIONS.STORAGEREGIONSMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.STORAGEREGIONSMESSAGE.NAME"
msgid "TIP: Storage Regions"
msgstr "提示: 存储区域"

#. STRINGS.MISC.NOTIFICATIONS.STORAGEREGIONSMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.STORAGEREGIONSMESSAGE.TOOLTIP"
msgid "Learn how to improve efficiency through organization"
msgstr "学会如何利用安排提高效率"

#. STRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.MESSAGEBODY"
msgid "Duplicants are fragile creatures and must be kept mentally healthy in order to function. Subpar conditions will increase Duplicants' <style=\"stress\">Stress</style>, while improved conditions will decrease it. Too much <style=\"stress\">Stress</style> will cause Duplicants to have a nervous breakdown.\n\nSelect a Duplicant and mouse over <style=\"stress\">Stress</style> in their <color=#833A5FFF>INFORMATION TAB</color> to view their individual <style=\"stress\">Stress</style> factors."
msgstr "小人们是脆弱的生物, 需要精神的慰藉以保证正常工作. 低标准的情况会增加小人的 <style=\"stress\">压力</style>, 同理高标准下会降低. 太大 <style=\"stress\">压力</style> 会使小人们精神崩溃.\n\n选择一个小人并用鼠标指向 <style=\"stress\">压力</style> 其 <color=#833A5FFF>信息菜单</color> 来查看他们的 <style=\"stress\">压力</style> 状况."

#. STRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.NAME"
msgid "TIP: Stress Management"
msgstr "提示: 压力管理"

#. STRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.TOOLTIP"
msgid "Learn how to keep Duplicants happy and productive"
msgstr "学会让小人们保持开心和高效"

#. STRINGS.MISC.NOTIFICATIONS.STRUCTURALCOLLAPSE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.STRUCTURALCOLLAPSE.NAME"
msgid "Structural collapse"
msgstr "结构坍塌"

#. STRINGS.MISC.NOTIFICATIONS.STRUCTURALCOLLAPSE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.STRUCTURALCOLLAPSE.TOOLTIP"
msgid "These buildings have collapsed:"
msgstr "这些建筑坍塌了:"

#. STRINGS.MISC.NOTIFICATIONS.STRUCTURALDAMAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.STRUCTURALDAMAGE.NAME"
msgid "Structural damage"
msgstr "建筑损坏"

#. STRINGS.MISC.NOTIFICATIONS.STRUCTURALDAMAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.STRUCTURALDAMAGE.TOOLTIP"
msgid "These buildings' structural integrity has been compromised"
msgstr "一个建筑的整体结构被损坏"

#. STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.MESSAGEBODY"
msgid "Duplicants will perform pending job tasks in order of highest priority to lowest. For example, Duplicants will always harvest <style=\"food\">food</style> before they build, and always build new structures before they dig.\n\nOpen the <color=#833A5FFF>JOBS TAB</color> <color=#F44A47>[J]</color> to set which job tasks Duplicants may perform, or specialize skilled Duplicants for specific types of work."
msgstr "小人们会把工作任务由高至低来排期. 例如, 小人们会总是会先收获 <style=\"food\">食物</style> 再建造, 或者先建造再挖掘.\n\n打开 <color=#833A5FFF>工作页面</color> <color=#F44A47>[J]</color> 来设置小人做何种工作, 或者专门设定某种工作来训练小人的技能."

#. STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.NAME"
msgid "TIP: Task Priorities"
msgstr "提示: 工作优先度"

#. STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.TOOLTIP"
msgid "Learn how to manage Duplicants' priorities"
msgstr "学会如何安排小人工作的优先度"

#. STRINGS.MISC.NOTIFICATIONS.THERMALCOMFORT.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.THERMALCOMFORT.MESSAGEBODY"
msgid "Environments that are extremely <style=\"heat\">Hot</style> or <style=\"heat\">Cold</style> will affect your Duplicants' internal body temperature and cause <style=\"stress\">Stress</style>.\n\nThe <color=#833A5FFF>THERMAL COMFORT OVERLAY</color> <color=#F44A47>[F4]</color> will allow you to view all areas where Duplicants cannot regulate their temperature and will become uncomfortable."
msgstr "环境太极端 <style=\"heat\">热</style> 或 <style=\"heat\">冷</style> 会影响到你小人的身体内部温度和引起 <style=\"stress\">压力</style>.\n\n<color=#833A5FFF>适宜温度滤镜</color> <color=#F44A47>[F4]</color> 可以让你查看到所有使小人无法自我温度调节和变得不舒服的区域."

#. STRINGS.MISC.NOTIFICATIONS.THERMALCOMFORT.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.THERMALCOMFORT.NAME"
msgid "TIP: Duplicant Temperature"
msgstr "提示: 小人的温度"

#. STRINGS.MISC.NOTIFICATIONS.THERMALCOMFORT.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.THERMALCOMFORT.TOOLTIP"
msgid "Help your Duplicants keep their cool"
msgstr "帮助你的小人保持他们凉快"

#. STRINGS.MISC.NOTIFICATIONS.TUTORIAL_OVERHEATING.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.TUTORIAL_OVERHEATING.MESSAGEBODY"
msgid "When constructing buildings, take note of their <style=\"heat\">Overheat Temperature</style> and plan their locations accordingly. Maintaining low ambient temperatures and good ventilation will help keep building temperatures down.\n\nBuildings that exceed their Overheat Temperature will begin to take damage and if left untended, will meltdown and stop functioning until repaired."
msgstr "建造建筑时, 要注意它们的 <style=\"heat\">过热 温度</style> 并据此来放置位置. 保持周围低温和空气流通可以使建筑的温度下降.\n\n达到过热温度的建筑如果置之不理会开始受到伤害, 在修理之前会损坏和无法运作."

#. STRINGS.MISC.NOTIFICATIONS.TUTORIAL_OVERHEATING.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.TUTORIAL_OVERHEATING.NAME"
msgid "TIP: Building Temperature"
msgstr "提示: 建筑温度"

#. STRINGS.MISC.NOTIFICATIONS.TUTORIAL_OVERHEATING.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.TUTORIAL_OVERHEATING.TOOLTIP"
msgid "Learn how to prevent meltdowns"
msgstr "学会如何防止损坏"

#. STRINGS.MISC.NOTIFICATIONS.UNREACHABLEITEM.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.UNREACHABLEITEM.NAME"
msgid "Materials are out of reach"
msgstr "材料无法取回"

#. STRINGS.MISC.NOTIFICATIONS.UNREACHABLEITEM.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.UNREACHABLEITEM.TOOLTIP"
msgid "Duplicants cannot retrieve these resources:"
msgstr "小人们不能取回这些资源:"

#. STRINGS.MISC.NOTIFICATIONS.UNREFRIGERATEDFOOD.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.UNREFRIGERATEDFOOD.NAME"
msgid "Unrefrigerated Food"
msgstr "没有被冷藏的食物"

#. STRINGS.MISC.NOTIFICATIONS.UNREFRIGERATEDFOOD.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.UNREFRIGERATEDFOOD.TOOLTIP"
msgid "These <style=\"food\">Food</style> items are in storage but are not refrigerated:\n"
msgstr "这些 <style=\"food\">食物</style> 在存储中但未被冷藏:\n"

#. STRINGS.MISC.NOTIFICATIONS.VENTBLOCKED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.VENTBLOCKED.NAME"
msgid "Vent blocked"
msgstr "排放口堵塞"

#. STRINGS.MISC.NOTIFICATIONS.VENTBLOCKED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.VENTBLOCKED.TOOLTIP"
msgid "Blocked pipes have stopped these systems from functioning:"
msgstr "堵塞的管道阻止了系统运作:"

#. STRINGS.MISC.NOTIFICATIONS.VENTOVERPRESSURE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.VENTOVERPRESSURE.NAME"
msgid "Vent overpressurized"
msgstr "排放口压力过大"

#. STRINGS.MISC.NOTIFICATIONS.VENTOVERPRESSURE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.VENTOVERPRESSURE.TOOLTIP"
msgid "These pipe systems have exited the ideal pressure range:"
msgstr "这些管道系统超出了理想压力范围:"

#. STRINGS.MISC.NOTIFICATIONS.WELCOMEMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.WELCOMEMESSAGE.MESSAGEBODY"
msgid "Duplicants are self-motivated and do not need to be individually managed in order to perform tasks in the colony.\n\nYou can use the <color=#833A5FFF>DIG TOOL</color> <color=#F44A47>[G]</color> and the <color=#833A5FFF>BUILD MENU</color> in the lower left of the screen to begin planning job tasks. Once you have a few placed, your Duplicants will automatically get to work for you."
msgstr "不需要你一个个单独操作, 小人们会自动自觉的在基地干活.\n\n你可以在屏幕底部的 <color=#833A5FFF>建筑菜单</color> 用 <color=#833A5FFF>挖掘工具</color> <color=#F44A47>[G]</color> 来安排工作. 一旦你安排了, 小人会自动为你完成."

#. STRINGS.MISC.NOTIFICATIONS.WELCOMEMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.WELCOMEMESSAGE.NAME"
msgid "TIP: Colony Management"
msgstr "提示: 基地管理"

#. STRINGS.MISC.NOTIFICATIONS.WELCOMEMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.WELCOMEMESSAGE.TOOLTIP"
msgid "Learn how to get Duplicants to do your bidding"
msgstr "学会让你的小人们完成你的任务"

#. STRINGS.MISC.PLACERS.DIGPLACER.NAME
msgctxt "STRINGS.MISC.PLACERS.DIGPLACER.NAME"
msgid "Dig"
msgstr "挖掘"

#. STRINGS.MISC.PLACERS.MOPPLACER.NAME
msgctxt "STRINGS.MISC.PLACERS.MOPPLACER.NAME"
msgid "Mop"
msgstr "打扫"

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONE.NEIGHBORSBLOCKED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONE.NEIGHBORSBLOCKED.NAME"
msgid "Bleachstone blocked"
msgstr "消石灰阻挡"

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONE.NEIGHBORSBLOCKED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONE.NEIGHBORSBLOCKED.TOOLTIP"
msgid "This <style=\"solid\">Bleachstone</style> deposit is not exposed to air and cannot emit <style=\"gas\">Chlorine</style>"
msgstr "这 <style=\"solid\">消石灰</style> 并未暴露在空气中所以并不会释放 <style=\"gas\">氯气</style>"

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONE.OVERPRESSURE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONE.OVERPRESSURE.NAME"
msgid "Inert"
msgstr "非活性的"

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONE.OVERPRESSURE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONE.OVERPRESSURE.TOOLTIP"
msgid "Environmental air pressure is too high for this <style=\"solid\">Bleachstone</style> deposit to emit <style=\"gas\">Chlorine</style>"
msgstr "气密度太高使得这 <style=\"solid\">消石灰</style> 不释放 <style=\"gas\">氯气</style>"

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONEBLOCKED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONEBLOCKED.NAME"
msgid "{BlockedString}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONEBLOCKED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONEBLOCKED.TOOLTIP"
msgid "This <style=\"solid\">Bleachstone</style> deposit has no room to emit <style=\"gas\">Chlorine</style>"
msgstr "这 <style=\"solid\">消石灰</style> 没有空间来释放 <style=\"gas\">氯气</style>"

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONEEMITTING.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONEEMITTING.NAME"
msgid "Emitting <style=\"gas\">{Element}</style>: {FlowRate}"
msgstr "正释放 <style=\"gas\">{Element}</style>: {FlowRate}"

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONEEMITTING.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONEEMITTING.TOOLTIP"
msgid "Producing <style=\"gas\">{Element}</style> at {FlowRate}"
msgstr "正生产 <style=\"gas\">{Element}</style> 速率 {FlowRate}"

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONEINACTIVE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONEINACTIVE.NAME"
msgid "Inert"
msgstr "非活性的"

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONEINACTIVE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONEINACTIVE.TOOLTIP"
msgid "Environmental air pressure is too high for this <style=\"solid\">Bleachstone</style> deposit to emit <style=\"gas\">Chlorine</style>"
msgstr "气密度太高使得这 <style=\"solid\">消石灰</style> 不释放 <style=\"gas\">氯气</style>"

#. STRINGS.MISC.STATUSITEMS.BURIEDITEM.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.BURIEDITEM.NAME"
msgid "Buried Object"
msgstr "目标被埋"

#. STRINGS.MISC.STATUSITEMS.BURIEDITEM.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.BURIEDITEM.TOOLTIP"
msgid "Something seems to be hidden here"
msgstr "这里好像藏着什么"

#. STRINGS.MISC.STATUSITEMS.CLEANING.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.CLEANING.NAME"
msgid "Cleaning"
msgstr "清理中"

#. STRINGS.MISC.STATUSITEMS.CLEANING.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.CLEANING.TOOLTIP"
msgid "This building is currently being cleaned"
msgstr "这建筑最近被清理过"

#. STRINGS.MISC.STATUSITEMS.EDIBLE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.EDIBLE.NAME"
msgid "Rations: {0}"
msgstr "食物: {0}"

#. STRINGS.MISC.STATUSITEMS.EDIBLE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.EDIBLE.TOOLTIP"
msgid "Can provide <style=\"food\">{0}</style> of energy to Duplicants"
msgstr "可以为小人提供 <style=\"food\">{0}</style> 的能量"

#. STRINGS.MISC.STATUSITEMS.ELEMENTALCATEGORY.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.ELEMENTALCATEGORY.NAME"
msgid "{Category}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.ELEMENTALCATEGORY.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.ELEMENTALCATEGORY.TOOLTIP"
msgid "This object belongs to the {Category} resource category"
msgstr "目标属于 {Category} 类资源"

#. STRINGS.MISC.STATUSITEMS.ELEMENTALMASS.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.ELEMENTALMASS.NAME"
msgid "{Mass}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.ELEMENTALMASS.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.ELEMENTALMASS.TOOLTIP"
msgid "This object has a mass of {Mass}"
msgstr "目标有大量 {Mass}"

#. STRINGS.MISC.STATUSITEMS.ELEMENTALTEMPERATURE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.ELEMENTALTEMPERATURE.NAME"
msgid "{Temp}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.ELEMENTALTEMPERATURE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.ELEMENTALTEMPERATURE.TOOLTIP"
msgid "This object is currently {Temp}"
msgstr "目标现在 {Temp}"

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.CRITICAL.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.CRITICAL.NAME"
msgid "Severe"
msgstr "重伤"

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.CRITICAL.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.CRITICAL.TOOLTIP"
msgid "This Duplicant is in serious need of <style=\"medicine\">Medical</style> attention"
msgstr "小人非常需要 <style=\"medicine\">药物</style> 治疗"

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.DEAD.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.DEAD.NAME"
msgid "Conclusive"
msgstr "不治"

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.DEAD.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.DEAD.TOOLTIP"
msgid "This Duplicant won't be getting back up"
msgstr "小人已经不会站起来了"

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INCAPACITATED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INCAPACITATED.NAME"
msgid "Paralyzing"
msgstr "瘫痪"

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INCAPACITATED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INCAPACITATED.TOOLTIP"
msgid "This Duplicant will die if they do not receive <style=\"medicine\">Medical</style> attention"
msgstr "小人如果不接受 <style=\"medicine\">药物</style> 治疗就会死"

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INJURED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INJURED.NAME"
msgid "Moderate"
msgstr "良好"

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INJURED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INJURED.TOOLTIP"
msgid "This Duplicant needs some patching up"
msgstr "小人需要包扎"

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.PERFECT.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.PERFECT.NAME"
msgid "None"
msgstr "无"

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.PERFECT.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.PERFECT.TOOLTIP"
msgid "This Duplicant is in peak condition"
msgstr "小人很虚弱"

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.SCUFFED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.SCUFFED.NAME"
msgid "Minor"
msgstr "小伤"

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.SCUFFED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.SCUFFED.TOOLTIP"
msgid "This Duplicant has a few scrapes and bruises"
msgstr "小人有点儿擦碰"

#. STRINGS.MISC.STATUSITEMS.HIT.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.HIT.NAME"
msgid "{targetName} took {damageAmount} damage from {attackerName}'s attack!"
msgstr "{targetName} 受到 {damageAmount} 伤害 从 {attackerName} 的攻击!"

#. STRINGS.MISC.STATUSITEMS.NOCLEARLOCATIONSAVAILABLE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.NOCLEARLOCATIONSAVAILABLE.NAME"
msgid "No Sweep Destination"
msgstr "没有整理目的地"

#. STRINGS.MISC.STATUSITEMS.NOCLEARLOCATIONSAVAILABLE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.NOCLEARLOCATIONSAVAILABLE.TOOLTIP"
msgid "There are no valid destinations for this object to be swept to"
msgstr "该目标没有有效的目的地来整理"

#. STRINGS.MISC.STATUSITEMS.OPERATING.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.OPERATING.NAME"
msgid "In Use"
msgstr "在用"

#. STRINGS.MISC.STATUSITEMS.OPERATING.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.OPERATING.TOOLTIP"
msgid "This object is currently being used"
msgstr "该目标正在被使用"

#. STRINGS.MISC.STATUSITEMS.OREMASS.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.OREMASS.NAME"
msgid "{Mass}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.OREMASS.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.OREMASS.TOOLTIP"
msgid "This object has a mass of {Mass}"
msgstr "目标有大量 {Mass}"

#. STRINGS.MISC.STATUSITEMS.ORETEMP.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.ORETEMP.NAME"
msgid "{Temp}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.ORETEMP.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.ORETEMP.TOOLTIP"
msgid "This object is currently {Temp}"
msgstr "目标现在 {Temp}"

#. STRINGS.MISC.STATUSITEMS.OXYROCK.NEIGHBORSBLOCKED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCK.NEIGHBORSBLOCKED.NAME"
msgid "Oxylite blocked"
msgstr "富氧矿被堵塞"

#. STRINGS.MISC.STATUSITEMS.OXYROCK.NEIGHBORSBLOCKED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCK.NEIGHBORSBLOCKED.TOOLTIP"
msgid "This <style=\"solid\">Oxylite</style> deposit is not exposed to air and cannot emit <style=\"oxygen\">Oxygen</style>"
msgstr "这 <style=\"solid\">富氧矿</style> 并未暴露在空气中所以并不会释放 <style=\"oxygen\">氧气</style>"

#. STRINGS.MISC.STATUSITEMS.OXYROCK.OVERPRESSURE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCK.OVERPRESSURE.NAME"
msgid "Inert"
msgstr "非活性的"

#. STRINGS.MISC.STATUSITEMS.OXYROCK.OVERPRESSURE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCK.OVERPRESSURE.TOOLTIP"
msgid "Environmental air pressure is too high for this <style=\"solid\">Oxylite</style> deposit to emit <style=\"oxygen\">Oxygen</style>"
msgstr "气密度太高使得这 <style=\"solid\">富氧矿</style> 不释放 <style=\"oxygen\">氧气</style>"

#. STRINGS.MISC.STATUSITEMS.OXYROCKBLOCKED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCKBLOCKED.NAME"
msgid "{BlockedString}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.OXYROCKBLOCKED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCKBLOCKED.TOOLTIP"
msgid "This <style=\"solid\">Oxylite</style> deposit has no room to emit <style=\"oxygen\">Oxygen</style>"
msgstr "这 <style=\"solid\">富氧矿</style> 没有空间来释放 <style=\"oxygen\">氧气</style>"

#. STRINGS.MISC.STATUSITEMS.OXYROCKEMITTING.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCKEMITTING.NAME"
msgid "Emitting <style=\"oxygen\">Oxygen</style>: {FlowRate}"
msgstr "正释放 <style=\"oxygen\">氧气</style>: {FlowRate}"

#. STRINGS.MISC.STATUSITEMS.OXYROCKEMITTING.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCKEMITTING.TOOLTIP"
msgid "Producing <style=\"oxygen\">Oxygen</style> at {FlowRate}"
msgstr "正生产 <style=\"oxygen\">氧气</style> 速率 {FlowRate}"

#. STRINGS.MISC.STATUSITEMS.OXYROCKINACTIVE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCKINACTIVE.NAME"
msgid "Inert"
msgstr "非活性的"

#. STRINGS.MISC.STATUSITEMS.OXYROCKINACTIVE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCKINACTIVE.TOOLTIP"
msgid "Environmental air pressure is too high for this <style=\"solid\">Oxylite</style> deposit to emit <style=\"oxygen\">Oxygen</style>"
msgstr "气密度太高使得这 <style=\"solid\">富氧矿</style> 不释放 <style=\"oxygen\">氧气</style>"

#. STRINGS.MISC.STATUSITEMS.PENDINGCLEAR.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.PENDINGCLEAR.NAME"
msgid "Sweep Pending"
msgstr "整理队列"

#. STRINGS.MISC.STATUSITEMS.PENDINGCLEAR.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.PENDINGCLEAR.TOOLTIP"
msgid "Awaiting a Duplicant to sweep"
msgstr "等待小人来清理"

#. STRINGS.MISC.STATUSITEMS.PENDINGHARVEST.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.PENDINGHARVEST.NAME"
msgid "Harvest Pending"
msgstr "收获队列"

#. STRINGS.MISC.STATUSITEMS.PENDINGHARVEST.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.PENDINGHARVEST.TOOLTIP"
msgid "Awaiting a Duplicant to harvest"
msgstr "等待小人来收获"

#. STRINGS.MISC.STATUSITEMS.PENDINGUPROOT.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.PENDINGUPROOT.NAME"
msgid "Uproot Pending"
msgstr "拔起队列"

#. STRINGS.MISC.STATUSITEMS.PENDINGUPROOT.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.PENDINGUPROOT.TOOLTIP"
msgid "Awaiting a Duplicant to uproot"
msgstr "等待小人来拔起"

#. STRINGS.MISC.STATUSITEMS.PICKUPABLEUNREACHABLE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.PICKUPABLEUNREACHABLE.NAME"
msgid "Unreachable"
msgstr "取不到"

#. STRINGS.MISC.STATUSITEMS.PICKUPABLEUNREACHABLE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.PICKUPABLEUNREACHABLE.TOOLTIP"
msgid "Duplicants cannot reach this item"
msgstr "小人们无法取到这东西"

#. STRINGS.MISC.STATUSITEMS.PRIORITIZED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.PRIORITIZED.NAME"
msgid "Prioritized"
msgstr "优先度"

#. STRINGS.MISC.STATUSITEMS.PRIORITIZED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.PRIORITIZED.TOOLTIP"
msgid "This task has been made a high priority"
msgstr "这工作被设置为高优先度"

#. STRINGS.MISC.STATUSITEMS.REGIONINVALID.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONINVALID.NAME"
msgid "Invalid Region"
msgstr "无效的区域"

#. STRINGS.MISC.STATUSITEMS.REGIONINVALID.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONINVALID.TOOLTIP"
msgid "This region requires:\n{0}"
msgstr "这区域现在需要:\n{0}"

#. STRINGS.MISC.STATUSITEMS.REGIONISBLOCKED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONISBLOCKED.NAME"
msgid "Blocked"
msgstr "阻挡"

#. STRINGS.MISC.STATUSITEMS.REGIONISBLOCKED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONISBLOCKED.TOOLTIP"
msgid "Undug material is blocking off an essential tile"
msgstr "未挖掘的材料被一格东西阻挡了"

#. STRINGS.MISC.STATUSITEMS.REGIONNEEDSCLOSURE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONNEEDSCLOSURE.NAME"
msgid "Missing Walls"
msgstr "缺少墙体"

#. STRINGS.MISC.STATUSITEMS.REGIONNEEDSCLOSURE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONNEEDSCLOSURE.TOOLTIP"
msgid "Use tiles to build walls around this region"
msgstr "用瓷砖建造墙体来包围这片区域"

#. STRINGS.MISC.STATUSITEMS.REGIONNEEDSDOOR.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONNEEDSDOOR.NAME"
msgid "Missing Doors"
msgstr "缺少门"

#. STRINGS.MISC.STATUSITEMS.REGIONNEEDSDOOR.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONNEEDSDOOR.TOOLTIP"
msgid "This region must have at least one door"
msgstr "这区域需要至少一扇门"

#. STRINGS.MISC.STATUSITEMS.REGIONNEEDSFURNITURE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONNEEDSFURNITURE.NAME"
msgid "Missing Furniture"
msgstr "缺少家具"

#. STRINGS.MISC.STATUSITEMS.REGIONNEEDSFURNITURE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONNEEDSFURNITURE.TOOLTIP"
msgid "This region still needs:\n{0}"
msgstr "这区域仍需要:\n{0}"

#. STRINGS.MISC.STATUSITEMS.REGIONNEEDSSIZE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONNEEDSSIZE.NAME"
msgid "Insufficient Size"
msgstr "尺寸不足"

#. STRINGS.MISC.STATUSITEMS.REGIONNEEDSSIZE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONNEEDSSIZE.TOOLTIP"
msgid "This region must be a minimum of {0} tiles high and {0} tiles wide"
msgstr "这区域需要至少 {0} 格的高度和 {0} 格的宽度"

#. STRINGS.MISC.STATUSITEMS.SPOUTEMITTING.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTEMITTING.NAME"
msgid "Venting"
msgstr "正排放"

#. STRINGS.MISC.STATUSITEMS.SPOUTEMITTING.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTEMITTING.TOOLTIP"
msgid "This spout is releasing gas"
msgstr "这排放口正在放出气体"

#. STRINGS.MISC.STATUSITEMS.SPOUTOVERPRESSURE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTOVERPRESSURE.NAME"
msgid "Over pressure"
msgstr "压力过大"

#. STRINGS.MISC.STATUSITEMS.SPOUTOVERPRESSURE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTOVERPRESSURE.TOOLTIP"
msgid "Spout cannot vent due to high environmental pressure"
msgstr "排放口因为环境压力无法排放"

#. STRINGS.MISC.STATUSITEMS.SPOUTPRESSUREBUILDING.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTPRESSUREBUILDING.NAME"
msgid "Pressure rising"
msgstr "气压正在升高"

#. STRINGS.MISC.STATUSITEMS.SPOUTPRESSUREBUILDING.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTPRESSUREBUILDING.TOOLTIP"
msgid "Gas pressure is building"
msgstr "气压正在升高"

#. STRINGS.MISC.STATUSITEMS.TREEFILTERABLETAGS.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.TREEFILTERABLETAGS.NAME"
msgid "{Tags}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.TREEFILTERABLETAGS.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.TREEFILTERABLETAGS.TOOLTIP"
msgid "{Tags}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.USING.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.USING.NAME"
msgid "Using {Target}"
msgstr "正使用 {Target}"

#. STRINGS.MISC.STATUSITEMS.USING.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.USING.TOOLTIP"
msgid "{Target} is currently in use"
msgstr "{Target} 正被使用"

#. STRINGS.MISC.STATUSITEMS.WAITINGFORDIG.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.WAITINGFORDIG.NAME"
msgid "Dig Pending"
msgstr "挖掘队列"

#. STRINGS.MISC.STATUSITEMS.WAITINGFORDIG.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.WAITINGFORDIG.TOOLTIP"
msgid "Awaiting a Duplicant to dig"
msgstr "等待小人来挖掘"

#. STRINGS.MISC.STATUSITEMS.WAITINGFORMOP.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.WAITINGFORMOP.NAME"
msgid "Mop Pending"
msgstr "打扫队列"

#. STRINGS.MISC.STATUSITEMS.WAITINGFORMOP.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.WAITINGFORMOP.TOOLTIP"
msgid "Awaiting a Duplicant to mop"
msgstr "等待小人来打扫"

#. STRINGS.MISC.TAGS.ALLOY
msgctxt "STRINGS.MISC.TAGS.ALLOY"
msgid "Alloy"
msgstr "合金"

#. STRINGS.MISC.TAGS.BED
msgctxt "STRINGS.MISC.TAGS.BED"
msgid "Bed"
msgstr "床"

#. STRINGS.MISC.TAGS.BLEACHSTONE
msgctxt "STRINGS.MISC.TAGS.BLEACHSTONE"
msgid "Bleach Stone"
msgstr "消石灰"

#. STRINGS.MISC.TAGS.BREATHABLE
msgctxt "STRINGS.MISC.TAGS.BREATHABLE"
msgid "Breathable Gas"
msgstr "可吸入气体"

#. STRINGS.MISC.TAGS.BUILDABLEPROCESSED
msgctxt "STRINGS.MISC.TAGS.BUILDABLEPROCESSED"
msgid "Refined Mineral"
msgstr "精炼的矿物"

#. STRINGS.MISC.TAGS.BUILDABLERAW
msgctxt "STRINGS.MISC.TAGS.BUILDABLERAW"
msgid "Raw Mineral"
msgstr "未加工的矿物"

#. STRINGS.MISC.TAGS.BURNS
msgctxt "STRINGS.MISC.TAGS.BURNS"
msgid "Flammable"
msgstr "可燃的"

#. STRINGS.MISC.TAGS.CLINIC
msgctxt "STRINGS.MISC.TAGS.CLINIC"
msgid "Clinic"
msgstr "医疗"

#. STRINGS.MISC.TAGS.COAL
msgctxt "STRINGS.MISC.TAGS.COAL"
msgid "Coal"
msgstr "煤炭"

#. STRINGS.MISC.TAGS.COMPOSTABLE
msgctxt "STRINGS.MISC.TAGS.COMPOSTABLE"
msgid "Compostable"
msgstr "可混合"

#. STRINGS.MISC.TAGS.CONSUMABLEORE
msgctxt "STRINGS.MISC.TAGS.CONSUMABLEORE"
msgid "Consumable Ore"
msgstr "消耗性矿石"

#. STRINGS.MISC.TAGS.EMITSLIGHT
msgctxt "STRINGS.MISC.TAGS.EMITSLIGHT"
msgid "Light Emitter"
msgstr "光源"

#. STRINGS.MISC.TAGS.EXTRUDABLE
msgctxt "STRINGS.MISC.TAGS.EXTRUDABLE"
msgid "Extrudable"
msgstr "可伸展"

#. STRINGS.MISC.TAGS.FARMABLE
msgctxt "STRINGS.MISC.TAGS.FARMABLE"
msgid "Cultivable Soil"
msgstr "耕地土壤"

#. STRINGS.MISC.TAGS.FILTER
msgctxt "STRINGS.MISC.TAGS.FILTER"
msgid "Filtration Medium"
msgstr "过滤介质"

#. STRINGS.MISC.TAGS.GAS
msgctxt "STRINGS.MISC.TAGS.GAS"
msgid "Gas"
msgstr "气体"

#. STRINGS.MISC.TAGS.ICEORE
msgctxt "STRINGS.MISC.TAGS.ICEORE"
msgid "Ice"
msgstr "冰"

#. STRINGS.MISC.TAGS.INDUSTRIALINGREDIENT
msgctxt "STRINGS.MISC.TAGS.INDUSTRIALINGREDIENT"
msgid "Industrial Ingredient"
msgstr "工业原料"

#. STRINGS.MISC.TAGS.INDUSTRIALPRODUCT
msgctxt "STRINGS.MISC.TAGS.INDUSTRIALPRODUCT"
msgid "Industrial Product"
msgstr "工业产品"

#. STRINGS.MISC.TAGS.LIFE
msgctxt "STRINGS.MISC.TAGS.LIFE"
msgid "Life"
msgstr "活的"

#. STRINGS.MISC.TAGS.LIQUID
msgctxt "STRINGS.MISC.TAGS.LIQUID"
msgid "Liquid"
msgstr "液体"

#. STRINGS.MISC.TAGS.LIQUIFIABLE
msgctxt "STRINGS.MISC.TAGS.LIQUIFIABLE"
msgid "Liquifiable"
msgstr "可液化"

#. STRINGS.MISC.TAGS.MESSSTATION
msgctxt "STRINGS.MISC.TAGS.MESSSTATION"
msgid "Dining Table"
msgstr "餐桌"

#. STRINGS.MISC.TAGS.METAL
msgctxt "STRINGS.MISC.TAGS.METAL"
msgid "Raw Metal"
msgstr "未加工的金属"

#. STRINGS.MISC.TAGS.MIXTURE
msgctxt "STRINGS.MISC.TAGS.MIXTURE"
msgid "Mixture"
msgstr "混合物"

#. STRINGS.MISC.TAGS.ORE
msgctxt "STRINGS.MISC.TAGS.ORE"
msgid "Ore"
msgstr "矿物"

#. STRINGS.MISC.TAGS.ORGANICS
msgctxt "STRINGS.MISC.TAGS.ORGANICS"
msgid "Organic"
msgstr "有机的"

#. STRINGS.MISC.TAGS.OTHER
msgctxt "STRINGS.MISC.TAGS.OTHER"
msgid "Miscellaneous"
msgstr "其他的"

#. STRINGS.MISC.TAGS.PHOSPHORUS
msgctxt "STRINGS.MISC.TAGS.PHOSPHORUS"
msgid "Phosphorus"
msgstr "磷"

#. STRINGS.MISC.TAGS.PLUMBABLE
msgctxt "STRINGS.MISC.TAGS.PLUMBABLE"
msgid "Plumbable"
msgstr "垂直的"

#. STRINGS.MISC.TAGS.PRECIOUSMETAL
msgctxt "STRINGS.MISC.TAGS.PRECIOUSMETAL"
msgid "Precious Metal"
msgstr "贵重金属"

#. STRINGS.MISC.TAGS.RAWPRECIOUSMETAL
msgctxt "STRINGS.MISC.TAGS.RAWPRECIOUSMETAL"
msgid "Raw Precious Metal"
msgstr "未加工的贵重金属"

#. STRINGS.MISC.TAGS.REFINEDMETAL
msgctxt "STRINGS.MISC.TAGS.REFINEDMETAL"
msgid "Refined Metal"
msgstr "精炼的金属"

#. STRINGS.MISC.TAGS.RELAXATION_POINT
msgctxt "STRINGS.MISC.TAGS.RELAXATION_POINT"
msgid "Leisure Area"
msgstr "放松"

#. STRINGS.MISC.TAGS.SOLID
msgctxt "STRINGS.MISC.TAGS.SOLID"
msgid "Solid"
msgstr "固体"

#. STRINGS.MISC.TAGS.SOLIDMATERIAL
msgctxt "STRINGS.MISC.TAGS.SOLIDMATERIAL"
msgid "Solid Material"
msgstr "固态材料"

#. STRINGS.MISC.TAGS.SPECIAL
msgctxt "STRINGS.MISC.TAGS.SPECIAL"
msgid "Special"
msgstr "特殊的"

#. STRINGS.MISC.TAGS.TOXIC
msgctxt "STRINGS.MISC.TAGS.TOXIC"
msgid "Toxic"
msgstr "有毒的"

#. STRINGS.MISC.TAGS.UNBREATHABLE
msgctxt "STRINGS.MISC.TAGS.UNBREATHABLE"
msgid "Unbreathable"
msgstr "不能呼吸的"

#. STRINGS.MISC.TAGS.UNSTABLE
msgctxt "STRINGS.MISC.TAGS.UNSTABLE"
msgid "Unstable"
msgstr "不稳定的"

#. STRINGS.REGIONS.EXOSUITREGION.NAME
msgctxt "STRINGS.REGIONS.EXOSUITREGION.NAME"
msgid "Exosuit"
msgstr "太空衣"

#. STRINGS.REGIONS.MISSINGREQUIREMENTS.BLOCKED
msgctxt "STRINGS.REGIONS.MISSINGREQUIREMENTS.BLOCKED"
msgid "Cells must be cleared of solid materials and tiles"
msgstr "格子必须没有固体材料和瓷砖占用"

#. STRINGS.REGIONS.MISSINGREQUIREMENTS.BUILDINGTAG
msgctxt "STRINGS.REGIONS.MISSINGREQUIREMENTS.BUILDINGTAG"
msgid "A building tagged '{0}'\n"
msgstr "一个建筑被标记 '{0}'\n"

#. STRINGS.REGIONS.MISSINGREQUIREMENTS.DOOR
msgctxt "STRINGS.REGIONS.MISSINGREQUIREMENTS.DOOR"
msgid "A Door"
msgstr "门"

#. STRINGS.REGIONS.MISSINGREQUIREMENTS.ENCLOSED
msgctxt "STRINGS.REGIONS.MISSINGREQUIREMENTS.ENCLOSED"
msgid "To be enclosed"
msgstr "关上"

#. STRINGS.REGIONS.MISSINGREQUIREMENTS.HEIGHT
msgctxt "STRINGS.REGIONS.MISSINGREQUIREMENTS.HEIGHT"
msgid "A height of at least {0} cells"
msgstr "高度至少要 {0} 格"

#. STRINGS.REGIONS.MISSINGREQUIREMENTS.WIDTH
msgctxt "STRINGS.REGIONS.MISSINGREQUIREMENTS.WIDTH"
msgid "A width of at least {0} cells"
msgstr "宽度至少要 {0} 格"

#. STRINGS.RESEARCH.ADVANCEDFILTRATION.DESC
msgctxt "STRINGS.RESEARCH.ADVANCEDFILTRATION.DESC"
msgid "Cutting-edge technologies to get the most out of your recycled materials."
msgstr "研发尖端科技来让你学会利用材料."

#. STRINGS.RESEARCH.ADVANCEDFILTRATION.NAME
msgctxt "STRINGS.RESEARCH.ADVANCEDFILTRATION.NAME"
msgid "Advanced Filtration"
msgstr "高级过滤技术"

#. STRINGS.RESEARCH.COMBUSTION.DESC
msgctxt "STRINGS.RESEARCH.COMBUSTION.DESC"
msgid "Crude fuel-powered generators for automatic <style=\"power\">Power</style> production."
msgstr "用燃料发电机来自动生产 <style=\"power\">电力</style>."

#. STRINGS.RESEARCH.COMBUSTION.NAME
msgctxt "STRINGS.RESEARCH.COMBUSTION.NAME"
msgid "Combustion"
msgstr "燃烧技术"

#. STRINGS.RESEARCH.FARMINGTECH.DESC
msgctxt "STRINGS.RESEARCH.FARMINGTECH.DESC"
msgid "Produce <style=\"food\">Food</style> by mastering the peaceful art of agriculture."
msgstr "利用和平方式的农业技术生产 <style=\"food\">食物</style>."

#. STRINGS.RESEARCH.FARMINGTECH.NAME
msgctxt "STRINGS.RESEARCH.FARMINGTECH.NAME"
msgid "Farming"
msgstr "耕种"

#. STRINGS.RESEARCH.FINEDINING.DESC
msgctxt "STRINGS.RESEARCH.FINEDINING.DESC"
msgid "Prepare more nutritious <style=\"food\">Food</style> and store it longer before spoiling."
msgstr "制造更营养的 <style=\"food\">食物</style> 并可以更久得储存它们."

#. STRINGS.RESEARCH.FINEDINING.NAME
msgctxt "STRINGS.RESEARCH.FINEDINING.NAME"
msgid "Fine Dining"
msgstr "食品技术"

#. STRINGS.RESEARCH.GASPIPING.DESC
msgctxt "STRINGS.RESEARCH.GASPIPING.DESC"
msgid "Rudimentary technologies for installing <style=\"gas\">Gas</style> infrastructure."
msgstr "构建 <style=\"gas\">气体</style> 设备的基础技术."

#. STRINGS.RESEARCH.GASPIPING.NAME
msgctxt "STRINGS.RESEARCH.GASPIPING.NAME"
msgid "Gas Piping"
msgstr "气体运输技术"

#. STRINGS.RESEARCH.INSULATION.DESC
msgctxt "STRINGS.RESEARCH.INSULATION.DESC"
msgid "Improve <style=\"heat\">Heat</style> distribution in your base and guard buildings from extreme temperatures."
msgstr "提升基地的 <style=\"heat\">热量</style> 分布以确保建筑不会过热或过冷."

#. STRINGS.RESEARCH.INSULATION.NAME
msgctxt "STRINGS.RESEARCH.INSULATION.NAME"
msgid "Insulation"
msgstr "隔热技术"

#. STRINGS.RESEARCH.INTERIORDECOR.DESC
msgctxt "STRINGS.RESEARCH.INTERIORDECOR.DESC"
msgid "<style=\"decor\">Decor</style> boosting items to counteract the gloom of underground living."
msgstr "<style=\"decor\">环境</style> 提高室内设计水平来改善因地下生活而带来的忧郁."

#. STRINGS.RESEARCH.INTERIORDECOR.NAME
msgctxt "STRINGS.RESEARCH.INTERIORDECOR.NAME"
msgid "Interior Decor"
msgstr "装饰技术"

#. STRINGS.RESEARCH.LIQUIDPIPING.DESC
msgctxt "STRINGS.RESEARCH.LIQUIDPIPING.DESC"
msgid "Rudimentary technologies for installing <style=\"liquid\">Liquid</style> infrastructure."
msgstr "构建 <style=\"liquid\">液体</style> 设备的基础技术."

#. STRINGS.RESEARCH.LIQUIDPIPING.NAME
msgctxt "STRINGS.RESEARCH.LIQUIDPIPING.NAME"
msgid "Liquid Piping"
msgstr "液体运输技术"

#. STRINGS.RESEARCH.MEDBAY.DESC
msgctxt "STRINGS.RESEARCH.MEDBAY.DESC"
msgid "<style=\"medicine\">Medicines</style> to stop injury and <style=\"disease\">Disease</style> from running rampant in your colony."
msgstr "<style=\"medicine\">药物</style> 来治疗伤口和防止 <style=\"disease\">疾病</style> 在你的基地蔓延."

#. STRINGS.RESEARCH.MEDBAY.NAME
msgctxt "STRINGS.RESEARCH.MEDBAY.NAME"
msgid "Medbay"
msgstr "医疗技术"

#. STRINGS.RESEARCH.MESSAGING.NORESEARCHSELECTED
msgctxt "STRINGS.RESEARCH.MESSAGING.NORESEARCHSELECTED"
msgid "No research selected"
msgstr "没有选择研究项目"

#. STRINGS.RESEARCH.MESSAGING.RESEARCHTYPEALSOREQUIRED
msgctxt "STRINGS.RESEARCH.MESSAGING.RESEARCHTYPEALSOREQUIRED"
msgid "{0} also required"
msgstr "同时需要 {0}"

#. STRINGS.RESEARCH.MESSAGING.RESEARCHTYPEREQUIRED
msgctxt "STRINGS.RESEARCH.MESSAGING.RESEARCHTYPEREQUIRED"
msgid "{0} required"
msgstr "需要 {0}"

#. STRINGS.RESEARCH.PERCOLATION.DESC
msgctxt "STRINGS.RESEARCH.PERCOLATION.DESC"
msgid "Waste management techniques to keep your base clean and livable."
msgstr "废物利用技术让你的基地更干净和宜居."

#. STRINGS.RESEARCH.PERCOLATION.NAME
msgctxt "STRINGS.RESEARCH.PERCOLATION.NAME"
msgid "Percolation"
msgstr "过滤技术"

#. STRINGS.RESEARCH.POWERREGULATION.DESC
msgctxt "STRINGS.RESEARCH.POWERREGULATION.DESC"
msgid "Gain better control over your circuits to prevent wasted <style=\"power\">Power</style>."
msgstr "更好的控制你的电路系统来防止浪费 <style=\"power\">电力</style>."

#. STRINGS.RESEARCH.POWERREGULATION.NAME
msgctxt "STRINGS.RESEARCH.POWERREGULATION.NAME"
msgid "Power Regulation"
msgstr "电力技术"

#. STRINGS.RESEARCH.PRESSUREMANAGEMENT.DESC
msgctxt "STRINGS.RESEARCH.PRESSUREMANAGEMENT.DESC"
msgid "Unlock technologies to manage colony pressure and atmosphere."
msgstr "解锁技术来管理基地的气压."

#. STRINGS.RESEARCH.PRESSUREMANAGEMENT.NAME
msgctxt "STRINGS.RESEARCH.PRESSUREMANAGEMENT.NAME"
msgid "Pressure Management"
msgstr "气压管理技术"

#. STRINGS.RESEARCH.PYROTECHNICS.DESC
msgctxt "STRINGS.RESEARCH.PYROTECHNICS.DESC"
msgid "Unlock <style=\"heat\">Temperature</style> technologies that make heating resources a cup of tea."
msgstr "解锁 <style=\"heat\">温度</style> 技术可以加热资源如一杯茶."

#. STRINGS.RESEARCH.PYROTECHNICS.NAME
msgctxt "STRINGS.RESEARCH.PYROTECHNICS.NAME"
msgid "Pyrotechnics"
msgstr "烟火制造术"

#. STRINGS.RESEARCH.SANITATIONSCIENCES.DESC
msgctxt "STRINGS.RESEARCH.SANITATIONSCIENCES.DESC"
msgid "Make daily ablutions less of a hassle."
msgstr "使日常沐浴变得更轻松."

#. STRINGS.RESEARCH.SANITATIONSCIENCES.NAME
msgctxt "STRINGS.RESEARCH.SANITATIONSCIENCES.NAME"
msgid "Sanitation Sciences"
msgstr "卫生技术"

#. STRINGS.RESEARCH.TEMPERATUREMODULATION.DESC
msgctxt "STRINGS.RESEARCH.TEMPERATUREMODULATION.DESC"
msgid "Unlock <style=\"heat\">Temperature</style> changing technologies to keep your colony at the perfect Kelvin."
msgstr "解锁 <style=\"heat\">温度</style> 调节技术开使你的基地处于一个完美的(开氏)温度."

#. STRINGS.RESEARCH.TEMPERATUREMODULATION.NAME
msgctxt "STRINGS.RESEARCH.TEMPERATUREMODULATION.NAME"
msgid "Temperature Modulation"
msgstr "温控技术"

#. STRINGS.RESEARCH.TYPES.ALPHA.DESC
msgctxt "STRINGS.RESEARCH.TYPES.ALPHA.DESC"
msgid "<style=\"research\">Novice Research</style> is required to unlock basic technologies.\nIt can be conducted at a <style=\"research\">Research Station</style>."
msgstr "<style=\"research\">初级研究</style> 对解锁基础技术来说是必要的.\n可以在 <style=\"research\">研究台</style> 来研究."

#. STRINGS.RESEARCH.TYPES.ALPHA.NAME
msgctxt "STRINGS.RESEARCH.TYPES.ALPHA.NAME"
msgid "Novice Research"
msgstr "初级研究"

#. STRINGS.RESEARCH.TYPES.ALPHA.RECIPEDESC
msgctxt "STRINGS.RESEARCH.TYPES.ALPHA.RECIPEDESC"
msgid "Unlocks rudimentary technologies."
msgstr "解锁初级科技."

#. STRINGS.RESEARCH.TYPES.BETA.DESC
msgctxt "STRINGS.RESEARCH.TYPES.BETA.DESC"
msgid "<style=\"research\">Intermediate Research</style> is required to unlock improved technologies.\nIt can be conducted at a <style=\"research\">Super Computer</style>."
msgstr "<style=\"research\">中级研究</style> 对解锁中级科技来说是必要的.\n可以在 <style=\"research\">超级电脑</style> 中研究."

#. STRINGS.RESEARCH.TYPES.BETA.NAME
msgctxt "STRINGS.RESEARCH.TYPES.BETA.NAME"
msgid "Intermediate Research"
msgstr "中级研究"

#. STRINGS.RESEARCH.TYPES.BETA.RECIPEDESC
msgctxt "STRINGS.RESEARCH.TYPES.BETA.RECIPEDESC"
msgid "Unlocks improved technologies."
msgstr "解锁中级科技."

#. STRINGS.UI.ACTIONS
msgctxt "STRINGS.UI.ACTIONS"
msgid "ACTIONS"
msgstr "行动"

#. STRINGS.UI.ALERTS
msgctxt "STRINGS.UI.ALERTS"
msgid "ALERTS"
msgstr "警报"

#. STRINGS.UI.ASSIGNDUPLICANT
msgctxt "STRINGS.UI.ASSIGNDUPLICANT"
msgid "Assign Duplicant"
msgstr "分配小人"

#. STRINGS.UI.ATTRIBUTELEVEL
msgctxt "STRINGS.UI.ATTRIBUTELEVEL"
msgid "Level {0} {1}"
msgstr "等级 {0} {1}"

#. STRINGS.UI.BASECOUNT
msgctxt "STRINGS.UI.BASECOUNT"
msgid "Base {0}"
msgstr "基础 {0}"

#. STRINGS.UI.BUILDCATEGORIES.BASE.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.BASE.NAME"
msgid "Base"
msgstr "基础"

#. STRINGS.UI.BUILDCATEGORIES.BASE.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.BASE.TOOLTIP"
msgid "Maintain your colony's infrastructure with these homebase basics."
msgstr "用这些基础的家园设施来管理你的基地."

#. STRINGS.UI.BUILDCATEGORIES.EQUIPMENT.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.EQUIPMENT.NAME"
msgid "Stations"
msgstr "科学"

#. STRINGS.UI.BUILDCATEGORIES.EQUIPMENT.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.EQUIPMENT.TOOLTIP"
msgid "Unlock new technologies through the power of science!"
msgstr "利用科学的力量解锁新的科技吧!"

#. STRINGS.UI.BUILDCATEGORIES.FOOD.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.FOOD.NAME"
msgid "Food"
msgstr "食物"

#. STRINGS.UI.BUILDCATEGORIES.FOOD.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.FOOD.TOOLTIP"
msgid "Keep your Duplicants' spirits high and their bellies full."
msgstr "使你的小人精力充沛."

#. STRINGS.UI.BUILDCATEGORIES.FURNITURE.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.FURNITURE.NAME"
msgid "Furniture"
msgstr "家具"

#. STRINGS.UI.BUILDCATEGORIES.FURNITURE.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.FURNITURE.TOOLTIP"
msgid "Amenities to keep your Duplicants happy, comfy and efficient."
msgstr "使你小人们愉快, 舒服和高效的设施."

#. STRINGS.UI.BUILDCATEGORIES.MEDICAL.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.MEDICAL.NAME"
msgid "Medicine"
msgstr "医疗"

#. STRINGS.UI.BUILDCATEGORIES.MEDICAL.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.MEDICAL.TOOLTIP"
msgid "A cure for everything but the common cold."
msgstr "除了感冒包治百病."

#. STRINGS.UI.BUILDCATEGORIES.MISC.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.MISC.NAME"
msgid "Decor"
msgstr "装饰"

#. STRINGS.UI.BUILDCATEGORIES.MISC.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.MISC.TOOLTIP"
msgid "Spruce up your colony with some lovely interior decorating."
msgstr "用这些可爱的装饰把你的基地打扮得漂漂亮亮."

#. STRINGS.UI.BUILDCATEGORIES.OXYGEN.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.OXYGEN.NAME"
msgid "Oxygen"
msgstr "供氧"

#. STRINGS.UI.BUILDCATEGORIES.OXYGEN.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.OXYGEN.TOOLTIP"
msgid "Everything you need to keep your colony breathing."
msgstr "为你基地提供呼吸的全部东西."

#. STRINGS.UI.BUILDCATEGORIES.PLUMBING.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.PLUMBING.NAME"
msgid "Plumbing"
msgstr "管道"

#. STRINGS.UI.BUILDCATEGORIES.PLUMBING.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.PLUMBING.TOOLTIP"
msgid "Move gases and liquid around with the greatest of ease."
msgstr "以最轻松的方式使气体和液体到处流动."

#. STRINGS.UI.BUILDCATEGORIES.POWER.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.POWER.NAME"
msgid "Power"
msgstr "电力"

#. STRINGS.UI.BUILDCATEGORIES.POWER.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.POWER.TOOLTIP"
msgid "Need to power your colony? Here's how you do it!"
msgstr "想通电吗?这里有你想要的!"

#. STRINGS.UI.BUILDCATEGORIES.REFINING.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.REFINING.NAME"
msgid "Refinement"
msgstr "提炼"

#. STRINGS.UI.BUILDCATEGORIES.REFINING.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.REFINING.TOOLTIP"
msgid "Use the resources you want, filter the ones you don't."
msgstr "挑你想要的, 去掉你不要的."

#. STRINGS.UI.BUILDCATEGORIES.UTILITIES.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.UTILITIES.NAME"
msgid "Utilities"
msgstr "公共"

#. STRINGS.UI.BUILDCATEGORIES.UTILITIES.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.UTILITIES.TOOLTIP"
msgid "Guaranteed to keep your colony warm and cozy."
msgstr "保障你的基地冷暖."

#. STRINGS.UI.BUILDINGEFFECTS.ADDED_EFFECT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ADDED_EFFECT"
msgid "<style=\"disease\">{0}</style>"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.ASSIGNEDDUPLICANT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ASSIGNEDDUPLICANT"
msgid "Duplicant assignment"
msgstr "小人分配情况"

#. STRINGS.UI.BUILDINGEFFECTS.BATTERYEFFECT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.BATTERYEFFECT"
msgid "<style=\"power\">Power</style> capacity: {0}"
msgstr "<style=\"power\">电力</style> 容量: {0}"

#. STRINGS.UI.BUILDINGEFFECTS.CONSUMESANYELEMENT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.CONSUMESANYELEMENT"
msgid "Any <style=\"{0}\">Element</style>"
msgstr "一些 <style=\"{0}\">元素</style>"

#. STRINGS.UI.BUILDINGEFFECTS.DECORPROVIDED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.DECORPROVIDED"
msgid "<style=\"decor\">Decor</style>: <style=\"{0}\">{1}</style> ({2} tile radius)"
msgstr "<style=\"decor\">环境</style>: <style=\"{0}\">{1}</style> ({2} 格范围)"

#. STRINGS.UI.BUILDINGEFFECTS.DUPLICANTMOVEMENTBOOST
msgctxt "STRINGS.UI.BUILDINGEFFECTS.DUPLICANTMOVEMENTBOOST"
msgid "Runspeed: <style=\"produced\">+{0}</style>"
msgstr "移速: <style=\"produced\">+{0}</style>"

#. STRINGS.UI.BUILDINGEFFECTS.ELEMENTCONSUMED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ELEMENTCONSUMED"
msgid "<style={0}>{1}</style>: <style=\"consumed\">-{2}</style>"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.ELEMENTCONSUMEDPERUSE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ELEMENTCONSUMEDPERUSE"
msgid "<style={0}>{1}</style>: <style=\"consumed\">-{2} per use</style>"
msgstr "<style={0}>{1}</style>: <style=\"consumed\">-{2} 每次</style>"

#. STRINGS.UI.BUILDINGEFFECTS.ELEMENTEMITTED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ELEMENTEMITTED"
msgid "<style={0}>{1}</style>: <style=\"produced\">+{2}</style>"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.ELEMENTEMITTEDPERUSE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ELEMENTEMITTEDPERUSE"
msgid "<style={0}>{1}</style>: <style=\"produced\">+{2} per use</style>"
msgstr "<style={0}>{1}</style>: <style=\"produced\">+{2} 每次</style>"

#. STRINGS.UI.BUILDINGEFFECTS.ENERGYCONSUMED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ENERGYCONSUMED"
msgid "<style=\"power\">Power</style> consumed: {0}"
msgstr "<style=\"power\">电力</style> 消耗: {0}"

#. STRINGS.UI.BUILDINGEFFECTS.ENERGYGENERATED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ENERGYGENERATED"
msgid "<style=\"power\">Power</style>: <style=\"produced\">+{0}</style>"
msgstr "<style=\"power\">电力</style>: <style=\"produced\">+{0}</style>"

#. STRINGS.UI.BUILDINGEFFECTS.FABRICATEDITEM
msgctxt "STRINGS.UI.BUILDINGEFFECTS.FABRICATEDITEM"
msgid "<style=\"{0}\">{1}</style>"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.FABRICATES
msgctxt "STRINGS.UI.BUILDINGEFFECTS.FABRICATES"
msgid "Fabricates"
msgstr "建造"

#. STRINGS.UI.BUILDINGEFFECTS.GASCOOLING
msgctxt "STRINGS.UI.BUILDINGEFFECTS.GASCOOLING"
msgid "<style=\"heat\">Cooling factor: </style>: <style=\"produced\">{0}</style>"
msgstr "<style=\"heat\">冷却系数: </style>: <style=\"produced\">{0}</style>"

#. STRINGS.UI.BUILDINGEFFECTS.HEATCONSUMED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.HEATCONSUMED"
msgid "<style=\"heat\">Heat</style>: <style=\"consumed\">-{0}</style>"
msgstr "<style=\"heat\">热量</style>: <style=\"consumed\">-{0}</style>"

#. STRINGS.UI.BUILDINGEFFECTS.HEATGENERATED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.HEATGENERATED"
msgid "<style=\"heat\">Heat</style>: <style=\"produced\">+{0}</style>"
msgstr "<style=\"heat\">热量</style>: <style=\"produced\">+{0}</style>"

#. STRINGS.UI.BUILDINGEFFECTS.MAX_WATTAGE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.MAX_WATTAGE"
msgid "Max <style=\"power\">Power</style>: {0}"
msgstr "最大 <style=\"power\">电力</style>: {0}"

#. STRINGS.UI.BUILDINGEFFECTS.OPERATIONEFFECTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.OPERATIONEFFECTS"
msgid "<b>Effects:</b>"
msgstr "<b>效果:</b>"

#. STRINGS.UI.BUILDINGEFFECTS.OPERATIONREQUIREMENTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.OPERATIONREQUIREMENTS"
msgid "<b>Requirements:</b>"
msgstr "<b>状态:</b>"

#. STRINGS.UI.BUILDINGEFFECTS.PLANTERBOX_PENTALTY
msgctxt "STRINGS.UI.BUILDINGEFFECTS.PLANTERBOX_PENTALTY"
msgid "Planter box penalty"
msgstr "植物枯死"

#. STRINGS.UI.BUILDINGEFFECTS.REFILLOXYGENTANK
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REFILLOXYGENTANK"
msgid "Refills <style=\"equipment\">Exosuit Oxygen Tank</style>"
msgstr "补充 <style=\"equipment\">太空衣的氧气罐</style>"

#. STRINGS.UI.BUILDINGEFFECTS.REMOVEDEFFECT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REMOVEDEFFECT"
msgid "<style=\"disease\">{0}</style>"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.REMOVESEFFECTSUBTITLE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REMOVESEFFECTSUBTITLE"
msgid "Cures"
msgstr "治愈"

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESELEMENT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESELEMENT"
msgid "Supply of <style={0}>{1}</style>"
msgstr "供应 <style={0}>{1}</style>"

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESGASINPUT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESGASINPUT"
msgid "<style=\"GasPiping\">Gas Intake Pipe</style>"
msgstr "<style=\"GasPiping\">气体入口管道</style>"

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESGASOUTPUT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESGASOUTPUT"
msgid "<style=\"GasPiping\">Gas Output Pipe</style>"
msgstr "<style=\"GasPiping\">气体出口管道</style>"

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESGASOUTPUTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESGASOUTPUTS"
msgid "Two <style=\"GasPiping\">Gas Output Pipes</style>"
msgstr "两个 <style=\"GasPiping\">气体出口管道</style>"

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESLIQUIDINPUT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESLIQUIDINPUT"
msgid "<style=\"LiquidPiping\">Liquid Intake Pipe</style>"
msgstr "<style=\"LiquidPiping\">液体入口管道</style>"

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESLIQUIDOUTPUT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESLIQUIDOUTPUT"
msgid "<style=\"LiquidPiping\">Liquid Output Pipe</style>"
msgstr "<style=\"LiquidPiping\">液体出口管道</style>"

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESLIQUIDOUTPUTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESLIQUIDOUTPUTS"
msgid "Two <style=\"LiquidPiping\">Liquid Output Pipes</style>"
msgstr "两个 <style=\"LiquidPiping\">液体出口管道</style>"

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESMANUALOPERATION
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESMANUALOPERATION"
msgid "Duplicant operation"
msgstr "小人操作"

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESPOWER
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESPOWER"
msgid "<style=\"power\">Power</style>: <style=\"consumed\">-{0}</style>"
msgstr "<style=\"power\">电力</style>: <style=\"consumed\">-{0}</style>"

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESPOWERGENERATOR
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESPOWERGENERATOR"
msgid "<style=\"power\">Power</style> generator"
msgstr "<style=\"power\">电力</style> 发电机"

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESSEED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESSEED"
msgid "1 Unplanted <style=\"seed\">Seed</style>"
msgstr "1 未种植的 <style=\"seed\">种子</style>"

#. STRINGS.UI.BUILDINGEFFECTS.STORAGECAPACITY
msgctxt "STRINGS.UI.BUILDINGEFFECTS.STORAGECAPACITY"
msgid "Storage capacity: {0}"
msgstr "存储容量: {0}"

#. STRINGS.UI.BUILDINGEFFECTS.STRESSREDUCEDPERMINUTE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.STRESSREDUCEDPERMINUTE"
msgid "<style=\"stress\">Stress</style>: <style=\"consumed\">{0} per minute</style>"
msgstr "<style=\"stress\">压力</style>: <style=\"consumed\">{0} 每分钟</style>"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ADDED_EFFECT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ADDED_EFFECT"
msgid "{0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ASSIGNEDDUPLICANT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ASSIGNEDDUPLICANT"
msgid "This amenity may only be used by the Duplicant it is assigned to"
msgstr "这设施只能被一个指定的小人使用"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.BATTERYEFFECT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.BATTERYEFFECT"
msgid "Can hold {0} of power when connected to a generator"
msgstr "可以储存 {0} 电力 在连接到发电机时"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DECORDECREASED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DECORDECREASED"
msgid "Decreases Decor values by {0} in a {1} tile radius"
msgstr "被 {0} 在 {1} 格范围内减少装饰度"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DECORPROVIDED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DECORPROVIDED"
msgid "Improves Decor values by {0} in a {1} tile radius"
msgstr "被 {0} 在 {1} 格范围内增加装饰度"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DUPLICANTMOVEMENTBOOST
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DUPLICANTMOVEMENTBOOST"
msgid "Duplicants walk {0} faster on this tile"
msgstr "小人在这瓷砖上增加 {0} 移动速度"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTCONSUMED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTCONSUMED"
msgid "Consumes {2} of {1} when in use"
msgstr "当使用时消耗 {2} 的 {1}"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTCONSUMEDPERUSE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTCONSUMEDPERUSE"
msgid "Consumes {2} of {1} with each use"
msgstr "每次使用消耗 {2} 的 {1}"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTEMITTED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTEMITTED"
msgid "Produces {2} of {1} when in use"
msgstr "当使用时产生 {2} 的 {1}"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTEMITTEDPERUSE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTEMITTEDPERUSE"
msgid "Produces {2} of {1} with each use"
msgstr "每次使用产生 {2} 的 {1}"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ENERGYCONSUMED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ENERGYCONSUMED"
msgid "Draws {0} from the power grid it's connected to"
msgstr "从连接的电线上消耗 {0}"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ENERGYGENERATED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ENERGYGENERATED"
msgid "Produces {0} for the power grid it's connected to"
msgstr "从连接的电线上产生 {0}"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.FABRICATES
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.FABRICATES"
msgid "Fabrication is the production of items and equipment"
msgstr "制造是通过物品和设备来生产*"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GASCOOLING
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GASCOOLING"
msgid "Reduces the temperature of piped gases by {0}"
msgstr "通过 {0} 供应的气体来降低温度"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.HEATCONSUMED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.HEATCONSUMED"
msgid "Dissipates -{0} of heat"
msgstr "降低 -{0} 的热量"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.HEATGENERATED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.HEATGENERATED"
msgid "Generates +{0} of heat"
msgstr "增加 +{0} 的热量"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.MAX_WATTAGE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.MAX_WATTAGE"
msgid "Drawing more than the maximum allowed power can result in damage to the circuit"
msgstr "通过超出最大限度的电流会使电路造成损害"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.OPERATIONEFFECTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.OPERATIONEFFECTS"
msgid "The building will produce these effects when its requirements are met"
msgstr "当达到某种要求时该建筑会产生这些效果"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.OPERATIONREQUIREMENTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.OPERATIONREQUIREMENTS"
msgid "All requirements must be met in order for this building to operate"
msgstr "必须达到所有要求才能操作该建筑"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.PLANTERBOX_PENTALTY
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.PLANTERBOX_PENTALTY"
msgid "Plants grow more slowly when contained within boxes"
msgstr "植物在盆子里面会生长得慢一点"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REFILLOXYGENTANK
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REFILLOXYGENTANK"
msgid "Refills Exosuit Oxygen Tanks with oxygen for reuse"
msgstr "用氧气充装太空衣的氧气罐以便再用"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REMOVEDEFFECT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REMOVEDEFFECT"
msgid "{0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REMOVESEFFECTSUBTITLE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REMOVESEFFECTSUBTITLE"
msgid "Use of this building will remove the listed effects"
msgstr "使用该建筑会失去部分效果"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESELEMENT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESELEMENT"
msgid "Must receive deliveries of <style={0}>{1}</style> to function"
msgstr "必须得到 <style={0}>{1}</style> 的输送以运作"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESGASINPUT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESGASINPUT"
msgid "Must receive gas from a gas pipe system"
msgstr "必须从气体管道系统接收气体"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESGASOUTPUT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESGASOUTPUT"
msgid "Must expel gas through a gas pipe system"
msgstr "必须从气体管道系统排出气体"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESGASOUTPUTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESGASOUTPUTS"
msgid "Must expel gas through a gas pipe system"
msgstr "必须从气体管道系统排出气体"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESLIQUIDINPUT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESLIQUIDINPUT"
msgid "Must receive liquid from a liquid pipe system"
msgstr "必须从液体管道系统接收液体"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESLIQUIDOUTPUT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESLIQUIDOUTPUT"
msgid "Must expel liquid through a liquid pipe system"
msgstr "必须从液体管道系统排出液体"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESLIQUIDOUTPUTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESLIQUIDOUTPUTS"
msgid "Must expel liquid through a liquid pipe system"
msgstr "必须从液体管道系统排出液体"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESMANUALOPERATION
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESMANUALOPERATION"
msgid "A Duplicant must be present to run this building"
msgstr "需要一个小人来运作该建筑"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESPOWER
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESPOWER"
msgid "Must be connected to a power grid with at least -{0} of available power"
msgstr "必须连接到至少有 -{0} 可用电力的电线上"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESPOWERGENERATOR
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESPOWERGENERATOR"
msgid "Must be connected to a power producing generator to function"
msgstr "必须连接到一个发电机上来运作"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESSEED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESSEED"
msgid "Must receive a plant seed"
msgstr "必须取得一颗植物的种子"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.STORAGECAPACITY
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.STORAGECAPACITY"
msgid "Holds up to {0} of material"
msgstr "容纳 {0} 的材料"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.STRESSREDUCEDPERMINUTE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.STRESSREDUCEDPERMINUTE"
msgid "Removes {0} of Duplicants' Stress for every uninterrupted minute of use"
msgstr "不间断使用时每分钟降低小人 {0} 的压力"

#. STRINGS.UI.CALCULATING
msgctxt "STRINGS.UI.CALCULATING"
msgid "Calculating..."
msgstr "计算中..."

#. STRINGS.UI.CANCELPLACEINRECEPTACLE
msgctxt "STRINGS.UI.CANCELPLACEINRECEPTACLE"
msgid "Cancel"
msgstr "取消"

#. STRINGS.UI.CANCELREMOVALFROMRECEPTACLE
msgctxt "STRINGS.UI.CANCELREMOVALFROMRECEPTACLE"
msgid "Cancel"
msgstr "取消"

#. STRINGS.UI.CHANGEPERCYCLE
msgctxt "STRINGS.UI.CHANGEPERCYCLE"
msgid "Change per cycle: {0}"
msgstr "周期变化: {0}"

#. STRINGS.UI.CHANGEPERSECOND
msgctxt "STRINGS.UI.CHANGEPERSECOND"
msgid "Change per second: {0}"
msgstr "每秒变化: {0}"

#. STRINGS.UI.CHARACTERCONTAINER_EXPECTATIONS_TITLE
msgctxt "STRINGS.UI.CHARACTERCONTAINER_EXPECTATIONS_TITLE"
msgid "ADDITIONAL"
msgstr "附加"

#. STRINGS.UI.CHARACTERCONTAINER_NEED
msgctxt "STRINGS.UI.CHARACTERCONTAINER_NEED"
msgid "{0}: {1}"
msgstr ""

#. STRINGS.UI.CHARACTERCONTAINER_SKILL_VALUE
msgctxt "STRINGS.UI.CHARACTERCONTAINER_SKILL_VALUE"
msgid " {0} {1}"
msgstr ""

#. STRINGS.UI.CHARACTERCONTAINER_SKILLS_TITLE
msgctxt "STRINGS.UI.CHARACTERCONTAINER_SKILLS_TITLE"
msgid "ATTRIBUTES"
msgstr "属性"

#. STRINGS.UI.CHARACTERCONTAINER_STRESSTRAIT
msgctxt "STRINGS.UI.CHARACTERCONTAINER_STRESSTRAIT"
msgid "Stress Response: {0}"
msgstr "解压方式: {0}"

#. STRINGS.UI.CHARACTERCONTAINER_TRAITS_TITLE
msgctxt "STRINGS.UI.CHARACTERCONTAINER_TRAITS_TITLE"
msgid "TRAITS"
msgstr "个性"

#. STRINGS.UI.COLONYLOSTSCREEN.COLONYLOST
msgctxt "STRINGS.UI.COLONYLOSTSCREEN.COLONYLOST"
msgid "COLONY LOST"
msgstr "殖民失败"

#. STRINGS.UI.COLONYLOSTSCREEN.COLONYLOSTDESCRIPTION
msgctxt "STRINGS.UI.COLONYLOSTSCREEN.COLONYLOSTDESCRIPTION"
msgid "All Duplicants are dead or incapacitated."
msgstr "全部小人都已死亡或丧失行动能力."

#. STRINGS.UI.COLONYLOSTSCREEN.DISMISSBUTTON
msgctxt "STRINGS.UI.COLONYLOSTSCREEN.DISMISSBUTTON"
msgid "DISMISS"
msgstr "取消"

#. STRINGS.UI.COLONYLOSTSCREEN.QUITBUTTON
msgctxt "STRINGS.UI.COLONYLOSTSCREEN.QUITBUTTON"
msgid "MAIN MENU"
msgstr "主菜单"

#. STRINGS.UI.COLONYLOSTSCREEN.RESTARTPROMPT
msgctxt "STRINGS.UI.COLONYLOSTSCREEN.RESTARTPROMPT"
msgid "Press <color=#F44A47>[ESC]</color> to return to a previous colony, or begin a new one."
msgstr "按 <color=#F44A47>[ESC]</color> 来回到之前的游戏, 或者开始一个新的."

#. STRINGS.UI.CONTEXTSCREEN.ASSIGNEDTO
msgctxt "STRINGS.UI.CONTEXTSCREEN.ASSIGNEDTO"
msgid "Assigned To:"
msgstr "分配给:"

#. STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.CANCHAT
msgctxt "STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.CANCHAT"
msgid "Can't reach"
msgstr "不能到达"

#. STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.CANCURE
msgctxt "STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.CANCURE"
msgid "Can cure"
msgstr "无法治愈"

#. STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.CANMOVETO
msgctxt "STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.CANMOVETO"
msgid "Can't reach"
msgstr "不能到达"

#. STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.CANPICKUP
msgctxt "STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.CANPICKUP"
msgid "Can't reach"
msgstr "不能取得"

#. STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISFETCHTARGETAVAILABLE
msgctxt "STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISFETCHTARGETAVAILABLE"
msgid "No fetchable items available"
msgstr "没有可以运送的东西"

#. STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISFUNCTIONAL
msgctxt "STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISFUNCTIONAL"
msgid "Not operational"
msgstr "不可操作"

#. STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISMARKEDFORDECONSTRUCTION
msgctxt "STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISMARKEDFORDECONSTRUCTION"
msgid "Not marked for destruction"
msgstr "没有标记摧毁"

#. STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISNOTREDALERT
msgctxt "STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISNOTREDALERT"
msgid "Red alert"
msgstr "红色警报"

#. STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISOPERATIONAL
msgctxt "STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISOPERATIONAL"
msgid "Not operational"
msgstr "不可操作"

#. STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISPERMITTED
msgctxt "STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISPERMITTED"
msgid "Job not allowed"
msgstr "禁止工作"

#. STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISTANKLOW
msgctxt "STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISTANKLOW"
msgid "Tank not low"
msgstr "罐子尚未空"

#. STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.OWNSMATERIALS
msgctxt "STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.OWNSMATERIALS"
msgid "No resources available"
msgstr "没有可用的资源"

#. STRINGS.UI.CONTEXTSCREEN.UNAVAILABLE
msgctxt "STRINGS.UI.CONTEXTSCREEN.UNAVAILABLE"
msgid "UNAVAILABLE"
msgstr "没有可用的"

#. STRINGS.UI.CRAFT
msgctxt "STRINGS.UI.CRAFT"
msgid "FABRICATE"
msgstr "制作"

#. STRINGS.UI.CRASHSCREEN.BODY
msgctxt "STRINGS.UI.CRASHSCREEN.BODY"
msgid "Help! A black hole ate my game!"
msgstr "救命! 游戏崩溃了!"

#. STRINGS.UI.CRASHSCREEN.CONTINUEBUTTON
msgctxt "STRINGS.UI.CRASHSCREEN.CONTINUEBUTTON"
msgid "CONTINUE GAME"
msgstr "继续游戏"

#. STRINGS.UI.CRASHSCREEN.HEADER
msgctxt "STRINGS.UI.CRASHSCREEN.HEADER"
msgid "OPTIONAL CRASH DESCRIPTION"
msgstr "部分崩溃描述"

#. STRINGS.UI.CRASHSCREEN.LOADFAILED
msgctxt "STRINGS.UI.CRASHSCREEN.LOADFAILED"
msgid "Load Failed: {0}\nSave Version: {1}\nExpected: {2}"
msgstr "加载失败: {0}\n保存版本: {1}\n需要: {2}"

#. STRINGS.UI.CRASHSCREEN.QUITBUTTON
msgctxt "STRINGS.UI.CRASHSCREEN.QUITBUTTON"
msgid "QUIT TO DESKTOP"
msgstr "回到桌面"

#. STRINGS.UI.CRASHSCREEN.REPORTBUTTON
msgctxt "STRINGS.UI.CRASHSCREEN.REPORTBUTTON"
msgid "REPORT CRASH"
msgstr "提交错误报告"

#. STRINGS.UI.CRASHSCREEN.REPORTING
msgctxt "STRINGS.UI.CRASHSCREEN.REPORTING"
msgid "REPORTING, PLEASE WAIT..."
msgstr "提交中, 请稍后..."

#. STRINGS.UI.CRASHSCREEN.SAVEFAILED
msgctxt "STRINGS.UI.CRASHSCREEN.SAVEFAILED"
msgid "Save Failed: {0}"
msgstr "保存失败: {0}"

#. STRINGS.UI.CRASHSCREEN.THANKYOU
msgctxt "STRINGS.UI.CRASHSCREEN.THANKYOU"
msgid "Thank you!\n\nYou're making our game better, one crash at a time."
msgstr "感谢!\n\n你在帮助我们更好的改善游戏, 一次一个错误."

#. STRINGS.UI.CRASHSCREEN.TITLE
msgctxt "STRINGS.UI.CRASHSCREEN.TITLE"
msgid "Whoops! We're sorry, but it seems your game has encountered an error.\nIt's okay though - these errors are how we find and fix problems to make our game more fun for everyone.\nIf you use the box below to submit a crash report to us, we can use this information to get the issue sorted out."
msgstr "哇靠! 很抱歉, 似乎你的游戏发生了一个未知错误.\n还好啦 - 我们可以修复这些错误然后让大家更愉快地进行游戏.\n如果你点击下面的提交错误报告按钮, 我们可以根据相关信息来修复该错误."

#. STRINGS.UI.CRASHSCREEN.UPLOADINFO
msgctxt "STRINGS.UI.CRASHSCREEN.UPLOADINFO"
msgid "UPLOAD ADDITIONAL INFO ({0})"
msgstr "上传额外的信息 ({0})"

#. STRINGS.UI.CREDITSSCREEN.CLOSEBUTTON
msgctxt "STRINGS.UI.CREDITSSCREEN.CLOSEBUTTON"
msgid "CLOSE"
msgstr "关闭"

#. STRINGS.UI.CREDITSSCREEN.TITLE
msgctxt "STRINGS.UI.CREDITSSCREEN.TITLE"
msgid "CREDITS"
msgstr "工作人员名单"

#. STRINGS.UI.DELIVERED
msgctxt "STRINGS.UI.DELIVERED"
msgid "Delivered: {0} {1}"
msgstr "已传送: {0} {1}"

#. STRINGS.UI.DEMOOVERSCREEN.DEMOOVER
msgctxt "STRINGS.UI.DEMOOVERSCREEN.DEMOOVER"
msgid "END OF DEMO"
msgstr "结尾动画"

#. STRINGS.UI.DEMOOVERSCREEN.DESCRIPTION
msgctxt "STRINGS.UI.DEMOOVERSCREEN.DESCRIPTION"
msgid "Thank you for playing <color=#F44A47>Oxygen Not Included</color>!"
msgstr "感谢体验游戏 <color=#F44A47>缺氧</color>!"

#. STRINGS.UI.DEMOOVERSCREEN.DESCRIPTION_2
msgctxt "STRINGS.UI.DEMOOVERSCREEN.DESCRIPTION_2"
msgid ""
msgstr ""

#. STRINGS.UI.DEMOOVERSCREEN.QUITBUTTON
msgctxt "STRINGS.UI.DEMOOVERSCREEN.QUITBUTTON"
msgid "RESET"
msgstr "重置"

#. STRINGS.UI.DEMOOVERSCREEN.TIMEREMAINING
msgctxt "STRINGS.UI.DEMOOVERSCREEN.TIMEREMAINING"
msgid "Demo time remaining:"
msgstr "动画剩余时间:"

#. STRINGS.UI.DEMOOVERSCREEN.TIMERINACTIVE
msgctxt "STRINGS.UI.DEMOOVERSCREEN.TIMERINACTIVE"
msgid "Timer inactive"
msgstr "空闲时间"

#. STRINGS.UI.DEMOOVERSCREEN.TIMERTOOLTIP
msgctxt "STRINGS.UI.DEMOOVERSCREEN.TIMERTOOLTIP"
msgid "Demo time remaining"
msgstr "动画剩余时间"

#. STRINGS.UI.DETAILTABS.DETAILS.CONTENTS_MASS
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.CONTENTS_MASS"
msgid "{0}: {1}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DETAILS.CONTENTS_ROTTABLE
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.CONTENTS_ROTTABLE"
msgid "\n	• {0}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DETAILS.CONTENTS_TEMPERATURE
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.CONTENTS_TEMPERATURE"
msgid "{0} at {1}"
msgstr "{0} 处于 {1}"

#. STRINGS.UI.DETAILTABS.DETAILS.GROUPNAME_CONTENTS
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.GROUPNAME_CONTENTS"
msgid "CONTENTS"
msgstr "内容"

#. STRINGS.UI.DETAILTABS.DETAILS.GROUPNAME_DETAILS
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.GROUPNAME_DETAILS"
msgid "DETAILS"
msgstr "详细"

#. STRINGS.UI.DETAILTABS.DETAILS.GROUPNAME_MINION_CONTENTS
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.GROUPNAME_MINION_CONTENTS"
msgid "CARRIED ITEMS"
msgstr "加载物品"

#. STRINGS.UI.DETAILTABS.DETAILS.NAME
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.NAME"
msgid "Details"
msgstr "详细"

#. STRINGS.UI.DETAILTABS.DETAILS.STORAGE_EMPTY
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.STORAGE_EMPTY"
msgid "None"
msgstr "无"

#. STRINGS.UI.DETAILTABS.DETAILS.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.TOOLTIP"
msgid "More information"
msgstr "更多信息"

#. STRINGS.UI.DETAILTABS.ENERGYCONSUMER.NAME
msgctxt "STRINGS.UI.DETAILTABS.ENERGYCONSUMER.NAME"
msgid "Energy"
msgstr "能量"

#. STRINGS.UI.DETAILTABS.ENERGYCONSUMER.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.ENERGYCONSUMER.TOOLTIP"
msgid "View how much <style=\"power\">Power</style> this building consumes"
msgstr "查看该建筑消耗多少 <style=\"power\">电力</style>"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.AVAILABLE_JOULES
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.AVAILABLE_JOULES"
msgid "<style=\"power\">Power</style> stored: {0}"
msgstr "<style=\"power\">电力</style> 储存: {0}"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.AVAILABLE_JOULES_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.AVAILABLE_JOULES_TOOLTIP"
msgid "Amount of <style=\"power\">Power</style> stored in batteries"
msgstr "电池存储 <style=\"power\">电力</style> 的数量"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.BATTERIES
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.BATTERIES"
msgid "BATTERIES"
msgstr "电池"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.CIRCUITOVERVIEW
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.CIRCUITOVERVIEW"
msgid "CIRCUIT OVERVIEW"
msgstr "电路概况"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.CONSUMERS
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.CONSUMERS"
msgid "POWER CONSUMERS"
msgstr "电力消耗"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.DISCONNECTED
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.DISCONNECTED"
msgid "Not connected to an electrical circuit"
msgstr "没有连接到电路系统"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.GENERATORS
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.GENERATORS"
msgid "POWER GENERATORS"
msgstr "电力产生"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.MAX_SAFE_WATTAGE
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.MAX_SAFE_WATTAGE"
msgid "Maximum Safe Wattage: {0}"
msgstr "最大安全功率: {0}"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.MAX_SAFE_WATTAGE_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.MAX_SAFE_WATTAGE_TOOLTIP"
msgid "Exceeding this value will overload the circuit and can result in damage to wiring and buildings"
msgstr "超过这个阈值会使电路过载并损坏到建筑的电线"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.NAME
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.NAME"
msgid "Energy"
msgstr "能量"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.NOBATTERIES
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.NOBATTERIES"
msgid "No batteries on this circuit"
msgstr "该电路没有电池"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.NOCONSUMERS
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.NOCONSUMERS"
msgid "No consumers on this circuit"
msgstr "该电路没有电力消耗"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.NOGENERATORS
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.NOGENERATORS"
msgid "No generators on this circuit"
msgstr "该电路没有电力产生"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.POTENTIAL_WATTAGE_CONSUMED
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.POTENTIAL_WATTAGE_CONSUMED"
msgid "Potential <style=\"power\">Power</style> consumed: {0}"
msgstr "预计 <style=\"power\">电力</style> 消耗: {0}"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.POTENTIAL_WATTAGE_CONSUMED_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.POTENTIAL_WATTAGE_CONSUMED_TOOLTIP"
msgid "The total amount of <style=\"power\">Power</style> that can be used by this circuit if all connected buildings are active"
msgstr "当电路中所有设备运作时的总 <style=\"power\">电力</style> 消耗"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.TOOLTIP"
msgid "Monitor the <style=\"power\">Power</style> this building is generating"
msgstr "显示该建筑产生的 <style=\"power\">电力</style>"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_CONSUMED
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_CONSUMED"
msgid "<style=\"power\">Power</style> consumed: {0}"
msgstr "<style=\"power\">电力</style> 消耗: {0}"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_CONSUMED_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_CONSUMED_TOOLTIP"
msgid "The total amount of <style=\"power\">Power</style> used by this circuit"
msgstr "该电路系统所消耗 <style=\"power\">电力</style> 的总量"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_GENERATED
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_GENERATED"
msgid "<style=\"power\">Power</style> produced: {0}"
msgstr "<style=\"power\">电力</style> 产生: {0}"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_GENERATED_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_GENERATED_TOOLTIP"
msgid "The total amount of <style=\"power\">Power</style> generated by this circuit"
msgstr "该电路系统所产生 <style=\"power\">电力</style> 的总量"

#. STRINGS.UI.DETAILTABS.ENERGYWIRE.NAME
msgctxt "STRINGS.UI.DETAILTABS.ENERGYWIRE.NAME"
msgid "Energy"
msgstr "能量"

#. STRINGS.UI.DETAILTABS.ENERGYWIRE.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.ENERGYWIRE.TOOLTIP"
msgid "View this wire's network"
msgstr "查看该电路系统"

#. STRINGS.UI.DETAILTABS.NEEDS.CURRENT_NEED_LEVEL
msgctxt "STRINGS.UI.DETAILTABS.NEEDS.CURRENT_NEED_LEVEL"
msgid "Current Level: {0}"
msgstr "当前等级: {0}"

#. STRINGS.UI.DETAILTABS.NEEDS.CURRENT_STRESS_LEVEL
msgctxt "STRINGS.UI.DETAILTABS.NEEDS.CURRENT_STRESS_LEVEL"
msgid "Current <style=\"stress\">Stress</style> Level: {0}"
msgstr "当前 <style=\"stress\">压力</style> 等级: {0}"

#. STRINGS.UI.DETAILTABS.NEEDS.NAME
msgctxt "STRINGS.UI.DETAILTABS.NEEDS.NAME"
msgid "Stress"
msgstr "压力"

#. STRINGS.UI.DETAILTABS.NEEDS.NEXT_NEED_LEVEL
msgctxt "STRINGS.UI.DETAILTABS.NEEDS.NEXT_NEED_LEVEL"
msgid "Next Level: {0}"
msgstr "下一等级: {0}"

#. STRINGS.UI.DETAILTABS.NEEDS.OVERVIEW
msgctxt "STRINGS.UI.DETAILTABS.NEEDS.OVERVIEW"
msgid "Overview"
msgstr "概况"

#. STRINGS.UI.DETAILTABS.NEEDS.STRESS_CREATORS
msgctxt "STRINGS.UI.DETAILTABS.NEEDS.STRESS_CREATORS"
msgid "<style=\"stress\">Stress</style> Creators"
msgstr "<style=\"stress\">压力</style> 产生源"

#. STRINGS.UI.DETAILTABS.NEEDS.STRESS_RELIEVERS
msgctxt "STRINGS.UI.DETAILTABS.NEEDS.STRESS_RELIEVERS"
msgid "<style=\"stress\">Stress</style> Relievers"
msgstr "<style=\"stress\">压力</style> 释放源"

#. STRINGS.UI.DETAILTABS.NEEDS.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.NEEDS.TOOLTIP"
msgid "View this Duplicant's psychological status"
msgstr "查看该小人的属性状态"

#. STRINGS.UI.DETAILTABS.POSSESSIONS.ASSIGNED_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.POSSESSIONS.ASSIGNED_TOOLTIP"
msgid "This Duplicant has been assigned a {0}.\nEffects:{1}"
msgstr "该小人被分配了一 {0}.\n效果:{1}"

#. STRINGS.UI.DETAILTABS.POSSESSIONS.EQUIPMENT_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.POSSESSIONS.EQUIPMENT_TOOLTIP"
msgid "This Duplicant has been equipped with a <style=\"equipment\">{0}</style>"
msgstr "该小人已装备了 <style=\"equipment\">{0}</style>"

#. STRINGS.UI.DETAILTABS.POSSESSIONS.GROUPNAME_EQUIPMENT
msgctxt "STRINGS.UI.DETAILTABS.POSSESSIONS.GROUPNAME_EQUIPMENT"
msgid "HELD ITEMS"
msgstr "持有物品"

#. STRINGS.UI.DETAILTABS.POSSESSIONS.GROUPNAME_OWNABLE
msgctxt "STRINGS.UI.DETAILTABS.POSSESSIONS.GROUPNAME_OWNABLE"
msgid "EQUIPMENT"
msgstr "装备"

#. STRINGS.UI.DETAILTABS.POSSESSIONS.GROUPNAME_ROOMS
msgctxt "STRINGS.UI.DETAILTABS.POSSESSIONS.GROUPNAME_ROOMS"
msgid "ROOMS"
msgstr "配备"

#. STRINGS.UI.DETAILTABS.POSSESSIONS.NAME
msgctxt "STRINGS.UI.DETAILTABS.POSSESSIONS.NAME"
msgid "Assigned"
msgstr "分配"

#. STRINGS.UI.DETAILTABS.POSSESSIONS.NOEQUIPMENT
msgctxt "STRINGS.UI.DETAILTABS.POSSESSIONS.NOEQUIPMENT"
msgid "No equipment"
msgstr "没有装备"

#. STRINGS.UI.DETAILTABS.POSSESSIONS.NOEQUIPMENT_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.POSSESSIONS.NOEQUIPMENT_TOOLTIP"
msgid "This Duplicant has not been equipped with a <style=\"equipment\">Tool</style>"
msgstr "该小人没有装备上 <style=\"equipment\">工具</style>"

#. STRINGS.UI.DETAILTABS.POSSESSIONS.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.POSSESSIONS.TOOLTIP"
msgid "View this Duplicant's personal amenities"
msgstr "查看该小人的个人设施"

#. STRINGS.UI.DETAILTABS.POSSESSIONS.UNASSIGNED
msgctxt "STRINGS.UI.DETAILTABS.POSSESSIONS.UNASSIGNED"
msgid "Unassigned"
msgstr "没有被分配"

#. STRINGS.UI.DETAILTABS.POSSESSIONS.UNASSIGNED_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.POSSESSIONS.UNASSIGNED_TOOLTIP"
msgid "This Duplicant has not been assigned a {0}"
msgstr "该小人没有被分配一个 {0}"

#. STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_DESCRIPTION
msgctxt "STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_DESCRIPTION"
msgid "INFORMATION"
msgstr "信息"

#. STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_NEEDS
msgctxt "STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_NEEDS"
msgid "NEEDS"
msgstr "需求"

#. STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_RESEARCH
msgctxt "STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_RESEARCH"
msgid "RESEARCH"
msgstr "研究"

#. STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_STATUS
msgctxt "STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_STATUS"
msgid "STATUS"
msgstr "状态"

#. STRINGS.UI.DETAILTABS.SIMPLEINFO.NAME
msgctxt "STRINGS.UI.DETAILTABS.SIMPLEINFO.NAME"
msgid "Info"
msgstr "信息"

#. STRINGS.UI.DETAILTABS.SIMPLEINFO.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.SIMPLEINFO.TOOLTIP"
msgid "Basic information and current status"
msgstr "基本信息和现在状态"

#. STRINGS.UI.DETAILTABS.STATS.GROUPNAME_ATTRIBUTES
msgctxt "STRINGS.UI.DETAILTABS.STATS.GROUPNAME_ATTRIBUTES"
msgid "ATTRIBUTES"
msgstr "属性"

#. STRINGS.UI.DETAILTABS.STATS.GROUPNAME_TRAITS
msgctxt "STRINGS.UI.DETAILTABS.STATS.GROUPNAME_TRAITS"
msgid "TRAITS"
msgstr "特性"

#. STRINGS.UI.DETAILTABS.STATS.NAME
msgctxt "STRINGS.UI.DETAILTABS.STATS.NAME"
msgid "Stats"
msgstr "状态"

#. STRINGS.UI.DETAILTABS.STATS.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.STATS.TOOLTIP"
msgid "View this Duplicant's attributes, traits, and diseases"
msgstr "查看该小人的属性, 特性和健康"

#. STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.LOADING.BODY
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.LOADING.BODY"
msgid "This game is in the early stages of development which means you're likely to encounter strange, amusing, and occasionally just downright frustrating bugs.\n\nDuring this time Oxygen Not Included will be receiving regular updates to fix bugs, add features and introduce additional content, so if you encounter issues or just have suggestions to share, please let us know on our forums: <u>http://forums.kleientertainment.com</u>\n\nWe value your feedback and thank you for joining us in the development process. We couldn't do this without you.\n\nEnjoy your time in deep space!\n\n- Klei"
msgstr "本游戏正处于初级开发阶段, 所以你会经常碰见一些有趣的, 古怪的, 特定的, 让人恶心的bugs.\n\n在这期间,《缺氧》会放出一些常规的更新来修复bugs, 添加一些东西和内容描述, 所以如果你碰上什么状况或者有建议分享的话, 请让我们知道. 以下是论坛地址: <u>http://forums.kleientertainment.com</u>\n\n我们尊重你的宝贵意见和感谢你能加入到我们的开发中来. 没有你的帮助我们无法完成.\n\n在太空里享受你的欢乐时光吧!\n\n- Klei"

#. STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.LOADING.CONTINUEBUTTON
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.LOADING.CONTINUEBUTTON"
msgid "Okay, thanks for the heads up!"
msgstr "好的, 感谢上面的提醒!"

#. STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.LOADING.TITLE
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.LOADING.TITLE"
msgid "<b>Welcome to Oxygen Not Included!</b>"
msgstr "<b>欢迎来到缺氧!</b>"

#. STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.BODY
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.BODY"
msgid "Stay up to date by joining our mailing list, or head on over to the forums and join the discussion."
msgstr "欢迎透过我们的邮箱链接, 或到论坛首页参与讨论来获得最新资讯."

#. STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.FORUMBUTTON
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.FORUMBUTTON"
msgid "FORUMS"
msgstr "论坛"

#. STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.HEADER
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.HEADER"
msgid "DEVELOPMENT BUILD"
msgstr "开发版本"

#. STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.MAILINGLIST
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.MAILINGLIST"
msgid "MAILING LIST"
msgstr "邮箱链接"

#. STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.PATCHNOTES
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.PATCHNOTES"
msgid "PATCH NOTES"
msgstr "更新日志"

#. STRINGS.UI.DEVELOPMENTBUILDS.BUILDWATERMARK
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.BUILDWATERMARK"
msgid "DEVELOPMENT BUILD: CL#TU-{0}"
msgstr "开发版本: CL#TU-{0}"

#. STRINGS.UI.DEVELOPMENTBUILDS.FULL_PATCH_NOTES
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.FULL_PATCH_NOTES"
msgid "Full Patch Notes"
msgstr "全部更新日志"

#. STRINGS.UI.DEVELOPMENTBUILDS.PREVIOUS_VERSION
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.PREVIOUS_VERSION"
msgid "Previous Version"
msgstr "早期版本"

#. STRINGS.UI.DUPLICANTPRINTING
msgctxt "STRINGS.UI.DUPLICANTPRINTING"
msgid "Duplicant Printing"
msgstr "小人制作中"

#. STRINGS.UI.ELEMENTAL.CONDUCTIVITYBARRIER.NAME
msgctxt "STRINGS.UI.ELEMENTAL.CONDUCTIVITYBARRIER.NAME"
msgid "Conductivity Barrier Thickness: {0}"
msgstr "传导屏障厚度: {0}"

#. STRINGS.UI.ELEMENTAL.CONDUCTIVITYBARRIER.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.CONDUCTIVITYBARRIER.TOOLTIP"
msgid "Barrier thickness dampens the rate of <style=\"heat\">Heat</style> conduction"
msgstr "屏障厚度抑制 <style=\"heat\">热量</style> 的传导速率"

#. STRINGS.UI.ELEMENTAL.DEWPOINT.NAME
msgctxt "STRINGS.UI.ELEMENTAL.DEWPOINT.NAME"
msgid "Dew Point: {0}"
msgstr "露点: {0}"

#. STRINGS.UI.ELEMENTAL.DEWPOINT.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.DEWPOINT.TOOLTIP"
msgid "Dew point describes the temperature at which this substance will condense into a liquid"
msgstr "露点是描述该物质凝结成液体的温度点"

#. STRINGS.UI.ELEMENTAL.FREEZEPOINT.NAME
msgctxt "STRINGS.UI.ELEMENTAL.FREEZEPOINT.NAME"
msgid "Freeze Point: {0}"
msgstr "冰点: {0}"

#. STRINGS.UI.ELEMENTAL.FREEZEPOINT.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.FREEZEPOINT.TOOLTIP"
msgid "Freeze point describes the temperature at which this substance will cool into a solid"
msgstr "冰点是描述该物质冷却成固体的温度点"

#. STRINGS.UI.ELEMENTAL.MASS.NAME
msgctxt "STRINGS.UI.ELEMENTAL.MASS.NAME"
msgid "Mass: {0}"
msgstr "质量: {0}"

#. STRINGS.UI.ELEMENTAL.MASS.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.MASS.TOOLTIP"
msgid "This substance has a mass of {0}"
msgstr "该物质的质量为 {0}"

#. STRINGS.UI.ELEMENTAL.MELTINGPOINT.NAME
msgctxt "STRINGS.UI.ELEMENTAL.MELTINGPOINT.NAME"
msgid "Melting Point: {0}"
msgstr "熔点: {0}"

#. STRINGS.UI.ELEMENTAL.MELTINGPOINT.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.MELTINGPOINT.TOOLTIP"
msgid "Melting point describes the temperature at which this substance will melt into a liquid"
msgstr "熔点是描述该物质熔化成液体的温度点"

#. STRINGS.UI.ELEMENTAL.OVERHEATPOINT.NAME
msgctxt "STRINGS.UI.ELEMENTAL.OVERHEATPOINT.NAME"
msgid "Overheat Modifier: {0}"
msgstr "过热调节器: {0}"

#. STRINGS.UI.ELEMENTAL.OVERHEATPOINT.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.OVERHEATPOINT.TOOLTIP"
msgid "Different construction materials have different effects on the temperature ranges a building can withstand"
msgstr "不同的建造材料会有不同的建筑物受热效果"

#. STRINGS.UI.ELEMENTAL.PRIMARYELEMENT.NAME
msgctxt "STRINGS.UI.ELEMENTAL.PRIMARYELEMENT.NAME"
msgid "Primary Element: {0}"
msgstr "基本材料: {0}"

#. STRINGS.UI.ELEMENTAL.PRIMARYELEMENT.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.PRIMARYELEMENT.TOOLTIP"
msgid "This substance is primarily made of {0}"
msgstr "该物质基本由 {0} 组成"

#. STRINGS.UI.ELEMENTAL.SHC.NAME
msgctxt "STRINGS.UI.ELEMENTAL.SHC.NAME"
msgid "Specific Heat Capacity: {0}"
msgstr "比热容: {0}"

#. STRINGS.UI.ELEMENTAL.SHC.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.SHC.TOOLTIP"
msgid "Specific heat capacity is the amount of energy required to raise this substance's temperature"
msgstr "比热容是指单位质量物体改变单位温度时吸收或放出的热量"

#. STRINGS.UI.ELEMENTAL.TEMPERATURE.NAME
msgctxt "STRINGS.UI.ELEMENTAL.TEMPERATURE.NAME"
msgid "Temperature: {0}"
msgstr "温度: {0}"

#. STRINGS.UI.ELEMENTAL.TEMPERATURE.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.TEMPERATURE.TOOLTIP"
msgid "This substance has a temperature of {0}"
msgstr "该物质处于 {0} 的温度"

#. STRINGS.UI.ELEMENTAL.THERMALCONDUCTIVITY.NAME
msgctxt "STRINGS.UI.ELEMENTAL.THERMALCONDUCTIVITY.NAME"
msgid "Thermal Conductivity: {0}"
msgstr "导热性: {0}"

#. STRINGS.UI.ELEMENTAL.THERMALCONDUCTIVITY.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.THERMALCONDUCTIVITY.TOOLTIP"
msgid "Thermal conductivity indicates the maximum rate at which this substance can conduct <style=\"heat\">Heat</style>"
msgstr "比热容是指单位质量物体改变单位温度时吸收或放出的热量"

#. STRINGS.UI.ELEMENTAL.UNITS.NAME
msgctxt "STRINGS.UI.ELEMENTAL.UNITS.NAME"
msgid "Units: {0}"
msgstr "个: {0}"

#. STRINGS.UI.ELEMENTAL.UNITS.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.UNITS.TOOLTIP"
msgid "This stack contains {0} units of {1}"
msgstr "这堆东西包含 {0} 个的 {1}"

#. STRINGS.UI.ELEMENTAL.VAPOURIZATIONPOINT.NAME
msgctxt "STRINGS.UI.ELEMENTAL.VAPOURIZATIONPOINT.NAME"
msgid "Vaporization Point: {0}"
msgstr "蒸发点: {0}"

#. STRINGS.UI.ELEMENTAL.VAPOURIZATIONPOINT.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.VAPOURIZATIONPOINT.TOOLTIP"
msgid "Vaporization point describes the temperature at which this substance will evaporate into a gas"
msgstr "蒸发点是描述液体汽化时候的温度"

#. STRINGS.UI.ENDOFDAYREPORT.ADDED
msgctxt "STRINGS.UI.ENDOFDAYREPORT.ADDED"
msgid "Added"
msgstr "增加"

#. STRINGS.UI.ENDOFDAYREPORT.CALORIES_CREATED.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.CALORIES_CREATED.NAME"
msgid "Calorie Generation:"
msgstr "卡路里使用情况:"

#. STRINGS.UI.ENDOFDAYREPORT.CALORIES_CREATED.NEGATIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.CALORIES_CREATED.NEGATIVE_TOOLTIP"
msgid "Your colony consumed {0} of <style=\"food\">Food</style> over the course of the day"
msgstr "你基地一整天所消耗 {0} 的 <style=\"food\">食物</style>"

#. STRINGS.UI.ENDOFDAYREPORT.CALORIES_CREATED.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.CALORIES_CREATED.POSITIVE_TOOLTIP"
msgid "Your colony produced {0} of <style=\"food\">Food</style> over the course of the day"
msgstr "你基地一整天所生产 {0} 的 <style=\"food\">食物</style>"

#. STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_FLATULENCE.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_FLATULENCE.NAME"
msgid "<style=\"gas\">Flatulence</style> Generation:"
msgstr "<style=\"gas\">胃胀气</style> 产生:"

#. STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_FLATULENCE.NEGATIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_FLATULENCE.NEGATIVE_TOOLTIP"
msgid "Your colony consumed {0} of <style=\"gas\">Polluted Oxygen</style> over the course of the day"
msgstr "你的基地一整天消耗了 {0} 的 <style=\"gas\">污染的氧气</style>"

#. STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_FLATULENCE.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_FLATULENCE.POSITIVE_TOOLTIP"
msgid "Your colony generated {0} of <style=\"gas\">Polluted Oxygen</style> over the course of the day"
msgstr "你的基地一整天产生了 {0} 的 <style=\"gas\">污染的氧气</style>"

#. STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_SUBLIMATION.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_SUBLIMATION.NAME"
msgid "<style=\"gas\">Sublimation</style>:"
msgstr "<style=\"gas\">升华</style>:"

#. STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_SUBLIMATION.NEGATIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_SUBLIMATION.NEGATIVE_TOOLTIP"
msgid "Your colony consumed {0} of <style=\"gas\">Polluted Oxygen</style> over the course of the day"
msgstr "你的基地一整天消耗了 {0} 的 <style=\"gas\">污染的氧气</style>"

#. STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_SUBLIMATION.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_SUBLIMATION.POSITIVE_TOOLTIP"
msgid "Your colony generated {0} of <style=\"gas\">Polluted Oxygen</style> over the course of the day"
msgstr "你的基地一整天产生了 {0} 的 <style=\"gas\">污染的氧气</style>"

#. STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_TOILET.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_TOILET.NAME"
msgid "<style=\"gas\">Toilet </style> Emissions:"
msgstr "<style=\"gas\">厕所 </style> 排放气体:"

#. STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_TOILET.NEGATIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_TOILET.NEGATIVE_TOOLTIP"
msgid "Your colony consumed {0} of <style=\"gas\">Polluted Oxygen</style> over the course of the day"
msgstr "你的基地一整天消耗了 {0} 的 <style=\"gas\">污染的氧气</style>"

#. STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_TOILET.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_TOILET.POSITIVE_TOOLTIP"
msgid "Your colony generated {0} of <style=\"gas\">Polluted Oxygen</style> over the course of the day"
msgstr "你的基地一整天产生了 {0} 的 <style=\"gas\">污染的氧气</style>"

#. STRINGS.UI.ENDOFDAYREPORT.DAY_TITLE
msgctxt "STRINGS.UI.ENDOFDAYREPORT.DAY_TITLE"
msgid "Cycle {0}"
msgstr "周期 {0}"

#. STRINGS.UI.ENDOFDAYREPORT.DAY_TITLE_TODAY
msgctxt "STRINGS.UI.ENDOFDAYREPORT.DAY_TITLE_TODAY"
msgid "Cycle {0} - Today"
msgstr "周期 {0} - 今天"

#. STRINGS.UI.ENDOFDAYREPORT.DAY_TITLE_YESTERDAY
msgctxt "STRINGS.UI.ENDOFDAYREPORT.DAY_TITLE_YESTERDAY"
msgid "Cycle {0} - Yesterday"
msgstr "周期 {0} - 昨天"

#. STRINGS.UI.ENDOFDAYREPORT.DISEASE_ADDED.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.DISEASE_ADDED.NAME"
msgid "<style=\"disease\">Diseases</style> Contracted:"
msgstr "<style=\"disease\">疾病</style> 感染:"

#. STRINGS.UI.ENDOFDAYREPORT.DISEASE_ADDED.NEGATIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.DISEASE_ADDED.NEGATIVE_TOOLTIP"
msgid "{0} Duplicant(s) were cured of a <style=\"disease\">Disease</style>"
msgstr "{0} 小人(们) 治好了 <style=\"disease\">疾病</style>"

#. STRINGS.UI.ENDOFDAYREPORT.DISEASE_ADDED.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.DISEASE_ADDED.POSITIVE_TOOLTIP"
msgid "{0} Duplicant(s) contracted a <style=\"disease\">Disease</style>"
msgstr "{0} 小人(们) 感染了 <style=\"disease\">疾病</style>"

#. STRINGS.UI.ENDOFDAYREPORT.ENERGY_USAGE.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.ENERGY_USAGE.NAME"
msgid "<style=\"power\">Power</style> Usage:"
msgstr "<style=\"power\">电力</style> 使用情况:"

#. STRINGS.UI.ENDOFDAYREPORT.ENERGY_USAGE.NEGATIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.ENERGY_USAGE.NEGATIVE_TOOLTIP"
msgid "Your colony consumed {0} of <style=\"power\">Power</style> over the course of the day"
msgstr "你基地一整天消耗了 {0} 的 <style=\"power\">电力</style>"

#. STRINGS.UI.ENDOFDAYREPORT.ENERGY_USAGE.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.ENERGY_USAGE.POSITIVE_TOOLTIP"
msgid "Your colony created {0} of <style=\"power\">Power</style> over the course of the day"
msgstr "你基地一整天生产了 {0} 的 <style=\"power\">电力</style>"

#. STRINGS.UI.ENDOFDAYREPORT.ENERGY_WASTED.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.ENERGY_WASTED.NAME"
msgid "<style=\"power\">Power</style> Wasted:"
msgstr "<style=\"power\">电力</style> 浪费情况:"

#. STRINGS.UI.ENDOFDAYREPORT.ENERGY_WASTED.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.ENERGY_WASTED.POSITIVE_TOOLTIP"
msgid "Your colony created {0} of <style=\"power\">Power</style> today that was not used or stored in a battery"
msgstr "你基地今天生产了 {0} 的 <style=\"power\">电力</style> 并未使用或存到电池内"

#. STRINGS.UI.ENDOFDAYREPORT.IDLE_TIME.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.IDLE_TIME.NAME"
msgid "Idle Time:"
msgstr "空闲时间:"

#. STRINGS.UI.ENDOFDAYREPORT.IDLE_TIME.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.IDLE_TIME.POSITIVE_TOOLTIP"
msgid "Your Duplicants spent a total of {0} idling over the course of the day"
msgstr "你的小人今天花了 {0} 在闲逛"

#. STRINGS.UI.ENDOFDAYREPORT.LEVEL_UP.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.LEVEL_UP.NAME"
msgid "Skill Increases:"
msgstr "技能提升:"

#. STRINGS.UI.ENDOFDAYREPORT.LEVEL_UP.TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.LEVEL_UP.TOOLTIP"
msgid "Your Duplicants gained a total of {0} skill levels today"
msgstr "你的小人今天得到了 {0} 技能提升"

#. STRINGS.UI.ENDOFDAYREPORT.NET
msgctxt "STRINGS.UI.ENDOFDAYREPORT.NET"
msgid "Net"
msgstr "盈余"

#. STRINGS.UI.ENDOFDAYREPORT.NEXT
msgctxt "STRINGS.UI.ENDOFDAYREPORT.NEXT"
msgid "Next"
msgstr "下一页"

#. STRINGS.UI.ENDOFDAYREPORT.NOTIFICATION_TITLE
msgctxt "STRINGS.UI.ENDOFDAYREPORT.NOTIFICATION_TITLE"
msgid "Cycle {0} report ready"
msgstr "周期 {0} 的报告已准备好"

#. STRINGS.UI.ENDOFDAYREPORT.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.NOTIFICATION_TOOLTIP"
msgid "View the end of day report for Cycle {0}"
msgstr "查看周期 {0} 结束时的报告"

#. STRINGS.UI.ENDOFDAYREPORT.OXYGEN_CREATED.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.OXYGEN_CREATED.NAME"
msgid "<style=\"oxygen\">Oxygen</style> Generation:"
msgstr "<style=\"oxygen\">氧气</style> 使用情况:"

#. STRINGS.UI.ENDOFDAYREPORT.OXYGEN_CREATED.NEGATIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.OXYGEN_CREATED.NEGATIVE_TOOLTIP"
msgid "Your colony consumed {0} of <style=\"oxygen\">Oxygen</style> over the course of the day"
msgstr "你基地一整天所消耗 {0} 的 <style=\"oxygen\">氧气</style>"

#. STRINGS.UI.ENDOFDAYREPORT.OXYGEN_CREATED.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.OXYGEN_CREATED.POSITIVE_TOOLTIP"
msgid "Your colony generated {0} of <style=\"oxygen\">Oxygen</style> over the course of the day"
msgstr "你基地一整天所生产 {0} 的 <style=\"oxygen\">氧气</style>"

#. STRINGS.UI.ENDOFDAYREPORT.PREV
msgctxt "STRINGS.UI.ENDOFDAYREPORT.PREV"
msgid "Prev"
msgstr "上一页"

#. STRINGS.UI.ENDOFDAYREPORT.REMOVED
msgctxt "STRINGS.UI.ENDOFDAYREPORT.REMOVED"
msgid "Removed"
msgstr "减少"

#. STRINGS.UI.ENDOFDAYREPORT.REPORT_TITLE
msgctxt "STRINGS.UI.ENDOFDAYREPORT.REPORT_TITLE"
msgid "DAILY REPORTS"
msgstr "每日报告"

#. STRINGS.UI.ENDOFDAYREPORT.STRESS_DELTA.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.STRESS_DELTA.NAME"
msgid "<style=\"stress\">Stress</style> Change:"
msgstr "<style=\"stress\">压力</style> 变化:"

#. STRINGS.UI.ENDOFDAYREPORT.STRESS_DELTA.NEGATIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.STRESS_DELTA.NEGATIVE_TOOLTIP"
msgid "Your colony's total <style=\"stress\">Stress</style> has decreased by {0}"
msgstr "你基地的 <style=\"stress\">压力</style> 减少了 {0}"

#. STRINGS.UI.ENDOFDAYREPORT.STRESS_DELTA.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.STRESS_DELTA.POSITIVE_TOOLTIP"
msgid "Your colony's total <style=\"stress\">Stress</style> has increased by {0}"
msgstr "你基地的 <style=\"stress\">压力</style> 增加了 {0}"

#. STRINGS.UI.ENDOFDAYREPORT.TOILET_INCIDENT.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.TOILET_INCIDENT.NAME"
msgid "Restroom Accidents:"
msgstr "卫生间事故:"

#. STRINGS.UI.ENDOFDAYREPORT.TOILET_INCIDENT.TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.TOILET_INCIDENT.TOOLTIP"
msgid "{0} Duplicants didn't quite reach the toilet in time today"
msgstr "{0} 小人今天不能及时上厕所"

#. STRINGS.UI.ENDOFDAYREPORT.TRAVEL_TIME.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.TRAVEL_TIME.NAME"
msgid "Travel Time:"
msgstr "殖民时间:"

#. STRINGS.UI.ENDOFDAYREPORT.TRAVEL_TIME.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.TRAVEL_TIME.POSITIVE_TOOLTIP"
msgid "Your Duplicants spent a total of {0} traveling over the course of the day"
msgstr "你的小人一整天花了 {0} 来殖民"

#. STRINGS.UI.EQUIPMENTTAB_HELD
msgctxt "STRINGS.UI.EQUIPMENTTAB_HELD"
msgid "Held Items"
msgstr "保留物品"

#. STRINGS.UI.EQUIPMENTTAB_OWNED
msgctxt "STRINGS.UI.EQUIPMENTTAB_OWNED"
msgid "Owned Items"
msgstr "拥有物品"

#. STRINGS.UI.EQUIPMENTTAB_ROOM
msgctxt "STRINGS.UI.EQUIPMENTTAB_ROOM"
msgid "Assigned Rooms"
msgstr "分配设施"

#. STRINGS.UI.FORMATDAY
msgctxt "STRINGS.UI.FORMATDAY"
msgid "{0} cycles"
msgstr "{0} 周期"

#. STRINGS.UI.FORMATSECONDS
msgctxt "STRINGS.UI.FORMATSECONDS"
msgid "{0}s"
msgstr "{0}秒"

#. STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.DONE_BUTTON
msgctxt "STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.DONE_BUTTON"
msgid "Done"
msgstr "完成"

#. STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.TITLE"
msgid "AUDIO OPTIONS"
msgstr "音频设置"

#. STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.ACCEPT_CHANGES
msgctxt "STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.ACCEPT_CHANGES"
msgid "Accept Changes?"
msgstr "确定更改?"

#. STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.APPLYBUTTON
msgctxt "STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.APPLYBUTTON"
msgid "Apply"
msgstr "接受"

#. STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.DONE_BUTTON
msgctxt "STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.DONE_BUTTON"
msgid "Done"
msgstr "完成"

#. STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.FULLSCREEN
msgctxt "STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.FULLSCREEN"
msgid "Fullscreen:"
msgstr "全屏:"

#. STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.RESOLUTION
msgctxt "STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.RESOLUTION"
msgid "Resolution:"
msgstr "分辨率:"

#. STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.REVERTBUTTON
msgctxt "STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.REVERTBUTTON"
msgid "Revert"
msgstr "重置"

#. STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.TITLE"
msgid "GRAPHICS OPTIONS"
msgstr "图像设置"

#. STRINGS.UI.FRONTEND.INPUTBINDINGSCREEN.DUPLICATE
msgctxt "STRINGS.UI.FRONTEND.INPUTBINDINGSCREEN.DUPLICATE"
msgid "{0} was already bound to {1} and is now unbound."
msgstr "{0} 保留设置 {1} 还原设置."

#. STRINGS.UI.FRONTEND.INPUTBINDINGSCREEN.MULTIPLE_UNBOUND_ACTIONS
msgctxt "STRINGS.UI.FRONTEND.INPUTBINDINGSCREEN.MULTIPLE_UNBOUND_ACTIONS"
msgid "You have multiple unbound actions, this may result in difficulty playing the game. Are you sure you want to continue?"
msgstr "你已经进行了多个改动, 这可能影响到你进行游戏. 要确定继续吗?"

#. STRINGS.UI.FRONTEND.INPUTBINDINGSCREEN.UNBOUND_ACTION
msgctxt "STRINGS.UI.FRONTEND.INPUTBINDINGSCREEN.UNBOUND_ACTION"
msgid "{0} is unbound. Are you sure you want to continue?"
msgstr "{0} 确定. 你确定要继续吗?"

#. STRINGS.UI.FRONTEND.LOADSCREEN.AUTOSAVEWARNING
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.AUTOSAVEWARNING"
msgid " <b><color=#ff0000>(Auto Save: This file will get deleted as new Auto Saves are created)</color></b>"
msgstr " <b><color=#ff0000>(自动保存: 新的自动存档创建时, 这些文档会被自动删除)</color></b>"

#. STRINGS.UI.FRONTEND.LOADSCREEN.CONFIRMDELETE
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.CONFIRMDELETE"
msgid "Are you sure you want to delete {0}?\nYou cannot undo this action."
msgstr "你确定要删除 {0} 吗?\n你无法撤销该操作."

#. STRINGS.UI.FRONTEND.LOADSCREEN.CORRUPTEDSAVE
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.CORRUPTEDSAVE"
msgid "<b><color=#ff0000>Could not load file {0}. Its data may be corrupted.</color></b>"
msgstr "<b><color=#ff0000>无法载入 {0}. 数据可能损坏.</color></b>"

#. STRINGS.UI.FRONTEND.LOADSCREEN.DELETEBUTTON
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.DELETEBUTTON"
msgid "Delete Slot"
msgstr "删除存档"

#. STRINGS.UI.FRONTEND.LOADSCREEN.MORE_INFO
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.MORE_INFO"
msgid "More Info"
msgstr "更多信息"

#. STRINGS.UI.FRONTEND.LOADSCREEN.SAVE_TOO_NEW
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.SAVE_TOO_NEW"
msgid "<b><color=#ff0000>Could not load file {0}. File is using build {1}. This build is {2}.</color></b>"
msgstr "<b><color=#ff0000>无法读取文件 {0}. 文件版本为 {1}. 目前版本为 {2}.</color></b>"

#. STRINGS.UI.FRONTEND.LOADSCREEN.SAVEDETAILS
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.SAVEDETAILS"
msgid "<b>File:</b> {0}\n\n<b>Save Date:</b>\n{1}\n\n<b>Base Name:</b> {2}\n<b>Duplicants Alive:</b> {3}\n<b>Cycles Survived:</b> {4}"
msgstr "<b>存档:</b> {0}\n\n<b>存档时间:</b>\n{1}\n\n<b>基地名称:</b> {2}\n<b>存活人口:</b> {3}\n<b>存活周期:</b> {4}"

#. STRINGS.UI.FRONTEND.LOADSCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.TITLE"
msgid "LOAD GAME"
msgstr "载入"

#. STRINGS.UI.FRONTEND.LOADSCREEN.TITLE_INSPECT
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.TITLE_INSPECT"
msgid "LOAD GAME"
msgstr "载入"

#. STRINGS.UI.FRONTEND.LOADSCREEN.UNSUPPORTED_SAVE_VERSION
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.UNSUPPORTED_SAVE_VERSION"
msgid "<b><color=#ff0000>This save file is from a previous version of the game and is no longer supported.</color></b>\n\nYou may revert to the previous build to play your old save. Please follow the link below for details."
msgstr "<b><color=#ff0000>该存档由游戏早期版本生成, 现在不再兼容.</color></b>\n\n你可以还原旧版本来玩你的旧档. 点击下面链接获取更多信息."

#. STRINGS.UI.FRONTEND.MAINMENU.LOADGAME
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.LOADGAME"
msgid "LOAD GAME"
msgstr "载入"

#. STRINGS.UI.FRONTEND.MAINMENU.NEWGAME
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.NEWGAME"
msgid "NEW GAME"
msgstr "新游戏"

#. STRINGS.UI.FRONTEND.MAINMENU.OPTIONS
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.OPTIONS"
msgid "OPTIONS"
msgstr "设置"

#. STRINGS.UI.FRONTEND.MAINMENU.QUITCONFIRM
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.QUITCONFIRM"
msgid "Are you sure you want to quit?\nAll unsaved progress will be lost."
msgstr "你确定要退出吗?\n未存档数据将会丢失."

#. STRINGS.UI.FRONTEND.MAINMENU.QUITTODESKTOP
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.QUITTODESKTOP"
msgid "QUIT"
msgstr "退出"

#. STRINGS.UI.FRONTEND.MAINMENU.RESTARTCONFIRM
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.RESTARTCONFIRM"
msgid "Are you sure you want to quit?\nAll unsaved progress will be lost."
msgstr "你确定要退出吗?\n未存档数据将会丢失."

#. STRINGS.UI.FRONTEND.MAINMENU.RESUMEBUTTON_BASENAME
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.RESUMEBUTTON_BASENAME"
msgid "{0}: Cycle {1}"
msgstr "{0}: 周期 {1}"

#. STRINGS.UI.FRONTEND.MAINMENU.RESUMEGAME
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.RESUMEGAME"
msgid "RESUME GAME"
msgstr "回到游戏"

#. STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.DONE_BUTTON
msgctxt "STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.DONE_BUTTON"
msgid "Done"
msgstr "确定"

#. STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.ENABLE_BUTTON
msgctxt "STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.ENABLE_BUTTON"
msgid "Send Metrics Data"
msgstr "上传相关数据"

#. STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.TITLE"
msgid "METRICS OPTIONS"
msgstr "上传数据设置"

#. STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.TOOLTIP
msgctxt "STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.TOOLTIP"
msgid "If enabled, metrics data will be sent for the purpose of improving the game."
msgstr "如果打开, 相关数据会上传用来优化到游戏中."

#. STRINGS.UI.FRONTEND.MINSPECSCREEN.BODY
msgctxt "STRINGS.UI.FRONTEND.MINSPECSCREEN.BODY"
msgid "We've detected that this computer does not meet the minimum requirements to run Oxygen Not Included. While you may continue with your current specs, the game might not run smoothly for you.\n\nPlease be aware that your experience may suffer as a result."
msgstr "我们检测到本电脑未能达到运行《缺氧》的最低配置. 你可以继续进行你的游戏, 但流畅性可能会降低.\n\n请明白这会有糟糕的游戏体验."

#. STRINGS.UI.FRONTEND.MINSPECSCREEN.OKBUTTON
msgctxt "STRINGS.UI.FRONTEND.MINSPECSCREEN.OKBUTTON"
msgid "Okay, thanks!"
msgstr "好的, 谢谢!"

#. STRINGS.UI.FRONTEND.MINSPECSCREEN.QUITBUTTON
msgctxt "STRINGS.UI.FRONTEND.MINSPECSCREEN.QUITBUTTON"
msgid "Quit"
msgstr "退出"

#. STRINGS.UI.FRONTEND.MINSPECSCREEN.SIMFAILEDTOLOAD
msgctxt "STRINGS.UI.FRONTEND.MINSPECSCREEN.SIMFAILEDTOLOAD"
msgid "A problem occurred loading Oxygen Not Included. This is usually caused by the Visual Studio C++ 2015 runtime being improperly installed on the system. Please exit the game, run Windows Update and try re-launching Oxygen Not Included."
msgstr "读取游戏时一个错误发生了. 这可能由于系统尚未安装 Visual Studio C++ 2015 runtime. 请退出游戏, 更新系统后再尝试打开游戏."

#. STRINGS.UI.FRONTEND.MINSPECSCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.MINSPECSCREEN.TITLE"
msgid "WARNING!"
msgstr "警告!"

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.AUDIO
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.AUDIO"
msgid "Audio"
msgstr "音频"

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.BACK
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.BACK"
msgid "Back"
msgstr "后退"

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.CONTROLS
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.CONTROLS"
msgid "Controls"
msgstr "控制"

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.CREDITS
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.CREDITS"
msgid "Credits"
msgstr "制作人员"

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.GRAPHICS
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.GRAPHICS"
msgid "Graphics"
msgstr "图像"

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.METRICS
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.METRICS"
msgid "Send Metrics Data"
msgstr "上传相关数据"

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.TITLE"
msgid "OPTIONS"
msgstr "设置"

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.UNITS
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.UNITS"
msgid "Temperature Units"
msgstr "温度单位"

#. STRINGS.UI.FRONTEND.PATCHNOTESSCREEN.BODY
msgctxt "STRINGS.UI.FRONTEND.PATCHNOTESSCREEN.BODY"
msgid "<b>Welcome to the Thermal Upgrade!</b>\n\n{0}"
msgstr "<b>欢迎来到温度更新!</b>\n\n{0}"

#. STRINGS.UI.FRONTEND.PATCHNOTESSCREEN.OK_BUTTON
msgctxt "STRINGS.UI.FRONTEND.PATCHNOTESSCREEN.OK_BUTTON"
msgid "OK"
msgstr "好的"

#. STRINGS.UI.FRONTEND.PATCHNOTESSCREEN.PATCHNOTES
msgctxt "STRINGS.UI.FRONTEND.PATCHNOTESSCREEN.PATCHNOTES"
msgid "This update will focus on implementing systems to make managing temperature a more integral part of gameplay. Due to the significant amount of changes to the temperature simulation, previous save files are not compatible with this version of the game. Click on the previous version button for details on how to get access to the previous version of the game.\n\nUpdate Highlights:\n*New ice biome\n*New Space Heater, Liquid Tepidizer and Textile Factory buildings\n*New plants\n*New Duplicant temperature sensitivity and diseases\n*Buildings can now overheat\n*Pipes can burst and circuits can overload"
msgstr "本次更新集中在实装温度管控系统来使得游戏更完整. 由于大量的温度系统更新, 早期的存档不再适应该版本. 点击早期版本按钮来获取更多早期版本的资讯.\n\n更新亮点:\n*新的冰雪生态\n*新的空间加热器, 液体加热器和纺织工厂建筑\n*新的植物\n*新的小人温度感官和疾病\n*建筑物现在会过热了\n*管道会爆炸和电路会过载了"

#. STRINGS.UI.FRONTEND.PATCHNOTESSCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.PATCHNOTESSCREEN.TITLE"
msgid "THERMAL UPGRADE(PREVIEW) UPDATE NOTES"
msgstr "温度更新(预览)更新日志"

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.DESKTOPQUIT
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.DESKTOPQUIT"
msgid "Quit to Desktop"
msgstr "回到桌面"

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.LOAD
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.LOAD"
msgid "Load"
msgstr "载入"

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.LOGBOOK
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.LOGBOOK"
msgid "Logbook"
msgstr "日志本"

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.OPTIONS
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.OPTIONS"
msgid "Options"
msgstr "设置"

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.QUIT
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.QUIT"
msgid "Main Menu"
msgstr "主菜单"

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.RESUME
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.RESUME"
msgid "Resume"
msgstr "继续"

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.SAVE
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.SAVE"
msgid "Save"
msgstr "保存"

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.SAVEAS
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.SAVEAS"
msgid "Save As"
msgstr "另存为"

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.TITLE"
msgid "PAUSED"
msgstr "暂停"

#. STRINGS.UI.FRONTEND.SAVESCREEN.CANCELNAME
msgctxt "STRINGS.UI.FRONTEND.SAVESCREEN.CANCELNAME"
msgid "Cancel"
msgstr "取消"

#. STRINGS.UI.FRONTEND.SAVESCREEN.CONFIRMNAME
msgctxt "STRINGS.UI.FRONTEND.SAVESCREEN.CONFIRMNAME"
msgid "Confirm"
msgstr "确认"

#. STRINGS.UI.FRONTEND.SAVESCREEN.NEWSAVEBUTTON
msgctxt "STRINGS.UI.FRONTEND.SAVESCREEN.NEWSAVEBUTTON"
msgid "New Save"
msgstr "新的存档"

#. STRINGS.UI.FRONTEND.SAVESCREEN.OVERWRITEMESSAGE
msgctxt "STRINGS.UI.FRONTEND.SAVESCREEN.OVERWRITEMESSAGE"
msgid "Are you sure you want to overwrite {0}?"
msgstr "你确定要覆盖 {0} 吗?"

#. STRINGS.UI.FRONTEND.SAVESCREEN.SAVENAMETITLE
msgctxt "STRINGS.UI.FRONTEND.SAVESCREEN.SAVENAMETITLE"
msgid "SAVE NAME"
msgstr "保存名字"

#. STRINGS.UI.FRONTEND.SAVESCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.SAVESCREEN.TITLE"
msgid "SAVE SLOTS"
msgstr "保存格数"

#. STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.CELSIUS
msgctxt "STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.CELSIUS"
msgid "Celsius"
msgstr "摄氏度"

#. STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.CELSIUS_TOOLTIP
msgctxt "STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.CELSIUS_TOOLTIP"
msgid "Change temperature unit to Celsius (°C)"
msgstr "改变温度单位成摄氏度 (°C)"

#. STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.FAHRENHEIT
msgctxt "STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.FAHRENHEIT"
msgid "Fahrenheit"
msgstr "华氏度"

#. STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.FAHRENHEIT_TOOLTIP
msgctxt "STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.FAHRENHEIT_TOOLTIP"
msgid "Change temperature unit to Fahrenheit (°F)"
msgstr "改变温度单位成华氏度 (°F)"

#. STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.KELVIN
msgctxt "STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.KELVIN"
msgid "Kelvin"
msgstr "开尔文"

#. STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.KELVIN_TOOLTIP
msgctxt "STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.KELVIN_TOOLTIP"
msgid "Change temperature unit to Kelvin (K)"
msgstr "温度单位改变成开氏度 (K)"

#. STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.TITLE"
msgid "TEMPERATURE UNITS"
msgstr "温度单位"

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.GENERATINGWORLD
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.GENERATINGWORLD"
msgid "GENERATING WORLD"
msgstr "构造世界中"

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.LOADINGGAME
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.LOADINGGAME"
msgid "LOADING WORLD..."
msgstr "载入世界中..."

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.SELECTSIZEPROMPT
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.SELECTSIZEPROMPT"
msgid "A new world is about to be created. Please select its size."
msgstr "准备创造一个新的世界. 请选择它的大小."

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.HUGE
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.HUGE"
msgid "Colossal"
msgstr "巨大"

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.LARGE
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.LARGE"
msgid "Big"
msgstr "大"

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.SMALL
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.SMALL"
msgid "Small"
msgstr "小"

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.STANDARD
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.STANDARD"
msgid "Standard"
msgstr "标准"

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.TINY
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.TINY"
msgid "Tiny"
msgstr "小"

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.TITLE"
msgid "NEW GAME"
msgstr "新游戏"

#. STRINGS.UI.GAMEOBJECTEFFECTS.CALORIES
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.CALORIES"
msgid "<style=\"produced\">+{0}</style>"
msgstr "<style=\"produced\">+{0}</style>"

#. STRINGS.UI.GAMEOBJECTEFFECTS.COLDBREATHER
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.COLDBREATHER"
msgid "<style=\"heat\">Cooling Effect</style>"
msgstr "<style=\"heat\">冷却效果</style>"

#. STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.CIRCUIT_OVERLOADED
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.CIRCUIT_OVERLOADED"
msgid "Circuit Overload Damage"
msgstr "电路过载损伤"

#. STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.CONDUIT_CONTENTS_BOILED
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.CONDUIT_CONTENTS_BOILED"
msgid "Boiling Damage"
msgstr "沸腾损伤"

#. STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.CONDUIT_CONTENTS_FROZE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.CONDUIT_CONTENTS_FROZE"
msgid "Freezing Damage"
msgstr "冰冻损伤"

#. STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.LIQUID_PRESSURE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.LIQUID_PRESSURE"
msgid "Liquid Pressure Damage"
msgstr "液压损伤"

#. STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.MINION_DESTRUCTION
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.MINION_DESTRUCTION"
msgid "Anger Damage"
msgstr "愤怒损伤"

#. STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.OVERHEAT
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.OVERHEAT"
msgid "Overheat Damage"
msgstr "过热损伤"

#. STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.WRONG_ELEMENT
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.WRONG_ELEMENT"
msgid "Wrong Element Damage"
msgstr "错误物质损伤"

#. STRINGS.UI.GAMEOBJECTEFFECTS.EQUIPMENT_MODS
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.EQUIPMENT_MODS"
msgid "{Attribute} <style=\"{Style}\">{Value}</style>"
msgstr "{Attribute} <style=\"{Style}\">{Value}</style>"

#. STRINGS.UI.GAMEOBJECTEFFECTS.FORGAVEATTACKER
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.FORGAVEATTACKER"
msgid "Forgiveness"
msgstr "宽恕"

#. STRINGS.UI.GAMEOBJECTEFFECTS.FRIEDMUSHBARREMOVESDISEASE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.FRIEDMUSHBARREMOVESDISEASE"
msgid "Removes <style=\"disease\">Disease</style> potential from <style=\"food\">Mush Bars</style>"
msgstr "免疫 <style=\"food\">泥糊糕</style> 的 <style=\"disease\">疾病</style>"

#. STRINGS.UI.GAMEOBJECTEFFECTS.GROWTHTIME
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.GROWTHTIME"
msgid "Growth: {0}"
msgstr "生长速度: {0}"

#. STRINGS.UI.GAMEOBJECTEFFECTS.INITIALGROWTHTIME
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.INITIALGROWTHTIME"
msgid "Initial Growth: {0}"
msgstr "初次生长周期: {0}"

#. STRINGS.UI.GAMEOBJECTEFFECTS.REGROWTHTIME
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.REGROWTHTIME"
msgid "Regrowth: {0}"
msgstr "再次生长周期: {0}"

#. STRINGS.UI.GAMEOBJECTEFFECTS.REQUIRES_PRESSURE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.REQUIRES_PRESSURE"
msgid "Gas Pressure: {0}"
msgstr "气体压力: {0}"

#. STRINGS.UI.GAMEOBJECTEFFECTS.REQUIRES_SUBMERSION
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.REQUIRES_SUBMERSION"
msgid "Liquid Submersion"
msgstr "液体浸没"

#. STRINGS.UI.GAMEOBJECTEFFECTS.REQUIRES_TEMPERATURE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.REQUIRES_TEMPERATURE"
msgid "Temperature: {0} to {1}"
msgstr "温度: {0} 到 {1}"

#. STRINGS.UI.GAMEOBJECTEFFECTS.REQUIRESFERTILIZER
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.REQUIRESFERTILIZER"
msgid "<style=\"solid\">{0}</style>: <style=\"consumed\">{1}</style>"
msgstr "<style=\"solid\">{0}</style>: <style=\"consumed\">{1}</style>"

#. STRINGS.UI.GAMEOBJECTEFFECTS.ROTTEN
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.ROTTEN"
msgid "Rotten"
msgstr "腐烂掉"

#. STRINGS.UI.GAMEOBJECTEFFECTS.SEED_PRODUCTION_DIG_ONLY
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.SEED_PRODUCTION_DIG_ONLY"
msgid "Consumes <style=\"seed\">Seed</style>"
msgstr "消耗 <style=\"seed\">种子</style>"

#. STRINGS.UI.GAMEOBJECTEFFECTS.SEED_PRODUCTION_FRUIT
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.SEED_PRODUCTION_FRUIT"
msgid "Fruit produces <style=\"seed\">Seeds</style>"
msgstr "果实产生 <style=\"seed\">种子</style>"

#. STRINGS.UI.GAMEOBJECTEFFECTS.SEED_PRODUCTION_HARVEST
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.SEED_PRODUCTION_HARVEST"
msgid "Harvest produces <style=\"seed\">Seeds</style>"
msgstr "收获产生 <style=\"seed\">种子</style>"

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.CALORIES
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.CALORIES"
msgid "<style=\"produced\">+{0}</style>"
msgstr "<style=\"produced\">+{0}</style>"

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.COLDBREATHER
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.COLDBREATHER"
msgid "Lowers ambient air <style=\"heat\">Temperature</style>"
msgstr "降低周围空气的 <style=\"heat\">温度</style>"

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.EQUIPMENT_MODS
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.EQUIPMENT_MODS"
msgid "{Attribute} <style=\"{Style}\">{Value}</style>"
msgstr "{Attribute} <style=\"{Style}\">{Value}</style>"

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.FRIEDMUSHBARREMOVESDISEASE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.FRIEDMUSHBARREMOVESDISEASE"
msgid "Removes <style=\"disease\">Disease</style> potential from <style=\"food\">Mush Bars</style>"
msgstr "免疫 <style=\"food\">泥糊糕</style> 的 <style=\"disease\">疾病</style>"

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.GROWTHTIME
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.GROWTHTIME"
msgid "This plant takes {0} to grow"
msgstr "该植物的生长周期为 {0} "

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.INITIALGROWTHTIME
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.INITIALGROWTHTIME"
msgid "This plant takes {0} to grow once replanted"
msgstr "该植物再次种植的生长周期为 {0} "

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REGROWTHTIME
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REGROWTHTIME"
msgid "This plant takes {0} to grow once harvested"
msgstr "该植物收获后的再生长周期为 {0} "

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_PRESSURE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_PRESSURE"
msgid "Atmospheric gas pressure must be at least {0} to grow"
msgstr "周围气体压力必须达到 {0} 来生长"

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_SUBMERSION
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_SUBMERSION"
msgid "This plant must be fully submerged in liquid to grow"
msgstr "该植物必须完全浸没在液体中来生长"

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_TEMPERATURE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_TEMPERATURE"
msgid "This plant must be kept between {0} and {1} to grow"
msgstr "该植物需要保持在 {0} 至 {1} 来生长"

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRESFERTILIZER
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRESFERTILIZER"
msgid "This plant requires {1} <style=\"solid\">{0}</style> in order to grow"
msgstr "该植物需要 {1} <style=\"solid\">{0}</style> 来生长"

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_PRODUCTION_DIG_ONLY
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_PRODUCTION_DIG_ONLY"
msgid "This plant can be transplanted but will produce no further <style=\"seed\">Seeds<style>"
msgstr "该植物可以移植但不再生产 <style=\"seed\">种子<style>"

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_PRODUCTION_FRUIT
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_PRODUCTION_FRUIT"
msgid "Consuming this <style=\"plant\">Plant</style>'s fruit will yield additional <style=\"seed\">Seeds</style>"
msgstr "消耗该 <style=\"plant\">植物</style> 的果实会获得额外的 <style=\"seed\">种子</style>"

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_PRODUCTION_HARVEST
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_PRODUCTION_HARVEST"
msgid "Harvesting this <style=\"plant\">Plant</style> will yield additional <style=\"seed\">Seeds</style>"
msgstr "收获该 <style=\"plant\">植物</style> 会获得额外的 <style=\"seed\">种子</style>"

#. STRINGS.UI.IMMIGRANTSCREEN.BACK
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.BACK"
msgid "BACK"
msgstr "后退"

#. STRINGS.UI.IMMIGRANTSCREEN.CANCELBUTTON
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.CANCELBUTTON"
msgid "Cancel"
msgstr "取消"

#. STRINGS.UI.IMMIGRANTSCREEN.CONFIRMATIONBODY
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.CONFIRMATIONBODY"
msgid "The Printing Pod will need time to recharge if you Ooze these Duplicants."
msgstr "你选择这些小人后传送门需要一些时间来重新启用."

#. STRINGS.UI.IMMIGRANTSCREEN.CONFIRMATIONTITLE
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.CONFIRMATIONTITLE"
msgid "Reject All Duplicants?"
msgstr "拒绝所有小人?"

#. STRINGS.UI.IMMIGRANTSCREEN.EMBARK
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.EMBARK"
msgid "EMBARK"
msgstr "开始"

#. STRINGS.UI.IMMIGRANTSCREEN.IMMIGRANTSCREENTITLE
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.IMMIGRANTSCREENTITLE"
msgid "Select a DNA Blueprint"
msgstr "选择一个基因属性"

#. STRINGS.UI.IMMIGRANTSCREEN.PROCEEDBUTTON
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.PROCEEDBUTTON"
msgid "Print"
msgstr "传送"

#. STRINGS.UI.IMMIGRANTSCREEN.REJECTALL
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.REJECTALL"
msgid "Reject All"
msgstr "全部拒绝"

#. STRINGS.UI.IMMIGRANTSCREEN.SELECTDUPLICANTS
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.SELECTDUPLICANTS"
msgid "Select {0} Duplicants"
msgstr "选中 {0} 小人"

#. STRINGS.UI.IMMIGRANTSCREEN.SELECTYOURCREW
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.SELECTYOURCREW"
msgid "ASSEMBLE YOUR CREW TO BEGIN"
msgstr "带领你的团队开始吧"

#. STRINGS.UI.IMMIGRANTSCREEN.SHUFFLE
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.SHUFFLE"
msgid "SHUFFLE"
msgstr "刷新"

#. STRINGS.UI.IMMIGRANTSCREEN.SHUFFLETOOLTIP
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.SHUFFLETOOLTIP"
msgid "Shuffle for a different Duplicant"
msgstr "重新选择一个小人"

#. STRINGS.UI.JOBS
msgctxt "STRINGS.UI.JOBS"
msgid "JOBS"
msgstr "工作"

#. STRINGS.UI.JOBSCREEN_EVERYONE
msgctxt "STRINGS.UI.JOBSCREEN_EVERYONE"
msgid "Everyone"
msgstr "全部人"

#. STRINGS.UI.JOBSCREEN_HIGH
msgctxt "STRINGS.UI.JOBSCREEN_HIGH"
msgid "High"
msgstr "高"

#. STRINGS.UI.JOBSCREEN_LOW
msgctxt "STRINGS.UI.JOBSCREEN_LOW"
msgid "Low"
msgstr "低"

#. STRINGS.UI.JOBSCREEN_PRIORITY
msgctxt "STRINGS.UI.JOBSCREEN_PRIORITY"
msgid "Priority"
msgstr "优先度"

#. STRINGS.UI.LISTENTRYSTRING
msgctxt "STRINGS.UI.LISTENTRYSTRING"
msgid "     {0}\n"
msgstr "     {0}\n"

#. STRINGS.UI.LISTENTRYSTRINGNOLINEBREAK
msgctxt "STRINGS.UI.LISTENTRYSTRINGNOLINEBREAK"
msgid "     {0}"
msgstr "     {0}"

#. STRINGS.UI.MESSAGES
msgctxt "STRINGS.UI.MESSAGES"
msgid "MESSAGES"
msgstr "信息"

#. STRINGS.UI.METERS.BREATH.TOOLTIP
msgctxt "STRINGS.UI.METERS.BREATH.TOOLTIP"
msgid "Oxygen"
msgstr "氧气"

#. STRINGS.UI.METERS.HEALTH.TOOLTIP
msgctxt "STRINGS.UI.METERS.HEALTH.TOOLTIP"
msgid "Health"
msgstr "健康"

#. STRINGS.UI.NAME_WITH_UNITS
msgctxt "STRINGS.UI.NAME_WITH_UNITS"
msgid "{0} x {1}"
msgstr "{0} x {1}"

#. STRINGS.UI.NEUTRONIUMMASS
msgctxt "STRINGS.UI.NEUTRONIUMMASS"
msgid "Immeasurable"
msgstr "无法测量"

#. STRINGS.UI.OVERLAYS.DECOR.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.DECOR.BUTTON"
msgid "Decor Overlay"
msgstr "装饰滤镜"

#. STRINGS.UI.OVERLAYS.DECOR.CLOTHING
msgctxt "STRINGS.UI.OVERLAYS.DECOR.CLOTHING"
msgid "{0}'s Clothing"
msgstr "{0} 的着装"

#. STRINGS.UI.OVERLAYS.DECOR.CLUTTER
msgctxt "STRINGS.UI.OVERLAYS.DECOR.CLUTTER"
msgid "Debris"
msgstr "垃圾"

#. STRINGS.UI.OVERLAYS.DECOR.HIGHDECOR
msgctxt "STRINGS.UI.OVERLAYS.DECOR.HIGHDECOR"
msgid "High Decor"
msgstr "高装饰度"

#. STRINGS.UI.OVERLAYS.DECOR.HOVERTITLE
msgctxt "STRINGS.UI.OVERLAYS.DECOR.HOVERTITLE"
msgid "DECOR"
msgstr "装饰"

#. STRINGS.UI.OVERLAYS.DECOR.LIGHTING
msgctxt "STRINGS.UI.OVERLAYS.DECOR.LIGHTING"
msgid "Lighting"
msgstr "光线"

#. STRINGS.UI.OVERLAYS.DECOR.LOWDECOR
msgctxt "STRINGS.UI.OVERLAYS.DECOR.LOWDECOR"
msgid "Low Decor"
msgstr "低装饰度"

#. STRINGS.UI.OVERLAYS.DECOR.NAME
msgctxt "STRINGS.UI.OVERLAYS.DECOR.NAME"
msgid "DECOR OVERLAY"
msgstr "装饰滤镜"

#. STRINGS.UI.OVERLAYS.DECOR.TOOLTIPS.HIGHDECOR
msgctxt "STRINGS.UI.OVERLAYS.DECOR.TOOLTIPS.HIGHDECOR"
msgid "Areas with sufficient decor values\n------------------\nLighting and aesthetically pleasing buildings increase decor"
msgstr "装饰度充足的区域\n------------------\n光源和美观的建筑会增加装饰"

#. STRINGS.UI.OVERLAYS.DECOR.TOOLTIPS.LOWDECOR
msgctxt "STRINGS.UI.OVERLAYS.DECOR.TOOLTIPS.LOWDECOR"
msgid "Areas with insufficient decor values\n------------------\nResources on the floor are considered \"debris\" and will decrease decor"
msgstr "装饰度不充足的区域\n------------------\n在地上被视作 \"垃圾\" 的资源会降低装饰"

#. STRINGS.UI.OVERLAYS.DECOR.TOTAL
msgctxt "STRINGS.UI.OVERLAYS.DECOR.TOTAL"
msgid "Total"
msgstr "全部"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.BUTTON"
msgid "Power Grid Overlay"
msgstr "电线滤镜"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND1
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND1"
msgid "<b>BUILDING POWER</b>"
msgstr "<b>电路构成</b>"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND2
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND2"
msgid "Consumer"
msgstr "消耗的"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND3
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND3"
msgid "Producer"
msgstr "生产的"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND4
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND4"
msgid "<b>CIRCUIT POWER</b>"
msgstr "<b>电路系统</b>"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND5
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND5"
msgid "Stable"
msgstr "连接"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND6
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND6"
msgid "Straining"
msgstr "变形"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND7
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND7"
msgid "Overloaded"
msgstr "过载"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.NAME
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.NAME"
msgid "POWER GRID OVERLAY"
msgstr "电路滤镜"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND1
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND1"
msgid "Displays whether buildings use or generate <style=\"power\">Power</style>"
msgstr "显示建筑是否在用或生产 <style=\"power\">电力</style>"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND2
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND2"
msgid "Uses <style=\"power\">Power</style> from circuit"
msgstr "给电路消耗 <style=\"power\">电力</style>"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND3
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND3"
msgid "Generates <style=\"power\">Power</style> for circuit"
msgstr "给电路提供 <style=\"power\">电力</style>"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND4
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND4"
msgid "Displays the <style=\"power\">Power</style> load of wiring"
msgstr "显示 <style=\"power\">电力</style> 线路负载量"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND5
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND5"
msgid "Optimal <style=\"power\">Power</style> usage"
msgstr "正常使用 <style=\"power\">电力</style> "

#. STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND6
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND6"
msgid "Requires more <style=\"power\">Power</style>"
msgstr "需要更多的 <style=\"power\">电力</style>"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND7
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND7"
msgid "Too much <style=\"power\">Power</style> being drawn from system"
msgstr "该电路系统有太多 <style=\"power\">电力</style> 使用"

#. STRINGS.UI.OVERLAYS.EXOSUIT.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.EXOSUIT.BUTTON"
msgid "Exosuit Overlay"
msgstr "太空衣滤镜"

#. STRINGS.UI.OVERLAYS.EXOSUIT.EXOSUITNOTREQUIRED
msgctxt "STRINGS.UI.OVERLAYS.EXOSUIT.EXOSUITNOTREQUIRED"
msgid "Exosuit not required"
msgstr "无需太空衣"

#. STRINGS.UI.OVERLAYS.EXOSUIT.EXOSUITREQUIRED
msgctxt "STRINGS.UI.OVERLAYS.EXOSUIT.EXOSUITREQUIRED"
msgid "Exosuit required"
msgstr "需要太空衣"

#. STRINGS.UI.OVERLAYS.EXOSUIT.NAME
msgctxt "STRINGS.UI.OVERLAYS.EXOSUIT.NAME"
msgid "EXOSUIT OVERLAY"
msgstr "太空衣滤镜"

#. STRINGS.UI.OVERLAYS.EXOSUIT.TOOLTIPS.EXOSUITNOTREQUIRED
msgctxt "STRINGS.UI.OVERLAYS.EXOSUIT.TOOLTIPS.EXOSUITNOTREQUIRED"
msgid "Duplicants can safely enter these areas unprotected"
msgstr "小人可以不用保护进入该区域"

#. STRINGS.UI.OVERLAYS.EXOSUIT.TOOLTIPS.EXOSUITREQUIRED
msgctxt "STRINGS.UI.OVERLAYS.EXOSUIT.TOOLTIPS.EXOSUITREQUIRED"
msgid "Duplicants must wear an <style=\"equipment\">Exosuit</style> to survive in these areas"
msgstr "小人必须穿上 <style=\"equipment\">太空衣</style> 来在区域活动"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.BUTTON"
msgid "Gas Plumbing Overlay"
msgstr "气体管道滤镜"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.CONNECTED
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.CONNECTED"
msgid "Connected"
msgstr "连接中"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.CONSUMER
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.CONSUMER"
msgid "Output"
msgstr "出口"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.DIAGRAM_AFTER_ARROW
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.DIAGRAM_AFTER_ARROW"
msgid "INTAKE via pipes"
msgstr "管道通过入口"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.DIAGRAM_BEFORE_ARROW
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.DIAGRAM_BEFORE_ARROW"
msgid "Gas flows from OUTPUT"
msgstr "气体从出口流出"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.DISCONNECTED
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.DISCONNECTED"
msgid "Disconnected"
msgstr "未连接"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.FILTERED
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.FILTERED"
msgid "Filtered Output"
msgstr "分离出口"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.NAME
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.NAME"
msgid "GAS PLUMBING OVERLAY"
msgstr "气体管道滤镜"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.NETWORK
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.NETWORK"
msgid "Gas Network {0}"
msgstr "气体网格 {0}"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.PRODUCER
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.PRODUCER"
msgid "Intake"
msgstr "入口"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.CONNECTED
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.CONNECTED"
msgid "Connected to a <style=\"GasPiping\">Gas Pipe</style>"
msgstr "连接到 <style=\"GasPiping\">气体 管道</style>"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.CONSUMER
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.CONSUMER"
msgid "Sends gas into pipes from a building\n* Must connect to at least one <style=\"GasDestination\">Intake</style>"
msgstr "从建筑输送气体到管道中\n* 必须连接到至少一个 <style=\"GasDestination\">入口</style>"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.DISCONNECTED
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.DISCONNECTED"
msgid "Not connected to a <style=\"GasPiping\">Gas Pipe</style>"
msgstr "未连接到 <style=\"GasPiping\">气体 管道</style>"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.FILTERED
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.FILTERED"
msgid "Sends one filtered gas into pipes from a building\n* Must connect to at least one <style=\"GasDestination\">Intake</style>"
msgstr "从建筑处输送一种分离的气体到管道系统\n* 必须连接到至少一个 <style=\"GasDestination\">入口</style>"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.NETWORK
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.NETWORK"
msgid "Gas network {0}"
msgstr "气体网格 {0}"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.PRODUCER
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.PRODUCER"
msgid "Sends gas into a building from pipes\n* Must connect to at least one <style=\"GasSource\">Output</style>"
msgstr "从建筑处输送气体到管道\n* 必须连接到至少一个 <style=\"GasSource\">出口</style>"

#. STRINGS.UI.OVERLAYS.HEATFLOW.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.HEATFLOW.BUTTON"
msgid "Thermal Comfort Overlay"
msgstr "适宜温度滤镜"

#. STRINGS.UI.OVERLAYS.HEATFLOW.COOLING
msgctxt "STRINGS.UI.OVERLAYS.HEATFLOW.COOLING"
msgid "Body Heat Loss"
msgstr "体温流失区域"

#. STRINGS.UI.OVERLAYS.HEATFLOW.HEATING
msgctxt "STRINGS.UI.OVERLAYS.HEATFLOW.HEATING"
msgid "Body Heat Retention"
msgstr "体温增加区域"

#. STRINGS.UI.OVERLAYS.HEATFLOW.HOVERTITLE
msgctxt "STRINGS.UI.OVERLAYS.HEATFLOW.HOVERTITLE"
msgid "THERMAL COMFORT"
msgstr "适宜温度"

#. STRINGS.UI.OVERLAYS.HEATFLOW.NAME
msgctxt "STRINGS.UI.OVERLAYS.HEATFLOW.NAME"
msgid "THERMAL COMFORT OVERLAY"
msgstr "适宜温度滤镜"

#. STRINGS.UI.OVERLAYS.HEATFLOW.NEUTRAL
msgctxt "STRINGS.UI.OVERLAYS.HEATFLOW.NEUTRAL"
msgid "Comfort Zone"
msgstr "舒适地区"

#. STRINGS.UI.OVERLAYS.HEATFLOW.TOOLTIPS.COOLING
msgctxt "STRINGS.UI.OVERLAYS.HEATFLOW.TOOLTIPS.COOLING"
msgid "Uncomfortable Area\n------------------\nDuplicants shed more heat than they can absorb from this environment, making them too cold"
msgstr "不舒适区域\n------------------\n小人会流失多于他们能从该环境中吸收的热量, 使得他们变冷"

#. STRINGS.UI.OVERLAYS.HEATFLOW.TOOLTIPS.HEATING
msgctxt "STRINGS.UI.OVERLAYS.HEATFLOW.TOOLTIPS.HEATING"
msgid "Uncomfortable Area\n------------------\nDuplicants absorb more heat from this environment than they can shed, making them too hot"
msgstr "不舒适地区\n------------------\n小人会吸收多于他们能从该环境中流失收的热量, 使得他们变热"

#. STRINGS.UI.OVERLAYS.HEATFLOW.TOOLTIPS.NEUTRAL
msgctxt "STRINGS.UI.OVERLAYS.HEATFLOW.TOOLTIPS.NEUTRAL"
msgid "Comfortable Area\n------------------\nDuplicants can regulate their internal temperatures in this environment"
msgstr "舒适区域\n------------------\n小人可以在该环境中调节他们的内部温度"

#. STRINGS.UI.OVERLAYS.LIGHTING.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.BUTTON"
msgid "Light Overlay"
msgstr "光源滤镜"

#. STRINGS.UI.OVERLAYS.LIGHTING.DARK
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.DARK"
msgid "Unlit area"
msgstr "未亮的区域"

#. STRINGS.UI.OVERLAYS.LIGHTING.LITAREA
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.LITAREA"
msgid "Lit area"
msgstr "亮的区域"

#. STRINGS.UI.OVERLAYS.LIGHTING.NAME
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.NAME"
msgid "LIGHT OVERLAY"
msgstr "光源滤镜"

#. STRINGS.UI.OVERLAYS.LIGHTING.TOOLTIPS.DARK
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.TOOLTIPS.DARK"
msgid "Duplicants cannot see in these areas"
msgstr "这些区域小人看不到东西"

#. STRINGS.UI.OVERLAYS.LIGHTING.TOOLTIPS.LITAREA
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.TOOLTIPS.LITAREA"
msgid "Duplicants have adequate lighting in these areas"
msgstr "这些区域小人有足够的光线"

#. STRINGS.UI.OVERLAYS.LIGHTING.TOOLTIPS.NAME
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.TOOLTIPS.NAME"
msgid "LIGHT OVERLAY"
msgstr "光源滤镜"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.BUTTON"
msgid "Liquid Plumbing Overlay"
msgstr "液体管道滤镜"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.CONNECTED
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.CONNECTED"
msgid "Connected"
msgstr "连接中"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.CONSUMER
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.CONSUMER"
msgid "Output"
msgstr "出口"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.DIAGRAM_AFTER_ARROW
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.DIAGRAM_AFTER_ARROW"
msgid "INTAKE via pipes"
msgstr "管道通过入口"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.DIAGRAM_BEFORE_ARROW
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.DIAGRAM_BEFORE_ARROW"
msgid "Liquid flows from OUTPUT"
msgstr "液体从出口流出"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.DISCONNECTED
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.DISCONNECTED"
msgid "Disconnected"
msgstr "未连接"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.FILTERED
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.FILTERED"
msgid "Filtered Output"
msgstr "分离出口"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.NAME
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.NAME"
msgid "LIQUID PLUMBING OVERLAY"
msgstr "液体管道滤镜"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.NETWORK
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.NETWORK"
msgid "Liquid Network {0}"
msgstr "液体网格 {0}"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.PRODUCER
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.PRODUCER"
msgid "Intake"
msgstr "入口"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.CONNECTED
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.CONNECTED"
msgid "Connected to a <style=\"LiquidPiping\">Liquid Pipe</style>"
msgstr "连接到 <style=\"LiquidPiping\">液体 管道</style>"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.CONSUMER
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.CONSUMER"
msgid "Sends liquid into pipes from a building\n* Must connect to at least one <style=\"LiquidDestination\">Intake</style>"
msgstr "从建筑输送液体到管道\n* 必须连接到至少一个 <style=\"LiquidDestination\">入口</style>"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.DISCONNECTED
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.DISCONNECTED"
msgid "Not connected to a <style=\"LiquidPiping\">Liquid Pipe</style>"
msgstr "未连接到 <style=\"LiquidPiping\">液体 管道</style>"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.FILTERED
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.FILTERED"
msgid "Sends one filtered liquid into pipes from a building\n* Must connect to at least one <style=\"LiquidDestination\">Intake</style>"
msgstr "从建筑输送一种分离的液体到管道\n* 必须连接到至少一个 <style=\"LiquidDestination\">入口</style>"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.NETWORK
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.NETWORK"
msgid "Liquid network {0}"
msgstr "液体网格 {0}"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.PRODUCER
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.PRODUCER"
msgid "Sends liquid into a building from pipes\n* Must connect to at least one <style=\"LiquidSource\">Output</style>"
msgstr "从管道输送液体到建筑\n* 必须连接到至少一个 <style=\"LiquidSource\">出口</style>"

#. STRINGS.UI.OVERLAYS.OXYGEN.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.BUTTON"
msgid "Oxygen Overlay"
msgstr "氧气滤镜"

#. STRINGS.UI.OVERLAYS.OXYGEN.LEGEND1
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.LEGEND1"
msgid "High Concentration"
msgstr "高密度"

#. STRINGS.UI.OVERLAYS.OXYGEN.LEGEND2
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.LEGEND2"
msgid "Sufficient Concentration"
msgstr "充足密度"

#. STRINGS.UI.OVERLAYS.OXYGEN.LEGEND3
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.LEGEND3"
msgid "Low Concentration"
msgstr "低密度"

#. STRINGS.UI.OVERLAYS.OXYGEN.LEGEND4
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.LEGEND4"
msgid "Unbreathable"
msgstr "无法呼吸"

#. STRINGS.UI.OVERLAYS.OXYGEN.LEGEND5
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.LEGEND5"
msgid "Slightly Toxic"
msgstr "轻度毒性"

#. STRINGS.UI.OVERLAYS.OXYGEN.LEGEND6
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.LEGEND6"
msgid "Very Toxic"
msgstr "严重毒性"

#. STRINGS.UI.OVERLAYS.OXYGEN.NAME
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.NAME"
msgid "OXYGEN OVERLAY"
msgstr "氧气滤镜"

#. STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND1
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND1"
msgid "Oxygen concentration is high and allows Duplicants to breathe"
msgstr "氧气密度很高, 足够小人呼吸"

#. STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND2
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND2"
msgid "Oxygen concentration is sufficient and allows Duplicants to breathe"
msgstr "氧气密度充足, 足够小人呼吸"

#. STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND3
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND3"
msgid "Oxygen concentration is low and is difficult for Duplicants to breathe"
msgstr "氧气密度很低, 小人难以呼吸"

#. STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND4
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND4"
msgid "Oxygen concentration is nonexistent and will suffocate Duplicants"
msgstr "氧气密度不存在, 小人会窒息"

#. STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND5
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND5"
msgid "Harmful gas concentration"
msgstr "含毒性气体"

#. STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND6
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND6"
msgid "Lethal gas concentration"
msgstr "含致死气体"

#. STRINGS.UI.OVERLAYS.PRIORITIES.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.BUTTON"
msgid "Priority Overlay"
msgstr "优先度滤镜"

#. STRINGS.UI.OVERLAYS.PRIORITIES.EIGHT
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.EIGHT"
msgid "Priority 8"
msgstr "优先度 8"

#. STRINGS.UI.OVERLAYS.PRIORITIES.EIGHT_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.EIGHT_TOOLTIP"
msgid "Priority 8"
msgstr "优先度 8"

#. STRINGS.UI.OVERLAYS.PRIORITIES.FIVE
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.FIVE"
msgid "Priority 5"
msgstr "优先度 5"

#. STRINGS.UI.OVERLAYS.PRIORITIES.FIVE_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.FIVE_TOOLTIP"
msgid "Priority 5"
msgstr "优先度 5"

#. STRINGS.UI.OVERLAYS.PRIORITIES.FOUR
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.FOUR"
msgid "Priority 4"
msgstr "优先度 4"

#. STRINGS.UI.OVERLAYS.PRIORITIES.FOUR_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.FOUR_TOOLTIP"
msgid "Priority 4"
msgstr "优先度 4"

#. STRINGS.UI.OVERLAYS.PRIORITIES.NAME
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.NAME"
msgid "PRIORITY OVERLAY"
msgstr "优先度滤镜"

#. STRINGS.UI.OVERLAYS.PRIORITIES.NINE
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.NINE"
msgid "Priority 9 (Highest)"
msgstr "优先度 9(最高)"

#. STRINGS.UI.OVERLAYS.PRIORITIES.NINE_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.NINE_TOOLTIP"
msgid "Priority 9"
msgstr "优先度 9"

#. STRINGS.UI.OVERLAYS.PRIORITIES.ONE
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.ONE"
msgid "Priority 1 (Lowest)"
msgstr "优先度 1(最低)"

#. STRINGS.UI.OVERLAYS.PRIORITIES.ONE_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.ONE_TOOLTIP"
msgid "Priority 1"
msgstr "优先度 1"

#. STRINGS.UI.OVERLAYS.PRIORITIES.SEVEN
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.SEVEN"
msgid "Priority 7"
msgstr "优先度 7"

#. STRINGS.UI.OVERLAYS.PRIORITIES.SEVEN_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.SEVEN_TOOLTIP"
msgid "Priority 7"
msgstr "优先度 7"

#. STRINGS.UI.OVERLAYS.PRIORITIES.SIX
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.SIX"
msgid "Priority 6"
msgstr "优先度 6"

#. STRINGS.UI.OVERLAYS.PRIORITIES.SIX_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.SIX_TOOLTIP"
msgid "Priority 6"
msgstr "优先度 6"

#. STRINGS.UI.OVERLAYS.PRIORITIES.THREE
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.THREE"
msgid "Priority 3"
msgstr "优先度 3"

#. STRINGS.UI.OVERLAYS.PRIORITIES.THREE_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.THREE_TOOLTIP"
msgid "Priority 3"
msgstr "优先度 3"

#. STRINGS.UI.OVERLAYS.PRIORITIES.TWO
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.TWO"
msgid "Priority 2"
msgstr "优先度 2"

#. STRINGS.UI.OVERLAYS.PRIORITIES.TWO_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.TWO_TOOLTIP"
msgid "Priority 2"
msgstr "优先度 2"

#. STRINGS.UI.OVERLAYS.ROOMS.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.ROOMS.BUTTON"
msgid "Room Overlay"
msgstr "分配设施滤镜"

#. STRINGS.UI.OVERLAYS.ROOMS.NAME
msgctxt "STRINGS.UI.OVERLAYS.ROOMS.NAME"
msgid "ROOM OVERLAY"
msgstr "分配设施滤镜"

#. STRINGS.UI.OVERLAYS.ROOMS.NOROOMS
msgctxt "STRINGS.UI.OVERLAYS.ROOMS.NOROOMS"
msgid "No rooms created"
msgstr "没有分配设施方案"

#. STRINGS.UI.OVERLAYS.ROOMS.ROOM
msgctxt "STRINGS.UI.OVERLAYS.ROOMS.ROOM"
msgid "Room {0}"
msgstr "分配设施 {0}"

#. STRINGS.UI.OVERLAYS.ROOMS.TOOLTIPS.NOROOMS
msgctxt "STRINGS.UI.OVERLAYS.ROOMS.TOOLTIPS.NOROOMS"
msgid "Duplicants have nowhere to sleep"
msgstr "小人没有地方睡觉"

#. STRINGS.UI.OVERLAYS.ROOMS.TOOLTIPS.ROOM
msgctxt "STRINGS.UI.OVERLAYS.ROOMS.TOOLTIPS.ROOM"
msgid "Completed Duplicant bedrooms"
msgstr "完成了小人的卧室"

#. STRINGS.UI.OVERLAYS.STORAGEREGIONS.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.STORAGEREGIONS.BUTTON"
msgid "Exosuit Overlay"
msgstr "太空衣滤镜"

#. STRINGS.UI.OVERLAYS.STORAGEREGIONS.NAME
msgctxt "STRINGS.UI.OVERLAYS.STORAGEREGIONS.NAME"
msgid "EXOSUIT OVERLAY"
msgstr "太空衣滤镜"

#. STRINGS.UI.OVERLAYS.STORAGEREGIONS.NOREGIONS
msgctxt "STRINGS.UI.OVERLAYS.STORAGEREGIONS.NOREGIONS"
msgid "No exosuit regions created"
msgstr "没有创建太空衣区域"

#. STRINGS.UI.OVERLAYS.STORAGEREGIONS.REGION
msgctxt "STRINGS.UI.OVERLAYS.STORAGEREGIONS.REGION"
msgid "Exosuit Region {0}"
msgstr "太空衣区域 {0}"

#. STRINGS.UI.OVERLAYS.STORAGEREGIONS.TOOLTIPS.NOREGIONS
msgctxt "STRINGS.UI.OVERLAYS.STORAGEREGIONS.TOOLTIPS.NOREGIONS"
msgid "No storage areas have been designated to receive materials"
msgstr "没有设定存储区域来接收材料"

#. STRINGS.UI.OVERLAYS.STORAGEREGIONS.TOOLTIPS.REGION
msgctxt "STRINGS.UI.OVERLAYS.STORAGEREGIONS.TOOLTIPS.REGION"
msgid "{0} is accepting materials"
msgstr "{0} 正在接收材料"

#. STRINGS.UI.OVERLAYS.TEMPERATURE.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.BUTTON"
msgid "Temperature Overlay"
msgstr "温度滤镜"

#. STRINGS.UI.OVERLAYS.TEMPERATURE.COLD
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.COLD"
msgid "Chilled"
msgstr "寒冷"

#. STRINGS.UI.OVERLAYS.TEMPERATURE.EXTREMECOLD
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.EXTREMECOLD"
msgid "Absolute Zero"
msgstr "绝对零度"

#. STRINGS.UI.OVERLAYS.TEMPERATURE.EXTREMEHOT
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.EXTREMEHOT"
msgid "Scorching"
msgstr "极热"

#. STRINGS.UI.OVERLAYS.TEMPERATURE.HOT
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.HOT"
msgid "Warm"
msgstr "温暖"

#. STRINGS.UI.OVERLAYS.TEMPERATURE.MAXHOT
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.MAXHOT"
msgid "Molten"
msgstr "熔化"

#. STRINGS.UI.OVERLAYS.TEMPERATURE.NAME
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.NAME"
msgid "TEMPERATURE OVERLAY"
msgstr "温度滤镜"

#. STRINGS.UI.OVERLAYS.TEMPERATURE.TEMPERATE
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.TEMPERATE"
msgid "Temperate"
msgstr "舒适"

#. STRINGS.UI.OVERLAYS.TEMPERATURE.TOOLTIPS.TEMPERATURE
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.TOOLTIPS.TEMPERATURE"
msgid "Temperatures reaching {0}"
msgstr "温度达到 {0}"

#. STRINGS.UI.OVERLAYS.TEMPERATURE.VERYCOLD
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.VERYCOLD"
msgid "Cold"
msgstr "冰冻"

#. STRINGS.UI.OVERLAYS.TEMPERATURE.VERYHOT
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.VERYHOT"
msgid "Hot"
msgstr "炎热"

#. STRINGS.UI.OVERLAYSTITLE
msgctxt "STRINGS.UI.OVERLAYSTITLE"
msgid "OVERLAYS"
msgstr "滤镜"

#. STRINGS.UI.PICKEDUP
msgctxt "STRINGS.UI.PICKEDUP"
msgid "Picked Up: {0} {1}"
msgstr "捡起: {0} {1}"

#. STRINGS.UI.PLACEINRECEPTACLE
msgctxt "STRINGS.UI.PLACEINRECEPTACLE"
msgid "Plant"
msgstr "种植"

#. STRINGS.UI.POSITIVE_FORMAT
msgctxt "STRINGS.UI.POSITIVE_FORMAT"
msgid "+{0}"
msgstr "+{0}"

#. STRINGS.UI.PRIORITYSCREEN.BUILDMENUPRIORITYTOOLTIP
msgctxt "STRINGS.UI.PRIORITYSCREEN.BUILDMENUPRIORITYTOOLTIP"
msgid "Set construction priority level\n------------------\nPriority 1: Lowest\nPriority 9: Highest"
msgstr "设置建造优先等级\n------------------\n优先度 1: 最低\n优先度 9: 最高"

#. STRINGS.UI.PRIORITYSCREEN.TOOLPRIORITYTOOLTIP
msgctxt "STRINGS.UI.PRIORITYSCREEN.TOOLPRIORITYTOOLTIP"
msgid "Set priority level for the currently selected tool\n------------------\nPriority 1: Lowest\nPriority 9: Highest"
msgstr "设置当前工具的优先等级\n------------------\n优先度 1: 最低\n优先度 9: 最高"

#. STRINGS.UI.PRIORITYSCREEN.USERMENUPRIORITYTOOLTIP
msgctxt "STRINGS.UI.PRIORITYSCREEN.USERMENUPRIORITYTOOLTIP"
msgid "Set priority level for the currently selected object\n------------------\nPriority 1: Lowest\nPriority 9: Highest"
msgstr "设置当前目标的优先等级\n------------------\n优先度 1: 最低\n优先度 9: 最高"

#. STRINGS.UI.PRODUCTINFO_APPLICABLERESOURCES
msgctxt "STRINGS.UI.PRODUCTINFO_APPLICABLERESOURCES"
msgid "Required resources:"
msgstr "需要资源:"

#. STRINGS.UI.PRODUCTINFO_MISSINGRESOURCES_DESC
msgctxt "STRINGS.UI.PRODUCTINFO_MISSINGRESOURCES_DESC"
msgid "{0} has not yet been discovered."
msgstr "{0} 还未被探索到."

#. STRINGS.UI.PRODUCTINFO_MISSINGRESOURCES_HOVER
msgctxt "STRINGS.UI.PRODUCTINFO_MISSINGRESOURCES_HOVER"
msgid "Missing resource(s)"
msgstr "缺少(多种)资源"

#. STRINGS.UI.PRODUCTINFO_MISSINGRESOURCES_TITLE
msgctxt "STRINGS.UI.PRODUCTINFO_MISSINGRESOURCES_TITLE"
msgid "Requires {0}: {1}"
msgstr "需要 {0}: {1}"

#. STRINGS.UI.PRODUCTINFO_REQUIRESRESEARCHDESC
msgctxt "STRINGS.UI.PRODUCTINFO_REQUIRESRESEARCHDESC"
msgid "Requires {0} Research"
msgstr "需要 {0} 研究"

#. STRINGS.UI.PRODUCTINFO_RESEARCHREQUIRED
msgctxt "STRINGS.UI.PRODUCTINFO_RESEARCHREQUIRED"
msgid "Research required..."
msgstr "需要研究..."

#. STRINGS.UI.PRODUCTINFO_SELECTMATERIAL
msgctxt "STRINGS.UI.PRODUCTINFO_SELECTMATERIAL"
msgid "Select {0}:"
msgstr "选择 {0}:"

#. STRINGS.UI.QUEUE
msgctxt "STRINGS.UI.QUEUE"
msgid "Queue"
msgstr "队列"

#. STRINGS.UI.RED_ALERT
msgctxt "STRINGS.UI.RED_ALERT"
msgid "RED ALERT"
msgstr "红色警报"

#. STRINGS.UI.REMOVEFROMRECEPTACLE
msgctxt "STRINGS.UI.REMOVEFROMRECEPTACLE"
msgid "Uproot"
msgstr "拔起"

#. STRINGS.UI.REPORT
msgctxt "STRINGS.UI.REPORT"
msgid "REPORTS"
msgstr "报告"

#. STRINGS.UI.RESEARCH
msgctxt "STRINGS.UI.RESEARCH"
msgid "RESEARCH"
msgstr "研究"

#. STRINGS.UI.RESEARCHPOINTS
msgctxt "STRINGS.UI.RESEARCHPOINTS"
msgid "Research points"
msgstr "研究点数"

#. STRINGS.UI.RESEARCHSCREEN_UNLOCKSTOOLTIP
msgctxt "STRINGS.UI.RESEARCHSCREEN_UNLOCKSTOOLTIP"
msgid "Unlocks: {0}"
msgstr "解锁: {0}"

#. STRINGS.UI.SCHEDULE
msgctxt "STRINGS.UI.SCHEDULE"
msgid "SCHEDULE"
msgstr "日程表"

#. STRINGS.UI.SCHEDULEBLOCKTYPES.EAT.DESCRIPTION
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.EAT.DESCRIPTION"
msgid "EAT:\nDuring Mealtime Duplicants will head to their assigned mess halls and eat."
msgstr "吃:\n饭点时间小人会去到分配给他的餐桌进食."

#. STRINGS.UI.SCHEDULEBLOCKTYPES.EAT.NAME
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.EAT.NAME"
msgid "Mealtime"
msgstr "饭点时间"

#. STRINGS.UI.SCHEDULEBLOCKTYPES.HYGIENE.DESCRIPTION
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.HYGIENE.DESCRIPTION"
msgid "HYGIENE:\nDuring <style=\"hygiene\">Hygiene</style> hours Duplicants will head to their assigned washrooms to get cleaned up."
msgstr "卫生:\n<style=\"hygiene\">卫生</style> 的时候小人会去到分配给他的厕所."

#. STRINGS.UI.SCHEDULEBLOCKTYPES.HYGIENE.NAME
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.HYGIENE.NAME"
msgid "Hygiene"
msgstr "卫生"

#. STRINGS.UI.SCHEDULEBLOCKTYPES.RECREATION.DESCRIPTION
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.RECREATION.DESCRIPTION"
msgid "HAMMER TIME:\nDuring Hammer Time, Duplicants will relieve their <style=\"stress\">Stress</style> through dance. Please be aware that no matter how hard your Duplicants try, they will absolutely not be able to touch this."
msgstr "搞事时间:\n在搞事时间期间, 小人会通过跳舞来缓解 <style=\"stress\">压力</style>. 请记得无论小人怎么努力, 他们都不能碰这东西."

#. STRINGS.UI.SCHEDULEBLOCKTYPES.RECREATION.NAME
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.RECREATION.NAME"
msgid "Recreation"
msgstr "娱乐"

#. STRINGS.UI.SCHEDULEBLOCKTYPES.SLEEP.DESCRIPTION
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.SLEEP.DESCRIPTION"
msgid "SLEEP:\nWhen it's time to sleep, Duplicants will head to their assigned rooms and rest."
msgstr "睡觉:\n睡觉时间, 小人会自觉回到自己床上睡觉."

#. STRINGS.UI.SCHEDULEBLOCKTYPES.SLEEP.NAME
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.SLEEP.NAME"
msgid "Sleep"
msgstr "睡觉"

#. STRINGS.UI.SCHEDULEBLOCKTYPES.WORK.DESCRIPTION
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.WORK.DESCRIPTION"
msgid "WORK:\nDuring Work hours Duplicants will perform any pending job tasks in the colony."
msgstr "工作:\n工作时间期间, 小人会根据排程完成基地的工作."

#. STRINGS.UI.SCHEDULEBLOCKTYPES.WORK.NAME
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.WORK.NAME"
msgid "Work"
msgstr "工作"

#. STRINGS.UI.SCHEDULESCREEN.ALLOWED
msgctxt "STRINGS.UI.SCHEDULESCREEN.ALLOWED"
msgid "Allowed"
msgstr "允许"

#. STRINGS.UI.SCHEDULESCREEN.BLOCKS
msgctxt "STRINGS.UI.SCHEDULESCREEN.BLOCKS"
msgid "BLOCKS:"
msgstr "禁止:"

#. STRINGS.UI.SCHEDULESCREEN.CLICKTOCHANGE
msgctxt "STRINGS.UI.SCHEDULESCREEN.CLICKTOCHANGE"
msgid "Click to change block type."
msgstr "点击变更禁止方式."

#. STRINGS.UI.SCHEDULESCREEN.CLICKTOSELECT
msgctxt "STRINGS.UI.SCHEDULESCREEN.CLICKTOSELECT"
msgid "Click to select."
msgstr "点击选择."

#. STRINGS.UI.SCHEDULESCREEN.DENIED
msgctxt "STRINGS.UI.SCHEDULESCREEN.DENIED"
msgid "Denied"
msgstr "拒绝"

#. STRINGS.UI.SCHEDULESCREEN.SCHEDULE
msgctxt "STRINGS.UI.SCHEDULESCREEN.SCHEDULE"
msgid "SCHEDULE:"
msgstr "日程表:"

#. STRINGS.UI.SCHEDULESCREEN.SELECTBLOCKTYPETOOLTIP
msgctxt "STRINGS.UI.SCHEDULESCREEN.SELECTBLOCKTYPETOOLTIP"
msgid "Select a block type to adjust the colony's schedule"
msgstr "选择一种禁止方式来调整基地的日程表"

#. STRINGS.UI.SCHEDULESCREEN.SELECTHELP
msgctxt "STRINGS.UI.SCHEDULESCREEN.SELECTHELP"
msgid "Select an option and then click or drag on the timetable to adjust the Duplicant's schedule."
msgstr "选择一种设置并点击或拖动到时间表来调整小人的日程表."

#. STRINGS.UI.SCHEDULESCREEN.TIMESLOT
msgctxt "STRINGS.UI.SCHEDULESCREEN.TIMESLOT"
msgid "Time Slot"
msgstr "档期"

#. STRINGS.UI.SPEED_FAST
msgctxt "STRINGS.UI.SPEED_FAST"
msgid "FAST"
msgstr "快"

#. STRINGS.UI.SPEED_MEDIUM
msgctxt "STRINGS.UI.SPEED_MEDIUM"
msgid "MEDIUM"
msgstr "中"

#. STRINGS.UI.SPEED_SLOW
msgctxt "STRINGS.UI.SPEED_SLOW"
msgid "SLOW"
msgstr "慢"

#. STRINGS.UI.TOOLS.ATTACK.NAME
msgctxt "STRINGS.UI.TOOLS.ATTACK.NAME"
msgid "Harvest"
msgstr "收获"

#. STRINGS.UI.TOOLS.ATTACK.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.ATTACK.TOOLACTION"
msgid "DRAG TO HARVEST"
msgstr "拖动来收获"

#. STRINGS.UI.TOOLS.ATTACK.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.ATTACK.TOOLNAME"
msgid "Harvest tool"
msgstr "收获工具"

#. STRINGS.UI.TOOLS.BUILD.NAME
msgctxt "STRINGS.UI.TOOLS.BUILD.NAME"
msgid "Build {0}"
msgstr "建造 {0}"

#. STRINGS.UI.TOOLS.BUILD.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.BUILD.TOOLACTION"
msgid "CLICK TO BUILD"
msgstr "点击建造"

#. STRINGS.UI.TOOLS.BUILD.TOOLACTION_DRAG
msgctxt "STRINGS.UI.TOOLS.BUILD.TOOLACTION_DRAG"
msgid "DRAG TO BUILD"
msgstr "拖动来建造"

#. STRINGS.UI.TOOLS.BUILD.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.BUILD.TOOLNAME"
msgid "Build tool"
msgstr "建造工具"

#. STRINGS.UI.TOOLS.CANCEL.NAME
msgctxt "STRINGS.UI.TOOLS.CANCEL.NAME"
msgid "Cancel"
msgstr "取消"

#. STRINGS.UI.TOOLS.CANCEL.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.CANCEL.TOOLACTION"
msgid "DRAG TO CANCEL ACTION"
msgstr "拖动来取消行动"

#. STRINGS.UI.TOOLS.CANCEL.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.CANCEL.TOOLNAME"
msgid "Cancel tool"
msgstr "取消工具"

#. STRINGS.UI.TOOLS.CLEANUPCATEGORY.NAME
msgctxt "STRINGS.UI.TOOLS.CLEANUPCATEGORY.NAME"
msgid "Clean"
msgstr "清理"

#. STRINGS.UI.TOOLS.CLEANUPCATEGORY.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.CLEANUPCATEGORY.TOOLNAME"
msgid "Clean Up tools"
msgstr "清理工具"

#. STRINGS.UI.TOOLS.DECONSTRUCT.NAME
msgctxt "STRINGS.UI.TOOLS.DECONSTRUCT.NAME"
msgid "Deconstruct"
msgstr "拆解"

#. STRINGS.UI.TOOLS.DECONSTRUCT.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.DECONSTRUCT.TOOLACTION"
msgid "DRAG TO DECONSTRUCT"
msgstr "拖动来拆解"

#. STRINGS.UI.TOOLS.DECONSTRUCT.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.DECONSTRUCT.TOOLNAME"
msgid "Deconstruct tool"
msgstr "拆解工具"

#. STRINGS.UI.TOOLS.DIG.NAME
msgctxt "STRINGS.UI.TOOLS.DIG.NAME"
msgid "Dig"
msgstr "挖掘"

#. STRINGS.UI.TOOLS.DIG.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.DIG.TOOLACTION"
msgid "DRAG TO DIG"
msgstr "拖动来挖掘"

#. STRINGS.UI.TOOLS.DIG.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.DIG.TOOLNAME"
msgid "Dig tool"
msgstr "挖掘工具"

#. STRINGS.UI.TOOLS.ERASEREGION.NAME
msgctxt "STRINGS.UI.TOOLS.ERASEREGION.NAME"
msgid "Clear Region"
msgstr "清理区域"

#. STRINGS.UI.TOOLS.ERASEREGION.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.ERASEREGION.TOOLACTION"
msgid "DRAG TO ERASE"
msgstr "拖动来清理"

#. STRINGS.UI.TOOLS.ERASEREGION.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.ERASEREGION.TOOLNAME"
msgid "Clear Region tool"
msgstr "清理区域工具"

#. STRINGS.UI.TOOLS.EXOSUITREGION.NAME
msgctxt "STRINGS.UI.TOOLS.EXOSUITREGION.NAME"
msgid "Drag to designate an exosuit region"
msgstr "拖动来制定一个太空衣区域"

#. STRINGS.UI.TOOLS.EXOSUITREGION.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.EXOSUITREGION.TOOLNAME"
msgid "Exosuit Region tool"
msgstr "太空衣区域工具"

#. STRINGS.UI.TOOLS.FILTERLAYERS.ALL
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.ALL"
msgid "All"
msgstr "全部"

#. STRINGS.UI.TOOLS.FILTERLAYERS.BUILDINGS
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.BUILDINGS"
msgid "Buildings"
msgstr "建筑"

#. STRINGS.UI.TOOLS.FILTERLAYERS.CLEANANDCLEAR
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.CLEANANDCLEAR"
msgid "Sweep & Mop Orders"
msgstr "整理和清理命令"

#. STRINGS.UI.TOOLS.FILTERLAYERS.DIGPLACER
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.DIGPLACER"
msgid "Dig Orders"
msgstr "挖掘命令"

#. STRINGS.UI.TOOLS.FILTERLAYERS.GASPIPES
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.GASPIPES"
msgid "Gas Pipes"
msgstr "气体管道"

#. STRINGS.UI.TOOLS.FILTERLAYERS.LIQUIDPIPES
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.LIQUIDPIPES"
msgid "Liquid Pipes"
msgstr "液体管道"

#. STRINGS.UI.TOOLS.FILTERLAYERS.TILES
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.TILES"
msgid "Tiles"
msgstr "瓷砖"

#. STRINGS.UI.TOOLS.FILTERLAYERS.WIRES
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.WIRES"
msgid "Wires"
msgstr "电线"

#. STRINGS.UI.TOOLS.GENERIC.BACK
msgctxt "STRINGS.UI.TOOLS.GENERIC.BACK"
msgid "Back"
msgstr "后退"

#. STRINGS.UI.TOOLS.MARKFORSTORAGE.NAME
msgctxt "STRINGS.UI.TOOLS.MARKFORSTORAGE.NAME"
msgid "Sweep"
msgstr "整理"

#. STRINGS.UI.TOOLS.MARKFORSTORAGE.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.MARKFORSTORAGE.TOOLACTION"
msgid "DRAG TO SWEEP"
msgstr "拖动来整理"

#. STRINGS.UI.TOOLS.MARKFORSTORAGE.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.MARKFORSTORAGE.TOOLNAME"
msgid "Sweep tool"
msgstr "整理工具"

#. STRINGS.UI.TOOLS.MOP.NAME
msgctxt "STRINGS.UI.TOOLS.MOP.NAME"
msgid "Mop"
msgstr "打扫"

#. STRINGS.UI.TOOLS.MOP.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.MOP.TOOLACTION"
msgid "DRAG TO MOP"
msgstr "拖动来打扫"

#. STRINGS.UI.TOOLS.MOP.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.MOP.TOOLNAME"
msgid "Mop tool"
msgstr "打扫工具"

#. STRINGS.UI.TOOLS.PRIORITIESCATEGORY.NAME
msgctxt "STRINGS.UI.TOOLS.PRIORITIESCATEGORY.NAME"
msgid "Prioritize"
msgstr "优先度"

#. STRINGS.UI.TOOLS.PRIORITIZE.NAME
msgctxt "STRINGS.UI.TOOLS.PRIORITIZE.NAME"
msgid "Prioritize"
msgstr "优先度"

#. STRINGS.UI.TOOLS.PRIORITIZE.SPECIFIC_PRIORITY
msgctxt "STRINGS.UI.TOOLS.PRIORITIZE.SPECIFIC_PRIORITY"
msgid "Set Priority: {0}"
msgstr "设置优先度: {0}"

#. STRINGS.UI.TOOLS.PRIORITIZE.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.PRIORITIZE.TOOLACTION"
msgid "DRAG TO PRIORITIZE"
msgstr "拖动来设置优先度"

#. STRINGS.UI.TOOLS.PRIORITIZE.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.PRIORITIZE.TOOLNAME"
msgid "Prioritize tool"
msgstr "优先度工具"

#. STRINGS.UI.TOOLS.REGIONCATEGORY.CREATETOOLTIP
msgctxt "STRINGS.UI.TOOLS.REGIONCATEGORY.CREATETOOLTIP"
msgid "DRAG TO CREATE"
msgstr "拖动来创建"

#. STRINGS.UI.TOOLS.REGIONCATEGORY.ERASETOOLTIP
msgctxt "STRINGS.UI.TOOLS.REGIONCATEGORY.ERASETOOLTIP"
msgid "DRAG TO ERASE"
msgstr "拖动来清理"

#. STRINGS.UI.TOOLS.REGIONCATEGORY.MERGETOOLTIP
msgctxt "STRINGS.UI.TOOLS.REGIONCATEGORY.MERGETOOLTIP"
msgid "DRAG TO MERGE"
msgstr "拖动来融合"

#. STRINGS.UI.TOOLS.REGIONCATEGORY.NAME
msgctxt "STRINGS.UI.TOOLS.REGIONCATEGORY.NAME"
msgid "Regions"
msgstr "区域"

#. STRINGS.UI.TOOLS.REGIONCATEGORY.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.REGIONCATEGORY.TOOLNAME"
msgid "Region tool"
msgstr "区域工具"

#. STRINGS.UI.TOOLTIPS.ALERTSTOOLTIP
msgctxt "STRINGS.UI.TOOLTIPS.ALERTSTOOLTIP"
msgid "Alerts provide important information about what's happening to your colony right now"
msgstr "警报能告诉你现在基地情况的重要信息"

#. STRINGS.UI.TOOLTIPS.ATTACKBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.ATTACKBUTTON"
msgid "Drag to batch harvest mature plants"
msgstr "拖动来收获一批成熟的植物"

#. STRINGS.UI.TOOLTIPS.BASE_VALUE
msgctxt "STRINGS.UI.TOOLTIPS.BASE_VALUE"
msgid "Base Value"
msgstr "基准值"

#. STRINGS.UI.TOOLTIPS.CANCELBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.CANCELBUTTON"
msgid "Drag to cancel pending job tasks"
msgstr "拖动来取消工作任务排程"

#. STRINGS.UI.TOOLTIPS.CANCELDECONSTRUCTIONBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.CANCELDECONSTRUCTIONBUTTON"
msgid "Cancel queued orders or deconstruct existing buildings"
msgstr "取消队列任务或拆解现有建筑"

#. STRINGS.UI.TOOLTIPS.CLEANUPMAINBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.CLEANUPMAINBUTTON"
msgid "Mop and sweep messy floors"
msgstr "打扫和清理肮脏的地板"

#. STRINGS.UI.TOOLTIPS.CLEARBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.CLEARBUTTON"
msgid "Drag to move debris off the floor and into storage"
msgstr "拖动来搬运这些地上的垃圾到存储器里"

#. STRINGS.UI.TOOLTIPS.CLOSETOOLTIP
msgctxt "STRINGS.UI.TOOLTIPS.CLOSETOOLTIP"
msgid "Close"
msgstr "关闭"

#. STRINGS.UI.TOOLTIPS.DECONSTRUCTBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.DECONSTRUCTBUTTON"
msgid "Drag to demolish buildings and refund their resources"
msgstr "拖动来拆解建筑并返还材料"

#. STRINGS.UI.TOOLTIPS.DECOROVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.DECOROVERLAYSTRING"
msgid "Displays decor values"
msgstr "展示装饰度"

#. STRINGS.UI.TOOLTIPS.DEPRIORITIZEBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.DEPRIORITIZEBUTTON"
msgid "Drag to deprioritize dig and build tasks"
msgstr "拖动以取消挖掘和建造任务的优先度"

#. STRINGS.UI.TOOLTIPS.DIGBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.DIGBUTTON"
msgid "Drag to set dig tasks and excavate resources"
msgstr "拖动来设置挖掘任务和采集资源"

#. STRINGS.UI.TOOLTIPS.DISMISSMESSAGE
msgctxt "STRINGS.UI.TOOLTIPS.DISMISSMESSAGE"
msgid "Dismiss message"
msgstr "删除信息"

#. STRINGS.UI.TOOLTIPS.EDITNAME
msgctxt "STRINGS.UI.TOOLTIPS.EDITNAME"
msgid "Give this Duplicant a new name"
msgstr "给该小人起个新名字"

#. STRINGS.UI.TOOLTIPS.ENERGYGENERATED
msgctxt "STRINGS.UI.TOOLTIPS.ENERGYGENERATED"
msgid "<style=\"power\">Power</style> Produced"
msgstr "<style=\"power\">电力</style> 产生"

#. STRINGS.UI.TOOLTIPS.ENERGYREQUIRED
msgctxt "STRINGS.UI.TOOLTIPS.ENERGYREQUIRED"
msgid "<style=\"power\">Power</style> Required"
msgstr "<style=\"power\">电力</style> 需求"

#. STRINGS.UI.TOOLTIPS.ERASEREGIONBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.ERASEREGIONBUTTON"
msgid "Drag to erase existing exosuit regions"
msgstr "拖动以取消当前的太空衣区域"

#. STRINGS.UI.TOOLTIPS.GASVENTOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.GASVENTOVERLAYSTRING"
msgid "Displays gas pipe system components"
msgstr "显示气体管道系统构成"

#. STRINGS.UI.TOOLTIPS.HARVESTBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.HARVESTBUTTON"
msgid "Drag to batch harvest mature plants"
msgstr "拖动来收获一批成熟的植物"

#. STRINGS.UI.TOOLTIPS.HEATFLOWOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.HEATFLOWOVERLAYSTRING"
msgid "Displays areas with comfortable temperatures for Duplicants"
msgstr "显示小人舒适温度的区域"

#. STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_CEILING
msgctxt "STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_CEILING"
msgid "Must be built on the ceiling"
msgstr "必须建造在天花板"

#. STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_FLOOR
msgctxt "STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_FLOOR"
msgid "Must be built on solid ground"
msgstr "必须建造再固体地面上"

#. STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_INSIDEGROUND
msgctxt "STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_INSIDEGROUND"
msgid "Must be built in the ground"
msgstr "必须建造在土地里"

#. STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_OCCUPIED
msgctxt "STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_OCCUPIED"
msgid "Must be built in unoccupied space"
msgstr "必须建造在未被占的地方"

#. STRINGS.UI.TOOLTIPS.HELP_ROTATE_KEY
msgctxt "STRINGS.UI.TOOLTIPS.HELP_ROTATE_KEY"
msgid "Press <color=#833A5FFF>[O]</color> to Rotate."
msgstr "按 <color=#833A5FFF>[O]</color> 来转动."

#. STRINGS.UI.TOOLTIPS.INFOPANEL
msgctxt "STRINGS.UI.TOOLTIPS.INFOPANEL"
msgid "The Info Panel contains an overview of the basic information about your Duplicant"
msgstr "信息面板包含小人的基本信息概况"

#. STRINGS.UI.TOOLTIPS.ITEMSPANEL
msgctxt "STRINGS.UI.TOOLTIPS.ITEMSPANEL"
msgid "The Items Panel displays everything your Duplicant is in possession of"
msgstr "物品面板展示了小人所拥有的物品"

#. STRINGS.UI.TOOLTIPS.JOBSSCREEN_ATTRIBUTES
msgctxt "STRINGS.UI.TOOLTIPS.JOBSSCREEN_ATTRIBUTES"
msgid "The following attributes affect a Duplicant's efficiency at this job:"
msgstr "以下属性影响小人下列工作效率:"

#. STRINGS.UI.TOOLTIPS.JOBSSCREEN_CANNOTPERFORMTASK
msgctxt "STRINGS.UI.TOOLTIPS.JOBSSCREEN_CANNOTPERFORMTASK"
msgid "{0} cannot perform this task."
msgstr "{0} 不能执行该工作."

#. STRINGS.UI.TOOLTIPS.JOBSSCREEN_PRIORITY
msgctxt "STRINGS.UI.TOOLTIPS.JOBSSCREEN_PRIORITY"
msgid "High priority jobs are performed before low priority jobs. A Duplicant will always continue work on their current job until it is complete, even if a higher priority job becomes available."
msgstr "高优先度的工作会比低优先度的工作先完成. 尽管有更高优先度的工作设定了, 小人还是会先完成手头上的工作."

#. STRINGS.UI.TOOLTIPS.LIGHTSOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.LIGHTSOVERLAYSTRING"
msgid "Displays the visibility radius of light sources"
msgstr "显示光线的可视范围"

#. STRINGS.UI.TOOLTIPS.LIQUIDVENTOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.LIQUIDVENTOVERLAYSTRING"
msgid "Displays liquid pipe system components"
msgstr "显示液体管道系统构成"

#. STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_DAILYREPORT
msgctxt "STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_DAILYREPORT"
msgid "View Daily Reports"
msgstr "查看日常报告"

#. STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_JOBS
msgctxt "STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_JOBS"
msgid "Manage job prioritizations"
msgstr "管理工作优先次序"

#. STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_REQUIRES_RESEARCH
msgctxt "STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_REQUIRES_RESEARCH"
msgid "Build a <style=\"research\">Research Station</style> to unlock\n------------------\nResearch buildings can be found in the <color=#833A5FFF>Stations Tab</color> <color=#F44A47>[9]</color> of the Build Menu"
msgstr "建造一个 <style=\"research\">研究台</style> 来解锁\n------------------\n研究建筑能在菜单栏中的 <color=#833A5FFF>科学栏目</color> <color=#F44A47>[9]</color> 里找到"

#. STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_RESEARCH
msgctxt "STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_RESEARCH"
msgid "View Research Tree"
msgstr "查看科技树"

#. STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_SCHEDULE
msgctxt "STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_SCHEDULE"
msgid "Adjust the colony's timetable"
msgstr "调整基地的时间表"

#. STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_VITALS
msgctxt "STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_VITALS"
msgid "View Duplicants' vitals"
msgstr "查看小人的状况"

#. STRINGS.UI.TOOLTIPS.MATIERIAL_MOD
msgctxt "STRINGS.UI.TOOLTIPS.MATIERIAL_MOD"
msgid "Made out of {0}"
msgstr "制造出 {0}"

#. STRINGS.UI.TOOLTIPS.MESSAGESTOOLTIP
msgctxt "STRINGS.UI.TOOLTIPS.MESSAGESTOOLTIP"
msgid "Messages are events that have happened and tips to help you manage your colony"
msgstr "信息是已经发生的事情和帮助你管理基地的提示"

#. STRINGS.UI.TOOLTIPS.METERSCREEN_AVGSTRESS
msgctxt "STRINGS.UI.TOOLTIPS.METERSCREEN_AVGSTRESS"
msgid "Highest Stress: {0}"
msgstr "最高压力: {0}"

#. STRINGS.UI.TOOLTIPS.METERSCREEN_MEALHISTORY
msgctxt "STRINGS.UI.TOOLTIPS.METERSCREEN_MEALHISTORY"
msgid "Calories Available: {0}"
msgstr "可用卡路里: {0}"

#. STRINGS.UI.TOOLTIPS.MOPBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.MOPBUTTON"
msgid "Drag to wipe up liquid messes"
msgstr "拖动以擦掉肮脏的液体"

#. STRINGS.UI.TOOLTIPS.NEXTMESSAGESTOOLTIP
msgctxt "STRINGS.UI.TOOLTIPS.NEXTMESSAGESTOOLTIP"
msgid "Next message"
msgstr "下一条信息"

#. STRINGS.UI.TOOLTIPS.NOMATERIAL
msgctxt "STRINGS.UI.TOOLTIPS.NOMATERIAL"
msgid "Not enough materials"
msgstr "材料不足"

#. STRINGS.UI.TOOLTIPS.OXYGENOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.OXYGENOVERLAYSTRING"
msgid "Displays ambient oxygen density"
msgstr "显示环境氧气密度"

#. STRINGS.UI.TOOLTIPS.PAUSE
msgctxt "STRINGS.UI.TOOLTIPS.PAUSE"
msgid "Pause simulation"
msgstr "暂停模拟"

#. STRINGS.UI.TOOLTIPS.PAUSEBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.PAUSEBUTTON"
msgid "Pause"
msgstr "暂停"

#. STRINGS.UI.TOOLTIPS.PLAYBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.PLAYBUTTON"
msgid "Start"
msgstr "开始"

#. STRINGS.UI.TOOLTIPS.POWEROVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.POWEROVERLAYSTRING"
msgid "Displays power grid components"
msgstr "显示电路系统构成"

#. STRINGS.UI.TOOLTIPS.PRIORITIESOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.PRIORITIESOVERLAYSTRING"
msgid "Displays task priority values"
msgstr "显示工作优先度"

#. STRINGS.UI.TOOLTIPS.PRIORITIZEBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.PRIORITIZEBUTTON"
msgid "Drag to bump job tasks up or down in importance"
msgstr "拖动以改变工作的优先度"

#. STRINGS.UI.TOOLTIPS.PRIORITIZEMAINBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.PRIORITIZEMAINBUTTON"
msgid "Drag to bump tasks up or down in importance"
msgstr "拖动以改变工作的优先度"

#. STRINGS.UI.TOOLTIPS.RANDOMIZENAME
msgctxt "STRINGS.UI.TOOLTIPS.RANDOMIZENAME"
msgid "Randomize this Duplicant's name"
msgstr "随机为小人改名"

#. STRINGS.UI.TOOLTIPS.REACHABILITYOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.REACHABILITYOVERLAYSTRING"
msgid "Displays areas accessible by Duplicants"
msgstr "显示小人可以到达的区域"

#. STRINGS.UI.TOOLTIPS.RECIPE_QUEUE
msgctxt "STRINGS.UI.TOOLTIPS.RECIPE_QUEUE"
msgid "Queue 1 {0} for fabrication"
msgstr "添加 1 {0} 到生产队列"

#. STRINGS.UI.TOOLTIPS.RECIPE_QUEUE_INFINITE
msgctxt "STRINGS.UI.TOOLTIPS.RECIPE_QUEUE_INFINITE"
msgid "Continuously fabricate {0} if resources are available"
msgstr "持续生产 {0} 直至资源耗尽"

#. STRINGS.UI.TOOLTIPS.RED_ALERT
msgctxt "STRINGS.UI.TOOLTIPS.RED_ALERT"
msgid "Toggle Red Alert\n----------\nColony enters a state of emergency. Duplicants ignore basic needs to work."
msgstr "切换红色警报\n----------\n基地会进入一个紧急状态. 小人会忽视个人需求来工作."

#. STRINGS.UI.TOOLTIPS.RED_ALERT_BUTTON_OFF
msgctxt "STRINGS.UI.TOOLTIPS.RED_ALERT_BUTTON_OFF"
msgid "Disable Red Alert"
msgstr "取消红色警报"

#. STRINGS.UI.TOOLTIPS.RED_ALERT_BUTTON_ON
msgctxt "STRINGS.UI.TOOLTIPS.RED_ALERT_BUTTON_ON"
msgid "Enable Red Alert"
msgstr "打开红色警报"

#. STRINGS.UI.TOOLTIPS.REGIONOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.REGIONOVERLAYSTRING"
msgid "Displays areas requiring Duplicant safety gear"
msgstr "显示需要小人安全装置的区域"

#. STRINGS.UI.TOOLTIPS.RESOURCECATEGORY.COLLAPSE
msgctxt "STRINGS.UI.TOOLTIPS.RESOURCECATEGORY.COLLAPSE"
msgid "Click to collapse"
msgstr "点击折叠"

#. STRINGS.UI.TOOLTIPS.RESOURCECATEGORY.DESC
msgctxt "STRINGS.UI.TOOLTIPS.RESOURCECATEGORY.DESC"
msgid "Counts resources within Duplicant reach that are not allocated to construction"
msgstr "只统计小人能取得并且尚未用于建造的资源"

#. STRINGS.UI.TOOLTIPS.RESOURCECATEGORY.EXPAND
msgctxt "STRINGS.UI.TOOLTIPS.RESOURCECATEGORY.EXPAND"
msgid "Click to expand"
msgstr "点击展开"

#. STRINGS.UI.TOOLTIPS.ROOMSOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.ROOMSOVERLAYSTRING"
msgid "Displays fully enclosed rooms"
msgstr "显示完全封闭的空间"

#. STRINGS.UI.TOOLTIPS.SELECTAMATERIAL
msgctxt "STRINGS.UI.TOOLTIPS.SELECTAMATERIAL"
msgid "There are insufficient materials to construct this building"
msgstr "缺少大量材料才建造该建筑"

#. STRINGS.UI.TOOLTIPS.SELECTREGIONBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.SELECTREGIONBUTTON"
msgid "Click to select existing storage regions"
msgstr "点击选择已有的存储区域"

#. STRINGS.UI.TOOLTIPS.SORTCOLUMN
msgctxt "STRINGS.UI.TOOLTIPS.SORTCOLUMN"
msgid "Click to sort"
msgstr "点击分类"

#. STRINGS.UI.TOOLTIPS.SPEEDBUTTON_FAST
msgctxt "STRINGS.UI.TOOLTIPS.SPEEDBUTTON_FAST"
msgid "Fast speed {0}"
msgstr "快速 {0}"

#. STRINGS.UI.TOOLTIPS.SPEEDBUTTON_MEDIUM
msgctxt "STRINGS.UI.TOOLTIPS.SPEEDBUTTON_MEDIUM"
msgid "Medium speed {0}"
msgstr "中速 {0}"

#. STRINGS.UI.TOOLTIPS.SPEEDBUTTON_SLOW
msgctxt "STRINGS.UI.TOOLTIPS.SPEEDBUTTON_SLOW"
msgid "Slow speed {0}"
msgstr "慢速 {0}"

#. STRINGS.UI.TOOLTIPS.STATSPANEL
msgctxt "STRINGS.UI.TOOLTIPS.STATSPANEL"
msgid "The Stats Panel gives an overview of your Duplicant's individual stats"
msgstr "状态面板能看到小人的状态概况"

#. STRINGS.UI.TOOLTIPS.STORAGEMAINBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.STORAGEMAINBUTTON"
msgid "Create and manage exosuit regions"
msgstr "创建和管理太空衣区域"

#. STRINGS.UI.TOOLTIPS.STRESSDESCRIPTION
msgctxt "STRINGS.UI.TOOLTIPS.STRESSDESCRIPTION"
msgid "Accommodate your Duplicant's needs to manage their <style=\"stress\">Stress</style>.\n\nLow <style=\"stress\">Stress</style> can provide a productivity boost, while high <style=\"stress\">Stress</style> can impair production or even lead to a nervous breakdown."
msgstr "管理你的小人来调节他们的 <style=\"stress\">压力</style>.\n\n低 <style=\"stress\">压力</style> 可以保证生产效率, 而高 <style=\"stress\">压力</style> 会影响生产甚至造成精神崩溃."

#. STRINGS.UI.TOOLTIPS.STRESSPANEL
msgctxt "STRINGS.UI.TOOLTIPS.STRESSPANEL"
msgid "The Stress Panel offers an in detail look at what is affecting your Duplicant psychologically"
msgstr "压力面板可以查看有什么因素影响小人的精神状态"

#. STRINGS.UI.TOOLTIPS.TEMPERATUREOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.TEMPERATUREOVERLAYSTRING"
msgid "Displays ambient temperature"
msgstr "显示周围温度"

#. STRINGS.UI.TOOLTIPS.TOOLTIP_SEPERATOR
msgctxt "STRINGS.UI.TOOLTIPS.TOOLTIP_SEPERATOR"
msgid "\n----------\n"
msgstr ""

#. STRINGS.UI.TOOLTIPS.TRASHREGIONBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.TRASHREGIONBUTTON"
msgid "Drag to create storage regions for materials"
msgstr "拖动以创建材料存储区域"

#. STRINGS.UI.TOOLTIPS.UNPAUSE
msgctxt "STRINGS.UI.TOOLTIPS.UNPAUSE"
msgid "Unpause simulation"
msgstr "恢复模拟"

#. STRINGS.UI.TOOLTIPS.VITALSPANEL
msgctxt "STRINGS.UI.TOOLTIPS.VITALSPANEL"
msgid "The Vitals Panel monitors the status and well being of your Duplicant"
msgstr "状况面板显示小人的基本情况和幸福感"

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.DOOR_DEFAULT
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.DOOR_DEFAULT"
msgid "Default"
msgstr "默认"

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.GO_LEFT_DISABLED
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.GO_LEFT_DISABLED"
msgid "Passing Left through this door is not permitted\n\nClick to grant permission"
msgstr "从该门往左边通行禁止\n\n点击获得许可"

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.GO_LEFT_ENABLED
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.GO_LEFT_ENABLED"
msgid "Passing Left through this door is permitted\n\nClick to revoke permission"
msgstr "从该门往左边通行允许\n\n点击取消许可"

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.GO_RIGHT_DISABLED
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.GO_RIGHT_DISABLED"
msgid "Passing Right through this door is not permitted\n\nClick to grant permission"
msgstr "从该门往右边通行禁止\n\n点击获得许可"

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.GO_RIGHT_ENABLED
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.GO_RIGHT_ENABLED"
msgid "Passing Right through this door is permitted\n\nClick to revoke permission"
msgstr "从该门往右边通行许可\n\n点击取消许可"

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.MINION_ACCESS
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.MINION_ACCESS"
msgid "Duplicant Access Permissions"
msgstr "小人通行许可"

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.SET_TO_CUSTOM
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.SET_TO_CUSTOM"
msgid "Click to assign custom permissions"
msgstr "点击分配自定义许可"

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.SET_TO_DEFAULT
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.SET_TO_DEFAULT"
msgid "Click to clear custom permissions"
msgstr "点击清除自定义许可"

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.TITLE"
msgid "Door Access Control"
msgstr "通行控制"

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.USING_CUSTOM
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.USING_CUSTOM"
msgid "Custom Access"
msgstr "自定义通行"

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.USING_DEFAULT
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.USING_DEFAULT"
msgid "Default Access"
msgstr "默认通行"

#. STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.ASSIGNEDTO
msgctxt "STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.ASSIGNEDTO"
msgid "Assigned to: {0}"
msgstr "分配给: {0}"

#. STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.GENERAL_CURRENTASSIGNED
msgctxt "STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.GENERAL_CURRENTASSIGNED"
msgid "(Owner)"
msgstr "(使用者)"

#. STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.NEEDSREGION
msgctxt "STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.NEEDSREGION"
msgid "This {0} needs to be inside a {1} region"
msgstr "该 {0} 需要在一个 {1} 区域"

#. STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.NEEDSREGIONS
msgctxt "STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.NEEDSREGIONS"
msgid "This {0} needs to be inside one of the following regions: {1}"
msgstr "该 {0} 需要在以下一个区域: {1}"

#. STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.TITLE"
msgid "Assign {0}"
msgstr "分配 {0}"

#. STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.UNASSIGNED
msgctxt "STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.UNASSIGNED"
msgid "Unassigned"
msgstr "未分配"

#. STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.ACCESS_FORMAT
msgctxt "STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.ACCESS_FORMAT"
msgid "{0}\n\n{1}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.ACCESS_OFFLINE
msgctxt "STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.ACCESS_OFFLINE"
msgid "Emergency Access Permissions:\nAll Duplicants are permitted to use this door until <style=\"power\">Power</style> is restored."
msgstr "紧急通行允许:\n所有的小人都被允许使用该门直到 <style=\"power\">电力</style> 被接入."

#. STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.AUTO
msgctxt "STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.AUTO"
msgid "Door is automated."
msgstr "门已进入自动模式."

#. STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.AUTO_PENDING
msgctxt "STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.AUTO_PENDING"
msgid "Awaiting Duplicant to automate door."
msgstr "等待小人来把门改成自动模式"

#. STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.CLOSE
msgctxt "STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.CLOSE"
msgid "Door is locked shut."
msgstr "门已被锁上"

#. STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.CLOSE_PENDING
msgctxt "STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.CLOSE_PENDING"
msgid "Awaiting Duplicant to lock door."
msgstr "等待小人来锁上该门."

#. STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.OPEN
msgctxt "STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.OPEN"
msgid "Door is open."
msgstr "门已经打开."

#. STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.OPEN_PENDING
msgctxt "STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.OPEN_PENDING"
msgid "Awaiting Duplicant to open door."
msgstr "等待小人来打开该门."

#. STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.PENDING_FORMAT
msgctxt "STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.PENDING_FORMAT"
msgid "{0} {1}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.TITLE"
msgid "Door Toggle"
msgstr "门开关"

#. STRINGS.UI.UISIDESCREENS.EQUIPPABLE_SIDE_SCREEN.CURRENTLY_EQUIPPED
msgctxt "STRINGS.UI.UISIDESCREENS.EQUIPPABLE_SIDE_SCREEN.CURRENTLY_EQUIPPED"
msgid "Currently Equipped:\n{0}"
msgstr "目前装备:\n{0}"

#. STRINGS.UI.UISIDESCREENS.EQUIPPABLE_SIDE_SCREEN.DROP_BUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.EQUIPPABLE_SIDE_SCREEN.DROP_BUTTON"
msgid "Drop"
msgstr "掉落"

#. STRINGS.UI.UISIDESCREENS.EQUIPPABLE_SIDE_SCREEN.EQUIP_BUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.EQUIPPABLE_SIDE_SCREEN.EQUIP_BUTTON"
msgid "Equip"
msgstr "装备"

#. STRINGS.UI.UISIDESCREENS.EQUIPPABLE_SIDE_SCREEN.NONE_EQUIPPED
msgctxt "STRINGS.UI.UISIDESCREENS.EQUIPPABLE_SIDE_SCREEN.NONE_EQUIPPED"
msgid "None"
msgstr "无"

#. STRINGS.UI.UISIDESCREENS.EQUIPPABLE_SIDE_SCREEN.SWAP_BUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.EQUIPPABLE_SIDE_SCREEN.SWAP_BUTTON"
msgid "Swap"
msgstr "交换"

#. STRINGS.UI.UISIDESCREENS.EQUIPPABLE_SIDE_SCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.EQUIPPABLE_SIDE_SCREEN.TITLE"
msgid "Assign To Duplicant"
msgstr "分配给小人"

#. STRINGS.UI.UISIDESCREENS.EQUIPPABLESIDESCREEN.ASSIGNEDTO
msgctxt "STRINGS.UI.UISIDESCREENS.EQUIPPABLESIDESCREEN.ASSIGNEDTO"
msgid "Assigned to: {0}"
msgstr "分配给: {0}"

#. STRINGS.UI.UISIDESCREENS.EQUIPPABLESIDESCREEN.GENERAL_CURRENTASSIGNED
msgctxt "STRINGS.UI.UISIDESCREENS.EQUIPPABLESIDESCREEN.GENERAL_CURRENTASSIGNED"
msgid "(Owner)"
msgstr "(拥有者)"

#. STRINGS.UI.UISIDESCREENS.EQUIPPABLESIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.EQUIPPABLESIDESCREEN.TITLE"
msgid "Equip {0}"
msgstr "装备 {0}"

#. STRINGS.UI.UISIDESCREENS.EQUIPPABLESIDESCREEN.UNASSIGNED
msgctxt "STRINGS.UI.UISIDESCREENS.EQUIPPABLESIDESCREEN.UNASSIGNED"
msgid "Unassigned"
msgstr "未分配"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.CANCEL
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.CANCEL"
msgid "Cancel"
msgstr "取消"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.COST
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.COST"
msgid "<b>Ingredients:</b>\n"
msgstr "<b>原料:</b>\n"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.COOL_VEST
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.COOL_VEST"
msgid "<style=\"equipment\">Cool Vest</style> (<style=\"produced\">{0}</style>)"
msgstr "<style=\"equipment\">清凉背心</style> (<style=\"produced\">{0}</style>)"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.FUNKY_VEST
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.FUNKY_VEST"
msgid "<style=\"equipment\">Snazzy Suit</style> (<style=\"produced\">{0}</style>)"
msgstr "<style=\"equipment\">时髦套装</style> (<style=\"produced\">{0}</style>)"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.OXYGEN_TANK
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.OXYGEN_TANK"
msgid "<style=\"equipment\">Oxygen Tank</style> (<style=\"produced\">{0}</style>)"
msgstr "<style=\"equipment\">氧气瓶</style> (<style=\"produced\">{0}</style>)"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.OXYGEN_TANK_UNDERWATER
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.OXYGEN_TANK_UNDERWATER"
msgid "<style=\"equipment\">Oxygen Rebreather</style> (<style=\"produced\">{0}</style>)"
msgstr "<style=\"equipment\">氧气呼吸器</style> (<style=\"produced\">{0}</style>)"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.RESEARCHPOINT
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.RESEARCHPOINT"
msgid "<style=\"research\">{0}</style>: <style=\"produced\">+1</style>"
msgstr "<style=\"research\">{0}</style>: <style=\"produced\">+1</style>"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.WARM_VEST
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.WARM_VEST"
msgid "<style=\"equipment\">Warm Sweater</style> (<style=\"produced\">{0}</style>)"
msgstr "<style=\"equipment\">保温毛衣</style> (<style=\"produced\">{0}</style>)"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.INFORMATION
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.INFORMATION"
msgid "INFORMATION"
msgstr "信息"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.KG
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.KG"
msgid "- {0}: {1}\n"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.NORECIPESELECTED
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.NORECIPESELECTED"
msgid "No recipe selected"
msgstr "没有选择配方"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.RECIPERQUIREMENT
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.RECIPERQUIREMENT"
msgid "<style={0}>{1}</style>: <style=\"consumed\">-{2}</style>"
msgstr "<style={0}>{1}</style>: <style=\"consumed\">-{2}</style>"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.RESULTEFFECTS
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.RESULTEFFECTS"
msgid "<b>Effects:</b>"
msgstr "<b>效果:</b>"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.SELECTRECIPE
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.SELECTRECIPE"
msgid "Select a recipe to Fabricate"
msgstr "选择一个配方来生产"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.TITLE"
msgid "{0} Recipes"
msgstr "{0} 配方"

#. STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.FILTEREDELEMENT.GAS
msgctxt "STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.FILTEREDELEMENT.GAS"
msgid "Filtered Gas Output:\n{0}"
msgstr "分离气体出口:\n{0}"

#. STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.FILTEREDELEMENT.LIQUID
msgctxt "STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.FILTEREDELEMENT.LIQUID"
msgid "Filtered Liquid Output:\n{0}"
msgstr "分离液体出口:\n{0}"

#. STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.NOELEMENTSELECTED
msgctxt "STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.NOELEMENTSELECTED"
msgid "No element selected"
msgstr "没有选择物质"

#. STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.SELECTELEMENTHEADER
msgctxt "STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.SELECTELEMENTHEADER"
msgid "Select Element"
msgstr "选择物质"

#. STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.TITLE"
msgid "Filter Outputs"
msgstr "分离器出口"

#. STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.UNFILTEREDELEMENTS.GAS
msgctxt "STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.UNFILTEREDELEMENTS.GAS"
msgid "Gas Output:\nAll"
msgstr "气体出口:\n全部"

#. STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.UNFILTEREDELEMENTS.LIQUID
msgctxt "STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.UNFILTEREDELEMENTS.LIQUID"
msgid "Liquid Output:\nAll"
msgstr "液体出口:\n全部"

#. STRINGS.UI.UISIDESCREENS.MANUALGENERATORSIDESCREEN.CURRENT_THRESHOLD
msgctxt "STRINGS.UI.UISIDESCREENS.MANUALGENERATORSIDESCREEN.CURRENT_THRESHOLD"
msgid "Current Threshold: {0}%"
msgstr "目前阈值: {0}%"

#. STRINGS.UI.UISIDESCREENS.MANUALGENERATORSIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.MANUALGENERATORSIDESCREEN.TITLE"
msgid "Battery Recharge Threshold"
msgstr "电池充电阈值"

#. STRINGS.UI.UISIDESCREENS.MANUALGENERATORSIDESCREEN.TOOLTIP
msgctxt "STRINGS.UI.UISIDESCREENS.MANUALGENERATORSIDESCREEN.TOOLTIP"
msgid "Duplicants will operate this generator when battery charge falls below the selected percentage"
msgstr "小人只会在电池电量低于选择的阈值百分比时操作该发电机"

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.NUMBEROFHARVESTS
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.NUMBEROFHARVESTS"
msgid "Max Harvests: {0}"
msgstr "最大收获次数: {0}"

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.PLANTEFFECTS
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.PLANTEFFECTS"
msgid "<b>Effects</b>:"
msgstr "<b>效果</b>:"

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.PLANTREQUIREMENTS
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.PLANTREQUIREMENTS"
msgid "<b>Requirements</b>:"
msgstr "<b>状态</b>:"

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.SELECTSEED_DESC
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.SELECTSEED_DESC"
msgid "Select a seed to plant."
msgstr "选择一颗种子来种植"

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.SELECTSEED_TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.SELECTSEED_TITLE"
msgid "Select seed"
msgstr "选择种子"

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOTALHARVESTCALORIES
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOTALHARVESTCALORIES"
msgid "<style=\"produced\">{0}</style>"
msgstr "<style=\"produced\">{0}</style>"

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOTALHARVESTCALORIESWITHPERUNIT
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOTALHARVESTCALORIESWITHPERUNIT"
msgid "<style=\"produced\">{0}</style> (<style=\"produced\">{1}</style> per unit)"
msgstr "<style=\"produced\">{0}</style> (<style=\"produced\">{1}</style> 每单位)"

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.YIELD
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.YIELD"
msgid "Yield: {0} <style=\"food\">{1}</style>"
msgstr "产量: {0} <style=\"food\">{1}</style>"

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.YIELDPERHARVEST
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.YIELDPERHARVEST"
msgid "Yield: {0} <style=\"food\">{1}</style> per harvest"
msgstr "产量: {0} <style=\"food\">{1}</style> 每次收获"

#. STRINGS.UI.UISIDESCREENS.RESEARCHSIDESCREEN.NOSELECTEDRESEARCH
msgctxt "STRINGS.UI.UISIDESCREENS.RESEARCHSIDESCREEN.NOSELECTEDRESEARCH"
msgid "NO RESEARCH SELECTED"
msgstr "没有选择研究"

#. STRINGS.UI.UISIDESCREENS.RESEARCHSIDESCREEN.OPENRESEARCHBUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.RESEARCHSIDESCREEN.OPENRESEARCHBUTTON"
msgid "Open Research"
msgstr "打开研究"

#. STRINGS.UI.UISIDESCREENS.RESEARCHSIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.RESEARCHSIDESCREEN.TITLE"
msgid "Research Station"
msgstr "研究台"

#. STRINGS.UI.UISIDESCREENS.SINGLEENTITYRECEPTACLE.AWAITINGDELIVERY
msgctxt "STRINGS.UI.UISIDESCREENS.SINGLEENTITYRECEPTACLE.AWAITINGDELIVERY"
msgid "AWAITING DELIVERY: {0}"
msgstr "等待运送: {0}"

#. STRINGS.UI.UISIDESCREENS.SINGLEENTITYRECEPTACLE.AWAITINGREMOVAL
msgctxt "STRINGS.UI.UISIDESCREENS.SINGLEENTITYRECEPTACLE.AWAITINGREMOVAL"
msgid "AWAITING DIGGING UP: {0}"
msgstr "等待挖掘: {0}"

#. STRINGS.UI.UISIDESCREENS.SINGLEENTITYRECEPTACLE.AWAITINGREQUEST
msgctxt "STRINGS.UI.UISIDESCREENS.SINGLEENTITYRECEPTACLE.AWAITINGREQUEST"
msgid "PLANT: {0}"
msgstr "种植: {0}"

#. STRINGS.UI.UISIDESCREENS.SINGLEENTITYRECEPTACLE.ENTITYDEPOSITED
msgctxt "STRINGS.UI.UISIDESCREENS.SINGLEENTITYRECEPTACLE.ENTITYDEPOSITED"
msgid "PLANTED: {0}"
msgstr "已种植: {0}"

#. STRINGS.UI.UISIDESCREENS.SINGLEENTITYRECEPTACLE.INFORMATION
msgctxt "STRINGS.UI.UISIDESCREENS.SINGLEENTITYRECEPTACLE.INFORMATION"
msgid "INFORMATION"
msgstr "信息"

#. STRINGS.UI.UISIDESCREENS.SINGLEENTITYRECEPTACLE.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.SINGLEENTITYRECEPTACLE.TITLE"
msgid "{0} Seeds"
msgstr "{0} 种子"

#. STRINGS.UI.UISIDESCREENS.TELEPADSIDESCREEN.GAMEOVER
msgctxt "STRINGS.UI.UISIDESCREENS.TELEPADSIDESCREEN.GAMEOVER"
msgid "Colony Lost"
msgstr "殖民失败"

#. STRINGS.UI.UISIDESCREENS.TELEPADSIDESCREEN.NEXTPRODUCTION
msgctxt "STRINGS.UI.UISIDESCREENS.TELEPADSIDESCREEN.NEXTPRODUCTION"
msgid "Next Production: {0}"
msgstr "下个生产: {0}"

#. STRINGS.UI.UISIDESCREENS.TELEPADSIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.TELEPADSIDESCREEN.TITLE"
msgid "Duplicant Printing"
msgstr "传送小人"

#. STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.ACTIVATE_IF
msgctxt "STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.ACTIVATE_IF"
msgid "Activate if:"
msgstr "激活条件:"

#. STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.COLDER_BUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.COLDER_BUTTON"
msgid "Colder than"
msgstr "更冷于"

#. STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.CURRENT_TEMPERATURE
msgctxt "STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.CURRENT_TEMPERATURE"
msgid "Current Temperature:\n{0}"
msgstr "当前温度:\n{0}"

#. STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.DECREASE_BUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.DECREASE_BUTTON"
msgid "-"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.INCREASE_BUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.INCREASE_BUTTON"
msgid "+"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.TITLE"
msgid "Temperature Power Switch"
msgstr "温度开关切换"

#. STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.WARMER_BUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.WARMER_BUTTON"
msgid "Warmer than"
msgstr "更暖于"

#. STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.WARNING
msgctxt "STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.WARNING"
msgid "Thermo Switches must be connected to a <style=\"power\">Power</style> grid"
msgstr "热开关必须连接到 <style=\"power\">电力</style> 线路"

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.CURRENTSTATE
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.CURRENTSTATE"
msgid "Current State:"
msgstr "目前状态:"

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.OFF
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.OFF"
msgid "Off"
msgstr "关闭"

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.OFFTIME
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.OFFTIME"
msgid "Off Time:"
msgstr "关闭时间:"

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.ON
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.ON"
msgid "On"
msgstr "打开"

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.ONTIME
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.ONTIME"
msgid "On Time:"
msgstr "打开时间:"

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.TIMETOACTIVATE
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.TIMETOACTIVATE"
msgid "Time until activation: {0}"
msgstr "离活跃时间有: {0}"

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.TIMETODEACTIVATE
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.TIMETODEACTIVATE"
msgid "Time until deactivation: {0}"
msgstr "离不活跃时间有: {0}"

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.TITLE"
msgid "Timed Power Switch"
msgstr "定时电源开关"

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.WARNING
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.WARNING"
msgid "Timed Switches need to be connected to work"
msgstr "定时开关必须连接起来才能工作"

#. STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.ALLBUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.ALLBUTTON"
msgid "All"
msgstr "全部"

#. STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.ALLBUTTONTOOLTIP
msgctxt "STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.ALLBUTTONTOOLTIP"
msgid "Store any materials in this storage"
msgstr "在该存储器内存储一些材料"

#. STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.CATEGORYBUTTONTOOLTIP
msgctxt "STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.CATEGORYBUTTONTOOLTIP"
msgid "Enable or disable the storage of {0} materials"
msgstr "激活或取消存储 {0} 材料"

#. STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.MATERIALBUTTONTOOLTIP
msgctxt "STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.MATERIALBUTTONTOOLTIP"
msgid "Add or remove this material from storage"
msgstr "从存储箱加入或去掉该材料"

#. STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.ONLYALLOWTRANSPORTITEMSBUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.ONLYALLOWTRANSPORTITEMSBUTTON"
msgid "Sweep Only"
msgstr "仅供整理用"

#. STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.ONLYALLOWTRANSPORTITEMSBUTTONTOOLTIP
msgctxt "STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.ONLYALLOWTRANSPORTITEMSBUTTONTOOLTIP"
msgid "If enabled, only objects marked for Sweep <color=#F44A47>[K]</color> will be stored here"
msgstr "如果激活, 只有被选择整理 <color=#F44A47>[K]</color> 的东西会存到这里"

#. STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.TITLE"
msgid "Element Filter"
msgstr "物质分离器"

#. STRINGS.UI.UISIDESCREENS.VALVESIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.VALVESIDESCREEN.TITLE"
msgid "Flow Control"
msgstr "流动控制"

#. STRINGS.UI.UNITSUFFIXES.CALORIES.CALORIE
msgctxt "STRINGS.UI.UNITSUFFIXES.CALORIES.CALORIE"
msgid " cal"
msgstr " 卡"

#. STRINGS.UI.UNITSUFFIXES.CALORIES.KILOCALORIE
msgctxt "STRINGS.UI.UNITSUFFIXES.CALORIES.KILOCALORIE"
msgid " kcal"
msgstr " 千卡"

#. STRINGS.UI.UNITSUFFIXES.ELECTRICAL.JOULE
msgctxt "STRINGS.UI.UNITSUFFIXES.ELECTRICAL.JOULE"
msgid " J"
msgstr " 焦"

#. STRINGS.UI.UNITSUFFIXES.ELECTRICAL.KILOJOULE
msgctxt "STRINGS.UI.UNITSUFFIXES.ELECTRICAL.KILOJOULE"
msgid " kJ"
msgstr " 千焦"

#. STRINGS.UI.UNITSUFFIXES.ELECTRICAL.KILOWATT
msgctxt "STRINGS.UI.UNITSUFFIXES.ELECTRICAL.KILOWATT"
msgid " kW"
msgstr " 千瓦"

#. STRINGS.UI.UNITSUFFIXES.ELECTRICAL.WATT
msgctxt "STRINGS.UI.UNITSUFFIXES.ELECTRICAL.WATT"
msgid " W"
msgstr " 瓦"

#. STRINGS.UI.UNITSUFFIXES.MASS.DRACHMA
msgctxt "STRINGS.UI.UNITSUFFIXES.MASS.DRACHMA"
msgid " dr"
msgstr " 打兰"

#. STRINGS.UI.UNITSUFFIXES.MASS.GRAIN
msgctxt "STRINGS.UI.UNITSUFFIXES.MASS.GRAIN"
msgid " gr"
msgstr " 格令"

#. STRINGS.UI.UNITSUFFIXES.MASS.GRAM
msgctxt "STRINGS.UI.UNITSUFFIXES.MASS.GRAM"
msgid " g"
msgstr " 克"

#. STRINGS.UI.UNITSUFFIXES.MASS.KILOGRAM
msgctxt "STRINGS.UI.UNITSUFFIXES.MASS.KILOGRAM"
msgid " Kg"
msgstr " 千克"

#. STRINGS.UI.UNITSUFFIXES.MASS.MICROGRAM
msgctxt "STRINGS.UI.UNITSUFFIXES.MASS.MICROGRAM"
msgid " mcg"
msgstr " 微克"

#. STRINGS.UI.UNITSUFFIXES.MASS.MILLIGRAM
msgctxt "STRINGS.UI.UNITSUFFIXES.MASS.MILLIGRAM"
msgid " mg"
msgstr " 毫克"

#. STRINGS.UI.UNITSUFFIXES.MASS.POUND
msgctxt "STRINGS.UI.UNITSUFFIXES.MASS.POUND"
msgid " lb"
msgstr " 磅"

#. STRINGS.UI.UNITSUFFIXES.PERCYCLE
msgctxt "STRINGS.UI.UNITSUFFIXES.PERCYCLE"
msgid "/cycle"
msgstr "/周期"

#. STRINGS.UI.UNITSUFFIXES.PERSECOND
msgctxt "STRINGS.UI.UNITSUFFIXES.PERSECOND"
msgid "/s"
msgstr "/秒"

#. STRINGS.UI.UNITSUFFIXES.TEMPERATURE.CELSIUS
msgctxt "STRINGS.UI.UNITSUFFIXES.TEMPERATURE.CELSIUS"
msgid " ºC"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.TEMPERATURE.FAHRENHEIT
msgctxt "STRINGS.UI.UNITSUFFIXES.TEMPERATURE.FAHRENHEIT"
msgid " ºF"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.TEMPERATURE.KELVIN
msgctxt "STRINGS.UI.UNITSUFFIXES.TEMPERATURE.KELVIN"
msgid " K"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.ATTACK.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.ATTACK.NAME"
msgid "Attack"
msgstr "攻击"

#. STRINGS.UI.USERMENUACTIONS.ATTACK.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.ATTACK.TOOLTIP"
msgid "Attack this creature"
msgstr "攻击这个生物"

#. STRINGS.UI.USERMENUACTIONS.CANCELATTACK.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELATTACK.NAME"
msgid "Cancel Attack"
msgstr "取消攻击"

#. STRINGS.UI.USERMENUACTIONS.CANCELATTACK.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELATTACK.TOOLTIP"
msgid "Cancel this attack order"
msgstr "取消该攻击命令"

#. STRINGS.UI.USERMENUACTIONS.CANCELCLEANTOILET.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELCLEANTOILET.NAME"
msgid "Cancel Clean"
msgstr "取消清理"

#. STRINGS.UI.USERMENUACTIONS.CANCELCLEANTOILET.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELCLEANTOILET.TOOLTIP"
msgid "Cancel this cleaning order"
msgstr "取消该清理命令"

#. STRINGS.UI.USERMENUACTIONS.CANCELCONSTRUCTION.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELCONSTRUCTION.NAME"
msgid "Cancel Build"
msgstr "取消建造"

#. STRINGS.UI.USERMENUACTIONS.CANCELCONSTRUCTION.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELCONSTRUCTION.TOOLTIP"
msgid "Cancel this build order"
msgstr "取消该建造命令"

#. STRINGS.UI.USERMENUACTIONS.CANCELDIG.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELDIG.NAME"
msgid "Cancel Dig"
msgstr "取消挖掘"

#. STRINGS.UI.USERMENUACTIONS.CANCELDIG.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELDIG.TOOLTIP"
msgid "Cancel this dig order"
msgstr "取消该挖掘命令"

#. STRINGS.UI.USERMENUACTIONS.CANCELHARVEST.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELHARVEST.NAME"
msgid "Cancel Harvest"
msgstr "取消收获"

#. STRINGS.UI.USERMENUACTIONS.CANCELHARVEST.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELHARVEST.TOOLTIP"
msgid "Cancel this harvest order"
msgstr "取消该收获任务"

#. STRINGS.UI.USERMENUACTIONS.CANCELMOP.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELMOP.NAME"
msgid "Cancel Mop"
msgstr "取消打扫"

#. STRINGS.UI.USERMENUACTIONS.CANCELMOP.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELMOP.TOOLTIP"
msgid "Cancel this mop order"
msgstr "取消该打扫任务"

#. STRINGS.UI.USERMENUACTIONS.CANCELUPROOT.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELUPROOT.NAME"
msgid "Cancel Uproot"
msgstr "取消拔起"

#. STRINGS.UI.USERMENUACTIONS.CANCELUPROOT.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELUPROOT.TOOLTIP"
msgid "Cancel this uproot order"
msgstr "取消该拔起命令"

#. STRINGS.UI.USERMENUACTIONS.CLEANTOILET.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CLEANTOILET.NAME"
msgid "Clean Toilet"
msgstr "清理厕所"

#. STRINGS.UI.USERMENUACTIONS.CLEANTOILET.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CLEANTOILET.TOOLTIP"
msgid "Remove waste from this toilet"
msgstr "清理厕所垃圾"

#. STRINGS.UI.USERMENUACTIONS.CLEAR.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CLEAR.NAME"
msgid "Sweep"
msgstr "整理"

#. STRINGS.UI.USERMENUACTIONS.CLEAR.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.CLEAR.NAME_OFF"
msgid "Cancel Sweeping"
msgstr "取消整理"

#. STRINGS.UI.USERMENUACTIONS.CLEAR.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CLEAR.TOOLTIP"
msgid "Move this object into the nearest storage container"
msgstr "移动该目标到最近的存储容器"

#. STRINGS.UI.USERMENUACTIONS.CLEAR.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.CLEAR.TOOLTIP_OFF"
msgid "Cancel this sweep order"
msgstr "取消整理命令"

#. STRINGS.UI.USERMENUACTIONS.DEMOLISH.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.DEMOLISH.NAME"
msgid "Deconstruct"
msgstr "拆解"

#. STRINGS.UI.USERMENUACTIONS.DEMOLISH.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.DEMOLISH.NAME_OFF"
msgid "Cancel Deconstruct"
msgstr "取消拆解"

#. STRINGS.UI.USERMENUACTIONS.DEMOLISH.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.DEMOLISH.TOOLTIP"
msgid "Demolish this building\n------------------\nRefunds all resources"
msgstr "毁掉该建筑\n------------------\n返还全部材料"

#. STRINGS.UI.USERMENUACTIONS.DEMOLISH.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.DEMOLISH.TOOLTIP_OFF"
msgid "Cancel this deconstruct order"
msgstr "取消该拆解命令"

#. STRINGS.UI.USERMENUACTIONS.DIG.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.DIG.NAME"
msgid "Dig"
msgstr "挖掘"

#. STRINGS.UI.USERMENUACTIONS.DIG.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.DIG.TOOLTIP"
msgid "Dig out this cell"
msgstr "挖穿这个洞"

#. STRINGS.UI.USERMENUACTIONS.DIG.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.DIG.TOOLTIP_OFF"
msgid "Cancel dig order"
msgstr "取消挖掘命令"

#. STRINGS.UI.USERMENUACTIONS.DRAWPATHS.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.DRAWPATHS.NAME"
msgid "Show Navigation"
msgstr "显示行径"

#. STRINGS.UI.USERMENUACTIONS.DRAWPATHS.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.DRAWPATHS.NAME_OFF"
msgid "Hide Navigation"
msgstr "隐藏行径"

#. STRINGS.UI.USERMENUACTIONS.DRAWPATHS.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.DRAWPATHS.TOOLTIP"
msgid "Show all areas within this Duplicant's reach"
msgstr "显示小人能到达的所有区域"

#. STRINGS.UI.USERMENUACTIONS.DRAWPATHS.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.DRAWPATHS.TOOLTIP_OFF"
msgid "Hide areas within this Duplicant's reach"
msgstr "隐藏小人可以到达的所有区域"

#. STRINGS.UI.USERMENUACTIONS.EMPTYSTORAGE.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.EMPTYSTORAGE.NAME"
msgid "Empty Storage"
msgstr "清空存储箱"

#. STRINGS.UI.USERMENUACTIONS.EMPTYSTORAGE.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.EMPTYSTORAGE.NAME_OFF"
msgid "Cancel Empty"
msgstr "取消清空"

#. STRINGS.UI.USERMENUACTIONS.EMPTYSTORAGE.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.EMPTYSTORAGE.TOOLTIP"
msgid "Eject all resources from this storage region"
msgstr "从该存储区域弹出所有资源"

#. STRINGS.UI.USERMENUACTIONS.EMPTYSTORAGE.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.EMPTYSTORAGE.TOOLTIP_OFF"
msgid "Cancel this empty order"
msgstr "取消清空命令"

#. STRINGS.UI.USERMENUACTIONS.ENABLEBUILDING.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.ENABLEBUILDING.NAME"
msgid "Disable Building"
msgstr "禁用建筑"

#. STRINGS.UI.USERMENUACTIONS.ENABLEBUILDING.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.ENABLEBUILDING.NAME_OFF"
msgid "Enable Building"
msgstr "开启建筑"

#. STRINGS.UI.USERMENUACTIONS.ENABLEBUILDING.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.ENABLEBUILDING.TOOLTIP"
msgid "Halt the use of this building\n------------------\nDisabled buildings consume no energy or resources"
msgstr "停止使用该建筑\n------------------\n禁用建筑以停止消耗能量或资源"

#. STRINGS.UI.USERMENUACTIONS.ENABLEBUILDING.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.ENABLEBUILDING.TOOLTIP_OFF"
msgid "Resume the use of this building"
msgstr "重新使用该建筑"

#. STRINGS.UI.USERMENUACTIONS.HARVEST.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.HARVEST.NAME"
msgid "Harvest"
msgstr "收获"

#. STRINGS.UI.USERMENUACTIONS.HARVEST.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.HARVEST.TOOLTIP"
msgid "Harvest <style=\"food\">Food</style> from this <style=\"plant\">Plant</style>"
msgstr "从 <style=\"plant\">植物</style> 收获 <style=\"food\">食物</style>"

#. STRINGS.UI.USERMENUACTIONS.HARVEST.TOOLTIP_DISABLED
msgctxt "STRINGS.UI.USERMENUACTIONS.HARVEST.TOOLTIP_DISABLED"
msgid "This <style=\"plant\">Plant</style> must reach maturity before being harvested"
msgstr "该 <style=\"plant\">植物</style> 必须成熟后才能收获"

#. STRINGS.UI.USERMENUACTIONS.MANUALCONTROL.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.MANUALCONTROL.NAME"
msgid "Manual Control"
msgstr "手动控制"

#. STRINGS.UI.USERMENUACTIONS.MANUALCONTROL.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.MANUALCONTROL.NAME_OFF"
msgid "Release Control"
msgstr "释放控制"

#. STRINGS.UI.USERMENUACTIONS.MANUALCONTROL.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.MANUALCONTROL.TOOLTIP"
msgid "Manually control this Duplicant\nControlled Duplicants cannot perform tasks unless ordered"
msgstr "手动控制该小人\n被控制的小人不会做指令外的工作"

#. STRINGS.UI.USERMENUACTIONS.MANUALCONTROL.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.MANUALCONTROL.TOOLTIP_OFF"
msgid "Release control of this Duplicant"
msgstr "解除该小人的控制"

#. STRINGS.UI.USERMENUACTIONS.MOVETOLOCATION.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.MOVETOLOCATION.NAME"
msgid "Move To"
msgstr "移动到"

#. STRINGS.UI.USERMENUACTIONS.MOVETOLOCATION.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.MOVETOLOCATION.TOOLTIP"
msgid "Move this Duplicant to a specific spot"
msgstr "移动该小人到特定地点"

#. STRINGS.UI.USERMENUACTIONS.OVERRIDETASK.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.OVERRIDETASK.NAME"
msgid "Override Task"
msgstr "替换掉任务"

#. STRINGS.UI.USERMENUACTIONS.OVERRIDETASK.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.OVERRIDETASK.TOOLTIP"
msgid "Force this Duplicant to perform a specific task"
msgstr "强迫小人去完成一个特定任务"

#. STRINGS.UI.USERMENUACTIONS.QUARANTINE.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.QUARANTINE.NAME"
msgid "Quarantine"
msgstr "检疫"

#. STRINGS.UI.USERMENUACTIONS.QUARANTINE.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.QUARANTINE.NAME_OFF"
msgid "Cancel Quarantine"
msgstr "取消检疫"

#. STRINGS.UI.USERMENUACTIONS.QUARANTINE.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.QUARANTINE.TOOLTIP"
msgid "Isolate this Duplicant\nDuplicant will return to their assigned Cot"
msgstr "隔离该小人\n小人会回到他们分配的床上"

#. STRINGS.UI.USERMENUACTIONS.QUARANTINE.TOOLTIP_DISABLED
msgctxt "STRINGS.UI.USERMENUACTIONS.QUARANTINE.TOOLTIP_DISABLED"
msgid "No quarantine zone assigned"
msgstr "没有分配检疫地区"

#. STRINGS.UI.USERMENUACTIONS.QUARANTINE.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.QUARANTINE.TOOLTIP_OFF"
msgid "Cancel this quarantine order"
msgstr "取消该检疫命令"

#. STRINGS.UI.USERMENUACTIONS.RELEASEELEMENT.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.RELEASEELEMENT.NAME"
msgid "Empty Building"
msgstr "清空建筑"

#. STRINGS.UI.USERMENUACTIONS.RELEASEELEMENT.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.RELEASEELEMENT.TOOLTIP"
msgid "Refund all resources currently used by this building"
msgstr "拆解该建筑来返还所有资源"

#. STRINGS.UI.USERMENUACTIONS.RELOCATE.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.RELOCATE.NAME"
msgid "Relocate"
msgstr "转移"

#. STRINGS.UI.USERMENUACTIONS.RELOCATE.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.RELOCATE.NAME_OFF"
msgid "Cancel Relocation"
msgstr "取消转移"

#. STRINGS.UI.USERMENUACTIONS.RELOCATE.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.RELOCATE.TOOLTIP"
msgid "Move this building to a new location\n------------------\nCosts no additional resources"
msgstr "移动该建筑到新的位置\n------------------\n无需消耗额外资源"

#. STRINGS.UI.USERMENUACTIONS.RELOCATE.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.RELOCATE.TOOLTIP_OFF"
msgid "Cancel this relocation order"
msgstr "取消转移命令"

#. STRINGS.UI.USERMENUACTIONS.SELECTRESEARCH.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.SELECTRESEARCH.NAME"
msgid "Select Research"
msgstr "选择研究"

#. STRINGS.UI.USERMENUACTIONS.SELECTRESEARCH.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.SELECTRESEARCH.TOOLTIP"
msgid "Choose a technology from the Research Tree <color=#F44A47>[R]</color>"
msgstr "从科技树里选择一个科技 <color=#F44A47>[R]</color>"

#. STRINGS.UI.USERMENUACTIONS.TAGFILTER.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.TAGFILTER.NAME"
msgid "Filter Settings"
msgstr "分离器设置"

#. STRINGS.UI.USERMENUACTIONS.TAGFILTER.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.TAGFILTER.TOOLTIP"
msgid "Assign materials to storage"
msgstr "分配存储材料"

#. STRINGS.UI.USERMENUACTIONS.UPROOT.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.UPROOT.NAME"
msgid "Uproot"
msgstr "拔起"

#. STRINGS.UI.USERMENUACTIONS.UPROOT.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.UPROOT.TOOLTIP"
msgid "Convert this <style=\"plant\">Plant</style> into a <style=\"seed\">Seed</style>"
msgstr "将 <style=\"plant\">植物</style> 转化成一颗 <style=\"seed\">种子</style>"

#. STRINGS.UI.VIEWDUPLICANTS
msgctxt "STRINGS.UI.VIEWDUPLICANTS"
msgid "Choose a Duplicant"
msgstr "选择一个小人"

#. STRINGS.UI.VITALS
msgctxt "STRINGS.UI.VITALS"
msgid "VITALS"
msgstr "状况"

#. STRINGS.UI.VITALSSCREEN_CALORIES
msgctxt "STRINGS.UI.VITALSSCREEN_CALORIES"
msgid "Fullness"
msgstr "饱食度"

#. STRINGS.UI.VITALSSCREEN_EATENTODAY
msgctxt "STRINGS.UI.VITALSSCREEN_EATENTODAY"
msgid "Eaten Today"
msgstr "今天吃的"

#. STRINGS.UI.VITALSSCREEN_EATENTODAY_TOOLTIP
msgctxt "STRINGS.UI.VITALSSCREEN_EATENTODAY_TOOLTIP"
msgid "The amount of <style=\"food\">Food</style> your Duplicant has eaten this cycle"
msgstr "小人这周期吃掉的 <style=\"food\">食物</style> 数量"

#. STRINGS.UI.VITALSSCREEN_NAME
msgctxt "STRINGS.UI.VITALSSCREEN_NAME"
msgid "Name"
msgstr "名字"

#. STRINGS.UI.VITALSSCREEN_RATIONS
msgctxt "STRINGS.UI.VITALSSCREEN_RATIONS"
msgid "Calories/Cycle"
msgstr "卡路里/周期"

#. STRINGS.UI.VITALSSCREEN_RATIONS_TOOLTIP
msgctxt "STRINGS.UI.VITALSSCREEN_RATIONS_TOOLTIP"
msgid "Set how many calories this Duplicant may consume daily"
msgstr "设置该小人每天可以吃的卡路里数量"

#. STRINGS.UI.VITALSSCREEN_STRESS
msgctxt "STRINGS.UI.VITALSSCREEN_STRESS"
msgid "Stress"
msgstr "压力"

#. STRINGS.UI.VITALSSCREEN_UNTIL_FULL
msgctxt "STRINGS.UI.VITALSSCREEN_UNTIL_FULL"
msgid "Until Full"
msgstr "直到饱食"

#. STRINGS.UI.WELCOMEMESSAGEBEGIN
msgctxt "STRINGS.UI.WELCOMEMESSAGEBEGIN"
msgid "BEGIN"
msgstr "开始"

#. STRINGS.UI.WELCOMEMESSAGEBODY
msgctxt "STRINGS.UI.WELCOMEMESSAGEBODY"
msgid "Your crew has awoken miles beneath the surface of an unfamiliar terrestrial body. Oddly, they have no recollection of how they got here.\n\nIt might be best to start digging."
msgstr "你的小人在这陌生的地下世界苏醒了. \n奇怪的是, 他们想不起怎么来到这里的.\n\n最好还是先开挖吧."

#. STRINGS.UI.WELCOMEMESSAGETITLE
msgctxt "STRINGS.UI.WELCOMEMESSAGETITLE"
msgid "! ALERT !"
msgstr "! 警报 !"

#. STRINGS.UI.WORLDGEN.ANALYZINGWORLD
msgctxt "STRINGS.UI.WORLDGEN.ANALYZINGWORLD"
msgid "Shuffling DNA Blueprints..."
msgstr "重置基因蓝图中..."

#. STRINGS.UI.WORLDGEN.ANALYZINGWORLDCOMPLETE
msgctxt "STRINGS.UI.WORLDGEN.ANALYZINGWORLDCOMPLETE"
msgid "Tidying up for the Duplicants..."
msgstr "正在拼凑小人..."

#. STRINGS.UI.WORLDGEN.BORDERS
msgctxt "STRINGS.UI.WORLDGEN.BORDERS"
msgid "Just adding water..."
msgstr "再加点水..."

#. STRINGS.UI.WORLDGEN.BORDERS1
msgctxt "STRINGS.UI.WORLDGEN.BORDERS1"
msgid "Just adding water..."
msgstr "再加点水..."

#. STRINGS.UI.WORLDGEN.BORDERS2
msgctxt "STRINGS.UI.WORLDGEN.BORDERS2"
msgid "Staring at the void..."
msgstr "混沌初开..."

#. STRINGS.UI.WORLDGEN.BORDERS3
msgctxt "STRINGS.UI.WORLDGEN.BORDERS3"
msgid "Staring at the void..."
msgstr "混沌初开..."

#. STRINGS.UI.WORLDGEN.BORDERS4
msgctxt "STRINGS.UI.WORLDGEN.BORDERS4"
msgid "Staring at the void..."
msgstr "混沌初开..."

#. STRINGS.UI.WORLDGEN.BORDERS5
msgctxt "STRINGS.UI.WORLDGEN.BORDERS5"
msgid "Avoiding awkward eye contact with the void..."
msgstr "正避免与混沌相见..."

#. STRINGS.UI.WORLDGEN.BORDERS6
msgctxt "STRINGS.UI.WORLDGEN.BORDERS6"
msgid "Avoiding awkward eye contact with the void..."
msgstr "正避免与混沌相见..."

#. STRINGS.UI.WORLDGEN.BORDERS7
msgctxt "STRINGS.UI.WORLDGEN.BORDERS7"
msgid "Avoiding awkward eye contact with the void..."
msgstr "正避免与混沌相见..."

#. STRINGS.UI.WORLDGEN.BORDERS8
msgctxt "STRINGS.UI.WORLDGEN.BORDERS8"
msgid "Avoiding awkward eye contact with the void..."
msgstr "正避免与混沌相见..."

#. STRINGS.UI.WORLDGEN.BORDERS9
msgctxt "STRINGS.UI.WORLDGEN.BORDERS9"
msgid "Avoiding awkward eye contact with the void..."
msgstr "正避免与混沌相见..."

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE"
msgid "Sorting quadrillions of atoms..."
msgstr "整理上前兆的原子..."

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE1
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE1"
msgid "Sorting quadrillions of atoms..."
msgstr "整理上前兆的原子..."

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE2
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE2"
msgid "Sorting quadrillions of atoms..."
msgstr "整理上前兆的原子..."

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE3
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE3"
msgid "Ironing the fabric of creation..."
msgstr "巩固创造物的结构..."

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE4
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE4"
msgid "Ironing the fabric of creation..."
msgstr "巩固创造物的结构..."

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE5
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE5"
msgid "Ironing the fabric of creation..."
msgstr "巩固创造物的结构..."

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE6
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE6"
msgid "Taking hot meteor shower..."
msgstr "正在下流星雨..."

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE7
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE7"
msgid "Tightening asteroid belts..."
msgstr "为小星星系鞋带..."

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE8
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE8"
msgid "Tightening asteroid belts..."
msgstr "为小星星系鞋带..."

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE9
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE9"
msgid "Tightening asteroid belts..."
msgstr "为小星星系鞋带..."

#. STRINGS.UI.WORLDGEN.CHOOSEWORLDSIZE
msgctxt "STRINGS.UI.WORLDGEN.CHOOSEWORLDSIZE"
msgid "Select the magnitude of your new galaxy."
msgstr "选择你的新星系级别."

#. STRINGS.UI.WORLDGEN.CLEARINGLEVEL
msgctxt "STRINGS.UI.WORLDGEN.CLEARINGLEVEL"
msgid "Staring into the void..."
msgstr "窥探混沌..."

#. STRINGS.UI.WORLDGEN.COMPLETE
msgctxt "STRINGS.UI.WORLDGEN.COMPLETE"
msgid "Success! Space adventure awaits."
msgstr "成功了! 太空之旅等待着你"

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT"
msgid "Cooling glass..."
msgstr "冷却晶石中..."

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT1
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT1"
msgid "Cooling glass..."
msgstr "冷却晶石中..."

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT10
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT10"
msgid "Adding buckets of dirt..."
msgstr "加几桶泥土..."

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT2
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT2"
msgid "Cooling glass..."
msgstr "冷却晶石中..."

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT3
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT3"
msgid "Cooling glass..."
msgstr "冷却晶石中..."

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT4
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT4"
msgid "Digging holes..."
msgstr "挖洞中..."

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT5
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT5"
msgid "Digging holes..."
msgstr "挖洞中..."

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT6
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT6"
msgid "Digging holes..."
msgstr "挖洞中..."

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT7
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT7"
msgid "Adding buckets of dirt..."
msgstr "加几桶泥土..."

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT8
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT8"
msgid "Adding buckets of dirt..."
msgstr "加几桶泥土..."

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT9
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT9"
msgid "Adding buckets of dirt..."
msgstr "加几桶泥土..."

#. STRINGS.UI.WORLDGEN.CONVERTTERRAINCELLSTOEDGES
msgctxt "STRINGS.UI.WORLDGEN.CONVERTTERRAINCELLSTOEDGES"
msgid "Hardening diamonds..."
msgstr "放几个钻石..."

#. STRINGS.UI.WORLDGEN.DRAWWORLDBORDER
msgctxt "STRINGS.UI.WORLDGEN.DRAWWORLDBORDER"
msgid "Establishing personal boundaries..."
msgstr "把人分开来..."

#. STRINGS.UI.WORLDGEN.FAILED
msgctxt "STRINGS.UI.WORLDGEN.FAILED"
msgid "Goodness, has this ever gone terribly wrong!"
msgstr "神啊, 这东西完全错了!"

#. STRINGS.UI.WORLDGEN.GENERATENOISE
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE"
msgid "Baking igneous rock..."
msgstr "弄点火成岩..."

#. STRINGS.UI.WORLDGEN.GENERATENOISE1
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE1"
msgid "Multilayering sediment..."
msgstr "把沉淀分层..."

#. STRINGS.UI.WORLDGEN.GENERATENOISE2
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE2"
msgid "Multilayering sediment..."
msgstr "把沉淀分层..."

#. STRINGS.UI.WORLDGEN.GENERATENOISE3
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE3"
msgid "Multilayering sediment..."
msgstr "把沉淀分层..."

#. STRINGS.UI.WORLDGEN.GENERATENOISE4
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE4"
msgid "Superheating gases..."
msgstr "加热气体..."

#. STRINGS.UI.WORLDGEN.GENERATENOISE5
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE5"
msgid "Superheating gases..."
msgstr "加热气体..."

#. STRINGS.UI.WORLDGEN.GENERATENOISE6
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE6"
msgid "Superheating gases..."
msgstr "加热气体..."

#. STRINGS.UI.WORLDGEN.GENERATENOISE7
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE7"
msgid "Vacuuming out vacuums..."
msgstr "抽几个真空空间..."

#. STRINGS.UI.WORLDGEN.GENERATENOISE8
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE8"
msgid "Vacuuming out vacuums..."
msgstr "抽几个真空空间..."

#. STRINGS.UI.WORLDGEN.GENERATENOISE9
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE9"
msgid "Vacuuming out vacuums..."
msgstr "抽几个真空空间..."

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM"
msgid "Catalyzing Big Bang..."
msgstr "搞几个大爆炸..."

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM1
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM1"
msgid "Catalyzing Big Bang..."
msgstr "搞几个大爆炸..."

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM2
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM2"
msgid "Catalyzing Big Bang..."
msgstr "搞几个大爆炸..."

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM3
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM3"
msgid "Catalyzing Big Bang..."
msgstr "搞几个大爆炸..."

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM4
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM4"
msgid "Catalyzing Big Bang..."
msgstr "搞几个大爆炸..."

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM5
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM5"
msgid "Catalyzing Big Bang..."
msgstr "搞几个大爆炸..."

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM6
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM6"
msgid "Approaching event horizon..."
msgstr "马上天地初开..."

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM7
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM7"
msgid "Approaching event horizon..."
msgstr "马上天地初开..."

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM8
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM8"
msgid "Approaching event horizon..."
msgstr "马上天地初开..."

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM9
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM9"
msgid "Approaching event horizon..."
msgstr "马上天地初开..."

#. STRINGS.UI.WORLDGEN.GENERATINGWORLD
msgctxt "STRINGS.UI.WORLDGEN.GENERATINGWORLD"
msgid "The Galaxy Synthesizer"
msgstr "银河形成"

#. STRINGS.UI.WORLDGEN.LOADING
msgctxt "STRINGS.UI.WORLDGEN.LOADING"
msgid "Loading world..."
msgstr "进入世界..."

#. STRINGS.UI.WORLDGEN.NOHEADERS
msgctxt "STRINGS.UI.WORLDGEN.NOHEADERS"
msgid ""
msgstr ""

#. STRINGS.UI.WORLDGEN.NORMALISENOISE
msgctxt "STRINGS.UI.WORLDGEN.NORMALISENOISE"
msgid "Interpolating toxic gas..."
msgstr "放入有毒气体..."

#. STRINGS.UI.WORLDGEN.PLACINGCREATURES
msgctxt "STRINGS.UI.WORLDGEN.PLACINGCREATURES"
msgid "Building the suspense..."
msgstr "弄点神秘..."

#. STRINGS.UI.WORLDGEN.PROCESSING
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING"
msgid "Embedding metals..."
msgstr "埋入金属..."

#. STRINGS.UI.WORLDGEN.PROCESSING1
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING1"
msgid "Embedding metals..."
msgstr "埋入金属..."

#. STRINGS.UI.WORLDGEN.PROCESSING2
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING2"
msgid "Embedding metals..."
msgstr "埋入金属..."

#. STRINGS.UI.WORLDGEN.PROCESSING3
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING3"
msgid "Burying precious ore..."
msgstr "藏点珍贵的矿石..."

#. STRINGS.UI.WORLDGEN.PROCESSING4
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING4"
msgid "Burying precious ore..."
msgstr "藏点珍贵的矿石..."

#. STRINGS.UI.WORLDGEN.PROCESSING5
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING5"
msgid "Burying precious ore..."
msgstr "藏点珍贵的矿石..."

#. STRINGS.UI.WORLDGEN.PROCESSING6
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING6"
msgid "Burying precious ore..."
msgstr "藏点珍贵的矿石..."

#. STRINGS.UI.WORLDGEN.PROCESSING7
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING7"
msgid "Excavating tunnels..."
msgstr "打通地洞..."

#. STRINGS.UI.WORLDGEN.PROCESSING8
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING8"
msgid "Excavating tunnels..."
msgstr "打通地洞..."

#. STRINGS.UI.WORLDGEN.PROCESSING9
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING9"
msgid "Excavating tunnels..."
msgstr "打通地洞..."

#. STRINGS.UI.WORLDGEN.PROCESSRIVERS
msgctxt "STRINGS.UI.WORLDGEN.PROCESSRIVERS"
msgid "Pouring rivers..."
msgstr "形成河流..."

#. STRINGS.UI.WORLDGEN.RESTARTING
msgctxt "STRINGS.UI.WORLDGEN.RESTARTING"
msgid "Rebooting..."
msgstr "重启中..."

#. STRINGS.UI.WORLDGEN.RETRYCOUNT
msgctxt "STRINGS.UI.WORLDGEN.RETRYCOUNT"
msgid "Oh dear, let's try that again."
msgstr "噢亲爱的, 我们再来一次."

#. STRINGS.UI.WORLDGEN.SETTLESIM
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM"
msgid "Infusing oxygen..."
msgstr "注入氧气..."

#. STRINGS.UI.WORLDGEN.SETTLESIM1
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM1"
msgid "Infusing oxygen..."
msgstr "注入氧气..."

#. STRINGS.UI.WORLDGEN.SETTLESIM2
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM2"
msgid "Too much oxygen. Removing..."
msgstr "氧气太多了. 抽走中..."

#. STRINGS.UI.WORLDGEN.SETTLESIM3
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM3"
msgid "Too much oxygen. Removing..."
msgstr "氧气太多了. 抽走中..."

#. STRINGS.UI.WORLDGEN.SETTLESIM4
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM4"
msgid "Ideal oxygen levels achieved..."
msgstr "达到理想含氧量..."

#. STRINGS.UI.WORLDGEN.SETTLESIM5
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM5"
msgid "Ideal oxygen levels achieved..."
msgstr "达到理想含氧量..."

#. STRINGS.UI.WORLDGEN.SETTLESIM6
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM6"
msgid "Planting space flora..."
msgstr "铺上植被..."

#. STRINGS.UI.WORLDGEN.SETTLESIM7
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM7"
msgid "Planting space flora..."
msgstr "铺上植被..."

#. STRINGS.UI.WORLDGEN.SETTLESIM8
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM8"
msgid "Releasing wildlife..."
msgstr "放几只野生动物..."

#. STRINGS.UI.WORLDGEN.SETTLESIM9
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM9"
msgid "Releasing wildlife..."
msgstr "放几只野生动物..."

#. STRINGS.UI.WORLDGEN.SETUPNOISE
msgctxt "STRINGS.UI.WORLDGEN.SETUPNOISE"
msgid "BANG!"
msgstr "嘭!"

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT"
msgid "Freezing ice formations..."
msgstr "冻结成冰..."

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT1
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT1"
msgid "Freezing ice formations..."
msgstr "冻结成冰..."

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT10
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT10"
msgid "Sprinkling sand..."
msgstr "筛走沙子..."

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT2
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT2"
msgid "Freezing ice formations..."
msgstr "冻结成冰..."

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT3
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT3"
msgid "Freezing ice formations..."
msgstr "冻结成冰..."

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT4
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT4"
msgid "Melting magma..."
msgstr "岩浆熔化..."

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT5
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT5"
msgid "Melting magma..."
msgstr "岩浆熔化..."

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT6
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT6"
msgid "Melting magma..."
msgstr "岩浆熔化..."

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT7
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT7"
msgid "Sprinkling sand..."
msgstr "筛走沙子..."

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT8
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT8"
msgid "Sprinkling sand..."
msgstr "筛走沙子..."

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT9
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT9"
msgid "Sprinkling sand..."
msgstr "筛走沙子..."

