Initialize engine version: 5.3.4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdim32.dll 20.19.15.4424]
    Renderer: Intel(R) HD Graphics 530
    Vendor:   Intel
    VRAM:     1008 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\game\9.1\Felis\Felis_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\game\9.1\Felis\Felis_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\game\9.1\Felis\Felis_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\game\9.1\Felis\Felis_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\game\9.1\Felis\Felis_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\game\9.1\Felis\Felis_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\game\9.1\Felis\Felis_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\game\9.1\Felis\Felis_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\game\9.1\Felis\Felis_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\game\9.1\Felis\Felis_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\game\9.1\Felis\Felis_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\game\9.1\Felis\Felis_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.063 seconds
Platform assembly: D:\game\9.1\Felis\Felis_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\game\9.1\Felis\Felis_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\game\9.1\Felis\Felis_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\game\9.1\Felis\Felis_Data\Managed\Boo.Lang.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.799288 ms
Shader warmup: 73 shaders 204 combinations 0.205s
Shader warmup: 73 shaders 204 combinations 0.001s
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.082432 ms

Unloading 756 unused Assets to reduce memory usage. Loaded Objects now: 5390.
Total: 5.337914 ms (FindLiveObjects: 0.369861 ms CreateObjectMapping: 0.426102 ms MarkObjects: 2.834494 ms  DeleteObjects: 1.706902 ms)

Shader warmup: 99 shaders 258 combinations 0.008s
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.648445 ms

Unloading 1286 unused Assets to reduce memory usage. Loaded Objects now: 6462.
Total: 2.998507 ms (FindLiveObjects: 0.253777 ms CreateObjectMapping: 0.332736 ms MarkObjects: 1.617415 ms  DeleteObjects: 0.792915 ms)

Shader warmup: 120 shaders 286 combinations 0.009s
Loaded int: 0- From: Game 0 - Level 1 - ID 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 135c -> priority: 1 
