Initialize engine version: 5.3.8f1 (9886e74732cf)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
    Vendor:   NVIDIA
    VRAM:     3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\game\szjryx\6.26\L U C A H ~ v0.2.3 ~ PC\L U C A H v0.2.3_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\game\szjryx\6.26\L U C A H ~ v0.2.3 ~ PC\L U C A H v0.2.3_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\6.26\L U C A H ~ v0.2.3 ~ PC\L U C A H v0.2.3_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\game\szjryx\6.26\L U C A H ~ v0.2.3 ~ PC\L U C A H v0.2.3_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\6.26\L U C A H ~ v0.2.3 ~ PC\L U C A H v0.2.3_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\game\szjryx\6.26\L U C A H ~ v0.2.3 ~ PC\L U C A H v0.2.3_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\6.26\L U C A H ~ v0.2.3 ~ PC\L U C A H v0.2.3_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\game\szjryx\6.26\L U C A H ~ v0.2.3 ~ PC\L U C A H v0.2.3_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\6.26\L U C A H ~ v0.2.3 ~ PC\L U C A H v0.2.3_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\game\szjryx\6.26\L U C A H ~ v0.2.3 ~ PC\L U C A H v0.2.3_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.050 seconds
Platform assembly: D:\game\szjryx\6.26\L U C A H ~ v0.2.3 ~ PC\L U C A H v0.2.3_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\game\szjryx\6.26\L U C A H ~ v0.2.3 ~ PC\L U C A H v0.2.3_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.508048 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 4540 -> priority: 1 
  Thread -> id: 45b8 -> priority: 1 
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.416076 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 494.
Total: 0.220969 ms (FindLiveObjects: 0.026564 ms CreateObjectMapping: 0.023847 ms MarkObjects: 0.163312 ms  DeleteObjects: 0.006943 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.895650 ms
Save does not exist
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 838.
Total: 0.663512 ms (FindLiveObjects: 0.034111 ms CreateObjectMapping: 0.021734 ms MarkObjects: 0.242100 ms  DeleteObjects: 0.365565 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.581803 ms

Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 601.
Total: 3.530379 ms (FindLiveObjects: 0.039846 ms CreateObjectMapping: 0.061581 ms MarkObjects: 0.370697 ms  DeleteObjects: 3.057649 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.900480 ms

Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 6413.
Total: 4.338487 ms (FindLiveObjects: 0.309719 ms CreateObjectMapping: 0.572648 ms MarkObjects: 2.973427 ms  DeleteObjects: 0.482389 ms)

