Initialize engine version: 5.3.4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
    Vendor:   NVIDIA
    VRAM:     3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\game\szjryx\12.14\PassPartOut\Passpartout_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\game\szjryx\12.14\PassPartOut\Passpartout_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\12.14\PassPartOut\Passpartout_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\game\szjryx\12.14\PassPartOut\Passpartout_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\12.14\PassPartOut\Passpartout_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\game\szjryx\12.14\PassPartOut\Passpartout_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\12.14\PassPartOut\Passpartout_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\game\szjryx\12.14\PassPartOut\Passpartout_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\12.14\PassPartOut\Passpartout_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\game\szjryx\12.14\PassPartOut\Passpartout_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\12.14\PassPartOut\Passpartout_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\game\szjryx\12.14\PassPartOut\Passpartout_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\12.14\PassPartOut\Passpartout_Data\Managed\MoonSharp.Interpreter.dll (this message is harmless)
Loading D:\game\szjryx\12.14\PassPartOut\Passpartout_Data\Managed\MoonSharp.Interpreter.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\12.14\PassPartOut\Passpartout_Data\Managed\MoonSharp.RemoteDebugger.dll (this message is harmless)
Loading D:\game\szjryx\12.14\PassPartOut\Passpartout_Data\Managed\MoonSharp.RemoteDebugger.dll into Unity Child Domain
- Completed reload, in  0.590 seconds
Platform assembly: D:\game\szjryx\12.14\PassPartOut\Passpartout_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\game\szjryx\12.14\PassPartOut\Passpartout_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.580499 ms
Play Open sound
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Play Open sound
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Play close sound
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Play close sound
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.422016 ms

Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 3040.
Total: 3.167539 ms (FindLiveObjects: 0.268062 ms CreateObjectMapping: 0.151841 ms MarkObjects: 2.620849 ms  DeleteObjects: 0.125276 ms)

1 hours left until delayed event triggers
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

1 hours left until delayed event triggers
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

0 hours left until delayed event triggers
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

1 hours left until delayed event triggers
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 6 worker threads for Enlighten.
  Thread -> id: 1710 -> priority: 1 
  Thread -> id: 766c -> priority: 1 
  Thread -> id: 74b8 -> priority: 1 
  Thread -> id: 76a0 -> priority: 1 
  Thread -> id: 74ec -> priority: 1 
  Thread -> id: 7650 -> priority: 1 
Play Open sound
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Play Open sound
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

