Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon R9 200 Series (ID=0x67b1)
    Vendor:   ATI
    VRAM:     4073 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\木盒\Desktop\SteelDungeon_BetaVer\SD_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\木盒\Desktop\SteelDungeon_BetaVer\SD_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\木盒\Desktop\SteelDungeon_BetaVer\SD_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\木盒\Desktop\SteelDungeon_BetaVer\SD_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\木盒\Desktop\SteelDungeon_BetaVer\SD_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\木盒\Desktop\SteelDungeon_BetaVer\SD_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\木盒\Desktop\SteelDungeon_BetaVer\SD_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\木盒\Desktop\SteelDungeon_BetaVer\SD_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\木盒\Desktop\SteelDungeon_BetaVer\SD_Data\Managed\Glow11.dll (this message is harmless)
Loading C:\Users\木盒\Desktop\SteelDungeon_BetaVer\SD_Data\Managed\Glow11.dll into Unity Child Domain
- Completed reload, in  0.182 seconds
Platform assembly: C:\Users\木盒\Desktop\SteelDungeon_BetaVer\SD_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\木盒\Desktop\SteelDungeon_BetaVer\SD_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 55.774014 ms
WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Setting to default shader.
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 42.084694 ms

Unloading 1011 unused Assets to reduce memory usage. Loaded Objects now: 1452.
Total: 16.623503 ms (FindLiveObjects: 0.128452 ms CreateObjectMapping: 0.208073 ms MarkObjects: 5.492336 ms  DeleteObjects: 10.775666 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.037065 ms
WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Setting to default shader.

Unloading 294 unused Assets to reduce memory usage. Loaded Objects now: 963.
Total: 2.062386 ms (FindLiveObjects: 0.071535 ms CreateObjectMapping: 0.068735 ms MarkObjects: 0.326884 ms  DeleteObjects: 1.594609 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 163.299896 ms
WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Setting to default shader.

Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 18691.
Total: 107.408325 ms (FindLiveObjects: 6.021385 ms CreateObjectMapping: 3.454209 ms MarkObjects: 77.012459 ms  DeleteObjects: 20.904720 ms)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 30dc -> priority: 1 
  Thread -> id: 119c -> priority: 1 
