//------------------------------------------------------------------------------
// <auto-generated>
//     此代码由工具生成。
//     运行时版本:4.0.30319.18034
//
//     对此文件的更改可能会导致不正确的行为，并且如果
//     重新生成代码，这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------

namespace WinHtmlEditor.Properties {
    using System;
    
    
    /// <summary>
    ///   一个强类型的资源类，用于查找本地化的字符串等。
    /// </summary>
    // 此类是由 StronglyTypedResourceBuilder
    // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
    // 若要添加或移除成员，请编辑 .ResX 文件，然后重新运行 ResGen
    // (以 /str 作为命令选项)，或重新生成 VS 项目。
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   返回此类使用的缓存的 ResourceManager 实例。
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WinHtmlEditor.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   使用此强类型资源类，为所有资源查找
        ///   重写当前线程的 CurrentUICulture 属性。
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   查找类似 这是一个免费的HTML控件，你可以自由使用。
        ///如有任何问题或建议请加入QQ群：217478320，开源项目请访问：http://tewuapple.github.com/WinHtmlEditor/,是否现在就访问？
        ///WinHtmlEditor
        ///版本:1.0.0
        ///快捷键	功能
        ///ctrl+b	给选中字设置为加粗
        ///ctrl+c	复制选中内容
        ///ctrl+x	剪切选中内容
        ///ctrl+v	粘贴
        ///ctrl+y	重新执行上次操作
        ///ctrl+z	撤销上一次操作
        ///ctrl+i	给选中字设置为斜体
        ///ctrl+u	给选中字加下划线
        ///ctrl+a	全部选中
        ///shift+enter	软回车 的本地化字符串。
        /// </summary>
        internal static string AboutInfo {
            get {
                return ResourceManager.GetString("AboutInfo", resourceCulture);
            }
        }
        
        /// <summary>
        ///   查找类似 关于 的本地化字符串。
        /// </summary>
        internal static string AboutText {
            get {
                return ResourceManager.GetString("AboutText", resourceCulture);
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap AutoLayout {
            get {
                object obj = ResourceManager.GetObject("AutoLayout", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap BackColor {
            get {
                object obj = ResourceManager.GetObject("BackColor", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Bold {
            get {
                object obj = ResourceManager.GetObject("Bold", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Copy {
            get {
                object obj = ResourceManager.GetObject("Copy", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap CreateLink {
            get {
                object obj = ResourceManager.GetObject("CreateLink", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Cut {
            get {
                object obj = ResourceManager.GetObject("Cut", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Date {
            get {
                object obj = ResourceManager.GetObject("Date", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Delete {
            get {
                object obj = ResourceManager.GetObject("Delete", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Find {
            get {
                object obj = ResourceManager.GetObject("Find", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap ForeColor {
            get {
                object obj = ResourceManager.GetObject("ForeColor", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap HTML {
            get {
                object obj = ResourceManager.GetObject("HTML", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Indent {
            get {
                object obj = ResourceManager.GetObject("Indent", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap InsertHorizontalRule {
            get {
                object obj = ResourceManager.GetObject("InsertHorizontalRule", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap InsertImage {
            get {
                object obj = ResourceManager.GetObject("InsertImage", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap InsertOrderedList {
            get {
                object obj = ResourceManager.GetObject("InsertOrderedList", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap InsertTable {
            get {
                object obj = ResourceManager.GetObject("InsertTable", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap InsertUnorderedList {
            get {
                object obj = ResourceManager.GetObject("InsertUnorderedList", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Italic {
            get {
                object obj = ResourceManager.GetObject("Italic", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap JustifyCenter {
            get {
                object obj = ResourceManager.GetObject("JustifyCenter", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap JustifyFull {
            get {
                object obj = ResourceManager.GetObject("JustifyFull", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap JustifyLeft {
            get {
                object obj = ResourceManager.GetObject("JustifyLeft", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap JustifyRight {
            get {
                object obj = ResourceManager.GetObject("JustifyRight", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap New {
            get {
                object obj = ResourceManager.GetObject("New", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Open {
            get {
                object obj = ResourceManager.GetObject("Open", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找类似 支持文件|*.html;*.shtml;*.txt;*.htm|所有文件|*.* 的本地化字符串。
        /// </summary>
        internal static string OpenFilter {
            get {
                return ResourceManager.GetString("OpenFilter", resourceCulture);
            }
        }
        
        /// <summary>
        ///   查找类似 请选择文件 的本地化字符串。
        /// </summary>
        internal static string OpenTitle {
            get {
                return ResourceManager.GetString("OpenTitle", resourceCulture);
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Outdent {
            get {
                object obj = ResourceManager.GetObject("Outdent", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Paste {
            get {
                object obj = ResourceManager.GetObject("Paste", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Preview {
            get {
                object obj = ResourceManager.GetObject("Preview", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Print {
            get {
                object obj = ResourceManager.GetObject("Print", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Redo {
            get {
                object obj = ResourceManager.GetObject("Redo", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap RemoveFormat {
            get {
                object obj = ResourceManager.GetObject("RemoveFormat", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Save {
            get {
                object obj = ResourceManager.GetObject("Save", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找类似 HTML文件|*.html|SHTML文件|*.shtml|HTM文件|*.htm|文本文件|*.txt 的本地化字符串。
        /// </summary>
        internal static string SaveFilter {
            get {
                return ResourceManager.GetString("SaveFilter", resourceCulture);
            }
        }
        
        /// <summary>
        ///   查找类似 保存文件 的本地化字符串。
        /// </summary>
        internal static string SaveTitle {
            get {
                return ResourceManager.GetString("SaveTitle", resourceCulture);
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap ShowHTML {
            get {
                object obj = ResourceManager.GetObject("ShowHTML", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap SpellCheck {
            get {
                object obj = ResourceManager.GetObject("SpellCheck", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap StrikeThrough {
            get {
                object obj = ResourceManager.GetObject("StrikeThrough", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找类似 插入表格 的本地化字符串。
        /// </summary>
        internal static string strInsertTable {
            get {
                return ResourceManager.GetString("strInsertTable", resourceCulture);
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Subscript_ {
            get {
                object obj = ResourceManager.GetObject("Subscript ", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Superscript_ {
            get {
                object obj = ResourceManager.GetObject("Superscript ", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Time {
            get {
                object obj = ResourceManager.GetObject("Time", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Underline {
            get {
                object obj = ResourceManager.GetObject("Underline", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Undo {
            get {
                object obj = ResourceManager.GetObject("Undo", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Unlink {
            get {
                object obj = ResourceManager.GetObject("Unlink", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Wordclean {
            get {
                object obj = ResourceManager.GetObject("Wordclean", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap wordcount {
            get {
                object obj = ResourceManager.GetObject("wordcount", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}
