enum
{
	IDS_START = 10000,

	IDS_MATERIAL_FOG,
	IDS_MATERIAL_TERRAIN,
	IDS_SHADER_BRICK,
	IDS_SHADER_CHECKERBOARD,
	IDS_SHADER_CLOUD,
	IDS_SHADER_CYCLONE,
	IDS_SHADER_EARTH,
	IDS_SHADER_FIRE,
	IDS_SHADER_FLAME,
	IDS_SHADER_GALAXY,
	IDS_SHADER_GRADIENT,
	IDS_SHADER_MARBLE,
	IDS_SHADER_METAL,
	IDS_SHADER_NOISE,
	IDS_SHADER_RUST,
	IDS_SHADER_STAR,
	IDS_SHADER_STARFIELD,
	IDS_SHADER_SUNBURST,
	IDS_SHADER_TURBULENCE,
	IDS_SHADER_PLANET,
	IDS_SHADER_VENUS,
	IDS_SHADER_WATER,
	IDS_SHADER_WOOD,
	IDS_SHADER_SPECTRAL,
	IDS_SHADER_COLORSTRIPES,

	_DUMMY_ELEMENT_
};
