enum
{
  _FIRST_ELEMENT_      = 10000,
  // Dialog definitions of IDD_OPTIMAL_MAPPING start here
  IDD_OPTIMAL_MAPPING,
  IDC_OPT_MAP_OPTIMALCUBIC_RADIO,
  IDC_OPT_MAP_OPTIMAL_RADIO,
  IDC_OPT_MAP_REALIGN_RADIO,
  IDC_OPT_MAP_OK_BTN,
  IDC_OPT_MAP_TAB_GROUP,
  IDC_OPT_MAP_OPTIMALCUBIC_GROUP,
  IDC_OPT_MAP_OPTIMALCUBIC_PRESERVE_ORIENTATION_CHK,
  IDC_OPT_MAP_OPTIMALCUBIC_STRETCH_FIT_CHK,
  IDC_OPT_MAP_OPTIMALCUBIC_2D_CHK,
  IDC_OPT_MAP_OPTIMALCUBIC_AREA_EDIT,
  IDC_OPT_MAP_OPTIMALCUBIC_RELAX_EDIT,
  IDC_OPT_MAP_OPTIMALCUBIC_SPACING_EDIT,
  IDC_OPT_MAP_OPTIMAL_GROUP,
  IDC_OPT_MAP_OPTIMAL_PRESERVE_ORIENTATION_CHK,
  IDC_OPT_MAP_OPTIMAL_STRETCH_FIT_CHK,
  IDC_OPT_MAP_OPTIMAL_MAX_DIST_EDIT,
  IDC_OPT_MAP_OPTIMAL_RELAX_EDIT,
  IDC_OPT_MAP_OPTIMAL_SPACING_EDIT,
  IDC_OPT_MAP_REALIGN_GROUP,
  IDC_OPT_MAP_REALIGN_PRESERVE_ORIENTATION_CHK,
  IDC_OPT_MAP_REALIGN_STRETCHTOFIT_CHK,
  IDC_OPT_MAP_REALIGN_SPACING_EDIT,
  // Dialog definitions of IDD_OPTIMAL_MAPPING end here

  // Dialog definitions of dlg_relaxuv start here
  DLG_RELAXUV,
  UVR_KEEP_BORDER,
  UVR_KEEP_NEIGHBORS,
  IDC_RELAX_UV_START_BTN,
  // Dialog definitions of dlg_relaxuv end here
  // Dialog definitions of IDD_PROJECTION_DIALOG start here
  IDD_PROJECTION_DIALOG,
  IDC_PROJECTION_SPHERE_BTN,
  IDC_PROJECTION_CYLINDER_BTN,
  IDC_PROJECTION_FRONTAL_BTN,
  IDC_PROJECTION_FLAT_BTN,
  IDC_PROJECTION_CUBIC_BTN,
  IDC_PROJECTION_CUBIC_2_BTN,
  IDC_PROJECTION_SHRINK_BTN,
  IDC_PROJECTION_BOX_BTN,
  IDC_PROJECTION_FITTOSELECTION_CHK,
  IDC_PROJECTION_WEIGHT_NORMAL_CHK,
  IDC_PROJECTION_SYSTEM_COMBO,
  IDC_PROJECTION_SYSTEM_OBJECT,
  IDC_PROJECTION_SYSTEM_WORLD,
  IDC_PROJECTION_SYSTEM_AV_NORMAL,
  // Dialog definitions of IDD_PROJECTION_DIALOG end here
  // Dialog definitions of IDD_UV_MAP start here
  IDD_UV_MAP,
  IDC_UV_MAP_MODE_TAB,
  IDC_UV_MAP_SCROLL,
  IDC_UV_MAP_DIALOG_CONTAINER,
  // Dialog definitions of IDD_UV_MAP end here
  // Dialog definitions of IDD_UVEDIT_NUMERIC start here
  IDD_UVEDIT_NUMERIC,
  IDC_UVEDIT_POS_X_EDIT,
  IDC_UVEDIT_SCALE_X_EDIT,
  IDC_UVEDIT_ANGLE_EDIT,
  IDC_UVEDIT_POS_Y_EDIT,
  IDC_UVEDIT_SCALE_Y_EDIT,
  IDC_UVEDIT_APPLY_BTN,
  // Dialog definitions of IDD_UVEDIT_NUMERIC end here
  IDS_RELAXUV,
  IDS_UV_MAP_DIALOG,
  IDS_COPY_UV,
  IDS_PASTE_UV,
  IDS_FLIP_SEQUENCE,
  IDS_MAX_UV,
  IDS_MOVE_DOWN_SEQUENCE,
  IDS_MOVE_UP_SEQUENCE,
  IDS_TERRACE,
  IDS_OPTIMAL_MAPPING,
  IDS_RELAX_UV,
  IDS_PROJECTION,
  IDS_TRANSFORM,
  IDS_SCALE_UV,
  IDS_TOOL_EXECUTE,
  IDS_OPTIMAL_MAPPING_CMD,
  IDS_OPTIMAL_TRANSFORM_CMD,
  IDS_REALIGN_CMD,
  IDS_PAINT_CALCREMAP,

// End of symbol definition
  _DUMMY_ELEMENT_
};
