Initialize engine version: 5.3.4p2 (fdf8d87c549e)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 4600 (ID=0x412)
    Vendor:   Intel
    VRAM:     880 MB
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<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.998674 ms
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

UnloadTime: 2.031249 ms
Fallback handler could not load library E:/下载/Swordy/Swordy/SWORDY_Data/Mono/XInputInterface32
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Fallback handler could not load library E:/下载/Swordy/Swordy/SWORDY_Data/Mono/XInputInterface32
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InControl (version 1.6.0 build 7482)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 2cd0 -> priority: 1 
