BEGIN
#Computer capability
	LOW
#sky level type
	basic
#Does this layer block the sun
NO
#
#  WEATHER REGION A
#
# sky map RGB (or ARGB) cannot choose "noise
	sky1
# sky map alpha must be none, or noise, speed
	none
#cloud texture
	flat
#X and Y Scale Factors
	1.0
	1.0
#move ratio set to 0 for no movement at all 0 otherwise 50 is fast and 400 is slow
	0
#wind speed 0 for none, 10 for lots
	0
#wind direction 0-360  (north is 0, east is 90, south 180, west 270, etc)
	90
#warp speed  0 doesn't move, warpFactor 9 is super super fast... you probably want about 0.3 for mild warpage
	0
#warp amount 0 for none, otherwise give maximum proportion of UV to warp (0 to 1.0)
	0
#
#  WEATHER REGION B
#
# sky map RGB (or ARGB) cannot choose "noise
	sky5
# sky map alpha must be none, or noise, speed
	none
#cloud texture
	flat
#X and Y Scale Factors
	1.0
	1.0
#move ratio set to 0 for no movement at all 0 otherwise 50 is fast and 400 is slow
	0
#wind speed 0 for none, 10 for lots
	0
#wind direction 0-360  (north is 0, east is 90, south 180, west 270, etc)
	90
#warp speed  0 doesn't move, warpFactor 9 is super super fast... you probably want about 0.3 for mild warpage
	0
#warp amount 0 for none, otherwise give maximum proportion of UV to warp (0 to 1.0)
	0
END

BEGIN
#Computer capability
	LOW
#sky level type
	basic
#Does this layer block the sun
NO
#
#  WEATHER REGION A
#
# sky map RGB (or ARGB) cannot choose "noise
	sky2
# sky map alpha must be none, or noise, speed
	none
#cloud texture
	cld2
#X and Y Scale Factors
	1.5
	2.0
#move ratio set to 0 for no movement at all 0 otherwise 50 is fast and 400 is slow
	400
#wind speed 0 for none, 10 for lots
	3
#wind direction 0-360  (north is 0, east is 90, south 180, west 270, etc)
	0
#warp speed  0 doesn't move, warpFactor 9 is super super fast... you probably want about 0.3 for mild warpage
	.2
#warp amount 0 for none, otherwise give maximum proportion of UV to warp (0 to 1.0)
	.1
#
#  WEATHER REGION B
#
# sky map RGB (or ARGB) cannot choose "noise
	sky6
# sky map alpha must be none, or noise, speed
	none
#cloud texture
	cld6
#X and Y Scale Factors
	1.5
	2.0
#move ratio set to 0 for no movement at all 0 otherwise 50 is fast and 400 is slow
	400
#wind speed 0 for none, 10 for lots
	3
#wind direction 0-360  (north is 0, east is 90, south 180, west 270, etc)
	90
#warp speed  0 doesn't move, warpFactor 9 is super super fast... you probably want about 0.3 for mild warpage
	.2
#warp amount 0 for none, otherwise give maximum proportion of UV to warp (0 to 1.0)
	.1
END




BEGIN
#Computer capability
	HIGH
#sky level type
	ADDITIVE
#Does this layer block the sun
NO
#
#  WEATHER REGION A
#
# sky map RGB (or ARGB) cannot choose "noise
	sky2
# sky map alpha must be none, or noise, speed
	none
#X and Y Scale Factors
	6
	6
#move ratio set to 0 for no movement at all 0 otherwise 50 is fast and 400 is slow
	400
#wind speed 0 for none, 10 for lots
	4
#wind direction 0-360  (north is 0, east is 90, south 180, west 270, etc)
	45
#warp speed  0 doesn't move, warpFactor 9 is super super fast... you probably want about 0.3 for mild warpage
	0
#warp amount 0 for none, otherwise give maximum proportion of UV to warp (0 to 1.0)
	0
#
#  WEATHER REGION B
#
# sky map RGB (or ARGB) cannot choose "noise
	sky6
# sky map alpha must be none, or noise, speed
	none
#X and Y Scale Factors
	6
	6
#move ratio set to 0 for no movement at all 0 otherwise 50 is fast and 400 is slow
	400
#wind speed 0 for none, 10 for lots
	4
#wind direction 0-360  (north is 0, east is 90, south 180, west 270, etc)
	45
#warp speed  0 doesn't move, warpFactor 9 is super super fast... you probably want about 0.3 for mild warpage
	0
#warp amount 0 for none, otherwise give maximum proportion of UV to warp (0 to 1.0)
	0
#############
# CLOUD TEXTURES
	noyz
	noyz
	noyz

END
