country_edict = {
name = "manifest_destiny"
modifier = {
  max_rivalries = 12
  max_embassies = 12
  country_trade_attractiveness = 0.25
  
  pop_happiness = 2.0
  pop_ethic_shift = -0.50
  pop_environment_tolerance = 0.50
  pop_migration_time = -0.50
  pop_resettlement_cost_mult = -0.50
  pop_growth_req_mult = -0.50
         
  influence_gain_add = 25
  influence_gain_mult = 0.50
  country_border_mult = 0.50
  country_sector_cap_add  = 100
  country_core_sector_planet_cap = 20
  edict_length_mult = 1.00 
  edict_influence_cost = -0.50
  
  building_time_mult = -0.25
  planet_colony_development_speed_mult = 0.25
  tile_resource_food_mult = 0.50
  tile_resource_minerals_mult = 0.50
  tile_resource_energy_mult = 0.50
  tile_resource_physics_research_mult = 0.50
  tile_resource_society_research_mult = 0.50
  tile_resource_engineering_research_mult = 0.50  
  species_leader_exp_gain = 0.50
  country_leader_cap = 100
  country_leader_pool_size = 6
  leader_skill_levels = 3
  leader_age = 200
  
  navy_size_mult = 1.00
  ship_upkeep_mult = -0.50
  ship_reparation_speed_mult = 0.50
  ship_speed_mult = 0.25
  ship_combat_speed_mult =0.25
  ship_hitpoints_mult = 0.25
  ship_weapon_damage = 0.25
  ship_fire_rate_mult =0.25
  country_ship_upgrade_cost_mult = -0.25
  shipsize_corvette_construction_speed_mult = 0.50
  shipsize_destroyer_construction_speed_mult = 0.50
  shipsize_cruiser_construction_speed_mult = 0.50
  shipsize_battleship_construction_speed_mult = 0.50
  army_upkeep_mult = -0.50
  army_health = 0.50
  garrison_health = 0.50
  army_morale = 0.50
  army_damage_mult = 0.50

  all_technology_research_speed = 0.20
  science_ship_survey_speed = 0.20
  ship_anomaly_research_speed_mult = 0.20
  ship_anomaly_generation_chance_mult = 0.20
  ship_anomaly_fail_risk = -0.50
  terraforming_cost_mult = -0.50 
  
  max_minerals = 90000
}

influence_cost = 0
potential = {
  is_ai = no
}
allow = {
}

ai_weight = {
  weight = 0
}
}

