


strike_craft_component_template = {
	key = "FIGHTERS"
	size = LARGE
	entity = "fighter_entity"
	
	weapon_type = point_defence
	projectile_gfx = "infrared_laser_s"
	power = -5
	cost = 5
	
	count = 4
	regeneration_per_day = 0.034
	launch_time = 5.0
	
	damage = { min = 28 max = 34 }
	cooldown = 2
	range = 40
	accuracy = 1.0
	
	health = 1200
	armor = 10
	shield = 1000
	
	speed = 4.2
	rotation_speed = 0.1
	acceleration = 0.5
	
	shield_damage = 1.0
	shield_penetration = 0
	armor_penetration = 0
	
	ship_behavior = "fighters_behavior"
	
	icon = "GFX_ship_part_strike_craft_fighter_3"
	icon_frame = 1
	component_set = "FIGHTERS"
	prerequisites = { "tech_black_tech" }
	tags = { weapon_type_strike_craft }
	allow = {
    is_ai = no
    }

    ai_weight = {
    weight = 0
    }
}



strike_craft_component_template = {
	key = "BOMBERS"
	size = LARGE
	entity = "bomber_entity"
	power = -5
	cost = 5
		
	count = 4
	regeneration_per_day = 0.034
	launch_time = 5.0
	
	damage = { min = 40 max = 55 }
	cooldown = 5
	range = 40
	accuracy = 1.0
	
	health = 1300
	armor = 10
	shield = 1000
	
	speed = 3.5
	rotation_speed = 0.1
	acceleration = 0.5
	
	shield_damage = 1.0
	shield_penetration = 1
	armor_penetration = 0.5
	
	ship_behavior = "bombers_behavior"
	
	weapon_type = instant
	projectile_gfx = "infrared_laser_s"
	
	icon = "GFX_ship_part_strike_craft_bomber_3"
	icon_frame = 1
	component_set = "BOMBERS"
	prerequisites = { "tech_black_tech" }
	tags = { weapon_type_strike_craft }
	allow = {
    is_ai = no
    }

    ai_weight = {
    weight = 0
    }
}