# PLASMA

projectile_gfx_ballistic = {
	#common for all types of projectiles
	name = "BEAMC_s"
	color = { 1.0	1.0		1.0		1.0 }
	hit_entity = "BEAMC_small_hit_entity"
	shield_hit_entity = "BEAMC_small_shield_hit_entity"
	muzzle_flash_entity = "BEAMC_small_muzzle_flash_entity"
	
	#ballistic specific
	entity = "BEAMC_small_entity"
	speed = 290.0			#preferred speed of the projectile
	max_duration = 3.0		#Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
	
	shield_impact = {
		size = small
		delay = 0.0
	}
}

projectile_gfx_ballistic = {
	#common for all types of projectiles
	name = "BEAMC_m"
	color = { 1.0	1.0		1.0		1.0 }
	hit_entity = "BEAMC_medium_hit_entity"
	shield_hit_entity = "BEAMC_medium_shield_hit_entity"
	muzzle_flash_entity = "BEAMC_medium_muzzle_flash_entity"
	
	#ballistic specific
	entity = "BEAMC_medium_entity"
	speed = 290.0			#preferred speed of the projectile
	max_duration = 3.0		#Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
	
	shield_impact = {
		size = medium
		delay = 0.0
	}
}

projectile_gfx_ballistic = {
	#common for all types of projectiles
	name = "BEAMC_l"
	color = { 1.0	1.0		1.0		1.0 }
	hit_entity = "BEAMC_large_hit_entity"
	shield_hit_entity = "BEAMC_large_shield_hit_entity"
	muzzle_flash_entity = "BEAMC_large_muzzle_flash_entity"
	
	#ballistic specific
	entity = "BEAMC_large_entity"
	speed = 290.0			#preferred speed of the projectile
	max_duration = 3.0		#Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
	
	shield_impact = {
		size = large
		delay = 0.0
	}
}

projectile_gfx_ballistic = {
	#common for all types of projectiles
	name = "BEAMC_s2"
	color = { 1.0	1.0		1.0		1.0 }
	hit_entity = "BEAMC_small_hit_entity"
	shield_hit_entity = "BEAMC_small_shield_hit_entity"
	muzzle_flash_entity = "BEAMC_small_muzzle_flash_entity"
	
	#ballistic specific
	entity = "BEAMC_small_entity"
	speed = 290.0			#preferred speed of the projectile
	max_duration = 3.0		#Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
	
	shield_impact = {
		size = small
		delay = 0.0
	}
}

projectile_gfx_ballistic = {
	#common for all types of projectiles
	name = "BEAMC_m2"
	color = { 1.0	1.0		1.0		1.0 }
	hit_entity = "BEAMC_medium_hit_entity"
	shield_hit_entity = "BEAMC_medium_shield_hit_entity"
	muzzle_flash_entity = "BEAMC_medium_muzzle_flash_entity"
	
	#ballistic specific
	entity = "BEAMC_medium_entity"
	speed = 290.0			#preferred speed of the projectile
	max_duration = 3.0		#Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
	
	shield_impact = {
		size = medium
		delay = 0.0
	}
}

projectile_gfx_ballistic = {
	#common for all types of projectiles
	name = "BEAMC_l2"
	color = { 1.0	1.0		1.0		1.0 }
	hit_entity = "BEAMC_large_hit_entity"
	shield_hit_entity = "BEAMC_large_shield_hit_entity"
	muzzle_flash_entity = "BEAMC_large_muzzle_flash_entity"
	
	#ballistic specific
	entity = "BEAMC_large_entity"
	speed = 290.0			#preferred speed of the projectile
	max_duration = 3.0		#Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
	
	shield_impact = {
		size = large
		delay = 0.0
	}
}
projectile_gfx_ballistic = {
	#common for all types of projectiles
	name = "BEAMC_s3"
	color = { 1.0	1.0		1.0		1.0 }
	hit_entity = "BEAMC_small_hit_entity"
	shield_hit_entity = "BEAMC_small_shield_hit_entity"
	muzzle_flash_entity = "BEAMC_small_muzzle_flash_entity"
	
	#ballistic specific
	entity = "BEAMC_small_entity"
	speed = 290.0			#preferred speed of the projectile
	max_duration = 3.0		#Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
	
	shield_impact = {
		size = small
		delay = 0.0
	}
}

projectile_gfx_ballistic = {
	#common for all types of projectiles
	name = "BEAMC_m3"
	color = { 1.0	1.0		1.0		1.0 }
	hit_entity = "BEAMC_medium_hit_entity"
	shield_hit_entity = "BEAMC_medium_shield_hit_entity"
	muzzle_flash_entity = "BEAMC_medium_muzzle_flash_entity"
	
	#ballistic specific
	entity = "BEAMC_medium_entity"
	speed = 290.0			#preferred speed of the projectile
	max_duration = 3.0		#Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
	
	shield_impact = {
		size = medium
		delay = 0.0
	}
}

projectile_gfx_ballistic = {
	#common for all types of projectiles
	name = "BEAMC_l3"
	color = { 1.0	1.0		1.0		1.0 }
	hit_entity = "BEAMC_large_hit_entity"
	shield_hit_entity = "BEAMC_large_shield_hit_entity"
	muzzle_flash_entity = "BEAMC_large_muzzle_flash_entity"
	
	#ballistic specific
	entity = "BEAMC_large_entity"
	speed = 290.0			#preferred speed of the projectile
	max_duration = 3.0		#Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
	
	shield_impact = {
		size = large
		delay = 0.0
	}
}