# ####################
#  Plasma
# ####################

# ## Plasma 1
weapon_component_template = {
	key = "SMALL_BEAMC_1"
	size = small
	entity = "small_laser_gun_entity"
	damage = { min = 7.0 max = 12.0 }
	windup = { min = 2.5 max = 23.5 }
	total_fire_time = 25
	range = 20.0
	accuracy = 0.8
	type = instant
	
	icon = "GFX_ship_part_mass_driver_1"
	icon_frame = 1
	color = { 1.0 1.0 1.0 1 }
	power = -3
	cost = 2.50
	prerequisites = { "tech_BEAMC_1" }
	component_set = "BEAMC_1"
	projectile_gfx = "BEAMC_s"
	tags = { weapon_type_energy }
}

weapon_component_template = {
	key = "MEDIUM_BEAMC_1"
	size = medium
	entity = "medium_laser_gun_entity"
	damage = { min = 15.0 max = 20.0 }
	windup = { min = 2.5 max = 23.5 }
	total_fire_time = 25
	range = 20.0
	accuracy = 0.78
	type = instant
	
	icon = "GFX_ship_part_mass_driver_1"
	icon_frame = 1
	color = { 1.0 1.0 1.0 1 }
	power = -5.50
	cost = 5
	prerequisites = { "tech_BEAMC_1" }
	component_set = "BEAMC_1"
	projectile_gfx = "BEAMC_m"
	tags = { weapon_type_energy }
}

weapon_component_template = {
	key = "LARGE_BEAMC_1"
	size = large
	entity = "large_laser_gun_entity"
	damage = { min = 27.0 max = 43.0 }
	windup = { min = 2.5 max = 23.5 }
	total_fire_time = 25
	range = 20.0
	accuracy = 0.73
	type = instant
	
	icon = "GFX_ship_part_mass_driver_1"
	icon_frame = 1
	color = { 1.0 1.0 1.0 1 }
	power = -10.50
	cost = 10
	prerequisites = { "tech_BEAMC_1" }
	component_set = "BEAMC_1"
	projectile_gfx = "BEAMC_l"
	tags = { weapon_type_energy }
}

# ## Plasma 2
weapon_component_template = {
	key = "SMALL_BEAMC_2"
	size = small
	entity = "small_laser_gun_entity"
	damage = { min = 10.0 max = 15.0 }
	windup = { min = 2.5 max = 23.5 }
	total_fire_time = 25
	range = 20.0
	accuracy = 0.8
	type = instant
	
	icon = "GFX_ship_part_mass_driver_2"
	icon_frame = 1
	color = { 0.1 1.0 0.1 1 }
	power = -8
	cost = 7.50
	prerequisites = { "tech_BEAMC_2" }
	component_set = "BEAMC_2"
	projectile_gfx = "BEAMC_s2"
	tags = { weapon_type_energy }
}

weapon_component_template = {
	key = "MEDIUM_BEAMC_2"
	size = medium
	entity = "medium_laser_gun_entity"
	damage = { min = 18.0 max = 29.0 }
	windup = { min = 2.5 max = 23.5 }
	total_fire_time = 25
	range = 20.0
	accuracy = 0.78
	type = instant
	
	icon = "GFX_ship_part_mass_driver_2"
	icon_frame = 1
	color = { 0.1 1.0 0.1 1 }
	power = -15.50
	cost = 15
	prerequisites = { "tech_BEAMC_2" }
	component_set = "BEAMC_2"
	projectile_gfx = "BEAMC_m2"
	tags = { weapon_type_energy }
}

weapon_component_template = {
	key = "LARGE_BEAMC_2"
	size = large
	entity = "large_laser_gun_entity"
	damage = { min = 37.0 max = 59.0 }
	windup = { min = 2.5 max = 23.5 }
	total_fire_time = 25
	range = 20.0
	accuracy = 0.73
	type = instant
	
	icon = "GFX_ship_part_mass_driver_2"
	icon_frame = 1
	color = { 0.1 1.0 0.1 1 }
	power = -30.50
	cost = 30
	prerequisites = { "tech_BEAMC_2" }
	component_set = "BEAMC_2"
	projectile_gfx = "BEAMC_l2"
	tags = { weapon_type_energy }
}

# ## Plasma 3
weapon_component_template = {
	key = "SMALL_BEAMC_3"
	size = small
	entity = "small_laser_gun_entity"
	damage = { min = 13.0 max = 18.0 }
	windup = { min = 2.5 max = 23.5 }
	total_fire_time = 25
	range = 20.0
	accuracy = 0.8
	type = instant
	
	icon = "GFX_ship_part_mass_driver_3"
	icon_frame = 1
	color = { 0.1 1.0 0.1 1 }
	power = -13
	cost = 12.50
	prerequisites = { "tech_BEAMC_3" }
	component_set = "BEAMC_3"
	projectile_gfx = "BEAMC_s3"
	tags = { weapon_type_energy }
}

weapon_component_template = {
	key = "MEDIUM_BEAMC_3"
	size = medium
	entity = "medium_laser_gun_entity"
	damage = { min = 21.0 max = 38.0 }
	windup = { min = 2.5 max = 23.5 }
	total_fire_time = 25
	range = 20.0
	accuracy = 0.78
	type = instant
	
	icon = "GFX_ship_part_mass_driver_3"
	icon_frame = 1
	color = { 0.1 1.0 0.1 1 }
	power = -25.50
	cost = 25
	prerequisites = { "tech_BEAMC_3" }
	component_set = "BEAMC_3"
	projectile_gfx = "BEAMC_m3"
	tags = { weapon_type_energy }
}

weapon_component_template = {
	key = "LARGE_BEAMC_3"
	size = large
	entity = "large_laser_gun_entity"
	damage = { min = 44.0 max = 78.0 }
	windup = { min = 2.5 max = 23.5 }
	total_fire_time = 25
	range = 20.0
	accuracy = 0.73
	type = instant
	
	icon = "GFX_ship_part_mass_driver_3"
	icon_frame = 1
	color = { 0.1 1.0 0.1 1 }
	power = -50.50
	cost = 50
	prerequisites = { "tech_BEAMC_3" }
	component_set = "BEAMC_3"
	projectile_gfx = "BEAMC_l3"
	tags = { weapon_type_energy }
}