

varying	vec3 vertOut_Color; 
varying	vec4 vertOut_fTexCoord0; 
varying	vec4 vertOut_fClipPosition;

varying	vec3 vertOut_t; 
varying	vec3 vertOut_b; 
varying	vec3 vertOut_n; 

varying	vec3 vertOut_vNormal; 
varying	vec3 vertOut_vEye; 
varying	vec3 vertOut_vPosition; 
