
varying vec4 vertOut_fColor;
varying vec4 vertOut_fSpecularColor;
varying vec4 vertOut_fTexCoord0;
varying vec4 vertOut_fEyePosition;


//"	struct vertex2frag",
//"	{",
//"		float4 HPosition : POSITION;",
//"		float4 fColor : COLOR0;",
//"		float4 fSpecularColor : COLOR1;",
//"		float4 fTexCoord0 : TEXCOORD0;",
//"		float4 fEyePosition : TEXCOORD1;",
//"	};",

