<shader name="PrColor.ToneCurves">
<lut name="ToneCurves" unit=2>
<lookup lut="ToneCurves" function="ToneCurves" variables="ToneCurvesLuma,ToneCurvesRed,ToneCurvesGreen,ToneCurvesBlue" swizzle="0r,0g,0b,0a">
<p>
<settab 20><settab 270><settab 520><settab 770>
<br><br>
<tab><curveeditor name="ToneCurvesLuma" label=""$$$/Shaders/ToneCurves/CurveEditors/LumaCurve=LumaCurve"" size="216" color="white" mode="standard" shape="inclined">
<tab><curveeditor name="ToneCurvesRed" label=""$$$/Shaders/ToneCurves/CurveEditors/RedCurve=RedCurve"" size="216" color="red" mode="standard" shape="inclined">
<tab><curveeditor name="ToneCurvesGreen" label=""$$$/Shaders/ToneCurves/CurveEditors/GreenCurve=GreenCurve"" size="216" color="green" mode="standard" shape="inclined">
<tab><curveeditor name="ToneCurvesBlue" label=""$$$/Shaders/ToneCurves/CurveEditors/BlueCurve=BlueCurve"" size="216" color="blue" mode="standard" shape="inclined">
</p>
