<shader name="PrColor.HighlightRecovery">

<checkbox name="Desaturation" align=center default=1> "$$$/Shaders/HighlightRecovery/Checkboxes/OverWhiteDesaturation=Over-White Desaturation"<br>
<br>
<b>Temporary</b> -- should be handled by Pr<br>
Output (Screen) Gamma <editbox name="Gamma" type=float default=1 min=0.1 max=4 align=center><br>
Set Gamma to 2.2 if your screen is sRGB calibrated, 1.8 if Apple RGB.

<IRIDAScript>

lumaCoeff.x	= 0.2126;
lumaCoeff.y = 0.7152;
lumaCoeff.z = 0.0722;

Gamma = 1 / Gamma;

</IRIDAScript>
