<?xml version="1.0" ?>
<look>
  <shaders>
    <shader>
      <name>"Primary"</name>
      <visible>"1"</visible>
      <opacity>"1"</opacity>
      <mask>"0"</mask>
      <vectormask>"0"</vectormask>
      <parameters>
        <offsetLow.Z>"D0"</offsetLow.Z>
        <offsetMid.Z>"D0"</offsetMid.Z>
        <ContrastMid>"D0"</ContrastMid>
        <gainMid.Z>"D0"</gainMid.Z>
        <gainLow.Z>"D0"</gainLow.Z>
        <gamma.Z>"D0"</gamma.Z>
        <TabMidtones>"0"</TabMidtones>
        <MagentaHigh>"D0"</MagentaHigh>
        <midHigh>"N0.5"</midHigh>
        <gain.Z>"D0"</gain.Z>
        <gainHigh.X>"D0"</gainHigh.X>
        <gammaHigh.Z>"D0"</gammaHigh.Z>
        <saturationLMH.X>"D1"</saturationLMH.X>
        <offset.Y>"D0"</offset.Y>
        <offsetHigh.X>"D0"</offsetHigh.X>
        <postSaturationLMH.X>"D1"</postSaturationLMH.X>
        <TemperatureLow>"D0"</TemperatureLow>
        <postSaturationLMH.Y>"D1"</postSaturationLMH.Y>
        <offsetHigh.Y>"D0"</offsetHigh.Y>
        <offset.X>"D0"</offset.X>
        <luminance.Z>"N0.114"</luminance.Z>
        <gammaMid.Z>"D0"</gammaMid.Z>
        <gammaLow.Z>"D0"</gammaLow.Z>
        <saturationLMH.Y>"D1"</saturationLMH.Y>
        <gainHigh.Y>"D0"</gainHigh.Y>
        <Magenta>"D0"</Magenta>
        <TemperatureHigh>"D0"</TemperatureHigh>
        <PostSat>"D1"</PostSat>
        <PivotMid>"N0.5"</PivotMid>
        <MagentaMid>"D0"</MagentaMid>
        <ContrastHigh>"D0"</ContrastHigh>
        <gamma.Y>"D0"</gamma.Y>
        <placeholder>"D1"</placeholder>
        <gainMid.Y>"D0"</gainMid.Y>
        <gainLow.Y>"D0"</gainLow.Y>
        <lowMid>"N0.5"</lowMid>
        <Pivot>"N0.5"</Pivot>
        <Contrast>"D0"</Contrast>
        <offsetLow.Y>"D0"</offsetLow.Y>
        <offsetMid.Y>"D0"</offsetMid.Y>
        <PivotLow>"N0.5"</PivotLow>
        <gammaLow.X>"D0"</gammaLow.X>
        <gammaMid.X>"D0"</gammaMid.X>
        <luminance.X>"N0.299"</luminance.X>
        <MagentaLow>"D0"</MagentaLow>
        <offset.Z>"D0"</offset.Z>
        <gammaHigh.Y>"D0"</gammaHigh.Y>
        <gain.Y>"D0"</gain.Y>
        <saturationLMH.Z>"D1"</saturationLMH.Z>
        <ContrastLow>"D0"</ContrastLow>
        <gainHigh.Z>"D0"</gainHigh.Z>
        <gammaHigh.X>"D0"</gammaHigh.X>
        <TabOverall>"0"</TabOverall>
        <PivotHigh>"N0.5"</PivotHigh>
        <gain.X>"D0"</gain.X>
        <Temperature>"D0"</Temperature>
        <TabHighlights>"0"</TabHighlights>
        <gammaMid.Y>"D0"</gammaMid.Y>
        <gammaLow.Y>"D0"</gammaLow.Y>
        <offsetHigh.Z>"D0"</offsetHigh.Z>
        <postSaturationLMH.Z>"D1"</postSaturationLMH.Z>
        <Saturation>"D1"</Saturation>
        <luminance.Y>"N0.587"</luminance.Y>
        <offsetMid.X>"D0"</offsetMid.X>
        <TemperatureMid>"D0"</TemperatureMid>
        <offsetLow.X>"D0"</offsetLow.X>
        <gamma.X>"D0"</gamma.X>
        <TabShadows>"0"</TabShadows>
        <gainLow.X>"D0"</gainLow.X>
        <gainMid.X>"D0"</gainMid.X>
        <NeutralGray>"N30"</NeutralGray>
      </parameters>
    </shader>
    <shader>
      <name>"LUT"</name>
      <visible>"1"</visible>
      <opacity>"1"</opacity>
      <mask>"0"</mask>
      <vectormask>"0"</vectormask>
      <parameters>
        <LUT>"NOIR NOUVELLE RED - SL - 3522.cube"</LUT>
      </parameters>
    </shader>
  </shaders>
</look>
