// C4D-DialogResource



STRINGTABLE Ffbximport

{

	Ffbximport "FBX Import Settings (versions 7.2,7.1,7.0,6.1 and 6.0)";



	FBXIMPORT_STR_OPTIONS 					"Basic";

	FBXIMPORT_SCALE									"Scale";

	FBXIMPORT_GEOMETRY							"Geometry Data";

	FBXIMPORT_LIGHTS								"Lights";

	FBXIMPORT_CAMERAS								"Cameras";

	FBXIMPORT_MARKERS								"Markers";

	FBXIMPORT_ANIMATION							"Animation";

	FBXIMPORT_CLEAN_TRACKS							"Clean Tracks";

	FBXIMPORT_VERTEXCACHE_TO_PLA						"Vertex Cache to PLA";

	FBXIMPORT_TEXTURES							"Textures and Materials";



	FBXIMPORT_STR_MESH							"Mesh";

	FBXIMPORT_SHAPES								"Poses";

	FBXIMPORT_NORMALS								"Normals";

	FBXIMPORT_CONVERT_TO_PHONGTAG							"Convert Normals to Phong Tag Edge Breaks";

	

	FBXIMPORT_STR_JOINTS						"Joint";

	FBXIMPORT_ACTIVATE_JOINTS				"Activate Deformation";

	FBXIMPORT_KEEP_JOINT_REST_POSE	"Keep Rest Pose (skip animation data of damaged files)";

	FBXIMPORT_USE_CURRENT_POSE			"Use Start Pose as Rest Pose (relative pose data)";



}

