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    <span class="link_back"><a href="1000.html" target="_self">Manual</a></span>



<div class="in-lite-page in-prime-page in-visualize-page in-broadcast-page in-studio-page in-bodypaint3d-page ">  <div class="page_only_body">

<div class="page_only_apps">             Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D  </div>

<!--NO_SEARCH_END--><!--INDEX "2","CINEWARE in After Effects",""--><p><span class="HL_group">CINEWARE in After Effects</span></p><p></p>

<p><b><i></p>

<p>With CINEWARE in After Effects, CINEMA 4D scenes and animations can be loaded directly into an After Effects composition where it can be viewed and rendered within After Effects.</p>

<p></I></b></p>

<p><!-- ***** Vorschaublock ********** --><div id="036890_pre" style="display: block; width: 400px; float: left; height=1%;">	<a href="javascript:dummy();" onclick="change('036890_pre');change('036890');" style= "float: left;"><img src="../../files/lupe.gif" align="left" border="0"></a>	<a href="javascript:dummy();" onclick="change('036890_pre');change('036890');">	       <img src="../pics/036890.jpg" alt="" width="400" height="225"  border="0" hspace="0" >	     	</a>		<span class="caption"></span></div><div id="036890" style="display: none;z-index:0; width: 1000px; float: left; ">		<a href="javascript:dummy();" onclick="change('036890_pre');change('036890');" style= "float: left;"><img src="../../files/close.gif" align="left" border="0"></a>		<a href="javascript:dummy();" onclick="change('036890_pre');change('036890');"><img src="../pics/036890.jpg" border="0" width="1000" height="562" ></a>		<span class="caption"></span></div><p> </p></p>

<p> </p>

<p>In the newest version of Adobe After Effects, complex 3D elements, scenes and even animations can be loaded from MAXON CINEMA 4D into an After Effects composition. The unique integration of these applications lets  After Effects users create impressive motion graphics compositions even faster and easier than before.</p>

<p>To ensure optimal ease of use, the powerful CINEMA 4D render engine CINERENDER was integrated into After Effects in a way that makes it possible to easily and directly render CINEMA 4D layers loaded into the composition. This eliminates the need to switch back-and-forth between applications or, depending on the production workflow, make repeated requests for 3D data.</p>

<p>Getting started in the fascinating world of 3D is simple. If you do not yet own a full version of CINEMA 4D you can take your first steps in 3D using the  CINEMA 4D Lite version included in  After Effects.</p>

<p>For comprehensive, professional work in 3D we recommend the CINEMA 4D Broadcast or CINEMA 4D Studio versions.</p>

<p>All product information is available at <b>www.maxon.net</b>.</p>

<p> </p>

<p> </p>

<p><a id="WORKFLOW" name="WORKFLOW"></a></p>

<p><a id="hl_1" name="hl_1"></a><!--INDEX "3","Loading and editing MAXON CINEMA 4D files","hl_1"--><p><span class="HL_1">Loading and editing MAXON CINEMA 4D files</span></p>

<p>Existing CINEMA 4D files (.c4d) can be loaded as assets directly in the Adobe After Effects project window and placed in the composition as a CINEMA 4D layer. The parameters of CINEMA 4D layers will be displayed as ,CINEWARE’ effects in the effect window. Additional effects can be added as usual to the CINEMA 4D layer. These will affect the rendering generated by the CINERENDER render engine.</p>

<p>If no CINEMA 4D file exists, a file can be created via the After Effects <nobr><span class="menu">File | New |MAXON CINEMA 4D Layer</span></nobr> menu. Use the same command in the After Effects <nobr><span class="menu">Layer</span></nobr> menu if you want to create a new CINEMA 4D layer in an existing composition.</p>

<p>If a full version of CINEMA 4D is not installed on your computer, CINEMA 4D LITE, which is included in After Effects, will open. After a new scene has been created it can be saved via the <nobr><span class="menu">File | Save as …</span></nobr> menu and then imported into After Effects. Alternatively, a .c4d file can be dragged and dropped into After Effects for even easier opening.</p>

<p><!-- ***** Vorschaublock ********** --><div id="036892_pre" style="display: block; width: 350px; float: left; height=1%;">	<a href="javascript:dummy();" onclick="change('036892_pre');change('036892');" style= "float: left;"><img src="../../files/lupe.gif" align="left" border="0"></a>	<a href="javascript:dummy();" onclick="change('036892_pre');change('036892');">	       <img src="../pics/036892.jpg" alt="" width="350" height="266"  border="0" hspace="0" >	     	</a>		<span class="caption"></span></div><div id="036892" style="display: none;z-index:0; width: 1000px; float: left; ">		<a href="javascript:dummy();" onclick="change('036892_pre');change('036892');" style= "float: left;"><img src="../../files/close.gif" align="left" border="0"></a>		<a href="javascript:dummy();" onclick="change('036892_pre');change('036892');"><img src="../pics/036892.jpg" border="0" width="1000" height="761" ></a>		<span class="caption"></span></div><p> </p></p>

<p>To make changes to a CINEMA 4D file that has been imported into After Effects, select the asset or CINEMA 4D layer and select <nobr><span class="menu">Edit | Edit Original … (Cmd|Ctrl + e)</span></nobr>. The CINEMA 4D Project file will be opened using the version of CINEMA 4D that is installed on your computer, where it can also be edited.</p>

<p><p><div class="hint"><span class="HL_hint">Efficient workflow<br></span>Projects that have been modified and saved in CINEMA 4D will automatically be updated in After Effects.</div></p>

<p><a id="hl_2" name="hl_2"></a><!--INDEX "3","Configuring the display / render settings","hl_2"--><p><span class="HL_1">Configuring the display / render settings</span></p>

<p>The integration of the CINEMA 4D render engine CINERENDER makes it possible to render CINEMA 4D layers directly in After Effects. This means that After Effects users maintain complete control of all 3D elements in their composition through to the final render. The render settings are controlled by the CINEWARE effect settings.</p>

<p>Note that each CINEMA 4D layer basically has its own render and display settings. Use the <span class="command">Apply to All</span> option in the <span class="command">Render Settings</span> menu to apply the settings to all instances for a CINEMA 4D file loaded into the composition.</p>

<p>Each rendered frame will be cached to speed up workflow. When using reduced or automatic resolutions, the CINEMA 4D render results will also have a correspondingly reduced resolution.</p>

<p>To ensure a faster workflow, the <span class="command">Render Settings</span> can be set to <span class="command_value">Software</span> while you continue to work on the composition. Textures will be displayed in low resolution and shaders will be evaluated to a correspondingly lesser degree.</p>

<p>Options are also available for deactivating textures and shaders <span class="command_value">Software Rendering</span> deactivates textures and shaders; <span class="command_value">Draft Rendering</span> only deactivates textures) and for preventing pre-calculations for dynamics or particle simulations. These options should, however, be enabled for final renderings or when caching simulations (baking) in the CINEMA 4D scene.</p>

<p>See also <a href="DYNWORLDOBJECT-WORLD_GROUP_CACHE.html" target="">Dynamics Caching</a> and <a href="11092.html" target="">Particle baking</a>.</p>

<p>Rendering speed can also be greatly increased by caching the textures using the <span class="command">RAM Caching</span> option.</p>

<p><a id="hl_3" name="hl_3"></a><!--INDEX "3","Working with cameras and CINEMA 4D scene elements","hl_3"--><p><span class="HL_1">Working with cameras and CINEMA 4D scene elements</span></p>

<p>Just as in After Effects, any number of cameras with different settings, including animation, can be added to the CINEMA 4D file. To ensure a proper integration between the two applications, the camera movements must be synchronized. This is done in the CINEWARE <span class="command">Project Settings</span> menu.</p>

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<p>Here you can define if an existing CINEMA 4D camera or an After Effects camera should be used.</p>

<p>Four options are available:</p>

<p><div style="display: block; width: 219px;"><img class="pic" src="../pics/036894.jpg" alt="" width="219" height="100"  border="0" hspace="0" ><br /><span class="caption"></span></div></p>

<p>The option <span class="command_value">CINEMA 4D Camera</span> will use the currently active CINEMA 4D scene camera. Use the <span class="command_value">Select CINEMA 4D Camera</span> option to select an existing CINEMA 4D camera. Note that only cameras already present in the CINEMA 4D scene can be selected.</p>

<p>The next two options let the After Effects user create cameras. The difference between the options is the coordinate system used. The origin of the coordinate system used by CINEMA 4D lies at the center of the scene and its axes are oriented into 3D space in positive and negative directions. In After Effects, a coordinate null point lies in the top left corner of the composition.</p>

<p>This is why the CINEWARE settings offer two methods with which to work with cameras in After Effects. If the <span class="command">Comp Camera</span> option is selected, the coordinates for After Effects and CINEMA 4D will be the same. Because this can be slightly confusing for long-term After Effects users, the <span class="command">Center Comp Camera</span> option can be used to align both coordinate systems.</p>

<p>If the <span class="command">Extract</span> function is used to extract a CINEMA 4D camera to After Effects it is recommended that the <span class="command">Comp Camera</span> option be used. Otherwise the view will be offset as a result of the deviating coordinate system.</p>

<p><a id="hl_4" name="hl_4"></a><!--INDEX "3","Layers","hl_4"--><p><span class="HL_2">Layers</span></p>

<p>CINEMA 4D has a comprehensive layer system that can be used to organize complex 3D scenes. This layer system is not designed to create a stacked layer hierarchy as in After Effects but rather to group scene elements for easy and efficient access. Individual parts of a scene can, for example, be hidden and unhidden, if necessary. These CINEMA 4D layers can be activated or deactivated individually in After Effects. Only active CINEMA 4D layers will be rendered in the composition's CINEMA 4D layer. This makes it possible to use a single CINEMA 4D file multiple times in a given composition as its own CINEMA 4D layer and display specific elements of the scene.</p>

<p><!-- ***** Vorschaublock ********** --><div id="036896_pre" style="display: block; width: 200px; float: left; height=1%;">	<a href="javascript:dummy();" onclick="change('036896_pre');change('036896');" style= "float: left;"><img src="../../files/lupe.gif" align="left" border="0"></a>	<a href="javascript:dummy();" onclick="change('036896_pre');change('036896');">	       <img src="../pics/036896.jpg" alt="" width="200" height="230"  border="0" hspace="0" >	     	</a>		<span class="caption"></span></div><div id="036896" style="display: none;z-index:0; width: 202px; float: left; ">		<a href="javascript:dummy();" onclick="change('036896_pre');change('036896');" style= "float: left;"><img src="../../files/close.gif" align="left" border="0"></a>		<a href="javascript:dummy();" onclick="change('036896_pre');change('036896');"><img src="../pics/036896.jpg" border="0" width="202" height="232" ></a>		<span class="caption"></span></div><p> </p></p>

<p>For example, 3D background and foreground elements can be separated and stacked in the After Effects composition or combined with footage in After Effects.</p>

<p><p><div class="hint"><span class="HL_hint"></span>Note that all CINEMA 4D elements that do not lie on a CINEMA 4D layer will always be active in every CINEMA 4D layer.</div></p>

<p><a id="hl_5" name="hl_5"></a><!--INDEX "3","Multi-passing","hl_5"--><p><span class="HL_1">Multi-passing</span></p>

<p>Multi-passing for 3D is the process of rendering an image as separate image elements instead of rendering all elements together as a single image.</p>

<p>These elements are brought together in compositing where these separate image elements can be edited, adjusted or modified in one of several ways, including color correction. A typical example of multi-pass rendering would be to output different surface reflections (diffuse, specular, shadow, etc.) separately and bring them together in After Effects with different modes.</p>

<p>A composition can be quickly constructed using the CINEWARE <span class="command">Create Image Layer</span> option. Several CINEMA 4D layers will be created, each of which will contain a single active render element. The <span class="command">Set Multi-Pass</span> option lets you define what will be displayed on a given CINEMA 4D layer.</p>

<p><!-- ***** Vorschaublock ********** --><div id="036913_pre" style="display: block; width: 400px; float: left; height=1%;">	<a href="javascript:dummy();" onclick="change('036913_pre');change('036913');" style= "float: left;"><img src="../../files/lupe.gif" align="left" border="0"></a>	<a href="javascript:dummy();" onclick="change('036913_pre');change('036913');">	       <img src="../pics/036913.jpg" alt="" width="400" height="251"  border="0" hspace="0" >	     	</a>		<span class="caption"></span></div><div id="036913" style="display: none;z-index:0; width: 1000px; float: left; ">		<a href="javascript:dummy();" onclick="change('036913_pre');change('036913');" style= "float: left;"><img src="../../files/close.gif" align="left" border="0"></a>		<a href="javascript:dummy();" onclick="change('036913_pre');change('036913');"><img src="../pics/036913.jpg" border="0" width="1000" height="627" ></a>		<span class="caption"></span></div><p> </p></p>

<p>To create additional layers for individual render elements, a layer can be duplicated and the desired element can be added using the aforementioned option.</p>

<p>Use the <span class="command">Assign All</span> button to synchronize render settings for all CINEMA 4D layers in a given composition.</p>

<p>Multi-passing is also used to output object passes, which are used as Luma Mattes for separation correction of individual elements in After Effects. Note that at least the <span class="command_value">Standard Draft</span> render mode must be activated in order to generate individual passes. Additional passes can only be output via the <span class="command">Compositing</span> tag.</p>

<p>To configure object passes, the corresponding objects in CINEMA 4D must have a Compositing tag assigned to them with the desired group ID. The <span class="command">Multi-Pass</span> option must also be enabled in the CINEMA 4D render settings with the desired object passes defined. Since After Effects displays the names of the passes, it is recommended that the passes already be named in CINEMA 4D.</p>

<p>However, please note that CINEMA 4D post effects and the separation of individual lights (light multi-passing) are not yet supported in this integration.</p>

<p>To achieve an optimal result when working with multi-passes, it is recommended that Adobe AfterEffect's project settings be set to <span class="command">Linear Workflow</span> (linearized Working Space) and that a 32-bit float color depth be used, if possible. Otherwise artifacting may occur.</p>

<p><a id="hl_6" name="hl_6"></a><!--INDEX "3","Exchanging scene information","hl_6"--><p><span class="HL_1">Exchanging scene information</span></p>

<p>In order to align camera animations or scene lighting between CINEMA 4D and an After Effects composition, cameras and lights, including animations, set in the CINEMA 4D scene can be transferred to After Effects at any time. All comparable camera and light properties will be aligned. Clicking on the <span class="command">Extract</span> button in the CINEMA 4D <span class="command">Command</span> menu will create the corresponding elements in the After Effects composition.</p>

<p><!-- ***** Vorschaublock ********** --><div id="036900_pre" style="display: block; width: 400px; float: left; height=1%;">	<a href="javascript:dummy();" onclick="change('036900_pre');change('036900');" style= "float: left;"><img src="../../files/lupe.gif" align="left" border="0"></a>	<a href="javascript:dummy();" onclick="change('036900_pre');change('036900');">	       <img src="../pics/036900.jpg" alt="" width="400" height="185"  border="0" hspace="0" >	     	</a>		<span class="caption"></span></div><div id="036900" style="display: none;z-index:0; width: 539px; float: left; ">		<a href="javascript:dummy();" onclick="change('036900_pre');change('036900');" style= "float: left;"><img src="../../files/close.gif" align="left" border="0"></a>		<a href="javascript:dummy();" onclick="change('036900_pre');change('036900');"><img src="../pics/036900.jpg" border="0" width="539" height="249" ></a>		<span class="caption"></span></div><p> </p></p>

<p>Note that only those lights will be transferred that have the <span class="command">Export to AFX</span> option enabled in their <span class="command">General</span> tab's settings in CINEMA 4D. This option is enabled by default for every Light object and every camera in CINEMA 4D.</p>

<p>After Effects cameras with existing animations can also be transferred to the CINEMA 4D scene. This can be done using the <span class="command">Merge</span> option in the <span class="command">Command</span> menu.</p>

<p>Use the <nobr><span class="menu">File | Export | CINEMA 4D EXPORTER</span></nobr> command to save a .c4d file - in which cameras, lights and NULLs will be included - from After Effects for use in CINEMA 4D</p>

<p><a id="hl_7" name="hl_7"></a><!--INDEX "3","Using references","hl_7"--><p><span class="HL_1">Using references</span></p>

<p>A CINEMA 4D layer in After Effects is a 2D layer. To effectively place 3D layers from After Effects in a composition it can help if information regarding the position of CINEMA 4D objects as color surfaces / solids is made available. For this to occur, polygon objects or layers in the CINEMA 4D scene must have an <span class="command">External Compositing</span> tag assigned to them. The <span class="command">Solid</span> option can be enabled and a size for the color surface in After Effects can be defined.</p>

<p>Use the CINEWARE <span class="command">Extract</span> function to import the corresponding data.</p>

<p>To avoid problems when importing CINEMA 4D scenes into After Effects, the <a href="PREFSFILES-PREF_FILE_MAIN_GROUP.html#PREF_FILE_MELANGE" target=""><span class="command">Save Polygons for Melange</span></a> and <a href="PREFSFILES-PREF_FILE_MAIN_GROUP.html#PREF_FILE_MELANGE_ANIM" target=""><span class="command">Save Animation for Melange</span></a> options should be enabled in the CINEMA 4D <nobr><span class="menu">Preferences | Files</span></nobr> mehu.</p>

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<p><a id="PARAMETER" name="PARAMETER"></a></p>

<p><a id="hl_8" name="hl_8"></a><!--INDEX "3","Overview of individual parameters","hl_8"--><p><span class="HL_1">Overview of individual parameters</span></p>

<p>In the following you will find a brief explanation of the CINEWARE settings. A functional explanation in the context of practical application can be found in the content above.</p>

<p><!--INDEX "8","Options","no_id_1"--><a id="no_id_1" name="no_id_1"></a> <span class="no_id">Options</span></p>

<p>	</p>

<p>This is where the communication port between CINEWARE and the integrated CINEMA 4D renderer (CINERENDER) is defined. If this setting must be changed for any reason, After Effects will need to be restarted.</p>

<p><a id="hl_9" name="hl_9"></a><!--INDEX "3","Render settings","hl_9"--><p><span class="HL_1">Render settings</span></p>

<p>Because render times can increase dramatically for complex scenes, CINEWARE offers three different render modes:</p>

<p><!--INDEX "10","Software","no_cycle_id_1"--><a id="no_cycle_id_1" name="no_cycle_id_1"></a> <span class="no_cycle_id">Software</span></p>

<p>For the most part, the display reflects that of the CINEMA 4D Viewport and serves to preview the scene. Shaders and multi-passes will not be displayed.</p>

<p><!--INDEX "10","Standard (Draft)","no_cycle_id_2"--><a id="no_cycle_id_2" name="no_cycle_id_2"></a> <span class="no_cycle_id">Standard (Draft)</span></p>

<p>Display without antialiasing and can be used as the preliminary stage to final rendering.</p>

<p><!--INDEX "10","Standard (Final)","no_cycle_id_3"--><a id="no_cycle_id_3" name="no_cycle_id_3"></a> <span class="no_cycle_id">Standard (Final)</span></p>

<p>Renders the scene using the render settings defined for the CINEMA 4D scene.</p>

<p><!-- ***** Vorschaublock ********** --><div id="036912_pre" style="display: block; width: 300px; float: left; height=1%;">	<a href="javascript:dummy();" onclick="change('036912_pre');change('036912');" style= "float: left;"><img src="../../files/lupe.gif" align="left" border="0"></a>	<a href="javascript:dummy();" onclick="change('036912_pre');change('036912');">	       <img src="../pics/036912.jpg" alt="" width="300" height="145"  border="0" hspace="0" >	     	</a>		<span class="caption">Software - Draft - Final</span></div><div id="036912" style="display: none;z-index:0; width: 945px; float: left; ">		<a href="javascript:dummy();" onclick="change('036912_pre');change('036912');" style= "float: left;"><img src="../../files/close.gif" align="left" border="0"></a>		<a href="javascript:dummy();" onclick="change('036912_pre');change('036912');"><img src="../pics/036912.jpg" border="0" width="945" height="457" ></a>		<span class="caption">Software - Draft - Final</span></div><p> </p></p>

<p><!--INDEX "8","Display","no_id_2"--><a id="no_id_2" name="no_id_2"></a> <span class="no_id">Display</span></p>

<p>Defines the type of display. Either the original CINEMA 4D settings will be used or the display will be reduced to <span class="command_value">Wireframe</span> or <span class="command_value">Box</span> to permit more fluid work.</p>

<p><!--INDEX "8","No Textures/Shader","no_id_3"--><a id="no_id_3" name="no_id_3"></a> <span class="no_id">No Textures/Shader</span></p>

<p>Disables the display of textures for quicker navigation.</p>

<p><!--INDEX "8","No Pre-Calculation","no_id_4"--><a id="no_id_4" name="no_id_4"></a> <span class="no_id">No Pre-Calculation</span></p>

<p>Disables the rendering of dynamic, cloth and particle simulations as well as MoGraph simulations in order to increase display speed. Hence, the displayed results of these processes will not be accurate. This option should not be enabled for final rendering - or simulations should already be cached in the CINEMA 4D file.</p>

<p><p><div class="hint"><span class="HL_hint">Tip<br></span>This option should never be enabled for final rendering because particle effects, many MoGraph functions, dynamics and cloth will not be displayed or rendered correctly.</div></p>

<p><p><div class="hint"><span class="HL_hint"></span>For best render results in After Effects, <span class="command">Linear Workflow</span> should be enabled in the After Effects project settings and <span class="command">Bit Depth</span> should be set to <span class="command_value">32-Bit Float</span>.</div></p>

<p><!--INDEX "8","Keep Textures in RAM","no_id_5"--><a id="no_id_5" name="no_id_5"></a> <span class="no_id">Keep Textures in RAM</span></p>

<p>Speeds up rendering by caching textures so they do not have to be re-rendered (Drawback: Modifications made to textures will not be displayed).</p>

<p><a id="hl_10" name="hl_10"></a><!--INDEX "3","Project Settings","hl_10"--><p><span class="HL_2">Project Settings</span></p>

<p><!--INDEX "8","Camera","no_id_6"--><a id="no_id_6" name="no_id_6"></a> <span class="no_id">Camera</span></p>

<p>Defines the camera that will be used to display the CINEMA 4D layer.</p>

<p><!--INDEX "10","CINEMA 4D Camera","no_cycle_id_4"--><a id="no_cycle_id_4" name="no_cycle_id_4"></a> <span class="no_cycle_id">CINEMA 4D Camera</span></p>

<p>The default - and active - camera in the CINEMA 4D scene.</p>

<p><!--INDEX "10","Select CINEMA 4D Camera","no_cycle_id_5"--><a id="no_cycle_id_5" name="no_cycle_id_5"></a> <span class="no_cycle_id">Select CINEMA 4D Camera</span></p>

<p>Lets you select a camera from the CINEMA 4D scene.</p>

<p><!--INDEX "10","Centered Comp Camera","no_cycle_id_6"--><a id="no_cycle_id_6" name="no_cycle_id_6"></a> <span class="no_cycle_id">Centered Comp Camera</span></p>

<p>This camera uses the After Effects coordinate system.</p>

<p><!--INDEX "10","Comp Camera","no_cycle_id_7"--><a id="no_cycle_id_7" name="no_cycle_id_7"></a> <span class="no_cycle_id">Comp Camera</span></p>

<p>Equal coordinates for After Effects and CINEMA 4D will be displayed. Because the CINEMA 4D coordinates differ from the After Effects coordinates, After Effects users will have to switch their train of thought. This option must be used if a CINEMA 4D camera is extracted because the After Effects view would otherwise switch to the CINEMA 4D scene.</p>

<p><span class="command">Set Camera</span></p>

<p>If a CINEMA 4D scene contains cameras in addition to the default camera, these can be selected using the <span class="command">Set Camera</span> button.</p>

<p><!-- ***** Vorschaublock ********** --><div id="036914_pre" style="display: block; width: 250px; float: left; height=1%;">	<a href="javascript:dummy();" onclick="change('036914_pre');change('036914');" style= "float: left;"><img src="../../files/lupe.gif" align="left" border="0"></a>	<a href="javascript:dummy();" onclick="change('036914_pre');change('036914');">	       <img src="../pics/036914.jpg" alt="" width="250" height="168"  border="0" hspace="0" >	     	</a>		<span class="caption"></span></div><div id="036914" style="display: none;z-index:0; width: 282px; float: left; ">		<a href="javascript:dummy();" onclick="change('036914_pre');change('036914');" style= "float: left;"><img src="../../files/close.gif" align="left" border="0"></a>		<a href="javascript:dummy();" onclick="change('036914_pre');change('036914');"><img src="../pics/036914.jpg" border="0" width="282" height="190" ></a>		<span class="caption"></span></div><p> </p></p>

<p><!--INDEX "8","CINEMA 4D Layers","no_id_7"--><a id="no_id_7" name="no_id_7"></a> <span class="no_id">CINEMA 4D Layers</span></p>

<p>If a CINEMA 4D scene contains layers, this is where they can be selected. Only those CINEMA 4D scene elements that are assigned to this CINEMA 4D layer will be used. This makes it possible to display individual object groups in After Effects on CINEMA 4D layers.</p>

<p><span class="command">Set Layers</span> </p>

<p>This is where layers in the CINEMA 4D scene can be selected.</p>

<p><span class="command">Apply to All</span></p>

<p>All camera settings will be assigned to all CINEMA 4D layers in the composition. This ensures that all CINEMA 4D layers use the same camera.</p>

<p><a id="hl_11" name="hl_11"></a><!--INDEX "3","Multi-Pass (Linear Workflow)","hl_11"--><p><span class="HL_2">Multi-Pass (Linear Workflow)</span></p>

<p><!--INDEX "8","CINEMA 4D Multi-Pass","no_id_8"--><a id="no_id_8" name="no_id_8"></a> <span class="no_id">CINEMA 4D Multi-Pass</span></p>

<p>	</p>

<p>Enabling the <span class="command">CINEMA 4D Multi-Pass</span> option makes it possible to define individual passes for the CINEMA 4D scene. These are pre-defined, even if the Multi-Pass option has not yet been enabled in the CINEMA 4D scene.</p>

<p>Special passes such as <span class="command_value">Object Channel</span> must be set up in the CINEMA 4D scene and enabled in the <a href="DRENDERSETTINGS-RDATA_GROUP_MULTIPASS.html" target="">Render Settings</a> (Multi-Pass) menu.</p>

<p><span class="command">Set Multi-Pass ...</span></p>

<p>Here individual passes can be selected to be used in the Timeline.</p>

<p><!--INDEX "8","Define Multi-Passes","no_id_9"--><a id="no_id_9" name="no_id_9"></a> <span class="no_id">Define Multi-Passes</span></p>

<p>The multi-passes defined in CINEMA 4D can be extracted to the Timeline by enabling the <span class="command">Define Multi-Passes</span> option in CINEWARE and by clicking on <span class="command">Add Image Layers</span>.</p>

<p>In other words, only those multi-passes that were defined in the CINEMA 4D <span class="command">Render Settings</span> will be extracted.</p>

<p><span class="command">Add Image Layers</span></p>

<p>If the <span class="command">Add Image Layers</span> button is clicked without first enabling the <span class="command">Define Multi-Passes</span> option, all existing multi-passes will be extracted to the Timeline.</p>

<p>Post effects and light passes are not supported by multi-passes.</p>

<p><a id="hl_12" name="hl_12"></a><!--INDEX "3","Commands","hl_12"--><p><span class="HL_1">Commands</span></p>

<p><!--INDEX "8","Load Camera in CINEMA 4D","no_id_10"--><a id="no_id_10" name="no_id_10"></a> <span class="no_id">Load Camera in CINEMA 4D</span></p>

<p>The active composition camera in After Effects will be added to the CINEMA 4D scene. This can also be an animated camera.</p>

<p><!--INDEX "8","CINEMA 4D Scene Info","no_id_11"--><a id="no_id_11" name="no_id_11"></a> <span class="no_id">CINEMA 4D Scene Info</span></p>

<p><span class="command">Extract</span></p>

<p>All cameras and lights in a given CINEMA 4D scene, including their animations and properties, will be transferred to the After Effects composition as layers in the Timeline.</p>

<p>Polygon objects that have an External Compositing tag assigned to them will be placed as NULL layers as position references in the composition or generated as color surfaces.</p>

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