DIALOGSTRINGS P_UVEDIT_REMAP

{

  TITLE "Remap";

	T1    "Color";

	T2    "Diffusion";

	T3    "Luminance";

	T4    "Transparency";

	T5    "Reflection";

	T6    "Environment";

	T7    "Bump";

	T8    "Alpha";

	T9    "Specular";

	T10   "Displacement";

	T11   "Normal";



	EE    "Oversampling";

	E1    "1x1";

	E2    "3x3";

	E3    "5x5";

	E4    "7x7";

	E5    "9x9";



	TB    "Cut";

}

