// C4D-DialogResource



DIALOGSTRINGS P_SETUPWIZARD

{

  IDS_BUTTON10  "<< Previous";

  IDS_BUTTON1   "Next >>";

  IDS_BUTTON2   "Select All";

  IDS_BUTTON3   "Deselect All";

  IDS_BUTTON4   "<< Previous";

  IDS_BUTTON5   "Next >>";

  IDS_BUTTON6   "<< Previous";

  IDS_BUTTON7   "Finish >>";

  IDS_BUTTON8   "Close";

  IDS_BUTTON9   "Finish >>";

  IDS_BUTTON    "<< Previous";

  IDS_CHECK10   "Bump";

  IDS_CHECK11   "Alpha";

  IDS_CHECK12   "Specular";

  IDS_CHECK13   "Displacement";

  IDS_CHECK00   "Normal";

  IDS_CHECK14   "Checkbox";

  IDS_CHECK15   "Create New UV";

  IDS_CHECK16   "Create Missing Materials";

  IDS_CHECK17   "Create Missing Channels";

  IDS_CHECK18   "Color";

  IDS_CHECK19   "Diffusion";

  IDS_CHECK1    "Create/Delete Channels";

  IDS_CHECK20   "Luminance";

  IDS_CHECK21   "Transparency";

  IDS_CHECK22   "Reflection";

  IDS_CHECK23   "Environment";

  IDS_CHECK24   "Bump";

  IDS_CHECK25   "Alpha";

  IDS_CHECK26   "Specular";

  IDS_CHECK27   "Displacement";

  IDS_CHECK28   "Automatic Mapsize Interpolation";

  IDS_CHECK29   "Recalculate UV";

  IDS_CHECK2    "Create New UV";

  IDS_CHECK30   "Rescale Existing Textures";

  IDS_CHECK31   "One Material For All Objects";

  IDS_CHECK32   "Checkbox";

  IDS_CHECK33   "Overlapping UV";

  IDS_CHECK34   "Single Material Mode";

  IDS_CHECK3    "Automatic Mapsize Interpolation";

  IDS_CHECK4    "Color";

  IDS_CHECK5    "Diffusion";

  IDS_CHECK6    "Luminance";

  IDS_CHECK7    "Transparency";

  IDS_CHECK8    "Reflection";

  IDS_CHECK9    "Environment";

  IDS_CHECK     "Create Missing Materials";

  IDS_DIALOG    "BodyPaint 3D Setup Wizard";

  IDS_RADIO1    "Materials";

  IDS_RADIO2    "Optimal Angle Mapping";

  IDS_RADIO3    "Optimal Cubic Mapping";

  IDS_RADIO4    "Realign";

  IDS_RADIO5    "Radio button";

  IDS_RADIO6    "Radio button";

  IDS_RADIO7    "Radio button";

  IDS_RADIO     "Objects";

  IDS_STATIC10  "Group";

  IDS_STATIC11  "";

  IDS_STATIC12  "STEP 3: Material Options";

  IDS_STATIC13  "";

  IDS_STATIC14  "Group";

  IDS_STATIC15  "Group";

  IDS_STATIC16  "Group";

  IDS_STATIC17  "Channels";

  IDS_STATIC18  "Group";

  IDS_STATIC19  "Texture Size";

  IDS_STATIC1   "Group";

  IDS_STATIC20  "Width";

  IDS_STATIC21  "";

  IDS_STATIC22  "Minimum";

  IDS_STATIC23  "Maximum";

  IDS_STATIC24  "Height";

  IDS_STATIC25  "Quantize";

  IDS_STATIC26  "";

  IDS_STATIC27  "";

  IDS_STATIC28  "Step 2";

  IDS_STATIC29  "Group";

  IDS_STATIC2   "Group";

  IDS_STATIC30  "STEP 2: UV Setup";

  IDS_STATIC31  "";

  IDS_STATIC32  "Group";

  IDS_STATIC33  "Group";

  IDS_STATIC34  "";

  IDS_STATIC35  "Channels";

  IDS_STATIC36  "Texture Size";

  IDS_STATIC37  "Texture Size";

  IDS_STATIC38  "Width";

  IDS_STATIC39  "Height";

  IDS_STATIC3   "Group";

  IDS_STATIC40  "Minimum";

  IDS_STATIC41  "Maximum";

  IDS_STATIC42  "Quantize";

  IDS_STATIC43  "Group";

  IDS_STATIC44  "Group";

  IDS_STATIC45  "";

  IDS_STATIC46  "";

  IDS_STATIC47  "";

  IDS_STATIC48  "NAVIGATION";

  IDS_STATIC49  "Static text";

  IDS_STATIC4   "STEP 1: Select Objects";

  IDS_STATIC50  "Group";

  IDS_STATIC51  "";

  IDS_STATIC52  "Group";

  IDS_STATIC53  "Group";

  IDS_STATIC54  "";

  IDS_STATIC55  "Group";

  IDS_STATIC56  "Group";

  IDS_STATIC57  "Group";

  IDS_STATIC58  "";

  IDS_STATIC59  "Group";

  IDS_STATIC5   "";

  IDS_STATIC60  "Step 4";

  IDS_STATIC61  "Group";

  IDS_STATIC62  "Group";

  IDS_STATIC63  "Group";

  IDS_STATIC64  "Group";

  IDS_STATIC65  "Group";

  IDS_STATIC66  "Group";

  IDS_STATIC67  "";

  IDS_STATIC68  "Selected:";

  IDS_STATIC69  "888888";

  IDS_STATIC6   "Step 1";

  IDS_STATIC70  "Tab";

  IDS_STATIC71  "Group";

  IDS_STATIC72  "Group";

  IDS_STATIC73  "";

  IDS_STATIC74  "Width/Height";

  IDS_STATIC75  "Group";

  IDS_STATIC76  "Group";

  IDS_STATIC77  "Relaxation";

  IDS_STATIC7   "TabGroup";

  IDS_STATIC8   "Step 3";

  IDS_STATIC9   "Group";

  IDS_STATIC    "Group";

}

