// C4D Dialog Strings



DIALOGSTRINGS P_SCALE

{

	TITLE "Scale Texture";

	T2  "Current Size";

	T3  "New Size (of all selected textures)";

	T4  "Width";

	T5  "Height";

	T6 	"Lock Aspect Ratio";

	T7  "User-defined Size";

	T8  "Maximum Size";

	T9  "Average Size";

	T10 "Minimum Size";

	T11 "Interpolation";

	T12 "Nearest Neighbor";

	T13 "Bilinear";

	TC0 "Color";

	TC1 "Diffusion";

	TC2 "Luminance";

	TC3 "Transparency";

	TC4 "Reflection";

	TC5 "Environment";

	TC6 "Bump";

	TC7 "Alpha";

	TC8 "Specular";

	TC9 "Displacement";

	TC10 "Normal";

}

