// C4D Dialog Strings



DIALOGSTRINGS P_ROTATE

{

	TITLE "Rotate Texture";

	T2  "Current Size";

	T3  "Rotate Texture (CW)";

	T4  "Angle";

	T5  "Interpolation";

	T6  "Nearest Neighbor";

	T7  "Bilinear";

	T8  "90\u00b0";

	T9  "180\u00b0";

	T10 "270\u00b0";

	T11 "Free";

	T12 "Transform UVW";

	TC0 "Color";

	TC1 "Diffusion";

	TC2 "Luminance";

	TC3 "Transparency";

	TC4 "Reflection";

	TC5 "Environment";

	TC6 "Bump";

	TC7 "Alpha";

	TC8 "Specular";

	TC9 "Displacement";

	TC10 "Normal";

}

