// C4D Dialog Strings



DIALOGSTRINGS P_NEWBITMAP

{

 TNAME "Name";

 TITLE "New Texture";

 TWIDTH "Width";

 THEIGHT "Height";



 TMODE "Mode";

 TRGB "RGB";

 TGREY "Grayscale";



 TDEPTH "Bits per channel";

 TDEPTH1 "8 bit";

 TDEPTH2 "16 bit";

 TDEPTH3 "32 bit";



 TMEM "Max. Memory/Layer:";

 TFILL "Color";

 TFILLBG "Background";

 TFILLFG "Foreground";

 TFILLTRANS "Transparent";

 TFILLCOLOR "Color";



 TPIXEL "pixels";

 TINCH "inches";

 TCM "cm";

 TRESOLUTION "Resolution";

 TDPI "pixels/inch (dpi)";

 TDPC "pixels/cm";



 TFROMDISC "From Disc";

 TNEW "New Texture";

}

