STRINGTABLE Xxmbsubsurface

{

	Xxmbsubsurface "Subsurface Scattering Shader";



	XMBSUBSURFACESHADER_DIFFUSE 			"Color";

	XMBSUBSURFACESHADER_SHADER			"Shader";

	XMBSUBSURFACESHADER_STRENGTH 			"Strength";

	XMBSUBSURFACESHADER_IOR 			"Index of Refraction";

	

	XMBSUBSURFACESHADER_FRESNEL			"Fresnel Reflectivity";

	XMBSUBSURFACESHADER_DITHER			"Dithering";



	XMBSUBSURFACESHADER_LENGTH 			"Path Length";

	XMBSUBSURFACESHADER_LENGTH_R 			"Red";

	XMBSUBSURFACESHADER_LENGTH_G 			"Green";

	XMBSUBSURFACESHADER_LENGTH_B 			"Blue";



	XMBSUBSURFACESHADER_MULTIPLE_MODE		"Mode";

	XMBSUBSURFACESHADER_MULTIPLE_MODE_CACHE		"Cache";

	XMBSUBSURFACESHADER_MULTIPLE_MODE_DIRECT	"Direct";

	XMBSUBSURFACESHADER_MULTIPLE_ENABLED		"Enabled";



	XMBSUBSURFACESHADER_MULTIPLE_CUSTOM_ENABLED	"Custom Sampling";

	XMBSUBSURFACESHADER_MULTIPLE_CUSTOM_SAMPLING	"Sampling Subdivision";



	XMBSUBSURFACESHADER_CACHE_INTERPOLATION		"Fast Evaluation";

	XMBSUBSURFACESHADER_CACHE_SAMPLE_DENSITY	"Sample Density";

	XMBSUBSURFACESHADER_CACHE_SMOOTHING		"Smoothing";

	XMBSUBSURFACESHADER_CACHE_ERROR 		"Threshold";



	XMBSUBSURFACESHADER_DIRECT_RATIO		"Minimum Threshold";

	XMBSUBSURFACESHADER_DIRECT_ENABLED		"Enabled";

	XMBSUBSURFACESHADER_DIRECT_SPLIT		"Separate Color Channels";

	

	XMBSUBSURFACESHADER_SINGLE_ENABLED		"Enabled";

	XMBSUBSURFACESHADER_SINGLE_SPLIT		"Separate Color Channels";

	XMBSUBSURFACESHADER_SINGLE_TRACE		"Trace Shadow Rays";

	XMBSUBSURFACESHADER_SINGLE_PHASE		"Phase Function";



	XMBSUBSURFACESHADER_SINGLE_CUSTOM_ENABLED	"Custom Sampling";

	XMBSUBSURFACESHADER_SINGLE_CUSTOM_SAMPLING	"Sampling Subdivision";



	XMBSUBSURFACESHADER_PRESET			"Preset";

	XMBSUBSURFACESHADER_PRESET_CUSTOM   		"Custom";

	XMBSUBSURFACESHADER_PRESET_APPLE		"Apple";

	XMBSUBSURFACESHADER_PRESET_CHICKEN		"Chicken";

	XMBSUBSURFACESHADER_PRESET_CREAM		"Cream";

	XMBSUBSURFACESHADER_PRESET_KETCHUP		"Ketchup";

	XMBSUBSURFACESHADER_PRESET_MARBLE		"Marble";

	XMBSUBSURFACESHADER_PRESET_MILK_SKIM		"Milk (Skim)";

	XMBSUBSURFACESHADER_PRESET_MILK_WHOLE		"Milk (Whole)";

	XMBSUBSURFACESHADER_PRESET_POTATO		"Potato";

	XMBSUBSURFACESHADER_PRESET_SKIN_DARK		"Skin (Dark)";

	XMBSUBSURFACESHADER_PRESET_SKIN_LIGHT		"Skin (Light)";

	XMBSUBSURFACESHADER_PRESET_SPECTRALON		"Spectralon";



	XMBSUBSURFACESHADER_LIGHTS			"";

	XMBSUBSURFACESHADER_LIGHTS_MODE			"Lights";

	XMBSUBSURFACESHADER_LIGHTS_MODE_INCLUDE		"Include";

	XMBSUBSURFACESHADER_LIGHTS_MODE_EXCLUDE		"Exclude";

	XMBSUBSURFACESHADER_LIGHTS_GI			"Compute GI Contribution";



	XMBSUBSURFACESHADER_GROUP_MULTIPLE		"Multiple Diffuse" "Multiple";

	XMBSUBSURFACESHADER_GROUP_SINGLE		"Single Scattering" "Single";

	XMBSUBSURFACESHADER_GROUP_ADVANCED		"Advanced Settings" "Advanced";

	XMBSUBSURFACESHADER_GROUP_LIGHTS		"Lights";

}

