STRINGTABLE Xbitmap

{

	Xbitmap "Bitmap Shader";



	BITMAPSHADER_FILENAME								"File";

	BITMAPSHADER_INTERPOLATION					"Sampling";

	BITMAPSHADER_INTERPOLATION_NONE			"None";

	BITMAPSHADER_INTERPOLATION_CIRCLE		"Circle";

	BITMAPSHADER_INTERPOLATION_SQUARE		"Square";

	BITMAPSHADER_INTERPOLATION_ALIAS1		"Alias1";

	BITMAPSHADER_INTERPOLATION_ALIAS2		"Alias2";

	BITMAPSHADER_INTERPOLATION_ALIAS3		"Alias3";

	BITMAPSHADER_INTERPOLATION_MIP			"MIP";

	BITMAPSHADER_INTERPOLATION_SAT			"SAT";



	BITMAPSHADER_RELOADIMAGE						"Reload Image...";

	BITMAPSHADER_EDITIMAGE							"Edit Image...";

	BITMAPSHADER_LAYERSET								"Layerset";



	ID_BITMAPDETAILS										"Animation";

	BITMAPSHADER_TIMING_MODE						"Mode";

	BITMAPSHADER_TIMING_MODE_SIMPLE			"Simple";

	BITMAPSHADER_TIMING_MODE_LOOP				"Loop";

	BITMAPSHADER_TIMING_MODE_PINGPONG		"Ping-Pong";

	BITMAPSHADER_TIMING_TIMING					"Timing";

	BITMAPSHADER_TIMING_TIMING_FRAME		"Exact Frame";

	BITMAPSHADER_TIMING_TIMING_SECOND		"Exact Second";

	BITMAPSHADER_TIMING_TIMING_AREA			"Range";

	BITMAPSHADER_TIMING_RANGEFROM				"Range Start";

	BITMAPSHADER_TIMING_RANGETO					"Range End";

	BITMAPSHADER_TIMING_LOOPS						"Loops";

	BITMAPSHADER_TIMING_FROM						"Movie Start Frame";

	BITMAPSHADER_TIMING_TO							"Movie End Frame";

	BITMAPSHADER_TIMING_FPS 						"Movie Frame Rate";

	BITMAPSHADER_CALCULATE							"Calculate";



	BITMAPSHADER_EXPOSURE								"Exposure";

	BITMAPSHADER_GAMMA									"HDR Gamma";

	BITMAPSHADER_RESETVALUES						"Reset";

	BITMAPSHADER_BLACKPOINT							"Black Point";

	BITMAPSHADER_WHITEPOINT							"White Point";



	BITMAPSHADER_COLORPROFILE						"Color Profile";

	BITMAPSHADER_COLORPROFILE_EMBEDDED  "Embedded (Default)";

	BITMAPSHADER_COLORPROFILE_LINEAR		"Linear";

	BITMAPSHADER_COLORPROFILE_SRGB			"sRGB";

}

