STRINGTABLE VPxmbsampler

{

	VPxmbsampler					"Physical Renderer";



	VP_XMB_GROUP_FILTER				"Filter";

	VP_XMB_GROUP_ADVANCED				"Advanced";



	VP_XMB_RENDERER					"Renderer";



	VP_XMB_MOTION_SAMPLES_MOTION			"Motion Subdivisions";

	VP_XMB_MOTION_SAMPLES_DEFORMATION		"Deformation Subdivisions";

	VP_XMB_MOTION_SAMPLES_SUBSURFACE		"Subsurface Subdivisions";	

	VP_XMB_MOTION_SAMPLES_HAIR			"Hair Subdivisions";



	VP_XMB_MOTIONBLUR 				"Motion Blur";

	VP_XMB_DOF					"Depth Of Field";



	VP_XMB_GROUP_RAYTRACING				"Raytracing";

	VP_XMB_GROUP_RAYTRACING_SAMPLING		"Sampling";

	VP_XMB_GROUP_RAYTRACING_DEBUG			"Debug";



	VP_XMB_RAYTRACING_SAMPLER			"Sampler";

	VP_XMB_RAYTRACING_SAMPLER_FIXED			"Fixed";

	VP_XMB_RAYTRACING_SAMPLER_ADAPTIVE		"Adaptive";

	VP_XMB_RAYTRACING_SAMPLER_INTERACTIVE		"Progressive";



	VP_XMB_RAYTRACING_SAMPLER_TYPE_GRID		"Grid";

	VP_XMB_RAYTRACING_SAMPLER_TYPE_RANDOM		"Random";

	VP_XMB_RAYTRACING_SAMPLER_TYPE_STRATIFIED	"Stratified";

	VP_XMB_RAYTRACING_SAMPLER_TYPE_LD		"Low Discrepancy";

	VP_XMB_RAYTRACING_SAMPLER_TYPE_HALTON		"Halton";



	VP_XMB_RAYTRACING_QUALITY			"Sampling Quality";

	VP_XMB_RAYTRACING_QUALITY_LOW			"Low";

	VP_XMB_RAYTRACING_QUALITY_NORMAL		"Medium";

	VP_XMB_RAYTRACING_QUALITY_HIGH			"High";

	VP_XMB_RAYTRACING_QUALITY_USER			"Automatic";

	VP_XMB_RAYTRACING_QUALITY_CUSTOM		"Custom";



	VP_XMB_RAYTRACING_INTERACTIVE_MODE	 	"Progressive Mode";

	VP_XMB_RAYTRACING_INTERACTIVE_MODE_NOEND	"Infinite";

	VP_XMB_RAYTRACING_INTERACTIVE_MODE_PASSES	"Pass Count";

	VP_XMB_RAYTRACING_INTERACTIVE_MODE_TIME		"Time Limit";

	VP_XMB_RAYTRACING_INTERACTIVE_PASSES		"Progressive Pass Count";

	VP_XMB_RAYTRACING_INTERACTIVE_TIME		"Progressive Time Limit (minutes)";

	VP_XMB_RAYTRACING_INTERACTIVE_NET		"Progressive Net Pass Count";	



	VP_XMB_RAYTRACING_SAMPLES			"Sampling Subdivisions";

	VP_XMB_RAYTRACING_SAMPLES_SHADING_MIN		"Shading Subdivisions (Min)";

	VP_XMB_RAYTRACING_SAMPLES_SHADING_MAX		"Shading Subdivisions (Max)";

	VP_XMB_RAYTRACING_SAMPLES_SHADING_ERROR		"Shading Error Threshold";

	

	VP_XMB_RAYTRACING_SAMPLES_HDR_THRESHOLD		"HDR Threshold";



	VP_XMB_RAYTRACING_SAMPLES_BLURRY_SHADING	"Blurriness Subdivision (Max)";

	VP_XMB_RAYTRACING_SAMPLES_BLURRY_LIGHT		"Shadow Subdivision (Max)";

	VP_XMB_RAYTRACING_SAMPLES_BLURRY_AO		"Ambient Occlusion Subdivision (Max)";

	VP_XMB_RAYTRACING_SAMPLES_BLURRY_SSS		"Subsurface Scattering Subdivision (Max)";



	VP_XMB_RAYTRACING_SAMPLES_GI_ENABLED		"Indirect Illumination";

	VP_XMB_RAYTRACING_SAMPLES_GI_SAMPLES		"Sampling Subdivisions";

	VP_XMB_RAYTRACING_SAMPLES_GI_DEPTH		"Diffuse Depth";	

}

