STRINGTABLE Ometaball

{

	Ometaball "Metaball Object";



	METABALLOBJECT_THRESHOLD		"Hull Value";

	METABALLOBJECT_SUBEDITOR		"Editor Subdivision";

	METABALLOBJECT_SUBRAY				"Render Subdivision";

	METABALLOBJECT_EXPONENTIAL	"Exponential Falloff";

}

