STRINGTABLE Olight

{

	Olight "Light Object";



	LIGHT_GROUP_GENERAL											"General";



	LIGHT_TEMPERATURE  											"Use Temperature";

	LIGHT_TEMPERATURE_MAIN  								"Color Temperature";

	LIGHT_COLOR															"Color";

	LIGHT_BRIGHTNESS												"Intensity";

	LIGHT_TYPE															"Type";

	LIGHT_TYPE_OMNI													"Omni";

	LIGHT_TYPE_SPOT													"Spot";

	LIGHT_TYPE_SPOTRECT											"Square Spot";

	LIGHT_TYPE_DISTANT											"Infinite";

	LIGHT_TYPE_PARALLEL											"Parallel";

	LIGHT_TYPE_PARSPOT											"Parallel Spot";

	LIGHT_TYPE_PARSPOTRECT									"Square Parallel Spot";

	LIGHT_TYPE_TUBE													"Linear";

	LIGHT_TYPE_AREA													"Area";

	LIGHT_TYPE_PHOTOMETRIC									"IES";

	LIGHT_SHADOWTYPE												"Shadow";

	LIGHT_SHADOWTYPE_NONE										"None";

	LIGHT_SHADOWTYPE_SOFT										"Shadow Maps (Soft)";

	LIGHT_SHADOWTYPE_HARD										"Raytraced (Hard)";

	LIGHT_SHADOWTYPE_AREA										"Area";

	LIGHT_VLTYPE														"Visible Light";

	LIGHT_VLTYPE_NONE												"None";

	LIGHT_VLTYPE_VISIBLE										"Visible";

	LIGHT_VLTYPE_VOLUMETRIC									"Volumetric";

	LIGHT_VLTYPE_INVERSEVOLUMETRIC					"Inverse Volumetric";

	LIGHT_NOISETYPE													"Noise";

	LIGHT_NOISETYPE_NONE										"None";

	LIGHT_NOISETYPE_ILLUM										"Illumination";

	LIGHT_NOISETYPE_VISIBLE									"Visibility";

	LIGHT_NOISETYPE_BOTH										"Both";

	LIGHT_NOLIGHTRADIATION 									"No Illumination";

	LIGHT_SHOWILLUMINATION									"Show Illumination";

	LIGHT_SHOWVISIBLELIGHT									"Show Visible Light";

	LIGHT_SHOWCLIPPING		 									"Show Clipping";

	LIGHT_MEMORYREQUIREMENT									"Memory Requirement:";

	LIGHT_RENDERTIME												"Render Time:";



	LIGHT_DETAILS_INNERANGLE								"Inner Angle";

	LIGHT_DETAILS_OUTERANGLE								"Outer Angle";

	LIGHT_DETAILS_INNERRADIUS								"Inner Radius";

	LIGHT_DETAILS_OUTERRADIUS								"Outer Radius";

	LIGHT_DETAILS_FALLOFF										"Falloff";

		LIGHT_DETAILS_FALLOFF_NONE						"None";

		LIGHT_DETAILS_FALLOFF_LINEAR					"Linear";

		LIGHT_DETAILS_FALLOFF_INVERSE					"Inverse";

		LIGHT_DETAILS_FALLOFF_INVERSESQUARE		"Inverse Square (Physically Accurate)";

		LIGHT_DETAILS_FALLOFF_STEP						"Step";

		LIGHT_DETAILS_FALLOFF_INVERSE_CLAMPED					"Inv. Clamped";

		LIGHT_DETAILS_FALLOFF_INVERSESQUARE_CLAMPED		"Inverse Square Clamped";

	LIGHT_DETAILS_AMBIENT										"Ambient Illumination";

	LIGHT_DETAILS_DIFFUSE										"Diffuse";

	LIGHT_DETAILS_SPECULAR									"Specular";

	LIGHT_DETAILS_INNERCONE									"Use Inner Value" "Use Inner";

	LIGHT_DETAILS_USEINNERCOLOR							"Use Gradient";

	LIGHT_DETAILS_COLFALLOFF								"Colored Edge Falloff";

	LIGHT_DETAILS_CONTRAST									"Contrast";

	LIGHT_DETAILS_ASPECTRATIO								"Aspect Ratio";

	LIGHT_DETAILS_INNERDISTANCE							"Falloff Inner Radius" "Inner Radius";

	LIGHT_DETAILS_OUTERDISTANCE							"Falloff Radius / Decay" "Radius/Decay";

	LIGHT_DETAILS_NEARCLIP									"Use Near Clipping" "Near Clip";

	LIGHT_DETAILS_FARCLIP										"Use Far Clipping" "Far Clip";

	LIGHT_DETAILS_NEARFROM									"Near Clipping from" "From";

	LIGHT_DETAILS_NEARTO										"Near Clipping to" "To";

	LIGHT_DETAILS_FARFROM										"Far Clipping from" "From";

	LIGHT_DETAILS_FARTO											"Far Clipping to" "To";

	LIGHT_DETAILS_SEPARATEPASS							"Separate Pass";

	LIGHT_DETAILS_GI 												"GI Illumination";



	LIGHT_VISIBILITY_CUSTOMCOLORS						"VL Use Gradient" "Use Gradient";

	LIGHT_VISIBILITY_USEFALLOFF							"VL Use Falloff" "Use Falloff";

	LIGHT_VISIBILITY_USEEDGEFALLOFF					"VL Use Edge Falloff" "Use Edge Falloff";

	LIGHT_VISIBILITY_COLOREDEDGEFALLOFF			"VL Colored Edge Falloff" "Colored Edge Falloff";

	LIGHT_VISIBILITY_FALLOFF								"VL Falloff" "Falloff";

	LIGHT_VISIBILITY_EDGEFALLOFF						"VL Edge Falloff" "Edge Falloff";

	LIGHT_VISIBILITY_DITHERING							"VL Dithering" "Dithering";

	LIGHT_VISIBILITY_INNERDISTANCE					"VL Inner Distance" "Inner Distance";

	LIGHT_VISIBILITY_OUTERDISTANCE					"VL Outer Distance" "Outer Distance";

	LIGHT_VISIBILITY_OUTERDISTANCEREL				"VL Relative Scale" "Relative Scale";

	LIGHT_VISIBILITY_BRIGHTNESS							"VL Brightness" "Brightness";

	LIGHT_VISIBILITY_SAMPLEDISTANCE					"VL Sample Distance" "Sample Distance";

	LIGHT_VISIBILITY_DUST										"VL Dust" "Dust";

	LIGHT_VISIBILITY_ADDITIVE								"VL Additive" "Additive";

	LIGHT_VISIBILITY_ADAPTBRIGHTNESS				"VL Adapt Brightness" "Adapt Brightness";



	LIGHT_SHADOW_DENSITY										"Shadow Density" "Density";

	LIGHT_SHADOW_COLOR											"Shadow Color" "Color";

	LIGHT_SHADOW_RELATIVEBIAS								"Shadow Bias (Rel)" "Bias (Rel)";

	LIGHT_SHADOW_ABSOLUTEBIAS								"Shadow Bias (Abs)" "Bias (Abs)";

	LIGHT_SHADOW_ABSOLUTE										"Shadow Absolute Bias" "Absolute Bias";

	LIGHT_SHADOW_TRANSPARENCY								"Shadow Transparency" "Transparency";

	LIGHT_SHADOW_CLIPINFLUENCE							"Shadow Clipping Influence" "Clipping Influence";



	LIGHT_SHADOW_AREAWIDTH									"Area Shadow Width" "Area Shadow Width";



	LIGHT_SHADOW_MAPSIZE										"Shadow Map" "Shadow Map";

		LIGHT_SHADOW_MAPSIZE_250							"250x250";

		LIGHT_SHADOW_MAPSIZE_500							"500x500";

		LIGHT_SHADOW_MAPSIZE_750							"750x750";

		LIGHT_SHADOW_MAPSIZE_1000							"1000x1000";

		LIGHT_SHADOW_MAPSIZE_1250							"1250x1250";

		LIGHT_SHADOW_MAPSIZE_1500							"1500x1500";

		LIGHT_SHADOW_MAPSIZE_1750							"1750x1750";

		LIGHT_SHADOW_MAPSIZE_2000							"2000x2000";

		LIGHT_SHADOW_MAPSIZE_USER							"Custom";

	LIGHT_SHADOW_MAPSIZEX										"Shadow Map Size X" "Resolution X";

	LIGHT_SHADOW_MAPSIZEY										"Shadow Map Size Y" "Resolution Y";

	LIGHT_SHADOW_SAMPLERADIUS								"Shadow Sample Radius" "Sample Radius";

	LIGHT_SHADOW_OUTLINE										"Outline Shadow" "Outline Shadow";

	LIGHT_SHADOW_PARALLELWIDTH							"Shadow Parallel Width" "Parallel Width";

	LIGHT_SHADOW_MEMUSAGE										"Memory Usage:";



	LIGHT_SHADOW_USECONE										"Shadow Cone" "Shadow Cone";

	LIGHT_SHADOW_CONEANGLE									"Shadow Cone Angle" "Angle";

	LIGHT_SHADOW_SOFTCONE										"Shadow Soft Cone" "Soft Cone";



	LIGHT_PHOTOMETRIC_DATA									"Photometric Data";

	LIGHT_PHOTOMETRIC_SIZE 									"Photometric Size";

	LIGHT_PHOTOMETRIC_FILE 									"Filename";

	LIGHT_PHOTOMETRIC_PREVIEW 								"";

	LIGHT_PHOTOMETRIC_UNITS									"Photometric Intensity";	

	LIGHT_PHOTOMETRIC_INTENSITY							"Intensity";

	LIGHT_PHOTOMETRIC_UNIT									"Units"; 

	LIGHT_PHOTOMETRIC_UNIT_LUMEN						"Lumen (lm)";

	LIGHT_PHOTOMETRIC_UNIT_CANDELA					"Candela (cd)";

	LIGHT_PHOTOMETRIC_UNIT_LUX					"Lux (lx)";

	LIGHT_PHOTOMETRIC_UNIT_WATT							"Radiant Watt (W)"; 

	

	LIGHT_PHOTOMETRIC_INFO_MANUFAC					"Luminaire manufacturer: ";

	LIGHT_PHOTOMETRIC_INFO_LUMCAT					"Luminaire catalog number: ";

	LIGHT_PHOTOMETRIC_INFO_LUMINAIRE				"Luminaire description: ";

	LIGHT_PHOTOMETRIC_INFO_LAMPCAT					"Lamp catalog number: ";

	LIGHT_PHOTOMETRIC_INFO_LAMP					"Lamp description: ";



	LIGHT_CAUSTIC_ENABLE										"Surface Caustics" "Surface Caustics";

	LIGHT_CAUSTIC_ENERGY										"Surface Energy" "Energy";

	LIGHT_CAUSTIC_PHOTONS										"Surface Photons" "Photons";

	LIGHT_VOLCAUSTIC_ENABLE									"Volume Caustics" "Volume Caustics";

	LIGHT_VOLCAUSTIC_ENERGY									"Volume Energy" "Energy";

	LIGHT_VOLCAUSTIC_PHOTONS								"Volume Photons" "Photons";

	LIGHT_VOLCAUSTIC_FALLOFF								"Caustics Falloff" "Falloff";

		LIGHT_VOLCAUSTIC_FALLOFF_NONE					"None";

		LIGHT_VOLCAUSTIC_FALLOFF_LINEAR				"Linear";

		LIGHT_VOLCAUSTIC_FALLOFF_INVERSE				"Inverse";

		LIGHT_VOLCAUSTIC_FALLOFF_INVERSESQUARE	"Inverse Square";

		LIGHT_VOLCAUSTIC_FALLOFF_INVERSECUBIC		"Inverse Cubic";

		LIGHT_VOLCAUSTIC_FALLOFF_STEP						"Step";

	LIGHT_VOLCAUSTIC_INNERDISTANCE					"Caustics Inner Distance" "Inner Distance";

	LIGHT_VOLCAUSTIC_OUTERDISTANCE					"Caustics Outer Distance" "Outer Distance";



	LIGHT_NOISE_TYPE												"Noise Type" "Type";

		LIGHT_NOISE_TYPE_NOISE								"Noise";

		LIGHT_NOISE_TYPE_SOFTTURBULENCE				"Soft Turbulence";

		LIGHT_NOISE_HARDTURBULENCE						"Hard Turbulence";

		LIGHT_NOISE_WAVYTURBULENCE						"Wavy Turbulence";

	LIGHT_NOISE_OCTAVES											"Noise Octaves" "Octaves";

	LIGHT_NOISE_VELOCITY										"Noise Velocity" "Velocity";

	LIGHT_NOISE_BRIGHTNESS									"Noise Brightness" "Brightness";

	LIGHT_NOISE_CONTRAST										"Noise Contrast" "Contrast";

	LIGHT_NOISE_LOCAL												"Noise Local" "Local";



	LIGHT_NOISE_SCALE												"Noise Visibility Scale" "Visibility Scale";

	LIGHT_NOISE_SCALEILLUMINATION						"Noise Illumination Scale" "Illumination Scale";



	LIGHT_NOISE_WIND												"Noise Wind" "Wind";

	LIGHT_NOISE_WINDVELOCITY								"Noise Wind Velocity" "Wind Velocity";



	LIGHT_LENSEFFECTS_GLOWSV								"FX Glow Aspect Ratio" "Aspect Ratio";

	LIGHT_LENSEFFECTS_REFLSV								"FX Reflection Aspect Ratio" "Aspect Ratio";

	LIGHT_LENSEFFECTS_GLOWSTRENGTH					"FX Glow Brightness" "Brightness";

	LIGHT_LENSEFFECTS_REFLSTRENGTH					"FX Reflection Brightness" "Brightness";

	LIGHT_LENSEFFECTS_SCALE									"FX Scale" "Scale";

	LIGHT_LENSEFFECTS_ROTATION							"FX Rotation" "Rotation";

	LIGHT_LENSEFFECTS_REFERENCE							"FX Reference Size" "Reference Size";

	LIGHT_LENSEFFECTS_USELIGHTPARAMETER			"FX Use Light Parameters" "Use Light Parameters";

	LIGHT_LENSEFFECTS_FADEBEHINDOBJECT			"FX Fade if Behind Object" "Fade if Behind Object";

	LIGHT_LENSEFFECTS_FADEAPPROACHINGOBJECT	"FX Fade if Approaching Object" "Fade if Approaching Object";

	LIGHT_LENSEFFECTS_FADENEARBORDER				"FX Fade if Near Border" "Fade if Near Border";

	LIGHT_LENSEFFECTS_SCALEGLOW							"FX Glow Distance Scale" "Glow Distance Scale";

	LIGHT_LENSEFFECTS_SCALEREFLEXES					"FX Reflex Distance Scale" "Reflex Distance Scale";

	LIGHT_LENSEFFECTS_LENSGLOW							"FX Glow" "Glow";

	LIGHT_LENSEFFECTS_LENSREFL							"FX Reflexes" "Reflexes";



	LIGHT_LENSEFFECTS_PREVIEW								"";

	LIGHT_NOISE_PREVIEW											"";



	LIGHT_LENSEFFECTS_LENSGLOW_INACTIVE			"Inactive";

	LIGHT_LENSEFFECTS_LENSGLOW_CUSTOM				"Custom";

	LIGHT_LENSEFFECTS_LENSGLOW_DEFAULT			"Default";

	LIGHT_LENSEFFECTS_LENSGLOW_CINEMAR4			"CINEMA 4D R4";

	LIGHT_LENSEFFECTS_LENSGLOW_WIDEANGLE		"Wideangle";

	LIGHT_LENSEFFECTS_LENSGLOW_ZOOM					"Zoom";

	LIGHT_LENSEFFECTS_LENSGLOW_HI8					"Hi-8";

	LIGHT_LENSEFFECTS_LENSGLOW_CAMCORDER		"Camcorder";

	LIGHT_LENSEFFECTS_LENSGLOW_SEARCHLIGHT	"Searchlight";

	LIGHT_LENSEFFECTS_LENSGLOW_ARTIFACT			"Artifact";

	LIGHT_LENSEFFECTS_LENSGLOW_STAR1				"Star 1";

	LIGHT_LENSEFFECTS_LENSGLOW_STAR2				"Star 2";

	LIGHT_LENSEFFECTS_LENSGLOW_STAR3				"Star 3";

	LIGHT_LENSEFFECTS_LENSGLOW_PURPLE				"Purple";

	LIGHT_LENSEFFECTS_LENSGLOW_FLASHLIGHT		"Flashlight";

	LIGHT_LENSEFFECTS_LENSGLOW_SUN1					"Sun 1";

	LIGHT_LENSEFFECTS_LENSGLOW_SUN2					"Sun 2";

	LIGHT_LENSEFFECTS_LENSGLOW_GREY					"Grey";

	LIGHT_LENSEFFECTS_LENSGLOW_BLUE1				"Blue 1";

	LIGHT_LENSEFFECTS_LENSGLOW_BLUE2				"Blue 2";

	LIGHT_LENSEFFECTS_LENSGLOW_RED					"Red";

	LIGHT_LENSEFFECTS_LENSGLOW_YELLOWGREEN1 "Yellow-Green 1";

	LIGHT_LENSEFFECTS_LENSGLOW_YELLOWGREEN2 "Yellow-Green 2";

	LIGHT_LENSEFFECTS_LENSGLOW_CANDLE				"Candle";



	LIGHT_LENSEFFECTS_LENSREFL_INACTIVE			"Inactive";

	LIGHT_LENSEFFECTS_LENSREFL_CUSTOM				"Custom";

	LIGHT_LENSEFFECTS_LENSREFL_DEFAULT			"Default";

	LIGHT_LENSEFFECTS_LENSREFL_CINEMAR4			"CINEMA 4D R4";

	LIGHT_LENSEFFECTS_LENSREFL_WIDEANGLE		"Wideangle";

	LIGHT_LENSEFFECTS_LENSREFL_ZOOM					"Zoom";

	LIGHT_LENSEFFECTS_LENSREFL_HI8					"Hi-8";

	LIGHT_LENSEFFECTS_LENSREFL_CAMCORDER		"Camcorder";

	LIGHT_LENSEFFECTS_LENSREFL_SEARCHLIGHT	"Searchlight";

	LIGHT_LENSEFFECTS_LENSREFL_ARTIFACT			"Artifact";

	LIGHT_LENSEFFECTS_LENSREFL_STAR1				"Star 1";

	LIGHT_LENSEFFECTS_LENSREFL_STAR2				"Star 2";

	LIGHT_LENSEFFECTS_LENSREFL_STAR3				"Star 3";

	LIGHT_LENSEFFECTS_LENSREFL_PURPLE				"Purple";

	LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT1	"Flashlight 1";

	LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT2	"Flashlight 2";

	LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT3	"Flashlight 3";



	LIGHT_LENSEFFECTS_GLOW									"FX Glow Settings" "Settings";

	LIGHT_LENSEFFECTS_REFL_EDIT							"Edit...";



	LIGHT_GROUP_DETAILS											"Details";

	LIGHT_GROUP_VISIBILITY									"Visibility";

	LIGHT_GROUP_SHADOW											"Shadow";

	LIGHT_GROUP_CAUSTICS										"Caustics";

	LIGHT_GROUP_NOISE												"Noise";

	LIGHT_GROUP_LENSEFFECTS									"Lens Effects" "Lens";

	LIGHT_GROUP_PHOTOMETRIC									"Photometric";

	LIGHT_GROUP_PHOTOMETRIC_INFO								"Information";



	LIGHT_EXCLUSION_LIST         						"Objects";

  LIGHT_EXCLUSION_MODE				 						"Mode";

  LIGHT_EXCLUSION_MODE_INCLUDE						"Include";

  LIGHT_EXCLUSION_MODE_EXCLUDE						"Exclude";

	LIGHT_PYROCLUSTER_ILLUMINATION					"PyroCluster Illumination";

	LIGHT_PYROCLUSTER_SHADOW								"PyroCluster Shadow Casting";

	LIGHT_GROUP_EXCLUSION				 						"Project";



	LIGHT_SHADOW_ACCURACY										"Accuracy";

	LIGHT_SHADOW_MINSAMPLES									"Minimum Samples";

	LIGHT_SHADOW_MAXSAMPLES									"Maximum Samples";



	LIGHT_DETAILS_ONLYZ											"Z Direction Only";



	LIGHT_AREADETAILS_SIZEX									"Size X";

	LIGHT_AREADETAILS_SIZEY									"Size Y";

	LIGHT_AREADETAILS_SIZEZ									"Size Z";

	LIGHT_AREADETAILS_SAMPLES								"Samples";

	LIGHT_AREADETAILS_ADDGRAIN							"Add Grain (Slow)";

	LIGHT_AREADETAILS_OBJECT								"Object";

	LIGHT_AREADETAILS_SHAPE									"Area Shape";

		LIGHT_AREADETAILS_SHAPE_DISC					"Disc";

		LIGHT_AREADETAILS_SHAPE_RECTANGLE			"Rectangle";

		LIGHT_AREADETAILS_SHAPE_SPHERE				"Sphere";

		LIGHT_AREADETAILS_SHAPE_CYLINDER			"Cylinder";

		LIGHT_AREADETAILS_SHAPE_PCYLINDER			"Cylinder (Perpendicular)";		

		LIGHT_AREADETAILS_SHAPE_CUBE					"Cube";

		LIGHT_AREADETAILS_SHAPE_HEMISPHERE		"Hemisphere";

		LIGHT_AREADETAILS_SHAPE_OBJECT				"Object / Spline";

		LIGHT_AREADETAILS_SHAPE_LINE					"Line";

	LIGHT_DETAILS_SHADOWCASTER							"Shadow Caster";



	LIGHT_AREADETAILS_SHOWINRENDER					"Show in Render";

	LIGHT_AREADETAILS_SHOWINREFLECTION			"Show in Reflection";

	LIGHT_AREADETAILS_FALLOFF_ANGLE					"Falloff Angle";

	LIGHT_AREADETAILS_INFINITE_ANGLE				"Infinite Angle";



	LIGHT_VISIBILITY_GRADIENT               "VL Color" "Color";

	LIGHT_DETAILS_GRADIENT                  "Color";



	LIGHT_SHADOWTYPE_VIRTUAL								"Shadow";

	LIGHT_AREADETAILS_BRIGHTNESS						"Visibility Multiplier";

	LIGHT_AREADETAILS_LOCK_NOISE 						"Identical Noise Distribution";

	

	LIGHT_AFX				 				"Export to AFX";



	LIGHT_ICONCOL "Icon Color";

}

