STRINGTABLE Obase

{

	Obase				 											"Base Object";

	

	ID_BASELIST_SAVE_PRESET	"Save Preset";

	ID_BASELIST_LOAD_PRESET	"Load Preset";	

	

	ID_BASEOBJECT_VISIBILITY_EDITOR		"Visible in Editor";

	ID_BASEOBJECT_VISIBILITY_RENDER		"Visible in Renderer";

		OBJECT_OFF											"Off";

		OBJECT_ON												"On";

		OBJECT_UNDEF										"Default";

	ID_BASEOBJECT_USECOLOR						"Use Color";

		ID_BASEOBJECT_USECOLOR_OFF				"Off";

		ID_BASEOBJECT_USECOLOR_AUTOMATIC	"Automatic";

		ID_BASEOBJECT_USECOLOR_ALWAYS			"On";

		ID_BASEOBJECT_USECOLOR_LAYER			"Layer";

	ID_BASEOBJECT_COLOR								"Display Color";

	ID_BASEOBJECT_SHADEDWIRECOLOR			"Shaded Wire Color";

	ID_BASEOBJECT_SHADEDWIRECOLORMODE	"Shaded Wire Mode";

		ID_BASEOBJECT_SHADEDWIRECOLORMODE_OFF 	 "Off";

		ID_BASEOBJECT_SHADEDWIRECOLORMODE_AUTO	 "Automatic";

		ID_BASEOBJECT_SHADEDWIRECOLORMODE_ALWAYS "Always";

	ID_BASEOBJECT_XRAY								"X-Ray";

	ID_BASEOBJECT_GENERATOR_FLAG			"Enabled";

	ID_BASEOBJECT_GROUP1							"Coordinates" "Coord.";

	ID_BASEOBJECT_REL_POSITION				"Position" "P";

	ID_BASEOBJECT_REL_ROTATION				"Rotation" "R";

	ID_BASEOBJECT_REL_SCALE						"Scale" "S";

	ID_BASEOBJECT_GLOBAL_POSITION			"Global Position";

	ID_BASEOBJECT_GLOBAL_ROTATION			"Global Rotation";

	ID_OBJECTPROPERTIES								"Object Properties" "Object";

	ID_BASEOBJECT_FROZEN_COORDS "Freeze Transformation";

	ID_BASEOBJECT_FROZEN_POSITION						"Frozen Position" "P";

	ID_BASEOBJECT_FROZEN_ROTATION						"Frozen Rotation" "R";

	ID_BASEOBJECT_FROZEN_SCALE								"Frozen Scale" "S";

	ID_BASEOBJECT_FROZEN_RESET "Unfreeze All";

	ID_BASEOBJECT_FREEZE_P "Freeze P";

	ID_BASEOBJECT_FREEZE_R "Freeze R";

	ID_BASEOBJECT_FREEZE_S "Freeze S";

	ID_BASEOBJECT_ABS_POSITION						"Transformed Position" "P";

	ID_BASEOBJECT_ABS_ROTATION						"Transformed Rotation" "R";

	ID_BASEOBJECT_ABS_SCALE								"Transformed Scale" "S";

	ID_BASEOBJECT_ROTATION_ORDER					"Rotation Order" "Order";

		ID_BASEOBJECT_ROTATION_ORDER_YXZ "YXZ";

		ID_BASEOBJECT_ROTATION_ORDER_YZX "YZX";

		ID_BASEOBJECT_ROTATION_ORDER_ZYX "ZYX";

		ID_BASEOBJECT_ROTATION_ORDER_ZXY "ZXY";

		ID_BASEOBJECT_ROTATION_ORDER_XZY "XZY";

		ID_BASEOBJECT_ROTATION_ORDER_XYZ "XYZ";

		ID_BASEOBJECT_ROTATION_ORDER_HPB "HPB";

		

	ID_BASEOBJECT_FREEZE "Freeze All";

}

