STRINGTABLE Mmaterial

{

	Mmaterial															"Material";

	ID_MATERIALGROUP_COLOR 								"Color";

	ID_MATERIALGROUP_DIFFUSION						"Diffusion";

	ID_MATERIALGROUP_LUMINANCE						"Luminance";

	ID_MATERIALGROUP_TRANSPARENCY					"Transparency";

	ID_MATERIALGROUP_REFLECTION						"Reflection";

	ID_MATERIALGROUP_ENVIRONMENT					"Environment";

	ID_MATERIALGROUP_FOG									"Fog";

	ID_MATERIALGROUP_BUMP									"Bump";

	ID_MATERIALGROUP_ALPHA								"Alpha";

	ID_MATERIALGROUP_SPECULAR							"Specular";

	ID_MATERIALGROUP_SPECULARCOLOR				"Specular";

	ID_MATERIALGROUP_GLOW									"Glow";

	ID_MATERIALGROUP_DISPLACEMENT					"Displacement";

	ID_MATERIALGROUP_SUBPOLY							"Sub-Polygon Displacement";

	ID_MATERIALGROUP_NORMAL								"Normal";

	ID_MATERIALGROUP_EDITOR								"Editor";

	MATERIAL_PAGE_EDITOR									"Editor";

	MATERIAL_PAGE_CUSTOM									"Custom";



	MATERIAL_USE_COLOR 										"Enable Color" "Color";

	MATERIAL_USE_DIFFUSION								"Enable Diffusion" "Diffusion";

	MATERIAL_USE_LUMINANCE								"Enable Luminance" "Luminance";

	MATERIAL_USE_TRANSPARENCY							"Enable Transparency" "Transparency";

	MATERIAL_USE_REFLECTION								"Enable Reflection" "Reflection";

	MATERIAL_USE_ENVIRONMENT							"Enable Environment" "Environment";

	MATERIAL_USE_FOG											"Enable Fog" "Fog";

	MATERIAL_USE_BUMP											"Enable Bump" "Bump";

	MATERIAL_USE_ALPHA										"Enable Alpha" "Alpha";

	MATERIAL_USE_SPECULAR									"Enable Specular" "Specular";

	MATERIAL_USE_SPECULARCOLOR						"Enable Specular" "Specular";

	MATERIAL_USE_GLOW											"Enable Glow" "Glow";

	MATERIAL_USE_DISPLACEMENT							"Enable Displacement" "Displacement";

	MATERIAL_USE_NORMAL										"Enable Normal" "Normal";

	

	MATERIAL_DISPLAY_USE_COLOR						"Display Color" "Color";

	MATERIAL_DISPLAY_USE_DIFFUSION				"Display Diffusion" "Diffusion";

	MATERIAL_DISPLAY_USE_LUMINANCE				"Display Luminance" "Luminance";

	MATERIAL_DISPLAY_USE_TRANSPARENCY			"Display Transparency" "Transparency";

	MATERIAL_DISPLAY_USE_ENVIRONMENT			"Display Environment" "Environment";

	MATERIAL_DISPLAY_USE_BUMP							"Display Bump" "Bump";

	MATERIAL_DISPLAY_USE_ALPHA						"Display Alpha" "Alpha";

	MATERIAL_DISPLAY_USE_SPECULAR					"Display Specular" "Specular";

	MATERIAL_DISPLAY_USE_SPECULARCOLOR		"Display Specular Color" "Specular Color";

	MATERIAL_DISPLAY_USE_NORMAL						"Display Normal" "Normal";

	MATERIAL_DISPLAY_USE_DISPLACEMENT			"Display Displacement" "Displacement";

	MATERIAL_DISPLAY_USE_SHADER_EOGL_NAME	"OpenGL";



	MATERIAL_TEXTUREMIXING_NORMAL					"Normal";

	MATERIAL_TEXTUREMIXING_ADD						"Add";

	MATERIAL_TEXTUREMIXING_SUBTRACT				"Subtract";

	MATERIAL_TEXTUREMIXING_MULTIPLY				"Multiply";



	MATERIAL_COLOR_COLOR 									"Color";

	MATERIAL_COLOR_BRIGHTNESS 						"Brightness";

	MATERIAL_COLOR_TEXTUREMIXING					"Mix Mode";

	MATERIAL_COLOR_TEXTURESTRENGTH				"Mix Strength";



	MATERIAL_NORMAL_STRENGTH							"Strength";

	MATERIAL_NORMAL_REVERSEX							"Flip X (Red)";

	MATERIAL_NORMAL_REVERSEY							"Flip Y (Green)";

	MATERIAL_NORMAL_REVERSEZ							"Flip Z (Blue)";

	MATERIAL_NORMAL_SWAP									"Swap Y & Z (Y up)";

	MATERIAL_NORMAL_SPACE									"Method";

	MATERIAL_NORMAL_SPACE_TANGENT					"Tangent";

	MATERIAL_NORMAL_SPACE_LOCAL						"Object";

	MATERIAL_NORMAL_SPACE_WORLD						"World";



	MATERIAL_DIFFUSION_BRIGHTNESS 				"Diffusion Brightness" "Brightness";

	MATERIAL_DIFFUSION_AFFECT_LUMINANCE 	"Diffusion Affect Luminance" "Affect Luminance";

	MATERIAL_DIFFUSION_AFFECT_SPECULAR 		"Diffusion Affect Specular" "Affect Specular";

	MATERIAL_DIFFUSION_AFFECT_REFLECTION	"Diffusion Affect Reflection" "Affect Reflection";

	MATERIAL_DIFFUSION_TEXTUREMIXING			"Mix Mode";

	MATERIAL_DIFFUSION_TEXTURESTRENGTH		"Mix Strength";



	MATERIAL_LUMINANCE_COLOR 							"Luminance Color" "Color";

	MATERIAL_LUMINANCE_BRIGHTNESS 				"Luminance Brightness" "Brightness";

	MATERIAL_LUMINANCE_TEXTUREMIXING			"Mix Mode";

	MATERIAL_LUMINANCE_TEXTURESTRENGTH		"Mix Strength";



	MATERIAL_TRANSPARENCY_COLOR 					"Transparency Color" "Color";

	MATERIAL_TRANSPARENCY_BRIGHTNESS 			"Transparency Brightness" "Brightness";

	MATERIAL_TRANSPARENCY_REFRACTION 			"Transparency Refraction" "Refraction";

	MATERIAL_TRANSPARENCY_FRESNEL 				"Transparency Total Internal Reflection" "Total Internal Reflection";

	MATERIAL_TRANSPARENCY_ADDITIVE 				"Transparency Additive" "Additive";

	MATERIAL_TRANSPARENCY_TEXTUREMIXING		"Mix Mode";

	MATERIAL_TRANSPARENCY_TEXTURESTRENGTH	"Mix Strength";

	MATERIAL_TRANSPARENCY_FRESNELREFLECTIVITY "Transparency Fresnel Reflectivity" "Fresnel Reflectivity";

	MATERIAL_TRANSPARENCY_EXITCOLOR				"Exit Color";

	MATERIAL_TRANSPARENCY_ABSORPTIONCOLOR	"Absorption Color";

	MATERIAL_TRANSPARENCY_ABSORPTIONDISTANCE "Absorption Distance";

	MATERIAL_TRANSPARENCY_EXITREFLECTIONS "Exit Reflections";



	MATERIAL_TRANSPARENCY_DISPERSION 			"Transparency Blurriness" "Blurriness";

	MATERIAL_TRANSPARENCY_MINSAMPLES 			"Transparency Min Samples" "Min Samples";

	MATERIAL_TRANSPARENCY_MAXSAMPLES 			"Transparency Max Samples" "Max Samples";

	MATERIAL_TRANSPARENCY_ACCURACY   			"Transparency Accuracy" "Accuracy";

	

	MATERIAL_REFLECTION_COLOR 						"Reflection Color" "Color";

	MATERIAL_REFLECTION_BRIGHTNESS 				"Reflection Brightness" "Brightness";

	MATERIAL_REFLECTION_TEXTUREMIXING			"Mix Mode";

	MATERIAL_REFLECTION_TEXTURESTRENGTH		"Mix Strength";

	MATERIAL_REFLECTION_ADDITIVE 					"Reflection Additive" "Additive";

	MATERIAL_REFLECTION_USE_BUMP 					"Reflection Use Bump" "Use Bump";



	MATERIAL_REFLECTION_DISPERSION 				"Reflection Blurriness" "Blurriness";

	MATERIAL_REFLECTION_MINSAMPLES 				"Reflection Min Samples" "Min Samples";

	MATERIAL_REFLECTION_MAXSAMPLES 				"Reflection Max Samples" "Max Samples";

	MATERIAL_REFLECTION_ACCURACY  				"Reflection Accuracy" "Accuracy";



	MATERIAL_ENVIRONMENT_COLOR						"Environment Color" "Color";

	MATERIAL_ENVIRONMENT_BRIGHTNESS				"Environment Brightness" "Brightness";

	MATERIAL_ENVIRONMENT_TILESX						"Environment Tiles X" "Tiles X";

	MATERIAL_ENVIRONMENT_TILESY						"Environment Tiles Y" "Tiles Y";

	MATERIAL_ENVIRONMENT_EXCLUSIVE				"Environment Exclusive" "Exclusive";

	MATERIAL_ENVIRONMENT_TEXTUREMIXING		"Mix Mode";

	MATERIAL_ENVIRONMENT_TEXTURESTRENGTH	"Mix Strength";



	MATERIAL_FOG_COLOR										"Fog Color" "Color";

	MATERIAL_FOG_BRIGHTNESS								"Fog Brightness" "Brightness";

	MATERIAL_FOG_DISTANCE									"Fog Distance" "Distance";



	MATERIAL_BUMP_STRENGTH								"Bump Strength" "Strength";

	MATERIAL_BUMP_MIPFALLOFF							"Bump MIP Falloff" "MIP Falloff";



	MATERIAL_ALPHA_COLOR									"Alpha Color" "Color";

	MATERIAL_ALPHA_DELTA									"Alpha Delta" "Delta";

	MATERIAL_ALPHA_INVERT									"Alpha Invert" "Invert";

	MATERIAL_ALPHA_SOFT										"Alpha Soft" "Soft";

	MATERIAL_ALPHA_IMAGEALPHA							"Alpha Image Alpha" "Image Alpha";

	MATERIAL_ALPHA_PREMULTIPLIED					"Alpha Pre-multiplied" "Pre-multiplied";



	MATERIAL_SPECULAR_MODE								"Specular Mode" "Mode";

	MATERIAL_SPECULAR_MODE_PLASTIC				"Plastic";

	MATERIAL_SPECULAR_MODE_METAL 					"Metal";

	MATERIAL_SPECULAR_MODE_COLORED				"Colored";

	MATERIAL_SPECULAR_WIDTH								"Specular Width" "Width";

	MATERIAL_SPECULAR_HEIGHT							"Specular Height" "Height";

	MATERIAL_SPECULAR_FALLOFF							"Specular Falloff" "Falloff";

	MATERIAL_SPECULAR_INNERWIDTH					"Specular Inner Width" "Inner Width";



	MATERIAL_SPECULAR_COLOR								"Specular Color" "Color";

	MATERIAL_SPECULAR_BRIGHTNESS					"Specular Brightness" "Brightness";

	MATERIAL_SPECULAR_TEXTUREMIXING				"Mix Mode";

	MATERIAL_SPECULAR_TEXTURESTRENGTH			"Mix Strength";



	MATERIAL_GLOW_COLOR										"Glow Color" "Color";

	MATERIAL_GLOW_BRIGHTNESS							"Glow Brightness" "Brightness";

	MATERIAL_GLOW_INNERSTRENGTH						"Glow Inner Strength" "Inner Strength";

	MATERIAL_GLOW_OUTERSTRENGTH						"Glow Outer Strength" "Outer Strength";

	MATERIAL_GLOW_RADIUS									"Glow Radius" "Radius";

	MATERIAL_GLOW_RANDOM									"Glow Random" "Random";

	MATERIAL_GLOW_FREQUENCY								"Glow Frequency" "Frequency";

	MATERIAL_GLOW_USEMATERIALCOLOR				"Glow Use Material Color" "Use Material Color";



	MATERIAL_DISPLACEMENT_STRENGTH				"Displacement Strength" "Strength";

	MATERIAL_DISPLACEMENT_HEIGHT					"Displacement Height" "Height";

	MATERIAL_DISPLACEMENT_SUBPOLY					"Sub-Polygon Displacement";



	MATERIAL_DISPLACEMENT_SUBPOLY_SUBDIVISION "Subdivision Level";

	MATERIAL_DISPLACEMENT_SUBPOLY_KEEPEDGES   "Keep Original Edges";

	MATERIAL_DISPLACEMENT_SUBPOLY_DISTRIBUTION "Best Distribution";

	MATERIAL_DISPLACEMENT_SUBPOLY_SMOOTH "Oil of Olay (Experimental)";

	MATERIAL_DISPLACEMENT_SUBPOLY_ROUND "Round Geometry";

	MATERIAL_DISPLACEMENT_SUBPOLY_ROUNDCONTOUR "Round Contour";

	MATERIAL_DISPLACEMENT_SUBPOLY_HQREMAPPING "Map Rounded Geometry";

	MATERIAL_DISPLACEMENT_SUBPOLY_MAPRESULT "Map Resulting Geometry";

	MATERIAL_DISPLACEMENT_TYPE "Type";

	MATERIAL_DISPLACEMENT_TYPE_INTENSITY	"Intensity";

	MATERIAL_DISPLACEMENT_TYPE_CENTEREDINTENSITY	"Intensity (Centered)";

	MATERIAL_DISPLACEMENT_TYPE_REDGREEN		"Red / Green"; 

	MATERIAL_DISPLACEMENT_TYPE_RGBTANGENT "RGB (XYZ Tangent)";

	MATERIAL_DISPLACEMENT_TYPE_RGBWORLD		"RGB (XYZ World)";

	MATERIAL_DISPLACEMENT_TYPE_RGBLOCAL		"RGB (XYZ Object)";



	MATERIAL_ILLUMINATION_MODEL						"Model";

	MATERIAL_ILLUMINATION_MODEL_PHONG			"Phong";

	MATERIAL_ILLUMINATION_MODEL_BLINN			"Blinn";

	MATERIAL_ILLUMINATION_MODEL_ORENNAYAR	"Oren-Nayar";

	MATERIAL_ILLUMINATION_DIFFUSEFALLOFF	"Diffuse Falloff";

	MATERIAL_ILLUMINATION_DIFFUSELEVEL		"Diffuse Level";

	MATERIAL_ILLUMINATION_ROUGHNESS				"Roughness";



	MATERIAL_COLOR_SHADER									"Texture";

	MATERIAL_DIFFUSION_SHADER							"Texture";

	MATERIAL_LUMINANCE_SHADER							"Texture";

	MATERIAL_TRANSPARENCY_SHADER					"Texture";

	MATERIAL_REFLECTION_SHADER						"Texture";

	MATERIAL_ENVIRONMENT_SHADER						"Texture";

	MATERIAL_BUMP_SHADER									"Texture";

	MATERIAL_ALPHA_SHADER									"Texture";

	MATERIAL_SPECULAR_SHADER							"Texture";

	MATERIAL_DISPLACEMENT_SHADER					"Texture";

	MATERIAL_NORMAL_SHADER								"Texture";



	MATERIAL_SPECULARPREVIEW							"";



	MATERIAL_PREVIEWSIZE      "Texture Preview Size";

	MATERIAL_PREVIEWSIZE_DEF  "Default";

	MATERIAL_PREVIEWSIZE_NO_SCALE	"No Scaling";

	MATERIAL_PREVIEWSIZE_64   "64x64 (16 KB)";

	MATERIAL_PREVIEWSIZE_128  "128x128 (64 KB)";

	MATERIAL_PREVIEWSIZE_256  "256x256 (256 KB)";

	MATERIAL_PREVIEWSIZE_512  "512x512 (1 MB)";

	MATERIAL_PREVIEWSIZE_1024 "1024x1024 (4 MB)";

	MATERIAL_PREVIEWSIZE_2048 "2048x2048 (16 MB)";

	MATERIAL_PREVIEWSIZE_4096 "4096x4096 (64 MB)";

	MATERIAL_PREVIEWSIZE_8192 "8192x8192 (256 MB)";

	MATERIAL_PREVIEWSIZE_16384 "16384x16384 (1024 MB)";



	MATERIAL_EDITORDISPLAY								"Editor Display";

		MATERIAL_EDITORDISPLAY_COMBINED			"Combined";

		MATERIAL_EDITORDISPLAY_COLOR				"Color";

		MATERIAL_EDITORDISPLAY_DIFFUSION		"Diffusion";

		MATERIAL_EDITORDISPLAY_LUMINANCE		"Luminance";

		MATERIAL_EDITORDISPLAY_TRANSPARENCY	"Transparency";

		MATERIAL_EDITORDISPLAY_REFLECTION		"Reflection";

		MATERIAL_EDITORDISPLAY_ENVIRONMENT	"Environment";

		MATERIAL_EDITORDISPLAY_BUMP					"Bump";

		MATERIAL_EDITORDISPLAY_ALPHA				"Alpha";

		MATERIAL_EDITORDISPLAY_SPECULARCOLOR	"Specular";

		MATERIAL_EDITORDISPLAY_DISPLACEMENT	"Displacement";

		MATERIAL_EDITORDISPLAY_NORMAL				"Normal";



	MATERIAL_ANIMATEPREVIEW		"Animate Preview";

	MATERIAL_CUSTOM_ADDCHANNEL "Add Custom Channel";

}

