STRINGTABLE BPlayer

{

	BPlayer													"Base Layer";

	ID_PAINTLAYER_OPACITY						"Opacity";

	ID_PAINTLAYER_SHOW							"Visible";



	ID_PAINTLAYER_BLEND							"Blend Mode";

		LAYER_PASSFOLDER								"Pass Through";

		LAYER_NORMAL										"Normal";

		LAYER_DISSOLVE									"Dissolve";

		LAYER_DIFFERENCE								"Difference";

		LAYER_LIGHTEN										"Lighten";

		LAYER_DARKEN										"Darken";

		LAYER_MULTIPLY									"Multiply";

		LAYER_SCREEN										"Screen";

		LAYER_LINEARDODGE								"Linear Dodge";

		LAYER_ADD												"Add";

		LAYER_EXCLUSION									"Exclusion";

		LAYER_LINEARBURN								"Linear Burn";

		LAYER_OVERLAY										"Overlay";

		LAYER_SOFTLIGHT									"Soft Light";

		LAYER_HARDLIGHT									"Hard Light";

		LAYER_COLORDODGE								"Color Dodge";

		LAYER_COLORBURN									"Color Burn";

		LAYER_HARDMIX										"Hard Mix";

		LAYER_PINLIGHT									"Pin Light";

		LAYER_REFLECT										"Reflect";

		LAYER_NEGATION									"Negation";

		LAYER_GLOW											"Glow";

		LAYER_AVERAGE										"Average";

		LAYER_FREEZE										"Freeze";

		LAYER_HEAT											"Heat";

		LAYER_STAMP											"Linear Light (Stamp)";

		LAYER_HUE												"Hue (Under Construction)";

		LAYER_SATURATION								"Saturation (Under Construction)";

		LAYER_COLOR											"Color (Under Construction)";

		LAYER_LUMINANCE									"Luminance";



	ID_PAINTLAYER_TEXTURE_LINK			"Texture Link";

	ID_PAINTLAYER_TEXTURE_NAME			"Texture Name";

	ID_PAINTLAYER_TEXPROFILE				"Texture Profile";

}

