CONTAINER Xbitmap

{

	NAME Xbitmap;



	INCLUDE Mpreview;

	INCLUDE Xbase;



	GROUP ID_MATERIAL_PREVIEW

	{

		LAYOUTGROUP; COLUMNS 2;

		GROUP

		{

			COLUMNS 1;

			BUTTON BITMAPSHADER_RELOADIMAGE { FIT_H; }

			BUTTON BITMAPSHADER_EDITIMAGE { FIT_H; }

		}

	}



	GROUP ID_SHADERPROPERTIES

	{

		LONG BITMAPSHADER_INTERPOLATION

		{

			CYCLE

			{

				BITMAPSHADER_INTERPOLATION_NONE;

				BITMAPSHADER_INTERPOLATION_CIRCLE;

				BITMAPSHADER_INTERPOLATION_SQUARE;

				BITMAPSHADER_INTERPOLATION_ALIAS1;

				BITMAPSHADER_INTERPOLATION_ALIAS2;

				BITMAPSHADER_INTERPOLATION_ALIAS3;

				BITMAPSHADER_INTERPOLATION_MIP;

				BITMAPSHADER_INTERPOLATION_SAT;

			}

		}



		FILENAME BITMAPSHADER_FILENAME { TEXTURE; }



		LAYERSET BITMAPSHADER_LAYERSET { }



		SEPARATOR { LINE; }



		LONG BITMAPSHADER_COLORPROFILE { CYCLE { BITMAPSHADER_COLORPROFILE_EMBEDDED; BITMAPSHADER_COLORPROFILE_LINEAR; BITMAPSHADER_COLORPROFILE_SRGB; } }



		SEPARATOR { LINE; }



		REAL BITMAPSHADER_EXPOSURE { STEP 0.01; MIN -25.0; MAX 25.0; }

		REAL BITMAPSHADER_GAMMA		 { STEP 0.01; MIN 0.0; MAX 100.0; }

		REAL BITMAPSHADER_BLACKPOINT { STEP 0.01; MIN 0.0; MAX 100.0; }

		REAL BITMAPSHADER_WHITEPOINT { STEP 0.01; MIN 0.0; MAX 100.0; }

		BUTTON BITMAPSHADER_RESETVALUES { }

	}



	GROUP ID_BITMAPDETAILS

	{

		LONG BITMAPSHADER_TIMING_MODE

		{

			CYCLE

			{

				BITMAPSHADER_TIMING_MODE_SIMPLE;

				BITMAPSHADER_TIMING_MODE_LOOP;

				BITMAPSHADER_TIMING_MODE_PINGPONG;

			}

		}



		LONG BITMAPSHADER_TIMING_TIMING

		{

			CYCLE

			{

				BITMAPSHADER_TIMING_TIMING_FRAME;

				BITMAPSHADER_TIMING_TIMING_SECOND;

				BITMAPSHADER_TIMING_TIMING_AREA;

			}

		}



		BASETIME BITMAPSHADER_TIMING_RANGEFROM { MIN 0.0; MAX 1000000.0; }

		BASETIME BITMAPSHADER_TIMING_RANGETO   { MIN 0.0; MAX 1000000.0; }



		LONG BITMAPSHADER_TIMING_LOOPS { MIN 0; MAX 1000; }



		SEPARATOR { LINE; }



		LONG BITMAPSHADER_TIMING_FROM	{ MIN 0; MAX 1000000; }

		LONG BITMAPSHADER_TIMING_TO		{ MIN 0; MAX 1000000; }

		REAL BITMAPSHADER_TIMING_FPS 	{ MIN 1; MAX 100; STEP 1.0; }

		BUTTON BITMAPSHADER_CALCULATE {}

 	}

}