#ifndef _VPxmbsampler_H_

#define _VPxmbsampler_H_



// --- Don't reuse "legacy" values - older scenes can have them at different types leading to problems. Don't delete them either so we know what not to use. 



enum

{

	VP_XMB_GROUP_FILTER				= 1000,

	VP_XMB_GROUP_ADVANCED				= 1010,



	VP_XMB_RENDERER					= 1100,



	VP_XMB_FILTER_TYPE				= 1300,

	VP_XMB_FILTER_SIZE_X				= 1310,

	VP_XMB_FILTER_SIZE_Y				= 1320,



	//VP_XMB_MOTION_SAMPLES				= 1400, // Legacy

	VP_XMB_MOTION_SAMPLES_MOTION			= 1401, 

	VP_XMB_MOTION_SAMPLES_DEFORMATION		= 1402, 

	VP_XMB_MOTION_SAMPLES_HAIR			= 1403, 	

	//VP_XMB_MOTION_THR				= 1410, // Legacy



	VP_XMB_MOTIONBLUR 				= 1420,

	VP_XMB_DOF					= 1430,



	VP_XMB_GROUP_RAYTRACING				= 3000,

	VP_XMB_GROUP_RAYTRACING_SAMPLING		= 3010,

	VP_XMB_GROUP_RAYTRACING_DEBUG			= 3090,



	VP_XMB_RAYTRACING_SAMPLER			= 3100,

	VP_XMB_RAYTRACING_SAMPLER_FIXED			= 0,

	VP_XMB_RAYTRACING_SAMPLER_ADAPTIVE		= 1,

	VP_XMB_RAYTRACING_SAMPLER_INTERACTIVE		= 2,



	// VP_XMB_RAYTRACING_SAMPLER_TYPE		= 3110, // Legacy

	VP_XMB_RAYTRACING_SAMPLER_TYPE_GRID		= 0,

	VP_XMB_RAYTRACING_SAMPLER_TYPE_RANDOM		= 1,

	VP_XMB_RAYTRACING_SAMPLER_TYPE_STRATIFIED	= 2,

	VP_XMB_RAYTRACING_SAMPLER_TYPE_LD		= 3,

	VP_XMB_RAYTRACING_SAMPLER_TYPE_HALTON		= 4,



	//VP_XMB_RAYTRACING_SAMPLES			= 3120, // Legacy

	//VP_XMB_RAYTRACING_SAMPLES_SHADING_MIN		= 3121, // Legacy

	//VP_XMB_RAYTRACING_SAMPLES_SHADING_MAX		= 3122, // Legacy

	VP_XMB_RAYTRACING_SAMPLES_SHADING_ERROR		= 3123,

	VP_XMB_RAYTRACING_SAMPLES_SHADING_MIN		= 3124,

	VP_XMB_RAYTRACING_SAMPLES_SHADING_MAX		= 3125,

	VP_XMB_RAYTRACING_SAMPLES			= 3126,

	//VP_XMB_RAYTRACING_SAMPLES_NOISE_LOCK		= 3127, // Legacy

	//VP_XMB_RAYTRACING_SAMPLES_GEO			= 3130, // Legacy

	//VP_XMB_RAYTRACING_SAMPLES_CONTRAST		= 3140, // Legacy

	//VP_XMB_RAYTRACING_SAMPLES_ERROR		= 3150, // Legacy



	//VP_XMB_RAYTRACING_SAMPLES_BLURRY_SHADING	= 3160, // Legacy

	//VP_XMB_RAYTRACING_SAMPLES_BLURRY_LIGHT	= 3161, // Legacy

	//VP_XMB_RAYTRACING_SAMPLES_BLURRY_AO		= 3162, // Legacy

	//VP_XMB_RAYTRACING_SAMPLES_BLURRY_GI		= 3163, // Legacy



	VP_XMB_RAYTRACING_SAMPLES_HDR_THRESHOLD		= 3170,	



	VP_XMB_RAYTRACING_SAMPLES_BLURRY_SHADING	= 3171,

	VP_XMB_RAYTRACING_SAMPLES_BLURRY_LIGHT		= 3172,

	VP_XMB_RAYTRACING_SAMPLES_BLURRY_AO		= 3173,

	VP_XMB_RAYTRACING_SAMPLES_BLURRY_SSS		= 3177,

	

	VP_XMB_RAYTRACING_SAMPLES_GI_SAMPLES		= 3174,

	VP_XMB_RAYTRACING_SAMPLES_GI_DEPTH		= 3175,

	VP_XMB_RAYTRACING_SAMPLES_GI_ENABLED		= 3176,



	VP_XMB_RAYTRACING_QUALITY			= 3180,

	VP_XMB_RAYTRACING_QUALITY_LOW			= 0,

	VP_XMB_RAYTRACING_QUALITY_NORMAL		= 1,

	VP_XMB_RAYTRACING_QUALITY_HIGH			= 2,

	VP_XMB_RAYTRACING_QUALITY_USER			= 3,

	VP_XMB_RAYTRACING_QUALITY_CUSTOM		= 4,



	VP_XMB_RAYTRACING_INTERACTIVE_MODE	 	= 3190,

	VP_XMB_RAYTRACING_INTERACTIVE_MODE_NOEND	= 0,

	VP_XMB_RAYTRACING_INTERACTIVE_MODE_PASSES	= 1,

	VP_XMB_RAYTRACING_INTERACTIVE_MODE_TIME		= 2,

	VP_XMB_RAYTRACING_INTERACTIVE_PASSES		= 3191,

	VP_XMB_RAYTRACING_INTERACTIVE_TIME		= 3192,

	VP_XMB_RAYTRACING_INTERACTIVE_NET		= 3193,	



	VP_XMB_RAYTRACING_DEBUG_LOCK_TIME		= 9000,

	VP_XMB_RAYTRACING_DEBUG_TIME			= 9001,

	VP_XMB_RAYTRACING_DEBUG_NO_SHADE		= 9002,	

	VP_XMB_RAYTRACING_DEBUG_LUX			= 9003,

	VP_XMB_RAYTRACING_DEBUG_SAMPLING		= 9004,

	VP_XMB_RAYTRACING_DEBUG_STATS			= 9005,	

};



#endif