CONTAINER BPlayerbmp

{

	NAME BPlayerbmp;

	INCLUDE BPlayer;



	GROUP ID_PAINTBITMAP_GROUP

	{

		LONG ID_PAINTLAYERBMP_OFFSET_X { };

		LONG ID_PAINTLAYERBMP_OFFSET_Y { };

	}



	GROUP ID_PAINTBITMAP_INFO_GROUP

	{

		STATICTEXT ID_PAINTLAYERBMP_MODE {  }

	}

}

