STRINGTABLE Prefsopengl

{

	Prefsopengl "OpenGL";

	PREF_OPENGL_TEXTUREMODE	"Texture Mode";

	PREF_OPENGL_TEXTUREMODE_NEAREST	"Nearest";

	PREF_OPENGL_TEXTUREMODE_LINEAR	"Linear";

	PREF_OPENGL_TEXTUREMODE_MIPMAP	"Mipmap";

	PREF_OPENGL_ANTIALIAS	"Anti-Aliasing";

	PREF_OPENGL_MAXTRANS	"Maximum Transparency";

	PREF_OPENGL_MAXLIGHT	"Maximum Lights";

	PREF_OPENGL_MAXSHAD		"Maximum Shadows";

	PREF_OPENGL_SHOWCAP		"Show OpenGL Capabilities...";

	PREF_OPENGL_HARDWARE	"Use OpenGL";	

	PREF_OPENGL_USE_SHADER_CACHE	"Use Shader Cache";

}

