STRINGTABLE Prefsmemory

{

	Prefsmemory "Memory";

	PREF_MEMORY_UNDO			"Undo Depth";

	PREF_MEMORY_PVUSEAGE		"Memory (MB)";

	PREF_MEMORY_PVHARDUSAGE		"Hard Drive (MB)";

	PREF_MEMORY_PVHARDUNLIMIT	"Unlimited";

	PREF_MEMORY_PVHARDFOLDER	"Cache Path";

	

	PREFS_MEMORY_RENDGROUP		"Renderer";

	PREFS_MEMORY_DOCGROUP		"Project";

	PREFS_MEMORY_BPGROUP		"BodyPaint 3D";

	PREFS_MEMORY_SCULPTGROUP	"Sculpting";

	

	PREF_MEMORY_RENDERER		"Displacement (MB)";

	PREF_MEMORY_MATERIAL		"Animated Materials (MB)";

	PREF_MEMORY_BP				"Texture Undo (MB)";

	PREF_MEMORY_BPUNDO			"Min. Undo Steps";

	PREFS_MEMORY_PVGROUP		"Picture Viewer";



	PREF_MEMORY_SCULPTUSAGE		"Memory (MB)";



}

