STRINGTABLE Pbodypaint

{

	Pbodypaint "BodyPaint 3D";

	PBODYPAINT_GROUP_GENERAL "";

	PBODYPAINT_DEFAULTTEXTUREFORMAT "Default Format";

  	PBODYPAINT_DEFAULTTEXTUREFORMAT_B3D	"BodyPaint 3D *.b3d";

  	PBODYPAINT_DEFAULTTEXTUREFORMAT_PSD "Photoshop *.psd";

		PBODYPAINT_DEFAULTTEXTUREFORMAT_TIF "TIFF *.tif";

	PBODYPAINT_SHOWBRUSHMOUSEMOVE "Show while Mouse Move";

	PBODYPAINT_SHOWBRUSHPAINTING "Show while Painting";

	PBODYPAINT_TOOLCURSOR	"Tool Cursors";

	PBODYPAINT_TOOLCURSOR_STAND	"Standard";

	PBODYPAINT_TOOLCURSOR_CROSS	"Cross";

	PBODYPAINT_TOOLCURSOR_HIDE	"Hide";

	PBODYPAINT_SHADING		"Interpolation";

	PBODYPAINT_PIXELBORDER	"Pixel Border Around UV Polygon";

	PBODYPAINT_TILEU	"Tile U";

	PBODYPAINT_TILEV	"Tile V";

	PBODYPAINT_PROJECTON	"Project on Invisible Parts";

	PBODYPAINT_BORDERON	"Border on Same Object";

	PBODYPAINT_CONTINUE	"Continue UVs on Border";

	PBODYPAINT_FILTER_WIDTH	"Preview Width";

	PBODYPAINT_FILTER_HEIGHT	"Preview Height";

	PBODYPAINT_FILTER_SHOWPREV	"Show Source Preview";

	

	PBODYPAINT_GROUP_BRUSH	"Brush";

	PBODYPAINT_GROUP_PRJPAINT	"Projection Painting";

	PBODYPAINT_GROUP_FILTER	"Bitmap Filter";

	PBODYPAINT_GROUP_TEX "Texture";

}

