#ifndef _Pbodypaint_H_

#define _Pbodypaint_H_



enum

{

	PBODYPAINT_DEFAULTTEXTUREFORMAT					= 1000,

  	PBODYPAINT_DEFAULTTEXTUREFORMAT_B3D,

  	PBODYPAINT_DEFAULTTEXTUREFORMAT_PSD,

		PBODYPAINT_DEFAULTTEXTUREFORMAT_TIF,

	PBODYPAINT_MAXMEMORY,

	PBODYPAINT_SHOWBRUSHMOUSEMOVE,

	PBODYPAINT_SHOWBRUSHPAINTING,

	PBODYPAINT_TOOLCURSOR,

			PBODYPAINT_TOOLCURSOR_STAND,

			PBODYPAINT_TOOLCURSOR_CROSS,

			PBODYPAINT_TOOLCURSOR_HIDE,

	PBODYPAINT_SHADING,

	PBODYPAINT_PIXELBORDER,

	PBODYPAINT_TILEU,

	PBODYPAINT_TILEV,

	PBODYPAINT_PROJECTON,

	PBODYPAINT_BORDERON,

	PBODYPAINT_CONTINUE,

	PBODYPAINT_FILTER_WIDTH,

	PBODYPAINT_FILTER_HEIGHT,

	PBODYPAINT_FILTER_SHOWPREV,

	

	PBODYPAINT_GROUP_GENERAL		=	2000,

	PBODYPAINT_GROUP_BRUSH,

	PBODYPAINT_GROUP_PRJPAINT,

	PBODYPAINT_GROUP_FILTER,

	PBODYPAINT_GROUP_TEX,

	PBODYPAINT_DUMMY

};



#endif

