STRINGTABLE XSLASpline

{

  XSLASpline                            "Spline Shader";



  ID_SLA_SPLINE_SPLINE_GROUP            "";



  SLA_SPLINE_OBJECT                     "Spline";

  SLA_SPLINE_BACKGROUND_COLOR           "Background Texture";

  SLA_SPLINE_LINE_COLOR                 "Line Texture";

  SLA_SPLINE_FILLET_COLOR               "Fill Texture";



  SLA_SPLINE_X_OFFSET                   "X Offset";

  SLA_SPLINE_Y_OFFSET                   "Y Offset";

  SLA_SPLINE_X_SCALE                    "X Scale";

  SLA_SPLINE_Y_SCALE                    "Y Scale";

  SLA_SPLINE_USE_PLANE                  "Plane";

    SLA_SPLINE_USE_PLANE_XZ             "XZ";

    SLA_SPLINE_USE_PLANE_XY             "XY";

    SLA_SPLINE_USE_PLANE_YZ             "YZ";

  SLA_SPLINE_SINGLE_PIXEL_WIDTH         "Single Pixel";

  SLA_SPLINE_LINE_WIDTH                 "Line Width";

  SLA_SPLINE_SMOOTH_WIDTH               "Smooth Width";

  SLA_SPLINE_HAS_CAPS                   "Caps";

  SLA_SPLINE_FILL                       "Fill";

  SLA_SPLINE_FILL_COLOR                 "Use Fill Color";

  SLA_SPLINE_BUMP_WIDTH                 "Bump Width";



  SLA_SPLINE_TEXT                       "Text Spline";

  SLA_SPLINE_TEXT_TEXT                  "Text";

  SLA_SPLINE_TEXT_FONT                  "Font";

  SLA_SPLINE_TEXT_ALIGN                 "Align";

    SLA_SPLINE_TEXT_ALIGN_LEFT          "Left";

    SLA_SPLINE_TEXT_ALIGN_MIDDLE        "Center";

    SLA_SPLINE_TEXT_ALIGN_RIGHT         "Right";

  SLA_SPLINE_TEXT_HEIGHT                "Height";

  SLA_SPLINE_TEXT_HSPACING              "H Spacing";

  SLA_SPLINE_TEXT_VSPACING              "V Spacing";

}

