STRINGTABLE XSLARipple

{

  XSLARipple                              "Ripple Shader";



  SLA_WAVE_PARAMS_OBJECT                  "Object";

  SLA_WAVE_PARAMS_LENGTH                  "Wave length";

  SLA_WAVE_PARAMS_MIN_STRENGTH            "Minimal Strength";

  SLA_WAVE_PARAMS_SPEED                   "Speed";

  SLA_WAVE_PARAMS_SPEED_PARTICLE_DEPENDENT   "Particle Dependent";

  SLA_WAVE_PARTICLE                       "Particles";

  SLA_WAVE_FALLOFF                        "Falloff";

  SLA_WAVE_AMPLITUDE                      "Amplitude";

  SLA_WAVE_PERIODS                        "Periods";

}