STRINGTABLE XSLAProximal

{

  XSLAProximal                              "Proximal Shader";



  SLA_PROXIMAL_OBJECTS                      "Objects";

  SLA_PROXIMAL_EXCLUDE_PARENT               "Exclude Parent";

  SLA_PROXIMAL_INCLUDE_SUBOBJECTS           "Include Subobjects";

  SLA_PROXIMAL_USE_VERTICES                 "Use Vertices";

  SLA_PROXIMAL_USE_EDGES                    "Use Edges";

  SLA_PROXIMAL_POLYGON_RADIUS               "Polygon Radius";

  SLA_PROXIMAL_FUNCTION                     "Function";

    SLA_PROXIMAL_FUNCTION_LINEAR            "Linear";

    SLA_PROXIMAL_FUNCTION_SQUARE            "Square";

    SLA_PROXIMAL_FUNCTION_CUBIC             "Cubic";

    SLA_PROXIMAL_FUNCTION_STEP              "Step";

    SLA_PROXIMAL_FUNCTION_INVERSE           "Inverse";

    SLA_PROXIMAL_FUNCTION_INVERSE_SQUARE    "Inverse Square";

    SLA_PROXIMAL_FUNCTION_INVERSE_CUBIC     "Inverse Cubic";

    SLA_PROXIMAL_FUNCTION_SMOOTH            "Smooth";

  SLA_PROXIMAL_BLEND_MODE                   "Blend Mode";

    SLA_PROXIMAL_BLEND_MODE_LIGHTEN         "Lighten";

    SLA_PROXIMAL_BLEND_MODE_SCREEN          "Screen";

    SLA_PROXIMAL_BLEND_MODE_DIFFERENCE      "Difference";

    SLA_PROXIMAL_BLEND_MODE_EXCLUSION       "Exclusion";

    SLA_PROXIMAL_BLEND_MODE_ADD             "Add";

  SLA_PROXIMAL_START_DISTANCE               "Start Distance";

  SLA_PROXIMAL_END_DISTANCE                 "End Distance";

  SLA_PROXIMAL_INTENSITY                    "Intensity";

}