STRINGTABLE XSLAProjector

{

  XSLAProjector                           "Projection Shader";



  SLA_PROJECTOR_TEXTURE                   "Texture";



  SLA_PROJECTOR_PROJECTION                "Projection";

    SLA_PROJECTOR_PROJECTION_SPHERICAL    "Spherical";

    SLA_PROJECTOR_PROJECTION_CYLINDRICAL  "Cylindrical";

    SLA_PROJECTOR_PROJECTION_FLAT         "Flat";

    SLA_PROJECTOR_PROJECTION_CUBIC        "Cubic";

    SLA_PROJECTOR_PROJECTION_FRONTAL      "Frontal";

    SLA_PROJECTOR_PROJECTION_SPATIAL      "Spatial";

    SLA_PROJECTOR_PROJECTION_UVW          "UVW Mapping";

    SLA_PROJECTOR_PROJECTION_SHRINKWRAP   "Shrink Wrapping";



  //SLA_PROJECTOR_TILE_UV                   "Tile UV Space";

  SLA_PROJECTOR_OFFSET_X                  "Offset X";

  SLA_PROJECTOR_OFFSET_Y                  "Offset Y";

  SLA_PROJECTOR_LENGTH_X                  "Length X";

  SLA_PROJECTOR_LENGTH_Y                  "Length Y";

  SLA_PROJECTOR_TILES_X                   "Tiles X";

  SLA_PROJECTOR_TILES_Y                   "Tiles Y";

  SLA_PROJECTOR_TILE                      "Tile";

  SLA_PROJECTOR_SEAMLESS                  "Seamless";

  SLA_PROJECTOR_POSITION                  "Position";

  SLA_PROJECTOR_SIZE                      "Size";

  SLA_PROJECTOR_ROTATION                  "Rotation";

  SLA_PROJECTOR_PASTE_TAG                 "Paste Tag";

}